scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
scrawl
37afe966cf
Update comment
9 years ago
scrawl
b6230bd31f
Reject weather dialogue conditions when in an interior cell ( Fixes #3437 )
9 years ago
scrawl
844cbc5a14
Add isNullAction() method to fix compiler warning
9 years ago
scrawl
7a30ef5cc1
Do not consider actors following the player as hostiles
9 years ago
Marc Zinnschlag
148f2c9539
Merge remote-tracking branch 'aesylwinn/QTimerFix'
9 years ago
scrawl
a85932a62b
Ignore the collision box offset when launching projectiles ( Fixes #3201 )
9 years ago
scrawl
c6601ab2ab
Do not use the collision box offset for combat hit tests ( Fixes #3201 )
9 years ago
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
9 years ago
Aesylwinn
f6c3b44cfb
Fix QTimer not being stopped in right thread
9 years ago
Daniel Pettersson
943d9d97dc
Slowfall now stops momentum when jumping
9 years ago
scrawl
a00e4de5c3
Fix another bug related to vanity mode toggle
9 years ago
scrawl
c47a679ac9
Fix queueing of vanity mode toggle (Bug #3421 )
9 years ago
scrawl
ce91637cf9
Do not use/assign the camera distance in first person mode ( Fixes #3421 )
9 years ago
scrawl
166cced22f
Merge pull request #957 from svaante/master
...
Added 1.5 bonus for ranged weapons when weapons are rated
9 years ago
scrawl
a14f1bc222
Merge pull request #954 from Allofich/AIWanderDuration
...
Improve duration calculations in Wander AI
9 years ago
Aesylwinn
ae50300053
Add ability to remove multiple rows in subrecords.
9 years ago
Allofich
55ac1fab68
Change Wander duration to run on a counter
9 years ago
Daniel Pettersson
256439f884
Added 1.5 bonus for ranged weapons when weapons are rated
9 years ago
Marc Zinnschlag
3dce406829
Merge remote-tracking branch 'aesylwinn/FixFocus'
9 years ago
scrawl
abcd2219e8
Ignore the calling actor in getEnemiesNearby / getActorsFighting
9 years ago
Aesylwinn
2f39a6e20d
Fix camera input not being reset when focus for widget is lost.
9 years ago
Marc Zinnschlag
447ba08be5
Merge remote-tracking branch 'aesylwinn/FixTracking'
9 years ago
scrawl
165f048792
Do not count dead NPCs as observers ( Fixes #3434 )
9 years ago
Aesylwinn
7657684dad
Fix mouse tracking to fix tooltip behavior. Also hide tooltips
...
when the mouse is moved.
9 years ago
scrawl
12eea9ed69
Remove magic number in getMaxActivationDistance
9 years ago
Marc Zinnschlag
b079db7913
Merge remote-tracking branch 'aesylwinn/EditPathgrid'
9 years ago
scrawl
8fb8c2bae5
Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
9 years ago
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
9 years ago
scrawl
dfc2f3469a
Don't play music if no playlist is set
9 years ago
scrawl
f64bc3c7ef
Pass the victim to commitCrime on pickpocket detection ( Fixes #3424 )
9 years ago
scrawl
9eab3b1728
Fix crash in race dialog when no head or hair are available
9 years ago
scrawl
a45643f150
Merge pull request #949 from Allofich/master
...
Fix return values for AITravel
9 years ago
Allofich
065d6a391d
Don't repeat sequences of only one non-wander AI
9 years ago
scrawl
2ee414abe4
Merge pull request #943 from kpp/find_bullet
...
Find bullet
9 years ago
Aesylwinn
3409d8a922
Change pathgrid node movement to be visually consistent, some
...
renaming
9 years ago
Ben Shealy
5085afa3d7
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
9 years ago
scrawl
3645b3357e
Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417 )
9 years ago
scrawl
ab2089bbf3
Throw an exception if placeAt is passed an invalid direction parameter
9 years ago
scrawl
2ce1da688f
ESS-Import: fix handling of first person camera state (Bug #3416 )
9 years ago
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
9 years ago
Aesylwinn
83c86cd1be
Implement context-select functionality.
