Rob Cutmore
e6863c8f79
Editor: Undo editable column check in record add
9 years ago
Marc Zinnschlag
b4e341e1e2
Merge remote-tracking branch 'aesylwinn/RenderPathgrid'
9 years ago
Roman Proskuryakov
5ae1864062
Add unit tests for ESM::FIXED_STRING
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
Roman Proskuryakov
d7046878a8
Fix uninitialized values in MWMechanics::AiCombat
9 years ago
Rob Cutmore
307f04f827
Editor: Fix issue adding start script (Bug #3331 )
...
Updated to verify column is editable when adding a new record.
9 years ago
Michał Moroz
40cc6a4164
Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384 )
9 years ago
Aesylwinn
14ae232938
Remove now unnecessary factory class.
...
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn
1f902ff069
Remove code duplication.
9 years ago
Rob Cutmore
b129ff9672
Editor: Add PathgridCreator to find duplicate IDs
9 years ago
Rob Cutmore
c9ada852aa
Undo including pathgrids in ID check
9 years ago
Aesylwinn
642b1d0273
Add mask.
9 years ago
Aesylwinn
8d95b63180
Add pathgrid rendering to opencs
9 years ago
Aesylwinn
5cac882123
Replace game version of pathgrid rendering with component.
9 years ago
Aesylwinn
7fbcc47b15
Add pathgrid modified signals.
9 years ago
Aesylwinn
933504dbd0
Revert "Pathgrid rendering v2"
...
This reverts commit 4dee9604bb
.
9 years ago
Rob Cutmore
5580f803fd
Editor: Prevent duplicate pathgrids (Bug #3342 )
9 years ago
Aesylwinn
4dee9604bb
Pathgrid rendering v2
9 years ago
scrawl
2ca7415708
Handle DialInfo::mFactionLess (Bug #3380 )
9 years ago
scrawl
93b2f09224
Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378 )
9 years ago
Marc Zinnschlag
57101c1b19
added namespace and include to previous commit
9 years ago
Alexander Kjäll
32123aec2b
made logarithm function for calculating column widths in the output be more generic
9 years ago
scrawl
5edfe8c41c
Reduce the wander fast forward overcrowding offset ( Fixes #3370 )
9 years ago
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
9 years ago
Marc Zinnschlag
f0778e22dd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
9d906a99a8
Merge remote-tracking branch 'rcutmore/bug-3286'
9 years ago
scrawl
c64b8ab297
Merge pull request #928 from Salgat/bug-1320
...
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320 )
9 years ago
Austin Salgat
be16857f96
Fix wrong height being used for water detection
9 years ago
Rob Cutmore
e6ab3a4ba9
Remove unused CSVWorld::ScriptEdit::setMonoFont
9 years ago
Rob Cutmore
30493545f1
Update script editor tab width on font change
9 years ago
Austin Salgat
e9157e9200
Fix idle animation and Fix water creature manual wandering
9 years ago
Rob Cutmore
25d9b77d10
Add setting for script editor tab width
9 years ago
Austin Salgat
3dec10c686
Update variable to prevent underflowing
...
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
9 years ago
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
...
Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
Austin Salgat
fc03216d48
Refactor to reuse existing obstacle detection
9 years ago
Austin Salgat
34726c24d9
Fix mDistance being reset prematurely
...
This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
9 years ago
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
9 years ago
Austin Salgat
92b352989a
Add logic for NPC wandering without pathgrids
9 years ago
Austin Salgat
c02881a4f8
Fix creatures not wandering
9 years ago
scrawl
8cf91e32fa
ESSImport: Correctly handle item stacks (XIDX tag). ( Fixes #3340 )
9 years ago
scrawl
ba3f4f122a
Account for the stack count in HasSoulGem (Bug #3340 )
9 years ago
scrawl
4854d6b093
Set the TalkedToPc flag for voiced dialogue ( Fixes #3346 )
9 years ago
scrawl
d15901b454
Merge pull request #927 from Salgat/bug-2981
...
When waiting, NPCs can go where they wouldn't go normally (Bug #2981 )
9 years ago
Austin Salgat
38f5a225ea
Refactor PathFinder functions to be useable by AiWander
...
