scrawl
3453353091
AiCombat distance check takes into account collision box ( Fixes #1699 )
9 years ago
Marc Zinnschlag
020b3add94
Merge branch 'openmw-37'
9 years ago
Marc Zinnschlag
5de9a5e840
Merge remote-tracking branch 'origin/openmw-37' into openmw-37
9 years ago
scrawl
e62470d674
Auto-generate the collision shape for native mesh formats
9 years ago
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
9 years ago
scrawl
eb2f16d682
Support for loading .osg mesh format
9 years ago
scrawl
71d9e7dc52
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
9 years ago
scrawl
e9e12d396d
Merge remote-tracking branch 'upstream/openmw-37' into HEAD
9 years ago
scrawl
0f347eccbf
Flip the origin of global map texture
...
Now it's consistent with the overlay texture.
9 years ago
scrawl
8b7bdcd127
Fix the global map overlay viewport (Bug #3018 )
9 years ago
scrawl
af4923577b
Fix double writing of Dialogue NAME in OpenCS
9 years ago
scrawl
0220e82259
Remove unused SOUND_INPUT_INCLUDES cmake variable.
9 years ago
Alexander "Ace" Olofsson
d2a4175804
Add FFMPEG to include path for OpenMW
...
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
9 years ago
Marc Zinnschlag
de98ee0062
Merge remote-tracking branch 'scrawl/esm_rewrite'
9 years ago
Nikolay Kasyanov
014a2fc0e9
OS X: do not override Qt plugin path
9 years ago
Nikolay Kasyanov
4dcb1a1b17
OS X: remove QPlastiqueStyle usage
9 years ago
Nikolay Kasyanov
4e3bbe01b6
OS X: disable `glTexStorage2D` because of OSG/driver issue
...
See http://forum.openscenegraph.org/viewtopic.php?p=65276#65276 for the details.
9 years ago
scrawl
0ec56d321a
Remove unneeded using namespace
9 years ago
scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
9 years ago
scrawl
aae1aa3708
Adjust tests to work with esm_rewrite branch.
9 years ago
scrawl
f91aae2350
Tests: add record overwrite test
9 years ago
scrawl
1e817a976f
Tests: add record deletion test
9 years ago
scrawl
771193bae8
Tests: add content_diagnostics_test (requires some data files)
9 years ago
scrawl
38c155c579
Tests: add dialogue_merging_test (requires some data files)
9 years ago
scrawl
d0d8c2eded
Delete empty test
9 years ago
scrawl
9116c701d5
esmtool fix
9 years ago
scrawl
1402a16702
SceneWidget: change the threading model to DrawThreadPerContext
...
Performs much better because we can break frame early, running cull in parallel with last frame's draw.
9 years ago
Marc Zinnschlag
c312162b57
Merge branch 'openmw-37'
9 years ago
Marc Zinnschlag
fa9ebc50a2
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
b0d79ee790
Merge branch 'tooltip'
9 years ago
Marc Zinnschlag
63ee37d914
added 3D scene tooltips
9 years ago
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
...
Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
scrawl
8cd41f0ed4
Increase the ray distance for dropObjectOnGround ( Fixes #3010 )
9 years ago
scrawl
9897400d97
Restore the previous key focus widget after playing video
9 years ago
Emmanuel Anne
af7b5e636e
improves InterpreterContext::updatePtr
...
This checks the update is really on the right pointer. It fixes the boat
disappearing in "fishing academy", and it allows scripts linked to objects
not to loose their default reference when using the object-> notation on
another object.
9 years ago
Bret Curtis
3ea3d07d44
really purge libav
9 years ago
Marc Zinnschlag
8b01f1f6fb
added instance tooltips
9 years ago
Marc Zinnschlag
01f4b8a182
added scene tooltips system (tag based)
9 years ago
scrawl
19cd987208
Fix Ptr updates in PositionCell
...
This was not the proper way to get the updated Ptr, it will only work for the player which isn't owned by any cell. For other objects, moving between cells makes the object owned by that cell and thus the getBase() pointer will change.
9 years ago
scrawl
9e3eb8291f
Rotations: fix the rotation order for doors
9 years ago
scrawl
90b6fa5ef1
PlaceItem, PlaceItemCell angle should be treated as degrees ( Fixes #3007 )
9 years ago
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
...
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
...
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
9 years ago
scrawl
6405049add
Rotations: move doors via Rotation rather than LocalRotation
...
Now LocalRotation is unneeded, will remove in next commit.
9 years ago
scrawl
8aacbc398f
Rotations: don't wrap the angle values for non-actors
...
It's not really necessary, and just complicates logic elsewhere. Neither does vanilla MW do it. As well, the question is if wrapping to [-PI, PI] or [0, 2*PI] would be the desired range.
