elsid
4d868bec92
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
elsid
33dfe284bd
Mark local variables const which one does not change
2018-10-13 22:16:20 +03:00
elsid
0cfdf0c7b6
Remove unused virtual
2018-10-13 22:16:20 +03:00
Marc Zinnschlag
b30e309532
Merged pull request #1967
2018-10-13 11:15:45 +02:00
Andrei Kortunov
dad0b78901
Avoid overflow when handling output characters (bug #4676 )
2018-10-12 20:41:03 +04:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Capostrophic
47b1b0ac39
Re-fix water reflections while making a no-GUI screenshot
2018-10-10 22:44:26 +03:00
Capostrophic
4ec727c50b
Disallow to open the journal while settings window is open (bug #4674 )
2018-10-10 18:33:56 +03:00
Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
2018-10-10 15:05:29 +02:00
Marc Zinnschlag
d466785aa7
Merged pull request #1958
2018-10-10 15:04:32 +02:00
Marc Zinnschlag
38a3632be7
Merged pull request #1960
2018-10-10 14:56:51 +02:00
Andrei Kortunov
5617bb3f0c
Improve pitch factor handling for crossbow animations (bug #4672 )
2018-10-09 11:35:28 +04:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
Capostrophic
cae2e84ab4
Trace the player down after enabling collision with TCL (bug #4669 )
2018-10-08 16:15:15 +03:00
Bret Curtis
585313a71f
Merge pull request #1953 from Capostrophic/animation
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Fix first person swimming animations
2018-10-06 14:24:48 +02:00
Capostrophic
34e45efac3
Fix first person swimming animations
2018-10-05 17:29:49 +03:00
Marc Zinnschlag
503352e840
Merged pull request #1951
2018-10-03 13:23:56 +02:00
Marc Zinnschlag
b410d87aae
Merged pull request #1952
2018-10-03 13:19:28 +02:00
Andrei Kortunov
07ccc5abdb
Remove non-looping effects after rest
2018-10-01 21:57:13 +04:00
Andrei Kortunov
3896a2eba6
Do not use a PartHolder for spell effect node
2018-10-01 20:18:20 +04:00
Andrei Kortunov
632045e145
Improve the 'part has no parents' warning
2018-10-01 20:18:19 +04:00
Andrei Kortunov
4dc424036f
Cleanup magic effects, when create a new ActorAnimation
2018-10-01 20:17:58 +04:00
Capostrophic
674e33170b
Fix quick key system regressions (bug #4662 )
2018-09-30 21:16:02 +03:00
Marc Zinnschlag
38758a9555
Merged pull request #1944
2018-09-29 11:16:14 +02:00
Marc Zinnschlag
33044add97
Merged pull request #1938
2018-09-28 11:31:45 +02:00
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
2018-09-28 11:30:13 +02:00
Capostrophic
2e98cad895
Fade out sun glare and specularity completely at night start, not sunset start
2018-09-27 17:34:46 +03:00
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Marc Zinnschlag
5fa9b32e76
Merged pull request #1937
2018-09-27 11:06:21 +02:00
Marc Zinnschlag
43880ca47b
Merged pull request #1919
2018-09-27 11:06:00 +02:00
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
2018-09-26 21:21:03 +03:00
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
2018-09-26 07:46:28 +04:00
Capostrophic
d2cad229f8
Ugly hack: don't reset player idle and movement animations in first person view
2018-09-25 17:09:54 +03:00
Marc Zinnschlag
0e06a25f21
Merged pull request #1935
2018-09-25 12:11:20 +02:00
Capostrophic
77fb4d6dd2
Make sure the idle animations are reset while jumping
2018-09-24 19:30:02 +03:00
Capostrophic
56ef11b023
Reset sneak and swim idle animations when moving
2018-09-24 19:30:02 +03:00
Capostrophic
713330351b
Experimental animation regression fixes
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Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
2018-09-24 19:30:02 +03:00
Sergey Fukanchik
b2a52a5b6c
Change 'after function'-style doxygen comment to normal.
