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11036 commits

Author SHA1 Message Date
scrawl
26e3de1025 Merge pull request #1464 from akortunov/guifixes
Fixed padding of MessageBox buttons
2017-09-19 20:16:09 +00:00
scrawl
5688257837 Merge pull request #1462 from kcat/master
Minor animation fixes
2017-09-19 20:15:47 +00:00
scrawl
ed5b6320f3 Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
2017-09-19 20:15:16 +00:00
David Cernat
4d4eb1bb9f Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
2017-09-19 09:40:45 +03:00
Andrei Kortunov
2806a35a61 Fixed padding of MessageBox buttons 2017-09-18 23:09:38 +04:00
Andrei Kortunov
65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 2017-09-18 21:46:57 +04:00
Chris Robinson
917a3b5dff Avoid creating temp strings when looking for an animation stop key 2017-09-18 01:41:05 -07:00
Chris Robinson
b770c1493f Don't spam about missing animations 2017-09-18 01:28:40 -07:00
Chris Robinson
074be7d7c6 Remove a function from the sound manager interface 2017-09-18 01:28:39 -07:00
scrawl
d294d7e284 Fix possible fall damage when switching from falling to flying 2017-09-17 23:16:49 +00:00
scrawl
00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
2017-09-17 23:07:17 +00:00
scrawl
fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
a560841705 Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
2017-09-17 14:42:56 +00:00
scrawl
242d085da0 Merge pull request #1455 from kcat/master
Print sound init info and preload sound buffer info
2017-09-17 13:24:15 +00:00
scrawl
c39c29722b Merge pull request #1459 from akortunov/cyclingfix
Cycle only through weapons which player can equip
2017-09-17 13:17:41 +00:00
AnyOldName3
0be7e2a5a5 Fix really obvious flaw with ignored records not being skipped that I missed 2017-09-17 14:16:17 +01:00
Andrei Kortunov
10a0136b4a Cycle only through weapons which can be equipped by player (bug #4104) 2017-09-17 17:14:50 +04:00
AnyOldName3
5a5cb1a160 Check death counts are for valid actors before loading them 2017-09-17 14:09:29 +01:00
Andrei Kortunov
3fb3c4c20f Add scrollbar to a birth effect lists (bug #4105) 2017-09-17 14:06:01 +04:00
David Cernat
960b91a53c Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
2017-09-17 10:53:33 +03:00
Chris Robinson
41bb35655b Avoid an extra call to get the buffer size 2017-09-16 16:25:32 -07:00
Chris Robinson
5c53ee42a1 Prepare all Sound_Buffers when retrieving the first one 2017-09-16 16:25:32 -07:00
Chris Robinson
4b448c74d2 Use range-for loops instead of for_each 2017-09-16 16:25:32 -07:00
Chris Robinson
1e729e8da9 Avoid more explicit loops 2017-09-16 16:25:32 -07:00
Chris Robinson
9dbb713b7c Print a bit more information for sound initialization 2017-09-16 16:25:32 -07:00
Chris Robinson
acd6d9cd72 Try opening the default device fallback in OpenAL_Output 2017-09-16 16:25:32 -07:00
scrawl
f594eda574 Reset attackStrength when starting a new attack (Fixes #3935) 2017-09-16 23:04:54 +00:00
scrawl
5dd2e871c8 Merge pull request #1450 from kcat/master
Sound improvements
2017-09-16 15:59:13 +00:00
scrawl
a8c287b692 Merge pull request #1447 from akortunov/stancechangefixes
Clear player fields upon reload (bug #2639)
2017-09-15 20:48:28 +00:00
Andrei Kortunov
44738e1141 Clear player fields upon reload (bug #2639) 2017-09-15 22:39:56 +04:00
Chris Robinson
d68e1581ee Use an std::array for the OpenAL stream buffers 2017-09-15 05:40:20 -07:00
Chris Robinson
780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Chris Robinson
0c1ad7c74e Replace a few more explicit loops 2017-09-15 02:36:46 -07:00
David Cernat
c98e6dc833 Merge pull request #288 from OpenMW/master
Add OpenMW commits up to 14 Sep 2017
2017-09-15 03:30:20 +03:00
Chris Robinson
1e123a22e1 Avoid some explicit loops 2017-09-14 16:56:46 -07:00
Chris Robinson
3757571d46 Set HRTF when initializing the device 2017-09-14 16:00:43 -07:00
Chris Robinson
c17edfd547 Don't be so throw-happy in the sound manager 2017-09-14 16:00:43 -07:00
Chris Robinson
abe80f5868 Move the soundlist when updating a Ptr instead of copying 2017-09-14 16:00:43 -07:00
Chris Robinson
605c937572 Ensure 3D sources are spatialized
Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
2017-09-14 16:00:43 -07:00
Chris Robinson
6f57233ba1 Avoid copying the same Ptr with each iteration 2017-09-14 16:00:42 -07:00
Chris Robinson
edfba68eb5 Apply reverb and a low-pass filter when underwater
This replaces the pitch-shift effect when available.
