David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
...
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
8 years ago
David Cernat
44e27148d5
Merge pull request #140 from OpenMW/master
...
Add OpenMW commits up to 4 Feb 2017
8 years ago
scrawl
884d306bf3
Throw exception when told to use 0 threads
8 years ago
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
...
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl
eaeba4138b
Move the deletion of PreloadItem to the worker thread
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
scrawl
83a9435167
Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed
8 years ago
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
8 years ago
scrawl
a76d693627
Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()
8 years ago
scrawl
c58fc6d276
Improve performance of loading screen by not recomputing the bounding sphere of the entire scene after each loading step
8 years ago
David Cernat
f4a9f27977
[Server] Stop crashing browser when receiving a query from it
8 years ago
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
8 years ago
David Cernat
63974af131
Merge pull request #139 from OpenMW/master
...
Add OpenMW commits up to 3 Feb 2017
8 years ago
scrawl
0be811c519
Update the resource cache every second instead of every frame
...
A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
8 years ago
scrawl
6d8c414071
Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
...
The flag is normally set to off by default when using Viewer::run() - however since we're using our own frame loop, we have to unset the flag ourselves
8 years ago
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
8 years ago
Koncord
aed0651dc2
[Server] Some fixes for MasterClient
8 years ago
David Cernat
d9f5dfe65c
Merge pull request #138 from OpenMW/master
...
Add OpenMW commits up to 2 Feb 2017
8 years ago
scrawl
625c5040ce
Fix build
8 years ago
David Cernat
7ebad596d6
[Server] Use double instead of int for scale in WorldFunctions
8 years ago
David Cernat
018b0e6699
[Server] Add script functions & callbacks for locking, unlocking & doors
8 years ago
Koncord
1808cf815f
[Browser] Some minor fixes
8 years ago
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
8 years ago
David Cernat
8e438a1b82
[Server] Add OnObjectScale callback, part 2
8 years ago
Koncord
f78c749981
[Client] Use "NULL" instead "nullptr"
...
nullptr keyword introduced in C++11
8 years ago
David Cernat
9f8f62b765
Merge pull request #137 from OpenMW/master
...
Add OpenMW commits up to 1 Feb
8 years ago
David Cernat
5bd2fdcf66
[Server] Add OnObjectScale callback, and set scale for WorldObject
8 years ago
Koncord
0b8d0224d1
[Server] Change type in second argument in SetConsoleAllow to "bool"
8 years ago
Koncord
75afa58981
[Server] Add bool type for scripts
8 years ago
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
8 years ago
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
8 years ago
scrawl
960d4a96c3
Reduce the number of osg::Material state by setting the default state on the graph root
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
David Cernat
8c019f2c61
[Server] Update OnObjectPlace and OnObjectDelete callbacks
8 years ago
David Cernat
87dce73b90
[Server] Add script function for sending world object scale
8 years ago
David Cernat
705589e3e3
[Server] Add script functions for getting/setting world object scale
8 years ago
David Cernat
703f253712
[Client] Delete new LocalEvents after sending them
8 years ago
Koncord
239c1aaebf
[Browser] Kill RakNet thread before return
8 years ago
David Cernat
1fc9dd4f93
[Server] Remove WorldFunctions index parameters that are no longer used
8 years ago
David Cernat
9f998c9901
[Server] Improve getter methods in WorldFunctions
8 years ago
Koncord
42b6a456f0
[Client] Fix code style
8 years ago
Koncord
c5035cd174
[Client] Fix crash and memory leak when erasing spellbook
8 years ago
David Cernat
88e648aaa9
[Server] Fix crash caused by setting too many WorldObject refIds, try 2
8 years ago
David Cernat
fe9e30a4d8
[Server] Fix crash caused by setting too many WorldObject refIds
8 years ago
David Cernat
da2f66d6ba
Merge pull request #135 from OpenMW/master
...
