Commit Graph

2085 Commits (openmw-36)

Author SHA1 Message Date
scrawl 3ad0189982 Take sound listener y rotation (roll) into account, though currently unused for actors 10 years ago
scrawl 0fe7500f74 Work around pathgrid record limitation (Fixes #2195) 10 years ago
scrawl f6960debcb Attach sound listener to the player head instead of camera 10 years ago
scrawl 9f90a1e44b Remove script access to deleted references that have no content file
In original MW these objects are permanently deleted and can not be accessed anymore.
10 years ago
scrawl f49fde3d5d Add support for undeleting references (Fixes #2193)
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
scrawl 41542dedf7 Fix map insert return value mixup (Fixes #2192) 10 years ago
scrawl a67e7c64ea Optimize pathgrid store 10 years ago
scrawl 83dcf9ce4b Overwrite existing records in IndexedStore (Fixes #2182) 10 years ago
scrawl dd0cea21b0 Implement overwriting pathgrid records (Fixes #2175) 10 years ago
scrawl fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 10 years ago
scrawl 48d5789aeb Use a separate flag for references deleted by a content file (Fixes #2018)
The flag must be separate so as to not contaminate the user's savegame.

Fixes the following use cases that were broken before:

 - Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
 - Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
 - Said content file is disabled again - reference must be undeleted
10 years ago
Evgenii Babinets fe385214e4 Added proper slow fall effect mechanics. 10 years ago
cc9cii f051fb65ff Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document. 10 years ago
scrawl 45f14f0704 Fix stolen faction-owned items not being confiscated 10 years ago
scrawl c194226d08 Increase maximum height for finding spawn points to 500 (Fixes #2056) 10 years ago
MiroslavR ed3a3f717f Handle getdistance on objects inside a container (Fixes #2046) 10 years ago
Alexander "Ace" Olofsson b5a57920b6 Fix compile error on Windows 10 years ago
scrawl b0f98687e6 Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 10 years ago
Marc Zinnschlag 528dcf761d Merge remote-tracking branch 'internecine/master' 10 years ago
Thoronador 4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
Marc Zinnschlag aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
10 years ago
Lukasz Gromanowski a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR a5e972aeb5 Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode 10 years ago
MiroslavR 0ae604990e Implement continuous damage indication (Fixes #1970) 10 years ago
MiroslavR 4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
Lukasz Gromanowski fa65c8981a Issue #1887: Equipped items do not emit sounds
Played sound items are based on parts not inserted items.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Thoronador 8361019456 fix uninitialized (pointer) vars in more classes 10 years ago
Internecine 470d375177 Removed duplicate functions and moved pause check in weather.cpp 10 years ago
MiroslavR 29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
Internecine 782e851eb1 Better fix, now allows for teleporting to change weather while still paused. 10 years ago
Marc Zinnschlag 744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 10 years ago
MiroslavR 4086bc4848 Do not spawn blood vfx on player if hit fader is enabled 10 years ago
MiroslavR ff74d54e98 Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
scrawl 9ab8d0a8e6 Hotfix for crash when deleting an actor 10 years ago
Internecine 3dee4c2b0e Fixes #1706 10 years ago
Jordan Ayers 2f5721bf61 Fix typo in comments. 10 years ago
scrawl 39bc11681e Fix broken onGround status when levitating 10 years ago
scrawl 829a7bfd1b Fix being able to rest while water-walking (Fixes #1712) 10 years ago
scrawl 064f1964ba More efficient water walking 10 years ago
scrawl 04614651fa Fix recharging items not being updated for actor's initial inventory 10 years ago
MiroslavR de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 10 years ago
scrawl d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 10 years ago
scrawl 5c3bc6563b Fix divisions by zero in normalizedEncumbrance 10 years ago
scrawl 8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 10 years ago
scrawl ff11745429 Fix magic projectile sound disappearing after multiple save/load cycles 10 years ago
Lukasz Gromanowski bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl 20777c1b2e Optimize physics shape scaling on cell load 10 years ago
scrawl 95378aa6ac Fix crash when a magic projectile has no sound defined (Fixes #1967) 10 years ago
Lukasz Gromanowski e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski 6a89b67cb1 Revert "Issue #1887: Equipped items do not emit sounds"