9 years ago
scrawl
a68fd791c8
Remove a stray method declaration
9 years ago
scrawl
79c44d0bfe
Style fix
9 years ago
scrawl
02148a43f5
Node mask fix
9 years ago
scrawl
0a52ee17c3
Fix Drawable removal issues
9 years ago
scrawl
afa590bddb
Leak fix
9 years ago
scrawl
c62c1693e9
Disable copy constructor and operator= in PartHolder
9 years ago
scrawl
2e9805fa0e
Leak fix
9 years ago
scrawl
b840c68f0c
Do not create a depth buffer for the global map 2d rendering
9 years ago
scrawl
8e3bc981a2
Fix self-referencing camera
9 years ago
MatthewRock
a662a00c62
Fixing bug for merchant
9 years ago
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
...
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl
35459f20d5
Refactor lighting mask
9 years ago
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
9 years ago
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
9 years ago
scrawl
3c338b9da9
ObstacleCheck: tweak the stuck detection parameters
...
The netch_betty wander animation starts up so slowly that the creature thought it was stuck, even though it's not.
9 years ago
scrawl
d233bc483d
ObstacleCheck: fix evasion issue
...
The check if (samePosition... would not work as intended because actors do not move in every frame when the framerate is higher than the physics framerate. In that case the actor would change its evasion direction almost every frame.
9 years ago
scrawl
caa523a959
ObstacleCheck: fix the framerate not being taken into account
9 years ago
scrawl
801dc8eee3
ObstacleCheck: fix weird distance calculation
9 years ago
scrawl
1b52749ae1
Adjust third person camera height based on character height
9 years ago
scrawl
b89945804c
BookPage: implement hit test with margin for error
9 years ago
scrawl
055841e721
Improve cloud lighting
9 years ago
scrawl
f0a1434578
Dead actors underwater will float to the surface
9 years ago
scrawl
66925be440
Partially revert 682f30ef9c
...
This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box.
9 years ago
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
9 years ago
scrawl
a7ad45e73e
WindowBase::center use the layer size instead of render window size
9 years ago
scrawl
f9932130da
Work around MyGUI bug with mouse event coordinates (fixed in git)
9 years ago
scrawl
6c12c9a467
Layer renaming fix
9 years ago
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
9 years ago
scrawl
a90ef8afd0
layer renaming
9 years ago
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
9 years ago
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
2407f393ce
Fix double update traversal in screenshot function
9 years ago
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
9 years ago
scrawl
8e4e4e5e38
Fix infinite loop in addToLevList
9 years ago
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
9 years ago
scrawl
1cf1c944b7
Don't attempt to render weather particles on the refraction and reflection textures
9 years ago
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
9 years ago
scrawl
e3b30baff9
clipFudge fix
9 years ago
scrawl
682f30ef9c
Fix incorrect uses of PhysicsSystem::getHalfExtents
...
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
9 years ago
scrawl
46e07e4b19
Head tracking: fall back to target collision box center if the target has no head node
9 years ago
scrawl
a5f8ffb83d
aimToTarget: Fix the collision box translation not being taken into account
9 years ago
scrawl
de97a8a3da
Do not allow disabling the player object
9 years ago
scrawl
b72d5c5190
Don't play idlestorm animation when swimming
9 years ago
scrawl
c0a81030bb
Make use of INI settings for the simple water
9 years ago
scrawl
30c828dff0
Include cleanup
9 years ago
scrawl
8e8f72408d
Use diffuse/ambient lighting for the simple water
9 years ago
scrawl
380256977b
Fix another renderBin issue with the weather particles
...
Depth sorting w.r.t. the rest of the scene was broken
9 years ago
scrawl
9902dfc9ef
Comment
9 years ago
scrawl
ad016da31d
Enable fog on weather particles
9 years ago
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
9 years ago
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
9 years ago
scrawl
d6f45c3390
Fix the renderbin for weather particles
...
Regression from commit 2ee6b41887
9 years ago
scrawl
bd1f3493d7
Fix weather particles not being cleared when changing from one particle effect to another
9 years ago
Marc Zinnschlag
ab2df963e9
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
0348b8df1c
Fix applying of plane height in ClipCullNode ( Fixes #2985 )
9 years ago
scrawl
3f988327c7
Destructor fix
9 years ago
scrawl
913bbe347b
Don't check the extension string every frame
9 years ago
scrawl
c60388afb6
Add fudge factor to move the water mesh away from camera when the camera gets too close
9 years ago
scrawl
4690ec12cc
Render the water plane with GL_DEPTH_CLAMP if supported ( Fixes #996 )
9 years ago
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
9 years ago
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
cc9cii
7f477e2fae
Fix include file issue.
9 years ago
cc9cii
4af469511d
Fix some sub-tables becoming uneditable since commit 80869d
9 years ago
cc9cii
819fecd08e
Add a check for scale value of 0. Should resolve bug #2880 .
9 years ago
cc9cii
7c007d9c6d
Rename a variable to make it less confusing.
9 years ago
cc9cii
78c735adc6
Fix saving when only topic info was modified (topic itself unchanged)
9 years ago
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
...