9 years ago
Aesylwinn
b83f522ecd
Changes to color scheme, slight change to drag indicator,
...
change tooltip description.
9 years ago
Allofich
bce66c629a
Change editor-placed AI packages to cycle
9 years ago
scrawl
496cb85b01
Do not cancel Ai packages when on loading ( Fixes #3409 )
...
This piece of code was an attempt to fix up save games made before commit d3b76b7006
, but ended up introducing a new bug.
9 years ago
Aesylwinn
90620081c7
Fix handling of deleted pathgrids.
9 years ago
Aesylwinn
bded4f86f0
Remove connection number check
9 years ago
scrawl
d487007167
Remove debug code
9 years ago
scrawl
e396e6f2ea
Adjust the eye level for line of sight checks ( Fixes #3407 )
9 years ago
Aesylwinn
ded8862e9d
Insert nested rows after selected row, or at start if none selected.
9 years ago
Aesylwinn
d0ef95a1e1
Make adjustments to pathgrid modification code.
9 years ago
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
9 years ago
Aesylwinn
239727531f
Revert "Fix data corruption issues."
...
This reverts commit 6199663bd8
.
9 years ago
Aesylwinn
9a567b3712
Revert "Fix editor undo for nested data."
...
This reverts commit 774e1497b6
.
9 years ago
Aesylwinn
ec90da731c
Redo slight change to pathgrid editing controls, lost in revert
9 years ago
Aesylwinn
bb81e89c08
Revert "Cleanup and slight change to pathgrid editing controls."
...
This reverts commit cc4655e9c7
.
9 years ago
scrawl
a2153a6213
Remove outdated comment
9 years ago
scrawl
5d4f58c828
Fix being unable to activate objects when scripts are disabled
...
The if statement was a leftover of the previous activate implementation and is no longer needed.
9 years ago
Aesylwinn
cc4655e9c7
Cleanup and slight change to pathgrid editing controls.
...
Now that there is a drag indicator, it is easy to tell if an
operation is active or not.
9 years ago
Aesylwinn
5eaaed05fc
Improve mouse pick culling.
9 years ago
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
9 years ago
Aesylwinn
18897348d7
Fix weapon values not being properly set in editor.
9 years ago
Aesylwinn
774e1497b6
Fix editor undo for nested data.
9 years ago
Aesylwinn
6199663bd8
Fix data corruption issues.
...
- Point connection count not being set
- Nested undo not restoring table (for pathgrid scene editing, editor
nested undo is still broken)
9 years ago
Aesylwinn
799ed300ea
Use cell coordinates class, fix undo description.
9 years ago
scrawl
703dba902b
Set the shader path in OpenCS
9 years ago
Aesylwinn
b86250036c
Add ability to add pathgrids.
9 years ago
scrawl
44dd67ee0f
Fix a potential crash for lights without a model that have "off by default" flag set
9 years ago
scrawl
a9561f738a
Move RemoveParticlesVisitor to animation.cpp
9 years ago
scrawl
0efbdb25ee
Improve const-correctness in Animation
9 years ago
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
9 years ago
Aesylwinn
1781aaaa27
Drag indicator.
9 years ago
Aesylwinn
e8e915bcde
Share selection functionality with instance editing mode.
9 years ago
Aesylwinn
ae0d2c3b9c
Refactor edit mode. Remove essentially duplicate function.
9 years ago
Aesylwinn
13c2161b27
Fix memory leak, remove empty if statement, change dynamic_cast
...
to static_cast
9 years ago
Aesylwinn
5a7ebab694
Fix forward declaration.
9 years ago
Aesylwinn
9d02286592
Remove unused forward declaration.
9 years ago
Aesylwinn
a3363bc098
Fix and simplify pathgrid update handling, only recreate geometry
...
once per frame, and a few naming changes.
9 years ago
Aesylwinn
d2d22e2f23
Clamp node positions in exterior cells.
9 years ago
Aesylwinn
cd3b96b3e8
Change interaction mask back to original and place required masks in
...
PathgridMode.
