Commit Graph

2085 Commits (openmw-36)

Author SHA1 Message Date
Lukasz Gromanowski 6a89b67cb1 Revert "Issue #1887: Equipped items do not emit sounds"
This reverts commit 566211e753.
10 years ago
Lukasz Gromanowski 566211e753 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl cecc64752e Increase maximum height for finding spawn points (Fixes #1633, Fixes #1881) 10 years ago
scrawl d4ac5c0b57 Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679) 10 years ago
scrawl 7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl c010c28337 Implement ToggleWorld instruction 10 years ago
scrawl 3e153d0a9b Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2 10 years ago
scrawl b345c50a86 Run stepSimulation before moving actors
Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
10 years ago
scrawl bdab3fa321 Bullet optimization: Don't update AABBs of static objects every frame 10 years ago
scrawl e9ed0211c9 Attempt to fix Clang warnings 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 40587f984d Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
Correct barter formula (removed erroneous clamping)
10 years ago
scrawl a7c0e07d78 Add missing World cleanup for mLevitationEnabled 10 years ago
scrawl 45b4304237 Store levitation/teleport enabled state in savegames (Fixes #1923) 10 years ago
Marc Zinnschlag aa7fc8ee47 fix for potential script problem during saved game loading 10 years ago
Marc Zinnschlag e4b6f135b6 catch exceptions from adding local scripts 10 years ago
scrawl b6c6bfe943 Merge cell names when merging cells (Fixes #1929) 10 years ago
scrawl 441073b475 Remove ancient comment 10 years ago
scrawl 6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 10 years ago
scrawl 269c200c8f Fix jump velocity mechanics (Fixes #1708) 10 years ago
scrawl 157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 10 years ago
Marc Zinnschlag 19f469c7db Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
10 years ago
Marc Zinnschlag 89000f6196 removed unused OmwLoader 10 years ago
scrawl 002b41ba51 Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5) 10 years ago
scrawl 4b27950879 Don't apply race height to NPC collision shape (Fixes #1487) 10 years ago
Marc Zinnschlag 081588f484 add project file to content file list when running OpenMW from OpenCS 10 years ago
Marc Zinnschlag 882ef37ae3 Merge remote-tracking branch 'ragora/conjureditemsgmstcheck' 10 years ago
Ragora f9e2fd0f3d Also forgot to remove a now unused variable I introduced 10 years ago
Ragora ea43a23505 All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map 10 years ago
Ragora ee6298f520 Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best 10 years ago
Marc Zinnschlag b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
scrawl 616148e168 Fix "failed to open file" error when no startup script is given 10 years ago
MiroslavR 45c90bdcb5 Call getPtrViaHandle instead of searchPtrViaHandle for faced handle 10 years ago
MiroslavR 7e6e248511 Don't cache faced handle, as its context may have been changed during the frame by input events 10 years ago
MiroslavR 86c286c24e Fix werewolf globals 10 years ago
MiroslavR 5ac2788a15 Feature #1545: Allow to select the player in the console 10 years ago
scrawl 457b96a8af Reset bounty and crime immediately when going to jail (Fixes #1892) 10 years ago
scrawl 3007af44ea Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
This reverts commit 0c67ff9ed0.
10 years ago
scrawl fe0c9ec9b7 Change priorities in World::searchPtr
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
10 years ago
scrawl 0c67ff9ed0 Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874) 10 years ago
MiroslavR c1cc66985d Werewolf: only NPCs should have modified fight and react to your transformation 10 years ago
MiroslavR 9e0d5dc28a Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death 10 years ago
scrawl 0da4757ee6 Merge branch 'master' of github.com:scrawl/openmw 10 years ago
scrawl fde6cad24b Reset RefNum when copying a reference to a new cell 10 years ago
scrawl 267cf4e140 Implement ResetActors script instruction (Fixes #1859) 10 years ago
Rohit Nirmal b5eb16b663 Silence some scan-build warnings. 11 years ago
scrawl 1c222a0154 Fix mSelectedEnchantItem cleanup not working for non-player actors 11 years ago
Marc Zinnschlag ce3d75bba2 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl f1d72419de Don't equip weapons in autoEquip, AiCombat does that now (Fixes #1451) 11 years ago
scrawl 0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
11 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
scrawl b4fbaf1169 Fix potential infinite recursion in ActionTeleport (Fixes #1840) 11 years ago
scrawl 9f13315d1c Remove unused numUnload 11 years ago
scrawl 2b407a9995 Refactor NIF cache
- Remove broken cache locking mechanism

This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.