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
9 years ago
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
9 years ago
scrawl
b9b154a015
Minor cleanup
9 years ago
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
9 years ago
Marc Zinnschlag
655b40267b
changed instance selection model (primary selects, secondary toggles selection)
9 years ago
Marc Zinnschlag
ad4e0e3b97
split virtual select button into two buttons (primary select and seconadry select)
9 years ago
Marc Zinnschlag
133e04a38e
Merge remote-tracking branch 'cc9cii/edit-ingredient'
9 years ago
scrawl
7692ae175a
Disable sun rendering on the reflection camera
...
Not needed, we have specular highlights.
9 years ago
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
9 years ago
scrawl
d394b0793f
waterLevel fix
9 years ago
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
9 years ago
scrawl
8433e0679f
Water: connect to settings window
9 years ago
scrawl
9f8d36b573
Water code cleanup
9 years ago
scrawl
11c997d09d
Water: move reflection code to a new class
9 years ago
scrawl
ebdf25ccb9
Water: move refraction code to a new class
9 years ago
scrawl
7bbdb13138
Remove debug code
9 years ago
scrawl
6ba9f561ea
Use simple water for the local map
9 years ago
scrawl
09631385c3
Use boost ifstream for water resources
9 years ago
scrawl
d485dd0782
Water: fix world UV coords
9 years ago
scrawl
9f2f503d37
Water: pass the near and far planes
9 years ago
scrawl
37c9c12962
Water: clipping plane offset
9 years ago
scrawl
700a0099c3
Remove debug code
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
cc9cii
107ccd84d4
Move TableEditModes enum inside a class scope.
9 years ago
cc9cii
77471d1592
Re-add mistakenly removed line and fix a silly typo.
9 years ago
cc9cii
80869d9bae
Disable context menu for fixed size sub-tables. Should resolve bug #2932 .
9 years ago
cc9cii
972193c7eb
Fix issue where mandatory effects field was allowed to be empty (and vice versa)
9 years ago
cc9cii
1a64b40725
Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980 .
9 years ago
cc9cii
9f0e059a15
Fix editing ingredient effects sub-table. Should resolve bug #2978 .
9 years ago
Marc Zinnschlag
843225996c
get modifiers from event instead of from the application
9 years ago
Marc Zinnschlag
d2e92fd36f
trigger mouse click actions on release instead of on press (avoids problems with dragging)
9 years ago
Marc Zinnschlag
f3ee3f5be1
Do not call base class event functions in WorldspaceWidget
...
This avoids some event function being triggered twice. I do not fully understand why
calling the base class function causes this problem, which is more than a bit
disconcerting, but let's roll with it for now.
9 years ago
Marc Zinnschlag
6c65081643
Merge branch 'marker'
9 years ago
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
9 years ago
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
9 years ago
Marc Zinnschlag
e34af4c4b5
handle primary and secondary edit button clicks on cell arrows
9 years ago
scrawl
7b954e8cc3
Remove unnecessary dependency on MWScrollBar
9 years ago
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
scrawl
69f234d97b
Small delay before the loading screen shows
...
Kinda irritating to have the loading bar pop up for a fraction of a second.
9 years ago
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
9 years ago
scrawl
93565eccbf
Update the dialogue topic list after running greeting script
9 years ago
scrawl
04df656f54
Remove some junk
9 years ago
Marc Zinnschlag
8f0d7ec1ec
Merge remote-tracking branch 'artemutin/longStringEditor'
9 years ago
artemutin@yandex.ru
eae36f8005
Fixed filter reapplication on Description column change and on State
...
column change.
Moved column index search to widget constructor, rewrite slot with
respect to multiple columns data change.
9 years ago
Marc Zinnschlag
361634489e
properly handle cells that don't exist
9 years ago
artemutin@yandex.ru
33e12a99fa
If table dont use any filter, filter update now dont cause a reapply of empty filter
9 years ago
Marc Zinnschlag
90036e23b3
Merge remote-tracking branch 'scrawl/enchantment_error'
9 years ago
scrawl
8459a79a2c
Fix AI being able to open locked doors ( Fixes #2948 )
9 years ago
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
...
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
scrawl
ee450471fd
Disable head controller for non-bipedal creatures ( Fixes #2843 , Fixes #2966 )
9 years ago
Marc Zinnschlag
773df6fd22
some OSG fixes
9 years ago
scrawl
a88d56148b
Read the Sun Glare Fader ini settings
9 years ago
Marc Zinnschlag
68115c4e8a
(somewhat) improved the colour scheme
9 years ago
Marc Zinnschlag
0b1d6bddc8
merged primitives arrays
9 years ago
Marc Zinnschlag
6e140c9cb1
proper shape for cell arrows (kinda)
9 years ago
Marc Zinnschlag
3f9db7ba3c
more reliable method of obtaining the cell coordinates in CSVRender::Cell
9 years ago
Marc Zinnschlag
b81ee606c8
use CellCoordinates instead of a pair of ints for cell coordinates
9 years ago
Marc Zinnschlag
0d35938794
basic cell arrow rendering (shape is a placeholder)
9 years ago
Marc Zinnschlag
3b39572274
Merge remote-tracking branch 'artemutin/scriptSearchRedirect'
9 years ago
artemutin@yandex.ru
4ca7b26609
Stream error handling, and other minor changes.
