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1009 commits

Author SHA1 Message Date
Nathan Jeffords
5c7f1bd497 moved ConstrainedDataStream into its own file
moved the ConstrainedDataStream into its own source file and changed
BSAFile to use it though the exposed factory function. This is in
preperation foreimplementing it based on feedback from profiling that
(at least on windows) the C++ iostreams library is quite slow.
2013-01-04 13:39:10 -08:00
Nathan Jeffords
2181393518 change texture renaming logic to increase performance
ResourceGroupManager::resourceExistsInAnyGroup is slow (at least on
windows) if the tested path does not exist, but is fast if it does (due
to finding it in the index). This change tries the '.dds' version of the
name first, and reverts to the original if the '.dds' version was not
found.
2013-01-04 11:36:22 -08:00
Emanuel Guevel
cc792da858 Fix to_utf8 test: add test data directory and remove unused include 2013-01-04 15:24:07 +01:00
Emanuel Guevel
c947d87ab9 Add a test for to_utf8 component 2013-01-04 15:10:30 +01:00
Chris Robinson
61ad8bb3dd Use a list of mesh names instead of mesh objects 2013-01-04 00:14:41 -08:00
Chris Robinson
019893b5c6 Get rid of some unnecessary case-insensitive compares 2013-01-03 23:44:58 -08:00
Emanuel Guevel
0bdf52a071 components/to_utf8: keep only Utf8Encoder 2013-01-04 01:58:30 +01:00
Emanuel Guevel
02bf02f288 ESMReader, ESMWriter: use Utf8Encoder 2013-01-04 01:52:03 +01:00
Emanuel Guevel
9906c3051d components/translation: use Utf8Encoder 2013-01-04 01:52:02 +01:00
Emanuel Guevel
740e2b5769 components/to_utf8: add class Utf8Encoder 2013-01-04 01:52:02 +01:00
Mark Siewert
d6377fb2e3 - Support deleting references from a plugin
- Add preliminary support for loading some unique fields appearing only in savegames
- Add a few lines required for supporting respawning references. Incomplete.
2013-01-03 18:51:04 +01:00
Marc Zinnschlag
80a0be3264 Merge remote-tracking branch 'blunted2night/msvcbuild' 2013-01-01 21:19:27 +01:00
Nathan Jeffords
08fa9dcd3e replaced std::string concatenation with std::ostringstream
Changed a block of code that was performing a series of string
concatenations to use an ostringstream instead. This allowed the removal
of calls to std::to_string (not C++03 compliant) and fixes an compile
error in MSVC 2010 (ambigous overload when calling std::to_string).
2013-01-01 11:59:05 -08:00
Nathan Jeffords
7228f5d696 added missing reference to <cctype>
added missing reference to <cctype> that was causing Visual Studio 2010
to fail to compile stringops.hpp
2013-01-01 10:58:30 -08:00
lazydev
7cd1e87fe8 Merge branch 'master' of git://github.com/zinnschlag/openmw
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
2013-01-01 22:18:21 +04:00
lazydev
cd5d95ed22 1. Dialogs in Russian version now works.
2. Destination names it travel window are now translated
2012-12-31 04:15:47 +04:00
eduard
69d9d22579 comparestring 2012-12-30 19:56:38 +01:00
eduard
98103e15eb conflict resolution 2012-12-30 13:46:07 +01:00
eduard
c85400b809 Merge https://github.com/zinnschlag/openmw into comparestring
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/esm_store/reclists.hpp
	components/misc/stringops.hpp
2012-12-30 13:09:37 +01:00
Marc Zinnschlag
334588bf1c Merge branch 'editor2' 2012-12-28 23:31:43 +01:00
eduard
c75a5ae212 string compare and tolower 2012-12-28 18:05:52 +01:00
eduard
8545667bbd string compare and tolower 2012-12-28 17:54:56 +01:00
Mark Siewert
2cef65a056 - Remove some files that are no longer in upstream/master 2012-12-27 20:11:58 +01:00
Tom Mason
a14b7e4a0f small fixes on text defines 2012-12-26 18:07:56 +00:00
Marc Zinnschlag
e9ba7339f3 improved error handling 2012-12-26 17:15:53 +01:00
Marc Zinnschlag
afc2e840ae renamed namespace TranslationData to Translation 2012-12-26 17:06:33 +01:00
Marc Zinnschlag
206c613b52 moved translation storage from GUI manager to engine 2012-12-26 17:03:37 +01:00
Marc Zinnschlag
2d468fec02 made previous commits naming standard compliant 2012-12-26 16:19:59 +01:00
Marc Zinnschlag
4c28f3211b Merge remote-tracking branch 'lazydev/master' 2012-12-26 15:50:03 +01:00
Mark Siewert
049b0e66e0 - Restore ability to generate references in the same cell from multiple plugins
- Disable some code related to deleting entries in the store so that it builds again
2012-12-25 20:27:30 +01:00
lazydev
1f71395660 renaming of translation component; removing of C++11 features 2012-12-25 23:20:39 +04:00
lazydev
74ae479780 Cell names localization fix 2012-12-23 23:23:24 +04:00
Tom Mason
8ac8fdff47 implemented all text defines except a few for keybindings that don't exist yet 2012-12-21 18:09:31 +00:00
Tom Mason
f2c6907244 Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 2012-12-20 23:16:34 +00:00
Thoronador
5a7a8629b6 remove unnecessary include directive 2012-12-17 23:20:43 +01:00
Thoronador
32f051d61d Remove 'GMST fixing' for dirty GMST records
The 'fixing' for so-called dirty GMSTs does not work properly in its
current state anyway, so it should be removed. Fixing the 'GMST fixing'
might not be possible, because whether or not a GMST is 'dirty' depends
on the language version of MW. Therefore different 'fixing' algorithms
would be required for the different MW localisations, and I do not see
a good reason why GMST values should be hard-coded in the GMST load
procedure. In my opinion, it only clutters the code.