This reverts commit 566211e753.
10 years ago
Lukasz Gromanowski 566211e753 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl cecc64752e Increase maximum height for finding spawn points (Fixes #1633, Fixes #1881) 10 years ago
scrawl d4ac5c0b57 Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679) 10 years ago
scrawl 7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl c010c28337 Implement ToggleWorld instruction 10 years ago
scrawl 3e153d0a9b Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2 10 years ago
scrawl b345c50a86 Run stepSimulation before moving actors
Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
10 years ago
scrawl bdab3fa321 Bullet optimization: Don't update AABBs of static objects every frame 10 years ago
scrawl e9ed0211c9 Attempt to fix Clang warnings 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 40587f984d Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
Correct barter formula (removed erroneous clamping)
10 years ago
scrawl a7c0e07d78 Add missing World cleanup for mLevitationEnabled 10 years ago
scrawl 45b4304237 Store levitation/teleport enabled state in savegames (Fixes #1923) 10 years ago
Marc Zinnschlag aa7fc8ee47 fix for potential script problem during saved game loading 10 years ago
Marc Zinnschlag e4b6f135b6 catch exceptions from adding local scripts 10 years ago
scrawl b6c6bfe943 Merge cell names when merging cells (Fixes #1929) 10 years ago
scrawl 441073b475 Remove ancient comment 10 years ago
scrawl 6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 10 years ago
scrawl 269c200c8f Fix jump velocity mechanics (Fixes #1708) 10 years ago
scrawl 157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 10 years ago
Marc Zinnschlag 19f469c7db Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
10 years ago
Marc Zinnschlag 89000f6196 removed unused OmwLoader 10 years ago
scrawl 002b41ba51 Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5) 10 years ago
scrawl 4b27950879 Don't apply race height to NPC collision shape (Fixes #1487) 10 years ago
Marc Zinnschlag 081588f484 add project file to content file list when running OpenMW from OpenCS 10 years ago
Marc Zinnschlag 882ef37ae3 Merge remote-tracking branch 'ragora/conjureditemsgmstcheck' 10 years ago
Ragora f9e2fd0f3d Also forgot to remove a now unused variable I introduced 10 years ago
Ragora ea43a23505 All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map 10 years ago
Ragora ee6298f520 Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best 10 years ago
Marc Zinnschlag b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
scrawl 616148e168 Fix "failed to open file" error when no startup script is given 10 years ago
MiroslavR 45c90bdcb5 Call getPtrViaHandle instead of searchPtrViaHandle for faced handle 10 years ago
MiroslavR 7e6e248511 Don't cache faced handle, as its context may have been changed during the frame by input events 10 years ago
MiroslavR 86c286c24e Fix werewolf globals 10 years ago
MiroslavR 5ac2788a15 Feature #1545: Allow to select the player in the console 10 years ago
scrawl 457b96a8af Reset bounty and crime immediately when going to jail (Fixes #1892) 10 years ago
scrawl 3007af44ea Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
This reverts commit 0c67ff9ed0.
10 years ago
scrawl fe0c9ec9b7 Change priorities in World::searchPtr
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
10 years ago
scrawl 0c67ff9ed0 Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874) 10 years ago
MiroslavR c1cc66985d Werewolf: only NPCs should have modified fight and react to your transformation 10 years ago
MiroslavR 9e0d5dc28a Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death 10 years ago
scrawl 0da4757ee6 Merge branch 'master' of github.com:scrawl/openmw 10 years ago
scrawl fde6cad24b Reset RefNum when copying a reference to a new cell 10 years ago
scrawl 267cf4e140 Implement ResetActors script instruction (Fixes #1859) 10 years ago
Rohit Nirmal b5eb16b663 Silence some scan-build warnings. 11 years ago
scrawl 1c222a0154 Fix mSelectedEnchantItem cleanup not working for non-player actors 11 years ago
Marc Zinnschlag ce3d75bba2 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl f1d72419de Don't equip weapons in autoEquip, AiCombat does that now (Fixes #1451) 11 years ago
scrawl 0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
11 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
scrawl b4fbaf1169 Fix potential infinite recursion in ActionTeleport (Fixes #1840) 11 years ago
scrawl 9f13315d1c Remove unused numUnload 11 years ago
scrawl 2b407a9995 Refactor NIF cache
- Remove broken cache locking mechanism

This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.