9 years ago
Marc Zinnschlag
a134b87e5b
Merge remote-tracking branch 'cc9cii/aiwander-fix'
9 years ago
cc9cii
64821b0785
Disable toolbar context menu. Should resolve bug #2953 .
9 years ago
artemutin@yandex.ru
e7a3f059aa
Implemented line and col calculations in scriptsubview
9 years ago
Marc Zinnschlag
2f808f957d
fixed for compiler not recognising script names in some situations
9 years ago
cc9cii
3bbcf6a916
Fix AiWander sub-table editing. Should resolve bugs #2888 and #2930 .
9 years ago
cc9cii
998348e606
Further rationalise the use of ColumnIds
...
- Address Zini's review comments as per https://github.com/OpenMW/openmw/pull/755
9 years ago
Emmanuel Anne
944dfa5372
a light without the carry flag can't be equipped !
...
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
9 years ago
Marc Zinnschlag
379d13c7b9
Merge remote-tracking branch 'scrawl/unstack_script'
9 years ago
Marc Zinnschlag
7e7215b3b3
Merge remote-tracking branch 'scrawl/master'
9 years ago
scrawl
91bf5ae237
Add new script instance when a container item is unstacked (Bug #2962 )
9 years ago
Marc Zinnschlag
231935356a
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
e8f6897376
fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled
9 years ago
scrawl
7b6fe149f2
getSpellSuccessChance return 0 for used powers ( Fixes #2944 )
9 years ago
scrawl
77cb438714
Fix potential case smashing issue
9 years ago
scrawl
029a86267b
Merge pull request #781 from artemutin/magickaRecalculation
...
Fix to https://bugs.openmw.org/issues/2914
9 years ago
artemutin@yandex.ru
ec4fff588d
uncomment updateActor call in buildPlayer for magicka recalc
9 years ago
Alexander "Ace" Olofsson
b4132faaea
Update editmode.cpp
...
Fixes builds on Windows
9 years ago
Rohit Nirmal
0a8e2c0b21
Fix building OpenCS with Qt 5.
9 years ago
Marc Zinnschlag
6ef2319eb8
Merge branch 'sceneinput'
9 years ago
Marc Zinnschlag
4b0fa370e3
made WorldspaceWidget::getDocument public (EditModes will need the document later)
9 years ago
Marc Zinnschlag
323f8bb29f
sensitivity settings
9 years ago
Marc Zinnschlag
1d4f8b2595
send mouse wheel input to active EditMode during drag operations
9 years ago
Marc Zinnschlag
0a5bfb2107
added framework for drag operations
9 years ago
artemutin@yandex.ru
ecce3a1975
Add StartScriptCreator to a factory manager.
9 years ago
artemutin@yandex.ru
903cd3322b
add getIdValidatorResult method to GenericCreator, for use in subclass
...
StartScriptCreator
9 years ago
artemutin@yandex.ru
e672880f64
Fix namespace, add file to CMakeLists.txt
9 years ago
artemutin@yandex.ru
3f27c85630
Added StartScriptCreator class with redefined getErrors method.
9 years ago
Marc Zinnschlag
8e87b48866
handle context-sensitive select mode in instance editing
9 years ago
Marc Zinnschlag
2cb106f6ad
added missing flagAsModified calls
9 years ago
Marc Zinnschlag
f28fa9fc16
clear instance selection on select click on nothing/something that isn't an instance
9 years ago
Marc Zinnschlag
319e3f24a3
on edit mode change clear selection of elements that are not affected by current edit mode (only support for instance for now since we do not have selection for other elements yet)
9 years ago
Marc Zinnschlag
981a8a2cc2
delegated editing and selection functions to mode objects
9 years ago
Marc Zinnschlag
9bf27c7e37
moved edit mode handling from SceneSubView to WorldspaceWidget
9 years ago
Marc Zinnschlag
5d9863aec1
removed a redundant check
9 years ago
Marc Zinnschlag
7bbc475bda
apply button mapping
9 years ago
Marc Zinnschlag
501ae6372d
factored out mouse picking into a separate function
9 years ago
Marc Zinnschlag
3844c94975
bit masking fix
9 years ago
Marc Zinnschlag
72bb33c2c4
filter mouse interaction by interaction mask
9 years ago
Marc Zinnschlag
71247a0186
inserted TagBase between ObjectTag and osg::Referenced
9 years ago
Marc Zinnschlag
748b13b45b
renamed ObjectHolder into ObjectTag
9 years ago
Marc Zinnschlag
9279ae4ba0
Merge remote-tracking branch 'zelurker/removed_items'
9 years ago
Marc Zinnschlag
bebd442b49
Merge remote-tracking branch 'scrawl/godmode'
9 years ago
Emmanuel Anne
6ec8f9123e
Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items
9 years ago
scrawl
899e35591c
Escape MyGUI markup codes in console output
9 years ago
scrawl
387624e158
Add a threshold to AiFollow distance
...