Last but not least, I believe that it is not the task of the engine to
clean ESM files from dirty entries. That is a job for the modders, who
should only release clean ESM/ESP files in the first place. The engine
should not need to worry about whether a file is 'dirty' or not.

That is why I believe a feature for cleaning ESM/ESP files shall not be
part of the engine.
2012-12-17 23:13:33 +01:00
Marc Zinnschlag
5cd2fe00ab initialise blank global records 2012-12-03 22:16:02 +01:00
Marc Zinnschlag
8a09e03d5c global variable editing (no undo support yet) 2012-11-29 14:45:34 +01:00
Marc Zinnschlag
ef9575498f basic (non-editable) subview for global variables 2012-11-26 12:29:22 +01:00
Mark Siewert
b103426cf0 - Partially reimplement deleting objects defined in a parent esX file.
- Try to reimplement multiple esX files dropping references in the same file.
NOTE: None of these features works. Maybe the code itself does not build. Anyway, after 12 hours of hacking, I am just tired and want to get a snapshot of the code out.
2012-11-25 19:07:16 +01:00
Mark Siewert
896ab44d1e - Add some updated files missing from last commit.
- Move plugin dependency test from esmreader.cpp to esmstpre.cpp; fixes crash in omwlauncher.
2012-11-25 17:19:29 +01:00
Mark Siewert
8ea9f00e6f Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/mwrender/terrain.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/cellstore.hpp
	apps/openmw/mwworld/containerstore.cpp
	apps/openmw/mwworld/localscripts.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm_store/reclists.hpp
	components/esm_store/store.cpp
	extern/shiny

- Re-implement some patches that were broken by the removal of reclists.hpp and store.cpp/.hpp.
- NOTE: Not everything works as before, I'll have to test some more stuff before we are back to where we were.
2012-11-25 14:12:44 +01:00
Marc Zinnschlag
d684b3ae11 fixed getString function in NIF loader 2012-11-22 10:35:03 +01:00
Mark Siewert
31fb715bd7 - Add support for moving existing references by plugin files. No cell changing yet.
- Change CellRefList::list from list<> to map<int,> so we can identify live references by their Refnumber.
- Introduce ContainerRefList, a clone of the original CellRefList. It is now used for containers, which do not track Refnumbers.
- Many small tweaks so that the new CellRefList does not conflict with existing code.
2012-11-17 21:50:25 +01:00
Mark Siewert
2175f13b67 - Add tracking for dependencies between plugins.
- Add reference number mangling required for moving references around.
2012-11-17 00:21:51 +01:00
scrawl
5f7d349126 several missing includes 2012-11-14 05:32:23 +01:00
Mark Siewert
42eefaf36f - Add support for loading references from multiple esm/esp files. Full reference ID mangling coming soon (currently, moved references are simply cloned).
- Reference loader now (partially) supports MVRF tag.
2012-11-10 21:43:41 +01:00
Marc Zinnschlag
75f64aa38b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
greye
b1ef0026a9 race selection/inventory preview character model update 2012-11-10 11:41:12 +04:00
Marc Zinnschlag
4994a253da Merge branch 'bountydisease' into dialogue 2012-11-09 18:17:14 +01:00
greye
c3f0dc0dfb m prefix for NpcAnimation members 2012-11-08 23:11:43 +04:00
scrawl
00a2de432a fix BulletShapeLoader namespace 2012-11-08 18:48:07 +01:00
Marc Zinnschlag
662054acf4 Issue #219: moved checks for various dialogue info fields from DialogueManager to Filter 2012-11-08 14:55:31 +01:00
Mark Siewert
7f77bf76c7 - Add support for multiple esm contexts in cell store. This will allow to generate references from multiple esX files. Currently, only the first context is used.