 - Decouple cache from NIFFile (now a new nifcache component)

 - Add API for future background loading

 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
scrawl 03cb66c342 Set render queue group for projectiles (Fixes #1829) 11 years ago
scrawl 2db50da8dd Implement magic effect script instructions (Feature #1489) 11 years ago
scrawl d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 11 years ago
scrawl e508450c1c Add persuasion GMST to ensureNeededRecords (Fixes #1817) 11 years ago
scrawl c62d53ae84 Remove no longer needed comments about coordinate system 11 years ago
scrawl 28e61c9834 Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
11 years ago
scrawl 09f27d142a Clear movement queue when changing to a new cell (Fixes #1802) 11 years ago
scrawl e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
11 years ago
MiroslavR baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 11 years ago
scrawl f8040da694 Make doors move through dead actors (Fixes #1608) 11 years ago
scrawl 8a4e0a2ce8 Don't fade out screen if teleport target cell is not found 11 years ago
scrawl 0f8a10f468 Savegame: Set equipment slot for lights (Fixes #1761) 11 years ago
scrawl 1fc424ce30 Make sure player doesn't get any AI packages (Bug #1749) 11 years ago
scrawl 216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 11 years ago
scrawl a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 11 years ago
scrawl b58b8c6f8f Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 11 years ago
scrawl 45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 543bb22e8f Implement collision script instructions (Fixes #1111) 11 years ago
scrawl 9e48d56244 Reset RefNum when copying an object (Fixes #1723) 11 years ago
scrawl 18b3e71be5 Reset player position when spawning in fallback cell 11 years ago
Marc Zinnschlag 7991dfb907 Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag c9cd7fb6b7 Merge branch 'scripts' 11 years ago
scrawl 45206bc3f6 Savegame: write and read dynamic Store before Cells 11 years ago
scrawl 6262d6c964 Don't leave stale player CharacterController in Actors when loading game (Fixes #1713) 11 years ago
scrawl d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 11 years ago
scrawl 8c81e22f3e Determine target for On Touch effects for non-player actors 11 years ago
Marc Zinnschlag af54bb9623 removed some redundancies; some more general cleanup 11 years ago
scrawl 469d2afffa Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwgui/levelupdialog.cpp
11 years ago
scrawl d4ff17f1c5 Remove unused FLTV and NAM0 from CellRef 11 years ago
scrawl 75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 11 years ago
scrawl ca45a63cf7 Close doors instantly when using Lock instruction 11 years ago
scrawl 2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 11 years ago
Michał Ściubidło e24173f94a Fix bug 1482:
- put powers on cooldown only when they are used succedsfully
11 years ago
scrawl 63fd04882a Make sure crime gold discounts don't reduce price to zero 11 years ago
scrawl 08ce6ed7fb Attempt to restack item after repair or recharge (Fixes #1656) 11 years ago
slothlife d0e1210dd7 Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
11 years ago
scrawl 83819b2894 Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
scrawl 53c70dbdaa Exit dialogue when going to jail (Fixes #1635) 11 years ago
scrawl 0704fa2b3d Reset local rotation axis in SetAngle (Fixes #1630) 11 years ago
scrawl 6cd6578a88 Handle Deleted moved references (Bug #1613) 11 years ago
scrawl e666ddfe18 Fix list of moved references being discarded (Fixes #1613) 11 years ago
scrawl 4949aa1fbb Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif) 11 years ago
scrawl f929004635 Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm) 11 years ago
scrawl 3b2358888b Attempt to fix player position after using coc/coe 11 years ago
scrawl 8e361bb879 Make targeted spells collide with water (Fixes #1500) 11 years ago
scrawl 8b340ddd5e Implement slower movement against storms (Closes #41) 11 years ago
scrawl 07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 11 years ago
