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507 commits

Author SHA1 Message Date
David Cernat
a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
AnyOldName3
553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Miloslav Číž
c3d7ee5a9e Resolve merge conflicts 2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6 Start cell border debug drawing 2018-06-13 01:48:31 +02:00
David Cernat
72862dc255 [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
David Cernat
c24157f6f9 [General] Fix CMakeLists in components for BaseObject 2018-06-05 13:14:52 +03:00
David Cernat
416ee77639 [General] Add placeholder for WorldCollisionOverride packet 2018-05-25 07:09:32 +03:00
David Cernat
0be6de6607 [General] Turn RecordDynamic into a Worldstate packet 2018-05-23 07:48:28 +03:00
David Cernat
da66face25 [General] Rename GameTime packet into WorldTime 2018-05-23 00:41:29 +03:00
David Cernat
5af1150ab2 [General] Turn GameTime into a Worldstate packet 2018-05-21 07:14:08 +03:00
David Cernat
43a944ddaf [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00
David Cernat
78234f9071 [General] Rename Event into ObjectList & WorldObject into BaseObject 2018-05-13 00:42:24 +03:00
David Cernat
6bf3a0be1e [General] Rename WorldPackets into ObjectPackets for clarity 2018-05-12 19:40:00 +03:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
David Cernat
9e5ddeac50
Merge pull request #408 from OpenMW/master
Add OpenMW commits up to 18 Apr 2018
2018-04-18 18:05:09 +03:00
Andreas Sturmlechner
2c9d46a60b
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules) 2018-04-17 23:03:56 +02:00
David Cernat
365f485e8d Merge pull request #397 from OpenMW/master while resolving conflicts
Conflicts:
	components/CMakeLists.txt
2018-03-30 10:28:52 +03:00
bret curtis
4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 2018-03-27 20:20:40 +02:00
AnyOldName3
273914aba8 Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository 2018-02-24 00:13:05 +00:00
David Cernat
3d80e2db62 [General] Add placeholders for new packet types, part 2 2018-01-30 16:01:33 +02:00
David Cernat
02af7f6ba1 [General] Add placeholders for new packet types 2018-01-29 22:32:51 +02:00
David Cernat
cac2c6c1e8 Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts 2017-12-25 02:25:01 +02:00
AnyOldName3
6e0b61d084 Add missing libraries to components target 2017-11-08 04:09:14 +00:00
AnyOldName3
e201e359a9 Move Shadow to Components 2017-11-08 01:44:49 +00:00
David Cernat
37304655da Merge pull request #326 from OpenMW/master
Add OpenMW commits up to 25 Oct 2017
2017-10-26 17:28:56 +03:00
David Cernat
50d5fffb7f [General] Add and implement PlayerQuickKeys packet 2017-10-25 07:21:00 +03:00
AnyOldName3
c1a871ff1f Make indentation consistent. 2017-10-24 23:31:40 +01:00
AnyOldName3
daf7d8451c Switch to a more reliable method of passing the git-version targt the data it needs 2017-10-24 23:29:18 +01:00
AnyOldName3
e3142b9643 Add missing variables to those forwarded to the git-version target 2017-10-24 23:10:50 +01:00
David Cernat
e164e6305e Merge pull request #313 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
AnyOldName3
c9e86a8ebc Remove superfluous argument 2017-10-12 18:16:44 +01:00
AnyOldName3
f9a3562ccd Remove duplicate macro definition and fix warning 2017-10-12 02:45:50 +01:00
AnyOldName3
2652a89df4 Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically 2017-10-11 22:10:52 +01:00
AnyOldName3
f8fe992dc0 Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 2017-10-11 21:58:55 +01:00
David Cernat
b64f379949 Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/actors.hpp
2017-09-04 18:05:24 +03:00
scrawl
5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
David Cernat
43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 2017-07-15 09:02:19 +03:00
David Cernat
3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 2017-07-10 12:33:53 +03:00
David Cernat
ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 2017-06-20 05:28:45 +03:00
David Cernat
70d9374a6a [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
David Cernat
27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
056ec2d434 [General] Fix CMake errors 2017-05-25 23:56:22 +08:00
David Cernat
08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 2017-05-24 13:28:34 +03:00
David Cernat
ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 2017-04-25 21:24:39 +03:00
Koncord
c35d5a2c6c [Master] Implement Master server 2017-04-23 13:39:43 +08:00