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
9 years ago
scrawl
b9c6a6862a
Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
...
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
9 years ago
Emmanuel Anne
2fff6b06cc
removed items by mods do not break cell loading
...
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
9 years ago
Marc Zinnschlag
d46eeb04cd
removed a left-over debugging statement
9 years ago
Marc Zinnschlag
5c34a02058
store mouse bindings in WorldspaceWidget
9 years ago
Marc Zinnschlag
d597bef2cd
refined selection related user settings
9 years ago
Marc Zinnschlag
62047b1868
Merge remote-tracking branch 'origin/master' into sceneinput
9 years ago
Marc Zinnschlag
3ada08af90
store lock state and pass it on to edit mode
9 years ago
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
9 years ago
Marc Zinnschlag
b2cb5f0374
pass on user settings updates to potentially interested parties within a scene subview
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
12b8fcf0bf
OpenCS: Fix camera position retrieval in WorldspaceWidget
9 years ago
Marc Zinnschlag
7bef97bf33
fixed local variable caching issue in automatic error checking ( Fixes #2927 )
9 years ago
Marc Zinnschlag
8a37d3ad8c
Merge remote-tracking branch 'scrawl/sky'
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
1a1f1fae87
Minor cleanup
9 years ago
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
9 years ago
scrawl
854fd9fe05
Remove dead code
9 years ago
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
9 years ago
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
9 years ago
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
9 years ago
scrawl
d191a52847
Create occlusion query nodes for the sun flash
9 years ago
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
9 years ago
Marc Zinnschlag
39b7340580
added mouse button settings for 3D scene (not in use yet)
9 years ago
Marc Zinnschlag
41191ea367
Merge remote-tracking branch 'dteviot/FixStuckDraft'
9 years ago
scrawl
8de3ce90a7
Add comments for weather IDs
9 years ago
Marc Zinnschlag
1566f3568d
Merge remote-tracking branch 'origin/master'
9 years ago
dteviot
60d0ad9283
When stuck, try moving backwards as well as to side.
9 years ago
dteviot
5369d20682
Moved pathfinding logic from AiCombat to Pathfinding.
9 years ago
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
9 years ago
scrawl
18d0cae801
OpenCS: Select objects with the right mouse button
9 years ago
scrawl
41ea76fd83
OpenCS: Add selection outline effect to CSVRender::Object
9 years ago
scrawl
dac3b33efb
OpenCS: Pass events from the QGLWidget to the RenderWidget
9 years ago
scrawl
169fc6a61b
OpenCS: Remove margin around the render window
9 years ago
Marc Zinnschlag
b58a63e14e
Merge remote-tracking branch 'scrawl/deathanim'
9 years ago
Marc Zinnschlag
1aa926c7e0
restored T-shortcut (focus toolbar) in scene widget
9 years ago
Marc Zinnschlag
659b87b25f
more cleanup
9 years ago
Marc Zinnschlag
b3b4fb3efb
removed some left-over signal slot stuff that shouldn't have been there in the first place
9 years ago
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
9 years ago
Marc Zinnschlag
c35ce88ee7
Merge remote-tracking branch 'scrawl/aiming'
9 years ago
Marc Zinnschlag
ed373aa320
Merge remote-tracking branch 'scrawl/animation'
9 years ago
scrawl
a7f898057b
Don't activate the initial death animation when skipAnim is set ( Fixes #2513 )
9 years ago
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
9 years ago
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
Emmanuel Anne
b0d373f7e6
durations in tooltips : water walking effects is seen differently
...
so move the duration info out of this block...
9 years ago
Emmanuel Anne
1472711583
add duration to spell icons too
...
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne
47e29480ce
show duration of light sources in tooltip
...
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
9 years ago
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
9 years ago
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
9 years ago
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
9 years ago
Marc Zinnschlag
c693656307
Merge branch 'localvarfix'
9 years ago
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
9 years ago
Marc Zinnschlag
82cb16b83c
Merge remote-tracking branch 'cc9cii/opencs-edit-creature'
9 years ago
dteviot
0feae19140
AiCombat use evadeObstacles() from AiPackage.
9 years ago
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
...
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
cc9cii
1365b8edd1
Fix typo.
9 years ago
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
9 years ago
cc9cii
5a5e1a3b22
Add missing fields for editing creatures.
...
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
9 years ago
cc9cii
c4a900ca2c
Rationalise the use of ColumnIds
9 years ago
cc9cii
258b2ba29a
Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique.
9 years ago
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag
5be176ee85
disable on-demand loading of land data (for now, maybe)
9 years ago
Marc Zinnschlag
23fde87816
fixed an indexing error
9 years ago
dteviot
10eabc9d51
actorutil.hpp includes mwworld/ptr.hpp
...