This avoids having to duplicate the distanceSquared and getClosestPoint functions.
9 years ago
Austin Salgat
96231e17f0
Fix wandering NPCs going off pathgrid
...
If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
9 years ago
scrawl
b2dc18e1aa
Merge pull request #926 from bentsherman/master
...
Allow +/- buttons in trade window to decrease offer to 0
9 years ago
Ben Shealy
8703609649
Allow +/- buttons in trade window to decrease offer to 0
9 years ago
Marc Zinnschlag
a5bc561c7d
Merge remote-tracking branch 'origin/master'
9 years ago
Rob Cutmore
a3903d374f
Update script editor tab width (Bug #3286 )
9 years ago
Bret Curtis
2c90b0b78d
fix a few spelling mistakes
9 years ago
Aesylwinn
7d89c82f08
Revert "Fix indentation."
...
This reverts commit 9a495042cc
.
9 years ago
Aesylwinn
8c35836883
Fix misnamed identifier.
9 years ago
Aesylwinn
85005626b1
Replace usage of deprecated function.
9 years ago
Aesylwinn
94d4fb0686
Add check for region weather chances to verifier.
9 years ago
Aesylwinn
9a495042cc
Fix indentation.
9 years ago
Aesylwinn
5e38fcac36
Add ability to edit region weather probabilities.
9 years ago
Marc Zinnschlag
f2b2a760b3
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
60509875e8
Merge remote-tracking branch 'aesylwinn/editor_camera'
9 years ago
Aesylwinn
b111febfc9
Add pitch constraint for first person camera.
9 years ago
Aesylwinn
e07687ee01
Add button for camera mouse inversion in user preferences, and separate the
...
sensitivity settings for orbit and free cameras.
9 years ago
Aesylwinn
e127c691e2
Cleanup, remove some unused includes
9 years ago
Aesylwinn
ec25998b12
Cleanup, use setTraversalMask instead of setNodeMaskOverride
9 years ago
Aesylwinn
0ef7c778e0
Cleanup, isModified was a remnant of an old design and is only used in the first person camera mode.
9 years ago
Aesylwinn
6c471349f0
Add context menu for orbit camera.
9 years ago
Aesylwinn
4ef9981544
Add ability to set orbit camera center outside of class.
9 years ago
scrawl
79c8f69b24
Clear the class selected / race selected flags when starting a new game ( Fixes #3326 )
9 years ago
Aesylwinn
02f991c63e
Cleanup, fix comment
9 years ago
Aesylwinn
99e9017242
Cleanup, externalize mask used to pick center
9 years ago
Aesylwinn
a4cc891383
Cleanup, move setup to CameraController class
9 years ago
Aesylwinn
efa2ec21ff
Cleanup, no need to inherit and override osg::ComputeBoundsVisitor
9 years ago
Marc Zinnschlag
1bb23b6c77
Merge branch 'move'
9 years ago
Marc Zinnschlag
8f699b5d39
avoid creating move tags for instances that exist only in the currently edited content file
9 years ago
Aesylwinn
1e30891891
Broaden selection mask for getting scene bounds if nothing is found.
9 years ago
Aesylwinn
7d9dddfa38
Place camera farther away, improves preview camera placement.
9 years ago
scrawl
cf62d860b2
Fix the adjustPlayerPos parameter not being respected in all cases
9 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
2162d9ed02
Restore key focus to the save list when the deletion confirmation messagebox is accepted
...
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
9 years ago
scrawl
02016f4c56
Don't reset the save list when deleting a save ( Fixes #3279 )
9 years ago
scrawl
7a962fd8c5
Properly escape the keybinding labels (Bug #3281 )
...
A certain key name ("#") was being interpreted as a MyGUI markup code.
9 years ago
scrawl
5cda89c15d
Don't attempt to preload more exterior cells than the cache can hold (Bug #3273 )
9 years ago
scrawl
83f1ab6d25
Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273 )
9 years ago
scrawl
4ac276b06c
Update the resource cache every frame (Bug #3273 )
...
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
9 years ago
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
...
Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
Aesylwinn
09bce73c33
Fix starting distance not being correctly set.
9 years ago
Aesylwinn
08d055ca23
Allow setting precision of double preferences. Also increase precision of camera sensitivity.