scrawl 9eb8addc70 Make flying creatures fall when paralyzed (Fixes #1494) 11 years ago
scrawl 865f4648b0 Fix flying creatures not falling on death 11 years ago
scrawl 7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
11 years ago
scrawl 697329f128 Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
11 years ago
scrawl 15b486e149 Don't trigger changed flag if a script with no locals is configured 11 years ago
scrawl 2d17d8f61a Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
11 years ago
scrawl 5bd2f30a99 CellRef uninitialized fixes 11 years ago
scrawl f6a568c995 Implement rain (Feature #41) 11 years ago
scrawl 2bcbc6ab7d Potential crash fix, either way should have a better error message now 11 years ago
Marc Zinnschlag 85965bfd47 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 693a097b21 Implement idlestorm animation (Feature #41) 11 years ago
scrawl 36135293e8 Fix moving object from an inactive to another inactive cell 11 years ago
scrawl 36132e054a Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) 11 years ago
scrawl 1d46ac19ff Fix being able to activate through terrain 11 years ago
scrawl 0b34d8d2fd Add support for animated collision shapes (Fixes #1549) 11 years ago
scrawl 64a4c2785e Fix water walking 11 years ago
scrawl e002acdeae Physics: Create actor shapes outside of BulletNifLoader
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
11 years ago
scrawl 11b05c352f Fix exception when casting Bound Gloves spell 11 years ago
Marc Zinnschlag 30f8e279ed Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 4648524df4 Improve getLOS (use eye level). Also, don't crash when used with non-actors. 11 years ago
scrawl 4e71db7081 Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 11 years ago
scrawl 8a4227ec38 Heal player while in jail 11 years ago
scrawl e95483c40f Fix crash for on target spells cast by non-actors (Fixes #1529) 11 years ago
scrawl 56bc5a9d39 Fix being able to steal undetected just after invisibility breaks 11 years ago
scrawl 1244da85df Make Detect Life spell detect NPCs when in werewolf form (Fixes #1527) 11 years ago
Marc Zinnschlag 2683aa9503 Merge remote-tracking branch 'filkry/bug640_luminescent_water' 11 years ago
scrawl 8ac019611d Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 11 years ago
Fil Krynicki cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl d11a5e19f7 Fix positionCell not properly teleporting actors from inactive to active cells (Fixes #1516) 11 years ago
scrawl ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
11 years ago
scrawl fd59a4a79e Fix some doxygen typos 11 years ago
scrawl 7afd2ca614 Consider moved references in CellStore::listRefs 11 years ago
scrawl 395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
11 years ago
Alexander "Ace" Olofsson c24e08dff6 Use Ogre::Math::PI 11 years ago
Alexander "Ace" Olofsson 6ea29812ac Another way of getting M_PI 11 years ago
Alexander "Ace" Olofsson dc2fefffc7 Fix missing M_PI define on Windows 11 years ago
scrawl 0637cde267 Bug #1417: Make sure to reset all position/rotation fields when placing items 11 years ago
scrawl ad3a78706e Bug #1417: Use fmod to wrap local rotations (more efficient and robust) 11 years ago
scrawl 797134aa51 Handle activation scripts in AiActivate (Fixes #1478) 11 years ago
Marc Zinnschlag 2eebb0bf73 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 68d6b6b2f3 Cell merge fix (reference context position was not saved correctly) 11 years ago
scrawl 013916fca3 Fix for broken physics in exteriors (Fixes #1446)
The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
11 years ago
scrawl 73be457805 Merge ESM::Cell fields by subrecord
Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.

Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
11 years ago
scrawl 10758d6297 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
11 years ago
scrawl 6ba112619a Fix dropped items ending up inaccessible when standing in objects with no collision (Fixes #1441) 11 years ago
scrawl 881ae33b74 Don't allow Creatures with no movement abilities to move (Fixes #1457) 11 years ago
scrawl b9dadff5a3 Recognize DELE subrecords at the end of the record (Fixes #1414) 11 years ago