Add OpenMW commits up to 29 Jan
8 years ago
David Cernat
8e1dff8e02
[Browser] Change "Not fully" into "Not full"
8 years ago
David Cernat
bcee35ca1d
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
8 years ago
David Cernat
d503a65849
[Client] Replace tab characters with spaces
8 years ago
Koncord
c147d13a73
[Browser] Move hardcoded title to UI
8 years ago
Koncord
cb0f5524be
[Browser] Implement filters
8 years ago
Koncord
f86d17d8a6
[Browser] Add custom proxy model
8 years ago
Koncord
dba98f9261
[Browser] Not trying to download extended data if server is unreachable
8 years ago
Koncord
6b42f870a7
[Browser] Use constant instead magic value
8 years ago
Koncord
3070ecdea7
[Browser] Allow connecting by double click
8 years ago
David Cernat
5eff2ece21
[Server] Fix memory leaks related to WorldEvents as suggested by Koncord
8 years ago
David Cernat
6b9fba7885
[Server] Add script functions for getting/setting world object rotation
8 years ago
David Cernat
920c1113a3
[Server] Add script functions for setting world object placement info
8 years ago
David Cernat
2c5cc82f49
[Server] Add script functions for getting world object placement info
8 years ago
MiroslavR
d97e9cfe7e
Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script ( Fixes #3738 )
...
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
8 years ago
David Cernat
27ac314cb1
[Server] Add script functions for getting world object refIds & refNums
8 years ago
David Cernat
b549da996e
[Server] On second thought, keep cell description as argument to them
8 years ago
David Cernat
5989bbd97e
[Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks
8 years ago
David Cernat
2cecce6c72
[Server] Use static WorldEvent variable in Networking
8 years ago
David Cernat
dddc253d70
[Client] Fix console message for LocalPlayer's cell change
8 years ago
David Cernat
f11df211fa
[Server] Add script functions for dealing w/ WorldEvents & WorldObjects
8 years ago
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
8 years ago
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
8 years ago
David Cernat
ee86c9161d
[Client] Set InterpreterContext's sendPackets to false in constructor
8 years ago
Koncord
b658adf7b0
[Server] Killed another tab character
8 years ago
David Cernat
9c3a37a790
[Server] Make GetCellStateDescription's cstrDescription null-terminated
8 years ago
Koncord
1c810ecad5
[Server] Fix memory leak in GetCellStateDescription()
8 years ago
David Cernat
7efb374f75
[Client] Avoid fetching guiMessageBox.type again for every condition
8 years ago
David Cernat
0ccfe66212
[Server] Send stable C string in GetCellStateDescription()
8 years ago
David Cernat
4f288ab558
[Server] Read contents of ID_PLAYER_CELL_STATE
8 years ago
David Cernat
6331c55bc7
[Server] Add colons missing from CELLAPI
8 years ago
David Cernat
2f644e9b14
[Server] Add script functions for getting info about cell state changes
8 years ago
David Cernat
70823d011d
[Server] Define CELLAPI
8 years ago
David Cernat
0cc20d26ce
[Server] Move script functions for cells to a new CellFunctions class
8 years ago
David Cernat
5a22032a41
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
8 years ago
David Cernat
62f359e250
[Server] Rename Translocations into Positions
8 years ago
Koncord
ab3c2544b5
[Client] Use constant instead magic value
8 years ago
Koncord
34a46e6811
[Client] Simplify hasFinishedCharGen method
8 years ago
David Cernat
96bd21a7ca
[Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param
8 years ago
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
8 years ago
David Cernat
055376c8ee
[Client] Only send ID_PLAYER_CELL_LOAD when CharGen is over
8 years ago
David Cernat
b5b5551fcd
[Client] Add LocalPlayer::hasFinishedCharGen() method
8 years ago
David Cernat
97aabf4a7d
[General] Sketch out sending of cell loading/unloading info in packets
8 years ago
David Cernat
158d606477
[General] Leave one blank line at the end of every tes3mp code file
8 years ago
David Cernat
2158e94a96
[Client] Fix setting of attack parameters after recent changes
8 years ago
David Cernat
73d39c1a0a
[General] Stop using virtual functions in BasePlayer, part 2
8 years ago
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
8 years ago
David Cernat
c62a575a9e
[Server] Change order of words in the names of script callbacks
8 years ago
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
8 years ago
David Cernat
25e535e8ad
[Server] Fix integer types for new script callbacks
8 years ago
David Cernat
f9feaf05f0
[Server] Add script callbacks for object placement and deletion
8 years ago
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
8 years ago
Koncord
c3c3c57a98
[Browser] Fix errors for Windows build
8 years ago
Koncord
843a18f347
[Browser] Fix errors and warnings in MSVC
8 years ago
Koncord
db75c4874c
[Browser] Fix declaration of 'data' hides class member
8 years ago
David Cernat
0cd7c3ea3d
Merge pull request #131 from OpenMW/master
...
