Martijn Bakker
|
45ffdbb284
|
fixed a segmentation fault when entering a cell which contains someone already attacking you
|
2016-09-30 00:40:13 +01:00 |
|
David Cernat
|
25026a9b95
|
Allow player-controlled NPCs to have attack animations again
|
2016-09-29 16:57:39 +03:00 |
|
David Cernat
|
7e4543ffcb
|
Merge pull request #64 from OpenMW/master
Add OpenMW commits up to 24 Sep
|
2016-09-25 11:06:07 +03:00 |
|
Allofich
|
04c13ffab3
|
Add unarmed attack selection to chooseBestAttack()
|
2016-09-22 00:45:54 +09:00 |
|
David Cernat
|
f515111845
|
Merge pull request #62 from OpenMW/master
Add OpenMW commits up to 20 Sep
|
2016-09-21 06:05:24 +03:00 |
|
scrawl
|
c6ef26ba4b
|
Merge pull request #1070 from mrcheko/pathfinding
fix using potion as weapon
|
2016-09-20 22:58:54 +02:00 |
|
mrcheko
|
229cb4b386
|
remove dynamic_cast to ActionPotion
|
2016-09-20 23:00:00 +03:00 |
|
mrcheko
|
48765f2ff2
|
fix using potion as weapon
|
2016-09-19 23:43:26 +03:00 |
|
David Cernat
|
1534f835a6
|
Merge pull request #61 from OpenMW/master
Add OpenMW commits up to 19 Sep
|
2016-09-19 23:38:20 +03:00 |
|
scrawl
|
718178bfe9
|
Merge pull request #1066 from MiroslavR/setinvisible
Don't use base invisibility magnitude for setting alpha
|
2016-09-19 15:35:12 +02:00 |
|
Allofich
|
7e3cca6d37
|
Vfx after Divine/Almsivi intervention should be attached to player
|
2016-09-19 22:20:16 +09:00 |
|
Allofich
|
d1157b3e10
|
Use correct vfx for teleport spells
|
2016-09-19 18:12:30 +09:00 |
|
David Cernat
|
79c561057c
|
Merge pull request #59 from OpenMW/master
Add OpenMW commits up to 18 Sep
|
2016-09-19 02:47:09 +03:00 |
|
MiroslavR
|
744667e163
|
Don't use base invisibility magnitude for setting alpha (Fixes #3555)
|
2016-09-19 00:05:50 +02:00 |
|
scrawl
|
cd4b182091
|
Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
|
2016-09-18 22:37:14 +02:00 |
|
David Cernat
|
3b7693c719
|
Resolve conflicts in pull request #55
# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
|
2016-09-15 08:49:57 +03:00 |
|
Allofich
|
a033ba3bd2
|
Override spell textures by NiTexturingProperty
|
2016-09-14 23:03:04 +09:00 |
|
scrawl
|
1362264561
|
Fix warning
|
2016-09-13 02:49:19 +02:00 |
|
scrawl
|
65dc12cdd6
|
Remove unused parameter
|
2016-09-13 02:48:36 +02:00 |
|
scrawl
|
feaf3652a5
|
Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
|
2016-09-13 02:47:49 +02:00 |
|
scrawl
|
3cd73d0fc3
|
Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
|
2016-09-13 02:47:43 +02:00 |
|
Allofich
|
bce0166931
|
Don't play blood effects for resisted hits
|
2016-09-12 22:46:32 +09:00 |
|
Allofich
|
3bbde312b9
|
Remove unneeded code
|
2016-09-12 19:54:06 +09:00 |
|
Allofich
|
3f6543860a
|
Make creatures use fHandToHandReach
|
2016-09-11 00:01:20 +09:00 |
|
Allofich
|
c98d4e0473
|
Allow dodging for bipedal creatures
|
2016-09-10 23:56:31 +09:00 |
|
Allofich
|
7bc4535c0d
|
Make NPCs dodge according to target's weapon reach
|
2016-09-10 23:30:46 +09:00 |
|
mrcheko
|
72786fef9d
|
prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
|
2016-09-09 23:57:19 +03:00 |
|
Allofich
|
368828b217
|
Update TODO comments
|
2016-09-10 01:38:05 +09:00 |
|
Allofich
|
bca477ca8a
|
Apply particle textures like original engine does
|
2016-09-08 23:59:23 +09:00 |
|
Allofich
|
85349da26c
|