2018-09-24 14:59:10 +03:00
Marc Zinnschlag
6ce6108eb4
Merged pull request #1932
2018-09-24 11:57:08 +02:00
Marc Zinnschlag
84a2752db9
Merged pull request #1933
2018-09-24 11:53:07 +02:00
Sergey Fukanchik
f00f35ba86
Add const to canRest()
2018-09-23 06:25:20 +03:00
Sergey Fukanchik
f2e11e6def
Fix MSVC C4596 illegal qualified name
2018-09-23 04:06:29 +03:00
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
2018-09-23 03:39:06 +03:00
Sergey Fukanchik
44bcd9b25f
Fix tab characters
2018-09-23 02:46:29 +03:00
Sergey Fukanchik
c50ee22772
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
2018-09-23 01:52:56 +03:00
Andrei Kortunov
cd60d4fdf0
Store character controller in the variable make code less bulk
2018-09-22 21:13:00 +04:00
Andrei Kortunov
2ac2d01432
Optimize drowning state update
2018-09-22 21:12:56 +04:00
Andrei Kortunov
90d35aaa8f
Handle current health level during levelup (bug #4649 )
2018-09-22 07:48:47 +04:00
Andrei Kortunov
b3fd173e00
Check if current weapon has health at all in HUD (bug #4648 )
2018-09-22 06:51:56 +04:00
Andrei Kortunov
1634284739
Cache player's position outside of loops
2018-09-21 22:39:47 +04:00
Andrei Kortunov
b9346798c6
Optimize combat music update
2018-09-21 22:34:18 +04:00
Andrei Kortunov
fb484c6fde
Optimize AI loop a bit
2018-09-21 19:02:28 +04:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Andrei Kortunov
bdd9eba2b8
Use C++ limits instead of C ones
2018-09-20 16:02:26 +04:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Marc Zinnschlag
3761aaadfd
Merged pull request #1928
2018-09-20 13:31:56 +02:00
Marc Zinnschlag
82d37dda20
Merged pull request #1927
2018-09-20 13:31:41 +02:00
Marc Zinnschlag
29bc5cbecf
Merged pull request #1925
2018-09-20 13:14:55 +02:00
Andrei Kortunov
6f4f6a155f
Combat AI: take ranged weapon speed in account
2018-09-19 12:23:24 +04:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
2018-09-18 15:23:16 +04:00
Andrei Kortunov
6d0e6ab012
Use book font by default in the text formatter
2018-09-17 22:24:21 +04:00
Andrei Kortunov
dda02bd696
Do not use book fonts for dialogue window
2018-09-17 19:56:36 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Bret Curtis
07be9ae8ac
Merge pull request #1926 from akortunov/warnfix
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Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 17:10:25 +02:00
Andrei Kortunov
9c8fc0557a
Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 14:45:16 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
2018-09-17 12:02:44 +02:00
Marc Zinnschlag
29f6ee30a6
Merged pull request #1922
2018-09-17 12:00:49 +02:00
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
2018-09-16 21:53:28 +04:00
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
2018-09-15 23:26:07 +03:00
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
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Disable repeating for Accept GUI action
2018-09-14 15:17:47 +02:00
Marc Zinnschlag
ea053d9f47
Merged pull request #1881
2018-09-14 11:43:11 +02:00
Marc Zinnschlag
252ed9bd4b
Merged pull request #1914
2018-09-13 11:53:21 +02:00
Capostrophic
664c630ac0
Don't make sTo strings static references
2018-09-12 16:36:03 +03:00
Andrei Kortunov
e300a16b24
Use field for columns count instead of out integer
2018-09-12 14:31:01 +04:00
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
2018-09-12 14:31:01 +04:00
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
2018-09-12 14:31:01 +04:00
Andrei Kortunov
f89393fd62
Validate 'ttf resolution' option value
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Marc Zinnschlag
6100e34051
Merged pull request #1912
2018-09-12 12:04:49 +02:00
Marc Zinnschlag
2ba15c86f8
Merged pull request #1913
2018-09-12 12:01:13 +02:00
Marc Zinnschlag
3fd40e4a4e
Merged pull request #1916
2018-09-12 11:58:39 +02:00
Marc Zinnschlag
50775dd411
Merged pull request #1917
2018-09-12 11:38:52 +02:00
Andrei Kortunov
0136f0552b
Do not update mIdleState directly
2018-09-11 22:24:44 +04:00
Andrei Kortunov
929d78d6a3
Randomize attacks for non-bipedal creatures with Weapon flag
2018-09-11 22:24:44 +04:00
Andrei Kortunov
0440c11ccd
Fix swim crossbow animations
2018-09-11 22:24:44 +04:00
Andrei Kortunov
9918212a1e
Set focus to Close button when opening the container window (bug #4333 )
2018-09-11 11:22:26 +04:00
Andrei Kortunov
c2c24a76a4
Handle MyGUI exceptions inside destructors
2018-09-11 11:11:27 +04:00
Andrei Kortunov
d5bcc49079
Initialize missing struct fields
2018-09-11 11:11:24 +04:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Andrei Kortunov
dcc1a122f7
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543 )
2018-09-10 15:18:07 +04:00
Andrei Kortunov
269ef7a559
Disable repeating for ENTER key in GUI
2018-09-10 12:55:00 +04:00
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
2018-09-09 23:10:09 +04:00
Capostrophic
702868255a
Use sTo GMST in spellmaking menu (feature #4636 )
2018-09-09 13:56:58 +03:00
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
2018-09-08 22:43:09 +03:00
Evil Eye
6705e5aae4
forget about the setting till #2887 is implemented at least
2018-09-08 11:21:43 +02:00
Evil Eye
bbcdfd4078
Implements vanilla's off-by-one error, fixing #4611
