David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
2017-01-24 19:32:25 +02:00
David Cernat
0cd7c3ea3d
Merge pull request #131 from OpenMW/master
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Add OpenMW commits up to 21 Jan
2017-01-22 11:20:20 +02:00
MiroslavR
c64351b3e8
ESS-import: player is no longer disabled (Bug #3246 )
2017-01-21 03:39:51 +01:00
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
2017-01-20 10:30:50 +02:00
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
2017-01-20 09:07:07 +02:00
David Cernat
0f7748d9d2
When clearing LocalPlayer's spells, keep race and birthsign abilities
2017-01-20 08:06:48 +02:00
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
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This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
be851f5e1a
Send packet with spells gained at character generation
2017-01-19 16:56:21 +02:00
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
2017-01-19 15:18:37 +02:00
David Cernat
b8a6020af1
Check for update to inventory when closing a container
2017-01-19 13:08:24 +02:00
David Cernat
c77120df6d
Merge pull request #129 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwworld/actiontake.cpp
2017-01-19 06:34:09 +02:00
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
2017-01-19 02:19:44 +01:00
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
scrawl
70c5f64caa
Fix mLocals not being updated in InterpreterContext::updatePtr
2017-01-18 21:55:58 +01:00
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
2017-01-18 15:38:18 +02:00
scrawl
c6822b9eb6
Merge pull request #1192 from damiel/water_refactor
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Added refactoring of shader handling from visvalda's fog shader
2017-01-16 18:26:28 +01:00
Martin-Kevin Neumann
5a8efa1649
added refactoring of shader handling from visvalda's fog shader
2017-01-15 14:17:22 +01:00
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
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Add OpenMW commits up to 15 Jan
2017-01-15 02:51:15 +02:00
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
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(Fixes #3723 )
2017-01-15 01:56:22 +09:00
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
2017-01-15 01:53:22 +09:00
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
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(Fixes #3722 )
2017-01-15 01:53:22 +09:00
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
2017-01-14 15:29:36 +01:00
David Cernat
70b43ecef6
Merge pull request #126 from OpenMW/master
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Add OpenMW commits up to 14 Jan
2017-01-14 05:59:16 +02:00
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
2017-01-14 00:10:43 +01:00
David Cernat
253ded1ee3
Use new getFilenameStamp() method to generate timestamps for filenames
2017-01-13 08:49:21 +02:00
David Cernat
3932654d5d
Use log filenames w/ timestamps instead of adding numbers to their ends
2017-01-13 07:58:40 +02:00
David Cernat
610ba1d867
Merge pull request #125 from OpenMW/master
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Add OpenMW commits up to 12 Jan
2017-01-12 04:33:25 +02:00
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
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Match best attack selection to vanilla behavior
2017-01-11 18:36:10 +01:00
Allofich
2322ab3125
Don't make Command spells cancel AI packages
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(Fixes #3649 )
2017-01-12 00:07:22 +09:00
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
2017-01-11 22:22:46 +09:00
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
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Add OpenMW commits up to 11 Jan
2017-01-11 13:30:22 +02:00
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
2017-01-06 02:58:24 +09:00
Assumeru
1a073ca642
Fix teleportation being unreachable
2017-01-03 22:02:23 +01:00
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
2017-01-02 17:35:50 +09:00
scrawl
80c008906b
Fix texture coordinates
2017-01-02 04:50:33 +01:00
scrawl
48a23d61b2
Mask out water in global map overlay
2017-01-02 04:01:04 +01:00
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
2017-01-01 21:34:31 +01:00
scrawl
708009eac4
Merge pull request #1158 from logzero/move3
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[RFC] Movement solver experiments
2017-01-01 20:44:41 +01:00
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
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Adjustments to AI combat engaging and disengaging
2017-01-01 19:36:09 +01:00
scrawl
da3815f5a6
Merge pull request #1179 from Armada651/fix-audio-cutoff
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OpenAL_Output: When a source is finished, rewind it instead of stopping it.
2017-01-01 19:13:32 +01:00
logzero
dbf0fa6766
Skip stepping if movement tracer hits actor.
2016-12-31 10:57:06 +01:00
David Cernat
59c3dbe6af
Merge pull request #120 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2016-12-30 23:59:30 +02:00
Koncord
b9c3849cc7
Change keycode to scancode
2016-12-30 02:33:44 +08:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00