9 years ago
Aesylwinn
aea2380c2b
Add raytrace to dragCompleted. Implement node drag connection,
...
node and edge removal, and some fixes.
9 years ago
Aesylwinn
6fbc10dbba
Add ability to get cell, pathgrid, and ability to add nodes.
...
Also missing include.
9 years ago
Aesylwinn
9f7c8d559c
Add focus requirement for context menu.
9 years ago
Aesylwinn
f0bbe2c633
Add context menu for pathgrid editor.
9 years ago
Aesylwinn
8b6cb73369
Add ability to invert selection.
9 years ago
Aesylwinn
55656d68ef
Cleanup, put duplicated code in function
9 years ago
Aesylwinn
da6a742beb
Add control description to tooltip.
9 years ago
scrawl
b0180cb6b4
Fix current region check (Bug #3391 )
9 years ago
scrawl
3b31e8f66e
Do not set AiPackageDone flag for non-Aipackages ( Fixes #3392 )
9 years ago
Aesylwinn
f8b43b2a64
Rename cryptic variables.
9 years ago
Aesylwinn
32ba5bf8b8
Initial pathgrid editting, support for selection and movement.
9 years ago
Aesylwinn
9645d0cc8a
Pass more mouse pick information in scene view editor.
9 years ago
scrawl
fcbcc004a3
Don't use unordered_map
9 years ago
scrawl
78bac93021
Merge pull request #940 from kpp/find_ffmpeg
...
Find ffmpeg
9 years ago
scrawl
59cfcb38e2
Scale the sunlight specular color by weather's GlareView value ( Fixes #3375 )
9 years ago
Roman Proskuryakov
da59ef0f67
Rewrites FindFFmpeg using LibFindMacros handling components properly
9 years ago
Marc Zinnschlag
64fdc5a21a
Merge remote-tracking branch 'rcutmore/bug-3331'
9 years ago
scrawl
3584e59402
Fix incorrect parameter to changeCell ( Fixes #3388 )
9 years ago
scrawl
a7e6219091
Merge pull request #939 from kpp/rewrite_esm_name_t
...
Rewrite ESM::NAME_T
9 years ago
Rob Cutmore
547d783eac
Editor: Remove overridden configureCreateCommand
...
StartScriptCreator was incorrectly overriding configureCreateCommand.
This caused issues trying to edit an uneditable column while adding a
new record.
9 years ago
Rob Cutmore
e6863c8f79
Editor: Undo editable column check in record add
9 years ago
Marc Zinnschlag
b4e341e1e2
Merge remote-tracking branch 'aesylwinn/RenderPathgrid'
9 years ago
Roman Proskuryakov
5ae1864062
Add unit tests for ESM::FIXED_STRING
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
Roman Proskuryakov
d7046878a8
Fix uninitialized values in MWMechanics::AiCombat
9 years ago
Rob Cutmore
307f04f827
Editor: Fix issue adding start script (Bug #3331 )
...
Updated to verify column is editable when adding a new record.
9 years ago
Michał Moroz
40cc6a4164
Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384 )
9 years ago
Aesylwinn
14ae232938
Remove now unnecessary factory class.
...
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn
1f902ff069
Remove code duplication.
9 years ago
Rob Cutmore
b129ff9672
Editor: Add PathgridCreator to find duplicate IDs
9 years ago
Rob Cutmore
c9ada852aa
Undo including pathgrids in ID check
9 years ago
Aesylwinn
642b1d0273
Add mask.
9 years ago
Aesylwinn
8d95b63180
Add pathgrid rendering to opencs
9 years ago
Aesylwinn
5cac882123
Replace game version of pathgrid rendering with component.
9 years ago
Aesylwinn
7fbcc47b15
Add pathgrid modified signals.
9 years ago
Aesylwinn
933504dbd0
Revert "Pathgrid rendering v2"
...
This reverts commit 4dee9604bb
.