2018-09-06 21:49:50 +02:00
Capostrophic
9408876b58
Utilize AI GMSTs for priority rating (feature #4632 )
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Fix on-target effect rating calculation
2018-09-06 17:39:37 +03:00
Bret Curtis
86809af2cd
Merge pull request #1908 from akortunov/warnfix
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Fix some warnings
2018-09-04 16:00:37 +02:00
Andrei Kortunov
aed7c1b2bb
Fix a couple of Clang warnings
2018-09-04 12:37:43 +04:00
Capostrophic
d758b573e2
Fix erroneous assumption that ranged weaponry has speed
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Restrict speed mult to melee weaponry
2018-09-01 12:13:18 +03:00
Capostrophic
ceb6121b33
Better checks for enemy incapacitation
2018-09-01 12:13:18 +03:00
Capostrophic
2965373ed6
Avoid potential zero division
2018-09-01 12:13:18 +03:00
Capostrophic
e66be02e2e
Account for enemy armor rating in weapon rating
2018-09-01 12:13:18 +03:00
Capostrophic
fa3e45fa7d
Slight cleanup
2018-09-01 12:13:18 +03:00
Capostrophic
533b72eff6
Cache weapon type strings
2018-09-01 12:13:18 +03:00
Capostrophic
00c847db19
Make AI Blind, Sound and Silence effect rating more logical
2018-09-01 12:13:18 +03:00
Capostrophic
374e98d665
Make rateWeapon more sensible and account for weapon speed
2018-09-01 12:13:18 +03:00
Marc Zinnschlag
78a84042ad
Merged pull request #1901
2018-09-01 11:08:24 +02:00
Marc Zinnschlag
3b01355f27
Merged pull request #1895
2018-09-01 11:06:38 +02:00
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
2018-09-01 11:06:10 +02:00
Marc Zinnschlag
ef72024e2c
Merged pull request #1902
2018-09-01 11:01:05 +02:00
Capostrophic
b673cdf70e
Grant Enchant experience even if recharging fails (bug #4622 )
2018-08-30 23:52:33 +03:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
5d54214acb
Optimize combat action iteration
2018-08-29 17:20:34 +04:00
Andrei Kortunov
2cac8b59b1
Use square distance to target
2018-08-29 17:20:32 +04:00
Andrei Kortunov
4c0ef4ddb6
Do not initialize magic schools map every time we access it
2018-08-29 17:20:32 +04:00
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
2018-08-29 15:09:03 +03:00
Capostrophic
b8ba9092cb
Purge effects from all permanent spells with the same ID
2018-08-29 14:09:43 +03:00
Capostrophic
ed1f8f7be7
Remove effects from all active spells with the same ID
2018-08-29 13:52:03 +03:00
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
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Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Marc Zinnschlag
c280a71b33
Merged pull request #1897
2018-08-29 12:15:05 +02:00
Marc Zinnschlag
57922a272c
Merged pull request #1899
2018-08-29 12:13:28 +02:00
Marc Zinnschlag
6fc6fef72e
Merged pull request #1892
2018-08-29 12:08:13 +02:00
Marc Zinnschlag
f05e494f6f
Merged pull request #1894
2018-08-29 12:06:42 +02:00
Marc Zinnschlag
21d414187f
Merged pull request #1896
2018-08-29 12:05:50 +02:00
Marc Zinnschlag
e4e18d6642
Merged pull request #1869
2018-08-29 12:02:56 +02:00
Capostrophic
7f459f0610
Knockdown and godmode fixes
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Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
2018-08-28 14:32:03 +03:00
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
2018-08-28 03:35:42 +03:00
Andrei Kortunov
8fa6c6f726
Update pinned windows in-game (bug #4560 )
2018-08-27 09:44:04 +04:00
Andrei Kortunov
d448b802ef
Add a small threshold for player turning animations
2018-08-26 22:58:26 +04:00
Andrei Kortunov
60698e6f8a
Optimize new magic effects update system
2018-08-26 21:02:14 +04:00
Sophie Kirschner
a1e076a37e
Merge branch 'master' into pineapple/fix-video-incomplete-type-2
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Resolve merge issues related to CHANGELOG.md
* master:
Optimize skinning (task #4605 )
Update changelog
Update some comments
Set the OpenAL source offset after setting the buffer
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
Adding Changelog entry
Allow messageboxes arguments to have newline characters (bug #3836 )
Check for impact immediately when launch a projectile (bug #3059 )
Fix gold count calculation in pickupObject (bug #4604 )
Correct special case soundgen comparisons
Move "land" check earlier
Fixes #3681
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
Make some more optimizations to actor processing loops
Fix freeze in getActorsSidingWith
Addiong missing "to" word
Adding common problems that were previous on the site FAQ
Treat <> and << operators as < and >< and >> as > in scripts
stage1: priorities for event music and other minor improvements to the music system
# Conflicts:
# CHANGELOG.md
2018-08-26 12:05:02 +03:00
Andrei Kortunov
c6dcfd1fce
Do not apply scale twice for animated collision nodes (bug #4607 )
2018-08-25 17:26:17 +04:00
Sophie Kirschner
dd01c4d224
Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
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Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
2018-08-25 11:53:43 +03:00
Chris Robinson
c2b3ca9638
Update some comments
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It wasn't actually a bug in OSX like the comment said, but intended behavior.