Add comments
|
2016-09-08 23:58:00 +09:00 |
|
Allofich
|
502a758eff
|
Use particle texture for "hit" effects
|
2016-09-08 23:58:00 +09:00 |
|
Allofich
|
fe3a033642
|
Use particle textures for spell projectiles
|
2016-09-08 23:56:54 +09:00 |
|
scrawl
|
05e4542d33
|
Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
|
2016-09-06 13:19:18 +02:00 |
|
mrcheko
|
aa441f2648
|
AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
|
2016-09-06 01:11:10 +03:00 |
|
mrcheko
|
a22fc43947
|
aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
|
2016-09-05 15:18:34 +03:00 |
|
scrawl
|
fbc9b90ebe
|
Cleanup
|
2016-09-05 00:04:11 +02:00 |
|
Allofich
|
f8270f6bd5
|
Consolidations and cleanup for multi-effect spells
|
2016-09-05 05:30:51 +09:00 |
|
Allofich
|
dbd7c038b2
|
Add loading code for multi-effect projectiles
|
2016-09-05 03:45:13 +09:00 |
|
Allofich
|
5a0d3feb98
|
Use C++ int-to-string conversion
|
2016-09-05 02:52:44 +09:00 |
|
Allofich
|
60384399ee
|
Fix errors and warnings
|
2016-09-05 01:39:18 +09:00 |
|
Allofich
|
37f07f7435
|
Combine into one multi-effect magic projectile
|
2016-09-04 22:35:29 +09:00 |
|
Allofich
|
10842462c7
|
Send lists of models and sounds to launchMagicBolt
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
96e1726e4d
|
Fix warnings
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
c4d77b6a8b
|
Casting animation comes from the first effect
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
3300ef5db7
|
Don't apply projectile effects multiple times
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
f36e5ef403
|
Use last effect of spell for hand effect color
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
f6c3a62b3e
|
Use average speed for multiple spell projectiles
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
f1a18027f2
|
Shoot projectiles of spells with multiple effects
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
446c0a4fa8
|
Play all of a spell's casting effects
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
b4577fe751
|
Allow multiple spell hit sounds on single target
|
2016-09-04 17:42:27 +09:00 |
|
scrawl
|
7859e378df
|
Merge pull request #1045 from Allofich/attack
Fix AI melee attack
|
2016-09-04 00:22:59 +02:00 |
|
Allofich
|
5c2bc515fe
|
Remove overridden code in aicombat
|
2016-09-04 02:13:09 +09:00 |
|
mrcheko
|
0775ed75ea
|
fix zero div in getXAngleToDir
|
2016-09-03 17:50:06 +03:00 |
|
Allofich
|
0d63d75bb0
|
Remove no longer used parameter
|
2016-09-03 22:40:24 +09:00 |
|
Allofich
|
286e4bb98f
|
Remove attacktype movement
|
2016-09-03 21:16:59 +09:00 |
|
David Cernat
|
9764dbb8d2
|
Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
|
2016-09-02 06:29:34 +03:00 |
|
Allofich
|
154dcc942c
|
Let NPCs use attack type regardless of movement
|
2016-09-01 22:43:33 +09:00 |
|
Allofich
|
b99c2c54d8
|
Allow Water Walking on non-submerged creatures
|
2016-09-01 03:53:53 +09:00 |
|
Allofich
|
22b11c5947
|
Move Water Walking check into checkEffectTarget()
|
2016-08-31 23:56:31 +09:00 |
|
Allofich
|
f25c65260c
|
Limit sMagicinvalidEffect to self-cast spells
|
2016-08-31 17:22:45 +09:00 |
|
Allofich
|
6c3cad238b
|
Use castByPlayer bool
|
2016-08-31 17:18:23 +09:00 |
|
David Cernat
|
e9dce26f38
|
Resolve conflicts in pull request #50