Add OpenMW commits up to 21 Jan
8 years ago
Koncord
dc3f87a81a
[Browser] Change iterator types in "for" loops to C++11 style
8 years ago
Koncord
33339fa786
[Browser] Rename addServer to addServerAndUpdate
8 years ago
Koncord
1bd4db5e8b
[Browser] Implement update info by index
8 years ago
Koncord
a86739f080
Add addServer by address method
8 years ago
Koncord
ecf82a5df7
Save/Load favorites in browser
8 years ago
Koncord
777a570d93
Init modName
8 years ago
Koncord
4c2294d105
Override closeEvent in MainWindow
8 years ago
Koncord
86d8b0630f
Do not allow override ServerModel
8 years ago
Koncord
5b88f3fc44
Use C++11 in browser
8 years ago
Koncord
0af5e1269a
Move browser xml files to files/tes3mp/ui
8 years ago
MiroslavR
c64351b3e8
ESS-import: player is no longer disabled (Bug #3246 )
8 years ago
David Cernat
68727751ed
Fix arguments for OnPlayerChangeSpellbook in server Networking
8 years ago
David Cernat
869b32383e
Fix arguments for OnPlayerChangeJournal in server Networking
8 years ago
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
8 years ago
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
8 years ago
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
8 years ago
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
8 years ago
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
8 years ago
David Cernat
0f7748d9d2
When clearing LocalPlayer's spells, keep race and birthsign abilities
8 years ago
David Cernat
e7675d94d4
Make server script functions for spells consistent with those from items
8 years ago
David Cernat
6b14ca0775
Finish renaming of script functions for sending items and spells
8 years ago
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
8 years ago
David Cernat
be851f5e1a
Send packet with spells gained at character generation
8 years ago
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
8 years ago
David Cernat
b8a6020af1
Check for update to inventory when closing a container
8 years ago
David Cernat
6eb7706390
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
8 years ago
David Cernat
0fe2d743a7
Rename tes3mp-netlauncher into tes3mp-browser
8 years ago
David Cernat
c77120df6d
Merge pull request #129 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwworld/actiontake.cpp
8 years ago
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
8 years ago
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
8 years ago
scrawl
70c5f64caa
Fix mLocals not being updated in InterpreterContext::updatePtr
8 years ago
David Cernat
cf8a507860
Set window title for netlauncher
8 years ago
David Cernat
b2577498a9
Use tes3mp icon for netlauncher
8 years ago
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
8 years ago
scrawl
c6822b9eb6
Merge pull request #1192 from damiel/water_refactor
...
Added refactoring of shader handling from visvalda's fog shader
8 years ago
Martin-Kevin Neumann
5a8efa1649
added refactoring of shader handling from visvalda's fog shader
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
...
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
...
Add OpenMW commits up to 15 Jan
8 years ago
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
...
(Fixes #3723 )
8 years ago
Allofich
e825010107
Apply command spell effects on impact
...
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
...
(Fixes #3722 )
8 years ago
David Cernat
afebc9c60f
Don't require C++14 for netlauncher
8 years ago
David Cernat
ba493435f3
Prevent crash when trying to remove -1 rows in netlauncher
8 years ago
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
8 years ago
David Cernat
70b43ecef6
Merge pull request #126 from OpenMW/master
...