Koncord
4c939f6d0a [General] Split tes3mp components in CMakeLists by group 2017-04-23 13:39:43 +08:00
David Cernat
00aa8839d4 [General] Update CMakeLists in components folder 2017-04-16 09:03:51 +03:00
David Cernat
ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 2017-04-15 15:49:40 +03:00
David Cernat
e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 2017-04-14 16:00:34 +03:00
David Cernat
0d196af685 [General] Add placeholders for 7 new ActorPackets 2017-04-11 11:37:38 +03:00
David Cernat
742d6f653a [General] Add ActorPosition packet 2017-04-10 12:38:30 +03:00
David Cernat
174f316787 [General] Rename PacketActorFrame into PacketActorTest 2017-04-10 08:37:18 +03:00
David Cernat
070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00
David Cernat
8c2469bf6d [General] Add placeholder ActorList, ActorAuthority & ActorFrame packets 2017-04-05 04:06:45 +03:00
David Cernat
60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
e36bdb490e Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection 2017-03-14 19:27:55 +01:00
scrawl
ce8c4ad4f5 Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
scrawl
b1d4bb5708 Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
2017-03-14 19:27:55 +01:00
scrawl
35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
scrawl
804f873649 terrain: factor out texture caching into a separate class 2017-03-14 19:27:55 +01:00
scrawl
eef63a880a terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'

Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
2017-03-14 19:27:55 +01:00
Koncord
0c1905e842 [General] Add PreInit packet 2017-03-05 16:46:11 +08:00
Koncord
c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
0d32bf5943 [General] Add extra death debug, don't request data from player on death 2017-03-04 00:29:01 +02:00
David Cernat
5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
David Cernat
328e3b6618 Merge pull request #167 from OpenMW/master
Add OpenMW commits up to 24 Feb 2017
2017-02-24 06:57:39 +02:00
scrawl
e33829d493 Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
Remove optimizers that won't be used.
2017-02-23 23:28:50 +01:00
David Cernat
38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
scrawl
8f79fa3d72 Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
David Cernat
27c4015f50 [General] Remove unused packet placeholder ID_OBJECT_HEALTH 2017-02-16 18:46:39 +02:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
David Cernat
6328ffb9aa [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302 [General] Rename ID_CONTAINER_ADD into ID_CONTAINER 2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99 [General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH 2017-02-04 13:05:15 +02:00
David Cernat
958ff06ca8 [General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE 2017-02-01 11:54:40 +02:00
David Cernat
9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
2017-02-01 09:28:23 +02:00
scrawl
34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
David Cernat
244da19a51 [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 2017-01-26 13:49:20 +02:00
David Cernat
1d9c6ddd81 [General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD 2017-01-25 14:51:43 +02:00
David Cernat
e9b22814b9 Create placeholder for ID_GAME_JOURNAL 2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0 Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE 2017-01-20 10:30:50 +02:00
Koncord
27afb91936 RPI v3 patch #1 2017-01-03 19:03:51 +08:00
Koncord
b1bb552b65 Add packet ActiveSkills 2016-12-03 23:38:40 +08:00
David Cernat
6ea5f08e9c Create placeholder for ID_GAME_SPELLBOOK 2016-11-21 02:28:05 +02:00
David Cernat
ae39daf76a Add and implement ID_MUSIC_PLAY 2016-11-20 22:54:49 +02:00
David Cernat
b028f0b51f Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
2016-11-17 21:13:58 +02:00
Phillip Andrews
c18fc113e5 Changed missing library dependencies to simple fix 2016-11-14 00:01:22 -06:00
David Cernat
46397a7dac Add and implement ID_OBJECT_ANIM_PLAY 2016-10-27 16:09:02 +03:00
David Cernat
c205e793cb Add and implement ID_SCRIPT_MEMBER_SHORT 2016-10-27 00:41:14 +03:00
David Cernat
97468980af Add and implement 3 new WorldPackets for ingame script variable values 2016-10-26 12:25:50 +03:00
David Cernat
385b5f39e3 Add and implement ID_OBJECT_ROTATE 2016-10-25 14:28:39 +03:00
David Cernat
0fb9b6eefb On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE 2016-10-25 12:53:18 +03:00