2018-08-25 01:24:35 -07:00
Chris Robinson
4e3ae85c11
Set the OpenAL source offset after setting the buffer
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This is to work around a bug in the Rapture3D driver.
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c
Merged pull request #1883
2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
2018-08-25 10:00:22 +02:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
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Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af
Correct special case soundgen comparisons
2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3
Move "land" check earlier
2018-08-22 14:47:06 +03:00
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f
Make some more optimizations to actor processing loops
2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e
Fix freeze in getActorsSidingWith
2018-08-21 16:47:29 +03:00
AnyOldName3
25e92481f4
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-21 14:00:58 +01:00
Capostrophic
74229490e4
Use the correct skill for creature AI weapon hit chance rating
2018-08-20 21:38:57 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
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Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
20c53594de
Merged merge request !36
2018-08-18 12:06:35 +02:00
James Carty
4489838ea3
Fix incorrect function call
2018-08-17 22:35:04 +01:00
James Carty
513e99148e
Fix function with no return value
2018-08-17 20:18:20 +01:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
Andrei Kortunov
d7ca087f59
AiCast: fix aiming
2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225
Merged pull request #1875
2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410
Merged pull request #1866
2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning
2018-08-17 03:32:33 +03:00
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c
Fix issue in which murder wouldn't be reported after paying fine
2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711
Do not stop idle animation in spellcasting stance
2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41
Do not reset idle animations when turning
2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b
AiCombat: Avoid jittering when aiming in melee
2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c
Do not play min attack -> max attack animation when attack strength is 0 (bug #4591 )
2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b
Fix attack after shoot
2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
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Use new logging system
2018-08-16 11:38:29 +02:00
James Carty
4b0a6074e7
Add comment
2018-08-16 00:29:14 +01:00
James Carty
6889432030
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Yohaulticetl
7e9ce99062
Made the werewolf check optional
2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98
Added check for werewolves
2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
2018-08-14 19:44:03 +02:00
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable
2018-08-14 18:14:43 +03:00
Capostrophic
53599290c3
Make search for followers in getEnemiesNearby recursive
2018-08-14 16:14:48 +03:00
Capostrophic
75bd6e1d28
Make search for allies in actorAttacked recursive
2018-08-14 15:41:34 +03:00
Capostrophic
7029ed0e8d
Refactor follower and enemy actor processing
...
Make another exception for wander packages when finding allies (bug #4304 )
2018-08-14 15:36:52 +03:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
...
Use the correct spell projectile speed GMST in AI aiming (bug #3948 )
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
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Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
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[Regression] Move cerr initialization out of 'try' block
2018-08-14 10:26:12 +02:00
Andrei Kortunov
9a5b016293
Move crashcatcher initialization to components
2018-08-14 11:17:05 +04:00
Allofich
fd89fa415a
Do modifiers for dynamic stats before attributes
...
(Fixes #4231 )
2018-08-13 21:59:27 +09:00
Allofich
2cc1b52baf
Drain and fortify fixes for dynamicStats
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(Fixes #3049 )
2018-08-13 21:59:26 +09:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
...