2017-09-14 16:00:42 -07:00
Chris Robinson
27eeaf90d0 Use unordered_map for the music playlist and sound buffer caches 2017-09-14 16:00:42 -07:00
Chris Robinson
033303b911 Properly update the near water sound volume 2017-09-14 16:00:42 -07:00
Chris Robinson
0b720cd90c Set the appropriate meter/unit scale for sound 2017-09-14 16:00:41 -07:00
Chris Robinson
c790fedd3f Load an effect and filter for underwater 2017-09-14 16:00:41 -07:00
Chris Robinson
3d37cb3cf6 Load EFX functions when available 2017-09-14 16:00:41 -07:00
Chris Robinson
c5a3fb7ccd Simplify checking for near water sfx change
Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
2017-09-14 16:00:41 -07:00
Chris Robinson
617c05f557 Make Sound and Stream sibling types
To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa.
2017-09-14 16:00:40 -07:00
Chris Robinson
9e45f6d05f Make a note that stopTrack needs to be called for a stopping track 2017-09-14 16:00:40 -07:00
Chris Robinson
9e7a49f66e Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
Chris Robinson
1fe60dd8e2 Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
Bret Curtis
e517ad3f7b add ktx support for splashscreens 2017-09-14 10:06:36 +02:00
Bret Curtis
dff0a766a8 adding 3 more extensions 2017-09-13 15:30:22 +02:00
Bret Curtis
b26887ef9b add support for png and dds splashscreens to begin with. 2017-09-13 13:52:05 +02:00
David Cernat
bd541b1e5b Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
2017-09-12 07:38:49 +03:00
scrawl
bd667c3847 Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
If CMake supports it, sets the debugger working directory for Visual …
2017-09-11 10:30:50 +00:00
scrawl
00ae9a01a1 Merge pull request #1445 from akortunov/guifixes
Allow to add levelup a description for levels > 20
2017-09-11 10:28:09 +00:00
scrawl
407640322d Merge pull request #1439 from akortunov/resistfix
Take in account elemental shields for GetResist and SetResist script commands
2017-09-11 10:27:47 +00:00
Andrei Kortunov
7760e4514c Allow to add levelup a description for levels > 20 2017-09-10 22:47:34 +04:00
scrawl
7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
2017-09-10 18:15:20 +00:00
Andrei Kortunov
c6fd75bf42 Take in account elemental shields for GetResist and SetResist script commands (bug #4093) 2017-09-10 22:05:58 +04:00
scrawl
618ec6dcdd Merge pull request #1440 from akortunov/guardfix
Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 17:06:14 +00:00
Andrei Kortunov
661232222f Allow guards to attack fighting creatures only in fAlarmRadius range 2017-09-10 15:26:48 +04:00
Capostrophic
9503d61866 Use const nodeMap in creature animation 2017-09-09 23:22:16 +03:00
AnyOldName3
5ce34f1cbf Move new behaviour into macro to reduce code duplication 2017-09-08 22:17:42 +01:00
MiroslavR
1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 2017-09-08 22:50:07 +02:00
AnyOldName3
3c0ec0d6d0 If CMake supports it, sets the debugger working directory for Visual Studio 2017-09-08 17:26:46 +01:00
Andrei Kortunov