Add OpenMW commits up to 14 Jan
8 years ago
Koncord
0ab02006de
Detect ARM CPUs
8 years ago
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
8 years ago
David Cernat
2e3f508a56
Fix broken default keys and enable master server in configs
8 years ago
David Cernat
253ded1ee3
Use new getFilenameStamp() method to generate timestamps for filenames
8 years ago
David Cernat
3932654d5d
Use log filenames w/ timestamps instead of adding numbers to their ends
8 years ago
David Cernat
10a0f165dd
Print paths used for server dependencies in CMake, change tabs to spaces
8 years ago
Koncord
3c9eaad5ce
Rename Main class to MainWindow
8 years ago
David Cernat
610ba1d867
Merge pull request #125 from OpenMW/master
...
Add OpenMW commits up to 12 Jan
8 years ago
Koncord
f7dc30387c
Run tes3mp-netlauncher instead openmw in the OpenMW Launcher
8 years ago
Koncord
90908ed113
rename openmw-netlauncher to tes3mp-netlauncher
8 years ago
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
...
Match best attack selection to vanilla behavior
8 years ago
Allofich
2322ab3125
Don't make Command spells cancel AI packages
...
(Fixes #3649 )
8 years ago
Koncord
4604ee49bf
Fix waiting answer when browser not connected to the master server
8 years ago
Koncord
968546b20c
Use master server address from config file
8 years ago
Koncord
cb799ee446
Server browser
8 years ago
Allofich
c10585fb07
Match best attack selection to original MW
...
(Fixes #3721 )
8 years ago
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
...
Add OpenMW commits up to 11 Jan
8 years ago
Koncord
b6f9a21d7f
Do not allow 0 update rate
8 years ago
Koncord
03a92b3a91
Use LOG_VERBOSE instead LOG_INFO
8 years ago
Koncord
01900c2be8
Use modname in Send function
8 years ago
Koncord
2b0ae7b9ca
Fix variable name in JSON
8 years ago
Koncord
e92df0c465
Implement SetModname, SetHostname functions
8 years ago
Koncord
f510a5583f
Move MasterClient to Networking class
...
Rename MOTD to hostname
8 years ago
Koncord
b5c586d5b7
Add and implement ID_MASTER_QUERY
8 years ago
Koncord
32615d05cf
Prevent allocate memory if player doesn't exists
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
Koncord
97dd8704a3
Ignore ping packets
8 years ago
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
8 years ago
Assumeru
1a073ca642
Fix teleportation being unreachable
8 years ago
Koncord
dbbdb1071c
Use default FindLua51 instead homebrew
8 years ago
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
8 years ago
scrawl
80c008906b
Fix texture coordinates
8 years ago
scrawl
48a23d61b2
Mask out water in global map overlay
8 years ago
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
8 years ago
scrawl
708009eac4
Merge pull request #1158 from logzero/move3
...
[RFC] Movement solver experiments
8 years ago
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
...
Adjustments to AI combat engaging and disengaging
8 years ago
scrawl
da3815f5a6
Merge pull request #1179 from Armada651/fix-audio-cutoff
...
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
8 years ago
logzero
dbf0fa6766
Skip stepping if movement tracer hits actor.
8 years ago
David Cernat
59c3dbe6af
Merge pull request #120 from OpenMW/master while resolving conflicts
...
# Conflicts:
# README.md
8 years ago
Koncord
b9c3849cc7
Change keycode to scancode
8 years ago
Koncord
7595b33461
Implement spellbook
8 years ago
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
8 years ago
Jules Blok
e9d8ff532f
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
...
This works around a bug in the MacOS OpenAL implementation.
8 years ago
David Cernat
fba4878fee
Merge pull request #118 from OpenMW/master
...
Add OpenMW changes up to 27 Dec
8 years ago
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
...
Implemented "paying" for travelling followers
8 years ago
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
8 years ago
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
8 years ago
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
8 years ago
Allofich
5a6ea4e84e
Cleanup
8 years ago
Allofich
e10c4d8814
Stop combat between AI when canFight is false
8 years ago
David Cernat
5bdfb72752
Merge pull request #116 from OpenMW/master
...