Improve console logging
2018-08-13 10:19:25 +02:00
Andrei Kortunov
4003fa1296
Keep jailing state for one frame after leaving jail (bug #3788 )
2018-08-13 11:10:01 +04:00
Andrei Kortunov
9dfd775bf2
Implement GetPCTraveling console command
2018-08-13 08:30:50 +04:00
Andrei Kortunov
8de3383612
Add zero-duration spells effects to effect list (bug #3533 )
2018-08-12 17:25:35 +04:00
Andrei Kortunov
307e0103dc
Use fallbacks for missing weapon animations (bug #4470 )
2018-08-12 16:14:24 +04:00
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
2018-08-12 13:38:15 +04:00
Capostrophic
3527f3800e
Use the correct spell projectile speed GMST in AI aiming
2018-08-10 21:21:21 +03:00
Marc Zinnschlag
1cfc1f9bdb
Merged pull request #1666
2018-08-10 12:23:17 +02:00
Marc Zinnschlag
0aedb3aada
Merged puil request #1808
2018-08-10 12:22:13 +02:00
Marc Zinnschlag
24212d58e8
Merged pull request #1861
2018-08-10 12:21:05 +02:00
Andrei Kortunov
cde95979d0
Fix combat engagement for creatures
2018-08-10 09:29:01 +04:00
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
2018-08-09 16:39:46 +04:00
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
2018-08-09 16:39:20 +04:00
Andrei Kortunov
71bcc11ba5
Apply only crossbow reload animation to upper body
2018-08-09 16:37:08 +04:00
Andrei Kortunov
a0d0e5d2db
Give jumping animations higher priority than movement ones
2018-08-09 16:19:03 +04:00
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
2018-08-09 16:19:00 +04:00
Andrei Kortunov
cd92014533
Do not touch GUI modes when taking screenshots (bug #4528 )
2018-08-09 16:19:00 +04:00
Marc Zinnschlag
fe19d8ff35
Merged pull request #1857
2018-08-09 13:52:51 +02:00
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
2018-08-09 13:51:31 +02:00
Marc Zinnschlag
0f510011b3
Merged pull request #1852
2018-08-09 13:49:50 +02:00
Andrei Kortunov
126b2fdd42
Use the isPlayer variable to do not check if the current actor is player every time
2018-08-09 11:16:19 +04:00
AnyOldName3
1e48114492
Use JDGBOLT's indoor 'sun' direction.
2018-08-08 23:30:33 +01:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00
AnyOldName3
586ac2d12d
Revert "Prevent accidental culling of first person meshes"
...
This reverts commit c38bf6757a
.
2018-08-08 22:53:56 +01:00
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
2018-08-08 23:29:03 +04:00
Andrei Kortunov
6202b4eca9
Do not touch GUI modes when taking screenshots (bug #4528 )
2018-08-08 22:10:53 +04:00
Capostrophic
e9e9c0dd6b
Fix guild guide fast travelling to exteriors time
2018-08-08 12:46:36 +03:00
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
2018-08-08 13:22:40 +04:00
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
2018-08-08 02:07:48 +03:00
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
2018-08-05 12:28:38 +02:00
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
2018-08-05 12:39:53 +03:00
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
2018-08-05 09:31:45 +04:00
Marc Zinnschlag
452a706047
Merged pull request #1837
2018-08-04 10:26:44 +02:00
Marc Zinnschlag
b6a919a2d1
Merged pull request #1838
2018-08-04 10:26:18 +02:00
Marc Zinnschlag
99c03d55f0
Merged pull request #1841
2018-08-04 10:25:52 +02:00
Marc Zinnschlag
2a621fedd1
Merged pull request #1842
2018-08-04 10:08:11 +02:00
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice
2018-08-03 19:22:58 +03:00
Andrei Kortunov
e2519226aa
Move boost include
2018-08-03 17:04:07 +04:00
Andrei Kortunov
eeffe2e557
Check if item model exists inside drag and drop functions
2018-08-03 16:42:43 +04:00
Andrei Kortunov
c2a175c2e0
Move crash catcher wrapper to separate file
2018-08-03 15:51:17 +04:00
Capostrophic
725a9323c4
Merge branch 'master' into sound
2018-08-03 14:16:51 +03:00
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority
2018-08-03 14:07:11 +03:00
Marc Zinnschlag
4d280add81
Merged pull request #1843
2018-08-03 12:56:17 +02:00
Marc Zinnschlag
d7718aae9b
Merged pull request #1840
2018-08-03 12:54:56 +02:00
Marc Zinnschlag
eb5f558f6f
Merged pull request #1839
2018-08-03 12:53:55 +02:00
Andrei Kortunov
712c9995db
Rename mIsScripted variable because its name is ambiguous
2018-08-03 12:01:31 +04:00
Andrei Kortunov