9 years ago
Aesylwinn
35ff4ec4b1
Normalize default camera controls so that is appears as if the camera is
...
the object being moved. Also, allow mouse inversion for secondary movement.
9 years ago
Marc Zinnschlag
eba8b4a518
Merge remote-tracking branch 'rcutmore/feature-3250'
9 years ago
Marc Zinnschlag
3e0347a9ed
Merge remote-tracking branch 'rcutmore/fix-editor-tab-order'
9 years ago
Aesylwinn
fbe9177f5d
Better center picking for the Orbit Camera.
9 years ago
Aesylwinn
a0fb242bf8
Slight improvement to camera placement.
9 years ago
Aesylwinn
bee8977e45
Add camera control customization options.
9 years ago
Aesylwinn
dede171886
Fix the secondary navigation method for OrbitCameraController.
9 years ago
Aesylwinn
3c83128abc
Add more customization.
9 years ago
Aesylwinn
3a676fc456
Revert "Create a visual representation of the center of the orbit camera."
...
This reverts commit 2c894acd98
.
# Conflicts:
# apps/opencs/view/render/cameracontroller.cpp
# apps/opencs/view/render/cameracontroller.hpp
9 years ago
Rob Cutmore
1b4c124fe8
Create record on Return key press (Feature #3250 )
...
Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
9 years ago
Rob Cutmore
29078619aa
Fix editor tab order when adding record
9 years ago
scrawl
e71aa53574
Don't allow playing a sound/soundgen key more than once at the same time on the same object ( Fixes #2689 )
9 years ago
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
9 years ago
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
9 years ago
Marc Zinnschlag
1774f6d9bf
moved ref num assingment from instance creation to save procedure
9 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
e381957105
Don't assume that class ID and name are equal
9 years ago
scrawl
90cc1de46c
Do not list custom made classes in the pick class dialog
9 years ago
scrawl
b332704df7
Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes #3259 )
9 years ago
Aesylwinn
342d31de76
More fixes to the orbit manipulator
9 years ago
Aesylwinn
2903271331
Correct the center position for the orbit camera controller
9 years ago
Aesylwinn
2c894acd98
Create a visual representation of the center of the orbit camera.
...
For debugging purposes.
9 years ago
Aesylwinn
c8bae38a8e
Remove trackball mode
9 years ago
Aesylwinn
7009355baf
Remove unused variable
9 years ago
Aesylwinn
4374f69a60
Reduce mouse sensitivity
9 years ago
Aesylwinn
2b72a04e7a
Update 1st person up axis ASAP.
9 years ago
Aesylwinn
999869da24
Position camera above, near, and looking at the scene.
9 years ago
Aesylwinn
fcccacc0fa
Define a constant for the World Up vector
9 years ago
Marc Zinnschlag
589fb1031b
Merge remote-tracking branch 'pi03k/bug_3248'
9 years ago
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
9 years ago
scrawl
102f9719f7
Remove some garbage
9 years ago
scrawl
79eb2d20e0
Cleanup
9 years ago
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
9 years ago
scrawl
bc5adfa4fe
Merge pull request #913
9 years ago
scrawl
30402f75e3
Use xbase_anim_female as the base skeleton for female NPCs ( Fixes #3258 )
9 years ago
scrawl
2b38d10449
Always add xbase_anim
9 years ago
pi03k
629a558e7b
Fix for bug 3248
9 years ago
Aesylwinn
59f59a3385
Fix indentation
9 years ago
Aesylwinn
08fe914ba1
Preliminary editor camera
9 years ago
Aesylwinn
2cff2cd643
Remove unnecessary override.
9 years ago
Aesylwinn
9ed2cf6581
Fix callback being skipped
9 years ago
Aesylwinn
ebdc212886
Moved selectNavigationMode to SceneWidget class, centralized camera selection.
9 years ago
Aesylwinn
9afb0e0f90
Input restructuring.
9 years ago
Aesylwinn
f4f7afb53b
Removed now unnecessary installation of event filter.
9 years ago
Aesylwinn
38059593a7
Removed workaround for OSG input handling in RenderWidget.