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
9 years ago
Marc Zinnschlag
584a7a66b9
various minor fixes
9 years ago
dteviot
6f97187bb6
Fix travis warning about no newline at end of file.
9 years ago
dteviot
573a14993a
Moved isActorNearInactiveCell() logic to own function.
...
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
9 years ago
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
9 years ago
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag
09ec60fe2a
handle missing land texture records properly during merge
9 years ago
Marc Zinnschlag
73f6efddcc
fixed a texture indexing bug (only affects the editor)
9 years ago
Marc Zinnschlag
353d6973e2
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
b98a076055
Add documentation for ACTN ess-record (activation flags)
9 years ago
scrawl
0442bc98f3
Update sleep interruption formula according to wiki, thanks Hrnchamd
9 years ago
scrawl
5aa33fde43
Include cleanup
9 years ago
scrawl
e5d54fb539
Check for actor being the player in various actions
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
dteviot
96e3933ee9
Fixed bug in smoothTurn()
...
Now correctly handles changing direction from 178 to -178 degrees.
9 years ago
scrawl
acbea2461b
Fix a typo
9 years ago
scrawl
d11952c48a
Stop rendering when the window is minimized
9 years ago
Marc Zinnschlag
a8dc1c1198
merge land tables
9 years ago
Marc Zinnschlag
85f6bb892b
removed indirection in OpenMW-CS land record
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
b3fdf92d2b
more const-ness fixes
9 years ago
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
9 years ago
Marc Zinnschlag
69045d7ec9
additional safety check for land texture listing merge stage
9 years ago
Marc Zinnschlag
7a96a04b75
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a8bee25757
Merge remote-tracking branch 'dteviot/FixStuckDraft'
9 years ago
Marc Zinnschlag
4b7a034cf9
Merge remote-tracking branch 'slothlife/weather-transition-fix'
9 years ago
scrawl
8aaba0af6f
Fix journal page navigation bug introduced by 7dd09dd637
( Fixes #2899 )
9 years ago
Marc Zinnschlag
890bbb6b11
merge land texture tables
9 years ago
Marc Zinnschlag
b7983d08ba
fixed merge stage order; added proper initialisation
9 years ago
dteviot
1dfe438a5d
reduce "reset if stuck" AiWander timeout.
...
Now is about 14 seconds, instead of 300.
9 years ago
dteviot
39c2ba8efe
Pathfinding bugfix.
...
Observed at Ebonheart (coe 1, -13). Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot
f2c9b9351f
Try going right and left to "unstick" actor.
9 years ago
dteviot
31d82b6b0c
Unifiy evadeObstacles() logic between AiWander and AiPackage
...
Can't use same code, but logic is now same.
9 years ago
dteviot
f59e918a3b
removed useless code.
...
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot
0677799839
movement logic in AiPackage uses ObstacleCheck.
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
Marc Zinnschlag
45e7522aa6
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
dteviot
300c48329d
Creature::isFlagBitSet() changed to free function.
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
dteviot
95d2d82abf
extracted isFlagBitSet()
9 years ago
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag
a97a632aa7
merge references tables
9 years ago
Marc Zinnschlag
a9f9a8d58e
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
Marc Zinnschlag
845cafd61c
fixed record state issues after merge
9 years ago
Marc Zinnschlag
f95950e8d8
merge referenceables table
9 years ago
Marc Zinnschlag
9cf793c0b5
silenced a warning
9 years ago
Marc Zinnschlag
40753aa9a3
simplifying merge stage
10 years ago
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
10 years ago
Marc Zinnschlag
8f7f29943a
Merge remote-tracking branch 'jordan-ayers/topic/dead-code'
10 years ago
Jordan Ayers
cd5bef958f
Remove dead code from alchemywindow.
...
Also align some braces.
10 years ago
dteviot
bb54bbd273
Pulled duplicated functions into common base class
10 years ago
scrawl
b509a18065
Remove code setting PcRace ( Fixes #2886 )
...
This is already handled by the RaceCheck script.