Add OpenMW changes up to 26 Dec
8 years ago
Allofich
e8c7ad2f4b
Change environment check to canFight check
...
Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
8 years ago
Allofich
588442b6cc
Make enemies start combat with player followers
...
Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
8 years ago
logzero
a5360483bb
Back off slightly when we are touching something.
...
This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
8 years ago
logzero
00f3bfba27
Use tracer hit height to skip stepping up in movement solver.
8 years ago
MiroslavR
c2b491cd70
ESSImporter: Convert last known exterior cell ( Fixes #3693 )
...
+ some research
8 years ago
logzero
ab1724d3db
Compare new velocity to the original velocity.
...
Using old velocity seems awkward,
probably a copypaste/refactoring bug.
8 years ago
logzero
e58de5e410
Remove superfluous velocity reflection in movement solver.
...
The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
8 years ago
NeveHanter
ff4aba2a6e
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
8 years ago
MiroslavR
5f234f8952
Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given ( Fixes #3689 )
8 years ago
MiroslavR
87fd011a28
Clean-up saves by dropping references with invalid RefNums ( Fixes #1956 )
8 years ago
scrawl
cf496287f7
Silence static analysis warnings
8 years ago
logzero
50fd913058
Refactor stepMove function into a Stepper object
...
to be able to reuse up stepper results
for successive movement solver iterations.
This can reduce the number of convex casts
almost by half in some cases.
8 years ago
logzero
4f6e65e481
Apply sliding upward check to new velocity.
...
This helps to capture the case where new velocity
only differs in the z component (normal pointing up).
TODO: Find a better way to handle the normal pointing up case.
8 years ago
logzero
0b08802910
Integrate MinStep move attempt into stepMove.
...
This can save 1 to 3 convex casts per iteration.
8 years ago
logzero
25a0219e4d
Use cosine of max slope angle for walkable slope checks in movement solver.
8 years ago
logzero
561e0cbbf9
Use squared length for distance checks in movement solver.
8 years ago
scrawl
dc1f788cff
Use osg::PI over M_PI
8 years ago
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
8 years ago
Koncord
af7b232789
Fix type mismatch
8 years ago
Koncord
0d9a4f2b6f
Fix "Unhandled PlayerPacket with identifier 135"
8 years ago
NeveHanter
15cd3c178b
Clamp price multiplication to 1, as it resulted in player alone traveling at no fee.
8 years ago
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
8 years ago
David Cernat
bf0a96d552
Merge pull request #114 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
8 years ago
Koncord
11be8ed005
Rename copyOldLog to renameOldLog
8 years ago
Koncord
e44ebca0aa
Keep old client logs
8 years ago
Koncord
f08ab0b161
Keep old server logs
8 years ago
MiroslavR
cd13570230
ESSImporter: Import mark location
8 years ago
scrawl
6140768783
Enable waterCollision after moving the player above water ( Fixes #3672 )
8 years ago
David Cernat
973db7c78a
Merge pull request #113 from OpenMW/master
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Add OpenMW commits up to 17 Dec
8 years ago
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
8 years ago
scrawl
913a8fe1bd
Merge pull request #1160 from Aussiemon/actorupdatecollision
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[Do not merge yet] Added check before attempting to remove actor's collision object
8 years ago
Aussiemon
b794aa7c2f
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
8 years ago
scrawl
f8690dcd20
Set the drag-and-drop state after initiating the drag, not before ( Fixes #3134 )
8 years ago
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
U-VirtualBox-PC\Admin
6229269506
Some patches for lua on windows
8 years ago
David Cernat
35de28e239
Fix setting of longer environmental variables on Windows
8 years ago
Marc Zinnschlag
34389e15cd
Merge remote-tracking branch 'origin/master'
8 years ago
Marc Zinnschlag
827c78a4cd
added text column to ref id table (books)
8 years ago
Koncord
804259b2c9
Change some printf to LOG_MESSAGE_SIMPLE
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printf is not streamed to files
8 years ago
Koncord
2eda48acca
Fix issue #111
8 years ago
Koncord
f74734cfba
Fix server crash if player is not fully connected
8 years ago
Koncord
3ee82a761b
Remove redundant include
8 years ago
Koncord
4371a65fc6
fix spaces
8 years ago
Koncord
9ca206dda9
Add hooks for containers
8 years ago
Koncord
536715cf46
Cleanup tes3mp headers
8 years ago
Leon Krieg
12c8c3276a
Disable NPC collision only when death animation has finished ( #3666 )
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
Aussiemon
7c2a088b34