David Cernat
947a677801 Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD 2016-10-25 12:42:29 +03:00
David Cernat
4f0a3e8aa1 Add placeholders for 5 new WorldPackets 2016-10-24 23:44:05 +03:00
David Cernat
b6111d16cc Add and implement ID_WORLD_VIDEO_PLAY 2016-10-24 17:52:19 +03:00
David Cernat
3fd93896f2 Add and implement ID_WORLD_OBJECT_LOCK 2016-10-24 13:20:04 +03:00
David Cernat
08ea5163c4 Add and implement ID_WORLD_OBJECT_UNLOCK 2016-10-24 11:26:31 +03:00
David Cernat
47ebd24b4a Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	apps/openmw/mwinput/inputmanagerimp.cpp
2016-10-24 09:18:21 +03:00
David Cernat
d85a1ee1a9 Fix errors remaining from merge with tes3mp-packetexpansion 2016-10-23 18:32:03 +03:00
David Cernat
c639337842 Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
#	apps/openmw-mp/Networking.cpp
#	apps/openmw/mwmp/Networking.cpp
#	components/CMakeLists.txt
#	components/openmw-mp/NetworkMessages.hpp
#	components/openmw-mp/PacketsController.cpp
2016-10-23 17:57:38 +03:00
Koncord
c27351c19e Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
    print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
David Cernat
3c49157ed7 Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE 2016-10-22 18:05:32 +03:00
David Cernat
565e7e4b9f Create and implement placeholder for ID_WORLD_OBJECT_CREATION 2016-10-21 21:57:05 +03:00
MiroslavR
301dd77efb Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
David Cernat
285f89573d Create placeholders for WorldPacket classes 2016-10-19 20:36:11 +03:00
David Cernat
790d41e278 Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
David Cernat
d2212ef80b Rename PacketsController into PlayerPacketController 2016-10-19 16:31:07 +03:00
David Cernat
fcc793a0af Create a new BasePacket that PlayerPacket inherits from 2016-10-17 18:47:16 +03:00
David Cernat
b8f4cb94fb Rename BasePacket into PlayerPacket 2016-10-17 15:54:36 +03:00
David Cernat
b6086ab015 Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS 2016-09-28 14:13:24 +03:00
David Cernat
26487598a6 Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT 2016-09-28 11:36:29 +03:00
David Cernat
ce4b326b02 Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT 2016-09-28 07:50:16 +03:00
David Cernat
046a1ea899 Add packet for player levels 2016-09-25 14:28:25 +03:00
David Cernat
81999a8179 Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2 2016-09-02 07:58:20 +03:00
Koncord
cf1a0113a1 Time API 2016-08-30 13:24:42 +08:00
Koncord
a661de2a84 PacketClass 2016-08-29 21:01:23 +08:00
David Cernat
e39b66af4f Move logger to components 2016-08-17 06:15:44 +03:00
David Cernat
d9cfd5bac2 Resolve conflicts with OpenMW 2016-08-15 19:14:13 +03:00
scrawl
a44ba0e461 Merge pull request #966 from kpp/find_mygui
Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8 Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
David Cernat
babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
Marc Zinnschlag
aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 2016-08-07 17:03:58 +02:00
Aesylwinn
5753f52b47 Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
David Cernat
8686b9cc12 Merge pull request #29 from OpenMW/master
Add OpenMW commits from end of July
2016-08-04 00:56:36 +03:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
Koncord
ed3dc8ca7b Reduced server dependings 2016-08-02 18:52:58 +08:00
AnyOldName3
20f73f4a32 Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00
Koncord
9ab77cb123 New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Aesylwinn
b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
MiroslavR
f6f3f71db5 Improve format specifiers for message boxes 2016-07-09 03:18:45 +02:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00
Roman Proskuryakov
3bcd23022a Rewrites FindBullet using LibFindMacros handling version properly 2016-05-31 07:18:37 +03:00
Aesylwinn
d141672b53 Pathgrid geometry creator 2016-05-02 22:09:48 -04:00
scrawl
a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e28dc3e72f Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
scrawl
d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
scrawl
6f9ca0f68f Add basic cell preloader class
Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
2016-02-06 17:22:17 +01:00
scrawl
f99f403dda Rename TextureManager to ImageManager 2016-02-05 23:03:53 +01:00
scrawl
438b30d6f0 Move configureLight to a separate file 2016-01-11 23:10:16 +01:00
scrawl
6546c05428 Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