9 years ago
Rob Cutmore
5580f803fd
Editor: Prevent duplicate pathgrids (Bug #3342 )
9 years ago
Aesylwinn
4dee9604bb
Pathgrid rendering v2
9 years ago
scrawl
2ca7415708
Handle DialInfo::mFactionLess (Bug #3380 )
9 years ago
scrawl
93b2f09224
Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378 )
9 years ago
Marc Zinnschlag
57101c1b19
added namespace and include to previous commit
9 years ago
Alexander Kjäll
32123aec2b
made logarithm function for calculating column widths in the output be more generic
9 years ago
scrawl
5edfe8c41c
Reduce the wander fast forward overcrowding offset ( Fixes #3370 )
9 years ago
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
9 years ago
Marc Zinnschlag
f0778e22dd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
9d906a99a8
Merge remote-tracking branch 'rcutmore/bug-3286'
9 years ago
scrawl
c64b8ab297
Merge pull request #928 from Salgat/bug-1320
...
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320 )
9 years ago
Austin Salgat
be16857f96
Fix wrong height being used for water detection
9 years ago
Rob Cutmore
e6ab3a4ba9
Remove unused CSVWorld::ScriptEdit::setMonoFont
9 years ago
Rob Cutmore
30493545f1
Update script editor tab width on font change
9 years ago
Austin Salgat
e9157e9200
Fix idle animation and Fix water creature manual wandering
9 years ago
Rob Cutmore
25d9b77d10
Add setting for script editor tab width
9 years ago
Austin Salgat
3dec10c686
Update variable to prevent underflowing
...
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
9 years ago
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
...
Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
Austin Salgat
fc03216d48
Refactor to reuse existing obstacle detection
9 years ago
Austin Salgat
34726c24d9
Fix mDistance being reset prematurely
...
This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
9 years ago
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
9 years ago
Austin Salgat
92b352989a
Add logic for NPC wandering without pathgrids
9 years ago
Austin Salgat
c02881a4f8
Fix creatures not wandering
9 years ago
scrawl
8cf91e32fa
ESSImport: Correctly handle item stacks (XIDX tag). ( Fixes #3340 )
9 years ago
scrawl
ba3f4f122a
Account for the stack count in HasSoulGem (Bug #3340 )
9 years ago
scrawl
4854d6b093
Set the TalkedToPc flag for voiced dialogue ( Fixes #3346 )
9 years ago
scrawl
d15901b454
Merge pull request #927 from Salgat/bug-2981
...
When waiting, NPCs can go where they wouldn't go normally (Bug #2981 )
9 years ago
Austin Salgat
38f5a225ea
Refactor PathFinder functions to be useable by AiWander
...
This avoids having to duplicate the distanceSquared and getClosestPoint functions.
9 years ago
Austin Salgat
96231e17f0
Fix wandering NPCs going off pathgrid
...
If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
9 years ago
scrawl
b2dc18e1aa
Merge pull request #926 from bentsherman/master
...
Allow +/- buttons in trade window to decrease offer to 0
9 years ago
Ben Shealy
8703609649
Allow +/- buttons in trade window to decrease offer to 0
9 years ago
Marc Zinnschlag
a5bc561c7d
Merge remote-tracking branch 'origin/master'
9 years ago
Rob Cutmore
a3903d374f
Update script editor tab width (Bug #3286 )
9 years ago
Bret Curtis
2c90b0b78d
fix a few spelling mistakes
9 years ago
Aesylwinn
7d89c82f08
Revert "Fix indentation."
...
This reverts commit 9a495042cc
.
9 years ago
Aesylwinn
8c35836883
Fix misnamed identifier.
9 years ago
Aesylwinn
85005626b1
Replace usage of deprecated function.
9 years ago
Aesylwinn
94d4fb0686
Add check for region weather chances to verifier.
9 years ago
Aesylwinn
9a495042cc
Fix indentation.
9 years ago
Aesylwinn
5e38fcac36
Add ability to edit region weather probabilities.
9 years ago
Marc Zinnschlag
f2b2a760b3
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
60509875e8
Merge remote-tracking branch 'aesylwinn/editor_camera'
9 years ago
Aesylwinn
b111febfc9
Add pitch constraint for first person camera.
9 years ago
Aesylwinn
e07687ee01
Add button for camera mouse inversion in user preferences, and separate the
...
sensitivity settings for orbit and free cameras.