# Conflicts:
# CMakeLists.txt
|
2016-08-31 07:28:32 +03:00 |
|
Allofich
|
a6216d883f
|
Don't allow casting Water Walking in deep water
|
2016-08-31 04:37:50 +09:00 |
|
Allofich
|
9e1bfde46f
|
Add comment
|
2016-08-26 02:42:56 +09:00 |
|
Allofich
|
67bd882bc7
|
Disable current idle when an action is taken
|
2016-08-25 23:42:09 +09:00 |
|
Allofich
|
6190ff1f0d
|
Update idle if current idle finishes playing
|
2016-08-25 21:45:56 +09:00 |
|
Allofich
|
f4cc5d0399
|
Sometimes play 1st-person weapon idle to Stop key
|
2016-08-25 21:34:45 +09:00 |
|
David Cernat
|
4d2ca20445
|
Resolve conflicts in pull request #43
# Conflicts:
# README.md
|
2016-08-24 22:03:35 +03:00 |
|
Allofich
|
9b0e5d6b59
|
Loop mid-animation idles when loading a save game
|
2016-08-23 19:50:56 +09:00 |
|
scrawl
|
b0dc625b18
|
Run setLoopingEnabled after the anim queue is updated
|
2016-08-22 23:33:24 +02:00 |
|
scrawl
|
719e884b7c
|
Remove duplicate code
|
2016-08-22 23:25:00 +02:00 |
|
scrawl
|
6450c9be27
|
Simplify condition
|
2016-08-22 23:22:58 +02:00 |
|
Allofich
|
bf9dc45b2b
|
Emulate vanilla animation loops more closely
|
2016-08-23 01:42:36 +09:00 |
|
mrcheko
|
612c7f1a2f
|
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
This reverts commit 3732979eec .
|
2016-08-19 22:15:26 +03:00 |
|
Allofich
|
b332a13b4e
|
Don't restart looped animations on repeated calls
|
2016-08-18 23:23:38 +09:00 |
|
David Cernat
|
436548413e
|
Resolve conflicts in pull request #39
# Conflicts:
# CMakeLists.txt
|
2016-08-18 15:10:52 +03:00 |
|
Allofich
|
c05782581e
|
Account for all instances of play()
|
2016-08-16 02:52:55 +09:00 |
|
Allofich
|
6163c7bb03
|
Use loopfallback for idle animation groups
|
2016-08-16 01:15:26 +09:00 |
|
David Cernat
|
d9cfd5bac2
|
Resolve conflicts with OpenMW
|
2016-08-15 19:14:13 +03:00 |
|
scrawl
|
3732979eec
|
Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37 , reversing
changes made to d7845012bf .
|
2016-08-14 18:04:33 +02:00 |
|
scrawl
|
30b549124e
|
Fix use-after-free
|
2016-08-14 16:42:29 +02:00 |
|
Allofich
|
d617651307
|
Don't allow re-casting of bound equipment spells
|
2016-08-14 02:05:23 +09:00 |
|
Allofich
|
4b9aff7a03
|
Glowupdater fix when using shaders
|
2016-08-10 00:43:14 +09:00 |
|
Allofich
|
9b2cb2fb8c
|
Cleanups
|
2016-08-10 00:25:33 +09:00 |
|
Allofich
|
775162ccdf
|
Rewrite spell glow implementation
|
2016-08-09 22:56:53 +09:00 |
|
Allofich
|
35c14bb9bb
|
Minor rewrite, make "open" spells play glow effect
|
2016-08-09 22:56:53 +09:00 |
|
Allofich
|
e132b52a69
|
Handle spell glows within updatecallback
|
2016-08-09 22:56:53 +09:00 |
|
Allofich
|
3841a8fb40
|
Make non-actors glow when they cast spells
|
2016-08-09 22:56:53 +09:00 |
|
Allofich
|
dca7b4beb7
|
Make non-actors also play spell casting sounds
|
2016-08-09 22:56:53 +09:00 |
|
scrawl
|
5190275b37
|
Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
|
2016-08-09 00:41:03 +02:00 |
|
David Cernat
|
babba95413
|
Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
|
2016-08-08 15:53:56 +03:00 |
|
mrcheko
|
e2cd87fcc7
|
fix veritcal aiming
|
2016-08-07 19:23:08 +03:00 |
|
MiroslavR
|
b65f379b7f
|
Save scripted animation state (Fixes #1931, #2150, #3393)
|
2016-08-03 03:52:35 +02:00 |
|
mrcheko
|
293a0f768c
|
use real distance to target to determinate 'ready to attack' state
