MAtahualpa
2c34a8706b
Replace "Scroll" check box with a combo box ( fixes #3748 )
...
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.
Related issue:
- Fixes #3748 : OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
8 years ago
David Cernat
88f891b5bd
[Client] Make it possible to easily iterate through container items
8 years ago
David Cernat
c8cbfbef62
[General] Sketch out server requests to players for container data
8 years ago
MAtahualpa
607bd8b853
Replace "Scroll" check box with a combo box ( fixes #3748 )
...
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.
Related issue:
- Fixes #3748 : OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
8 years ago
David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
...
Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl
183c46b0ef
Fix summoning effects
8 years ago
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
scrawl
026a05718f
Construct the WorkQueue in Engine
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
...
Add OpenMW commits up to 13 Feb 2017
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
MAtahualpa
2d1af3ee4a
Update record.cpp
...
This should be the last instance of "mSkillID". Let's see what Travis says about it...
8 years ago
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
...
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
c46eadae90
Update actionread.cpp
...
*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
...
Prevent AI actors from hitting unintended targets
8 years ago
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
7bc65ce05b
Update actionread.cpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
347fb1ff4b
Update converter.hpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
c5dcfe0794
Update refidadapterimp.cpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
6587880171
Update refidcollection.cpp
...
Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746 : OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
...
(Fixes #3254 )
8 years ago
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
...
This reverts commit cce42b6e9d
.
8 years ago
David Cernat
d528a0edb5
Merge pull request #147 from OpenMW/master
...
Add OpenMW commits up to 11 Feb 2017
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
...
This reverts commit 332ceb51a2
.
8 years ago
scrawl
f2d4f290cc
traceDown fix
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
...
Make combat engagement logic more like vanilla
8 years ago
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
8 years ago
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
8 years ago
scrawl
cf7b0098ed
Slightly increase backoff value
8 years ago
scrawl
b3d5c2bd7f
Use the actor's collision shape in findGround()
...
The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
8 years ago
David Cernat
f02840d638
[Client] Fix log messages when sending ID_CONTAINER
8 years ago
David Cernat
ae23c6d6a5
Merge pull request #145 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
8 years ago
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
8 years ago
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
...
Giving the worker thread something to do while the rest of the savegame is parsed.
8 years ago
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
8 years ago
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
...
Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
8 years ago
scrawl
d1e86d22ca
Check which local map textures actually need to be updated
...
On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9.
8 years ago
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
8 years ago
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
8 years ago
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
8 years ago
David Cernat
b651c4deb4
[Server] In Item script functions, rename itemId into refId for clarity
8 years ago
scrawl
35bb467c7a
Fix inverted setting of variable
8 years ago
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
8 years ago
David Cernat
e52823394c
[Client] Use correct count for ID_CONTAINER when dropping items
8 years ago
David Cernat
d8a9a5f6c9
[General] Send item owner in ID_CONTAINER
8 years ago
David Cernat
ad3eac624f
[Client] Disable quicksaving and quickloading
8 years ago
David Cernat
3614b21e10
[General] Send charge and goldValue in ID_CONTAINER
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
...
(Fixes #2678 , Fixes #3705 )
8 years ago
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
8 years ago
scrawl
5a939418fc
Add missing avcodec_close ( Fixes #3741 )
8 years ago
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
8 years ago
David Cernat
27242cdab9
Merge pull request #142 from OpenMW/master
...
Add OpenMW commits up to 6 Feb 2017
8 years ago
scrawl
91939c4687
Switch actors to capsule shapes now that the jumping bug is gone ( Fixes #2116 , Fixes #2909 )
...
The culprit was - surprise, surprise - d39d4f2619
8 years ago
scrawl
03aa270551
Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load
8 years ago
scrawl
bc29a99a53
Fix broken timer
8 years ago
scrawl
d39d4f2619
Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit.
8 years ago
scrawl
541fbb4792
Movement solver: add usage of 'on slope' flag to improve handling of steep slopes
...
Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.
Practical changes:
- Sliding down a slope no longer applies fall damage.
- Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function.
8 years ago
scrawl
cce42b6e9d
Don't create a CharacterController for objects with no animations
8 years ago
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
8 years ago
scrawl
e7b6ea4e3f
Add cycle weapon/spell actions to the list of controller actions ( Fixes #3613 )
8 years ago
David Cernat
1f03c12d96
[Client] See when other players use the Take All button with a container
8 years ago
David Cernat
d2c5a3387a
[Client] See when other players add items to containers
8 years ago
David Cernat
75392297b5
[General] Use vector::at in most places
8 years ago
David Cernat
60d6a6d463
[Client] See when other players remove items from containers
8 years ago
David Cernat
25d79dbcfe
[Client] Revert c0d67f67fb
after discovering its negative consequences
8 years ago
David Cernat
cdd796aba1
[Client] Send ID_PLAYER_INVENTORY from two more locations
8 years ago
David Cernat
c0d67f67fb
[Client] Move code for sending a packet for picking up world items
...
Previously, an ID_OBJECT_DELETE was sent from inventorywindow.cpp, but this is now sent from hud.cpp because 2 other packets are also sent from there.