ac2f20f983 Update a disposition bar when a dialogue widget is disabled, but visible 2017-09-08 19:42:06 +04:00
scrawl
8f1c8759e4 Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
2017-09-07 20:51:42 +00:00
Andrei Kortunov
dc0313a36f Use base skill value when calculating rank requirements 2017-09-07 21:06:10 +04:00
Andrei Kortunov
7559d25317 Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
David Cernat
b94c0a9991 [Client] Don't send Attribute & Skill packets as werewolf, part 2 2017-09-04 20:21:06 +03:00
David Cernat
b64f379949 Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/actors.hpp
2017-09-04 18:05:24 +03:00
David Cernat
8c9d6a0160 [Client] Ensure that LocalPlayer's isWerewolf starts out false 2017-09-04 15:44:10 +03:00
David Cernat
ccb15cc09e [Client] When players die, make guards willing to arrest them again 2017-09-04 15:13:05 +03:00
scrawl
4c5992a0d5 Warn if removing a node fails 2017-09-01 21:42:35 +00:00
scrawl
132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
2017-09-01 21:42:34 +00:00
scrawl
7a79ebb713 Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
2017-09-01 21:42:08 +00:00
Andrei Kortunov
7f5f5458d4 Reset player attack animation when unequip weapon or tool 2017-09-01 18:03:23 +04:00
Andrei Kortunov
a5b01fefec Allow to interrupt an attack, if attack button is held 2017-09-01 14:28:21 +04:00
Andrei Kortunov
0d7279ea2a Fixes a regression with bound weapons equipping (bug #4050) 2017-09-01 08:59:05 +04:00
scrawl
a8005c33d9 Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 2017-08-31 21:58:12 +00:00
David Cernat
2e8718a0e0 Merge pull request #282 from OpenMW/master
Add OpenMW commits up to 31 Aug 2017, part 2
2017-08-31 18:42:54 +03:00
David Cernat
3fc1bdecb3 [Client] Shorten player names to 31 characters after they are inputted 2017-08-31 18:41:37 +03:00
David Cernat
ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
David Cernat
93d1aa2e4a [Client] Comment out the broken sending of custom spells until 0.7.0 2017-08-31 17:07:45 +03:00
David Cernat
98a7769b91 Merge branch 'master' into 0.6.0 2017-08-31 15:44:27 +03:00
Andrei Kortunov
1aaa8a76c5 Allow to play only one copy of given sound at time (bug #3647) 2017-08-31 16:14:48 +04:00
David Cernat
4468e6ec4a Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
#	.gitignore
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-08-31 15:14:13 +03:00
Koncord
54f5104345 [General] Escape format for strings 2017-08-31 20:09:05 +08:00
Andrei Kortunov
91dcd5bc6e Do not allow to unequip weapon from inventory during attack 2017-08-31 13:28:09 +04:00
Andrei Kortunov
6f22d819c5 Do not allow to switch weapon to probe or lockpick during attack 2017-08-31 12:36:54 +04:00
David Cernat
cca4991e74 [Utils] Use consistent names for utility functions added by tes3mp 2017-08-31 10:12:22 +03:00
David Cernat
cf4021a7b5 [Client] Only add valid quests to journal 2017-08-31 09:08:29 +03:00
David Cernat
134dd06d48 [Client] Only add valid inventory & equipment items to LocalPlayer
Also add related debug information.