 - Decouple cache from NIFFile (now a new nifcache component)

 - Add API for future background loading

 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
scrawl 03cb66c342 Set render queue group for projectiles (Fixes #1829) 11 years ago
scrawl 2db50da8dd Implement magic effect script instructions (Feature #1489) 11 years ago
scrawl d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 11 years ago
scrawl e508450c1c Add persuasion GMST to ensureNeededRecords (Fixes #1817) 11 years ago
scrawl c62d53ae84 Remove no longer needed comments about coordinate system 11 years ago
scrawl 28e61c9834 Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
11 years ago
scrawl 09f27d142a Clear movement queue when changing to a new cell (Fixes #1802) 11 years ago
scrawl e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
11 years ago
MiroslavR baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 11 years ago
scrawl f8040da694 Make doors move through dead actors (Fixes #1608) 11 years ago
scrawl 8a4e0a2ce8 Don't fade out screen if teleport target cell is not found 11 years ago
scrawl 0f8a10f468 Savegame: Set equipment slot for lights (Fixes #1761) 11 years ago
scrawl 1fc424ce30 Make sure player doesn't get any AI packages (Bug #1749) 11 years ago
scrawl 216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 11 years ago
scrawl a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 11 years ago
scrawl b58b8c6f8f Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 11 years ago
scrawl 45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 543bb22e8f Implement collision script instructions (Fixes #1111) 11 years ago
scrawl 9e48d56244 Reset RefNum when copying an object (Fixes #1723) 11 years ago
scrawl 18b3e71be5 Reset player position when spawning in fallback cell 11 years ago
Marc Zinnschlag 7991dfb907 Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag c9cd7fb6b7 Merge branch 'scripts' 11 years ago
scrawl 45206bc3f6 Savegame: write and read dynamic Store before Cells 11 years ago
scrawl 6262d6c964 Don't leave stale player CharacterController in Actors when loading game (Fixes #1713) 11 years ago
scrawl d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 11 years ago
scrawl 8c81e22f3e Determine target for On Touch effects for non-player actors 11 years ago
Marc Zinnschlag af54bb9623 removed some redundancies; some more general cleanup 11 years ago
scrawl 469d2afffa Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwgui/levelupdialog.cpp
11 years ago
scrawl d4ff17f1c5 Remove unused FLTV and NAM0 from CellRef 11 years ago
scrawl 75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 11 years ago
scrawl ca45a63cf7 Close doors instantly when using Lock instruction 11 years ago
scrawl 2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 11 years ago
Michał Ściubidło e24173f94a Fix bug 1482:
- put powers on cooldown only when they are used succedsfully
11 years ago
scrawl 63fd04882a Make sure crime gold discounts don't reduce price to zero 11 years ago
scrawl 08ce6ed7fb Attempt to restack item after repair or recharge (Fixes #1656) 11 years ago
slothlife d0e1210dd7 Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
11 years ago
scrawl 83819b2894 Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
scrawl 53c70dbdaa Exit dialogue when going to jail (Fixes #1635) 11 years ago
scrawl 0704fa2b3d Reset local rotation axis in SetAngle (Fixes #1630) 11 years ago
scrawl 6cd6578a88 Handle Deleted moved references (Bug #1613) 11 years ago
scrawl e666ddfe18 Fix list of moved references being discarded (Fixes #1613) 11 years ago
scrawl 4949aa1fbb Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif) 11 years ago
scrawl f929004635 Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm) 11 years ago
scrawl 3b2358888b Attempt to fix player position after using coc/coe 11 years ago
scrawl 8e361bb879 Make targeted spells collide with water (Fixes #1500) 11 years ago
scrawl 8b340ddd5e Implement slower movement against storms (Closes #41) 11 years ago
scrawl 07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 11 years ago
scrawl 9eb8addc70 Make flying creatures fall when paralyzed (Fixes #1494) 11 years ago
scrawl 865f4648b0 Fix flying creatures not falling on death 11 years ago
scrawl 7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
11 years ago
scrawl 697329f128 Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
11 years ago
scrawl 15b486e149 Don't trigger changed flag if a script with no locals is configured 11 years ago
scrawl 2d17d8f61a Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
11 years ago
scrawl 5bd2f30a99 CellRef uninitialized fixes 11 years ago
scrawl f6a568c995 Implement rain (Feature #41) 11 years ago
scrawl 2bcbc6ab7d Potential crash fix, either way should have a better error message now 11 years ago
Marc Zinnschlag 85965bfd47 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 693a097b21 Implement idlestorm animation (Feature #41) 11 years ago
scrawl 36135293e8 Fix moving object from an inactive to another inactive cell 11 years ago
scrawl 36132e054a Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) 11 years ago
scrawl 1d46ac19ff Fix being able to activate through terrain 11 years ago
scrawl 0b34d8d2fd Add support for animated collision shapes (Fixes #1549) 11 years ago
scrawl 64a4c2785e Fix water walking 11 years ago
scrawl e002acdeae Physics: Create actor shapes outside of BulletNifLoader
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
11 years ago
scrawl 11b05c352f Fix exception when casting Bound Gloves spell 11 years ago
Marc Zinnschlag 30f8e279ed Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 4648524df4 Improve getLOS (use eye level). Also, don't crash when used with non-actors. 11 years ago
scrawl 4e71db7081 Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 11 years ago
scrawl 8a4227ec38 Heal player while in jail 11 years ago
scrawl e95483c40f Fix crash for on target spells cast by non-actors (Fixes #1529) 11 years ago
scrawl 56bc5a9d39 Fix being able to steal undetected just after invisibility breaks 11 years ago
scrawl 1244da85df Make Detect Life spell detect NPCs when in werewolf form (Fixes #1527) 11 years ago
Marc Zinnschlag 2683aa9503 Merge remote-tracking branch 'filkry/bug640_luminescent_water' 11 years ago
scrawl 8ac019611d Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 11 years ago
Fil Krynicki cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl d11a5e19f7 Fix positionCell not properly teleporting actors from inactive to active cells (Fixes #1516) 11 years ago
scrawl ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
11 years ago
scrawl fd59a4a79e Fix some doxygen typos 11 years ago
scrawl 7afd2ca614 Consider moved references in CellStore::listRefs 11 years ago
scrawl 395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
11 years ago
Alexander "Ace" Olofsson c24e08dff6 Use Ogre::Math::PI 11 years ago
Alexander "Ace" Olofsson 6ea29812ac Another way of getting M_PI 11 years ago
Alexander "Ace" Olofsson dc2fefffc7 Fix missing M_PI define on Windows 11 years ago
scrawl 0637cde267 Bug #1417: Make sure to reset all position/rotation fields when placing items 11 years ago
scrawl ad3a78706e Bug #1417: Use fmod to wrap local rotations (more efficient and robust) 11 years ago
scrawl 797134aa51 Handle activation scripts in AiActivate (Fixes #1478) 11 years ago
Marc Zinnschlag 2eebb0bf73 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 68d6b6b2f3 Cell merge fix (reference context position was not saved correctly) 11 years ago
scrawl 013916fca3 Fix for broken physics in exteriors (Fixes #1446)
The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
11 years ago
scrawl 73be457805 Merge ESM::Cell fields by subrecord
Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.

Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
11 years ago
scrawl 10758d6297 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
11 years ago
scrawl 6ba112619a Fix dropped items ending up inaccessible when standing in objects with no collision (Fixes #1441) 11 years ago
scrawl 881ae33b74 Don't allow Creatures with no movement abilities to move (Fixes #1457) 11 years ago
scrawl b9dadff5a3 Recognize DELE subrecords at the end of the record (Fixes #1414) 11 years ago
slothlife 51c45796b1 Fix physics to not trigger Bullet assert in Debug
When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
11 years ago
Marc Zinnschlag 0668019c86 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl c36decb855 Fix being able to place items on top of actors (Fixes #1403) 11 years ago
scrawl d2e98c4de1 Fix forced switch to third person on death not always working
For instance, when dying from fall damage
11 years ago
scrawl b6e52ae8ab Fix crash when loading a savegame after dying (Fixes #1389) 11 years ago
scrawl c0f1449004 Cycle with equipped items if all slots are occupied (Fixes #1395) 11 years ago
Marc Zinnschlag 5313862a46 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl d777739425 Fix a crash on exit when projectiles were active 11 years ago
scrawl 577ed3943b Show wallpaper when loading a savegame 11 years ago
Emanuel Guevel 929aae6869 Silence a clang warning
warning: pointer is initialized by a temporary array, which will be destroyed at the end of the full-expression [-Waddress-of-array-temporary]
11 years ago
scrawl f6f6b5604a Fix loading a savegame when some of its content files were disabled
Fixes #1380
11 years ago
scrawl 16ac6e7aac Merge DialInfo objects by subrecord instead of overwriting the object
Fixes #1360
11 years ago
Marc Zinnschlag f5e587f566 Merge remote-tracking branch 'puppykevin/master' 11 years ago
Marc Zinnschlag be88168e91 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 95b3026c7e Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game 11 years ago
scrawl e9ab7c85c6 Fix exception when there are spaces in INI-imported color settings 11 years ago
Kevin Poitra 16a6edbd0e Fix a possible crash due to a null pointer. 11 years ago
Marc Zinnschlag f112c78858 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 42ea43c3d1 Fix container scripts not getting removed properly on cell change
Broken by f99eda1a54
11 years ago
Arthur Moore 9be219beba Fixes Bug #1348 "Evidence Chest unlocking when arrested." 11 years ago
Marc Zinnschlag be39395ce7 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 2b15b85af1 Fix position adjustment not working properly for rotated objects 11 years ago
scrawl 2fe86f2b85 Consider hit normal for item drop test (Fixes #995) 11 years ago
Marc Zinnschlag 27c795483b Merge remote-tracking branch 'ace/win-build-fix' 11 years ago
Alexander "Ace" Olofsson d3357cc279 The MSVC linker is really pedantic with this.
Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...

unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
11 years ago
scrawl cf68f6da96 Fix ESX dependencies not being checked except for the first one 11 years ago
scrawl 5660f283dd Fix actor models incorrectly being rotated on X/Y axes 11 years ago
scrawl 3cd835e61a Fix bsa file loading not being case insensitive (Fixes #1178) 11 years ago
scrawl f629307f60 Fix frame delay for sound listener position (Fixes #1180) 11 years ago
scrawl 039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
11 years ago
scrawl a05c8fd3ce Make applyEnchantment return the record ID instead of modifying Ptr 11 years ago
scrawl 08cf58204f Merge branch 'master' of github.com:scrawl/openmw 11 years ago
scrawl a7d525245c Fix missing include 11 years ago
scrawl b47b2b84f3 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwdialogue/filter.cpp
	apps/openmw/mwgui/waitdialog.cpp
11 years ago
scrawl a2f156be8e Prevent magic bolts from colliding with their caster 11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
Emanuel Guevel 20cfdd4b43 Move LiveCellRefBase ctor where it belongs to 11 years ago
scrawl cba50c7338 Optimize ManualRef: look up correct Store instead of searching 11 years ago
scrawl 4b5f02f644 Remove useless throwing of exception 11 years ago
scrawl b39b572c5a Moved mStartupScript to World, so that it is executed for a New game 11 years ago
scrawl abd6b6ab33 Fix not returning to main menu on failed loads when using quickload 11 years ago
scrawl 220ab86eca Simplify new game movie player 11 years ago
scrawl 6bd0bbb8df Do not load (0,0) on new game 11 years ago
Marc Zinnschlag aa05acd26e Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag 56c4367c1a Merge remote-tracking branch 'mrcheko/master' 11 years ago
scrawl a87b64d2da Fix some ancient code 11 years ago
scrawl 1677fcf324 Dialogue merging 11 years ago
scrawl 5b76c0893a Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	components/esm/inventorystate.hpp
11 years ago
scrawl a872c9f83a Feature #1323: handle restocking levelled items 11 years ago
cc9cii 12dc5cf4ea Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented. 11 years ago
mrcheko aa5647b45e merge master, resolve conflicts 11 years ago
scrawl b4ed828e21 Feature #1323: Implement restocking items (does not handle levelled lists yet) 11 years ago
scrawl ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
scrawl e266aff561 Savegame: store projectiles 11 years ago
scrawl 9adb990143 Fix potentially unsafe use of MWWorld::Ptr 11 years ago
scrawl e5a21aca53 Refactor projectiles to no longer use MW-objects 11 years ago
scrawl 028e00c98f Add missing status report for some toggle commands 11 years ago
scrawl 940a434479 Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl 6de7e16550 Fix searchPtrViaActorId not skipping over deleted references
Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
11 years ago
scrawl f2c193ce3d Fix searching the player's actorId 11 years ago
scrawl a76e391ad0 Savegame: store door movement state (Closes #747) 11 years ago
scrawl 471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
11 years ago
scrawl 9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
Thomas 2425d2c2ab Added stuck mitigation for AiAvoidDoor 11 years ago
Thomas 993ef1be43 Actor avoiding door asks all surrounding actors to do the same. 11 years ago
scrawl 1141c1f3f2 Change projectiles to use actorIds 11 years ago
scrawl 61187c2fef Savegame: store actorIds 11 years ago
scrawl dfacf8c044 Change ActiveSpells to use ActorId 11 years ago
scrawl 7697ab37e0 Fixes #1129: Change summoned creatures to use ActorId
Gracefully handles summoned creatures that are left behind in inactive cells.
11 years ago
Thomas 58bf7624be Made code a bit more efficient 11 years ago
scrawl 3cdbcf3c28 Merge branch 'actorid' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
Thomas 9dbe53c722 Merge remote-tracking branch 'upstream/master' 11 years ago
Thomas cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
scrawl 386604bc9d Fixes #869: Added methods to control external and internal collision modes separately
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.

Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
11 years ago
mrcheko 725f6cac5e AiPursue infinite package updating bug resolved 11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
mrcheko e4fe78937a Merge remote-tracking branch 'upstream/master' 11 years ago
scrawl 117b812fb1 Fix invisibility not breaking on certain actions 11 years ago
scrawl 2bc2684a66 Fixes #275: force updating exterior cell maps even if already in cache 11 years ago
scrawl 7428511ea0 Bug #772: Do not show door markers for disabled doors 11 years ago
scrawl 961c4d4dc4 Fixes #772: Give scripts a chance to run before updating map, so that disabled objects are not visible 11 years ago
scrawl a4a9794417 Savegame: store fog of war (Closes #1177) 11 years ago
scrawl 041319c43e Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 11 years ago
scrawl 07d9845aa0 Fix a bug in ESMStore code that checks for duplicate record insertions 11 years ago
scrawl b358cf2423 Fix a potential crash when loading script locals from savegame 11 years ago
scrawl 1444cd9051 Fix AiCombat exception when actor has a lockpick/probe equipped.
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
11 years ago
scrawl 136813a882 Bug #1319: Fix references not coming from a content file incorrectly overwriting each other 11 years ago
scrawl e7a004824c Fix a search that should have been find 11 years ago
Jeffrey Haines 7d5dab214c #58 - Sneak Skill: functional sneaking
Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
11 years ago
Jeffrey Haines a65e8393bb Merged files 11 years ago
mrcheko f596b698d9 fixes to slow-down at jump startup and infinite air intertia growth 11 years ago
Jeffrey Haines e1e23447f2 Removed initial check form setSneak
It wasn’t needed.
11 years ago
Jeffrey Haines 05e326bdc3 Added update sneak to actors
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
11 years ago
scrawl 7bddfc0025 Fix some spelling mistakes. 11 years ago
scrawl 7331a64e34 Restore fix for Bug #875 (commit 602be9bbe7, was broken by 43757efdc4) 11 years ago
scrawl 92467ba6bc Fix sunlight for interiors 11 years ago
scrawl f99eda1a54 Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 11 years ago
Jeffrey Haines 5c9c467b26 Improved sneak. 11 years ago
Marc Zinnschlag 9a1b5dc1c6 a bit of cleanup 11 years ago
Marc Zinnschlag f6a876bc3d added actor ID 11 years ago