10 years ago
Marc Zinnschlag
16dda281ce
made merge operation more fluent
10 years ago
Marc Zinnschlag
103073150e
added info tables and pathgrid table to merge operation
10 years ago
Marc Zinnschlag
c92898a5bc
flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first)
10 years ago
Marc Zinnschlag
e76401d5ea
Merge remote-tracking branch 'smbas/fix-opencs-bugs'
10 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
10 years ago
Marc Zinnschlag
562f5cdec1
Merge remote-tracking branch 'scrawl/editor_saving'
10 years ago
scrawl
542c648e69
Fix incorrect assignment of PcRace, need to sort race IDs ( Fixes #2884 )
10 years ago
Stanislav Bas
ba4b7df99d
Add missing includes to columnimp.hpp
10 years ago
Stanislav Bas
720aca8f3d
Inform about State change (not a whole row) when modifying a table value
10 years ago
Stanislav Bas
4d24eff859
Show race only when mesh type is Skin (in BodyParts table)
10 years ago
Stanislav Bas
6d81ca07b5
Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
10 years ago
scrawl
32ad8c86bf
Fix the ESM::LandTexture NAME being discarded on loading
10 years ago
scrawl
031d64d0d3
Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records
10 years ago
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
10 years ago
Stanislav Bas
b7295e2632
Columns with Display_Boolean use Combobox editor even for non-boolean values
10 years ago
Stanislav Bas
aeb1acca51
Remove enum names for AiWanderRepeat column
10 years ago
Stanislav Bas
e14aedc7cd
ModifyCommand uses a proper name of a modified nested value
10 years ago
Stanislav Bas
d038ac2da0
Sort tables by ID in the ascending order initially
10 years ago
scrawl
ba8e4c22aa
Avoid using loops to wrap angle values ( Fixes #2882 )
10 years ago
scrawl
52d8bc555c
Add missing checks to see if spell still exists when loading a savegame (Bug #2883 )
10 years ago
Marc Zinnschlag
3902513e65
merge id collections
10 years ago
dteviot
5dd0ad6841
Fixed rest of travis errors.
10 years ago
dteviot
3fa5c6a0e7
fixed travis build failure
10 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
10 years ago
scrawl
af3b0cd883
Improve some error messages
10 years ago
dteviot
3b231b85bb
removed incorrect optimization.
...
Now it fixes #2871
10 years ago
Marc Zinnschlag
08325d14ca
Merge remote-tracking branch 'dteviot/Bug2871'
10 years ago
Marc Zinnschlag
d436dc332b
Merge remote-tracking branch 'jeffreyhaines/gametimetracker'
10 years ago
Marc Zinnschlag
5cb0353b5c
Merge remote-tracking branch 'jeffreyhaines/npcsdontscream'
10 years ago
dteviot
c0d3804b4f
Correctly handle disjoint pathgrid ( Fixes #2871 )
...
Bugfix:
When
1. Cell has multiple subgrids (i.e. path grid is disjoint)
2. Distance between destination and pathgrid point 0 is less than distance to points of subgrid closest to start point
Then getClosestReachablePoint() returns pathgrid point 0 as the end point.
This is invalid, this end point cannot be reached from the start point.
10 years ago
dteviot
0ee7407101
extracted common sub-expressions.
10 years ago
dteviot
ff5ef7055e
extracted function CreatureStats::isParalyzed()
10 years ago
Jeffrey Haines
f94d3237fc
Removed unused cmake import
10 years ago
Jeffrey Haines
61bb55aff4
Removed long int parameter
10 years ago
Jeffrey Haines
d91f197119
Time played display setting
10 years ago
Jeffrey Haines
69729046bf
Updated parameter name to reflect units
10 years ago
Jeffrey Haines
e86891d6e1
Time played displayed in save/load menus
10 years ago
Marc Zinnschlag
9918b57341
Merge remote-tracking branch 'origin/master'
10 years ago
Jeffrey Haines
e1baf1ea48
NPCs scream when they die
10 years ago
scrawl
232dfdc07e
Make an error message slightly more helpful
10 years ago
scrawl
681183df31
Restore handling of fog depth == 0 values (Bug #1549 )
10 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
dca08b0b42
Remove a firing assert ( Fixes #2871 )
10 years ago
Marc Zinnschlag
e888fd7034
Merge remote-tracking branch 'scrawl/delete_noop'
10 years ago
Marc Zinnschlag
4f4429151f
Merge remote-tracking branch 'scrawl/editor_flickertypo'
10 years ago
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
dc72b24f4e
Merge remote-tracking branch 'dteviot/PathfindingRefactorDraft'
10 years ago
Marc Zinnschlag
b5f3f0522a
Merge remote-tracking branch 'slothlife/weather-settings-fix'
10 years ago
scrawl
b583a2ec33
Make SetDelete a no-op for items in containers ( Fixes #2864 )
10 years ago
Jordan Ayers
be7bd9529d
Classes shouldn't use MWBase::Environment to access their own members.
10 years ago
scrawl
d1e1c0f38b
Editor: fix a typo in ESM::Light flag mappings
10 years ago
Marc Zinnschlag
47dd9505a9
copy meta data from game file when merging
10 years ago
scrawl
9fad33cd14
Don't reset the item model's sort/filter options in updatePlayer ( Fixes #2863 )
10 years ago
scrawl
c8d6679a25
Remove an unused function
10 years ago
Marc Zinnschlag
1b663f01af
create merged document and open a view for it (document is still empty at this point)
10 years ago
Marc Zinnschlag
5558962b14
Merge remote-tracking branch 'scrawl/editor_creatureflag'
10 years ago
Marc Zinnschlag
8bb28c3236
Merge remote-tracking branch 'corristo/osx-hidpi'
10 years ago
dteviot
4d9d8a060d
Pathing bugfix.
...
When path contains one one point from path grid, point is no longer being discarded.
10 years ago
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
10 years ago
dteviot
5049c9ab6a
removed unnecessary tests.