9 years ago
scrawl
50acdf3e47
Move createCharacter inside the try block
9 years ago
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
9 years ago
scrawl
b7b7c0612d
Make getCurrentCharacter create argument explicit
9 years ago
scrawl
7463c0c353
Addition to last commit, don't create a save directory on death
9 years ago
scrawl
426a6fdcc2
Don't create the save directory on loading a game
...
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
9 years ago
scrawl
d7c7bb850b
ToggleAI cleanup
9 years ago
Marc Zinnschlag
d5067201d0
Merge branch 'move'
9 years ago
Marc Zinnschlag
900378a31e
changed 'not implemented' warning message for object movement
9 years ago
Marc Zinnschlag
d6b8033b46
handle cell transitions when moving objects
9 years ago
Marc Zinnschlag
5c587fe93e
Merge remote-tracking branch 'scrawl/cs_waterlevel'
9 years ago
scrawl
d840c7d5eb
Slightly tweak the spawn point heuristics
...
Fixes an issue with hlaalu building exits
9 years ago
scrawl
97526284f5
Allow setting the water level of an interior cell with sky ( Fixes #3244 )
9 years ago
Marc Zinnschlag
fa9689c5e7
delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
9 years ago
Marc Zinnschlag
6a2fe564ef
Merge branch 'master' into move
9 years ago
scrawl
85bd4f52f0
Improve occlusion query geometry rendering
9 years ago
scrawl
93ec289b1d
Improve setting of occlusion query state
9 years ago
scrawl
14e1911820
Fix memory leaks
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
137dde7cf8
Include cleanup
9 years ago
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
9 years ago
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
...
This reverts commit 000597236e
.
9 years ago
ae-g-i-s
9585a12fb1
Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check
9 years ago
Marc Zinnschlag
b2181fae20
safer handling of command macros
9 years ago
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
9 years ago
scrawl
d0aba0d9ee
Catch exceptions thrown during reference loading (Bug #3238 )
9 years ago
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
9 years ago
scrawl
0fc65db6bb
Remove parts before setting the new object root
9 years ago
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
9 years ago
scrawl
60a12b3dee
Use MyGUI's castType function
9 years ago
scrawl
763f647412
Add ItemModel::allowedToInsertItems
9 years ago
scrawl
373c1e7602
Assign the PageDisplay on initialization
9 years ago
scrawl
5ea7446eeb
Change a dynamic_cast to static_cast
9 years ago
scrawl
c085e503c6
Pass the btCollisionObject as const
9 years ago
scrawl
004f0d37d5
Fix the projectile launch position for spells cast from objects ( Fixes #3235 )
9 years ago
scrawl
910e41e3c4
Allow an Object to be specified as ignore parameter for castRay
9 years ago
Marc Zinnschlag
b5005f7812
keep sub mode over mode changes
9 years ago
Marc Zinnschlag
a63453846b
properly clear drag mode at the end of a drag
9 years ago
Marc Zinnschlag
51a4e3fa7d
properly abort drags from outside the worldspace widget (code was leaving unclean dragging flags behind)
9 years ago
Marc Zinnschlag
70745487f3
cancel instance move on editing lock becoming active
9 years ago
Marc Zinnschlag
b1fb64bf68
added missing drag mode resets
9 years ago
Marc Zinnschlag
dd564daba0
do not start move drags while the document is locked for editing
9 years ago
Marc Zinnschlag
1726393963
cancel instance move on edit mode change
9 years ago
Marc Zinnschlag
25effc4222
cancel instance move on sub mode change
9 years ago
Marc Zinnschlag
1240e0c716
cancel instance move on drag abort
9 years ago
scrawl
76b47c6d5d
PlaceAt: don't correct spawn points for non-actors
9 years ago
scrawl
16dca126dd
PlaceAt: don't use actor's X/Y rotation
9 years ago
Marc Zinnschlag
d57021b23c
some code simplification
9 years ago
Marc Zinnschlag
c2a8be9048
confine move marker drags to a single axis
9 years ago
Marc Zinnschlag
4cd24715cb
Merge remote-tracking branch 'pi03k/bug_2570'
9 years ago
Marc Zinnschlag
563f44b823
Merge remote-tracking branch 'origin/master'
9 years ago
pi03k
128508882a
Changed some zeros to NULLs in view.cpp
9 years ago
pi03k
3bfab9c2c9
extracted creation of scroll area to separate method
9 years ago
pi03k
9539925f3e
Fixed typo in updateSubViewIndices. Changed 0 to NULL for pointers.