c454f1bdad
Use log file for editor (feature #4012 )
2018-08-03 09:05:08 +04:00
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-02 15:51:06 +01:00
AnyOldName3
c38bf6757a
Prevent accidental culling of first person meshes
2018-08-02 15:50:43 +01:00
Capostrophic
9d85b7c2d3
Use the actual damage for deducting weapon rating
2018-08-02 15:20:07 +03:00
Capostrophic
73d5496711
Revert addition change
2018-08-02 13:01:23 +03:00
Capostrophic
16af1a6c1c
Replace 0 sound range values separately
2018-08-02 12:40:53 +03:00
Capostrophic
3ac030d75a
Handle explicit calls before handling quotes
2018-08-02 09:49:53 +03:00
Capostrophic
80f3bd9f86
Don't apply iWereWolfFleeMod to creatures
2018-08-02 08:36:15 +03:00
Capostrophic
fa6c205e5d
Make tab autocompletion work with explicit reference calls
2018-08-02 03:24:31 +03:00
Capostrophic
bec47dfb7c
Make ranged weapon bonus a distance-dependent multiplier
2018-08-01 19:57:05 +03:00
Capostrophic
382b68a081
Combat AI: take the actual hit chance in account when rating weapon
2018-08-01 19:27:19 +03:00
Andrei Kortunov
12144de8ed
Initialize missing variables
2018-08-01 20:18:37 +04:00
Andrei Kortunov
c0bed0fde2
Handle case when index < 0
2018-08-01 20:17:59 +04:00
Andrei Kortunov
770d86f9bd
Initialize cubeSize variable for 360 degrees screenshots correctly
2018-08-01 19:36:55 +04:00
Andrei Kortunov
a08048da4e
Avoid dereference after null check
2018-08-01 19:30:30 +04:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Marc Zinnschlag
1c13256456
Merged pull request #1829
2018-08-01 16:17:37 +02:00
Marc Zinnschlag
0e75e3816a
Merged pull request #1830
2018-08-01 16:16:30 +02:00
Marc Zinnschlag
0c507b74bc
Merge pull request #1832
2018-08-01 16:13:59 +02:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
Capostrophic
be2e7e9e09
Make casting caster-linked on-self effects no-op (bug #4378 )
2018-08-01 02:41:57 +03:00
Andrei Kortunov
5b92910829
Limit difficulty scaling, as mentioned in docs
2018-07-31 21:14:16 +04:00
Andrei Kortunov
c07cc0dc40
Reset animation state after weapon unequipping
2018-07-30 22:24:25 +04:00
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
2018-07-30 17:41:43 +04:00
Capostrophic
c79f96d0d2
Implement ranged crits (feature #3703 )
2018-07-29 19:42:44 +03:00
Andrei Kortunov
1d463d129d
Finish AiTarget package, if destination is blocked by other actor
2018-07-29 19:41:31 +04:00
Andrei Kortunov
75835c8326
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
Marc Zinnschlag
9e6cba09a6
Merged pull request #1827
2018-07-29 12:52:51 +02:00
Marc Zinnschlag
78121c1774
Merged pull request #1823
2018-07-29 12:49:50 +02:00
Marc Zinnschlag
3ba9229f47
Merged pull request #1815
2018-07-29 12:48:20 +02:00
Capostrophic
9c8e284ead
Fix quick key activation delay code (regression #4536 )
2018-07-29 12:52:29 +03:00
Andrei Kortunov
6d5d0039ec
Make sure we apply OT_Murder only once
2018-07-28 20:45:33 +04:00
Andrei Kortunov
bc82dbbd1b
Do not try to find missing animated collision shape again and again
2018-07-28 16:49:00 +04:00
Marc Zinnschlag
b7c159e5b6
Merged pull request #1816
2018-07-27 12:09:10 +02:00
Marc Zinnschlag
c508938674
Merged pull request #1817
2018-07-27 12:06:51 +02:00
Marc Zinnschlag
bbb22643e8
Merge remote-tracking branch 'capostrophic/warning'
2018-07-27 12:05:26 +02:00
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
2018-07-26 23:24:26 +03:00
Capostrophic
51d369d4da
Add resumeGame method
2018-07-26 20:35:34 +03:00
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
2018-07-26 18:06:36 +04:00
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494 )
2018-07-25 12:34:33 +03:00
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
2018-07-19 20:17:32 +04:00
Marc Zinnschlag
78a2725169
Merged pull request #1806
2018-07-17 12:42:41 +02:00
Marc Zinnschlag
326a3e61f4
Merged pull request #1807
2018-07-17 12:42:12 +02:00
Andrei Kortunov
38fa4e0a8a
Do not play un-equipping animation when we switch to hand-to-hand
2018-07-17 14:10:04 +04:00
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
2018-07-16 14:11:03 +04:00
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
2018-07-16 13:24:12 +04:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
...
Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
2018-07-11 14:41:49 +04:00
Marc Zinnschlag
ee759effce
Merged pull request #1798
2018-07-11 10:06:30 +02:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
2018-07-10 22:19:56 +03:00
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
2018-07-10 19:15:37 +02:00
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
2018-07-10 17:02:51 +04:00
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
2018-07-10 17:00:48 +04:00
terrabyte25
48296a7452
Update trainingwindow.cpp
2018-07-09 23:13:52 +04:00
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
2018-07-09 16:25:55 +02:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
Capostrophic
d09c327b20
Update changelog
2018-07-09 12:36:19 +03:00
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
2018-07-08 23:08:57 +03:00
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
2018-07-06 19:38:36 +03:00
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
2018-07-06 11:55:45 +02:00
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
2018-07-05 22:49:40 +03:00
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
...
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
2018-07-05 01:57:34 +03:00
Thunderforge
7cbc4eeb49
Adding missing override keywords
...
Prevents compiler warnings such as this:
```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
virtual void onOpen();
^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
virtual void onOpen() {}
^
```
2018-07-01 19:17:50 -05:00
Finbar Crago
5d9035c6b2
[ Fixes #4482 ] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480 )
...
because apparently i can't count to ten...
2018-07-01 13:46:23 +10:00
Marc Zinnschlag
2ea85d0bb6
Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'
2018-06-30 10:17:05 +02:00
Finbar Crago
09c9bd34c3
cleanup more unnecessary struct keywords...
2018-06-30 12:43:50 +10:00
Capostrophic
6e9c08083d
Add missing empty attacker checks
2018-06-29 20:35:45 +03:00
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
2018-06-29 20:18:28 +03:00
Finbar Crago
596be205c1
cleanup unnecessary struct keywords...
2018-06-29 23:43:51 +10:00
Finbar Crago
2722ca50fb
fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570]
2018-06-29 23:32:05 +10:00
Finbar Crago
7ae388086b
Merge branch 'master' into fix_quickkey_segfalt
2018-06-29 12:34:53 +10:00
Finbar Crago
ed71656ea6
fix updateActivatedQuickKey() crash
...
keyboard numbers don't start at zero...
2018-06-29 01:58:57 +10:00
Finbar Crago
24d5fb09da
fix crash on simultaneous key presses
2018-06-28 22:55:02 +10:00
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
...
Fix some GCC warnings
2018-06-28 10:33:51 +02:00
Finbar Crago
d790a27060
Merge branch 'master' into fix_quickkey_segfalt
2018-06-28 18:16:00 +10:00
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
2018-06-28 11:12:48 +04:00
Finbar Crago
80a3f0a0d4
switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers
2018-06-28 17:02:25 +10:00
Finbar Crago
335e2c5897
add keyData struct + general cleanup
2018-06-28 13:27:08 +10:00
Nikolay Kasyanov
5fcb091127
Replace FIXME with a detailed explanation of the issue
2018-06-27 22:40:09 +02:00
Nikolay Kasyanov
9c78364c45
Revert "Merge pull request #1771 from Xenkhan/master"
...
This reverts commit 9667dd051c
, reversing
changes made to f52e06fc19
.
2018-06-27 22:19:09 +02:00
Andrei Kortunov
ec73011617
Clean temporary storage if we assign new AI package (bug #4464 )
2018-06-27 12:52:43 +04:00
Andrei Kortunov
ee45f54b53
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
2018-06-27 08:22:45 +04:00
Finbar Crago
cac6d59140
Merge branch 'master' into fix_quickkey_segfalt
2018-06-27 12:58:43 +10:00
Finbar Crago
43c9fd4cec
check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips
2018-06-26 13:41:53 +10:00
Finbar Crago
186ec8c50f
rm ContainerStore/refItem
2018-06-26 13:35:04 +10:00
Marc Zinnschlag
705b2dca0e
Merged pull request #1777
2018-06-25 11:58:12 +02:00
Marc Zinnschlag
baeaff2309
Merged pull request #1778
2018-06-25 11:57:45 +02:00
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
2018-06-25 11:21:00 +04:00
Andrei Kortunov
7dff8d8fe2
Check cell for null
2018-06-25 10:26:58 +04:00
Finbar Crago
46c6abcf54
add string vectors for name/id in QuickKeysMenu for item lookups
2018-06-25 16:02:28 +10:00
Andrei Kortunov
441463327c
Validate map size
2018-06-25 09:57:40 +04:00
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
2018-06-25 09:35:42 +04:00
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
2018-06-24 14:39:48 +03:00
Capostrophic
35b0546737
Consider <p> tag when discarding post-EOL tag text (regression #4473 )
2018-06-23 14:27:40 +03:00
Finbar Crago
da4c55d5ad
prevent segfalt in QuickKeysMenu when item has been removed from player inventory
...