8 years ago
David Cernat
b2cdec8efa
[Client] Send ID_PLAYER_INVENTORY upon dropping an item, 2nd attempt
8 years ago
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
8 years ago
David Cernat
f03724be7b
[Client] Send ID_PLAYER_INVENTORY upon dropping an item
8 years ago
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
8 years ago
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
8 years ago
David Cernat
3a29b2d41d
Merge pull request #141 from OpenMW/master
...
Add OpenMW commits up to 5 Feb 2017
8 years ago
scrawl
3065600a86
Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
8 years ago
scrawl
ee4073541c
Animation: cache getVelocity()
8 years ago
scrawl
a2cede8f34
Add timer for updateEquippedLight
8 years ago
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
8 years ago
scrawl
7201cf5fe2
ItemWidget: skip setImageTexture if the icon has not changed
8 years ago
David Cernat
9c76b805b2
[Client] Send ID_CONTAINER when starting to drag a container item
8 years ago
David Cernat
a07e616878
[General] Add ContainerItem and ContainerChanges structs to WorldEvent
8 years ago
scrawl
1447bfa215
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
8 years ago
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
8 years ago
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
8 years ago
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
8 years ago
David Cernat
57f54aa370
[Client] Don't store multiple cellStates for the same cell
8 years ago
David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
...
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
8 years ago
David Cernat
44e27148d5
Merge pull request #140 from OpenMW/master
...
Add OpenMW commits up to 4 Feb 2017
8 years ago
scrawl
884d306bf3
Throw exception when told to use 0 threads
8 years ago
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
...
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl
eaeba4138b
Move the deletion of PreloadItem to the worker thread
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
scrawl
83a9435167
Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed
8 years ago
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
8 years ago
scrawl
a76d693627
Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()
8 years ago
scrawl
c58fc6d276
Improve performance of loading screen by not recomputing the bounding sphere of the entire scene after each loading step
8 years ago
David Cernat
f4a9f27977
[Server] Stop crashing browser when receiving a query from it
8 years ago
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
8 years ago
David Cernat
63974af131
Merge pull request #139 from OpenMW/master
...
Add OpenMW commits up to 3 Feb 2017
8 years ago
scrawl
0be811c519
Update the resource cache every second instead of every frame
...
A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
8 years ago
scrawl
6d8c414071
Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
...
The flag is normally set to off by default when using Viewer::run() - however since we're using our own frame loop, we have to unset the flag ourselves
8 years ago
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
8 years ago
Koncord
aed0651dc2
[Server] Some fixes for MasterClient
8 years ago
David Cernat
d9f5dfe65c
Merge pull request #138 from OpenMW/master
...
Add OpenMW commits up to 2 Feb 2017
8 years ago
scrawl
625c5040ce
Fix build
8 years ago
David Cernat
7ebad596d6
[Server] Use double instead of int for scale in WorldFunctions
8 years ago
David Cernat
018b0e6699
[Server] Add script functions & callbacks for locking, unlocking & doors
8 years ago
Koncord
1808cf815f
[Browser] Some minor fixes
8 years ago
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
8 years ago
David Cernat
8e438a1b82
[Server] Add OnObjectScale callback, part 2
8 years ago
Koncord
f78c749981
[Client] Use "NULL" instead "nullptr"
...
nullptr keyword introduced in C++11
8 years ago
David Cernat
9f8f62b765
Merge pull request #137 from OpenMW/master
...
Add OpenMW commits up to 1 Feb
8 years ago
David Cernat
5bd2fdcf66
[Server] Add OnObjectScale callback, and set scale for WorldObject
8 years ago
Koncord
0b8d0224d1
[Server] Change type in second argument in SetConsoleAllow to "bool"
8 years ago
Koncord
75afa58981
[Server] Add bool type for scripts
8 years ago
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
8 years ago
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
8 years ago
scrawl
960d4a96c3
Reduce the number of osg::Material state by setting the default state on the graph root
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
David Cernat
8c019f2c61
[Server] Update OnObjectPlace and OnObjectDelete callbacks
8 years ago
David Cernat
87dce73b90
[Server] Add script function for sending world object scale
8 years ago
David Cernat
705589e3e3
[Server] Add script functions for getting/setting world object scale
8 years ago
David Cernat
703f253712
[Client] Delete new LocalEvents after sending them
8 years ago
Koncord
239c1aaebf
[Browser] Kill RakNet thread before return
8 years ago
David Cernat
1fc9dd4f93
[Server] Remove WorldFunctions index parameters that are no longer used
8 years ago
David Cernat
9f998c9901
[Server] Improve getter methods in WorldFunctions
8 years ago
Koncord
42b6a456f0
[Client] Fix code style
8 years ago
Koncord
c5035cd174
[Client] Fix crash and memory leak when erasing spellbook
8 years ago
David Cernat
88e648aaa9
[Server] Fix crash caused by setting too many WorldObject refIds, try 2
8 years ago
David Cernat
fe9e30a4d8
[Server] Fix crash caused by setting too many WorldObject refIds
8 years ago
David Cernat
da2f66d6ba
Merge pull request #135 from OpenMW/master
...