2017-08-31 08:35:46 +03:00
David Cernat
c3d1eada89 [Client] Only add spells to players that are ensured to exist 2017-08-31 06:42:11 +03:00
David Cernat
f6d36d5d80 [Client] Ensure that objects searched for have a valid reference number 2017-08-31 03:40:36 +03:00
scrawl
8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
2017-08-30 21:26:30 +00:00
scrawl
dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
scrawl
43fda6cf07 Merge pull request #1423 from akortunov/spellpriority
Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 22:38:36 +00:00
Andrei Kortunov
73d5efabee Display negative values on fatigue progress bar 2017-08-29 18:53:21 +04:00
Andrei Kortunov
8003dbee12 Combat AI: use effective cast cost when rate enchanted weapon 2017-08-29 16:40:55 +04:00
Andrei Kortunov
fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 2017-08-29 15:53:23 +04:00
scrawl
4fba157d3b Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
Harry
86ae2ae395 Improved shuffle (#1412) 2017-08-25 20:08:49 +00:00
AnyOldName3
1578fcbec7 Escape content file names before sending them to the GUI 2017-08-25 10:05:56 +00:00
David Cernat
2597f018d2 Merge pull request #272 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 23 Aug 2017
2017-08-23 07:22:29 +03:00
David Cernat
a883c8f8aa [Client] Prevent scripts from creating PlayerTopic packet spam 2017-08-23 07:14:45 +03:00
David Cernat
8f543fb34e [Client] Use less exploitable way of disabling console
Previously, large framerate drops allowed players to open and use the console for short periods of time.
2017-08-23 04:58:07 +03:00
David Cernat
056d54e9f7 [Client] Only send ObjectScale packets for objects located in cells 2017-08-23 02:45:38 +03:00
scrawl
30665b743d Merge pull request #1416 from akortunov/guifixes
Display large  journal entries correctly
2017-08-22 20:37:46 +00:00
Andrei Kortunov
0177fe6602 Display large entries in journal correctly 2017-08-22 23:26:06 +04:00
Andrei Kortunov
e799cbdb51 Combat AI: allow only one summoned creature at time 2017-08-22 09:18:49 +04:00
scrawl
f0dea8b8e6 Revert "Implement a Fisher-Yates shuffle on background music" 2017-08-20 20:20:27 +00:00
David Cernat
ac27ca663b [Client] Don't send ObjectState packets for items in containers 2017-08-20 06:58:39 +03:00
scrawl
dbb8a5c959 Merge pull request #1401 from h313/master
Implement a Fisher-Yates shuffle on background music
2017-08-19 22:48:24 +00:00
Harry
2a85c5f011 Implement a Fisher-Yates shuffle on background music
This fixes sometimes getting repetitive background music
2017-08-19 14:48:00 -04:00
Andrei Kortunov
65d05ee1cd Get only text from clipboard (bug #4025) 2017-08-19 15:32:17 +04:00
Andrei Kortunov
e0bb9c089b Revert commit 67d59bead5 (a better
implementation found)
2017-08-19 15:24:06 +04:00
scrawl
2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
2017-08-18 22:04:12 +00:00
scrawl
f277007b49 Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
2017-08-18 20:21:23 +00:00
Andrei Kortunov
7c80ddc9de Owned crosshair improvements (bug #2789) 2017-08-18 17:08:15 +04:00
Andrei Kortunov
641a6cd842 Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
David Cernat
cffd985038 Merge pull request #266 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 18 Aug 2017
2017-08-18 07:45:36 +03:00
Capostrophic
6c8c883dc0 Making knownEffect aware that there can be more than 4 potion effects 2017-08-18 00:47:28 +03:00
scrawl
b73ed5ccac Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
2017-08-17 20:17:11 +00:00
Andrei Kortunov
d8d47f081b AiFollow: add a threshold when turning to target 2017-08-17 22:52:34 +04:00
scrawl
c231d20413 Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
2017-08-16 21:23:57 +00:00
scrawl
306b58349e Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
2017-08-16 20:50:49 +00:00
scrawl
d1161819bf Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