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().
(storing the RefId could be a better solution but would probably leave tooltips broken...)
2018-06-23 17:51:32 +10:00
AnyOldName3
f8e4f3fca5
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-06-22 00:11:29 +01:00
Bret Curtis
a55583a395
Merge branch 'master' into master
2018-06-21 22:22:01 +02:00
Xenkhan
405a0caf29
Remove unneeded whitespace
2018-06-20 13:56:00 -05:00
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
2018-06-20 13:33:59 -05:00
Marc Zinnschlag
22eb037c18
Merged pull request #1773
2018-06-20 19:08:50 +02:00
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-20 17:19:48 +02:00
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
...
Fast-forward death animation to end if death animation was finished earlier
2018-06-20 13:28:36 +02:00
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
2018-06-20 14:24:32 +04:00
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
...
Handle exception when try to load non-music file
2018-06-20 11:18:50 +02:00
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
2018-06-20 12:37:58 +04:00
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
2018-06-20 00:11:23 +01:00
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
2018-06-19 15:03:30 -05:00
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
2018-06-19 20:43:18 +03:00
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
2018-06-19 17:04:38 +03:00
Marc Zinnschlag
7cfb7063c2
Merged pull request #1767
2018-06-19 13:30:10 +02:00
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
2018-06-19 13:29:20 +02:00
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
2018-06-19 11:33:08 +02:00
Marc Zinnschlag
2a52ade219
Merged pull request #1760
2018-06-19 11:26:41 +02:00
Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
2018-06-18 03:27:31 +03:00
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
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Remove screenshot taken message again
2018-06-17 22:26:00 +02:00
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
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Forbid actors to use teleporting doors
2018-06-17 10:13:16 +02:00
Bret Curtis
3cc6da1db2
Update door.cpp
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typo fix
2018-06-17 10:13:03 +02:00
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix
2018-06-17 10:00:38 +02:00
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
2018-06-16 22:11:10 +04:00
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
2018-06-16 17:34:49 +04:00
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
2018-06-16 14:21:28 +04:00
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
2018-06-16 12:12:32 +02:00
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
2018-06-15 14:31:09 +04:00
Capostrophic
1abf749f03
Remove screenshot taken message
2018-06-14 22:08:53 +03:00
Andrei Kortunov
2854f6ca83
Handle exception if we try to play non-music file (bug #4416 )
2018-06-14 21:32:40 +04:00
Miloslav Číž
477e1437d2
Resolve conflicts
2018-06-14 15:30:28 +02:00
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
2018-06-14 16:48:16 +04:00
Miloslav Číž
dd00e438fe
Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360
2018-06-13 21:35:03 +02:00
Miloslav Číž
7178ee3a6e
Add FIXME comment
2018-06-13 21:34:43 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
2018-06-13 18:13:15 +02:00
Marc Zinnschlag
aea481eacb
Merged pull request #1753
2018-06-13 18:12:38 +02:00
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
2018-06-13 18:39:02 +04:00
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
Miloslav Číž
dcfbd554bb
Remove try catch block
2018-06-13 11:12:46 +02:00
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
2018-06-13 10:04:32 +02:00
Marc Zinnschlag
1ba0317905
Merged pull request #1670
2018-06-13 09:02:31 +02:00
Marc Zinnschlag
48711bbdde
Merged pull request #1592
2018-06-13 08:58:06 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
2018-06-12 22:05:00 +04:00
Capostrophic
1c8a20a54a
Set ok button focus in settings window by default ( fixes #4368 )
2018-06-12 19:45:43 +03:00
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
2018-06-12 16:07:36 +04:00
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
2018-06-12 14:04:03 +04:00
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
2018-06-12 12:55:28 +04:00
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
2018-06-12 11:51:54 +04:00
Andrei Kortunov
e3812f4075
Check creature stats only for actors
2018-06-12 11:27:18 +04:00
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
2018-06-12 10:00:38 +04:00
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
2018-06-12 09:55:43 +04:00
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
2018-06-11 23:17:54 +04:00
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
2018-06-11 22:29:32 +04:00
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
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Do not show any book text after last <BR> tag
2018-06-11 17:08:26 +02:00
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
2018-06-11 18:53:25 +04:00
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
2018-06-11 18:52:20 +04:00
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
2018-06-11 17:52:58 +04:00