- Add many TODOs to mark points where more work is required to fully implement this feature.
2012-11-06 22:13:19 +01:00
Mark Siewert
64c08eada4 Merge remote-tracking branch 'upstream/next' into multiple_esm_esp 2012-11-06 20:37:29 +01:00
greye
8691eac557 resolve Script::mData.mName -> mId, resolve moving ESMStore 2012-11-05 17:41:36 +04:00
greye
5ac54d1fff alter ESM::Script for storing id as std::string 2012-11-05 17:18:01 +04:00
greye
d5628c678f add mId field to every record indexed by id 2012-11-05 17:18:01 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
f0a3ee0ef9 gmst id should be lowercase, wipe RecIdListT 2012-11-05 17:14:02 +04:00
scrawl
4ca0eb93ee fix markers used for raycasting and blocking activation 2012-10-24 17:47:03 +02:00
Marc Zinnschlag
3f6afb13f1 Merge remote-tracking branch 'scrawl/alchemy' 2012-10-19 20:09:45 +02:00
Marc Zinnschlag
18686614db Merge remote-tracking branch 'scrawl/splashscreen_dirlisting'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
2012-10-18 15:46:43 +02:00
Marc Zinnschlag
510674aa5e Merge branch 'master' into alchemy
Conflicts:
	components/esm/loadmgef.hpp
2012-10-18 14:37:05 +02:00
Marc Zinnschlag
5fbca239dd Issue #61: potion creation (1st part; still missing some implementations) 2012-10-18 14:02:06 +02:00
scrawl
1a2034b4dd training window 2012-10-17 18:03:02 +02:00
scrawl
84a4fd56c3 consider all files in Splash directory 2012-10-17 12:39:45 +02:00
Marc Zinnschlag
e05e683da3 Merge remote-tracking branch 'scrawl/spellcreation' 2012-10-12 17:19:30 +02:00
scrawl
8ccb0907e6 assertion -> exception; added the old effect flags again 2012-10-12 14:26:10 +02:00
Marc Zinnschlag
3fd887c030 silenced some warnings 2012-10-09 17:11:41 +02:00
Marc Zinnschlag
35d099a638 disabling gcc extensions 2012-10-09 17:10:25 +02:00
Mark Siewert
1f961d575e Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/mwrender/terrain.cpp
	components/esm/loadland.hpp
	components/esm_store/reclists.hpp
2012-10-07 20:35:54 +02:00
Mark Siewert
28d4d7ea3f Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
- Remove check for 255 master/plugin files.
2012-10-07 20:00:55 +02:00
scrawl
21493c2dbd added magic effect flags from Research wiki page 2012-10-01 23:33:07 +02:00
greye
31f7325e1f fix land loading 2012-10-01 15:46:32 +04:00
greye
93078bb0dc move record ids to defs.hpp 2012-10-01 00:55:27 +04:00
greye
3494e17b7c wipe record superclass 2012-10-01 00:51:54 +04:00
greye
2fa4ac177a initial resolving 2012-10-01 00:23:49 +04:00
greye
721324c1db rm record inheritance, rework esmtool accordingly 2012-09-30 23:34:53 +04:00
Chris Robinson
cd8515396a Use a multimap to store the text keys 2012-09-28 23:20:15 -07:00
Chris Robinson
9b491edbf8 Small cleanup for loading animation keyframes 2012-09-28 18:53:24 -07:00
scrawl
d163f8203c change books to RecListWithIDT 2012-09-25 21:38:34 +02:00
greye
1339787863 remove underscores from filenames in esm 2012-09-23 23:12:10 +04:00
greye
7368e7b655 rename getASCII() to getLegacyEnc() 2012-09-23 22:20:18 +04:00
greye
c54750977f remove underscores in guards 2012-09-23 22:11:08 +04:00
scrawl
bf3aad8be0 handle NCC flag 2012-09-23 18:30:13 +02:00
scrawl
872fcf3e3d sleeping restoration of health, magicka, and fatigue 2012-09-21 17:53:16 +02:00
greye
18cc435aa1 resolving conflicts 2012-09-21 13:13:11 +04:00
greye
09195894cf restore INGR and MGEF 2012-09-21 12:30:08 +04:00
greye
2d5ddd104b Land::loadData rework 2012-09-21 12:12:16 +04:00
greye
bd94f257bf a bit formatting 2012-09-21 09:36:18 +04:00
greye
e69880f77e almost perfect byte copies, has redundant data 2012-09-20 20:33:30 +04:00
scrawl
8214966d44 Merge branch 'next' of https://github.com/zinnschlag/openmw into globalmap 2012-09-20 17:41:14 +02:00
scrawl