2017-08-16 20:49:40 +00:00
Andrei Kortunov
bc7353f100 Check animation state for GetPCRunning and GetPCSneaking 2017-08-16 20:30:47 +04:00
Andrei Kortunov
67d59bead5 Get only text from input fields (bug #4025) 2017-08-16 15:03:04 +04:00
Andrei Kortunov
1e983604db Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
scrawl
8acf0ba633 Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
2017-08-14 22:19:46 +00:00
Andrei Kortunov
ec64034160 Confiscate stolen item/gem when enchanting 2017-08-14 19:29:34 +04:00
Andrei Kortunov
7a5645b35d Prevent followers from attacking player if crime was reported 2017-08-14 18:42:19 +04:00
Andrei Kortunov
f84eb68b3d Confiscate an item when you try to sell it to its owner (bug #3944) 2017-08-14 11:31:17 +04:00
scrawl
1bdcecc32e Merge pull request #1390 from akortunov/referencecheck
Do not make target reference unavailable on cell change
2017-08-12 18:48:52 +00:00
Andrei Kortunov
3f159960b7 Restored pickpocket and werewolf check 2017-08-12 21:18:05 +04:00
scrawl
b6aaa2f2be Merge pull request #1389 from akortunov/autosave
Create autosave when waiting
2017-08-12 16:50:30 +00:00
Andrei Kortunov
b3b7d6aa9f Do not make target reference unavailable on cell change (bug #3898) 2017-08-12 09:36:09 +04:00
Andrei Kortunov
c542ae6875 Create autosave when waiting (bug #1452) 2017-08-12 09:06:31 +04:00
David Cernat
d51736d68f [Client] Fix crashes caused by inventory items with disabling scripts 2017-08-11 05:49:33 +03:00
scrawl
0f983144a4 Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
2017-08-10 21:55:24 +00:00
Andrei Kortunov
56f5a5dee3 Added transparency to 'owned' tooltip 2017-08-08 22:57:39 +04:00
scrawl
af9db74010 Merge pull request #1377 from LennyPenny/master
Fade out music before change occurs
2017-08-08 17:34:50 +00:00
Andrei Kortunov
4cc8afd25d Add transparency for tooltips in game mode 2017-08-08 20:38:15 +04:00
Andrei Kortunov
6cb3c83248 Add transparency for interactive messageboxes in game mode 2017-08-08 20:36:50 +04:00
Lennart Bernhardt
546352dbe3 avoid starting sound updates more than necessary 2017-08-08 03:31:01 +02:00
Lennart Bernhardt
7b8278ae45 remove redundant mMusicFader variable 2017-08-08 03:17:40 +02:00
scrawl
cd4525cf25 Merge pull request #1372 from akortunov/guifixes
Journalbook layout fixes
2017-08-07 18:49:13 +00:00
Andrei Kortunov
ab391f17db Fixes regression in spell school detection (bug #4007) 2017-08-07 12:12:57 +04:00
Andrei Kortunov
dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
scrawl
ba72eb77f4 Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
2017-08-06 21:11:08 +00:00
scrawl
7f5b615295 Merge pull request #1375 from MiroslavR/missing-import
Add missing include for isatty function
2017-08-06 21:10:11 +00:00
spycrab
632d39ca76 Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 2017-08-06 22:31:07 +02:00
Lennart Bernhardt
60a7d3d6e0 Fade out music before change occurs 2017-08-06 20:10:56 +02:00
MiroslavR
393f4ab758 Add missing include for isatty function (Fixes #4002) 2017-08-06 13:02:22 +02:00
David Cernat
77ce05b7d6 [Client] Fix spell casting probability synchronization 2017-08-06 00:11:54 +03:00
Andrei Kortunov
72ce118d02 Disable AiPursue package for player's followers 2017-08-05 12:38:26 +04:00
Andrei Kortunov
cf7a6232d0 Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
scrawl
fe8437ae10 Merge pull request #1371 from akortunov/journalfix
Do not allow to use journal in a main menu
2017-08-04 21:45:44 +00:00
David Cernat
721b218cc2 Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
2017-08-05 00:09:34 +03:00
Jake Westrip
63343b6241 Ensure jail does not decrease a skill past zero 2017-08-05 06:15:15 +10:00
David Cernat
0e2038f045 [General] Record and get player positions before their last cell change 2017-08-04 21:45:52 +03:00
David Cernat
fbec0d9443 [Client] Remove inertia from players who are teleported via a packet 2017-08-04 21:43:01 +03:00