Add OpenMW commits up to 29 Jan
8 years ago
David Cernat
8e1dff8e02
[Browser] Change "Not fully" into "Not full"
8 years ago
David Cernat
bcee35ca1d
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
8 years ago
David Cernat
d503a65849
[Client] Replace tab characters with spaces
8 years ago
Koncord
c147d13a73
[Browser] Move hardcoded title to UI
8 years ago
Koncord
cb0f5524be
[Browser] Implement filters
8 years ago
Koncord
f86d17d8a6
[Browser] Add custom proxy model
8 years ago
Koncord
dba98f9261
[Browser] Not trying to download extended data if server is unreachable
8 years ago
Koncord
6b42f870a7
[Browser] Use constant instead magic value
8 years ago
Koncord
3070ecdea7
[Browser] Allow connecting by double click
8 years ago
David Cernat
5eff2ece21
[Server] Fix memory leaks related to WorldEvents as suggested by Koncord
8 years ago
David Cernat
6b9fba7885
[Server] Add script functions for getting/setting world object rotation
8 years ago
David Cernat
920c1113a3
[Server] Add script functions for setting world object placement info
8 years ago
David Cernat
2c5cc82f49
[Server] Add script functions for getting world object placement info
8 years ago
MiroslavR
d97e9cfe7e
Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script ( Fixes #3738 )
...
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
8 years ago
David Cernat
27ac314cb1
[Server] Add script functions for getting world object refIds & refNums
8 years ago
David Cernat
b549da996e
[Server] On second thought, keep cell description as argument to them
8 years ago
David Cernat
5989bbd97e
[Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks
8 years ago
David Cernat
2cecce6c72
[Server] Use static WorldEvent variable in Networking
8 years ago
David Cernat
dddc253d70
[Client] Fix console message for LocalPlayer's cell change
8 years ago
David Cernat
f11df211fa
[Server] Add script functions for dealing w/ WorldEvents & WorldObjects
8 years ago
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
8 years ago
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
8 years ago
David Cernat
ee86c9161d
[Client] Set InterpreterContext's sendPackets to false in constructor
8 years ago
Koncord
b658adf7b0
[Server] Killed another tab character
8 years ago
David Cernat
9c3a37a790
[Server] Make GetCellStateDescription's cstrDescription null-terminated
8 years ago
Koncord
1c810ecad5
[Server] Fix memory leak in GetCellStateDescription()
8 years ago
David Cernat
7efb374f75
[Client] Avoid fetching guiMessageBox.type again for every condition
8 years ago
David Cernat
0ccfe66212
[Server] Send stable C string in GetCellStateDescription()
8 years ago
David Cernat
4f288ab558
[Server] Read contents of ID_PLAYER_CELL_STATE
8 years ago
David Cernat
6331c55bc7
[Server] Add colons missing from CELLAPI
8 years ago
David Cernat
2f644e9b14
[Server] Add script functions for getting info about cell state changes
8 years ago
David Cernat
70823d011d
[Server] Define CELLAPI
8 years ago
David Cernat
0cc20d26ce
[Server] Move script functions for cells to a new CellFunctions class
8 years ago
David Cernat
5a22032a41
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
8 years ago
David Cernat
62f359e250
[Server] Rename Translocations into Positions
8 years ago
Koncord
ab3c2544b5
[Client] Use constant instead magic value
8 years ago
Koncord
34a46e6811
[Client] Simplify hasFinishedCharGen method
8 years ago
David Cernat
96bd21a7ca
[Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param
8 years ago
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
8 years ago
David Cernat
055376c8ee
[Client] Only send ID_PLAYER_CELL_LOAD when CharGen is over
8 years ago
David Cernat
b5b5551fcd
[Client] Add LocalPlayer::hasFinishedCharGen() method
8 years ago
David Cernat
97aabf4a7d
[General] Sketch out sending of cell loading/unloading info in packets
8 years ago
David Cernat
158d606477
[General] Leave one blank line at the end of every tes3mp code file
8 years ago
David Cernat
2158e94a96
[Client] Fix setting of attack parameters after recent changes
8 years ago
David Cernat
73d39c1a0a
[General] Stop using virtual functions in BasePlayer, part 2
8 years ago
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
8 years ago
David Cernat
c62a575a9e
[Server] Change order of words in the names of script callbacks
8 years ago
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
8 years ago
David Cernat
25e535e8ad
[Server] Fix integer types for new script callbacks
8 years ago
David Cernat
f9feaf05f0
[Server] Add script callbacks for object placement and deletion
8 years ago
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
8 years ago
Koncord
c3c3c57a98
[Browser] Fix errors for Windows build
8 years ago
Koncord
843a18f347
[Browser] Fix errors and warnings in MSVC
8 years ago
Koncord
db75c4874c
[Browser] Fix declaration of 'data' hides class member
8 years ago
David Cernat
0cd7c3ea3d
Merge pull request #131 from OpenMW/master
...
Add OpenMW commits up to 21 Jan
8 years ago