e8bba2b833 disabled loading of land normals again, didn't need them after all 2012-09-20 14:06:30 +02:00
scrawl
86cfc91ef3 global map rendering 2012-09-20 13:56:37 +02:00
greye
597b88e95a update saving AI packages 2012-09-18 19:30:19 +04:00
Marc Zinnschlag
4abb9a00da Merge remote-tracking branch 'jhooks/physicsaedra3' into next 2012-09-18 11:25:09 +02:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Marc Zinnschlag
835c530e06 Merge branch 'ingredients' 2012-09-13 13:31:46 +02:00
scrawl
b5ddc8d4fb Fix the marker collision; also, nodes marked with NCO are now correctly ignored for collision. 2012-09-13 13:10:02 +02:00
Marc Zinnschlag
677158c477 added typesafe access functions for GMST values 2012-09-13 10:41:55 +02:00
Marc Zinnschlag
f2ab4c929d Issue #356: added hardcoded magic effect flags *grumble* 2012-09-13 09:26:17 +02:00
scrawl
906d290935 Markers are actually hidden now. Inspecting the markers in NifSkope revealed why it didn't work previously: the flag that is being looked for is not present in any of the markers, nor any other flag or extra data to identify them. However, the root node name always starts with "marker", making it possible to do a string search. 2012-09-12 12:41:12 +02:00
Jason Hooks
c5b25ef70b Very basic actor physics (no set scale/rotate functions) 2012-09-10 20:29:24 -04:00
Alexander "Ace" Olofsson
7934d8abd9 Fixed an issue with some paths not concatenating properly. 2012-09-09 16:28:02 +02:00
Alexander "Ace" Olofsson
bc6d87ba32 Oops, that would've broken getUserPath() on Linux... 2012-09-08 23:04:53 +02:00
Alexander "Ace" Olofsson
cd3e780614 Removing the unnecessary local variables 2012-09-08 20:34:43 +02:00
Alexander "Ace" Olofsson
97f1be2b05 Testing a third way to solve the path issue 2012-09-08 18:47:31 +02:00
Alexander "Ace" Olofsson
6e317f00eb Fix the problem in a different way 2012-09-08 15:57:12 +02:00
Alexander "Ace" Olofsson
b6fcd337df Modified the cache path to work on windows 2012-09-08 15:08:24 +02:00
Marc Zinnschlag
e3d893b001 Merge remote-tracking branch 'jhooks/animationsmooth' 2012-09-06 09:09:46 +02:00
Edmondo Tommasina
7b73bfb099 settings.cpp: fix std::runtime_error compile error
Fix following error:
[ 11%] Building CXX object
components/CMakeFiles/components.dir/nifoverrides/nifoverrides.cpp.o
/home/edmondo/src/openmw/components/settings/settings.cpp: In static
member function ‘static const std::string
Settings::Manager::getString(const std::string&, const std::string&)’:
/home/edmondo/src/openmw/components/settings/settings.cpp:82:15: error:
‘runtime_error’ is not a member of ‘std’
make[2]: ***
[components/CMakeFiles/components.dir/settings/settings.cpp.o] Error 1
2012-09-05 23:39:58 +02:00
scrawl
c27ff546e4 shader cache 2012-09-02 19:40:26 +02:00
scrawl
950bf66334 throw an exception if default value for a setting is not found 2012-09-02 11:39:54 +02:00
scrawl
4f1bcb749f turned off redundant edge list building 2012-09-02 10:09:41 +02:00
Jason Hooks
0697c7f7f4 Finally merged in master 2012-09-01 17:28:12 -04:00
greye
a90547bbbe code formatting 2012-08-29 21:35:06 +04:00
greye
75fa0288a3 fix creatures has spells, creatures ai data 2012-08-29 14:35:43 +04:00
greye
02d7aa4135 npc ai packages 2012-08-29 14:35:43 +04:00
Marc Zinnschlag
34c30b132c Issue #378: workaround for bad ingredient records in Morrowind.esm 2012-08-28 10:12:22 +02:00
Michael Mc Donnell
eff2799c1b Update UTF 8 table generator to print char values
This patch is in relation to commit 25fa8165f97 (Use char literals in
UTF 8 conversion to fix 798 warnings), which changed the UTF 8 table
to have char integer values instead of unsigned chars. Those values were
converted using a custom Python script. This patch changes the original
table generator so it can now output the same format.
