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12768 commits

Author SHA1 Message Date
elsid
561628087c Merge branch 'profiler_fix' into 'master'
Fix profiler glitches (#5850)

See merge request OpenMW/openmw!605
2021-02-15 00:01:06 +00:00
AnyOldName3
6291b9304b Log when icon is missing and fallback is used 2021-02-14 16:56:21 +00:00
fredzio
9d90e250cf Physics is not running while paused, so zero the stats for the async
thread instead of keeping whatever value was before the pause.
2021-02-12 19:33:08 +01:00
Evil Eye
2e73d2c145 Fallback to default cell name for door destination 2021-02-10 22:13:04 +01:00
psi29a
c33b2e0100 Merge branch 'dehardcodebaseanim' into 'master'
Dehardcode Base_animation and improve Collada support

See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
AnyOldName3
da6223fc4b Use default icon.tga when inventory icon is missing 2021-02-07 23:27:45 +00:00
psi29a
7a9eb34403 Merge branch 'master' into 'freeunrealestate'
# Conflicts:
#   CHANGELOG.md
2021-02-07 21:03:51 +00:00
psi29a
31f41836a1 Merge branch 'no_stuck_in_proj' into 'master'
Don't let projectiles push actors out of the world (#5802)

See merge request OpenMW/openmw!595
2021-02-07 20:37:46 +00:00
fredzio
b78820de55 Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
2021-02-07 18:32:03 +01:00
Evil Eye
af0f94f03e Play damage sound when hurt by elemental shields 2021-02-07 12:55:10 +01:00
Evil Eye
f1caeea444 Don't return negative values from GetMagicka 2021-02-07 11:58:23 +01:00
Evil Eye
e4cd89643f Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate 2021-02-07 00:17:14 +01:00
Evil Eye
6aa75c287a Don't check magicka when casting free spells 2021-02-07 00:15:01 +01:00
psi29a
e6607486f5 Merge branch 'jfmherokiller-master-patch-23743' into 'master'
Fix the regression involving Cure

See merge request OpenMW/openmw!582
2021-02-06 15:41:24 +00:00
psi29a
f63af685c0 Merge branch 'bemorenegative' into 'master'
Allow negative values for ai stats

Closes #5835

See merge request OpenMW/openmw!586
2021-02-06 15:38:34 +00:00
Evil Eye
3007cb14a9 Also allow negative AI values in dialogue 2021-02-05 19:00:35 +01:00
Noah Gooder
e42b67ee50 Modified actors.cpp and Authors.md 2021-02-05 17:59:36 +00:00
Evil Eye
61e014a765 Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
Nelsson Huotari
e91d1a2b42 Fix earlier broken commit 2021-02-03 21:16:26 +02:00
AnyOldName3
0639f8b7c6 Make the dummy texture for the character preview shadow-friendly 2021-02-03 18:45:22 +00:00
Nelsson Huotari
384112746c Add option for custom collision node with non-nif files 2021-02-03 14:25:09 +02:00
Jordan Francis Moran-Meyers
0d1c073cfa Fix the regression involving Cure 2021-02-01 18:34:10 +00:00
Petr Mikheev
94e8855c8c Merge branch 'fix_5821' into 'master'
Fix #5821: NPCs from mods getting removed if mod order was changed

Closes #5821

See merge request OpenMW/openmw!577
2021-01-31 09:34:26 +00:00
Petr Mikheev
157b14cdaa Fix #5821: NPCs from mods getting removed if mod order was changed 2021-01-29 22:53:02 +01:00
Petr Mikheev
9590377f22 Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
Petr Mikheev
642ca02e35 Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening. 2021-01-29 22:30:01 +01:00
Andrei Kortunov
7b727e4d70 Revert "Remove physics dependency on basenode"
This reverts commit 165c731492.
2021-01-29 16:51:13 +04:00
Andrei Kortunov
165af1c365 Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
This reverts commit f031a191b8.
2021-01-29 16:51:05 +04:00
Andrei Kortunov
f8e8496d36 Revert "Revert a wrong change introduced in MR 546"
This reverts commit 23137d0c54.
2021-01-29 16:50:39 +04:00
Andrei Kortunov
3b9f8b5fa2 Avoid null dereference for objects without cells 2021-01-28 18:37:47 +04:00
Andrei Kortunov
d984d13b1c Merge branch 'animate_animated_objects' into 'master'
Unbreak animated objects (regression from !546)

See merge request OpenMW/openmw!570
2021-01-28 14:12:24 +00:00
Andrei Kortunov
5382d38b9b Merge branch 'hit_target_object' into 'master'
Unbreak targetted spell on objects (#5811)

See merge request OpenMW/openmw!569
2021-01-28 14:09:45 +00:00
elsid
a3ab8dfbb4 Revert "Merge branch 'movement_fix2' into 'master'"
This reverts merge request !496
2021-01-28 12:48:19 +00:00
fredzio
23137d0c54 Revert a wrong change introduced in MR 546
A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.

Restore the basenode (and the associated FIXME) so that animated objects works properly.
2021-01-27 16:24:11 +01:00
Nelsson Huotari
83ee1cc582 fix xbase to baseanim 2021-01-27 13:41:05 +02:00
Nelsson Huotari
3194520dcd Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
Grass instancing
2021-01-27 12:21:24 +01:00
psi29a
699bd257ef Merge branch 'camera_stats' into 'master'
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.

See merge request OpenMW/openmw!526
2021-01-27 08:04:33 +00:00
Frederic Chardon
7cd7fa2f08 Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
a valid file.
2021-01-27 08:04:33 +00:00
fredzio
64475ebedb Remove a brainfart from precise projectile handling: all non-actor
non-projectile objects were treated as ground.
2021-01-27 07:15:09 +01:00
Andrei Kortunov
f40e227686 Remove redundant formatting changes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
b975f16e6b Remove redundant check - groundcover is not present in the CellStore 2021-01-26 22:29:41 +04:00
Andrei Kortunov
d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1 Drop fading setting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
1a6c06f7b5 Do not allow to set distance to non-positive values 2021-01-26 22:29:41 +04:00
Andrei Kortunov
859cd0fd0c Do not use display lists for instanced meshes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
a09f03c850 Drop groundcover materials - they are not used 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
Petr Mikheev
bc2cec86e9 Fix bug: NPCs doesn't move if the target is exactly above or exactly below. 2021-01-26 00:05:28 +01:00
psi29a
cadd1e7529 Merge branch 'daedric_fog' into 'master'
Don't nuke fog when bounds have changed

Closes #5469

See merge request OpenMW/openmw!522
2021-01-25 12:58:44 +00:00