sandstranger
5230bf6528
disable using shaders for gles1 and Android
8 years ago
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
8 years ago
Allofich
a8e9f2df67
Cleanup
8 years ago
Allofich
5aad1d81f4
Remove no longer used parameter
8 years ago
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
8 years ago
Allofich
527bbd5243
Change size_t to int for consistency
8 years ago
Allofich
01774c656c
Fix for blood effect texture overrides
8 years ago
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
8 years ago
Allofich
7db31ab58a
Correct telekinesis glow length
8 years ago
scrawl
0fd810707e
Remove unused stopLooping()
8 years ago
scrawl
0c9882956a
Add AnimState::shouldLoop()
8 years ago
scrawl
6450c9be27
Simplify condition
8 years ago
Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
8 years ago
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
8 years ago
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
8 years ago
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
9 years ago
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
9 years ago
scrawl
71f786ff84
Delete the WorkQueue first
...
Fixes a potential crash on exit.
9 years ago
scrawl
c65492193c
Use osg::clone
9 years ago
Allofich
83b715734f
Move part of addGlow() to addSpellCastGlow()
9 years ago
Allofich
1c76c93ed8
Use raw pointer to node in glowupdater
9 years ago
Allofich
67f31d948e
Add removeTexture method
9 years ago
Allofich
4b9aff7a03
Glowupdater fix when using shaders
9 years ago
Allofich
9b2cb2fb8c
Cleanups
9 years ago
Allofich
775162ccdf
Rewrite spell glow implementation
9 years ago
Allofich
cad41599cf
Fix travis build error and warnings
9 years ago
Allofich
1910128e9c
Don't remove uniform when spell glow ends
9 years ago
Allofich
35c14bb9bb
Minor rewrite, make "open" spells play glow effect
9 years ago
Allofich
e132b52a69
Handle spell glows within updatecallback
9 years ago
Allofich
57138b416e
Fix spell glows to only run one at a time
9 years ago
Allofich
3841a8fb40
Make non-actors glow when they cast spells
9 years ago
scrawl
0bbd715f65
Fix the cloned StateSet not being assigned
9 years ago
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
9 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
Internecine
90735d226d
Replaced Store::find usage with Store::search to remove exception handlers.
9 years ago
Internecine
14165352f6
Added exception handlers when trying to retreive enchantment and magic effect data.
9 years ago
MiroslavR
19a8800d4d
Fix camera distance not getting reset to max value ( Fixes #3473 )
9 years ago
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
...
Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich
538209b0a2
Change variable to mRatio and initialize it
9 years ago
Allofich
64d53a2314
Avoid double raycasts when using getFacedObject
9 years ago
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
scrawl
252b27f0ef
Remove getEyePos()
9 years ago
scrawl
a00e4de5c3
Fix another bug related to vanity mode toggle
9 years ago
scrawl
c47a679ac9
Fix queueing of vanity mode toggle (Bug #3421 )
9 years ago
scrawl
ce91637cf9
Do not use/assign the camera distance in first person mode ( Fixes #3421 )
9 years ago
scrawl
8fb8c2bae5
Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
9 years ago
scrawl
44dd67ee0f
Fix a potential crash for lights without a model that have "off by default" flag set
9 years ago
scrawl
a9561f738a
Move RemoveParticlesVisitor to animation.cpp
9 years ago
scrawl
0efbdb25ee
Improve const-correctness in Animation
9 years ago
scrawl
59cfcb38e2
Scale the sunlight specular color by weather's GlareView value ( Fixes #3375 )
9 years ago
Aesylwinn
14ae232938
Remove now unnecessary factory class.
...
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn
5cac882123
Replace game version of pathgrid rendering with component.
9 years ago
Bret Curtis
2c90b0b78d
fix a few spelling mistakes
9 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
30402f75e3
Use xbase_anim_female as the base skeleton for female NPCs ( Fixes #3258 )
9 years ago
scrawl
2b38d10449
Always add xbase_anim
9 years ago
scrawl
85bd4f52f0
Improve occlusion query geometry rendering
9 years ago
scrawl
93ec289b1d
Improve setting of occlusion query state
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
137dde7cf8
Include cleanup
9 years ago
scrawl
0fc65db6bb
Remove parts before setting the new object root
9 years ago
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
9 years ago
scrawl
67c8faec75
Infinite loop fix
9 years ago
scrawl
08f06c6c2d
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' ( Fixes #3223 ).
9 years ago
scrawl
87871d7d54
Don't add RotateController to an uncontrolled node
9 years ago
scrawl
84e9d346ef
Remove duplicate include
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
8f81df2bd3
Cleanup
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
6a0ac824bd
Fix terrain error in OpenCS
9 years ago
scrawl
17c4dfdb62
Use the lowest unused texture unit for the enchanted item glow texture
9 years ago
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
9 years ago
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
553408949a
Fix character preview
9 years ago
scrawl
bd279c63f7
Fix fog on water
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
044e0a829a
Add fog
9 years ago
scrawl
41e1fd407d
Disable shaders for the sky
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
...
Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
d3808580b0
Rename lightRoot to sceneRoot
9 years ago
scrawl
5e876b1379
Add missing include
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
596fe56bfd
Make Land::loadData thread safe
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
9 years ago
scrawl
8ece1885cd
Animation: don't create the NodeMap if we don't need it
9 years ago
scrawl
ae031b23d4
Do not detach NPC parts in destructor
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
1b8e82e929
Preload NPC body parts
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
df57d4bfba
Use a common base class for resource managers
...
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl
499beda665
Clear terrain texture cache before applying filter settings
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
5ee3d1698f
Remove getWarningTexture in favor of getWarningImage
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
5b972ee777
Move texture filtering settings to SceneManager
...
Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
aa9905b0eb
Do not crash when the water normal map is missing ( Fixes #3179 )
9 years ago
scrawl
74c18f532e
Fix comment
9 years ago
scrawl
5878291064
Fix the path correction for animation sources provided in NPC record ( Fixes #2444 )
9 years ago
Alexander "Ace" Olofsson
776c715ccd
Move NoTraverseCallback to mwrender/util.hpp
9 years ago
scrawl
aec8c38461
Move observer_ptr include where it belongs
9 years ago
scrawl
fc6fe9acfb
Do not crash ModVertexAlphaVisitor when there are no vertex colors
9 years ago
scrawl
87beb73970
Correction
9 years ago
scrawl
fbf07133ea
Document usage of node masks
9 years ago
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
...
Conflicts:
apps/opencs/view/render/instancemode.cpp
9 years ago
scrawl
3089aeccc4
Factor out SceneUtil::addLight
9 years ago
scrawl
438b30d6f0
Move configureLight to a separate file
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
ca4e859f61
Remove unused argument
9 years ago
scrawl
4690fd3f22
Change the local map exploration radius to better match the original engine
9 years ago
scrawl
446c714727
Fix a possible memory leak in error case
9 years ago
scrawl
daa94cc50e
Fix cppcheck warnings
9 years ago
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
9 years ago
scrawl
ed101ad35a
Remove redundant getPlayerAnimation function
9 years ago
scrawl
7a8a7e3dd6
Add const version of getAnimation
9 years ago
scrawl
7a4aac1842
Use a ConstPtr for the PtrAnimationMap
9 years ago
scrawl
d3d6a69eea
Merge pull request #862 from scrawl/const
...
ConstPtr
9 years ago
scrawl
1c8244276d
Exception handling improvements (Bug #3090 )
9 years ago
scrawl
c9d02c67c0
Remove unneeded const_cast in TerrainStorage
9 years ago
scrawl
fce43854bc
Fix last commit
9 years ago
scrawl
0a723ab075
Animation: do not assume the object root is a Group
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
5c0a847eaf
Combine some duplicate code
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
9 years ago
scrawl
9bc6f2d5f6
Fix water ripples
9 years ago
Marc Zinnschlag
071ba3a4df
Merge remote-tracking branch 'scrawl/werewolf'
9 years ago
scrawl
07b064f616
Rename to lowerCaseInPlace
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
9621b66b78
Move field of view setting to Camera section
9 years ago
scrawl
136a425cec
Use the Werewolf field of view override ( Fixes #3064 )
...
Need to re-run the settings importer for the feature to work.
9 years ago
Paul Cercueil
0765ff3ba2
mwrender: Add missing includes
...
Those missing includes were causing the build to fail when compiled with
USE_GLES set.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
scrawl
67a6a8f5d4
Make projectiles receive lighting
9 years ago
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
9 years ago
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
...
Fixes a race condition where the position of a light could jump a frame ahead.
9 years ago
scrawl
1ec338f19d
Don't attempt to load external keyframes for non-NIF files
9 years ago
scrawl
795f6d77f2
Cache the Animation's Skeleton
9 years ago
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
9 years ago
scrawl
f5f3d18b8e
Add comment
9 years ago
scrawl
576d5111a5
Prefer Intersector::PROJECTION over Intersector::WINDOW
9 years ago
scrawl
0655abcd8b
Fix some character preview raycasting issues (Bug #2769 )
9 years ago
scrawl
d2290a8183
Don't crash when Water_SurfaceFrameCount is 0
9 years ago
Marc Zinnschlag
6facce9d13
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
a1fa1b2b2e
Don't attempt to open an empty texture
9 years ago
scrawl
35fa1f5865
Not found Land Textures are no longer a fatal error (Bug #3037 )
...
Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
9 years ago
scrawl
5b8fd79b4b
Fix crash when exception is thrown in startNewGame()
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
61314e1db1
Fix bounding box of bullet debug drawer
9 years ago
scrawl
706b1d4c28
Disable culling of ClipNode
9 years ago
scrawl
8c268f239e
Set the object node scale before inserting model
...