10 years ago
slothlife
3d419a612a
Corrected some weather transition calculations
...
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
10 years ago
scrawl
8426d376f0
Use separate touch spell raycasts for actors and objects ( Fixes #2849 )
10 years ago
scrawl
afb3d94ba4
Fix cell names in the save/load menu not being localised ( Fixes #2840 )
10 years ago
scrawl
c25dacb480
Fix "Level" string in the save/load menu not being localised (Bug #2840 )
10 years ago
scrawl
8241976368
Don't attempt to play non-existing hit animations ( Fixes #2856 )
10 years ago
Nikolay Kasyanov
dbcce482a6
OS X: enable high resolution mode for OpenMW & OpenCS
...
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenCS already.
10 years ago
scrawl
7dd09dd637
Fix being able to flip journal pages with the mousewheel when the options overlay is active ( Fixes #2855 )
10 years ago
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
10 years ago
scrawl
e36ebc77d5
Editor: remove creature flag of unknown purpose from the UI
10 years ago
scrawl
c57e72fe03
Adjust the sleep interruption chance ( Fixes #2781 )
10 years ago
scrawl
d76fb2d266
Apply disintegrate only to weapons and armor ( Fixes #2853 )
10 years ago
Marc Zinnschlag
5aeabe22f0
Merge remote-tracking branch 'dteviot/PathfindingRefactor'
10 years ago
scrawl
e8c9d3ea2a
Fix cell names on world map not always being translated ( Fixes #2832 )
10 years ago
scrawl
1e18a73b1c
Don't play magic effect sounds & visual effects for unsuitable targets ( Fixes #2811 )
10 years ago
scrawl
211deeb63e
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
10 years ago
scrawl
0d8f07d563
Properly apply changes when backing out of chargen dialogs ( Fixes #2627 )
10 years ago
scrawl
86f0e505e9
Add a fixPosition for the --start exterior cell ( Fixes #2790 )
10 years ago
scrawl
c07ced4c8f
Editor: fix magic effect magnitudes incorrectly labelled as Min/Max Range
10 years ago
Marc Zinnschlag
d8655f2ff8
forgot to connect merge operation signals
10 years ago
Marc Zinnschlag
e2377396a7
inheriting Merge from QWidget instead of QDialog, because QDialog is bloody useless for non-modal dialogues (which makes the class completely useless, since modal dialogues are the spawn of Satan)
10 years ago
Marc Zinnschlag
904ad94952
added merge operation (doesn't do anything yet)
10 years ago
Marc Zinnschlag
d511772534
Merge remote-tracking branch 'rohit-n/gamepad'
10 years ago
Rohit Nirmal
d9b11f963a
Gamepad: Slow down simulated mouse with right trigger
...
in menus.
10 years ago
dteviot
55e3aaaa35
made variable const.
10 years ago
dteviot
e42a2478dc
Removed tests that are not necessary.
10 years ago
dteviot
2b9e22f593
extracted function stopAttack().
10 years ago
dteviot
0884a3796f
extracted function isTargetMagicallyHidden().
10 years ago
dteviot
038851420d
Removed unneeded temp variables.
...
Corrected case of function names.
10 years ago
dteviot
50ddcd1953
more attack logic moved into AiCombatStorage.
10 years ago
dteviot
0735e3e06e
move start attack logic to AiCombatStorage.
...
Basically, copied from mrchenko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
10 years ago
dteviot
1676bf917e
CombatMove logic moved into AiCombatStorage.
...
Basically, copied from mrcheko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
10 years ago
Marc Zinnschlag
708cacdec4
disable merge menu item when a merge is already in progress
10 years ago
Marc Zinnschlag
23ccee0124
Merge remote-tracking branch 'dieho/master'
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Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
10 years ago
Marc Zinnschlag
7f10a7f24f
Merge remote-tracking branch 'smbas/feature-mgef-verifier'
10 years ago
Marc Zinnschlag
d29862eac3
Merge remote-tracking branch 'emperorarthur/anim_fail'
10 years ago
Marc Zinnschlag
be6a85c7aa
Merge remote-tracking branch 'emperorarthur/nif_tester_updates'
10 years ago
Marc Zinnschlag
b74a14211f
Merge remote-tracking branch 'origin/master'
10 years ago
Marc Zinnschlag
1eed1c4d23
Merge remote-tracking branch 'dteviot/AiCombatPerFrameUpdate'
10 years ago
Arthur Moore
20078c41c3
Removed now unneeded script
10 years ago
Arthur Moore
c7b97ee9ba
Cleaned up niftest's output
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A bad file inside of a bsa archive now looks like:
<game dir>/Data Files/TR_Data.bsa/meshes/tr/x/tr_act_ind_mark_alm.nif
10 years ago
Arthur Moore
3d78ee0c2b
niftest now scans BSA files in directories for nif errors
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The program is explicit so the user knows exactly where the bad file is.
10 years ago
Arthur Moore
6a6da42b85
Updated niftest's help message
10 years ago