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12686 commits

Author SHA1 Message Date
Allofich
53ceefa46a Allow some telekinesis on teleport doors 2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
Allofich
0e5c3f781f Only allow trap distance check to apply to player 2016-07-07 22:10:38 +09:00
Allofich
7de3afaa7d Cleanups 2016-07-07 21:57:00 +09:00
Allofich
cb621939fd Streamline trap code 2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49 Implement and use new method allowTelekinesis() 2016-07-07 21:54:31 +09:00
Allofich
8014f37879 Avoid duplicate code 2016-07-07 21:54:30 +09:00
Allofich
538209b0a2 Change variable to mRatio and initialize it 2016-07-07 21:54:29 +09:00
Allofich
e25e698978 Fix telekinesis check for activators 2016-07-07 21:54:29 +09:00
MiroslavR
80f2ae0ca7 Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
MiroslavR
41484432b4 Player's death now interrupts waiting/sleeping 2016-07-06 00:15:25 +02:00
MiroslavR
d4e29e3e0c Clear projectiles on non-incremental time advances 2016-07-06 00:11:58 +02:00
mrcheko
0793e4a80e refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck 2016-07-05 21:38:41 +03:00
Allofich
c1236f4113 Simplified code 2016-07-04 20:25:25 +09:00
Allofich
c02695e56d Cleanups and fixes 2016-07-04 16:06:16 +09:00
Allofich
199607423b Use iMaxActivateDist for AI actors that use Activate packages 2016-07-04 16:06:16 +09:00
Allofich
64d298d2b5 Use raycast distance when player activates trapped object 2016-07-04 16:06:15 +09:00
Allofich
64d53a2314 Avoid double raycasts when using getFacedObject 2016-07-04 16:06:04 +09:00
Allofich
574e40db5e Don't allow telekinesis on activators 2016-07-04 01:50:47 +09:00
scrawl
343dccdbcc Merge pull request #980 from scrawl/voice_fix
Voice fix
2016-07-02 21:55:46 +02:00
scrawl
d96e49c04a Do not set change flag when running forEach on an empty cell 2016-07-02 20:44:14 +02:00
scrawl
8f62ea2e80 Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
scrawl
96757a3b7c Fix non-predefined cells not being saved correctly 2016-07-02 19:43:08 +02:00
MiroslavR
c8b61cb234 Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
MiroslavR
700dde116e Show remnant corprus effects in magic window 2016-07-02 05:17:24 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
scrawl
252b27f0ef Remove getEyePos() 2016-07-01 15:04:59 +02:00
Allofich
b29e9e9c77 Don't allow telekinesis on actors or teleport doors 2016-07-01 02:27:20 +09:00
MiroslavR
72d2daae90 Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects 2016-06-29 22:54:11 +02:00
scrawl
528de956da Merge pull request #981 from Allofich/magicka
Fix timing of some magicka calculations
2016-06-29 20:42:18 +02:00
Allofich
2290346296 Fix timing of some magicka calculations 2016-06-30 02:59:09 +09:00
scrawl
5eb6c548d7 Merge pull request #965 from kpp/find_tinyxml
Find tinyxml
2016-06-28 02:51:51 +02:00
scrawl
509e5dfe4d Include cleanup 2016-06-27 22:10:30 +02:00
scrawl
4699a8098b Include fix 2016-06-27 21:51:18 +02:00
scrawl
1739351b7a Remove now unused Sound_Decoder::rewind() 2016-06-27 21:38:04 +02:00
scrawl
dc1b010cf0 Don't analyze the loudness for sounds that don't need it 2016-06-27 21:37:13 +02:00
scrawl
965aaebbdb Analyze the loudness data as the stream is decoded for playback
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.

The benefit is that we need to decode the audio just once instead of twice.