9 years ago
pi03k
bf9aa2e131
Extracted resizing of window's width to separate method
9 years ago
Marc Zinnschlag
9c1b4c671d
Merge remote-tracking branch 'aesylwinn/cell_borders'
9 years ago
Aesylwinn
9d985d883b
added grid icon
9 years ago
Aesylwinn
fa1bd72bc0
fix usage of deprecated function
9 years ago
Aesylwinn
7fb6807e65
cell border markers
9 years ago
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
9 years ago
scrawl
67c8faec75
Infinite loop fix
9 years ago
scrawl
08f06c6c2d
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' ( Fixes #3223 ).
9 years ago
Marc Zinnschlag
a19ac72215
render marker
9 years ago
Marc Zinnschlag
6f619ea85f
Merge branch 'master' into move
...
Conflicts:
apps/opencs/view/render/object.cpp
9 years ago
Marc Zinnschlag
c1f4448547
Merge remote-tracking branch 'origin/master' into createfix
9 years ago
scrawl
2821f46a18
Corpse clearing fix
9 years ago
Marc Zinnschlag
e4f341d4ba
Merge remote-tracking branch 'origin/master' into createfix
9 years ago
Marc Zinnschlag
7d8bd56e11
create new records with basic data in the same step without updates inbetween ( Fixes #3207 )
9 years ago
scrawl
87871d7d54
Don't add RotateController to an uncontrolled node
9 years ago
scrawl
36bb255bc0
Use safePlaceObject in spawnRandomCreature
9 years ago
scrawl
7485abe5c3
Use safePlaceObject for summoned creature spawning
9 years ago
scrawl
be62ae758a
Fall back to sides first
9 years ago
scrawl
6df71f6250
Factor out safePlaceObject function
9 years ago
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
9 years ago
scrawl
be2f20f564
PlaceAt: attempt to select a safe spawn location ( Fixes #2515 , Fixes #1384 , Fixes #2925 )
9 years ago
scrawl
04d51d5871
Always update the ingredient icons ( Fixes #3220 )
9 years ago
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
9 years ago
scrawl
fc3de3302e
Create a collision shape for the default terrain
9 years ago
scrawl
84e9d346ef
Remove duplicate include
9 years ago
Marc Zinnschlag
ebaeabc962
Merge remote-tracking branch 'scrawl/respawn'
9 years ago
scrawl
3a2dccad4b
Implement 'Show' script instruction
9 years ago
scrawl
f2f601b958
Implement corpse clearing ( Fixes #2363 )
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
Marc Zinnschlag
290da132b1
Merge remote-tracking branch 'scrawl/activate'
9 years ago
Rob Cutmore
d60786b5da
Do not show cell markers for interior cells
9 years ago
scrawl
a97eae864d
Fix the ObstacleCheck time step ( Fixes #3211 )
9 years ago
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
...
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
Marc Zinnschlag
01497ac8db
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
9f14247562
Merge remote-tracking branch 'aesylwinn/topic-info-editor-improvements'
9 years ago
Aesylwinn
1ae402476d
Journal verifier
9 years ago
Aesylwinn
f4ed389496
InfoCondition autocompletion
9 years ago
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
9 years ago
scrawl
5cdee454ef
Fix degree/radians mixup ( Fixes #3213 )
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
a6621626aa
Don't use multiple parent node paths in CSVRender::Object
9 years ago
scrawl
1c24cba46a
Don't use multiple parental node paths.