2012-08-27 10:55:39 -04:00
Michael Mc Donnell
5fa8165f97 Use char literals in UTF 8 conversion to fix 798 warnings
The data type is specified as char but the literals are unsigned char. This
results in 798 truncation warnings in vs2010. The literals were converted
with a simple python script to signed char while taking two's complement and
the overflow into account.

Also tested on Ubuntu 12.04 with gcc 4.6.
2012-08-22 16:42:53 -04:00
Jason Hooks
5202b11235 just moving a comment 2012-08-18 15:31:54 -04:00
Jason Hooks
4a219404fc Super smooth animations; 100 PERCENT COMPLETE 2012-08-18 15:21:43 -04:00
Jason Hooks
f21df64808 changing a few things around 2012-08-18 14:48:18 -04:00
Marc Zinnschlag
98219323b7 Merge remote-tracking branch 'mmd/vsdebugfixes' 2012-08-18 12:56:59 +02:00
Jason Hooks
cc776810e2 smoother animations 2012-08-17 17:10:21 -04:00
Michael Mc Donnell
7952d38e6c Use debug dlls when debugging in vs2010 (try 2)
Using the Debug build in vs2010 is not working because the debug dlls are
not loaded when debugging. The reason they are not loaded is that
CMAKE_BUILD_TYPE is not defined when doing multiple builds. This in turns
causes OGRE_PLUGIN_DEBUG_SUFFIX not to be set. This patch makes sure that
OGRE_PLUGIN_DEBUG_SUFFIX is always set but only used when debugging.

It also defines DEBUG to make it easier turn things on and off when
debugging.

There are still other bugs that have broken Debug mode in vs2010 but those
will be addressed in other patches.
2012-08-17 10:47:20 -04:00
Marc Zinnschlag
1da56e2832 removed some unused variables 2012-08-17 15:37:14 +02:00
Marc Zinnschlag
2a11a28e81 Revert "Use debug dlls when debugging in vs2010"
This reverts commit ebe131b326.
2012-08-17 10:05:29 +02:00
Jason Hooks
d14cc5a435 update master 2012-08-16 18:20:26 -04:00
Michael Mc Donnell
ebe131b326 Use debug dlls when debugging in vs2010
Using the Debug build in vs2010 is not working because the debug dlls are
not loaded when debugging. The reason they are not loaded is that
CMAKE_BUILD_TYPE is not defined when doing multiple builds. This in turns
causes OGRE_PLUGIN_DEBUG_SUFFIX not to be set. This patch makes sure that
OGRE_PLUGIN_DEBUG_SUFFIX is always set but only used when debugging.

There are still other bugs that have broken Debug mode in vs2010 but those
will be addressed in other patches.
2012-08-16 11:18:16 -04:00
Jason Hooks
8762f4a47a boxrotation nif field; commented functions 2012-08-15 16:47:26 -04:00
Jason Hooks
1f5bc229e0 Separate adjustRigidBody function 2012-08-14 18:04:58 -04:00
Jason Hooks
e7329d5f8b Creatures now have a properly positioned box shape 2012-08-12 00:36:49 -04:00
Jason Hooks
38c2c5d480 Creatures now use object physics 2012-08-09 18:09:11 -04:00
Jason Hooks
083e3537b4 post merge 2012-08-09 17:21:59 -04:00
Marc Zinnschlag
7cc2de3e21 boost filesystem compatibility fix 2012-08-08 08:52:08 +02:00
Marc Zinnschlag
dbcd4a8b5b compatibility fix 2012-08-05 00:06:19 +02:00
Edmondo Tommasina
20deb97a09 nif_file.hpp: add stdint.h include to fix build
It fixes such compile errors as:
* error: ‘uint8_t’ does not name a type
* error: ‘uint16_t’ does not name a type
* error: ‘uint32_t’ does not name a type
2012-08-04 23:14:53 +02:00
Edmondo Tommasina
c08e098d7f esm_reader.cpp: fix std::runtime_error compile error 2012-08-04 23:02:34 +02:00
Edmondo Tommasina
32b167ce2b Revert "nif_file.hpp: include type definitions to fix build"
This reverts commit b0b3ebe123.
2012-08-04 23:02:27 +02:00
Edmondo Tommasina
a63fd77ccc Revert "esm_reader.hpp: fix std::runtime_error compile error"
This reverts commit 0f3cb5667f.
2012-08-04 22:58:26 +02:00
Jason Hooks
cacf0bd10d Basic collision with npcs 2012-08-04 15:43:33 -04:00
Edmondo Tommasina
b0b3ebe123 nif_file.hpp: include type definitions to fix build 2012-08-03 22:42:59 +02:00
Edmondo Tommasina
0f3cb5667f esm_reader.hpp: fix std::runtime_error compile error 2012-08-03 22:41:51 +02:00
Michael Mc Donnell
7f802a22b5 Compare with stream position instead of int.