|
2016-07-27 23:43:32 +03:00 |
|
Aesylwinn
|
b4a000913c
|
Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
|
2016-07-17 23:50:52 -04:00 |
|
mrcheko
|
203804ff15
|
fix AiPackage repeating
|
2016-07-16 19:08:49 +03:00 |
|
mrcheko
|
59a1a6d117
|
checkWayIsClear: remove PATHFIND_CAUTION_DIST check
|
2016-07-16 19:07:48 +03:00 |
|
mrcheko
|
b4e94e2aae
|
Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
|
2016-07-12 00:45:01 +03:00 |
|
mrcheko
|
8d4f0660ce
|
fix hardcoded melee attack ranges
|
2016-07-12 00:17:43 +03:00 |
|
Allofich
|
c57d177f1c
|
Trim unneeded code
|
2016-07-12 04:17:08 +09:00 |
|
mrcheko
|
05794505c8
|
travis build fix
|
2016-07-10 17:25:50 +03:00 |
|
Allofich
|
cabe038a97
|
Make lockpick and probe sounds 3d positional
|
2016-07-10 22:08:42 +09:00 |
|
mrcheko
|
f57858b750
|
Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
|
2016-07-10 14:36:48 +03:00 |
|
MiroslavR
|
b0fcad4cb8
|
Don't stack effects for scrolls of the same type (Fixes #3466)
|
2016-07-10 03:49:09 +02:00 |
|
MiroslavR
|
75a66ced20
|
Fix actors lacking turning animations while in first person mode
|
2016-07-10 01:48:54 +02:00 |
|
mrcheko
|
d2fe6fe857
|
Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
|
2016-07-09 22:59:54 +03:00 |
|
MiroslavR
|
dc0bc5b68c
|
Implement Face instruction (Feature #1424)
|
2016-07-09 02:16:47 +02:00 |
|
scrawl
|
6f376bd499
|
Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
|
2016-07-08 23:47:43 +02:00 |
|
Koncord
|
1b259e2d33
|
Syncing inventory, animations, position, 8 key attributes
Created Package system
|
2016-07-07 23:50:48 +08:00 |
|
scrawl
|
e362e3e6a5
|
Fix cppcheck warnings
|
2016-07-07 23:50:48 +08:00 |
|
Poncho
|
5b3ac5ff27
|
Use correct direction multipliers during awareness check
|
2016-07-07 23:50:48 +08:00 |
|
MiroslavR
|
80f2ae0ca7
|
Apply magic effects while waiting/sleeping
|
2016-07-06 00:20:23 +02:00 |
|
mrcheko
|
0793e4a80e
|
refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck
|
2016-07-05 21:38:41 +03:00 |
|
Allofich
|
199607423b
|
Use iMaxActivateDist for AI actors that use Activate packages
|
2016-07-04 16:06:16 +09:00 |
|
MiroslavR
|
c8b61cb234
|
Cache magic effects in MWMechanics::Spells
|
2016-07-02 12:50:00 +02:00 |
|
MiroslavR
|
700dde116e
|
Show remnant corprus effects in magic window
|
2016-07-02 05:17:24 +02:00 |
|
MiroslavR
|
54f52f7bae
|
Implement effect removal for abilities (Fixes #3455)
|
2016-07-01 18:50:28 +02:00 |
|
Allofich
|
2290346296
|
Fix timing of some magicka calculations
|
2016-06-30 02:59:09 +09:00 |
|
scrawl
|
fc293aa048
|
Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
|
2016-06-27 17:05:05 +02:00 |
|
Allofich
|
1602eb3de8
|
Fix so that keepPlayerAlive() will not run twice
|
2016-06-27 21:43:49 +09:00 |
|
Allofich
|
19a20a6871
|
Fix update of fatigue display
|
2016-06-27 21:17:06 +09:00 |
|
MiroslavR
|
dfc62c99b4
|
Show correct class image in level-up dialog (Fixes #3443)
|
2016-06-26 03:22:58 +02:00 |
|
Allofich
|
dc468dd139
|
Fix magicka and fatigue calculations from fortifying attributes
|
2016-06-25 19:21:49 +09:00 |
|
Allofich
|
5d3aebd04b
|
Update disposition check between persuasion attempts
|
2016-06-22 01:47:09 +09:00 |
|
terrorfisch
|
be25e2ba75
|
Make NPCs use both hands in weaponless combat.