We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
2016-06-27 21:32:54 +02:00
scrawl
fc293aa048 Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
2016-06-27 17:05:05 +02:00
scrawl
5d9f611869 Merge pull request #979 from MiroslavR/master
Show correct class image in level-up dialog
2016-06-27 16:58:50 +02:00
Allofich
1602eb3de8 Fix so that keepPlayerAlive() will not run twice 2016-06-27 21:43:49 +09:00
Allofich
19a20a6871 Fix update of fatigue display 2016-06-27 21:17:06 +09:00
MiroslavR
7244809c4a Remove redundant part of condition 2016-06-26 15:17:52 +02:00
Marc Zinnschlag
594444a85a Merge remote-tracking branch 'aesylwinn/MultipleDeletion' 2016-06-26 08:11:43 +02:00
MiroslavR
0db3af1b89 ESSImporter: load specialization increases 2016-06-26 03:28:13 +02:00
MiroslavR
dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
Allofich
dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
Allofich
5d3aebd04b Update disposition check between persuasion attempts 2016-06-22 01:47:09 +09:00
terrorfisch
be25e2ba75 Make NPCs use both hands in weaponless combat. 2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
Allofich
4a38fb8650 Use namespace block in aiactivate 2016-06-17 20:59:37 +09:00
scrawl
f549b5fb7a Add missing include 2016-06-17 04:34:31 +02:00
scrawl
c18de84798 Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446) 2016-06-17 02:27:49 +02:00
scrawl
3ce63c3f6e Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2 AI package cleanups 2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a Float to surface fix 2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07 Split refreshCurrentAnims into multiple functions 2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290 Make a copy of map key to work around it being invalidated (Fixes #3329) 2016-06-13 02:06:44 +02:00
Roman Proskuryakov
28c63aea72 Uses FindTinyXML to find package 2016-06-12 21:40:02 +03:00
Roman Proskuryakov
edb41b5b08 Rewrites FindLIBUNSHIELD using LibFindMacros
Renames LIBUNSHIELD_INCLUDE_DIR -> LIBUNSHIELD_INCLUDE_DIRS, LIBUNSHIELD_LIBRARY -> LIBUNSHIELD_LIBRARIES
2016-06-12 14:44:04 +03:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439) 2016-06-12 00:40:55 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
scrawl
37afe966cf Update comment 2016-06-11 21:25:40 +02:00
scrawl
b6230bd31f Reject weather dialogue conditions when in an interior cell (Fixes #3437) 2016-06-11 18:26:20 +02:00
scrawl
844cbc5a14 Add isNullAction() method to fix compiler warning 2016-06-11 18:26:20 +02:00
scrawl
7a30ef5cc1 Do not consider actors following the player as hostiles 2016-06-11 18:26:20 +02:00
Marc Zinnschlag
148f2c9539 Merge remote-tracking branch 'aesylwinn/QTimerFix' 2016-06-11 11:26:14 +02:00
scrawl
a85932a62b Ignore the collision box offset when launching projectiles (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
c6601ab2ab Do not use the collision box offset for combat hit tests (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
8fcc1911d9 Use fCombatDistance as the creature attack range 2016-06-10 23:47:01 +02:00
Aesylwinn
f6c3b44cfb Fix QTimer not being stopped in right thread 2016-06-10 12:10:14 -04:00
Daniel Pettersson
943d9d97dc Slowfall now stops momentum when jumping 2016-06-10 15:22:12 +02:00
scrawl
a00e4de5c3 Fix another bug related to vanity mode toggle 2016-06-10 01:44:32 +02:00
scrawl
c47a679ac9 Fix queueing of vanity mode toggle (Bug #3421) 2016-06-10 01:39:37 +02:00
scrawl
ce91637cf9 Do not use/assign the camera distance in first person mode (Fixes #3421) 2016-06-10 01:05:43 +02:00
scrawl
166cced22f Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-10 00:01:05 +02:00
scrawl
a14f1bc222 Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
2016-06-09 23:46:37 +02:00
Aesylwinn
ae50300053 Add ability to remove multiple rows in subrecords. 2016-06-09 15:42:40 -04:00
Allofich
55ac1fab68 Change Wander duration to run on a counter 2016-06-10 04:36:18 +09:00
Daniel Pettersson
256439f884 Added 1.5 bonus for ranged weapons when weapons are rated 2016-06-09 21:23:36 +02:00
Marc Zinnschlag
3dce406829 Merge remote-tracking branch 'aesylwinn/FixFocus' 2016-06-09 08:57:05 +02:00
scrawl
abcd2219e8 Ignore the calling actor in getEnemiesNearby / getActorsFighting 2016-06-08 22:13:21 +02:00
Aesylwinn
2f39a6e20d Fix camera input not being reset when focus for widget is lost. 2016-06-08 13:25:47 -04:00
Marc Zinnschlag
447ba08be5 Merge remote-tracking branch 'aesylwinn/FixTracking' 2016-06-08 09:23:35 +02:00
scrawl
165f048792 Do not count dead NPCs as observers (Fixes #3434) 2016-06-07 22:01:44 +02:00
Aesylwinn
7657684dad Fix mouse tracking to fix tooltip behavior. Also hide tooltips
when the mouse is moved.