Fixes compilation of Debug build on Windows.
2012-08-01 17:52:20 -04:00
Marc Zinnschlag
f8e54b401b fixed linkage problem 2012-08-01 09:09:00 +02:00
Nikolay Kasyanov
32d2326b4d Update components/files/ogreplugin.hpp
removed #error directive
2012-07-31 18:15:09 +04:00
Nikolay Kasyanov
03cccee0e4 bug #348: workaround for boost older than 1.44 2012-07-31 10:51:34 +04:00
Nikolay Kasyanov
defab0e4b5 Merge remote-tracking branch 'upstream/master' into osx_fix
Conflicts:
	CMakeLists.txt
2012-07-31 01:06:18 +04:00
Nikolay Kasyanov
b05dfeae70 bug #348: cleanup
moved files to appropriate component, moved function to namespace,
added docs
2012-07-31 01:01:00 +04:00
Nikolay Kasyanov
a84d8e83cd add const specifier to first argument, also made it reference 2012-07-28 02:39:49 +04:00
Nikolay Kasyanov
b0b2064232 always add debug suffix in plugin loader
also removed cout spam
2012-07-28 02:31:30 +04:00
Nikolay Kasyanov
fbe9a94568 bug #348: fixed OS X deployment
just enable CMake option "OPENMW_OSX_DEPLOYMENT" and it will search
plugins inside application bundle instead of Ogre prefix
2012-07-28 01:55:37 +04:00
scrawl
281e15f58e consider all material properties for nif material sharing, instead of just the texture 2012-07-26 23:40:55 +02:00
Chris Robinson
4f46c8a8db Use a functor for the mismatch compare function 2012-07-24 14:59:25 -07:00
Chris Robinson
36be1536d9 Return text keys from NIFs when creating entities 2012-07-23 17:20:47 -07:00
scrawl
1fef086088 Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
This reverts commit 546b640022, reversing
changes made to fcaa8aae06.
2012-07-23 15:36:12 +02:00
scrawl
f8d6a36196 Merge branch 'master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/sky.cpp
	apps/openmw/mwrender/sky.hpp
	components/nifogre/ogre_nif_loader.cpp
	components/nifogre/ogre_nif_loader.hpp
2012-07-23 15:35:31 +02:00
Marc Zinnschlag
2c5d3d8df9 Merge remote branch 'scrawl/shadersystem' into shadersystem
Attention: We have submodules again. Don't forget to update!

Conflicts:
	components/files/configurationmanager.cpp
2012-07-23 14:12:21 +02:00
scrawl
1dbfd60305 Merge branch 'nif-cleanup' of https://github.com/ChrisKCat/openmw into nif-cleanup 2012-07-23 13:48:12 +02:00
Lukasz Gromanowski
1dde806add Fixes #313: openmw without a ~/.config/openmw folder segfault.
Added creation of $HOME/.config/openmw directory.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-07-22 14:52:55 +03:00
Chris Robinson
4035d7370e Fix name/filter comparison 2012-07-21 22:04:05 -07:00
Chris Robinson
d8cb685543 Interpolate keyframes when creating them
Probably not fully correct, but better than nothing.
2012-07-21 18:03:01 -07:00
Chris Robinson
c5b9098517 Remove an unused field from EntityList 2012-07-21 17:09:16 -07:00
scrawl
546b640022 Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup 2012-07-21 23:50:56 +02:00
Chris Robinson
4bc93ecd1a Use the skeleton name for the main animation 2012-07-20 11:09:05 -07:00
scrawl
014396e80c remove the plugins.cfg files, do not enforce CG plugin 2012-07-20 16:44:03 +02:00
Chris Robinson
4210880c06 Load the animation tracks into Ogre 2012-07-19 21:46:16 -07:00
Chris Robinson
0986cd5962 Get the animation controller target names 2012-07-19 20:48:12 -07:00
Chris Robinson
c2acf47d88 Store the list of keyframe controllers when building the bones 2012-07-19 20:30:10 -07:00
Chris Robinson
f6c837468f Load the proper NIF skeleton 2012-07-19 11:44:08 -07:00
Chris Robinson
e760219953 Use a unique loader for each skeleton resource 2012-07-19 11:36:36 -07:00
Chris Robinson
c9b1f72d81 Use a case-insensitive compare for the part filter 2012-07-18 22:31:07 -07:00
Chris Robinson
bd74ab027a Mirror left-sided parts 2012-07-18 21:21:49 -07:00
Chris Robinson
4af1bce659 Restore and fix some missing parts 2012-07-18 20:14:23 -07:00
Chris Robinson
d9b64b77ec Attach skinned parts to the scene node instead of the named bone 2012-07-18 18:38:55 -07:00
Chris Robinson
5154188110 Allow specifying an alternate skeleton for mesh skinning 2012-07-18 18:29:25 -07:00
Chris Robinson
626dcd54dc Store the skeleton name with the mesh resource loader instead of a flag 2012-07-18 17:26:51 -07:00
Chris Robinson
04b244cf9e Use the mesh's skeleton to transform shapes into "bind pose" instead of the NIF nodes 2012-07-18 17:18:21 -07:00
Chris Robinson
2890904fb5 Use lowercase names for the mesh and skeleton resources
To reduce the risk of duplicates due to different capitalizations.