9 years ago
scrawl
c5d3e6c993
Disable preloading of levelled lists
9 years ago
Marc Zinnschlag
22e717161a
split object base node into two node (one for position, one for everything else)
9 years ago
scrawl
8f81df2bd3
Cleanup
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
Aesylwinn
20942e6658
Fixes to testing if condition is always or never true
9 years ago
scrawl
6a0ac824bd
Fix terrain error in OpenCS
9 years ago
Aesylwinn
5315866f61
Corrections to condition ranges and several other minor fixes
9 years ago
Aesylwinn
9d392487a9
Fix names to be unique and condition values to be set to 0
9 years ago
scrawl
17c4dfdb62
Use the lowest unused texture unit for the enchanted item glow texture
9 years ago
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
9 years ago
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
9 years ago
scrawl
1232607385
Remove pointless widget names in settings layout file
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
3969675afa
Remove unused settings
9 years ago
scrawl
553408949a
Fix character preview
9 years ago
scrawl
bd279c63f7
Fix fog on water
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
044e0a829a
Add fog
9 years ago
scrawl
41e1fd407d
Disable shaders for the sky
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
9 years ago
scrawl
6fb0022b35
Update preloading settings
...
Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
Aesylwinn
bdc99048bb
Missing header
9 years ago
Aesylwinn
8668eccd0b
Topic Info verifier with fixes to InfoSelectWrapper class
9 years ago
Aesylwinn
e89609e5b0
Changes to how Info Conditions are edited
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
Marc Zinnschlag
dececf6c38
instance moving via drag in 3D scenes
9 years ago
Aesylwinn
3f40346636
Implemented a wrapper for DialInfo::SelectStruct
9 years ago
scrawl
647a5e091f
Add osgQt to the repository
...
Ensures that it will be built against the correct Qt version.
9 years ago
scrawl
83a9a164bc
Raise the required bullet version to 2.83
...
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
9 years ago
Marc Zinnschlag
dad38d901c
Merge remote-tracking branch 'rcutmore/feature-3043'
9 years ago
Marc Zinnschlag
28e3fe837f
Merge remote-tracking branch 'scrawl/osg_34'
9 years ago
Rob Cutmore
25744aaadd
Update cell marker appearance
...
- Added bounding box around marker text. Box is black when cell exists
otherwise it is red.
- Changed format of marker text.
- Changed marker text's pivot point to be at center of text.
9 years ago
Marc Zinnschlag
29c2a99316
Merge remote-tracking branch 'scrawl/physics'
9 years ago
Marc Zinnschlag
d1d7804620
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
eaf3f5a829
Remove unused arguments
9 years ago
scrawl
796a4a795a
Avoid the 'spiral of death'
9 years ago
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
...
Based on http://gafferongames.com/game-physics/fix-your-timestep/
9 years ago
scrawl
d1375cd3a3
Crashcatcher: limit backtrace to a sensible number of stack frames
...
When a stack overflow occurs, trying to print the whole stack would cause the process to hang indefinitely.
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
...
Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
48ac0bef3e
Repair save games affected by bug #3080 ( Fixes #3160 )
9 years ago
scrawl
6bfeb118d7
Fix cleanup issue
9 years ago
scrawl
d3808580b0
Rename lightRoot to sceneRoot
9 years ago
scrawl
fb219fea17
Fix respawning of NPCs/creatures when they were moved to a different cell
9 years ago
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
9 years ago
scrawl
5e876b1379
Add missing include
9 years ago
Rob Cutmore
61b6806a62
Allow toggling of cell markers
9 years ago
scrawl
9f729667fb
Remove debug output
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
596fe56bfd
Make Land::loadData thread safe
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
3552b3a82c
Don't create a BulletShapeInstance for actors
9 years ago
scrawl
246566cef4
Preload instances in BulletShapeManager
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
9 years ago
scrawl
8ece1885cd
Animation: don't create the NodeMap if we don't need it
9 years ago
scrawl
ae031b23d4
Do not detach NPC parts in destructor
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
f6f9eff9a6
Preload levelled creatures
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
10a3e270a3
Preload fast travel destinations
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
d16450bff2
Fix correctActorModelPath in preloader not being used
9 years ago
scrawl
1b8e82e929
Preload NPC body parts
9 years ago
scrawl
84dcf59c50
Fix preloading of equipment parts that don't separate gender
9 years ago
scrawl
effe022bb2
Move preload model list to MWClass, preload NPC head/hair
9 years ago
scrawl
fc0be77e4c
Preload keyframes
9 years ago
scrawl
ef5de94548
Fix correctActorModelPath
9 years ago
scrawl
e4e313fe12
Remove outdated comment
9 years ago
scrawl
c8054424c9
Preload items equipped by NPCs
9 years ago
Rob Cutmore
a34a08c212
Render cell markers
...
Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
610257cd3a
Preload the exterior cell grid
9 years ago
scrawl
8592166eeb
Preload surrounding cells when preloading an exterior cell destination
9 years ago
scrawl
023c87b215
Preload cell when the player goes near a teleport door. It works!
9 years ago
scrawl
a7b217def2
AI: don't cast fortify effects ( Fixes #3184 )
9 years ago
scrawl
162287b82d
AI combat actions: rename 'target' to 'enemy'
9 years ago
scrawl
94c05c6baa
AI: don't cast useless resist spells ( Fixes #2760 )
9 years ago
scrawl
d3415387a5
AI: take into account success chance when rating a spell
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
6f9ca0f68f
Add basic cell preloader class
...
Not properly in use yet, but seems to be working.
9 years ago
scrawl
df57d4bfba
Use a common base class for resource managers
...
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl
a72af4a1a3
cout that should be cerr
9 years ago
scrawl
9e5225bb6f
Do not unref a Texture's image data after applying it
9 years ago
scrawl
499beda665
Clear terrain texture cache before applying filter settings
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
5ee3d1698f
Remove getWarningTexture in favor of getWarningImage
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
5b972ee777
Move texture filtering settings to SceneManager
...
Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
9 years ago
scrawl
c9a67ab423
Do not add scripts from levelled creatures twice (Bug #2806 )
...
Do not insert objects from within a CellStore visitor
9 years ago
scrawl
8e5398d85b
Add missing initializations
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
300379617e
Accept a const CellStore in findInteriorPositionInWorldSpace
9 years ago
scrawl
41ebf62fb1
Accept a const CellStore in getNorthVector
9 years ago
Marc Zinnschlag
11a4a31bfd
Merge remote-tracking branch 'scrawl/localscripts'
9 years ago
scrawl
69c2c4fcc1
updateMergedRefs before reading MVRF tags ( Fixes #3161 )
9 years ago
scrawl
cc3563359e
Refactor local script iteration ( Fixes #2806 , Fixes #3108 )
...
This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions.
9 years ago
scrawl
187d2bccda
Warn about adding a local script twice (Bug #2806 )
9 years ago
scrawl
aa9905b0eb
Do not crash when the water normal map is missing ( Fixes #3179 )
9 years ago
scrawl
74c18f532e
Fix comment
9 years ago
scrawl
5878291064
Fix the path correction for animation sources provided in NPC record ( Fixes #2444 )
9 years ago
scrawl
b9d1d6144a
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
9 years ago
scrawl
d3b76b7006
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
9 years ago
scrawl
7aeafd3bb9
Revert "Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )"
...
This reverts commit 1f543b4d79
.
9 years ago
scrawl
145756c0a1
Partly revert "Avoid directly iterating the actor map ( Fixes #3173 )"
...
Caused issues when a summoned creature is removed as part of the magic effect update.
Fixes #3178
9 years ago
scrawl
59d2de118f
Avoid directly iterating the actor map ( Fixes #3173 )
9 years ago
scrawl
50ed061154
AiWander: reset mAllowedNodes on cell change ( Fixes #3176 , Fixes #3130 )
9 years ago
scrawl
dda4273349
Actors that start the game as dead do not float to the surface ( Fixes #3177 )
...
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
9 years ago
scrawl
832eaae27b
Do not apply effects with CasterLinked flag when there is no valid caster
9 years ago
scrawl
c34314ae26
When an actor dies purge all spell effects cast by that actor ( Fixes #3175 )
9 years ago
scrawl
c403a6b113
Don't apply constant magic effects to dead actors ( Fixes #3174 )
9 years ago
scrawl
d12f24c321
Fix typo
9 years ago
Rob Cutmore
d28e7db65c
Fix tooltip spelling errors in WorldspaceWidget
9 years ago
Alexander "Ace" Olofsson
b3e985fca2
Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor
9 years ago
Alexander "Ace" Olofsson
776c715ccd
Move NoTraverseCallback to mwrender/util.hpp
9 years ago