Added check before removing water collision object from world
8 years ago
Aussiemon
e30dfb13d3
Added check before attempting to remove actor's collision object from world
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
scrawl
8bdd5d1131
Merge pull request #1151 from Aussiemon/projectilelightsfix
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Update to implementation of projectile lights
8 years ago
mrohrlach
71e74f5a93
Moved projectile light calculation to separate method
8 years ago
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
8 years ago
MiroslavR
8c97ac269d
Remove item shadows properly ( Fixes #3652 )
8 years ago
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
8 years ago
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
8 years ago
mrohrlach
f5da179a90
Removed two more bad casts
8 years ago
mrohrlach
3b0c791892
Removed bad casts and unnecessary comments
8 years ago
scrawl
876d9c6a84
Merge pull request #1148 from Allofich/aicombat
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Require line of sight for AI attacks
8 years ago
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
8 years ago
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
8 years ago
Koncord
61f7ad2f76
Add new paths for native & lua libs
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If you want to add the native lib you should place it to {PATH_TO_MOD}/lib/
for external Lua libs: {PATH_TO_MOD}/lib/lua/
8 years ago
mrohrlach
c2e5f24e98
Tidying up
8 years ago
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
8 years ago
mrohrlach
e1deb8b1d4
Merge branch 'master' of https://github.com/openmw/openmw
8 years ago
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
8 years ago
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
8 years ago
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
8 years ago
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
8 years ago
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
8 years ago
Koncord
753dc50131
Fix crash if connection has failed
8 years ago
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
8 years ago
scrawl
908cc699ce
Merge pull request #1141 from MiroslavR/water-sounds
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Implement water sounds
8 years ago
scrawl
e0afd6d0f7
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
8 years ago
David Cernat
d30cc88450
Merge pull request #110 from OpenMW/master
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Add OpenMW changes up to 29 Nov
8 years ago
MiroslavR
c34d85ffc2
Implement water sounds ( Closes #451 )
8 years ago
ShadowRadiance
354a89e3bc
Slowfall now reduces momentum based on magnitude when jumping
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(Allows Constant Effect Slowfall to work as in MW)
8 years ago
David Cernat
7bbeed629d
Merge pull request #109 from OpenMW/master
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Add OpenMW changes up to 25 Nov
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
8 years ago
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
8 years ago
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
8 years ago
David Cernat
4e23fc0a5b
Send action parameter to OnPlayerChangeSpellbook
8 years ago
David Cernat
9e290ad799
Fix spacing irregularities
8 years ago
David Cernat
d4b5c826f8
Fix typo in spell script functions
8 years ago
David Cernat
c81b58e1be
Add spell script functions to tes3mp server
8 years ago
David Cernat
8aeb3a6cc6
Reorder script function classes in tes3mp server's CMakeLists.txt
8 years ago
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
8 years ago
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
8 years ago
David Cernat
1feec58ed2
Merge pull request #108 from OpenMW/master
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Add OpenMW changes up to 20 Nov, part 3
8 years ago
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
8 years ago
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
8 years ago
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
8 years ago
David Cernat
f9ca98498d
Merge pull request #107 from OpenMW/master
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Add OpenMW commits up to 20 Nov, part 2
8 years ago
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
8 years ago
David Cernat
7a3d490121
Rename dumps into crashdumps to make the folder's purpose clear to users
8 years ago
David Cernat
f865246955
Fix Breakpad using changes provided by Stanislav in a gist
8 years ago
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
8 years ago
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
8 years ago
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
8 years ago
David Cernat
456aee65d9
Add and implement ClearInventory() script function
8 years ago