2012-07-18 15:27:33 -07:00
Chris Robinson
e8ff304562 Fix the initial normal vector for vertex fixups 2012-07-18 12:53:45 -07:00
Chris Robinson
3b29d280b9 Filter out skinned shapes that don't match the bone name 2012-07-18 12:47:16 -07:00
Chris Robinson
db948969c9 Attach NPC parts to the proper bone 2012-07-18 11:14:13 -07:00
Chris Robinson
a32740cf5e Remove an unused parameter 2012-07-17 22:41:26 -07:00
Chris Robinson
b04c3cbcac Store the entities' root node in the EntityList 2012-07-17 21:42:47 -07:00
Chris Robinson
92546ca18d Move the last bits of code to createEntities 2012-07-17 20:23:09 -07:00
Chris Robinson
1c544682d5 Stub handling for NiTextKeyExtraData to suppress some spam 2012-07-17 16:45:01 -07:00
Chris Robinson
496343b714 Use the proper member for the NIF type string 2012-07-17 16:36:43 -07:00
Chris Robinson
3efd2030e2 Create entities when loading NIFs for creatures 2012-07-17 14:11:07 -07:00
Chris Robinson
3dedac5cb1 Create mesh entities for objects when loading the NIF 2012-07-17 13:40:03 -07:00
Chris Robinson
6047dc6a0c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp
2012-07-17 10:57:15 -07:00
scrawl
4434fb640e Merge branch 'master' into shadersystem 2012-07-17 19:12:02 +02:00
Chris Robinson
93f0043afc Set the mesh's attach point as the NiTriShape's node 2012-07-17 10:04:21 -07:00
Marc Zinnschlag
2c70a93553 Merge branch 'master' into potions
Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
2012-07-17 10:32:18 +02:00
Marc Zinnschlag
4bfed952bc Merge remote branch 'guidoj/master' 2012-07-17 10:17:06 +02:00
guidoj
a021165d9f Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
Chris Robinson
65c20f128f Build bones for non-NiNode nodes (NiTriShapes, etc) 2012-07-16 21:18:33 -07:00
Chris Robinson
ada88596dc Fix an abort at shutdown
Ogre uses a special method to delete the stream object, so it needs to be
allocated properly.
2012-07-16 15:30:09 -07:00
Chris Robinson
fefbf86531 Use Ogre's matrix ops to transform normals 2012-07-16 14:30:23 -07:00
Chris Robinson
bf26f029f9 Fix some skinning-related transformations 2012-07-16 13:47:19 -07:00
Chris Robinson
df76c324a4 Handle the MRK text string marker 2012-07-16 13:34:56 -07:00
Chris Robinson
63e40d6e92 Fix world transform calculation 2012-07-16 13:16:11 -07:00
Chris Robinson
12f1785882 Use default bone names for duplicate names 2012-07-16 11:43:16 -07:00
Chris Robinson
75ce10c580 Don't load data for hidden meshes 2012-07-16 11:31:45 -07:00
Chris Robinson
ad75b47472 Build and set up a skeleton for meshes 2012-07-15 19:07:31 -07:00
Chris Robinson
b1f7fd9f7b Pre-transform the mesh vertices when there's no skinning or skeleton 2012-07-15 17:00:27 -07:00
Chris Robinson
61f32eca77 Add methods to get a node's local and full transform as a 4x4 matrix 2012-07-15 15:23:49 -07:00
Chris Robinson
441a5c2da2 Load NiTriShapes into Ogre meshes 2012-07-15 14:12:12 -07:00
Chris Robinson
3029c221ef Create materials when creating meshes 2012-07-15 12:59:39 -07:00
scrawl
509e9d7034 Merge branch 'master' into shadersystem 2012-07-15 21:58:45 +02:00
scrawl
fb1f8082d2 fix link error with recent glibc versions 2012-07-15 21:27:57 +02:00
Chris Robinson
b4c8375f3c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	components/bsa/bsa_archive.cpp
2012-07-15 12:04:43 -07:00
Chris Robinson
9028cfe83c Look for the NiTriShape when the mesh resource wants to load
It's still not loaded yet.