scrawl
64424e7262 Move keyframe loading out of SceneManager to new KeyframeManager 2015-12-13 15:31:07 +01:00
sandstranger
7d374b36fd change cmake variables 2015-12-03 21:29:50 +03:00
sandstranger
238a5824be add custom new variable fot Qt 2015-12-03 08:54:14 +03:00
sandstranger
bd5057aa3c enable opengl es1 2015-12-02 22:40:04 +03:00
scrawl
d3fa8a8602 Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2 2015-12-02 15:14:39 +01:00
scrawl
3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 2015-12-02 14:59:32 +01:00
scrawl
f962ce0bbe Don't link against unnecessary OSG libraries 2015-11-29 19:56:43 +01:00
scrawl
62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
scrawl
8cf57ef6ac Move BulletShapeManager and BulletShape to resource/ 2015-11-17 00:20:15 +01:00
scrawl
59aee04ddb Implement ScalingLayer, for layouting of widgets in screen-relative coordinates 2015-11-08 18:30:21 +01:00
scrawl
51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
scrawl
3a7d0d8dc8 Remove a file that isn't in use yet from build 2015-07-28 23:34:55 +02:00
Koncord
7924ecef3e Fix definition conflict 2015-07-19 23:37:20 +09:00
scrawl
f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
Koncord
73731d27e9 Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt 2015-07-14 23:54:47 +09:00
scrawl
f70250a296 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/CMakeLists.txt
	components/CMakeLists.txt
	extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
scrawl
89c2a7e26b Fix for possibly missing library on windows 2015-06-12 15:22:19 +02:00
scrawl
e13a938896 Add support to build with Qt5 (Task #2665)
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
2015-06-12 15:13:42 +02:00
scrawl
cf95d3fc35 Refactor cmake scripts, reducing the amount of find_package(Boost) 2015-06-12 01:45:19 +02:00
scrawl
fc5176dc38 Refactor cmake scripts, reducing the amount of find_package(Qt4) 2015-06-11 23:38:08 +02:00
scrawl
cc71e894e1 Add WorkQueue class 2015-06-10 18:15:31 +02:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
025a1a7866 Restore savegame screenshot display 2015-05-28 02:34:38 +02:00
scrawl
5442bf23a6 Apply video mode & gamma setting changes 2015-05-14 20:31:16 +02:00
scrawl
9ea416b852 Readded HW cursor manager (no image rotation yet) 2015-05-13 18:56:14 +02:00
scrawl
39fb46601a Readded input & event handling 2015-05-13 16:50:47 +02:00
scrawl
0498e6e5f0 Readded window icon 2015-05-13 15:03:21 +02:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
47758c11cd Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
scrawl
c31b416ba1 Move physicssystem to a new mwphysics module 2015-05-10 01:09:00 +02:00
scrawl
c843cfc8e2 Physics stub in preparation for rewrite 2015-05-10 00:28:51 +02:00
scrawl
cac288d5be Remove OgreInit 2015-05-01 21:49:36 +02:00
scrawl
d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 2015-05-01 21:43:21 +02:00
scrawl
9f74be8fcb Add back the custom MyGUI log facility for utf8 paths on windows 2015-05-01 02:04:24 +02:00
scrawl
a59940a2c7 Move MyGUI platform to components 2015-05-01 01:44:21 +02:00
k1ll
8e094d6fa5 Add static bullet to components 2015-04-29 18:31:29 +02:00
k1ll
b194af4ab2 Add static qt to components 2015-04-29 18:31:29 +02:00
k1ll
00b7712a59 Fix shlwapi include case and add the lib for linking when building for windows 2015-04-29 18:31:28 +02:00
scrawl
372a54bbc7 Dead code removal 2015-04-25 01:28:01 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
04accb7652 Add LightController 2015-04-22 17:37:39 +02:00
scrawl
eaa4316ff8 Move skinning code to SceneUtil 2015-04-21 20:30:48 +02:00
scrawl
4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
591a35b8d7 *very* early version of the LightManager 2015-04-10 23:16:17 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
a7272b73d0 Add utility for assembling body parts / equipment 2015-03-29 19:39:22 +02:00
scrawl
bb32c761df *very* early texture manager, need a lot more thought to design this properly 2015-03-28 02:27:59 +01:00
scrawl
236d628884 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
scrawl
99e1720980 Add SceneManager and clone utility 2015-03-26 18:02:51 +01:00
scrawl
1affa497d5 Delete the old nifogre loader 2015-03-23 20:00:28 +01:00
scrawl
2db5df77f0 Change rotation/scale workaround in preparation for loading .kf controllers 2015-03-22 22:55:35 +01:00
scrawl
40fc097722 OpenCS: use the new VFS, restored resource tables 2015-03-20 16:22:33 +01:00