This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback.
9 years ago
scrawl
eb2f16d682
Support for loading .osg mesh format
9 years ago
scrawl
0f347eccbf
Flip the origin of global map texture
...
Now it's consistent with the overlay texture.
9 years ago
scrawl
8b7bdcd127
Fix the global map overlay viewport (Bug #3018 )
9 years ago
scrawl
a68fd791c8
Remove a stray method declaration
9 years ago
scrawl
79c44d0bfe
Style fix
9 years ago
scrawl
02148a43f5
Node mask fix
9 years ago
scrawl
0a52ee17c3
Fix Drawable removal issues
9 years ago
scrawl
afa590bddb
Leak fix
9 years ago
scrawl
c62c1693e9
Disable copy constructor and operator= in PartHolder
9 years ago
scrawl
2e9805fa0e
Leak fix
9 years ago
scrawl
b840c68f0c
Do not create a depth buffer for the global map 2d rendering
9 years ago
scrawl
8e3bc981a2
Fix self-referencing camera
9 years ago
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
...
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl
35459f20d5
Refactor lighting mask
9 years ago
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
9 years ago
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
9 years ago
scrawl
1b52749ae1
Adjust third person camera height based on character height
9 years ago
scrawl
055841e721
Improve cloud lighting
9 years ago
scrawl
2407f393ce
Fix double update traversal in screenshot function
9 years ago
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
9 years ago
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
9 years ago
scrawl
1cf1c944b7
Don't attempt to render weather particles on the refraction and reflection textures
9 years ago
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
9 years ago
scrawl
e3b30baff9
clipFudge fix
9 years ago
scrawl
c0a81030bb
Make use of INI settings for the simple water
9 years ago
scrawl
30c828dff0
Include cleanup
9 years ago
scrawl
8e8f72408d
Use diffuse/ambient lighting for the simple water
9 years ago
scrawl
380256977b
Fix another renderBin issue with the weather particles
...
Depth sorting w.r.t. the rest of the scene was broken
9 years ago
scrawl
9902dfc9ef
Comment
9 years ago
scrawl
ad016da31d
Enable fog on weather particles
9 years ago
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
9 years ago
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
9 years ago
scrawl
d6f45c3390
Fix the renderbin for weather particles
...
Regression from commit 2ee6b41887
9 years ago
scrawl
bd1f3493d7
Fix weather particles not being cleared when changing from one particle effect to another
9 years ago
scrawl
0348b8df1c
Fix applying of plane height in ClipCullNode ( Fixes #2985 )
9 years ago
scrawl
3f988327c7
Destructor fix
9 years ago
scrawl
913bbe347b
Don't check the extension string every frame
9 years ago
scrawl
c60388afb6
Add fudge factor to move the water mesh away from camera when the camera gets too close
9 years ago
scrawl
4690ec12cc
Render the water plane with GL_DEPTH_CLAMP if supported ( Fixes #996 )
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
...
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
9 years ago
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
9 years ago
scrawl
b9b154a015
Minor cleanup
9 years ago
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
9 years ago
scrawl
7692ae175a
Disable sun rendering on the reflection camera
...
Not needed, we have specular highlights.
9 years ago
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
9 years ago
scrawl
d394b0793f
waterLevel fix
9 years ago
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
9 years ago
scrawl
8433e0679f
Water: connect to settings window
9 years ago
scrawl
9f8d36b573
Water code cleanup
9 years ago
scrawl
11c997d09d
Water: move reflection code to a new class
9 years ago
scrawl
ebdf25ccb9
Water: move refraction code to a new class
9 years ago
scrawl
7bbdb13138
Remove debug code
9 years ago
scrawl
6ba9f561ea
Use simple water for the local map
9 years ago
scrawl
09631385c3
Use boost ifstream for water resources
9 years ago
scrawl
d485dd0782
Water: fix world UV coords
9 years ago
scrawl
9f2f503d37
Water: pass the near and far planes
9 years ago
scrawl
37c9c12962
Water: clipping plane offset
9 years ago
scrawl
700a0099c3
Remove debug code
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
9 years ago
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
9 years ago
scrawl
ee450471fd
Disable head controller for non-bipedal creatures ( Fixes #2843 , Fixes #2966 )
9 years ago
scrawl
a88d56148b
Read the Sun Glare Fader ini settings
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
1a1f1fae87
Minor cleanup
9 years ago
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
9 years ago
scrawl
854fd9fe05
Remove dead code
9 years ago
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
9 years ago
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
9 years ago
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
9 years ago
scrawl
d191a52847
Create occlusion query nodes for the sun flash
9 years ago
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
9 years ago
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
9 years ago
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
9 years ago
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
9 years ago
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
9 years ago