2012-07-15 12:02:47 -07:00
Chris Robinson
69ed73399a Avoid exposing the NIF mesh resource loading class 2012-07-15 11:40:48 -07:00
Chris Robinson
300730a834 Create the skeleton resource from NIFs
Note they are not loaded yet.
2012-07-15 11:13:48 -07:00
Marc Zinnschlag
871b1d1c9b silenced a warning 2012-07-15 19:20:59 +02:00
Chris Robinson
bc0a6bffcf Remove outdated comment 2012-07-15 09:03:35 -07:00
Chris Robinson
bd68f7bd33 Remove final direct uses of Mangle::Stream 2012-07-15 08:51:51 -07:00
Chris Robinson
7734771245 Use Ogre to load ESM data instead of Mangle 2012-07-15 08:31:03 -07:00
Chris Robinson
a8ebb39883 Avoid Mangle for BSA accesses
The way it was set up was not very efficient, and we're using Ogre for resource
management anyway, so it's best to just use that.
2012-07-15 07:50:24 -07:00
Chris Robinson
6a447c88fb Create meshes from the NiTriShapes in the NIF.
This doesn't actually load them yet. It's also very slow for certain NIFs.
2012-07-15 06:45:21 -07:00
Chris Robinson
9caa264074 Merge remote branch 'zini/master' into nif-cleanup 2012-07-14 17:27:36 -07:00
scrawl
5e8bf28212 Merge branch 'master' into shadersystem 2012-07-14 18:46:11 +02:00
scrawl
5345d4eeef fix a warning 2012-07-14 18:45:03 +02:00
Chris Robinson
5a381006e5 Fix parsing of some key lists
It seems some still want you to read the interpolation type even when there's
no keys.
2012-07-14 09:20:09 -07:00
scrawl
d41050fb79 merge 2012-07-14 11:21:40 +02:00
scrawl
7d5b94709d Merge branch 'master' into shadersystem
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2012-07-14 11:16:35 +02:00
Chris Robinson
939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load 2012-07-13 20:01:15 -07:00
Chris Robinson
fdfe40a55a Use a different loader object for each NIF mesh 2012-07-13 13:41:08 -07:00
Chris Robinson
9436ca4b0c Use vectors for ShapeData properties 2012-07-13 09:32:58 -07:00
Marc Zinnschlag
182017b8e9 Issue #314: Moved ingredients and potions to a different type of record list 2012-07-13 13:08:48 +02:00
Chris Robinson
ecdd4ee23f Load NiMorphData and NiKeyframeData using proper key lists 2012-07-12 20:56:47 -07:00
Chris Robinson
386ac56bda Remove the NIF loader and code to manually transform the vertices
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Chris Robinson
9995dff943 Use a key list for NiColorData 2012-07-12 14:33:50 -07:00
Chris Robinson
3f11b6b1ae Cleanup a couple unneeded misc component references 2012-07-12 12:01:11 -07:00
Chris Robinson
86b37c6c11 Move the velocity out of the transformation object 2012-07-12 11:21:52 -07:00
Chris Robinson
b292665de9 Use key lists to store some NIF data types 2012-07-12 08:00:26 -07:00
Chris Robinson
b7b9f11333 Add generic classes to help deal with NIF keys 2012-07-12 06:47:38 -07:00
Chris Robinson
645b507ba0 Return a reference to the RecordPtr from operator[] for consistency
RecordListT is supposed to be a list of RecordPtrT objects.
2012-07-12 05:37:56 -07:00
Chris Robinson
7e8c146de6 Constify some RecordListT methods 2012-07-11 06:39:03 -07:00
Chris Robinson
8e324c90dc Constify some RecordPtrT methods 2012-07-11 06:37:17 -07:00
Chris Robinson
395a7600fd Initialize identify transform when declaring the identity object 2012-07-10 23:13:03 -07:00
Chris Robinson
348b5fa207 Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	components/nifbullet/bullet_nif_loader.cpp
2012-07-10 06:16:16 -07:00
Chris Robinson
dddf1b4ee5 Rename getMatrix->getMatrix3 and getVector->getVector3 2012-07-10 04:45:14 -07:00
Marc Zinnschlag
f11bf49a90 cmake fix; silenced some warnings 2012-07-10 13:23:41 +02:00
Chris Robinson
d30f64650a Make the read_* methods private and remove the generic load() methods 2012-07-10 04:21:47 -07:00
Chris Robinson
930459365b Rename getShort->getUShort and getByte->getChar 2012-07-10 03:52:01 -07:00