9 years ago
Aesylwinn
e127c691e2
Cleanup, remove some unused includes
9 years ago
Aesylwinn
ec25998b12
Cleanup, use setTraversalMask instead of setNodeMaskOverride
9 years ago
Aesylwinn
0ef7c778e0
Cleanup, isModified was a remnant of an old design and is only used in the first person camera mode.
9 years ago
Aesylwinn
6c471349f0
Add context menu for orbit camera.
9 years ago
Aesylwinn
4ef9981544
Add ability to set orbit camera center outside of class.
9 years ago
scrawl
79c8f69b24
Clear the class selected / race selected flags when starting a new game ( Fixes #3326 )
9 years ago
Aesylwinn
02f991c63e
Cleanup, fix comment
9 years ago
Aesylwinn
99e9017242
Cleanup, externalize mask used to pick center
9 years ago
Aesylwinn
a4cc891383
Cleanup, move setup to CameraController class
9 years ago
Aesylwinn
efa2ec21ff
Cleanup, no need to inherit and override osg::ComputeBoundsVisitor
9 years ago
Marc Zinnschlag
1bb23b6c77
Merge branch 'move'
9 years ago
Marc Zinnschlag
8f699b5d39
avoid creating move tags for instances that exist only in the currently edited content file
9 years ago
Aesylwinn
1e30891891
Broaden selection mask for getting scene bounds if nothing is found.
9 years ago
Aesylwinn
7d9dddfa38
Place camera farther away, improves preview camera placement.
9 years ago
scrawl
cf62d860b2
Fix the adjustPlayerPos parameter not being respected in all cases
9 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
2162d9ed02
Restore key focus to the save list when the deletion confirmation messagebox is accepted
...
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
9 years ago
scrawl
02016f4c56
Don't reset the save list when deleting a save ( Fixes #3279 )
9 years ago
scrawl
7a962fd8c5
Properly escape the keybinding labels (Bug #3281 )
...
A certain key name ("#") was being interpreted as a MyGUI markup code.
9 years ago
scrawl
5cda89c15d
Don't attempt to preload more exterior cells than the cache can hold (Bug #3273 )
9 years ago
scrawl
83f1ab6d25
Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273 )
9 years ago
scrawl
4ac276b06c
Update the resource cache every frame (Bug #3273 )
...
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
9 years ago
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
...
Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
Aesylwinn
09bce73c33
Fix starting distance not being correctly set.
9 years ago
Aesylwinn
08d055ca23
Allow setting precision of double preferences. Also increase precision of camera sensitivity.
9 years ago
Aesylwinn
35ff4ec4b1
Normalize default camera controls so that is appears as if the camera is
...
the object being moved. Also, allow mouse inversion for secondary movement.
9 years ago
Marc Zinnschlag
eba8b4a518
Merge remote-tracking branch 'rcutmore/feature-3250'
9 years ago
Marc Zinnschlag
3e0347a9ed
Merge remote-tracking branch 'rcutmore/fix-editor-tab-order'
9 years ago
Aesylwinn
fbe9177f5d
Better center picking for the Orbit Camera.
9 years ago
Aesylwinn
a0fb242bf8
Slight improvement to camera placement.
9 years ago
Aesylwinn
bee8977e45
Add camera control customization options.
9 years ago
Aesylwinn
dede171886
Fix the secondary navigation method for OrbitCameraController.
9 years ago
Aesylwinn
3c83128abc
Add more customization.
9 years ago
Aesylwinn
3a676fc456
Revert "Create a visual representation of the center of the orbit camera."
...
This reverts commit 2c894acd98
.
# Conflicts:
# apps/opencs/view/render/cameracontroller.cpp
# apps/opencs/view/render/cameracontroller.hpp
9 years ago
Rob Cutmore
1b4c124fe8
Create record on Return key press (Feature #3250 )
...
Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
9 years ago
Rob Cutmore
29078619aa
Fix editor tab order when adding record
9 years ago
scrawl
e71aa53574
Don't allow playing a sound/soundgen key more than once at the same time on the same object ( Fixes #2689 )
9 years ago
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
9 years ago
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
9 years ago
Marc Zinnschlag
1774f6d9bf
moved ref num assingment from instance creation to save procedure
9 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
e381957105
Don't assume that class ID and name are equal
9 years ago
scrawl
90cc1de46c
Do not list custom made classes in the pick class dialog
9 years ago
scrawl
b332704df7
Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes #3259 )
9 years ago
Aesylwinn
342d31de76
More fixes to the orbit manipulator
9 years ago
Aesylwinn
2903271331
Correct the center position for the orbit camera controller
9 years ago
Aesylwinn
2c894acd98
Create a visual representation of the center of the orbit camera.
...
For debugging purposes.
9 years ago
Aesylwinn
c8bae38a8e
Remove trackball mode
9 years ago
Aesylwinn
7009355baf
Remove unused variable
9 years ago
Aesylwinn
4374f69a60
Reduce mouse sensitivity
9 years ago
Aesylwinn
2b72a04e7a
Update 1st person up axis ASAP.
9 years ago
Aesylwinn
999869da24
Position camera above, near, and looking at the scene.
9 years ago
Aesylwinn
fcccacc0fa
Define a constant for the World Up vector
9 years ago
Marc Zinnschlag
589fb1031b
Merge remote-tracking branch 'pi03k/bug_3248'
9 years ago
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
9 years ago
scrawl
102f9719f7
Remove some garbage
9 years ago
scrawl
79eb2d20e0
Cleanup
9 years ago
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
9 years ago
scrawl
bc5adfa4fe
Merge pull request #913
9 years ago
scrawl
30402f75e3
Use xbase_anim_female as the base skeleton for female NPCs ( Fixes #3258 )
9 years ago
scrawl
2b38d10449
Always add xbase_anim
9 years ago
pi03k
629a558e7b
Fix for bug 3248
9 years ago
Aesylwinn
59f59a3385
Fix indentation
9 years ago
Aesylwinn
08fe914ba1
Preliminary editor camera
9 years ago
Aesylwinn
2cff2cd643
Remove unnecessary override.
9 years ago
Aesylwinn
9ed2cf6581
Fix callback being skipped
9 years ago
Aesylwinn
ebdc212886
Moved selectNavigationMode to SceneWidget class, centralized camera selection.
9 years ago
Aesylwinn
9afb0e0f90
Input restructuring.
9 years ago
Aesylwinn
f4f7afb53b
Removed now unnecessary installation of event filter.
9 years ago
Aesylwinn
38059593a7
Removed workaround for OSG input handling in RenderWidget.
9 years ago
scrawl
50acdf3e47
Move createCharacter inside the try block
9 years ago
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
9 years ago
scrawl
b7b7c0612d
Make getCurrentCharacter create argument explicit
9 years ago
scrawl
7463c0c353
Addition to last commit, don't create a save directory on death
9 years ago
scrawl
426a6fdcc2
Don't create the save directory on loading a game
...
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
9 years ago
scrawl
d7c7bb850b
ToggleAI cleanup
9 years ago
Marc Zinnschlag
d5067201d0
Merge branch 'move'
9 years ago
Marc Zinnschlag
900378a31e
changed 'not implemented' warning message for object movement
9 years ago
Marc Zinnschlag
d6b8033b46
handle cell transitions when moving objects
9 years ago
Marc Zinnschlag
5c587fe93e
Merge remote-tracking branch 'scrawl/cs_waterlevel'
9 years ago
scrawl
d840c7d5eb
Slightly tweak the spawn point heuristics
...
Fixes an issue with hlaalu building exits
9 years ago
scrawl
97526284f5
Allow setting the water level of an interior cell with sky ( Fixes #3244 )
9 years ago
Marc Zinnschlag
fa9689c5e7
delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
9 years ago
Marc Zinnschlag
6a2fe564ef
Merge branch 'master' into move
9 years ago
scrawl
85bd4f52f0
Improve occlusion query geometry rendering
9 years ago
scrawl
93ec289b1d
Improve setting of occlusion query state
9 years ago
scrawl
14e1911820
Fix memory leaks
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
137dde7cf8
Include cleanup
9 years ago
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
9 years ago