Andrei Kortunov
23bda7613b Do not allow to use journal in a main menu (bug #3991) 2017-08-04 07:31:41 +04:00
scrawl
a78f254883 Merge pull request #1368 from akortunov/tradefix
Trade window improvements
2017-08-03 21:09:57 +00:00
scrawl
a63b9e33fd Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
2017-08-03 21:01:03 +00:00
Andrei Kortunov
56a30d7aec Journalbook layout fixes 2017-08-03 20:27:14 +04:00
Andrei Kortunov
d1489f5b42 Take in account a temporary disposition in isAggressive check (bug #3987) 2017-08-03 19:18:31 +04:00
Andrei Kortunov
35beede065 Restock items after trade deal instead of trade window opening 2017-08-03 18:41:13 +04:00
Andrei Kortunov
487e72fd23 Play Up sounds instead of Down ones in trade window (bug #3982) 2017-08-03 18:39:59 +04:00
elsid
748f5225a9 Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
2017-08-02 11:35:53 +03:00
scrawl
0d58a77f86 Merge pull request #1291 from MiroslavR/respawn_crash
Prevent respawned references from being added to the scene twice
2017-08-01 14:38:46 +00:00
Andrei Kortunov
604f9ee323 Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
MiroslavR
d24286273b Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 2017-08-01 00:11:14 +02:00
Andrei Kortunov
b7cfb1aaf4 Fixed DamageHealth and AbsorbHealth effects applying 2017-07-31 23:05:19 +04:00
scrawl
eac2e52841 Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
2017-07-31 18:21:47 +00:00
scrawl
fde6e29628 Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
2017-07-31 17:51:51 +00:00
scrawl
333648c975 Merge pull request #1324 from akortunov/doorfix
Improved doors detection
2017-07-31 17:42:53 +00:00
Andrei Kortunov
10eb6ec75f AI: Check angle between actor and door 2017-07-31 19:28:02 +04:00
scrawl
9ac409e61c Merge pull request #1287 from akortunov/spellsorting
Spellbuying menu improvements
2017-07-31 09:43:47 +00:00
scrawl
43279c49b5 Go back to index when selecting 'cancel' on topics list 2017-07-30 23:51:44 +02:00
scrawl
4b51fd23e0 Merge pull request #1356 from akortunov/guifixes
Add missing journal sounds (bug #3974)
2017-07-30 21:36:04 +00:00
Unknown
bfbfbeac43 Added networking and saving for custom spells 2017-07-31 03:45:47 +10:00
Andrei Kortunov
99b5f21a46 Add missing journal sounds (bug #3974) 2017-07-29 19:41:46 +04:00
Allofich
dae19412f2 Fix problem with animations not looping
Fixes #3804
2017-07-29 20:54:11 +09:00
scrawl
631d79f1c8 Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
2017-07-28 20:50:04 +00:00
scrawl
4c2487d55f Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
2017-07-28 20:46:14 +00:00
David Cernat
4db64e1721 [Client] Synchronize spellcasting for non-bipedal creatures 2017-07-28 20:49:26 +03:00
Andrei Kortunov
920021c61b Update effects during rest (bug #3679) 2017-07-28 16:50:52 +04:00
David Cernat
9d05063af4 [General] Add server script functions for banning & unbanning IPs
Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
2017-07-27 19:29:17 +03:00
Andrei Kortunov
6ab36c0539 Spellbuying menu improvements 2017-07-27 13:20:18 +04:00
David Cernat
500bff9911 Merge pull request #250 from OpenMW/master
Add OpenMW commits up to 27 Jul 2017
2017-07-27 04:01:44 +03:00
scrawl
1792886f1e Merge pull request #1344 from julianko/dialogue_performance
Fix dialogue window performance
2017-07-26 22:05:45 +00:00
David Cernat
2f551aba02 [Client] Don't start dialogue via client scripts if already in dialogue
This prevents infinite greeting spam in scripts such as hlormarScript.
2017-07-26 22:37:57 +03:00
David Cernat
e6e5d406b8 Merge pull request #248 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017, part 2
2017-07-26 20:31:39 +03:00
David Cernat
796118c266 [Client] Send StatsDynamic packets more often 2017-07-26 20:15:35 +03:00
Julian
d7aa2a882d improve dialogue window performance 2017-07-26 18:58:27 +02:00