|
2016-06-20 10:24:51 +02:00 |
|
Allofich
|
b1be3596dc
|
Cleanup of #include statements
|
2016-06-18 10:56:28 +09:00 |
|
Allofich
|
4a38fb8650
|
Use namespace block in aiactivate
|
2016-06-17 20:59:37 +09:00 |
|
scrawl
|
3ce63c3f6e
|
Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
|
2016-06-16 20:22:51 +02:00 |
|
Allofich
|
c2b51112f2
|
AI package cleanups
|
2016-06-16 17:17:56 +09:00 |
|
scrawl
|
693d3cea4a
|
Float to surface fix
|
2016-06-15 19:38:04 +02:00 |
|
scrawl
|
b5cb11ff07
|
Split refreshCurrentAnims into multiple functions
|
2016-06-15 03:14:44 +02:00 |
|
scrawl
|
372f2e2f18
|
Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
|
2016-06-14 20:47:32 +02:00 |
|
Allofich
|
3bebbab78e
|
Duration fixes for Follow and Escort
|
2016-06-15 02:11:30 +09:00 |
|
scrawl
|
3ec4ee6290
|
Make a copy of map key to work around it being invalidated (Fixes #3329)
|
2016-06-13 02:06:44 +02:00 |
|
scrawl
|
4acfe1a7e4
|
Move cleanupSummonedCreature to the mechanics manager (Bug #3439)
|
2016-06-12 02:43:33 +02:00 |
|
scrawl
|
910ad76e29
|
Remove spell effects when a summoned creature expires (Bug #3439)
|
2016-06-12 00:41:13 +02:00 |
|
scrawl
|
b7e45b046d
|
When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439)
|
2016-06-12 00:40:55 +02:00 |
|
scrawl
|
a825882c6b
|
Process death events at the end of the death animation (Fixes #1873)
|
2016-06-12 00:04:50 +02:00 |
|
scrawl
|
37afe966cf
|
Update comment
|
2016-06-11 21:25:40 +02:00 |
|
scrawl
|
7a30ef5cc1
|
Do not consider actors following the player as hostiles
|
2016-06-11 18:26:20 +02:00 |
|
scrawl
|
8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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scrawl
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166cced22f
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Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-10 00:01:05 +02:00 |
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scrawl
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a14f1bc222
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Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
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2016-06-09 23:46:37 +02:00 |
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Allofich
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55ac1fab68
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Change Wander duration to run on a counter
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2016-06-10 04:36:18 +09:00 |
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Daniel Pettersson
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256439f884
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Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-09 21:23:36 +02:00 |
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scrawl
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abcd2219e8
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Ignore the calling actor in getEnemiesNearby / getActorsFighting
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2016-06-08 22:13:21 +02:00 |
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scrawl
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165f048792
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Do not count dead NPCs as observers (Fixes #3434)
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2016-06-07 22:01:44 +02:00 |
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scrawl
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f417d7780a
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
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scrawl
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a45643f150
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Merge pull request #949 from Allofich/master
Fix return values for AITravel
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2016-06-05 21:16:28 +02:00 |
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Allofich
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065d6a391d
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Don't repeat sequences of only one non-wander AI
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2016-06-06 04:12:49 +09:00 |
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