2016-06-07 13:22:39 -04:00
scrawl
12eea9ed69 Remove magic number in getMaxActivationDistance 2016-06-07 15:18:36 +02:00
Marc Zinnschlag
b079db7913 Merge remote-tracking branch 'aesylwinn/EditPathgrid' 2016-06-07 08:35:16 +02:00
scrawl
8fb8c2bae5 Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order 2016-06-07 02:43:25 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
scrawl
dfc2f3469a Don't play music if no playlist is set 2016-06-07 01:36:09 +02:00
scrawl
f64bc3c7ef Pass the victim to commitCrime on pickpocket detection (Fixes #3424) 2016-06-06 23:50:22 +02:00
scrawl
9eab3b1728 Fix crash in race dialog when no head or hair are available 2016-06-06 01:04:14 +02:00
scrawl
a45643f150 Merge pull request #949 from Allofich/master
Fix return values for AITravel
2016-06-05 21:16:28 +02:00
Allofich
065d6a391d Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
scrawl
2ee414abe4 Merge pull request #943 from kpp/find_bullet
Find bullet
2016-06-05 16:02:34 +02:00
Aesylwinn
3409d8a922 Change pathgrid node movement to be visually consistent, some
renaming
2016-06-04 12:38:17 -04:00
Ben Shealy
5085afa3d7 Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
scrawl
3645b3357e Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417) 2016-06-02 21:24:19 +02:00
scrawl
ab2089bbf3 Throw an exception if placeAt is passed an invalid direction parameter 2016-06-02 21:19:02 +02:00
scrawl
2ce1da688f ESS-Import: fix handling of first person camera state (Bug #3416) 2016-06-02 16:26:17 +02:00
Roman Proskuryakov
3bcd23022a Rewrites FindBullet using LibFindMacros handling version properly 2016-05-31 07:18:37 +03:00
Aesylwinn
83c86cd1be Implement context-select functionality. 2016-05-29 13:26:48 -04:00
Aesylwinn
b83f522ecd Changes to color scheme, slight change to drag indicator,
change tooltip description.
2016-05-29 13:26:29 -04:00
Allofich
bce66c629a Change editor-placed AI packages to cycle 2016-05-29 17:34:40 +09:00
scrawl
496cb85b01 Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
2016-05-28 20:27:05 +02:00
Aesylwinn
90620081c7 Fix handling of deleted pathgrids. 2016-05-27 13:15:35 -04:00
Aesylwinn
bded4f86f0 Remove connection number check 2016-05-27 13:13:49 -04:00
scrawl
d487007167 Remove debug code 2016-05-27 17:43:36 +02:00
scrawl
e396e6f2ea Adjust the eye level for line of sight checks (Fixes #3407) 2016-05-27 17:42:17 +02:00
Aesylwinn
ded8862e9d Insert nested rows after selected row, or at start if none selected. 2016-05-26 22:44:02 -04:00
Aesylwinn
d0ef95a1e1 Make adjustments to pathgrid modification code. 2016-05-26 22:13:47 -04:00
Aesylwinn
564d0db68c Move pathgrid abstraction handling to save code. 2016-05-26 22:11:27 -04:00
Aesylwinn
239727531f Revert "Fix data corruption issues."
This reverts commit 6199663bd8.
2016-05-25 22:53:17 -04:00
Aesylwinn
9a567b3712 Revert "Fix editor undo for nested data."
This reverts commit 774e1497b6.
2016-05-25 22:52:41 -04:00
Aesylwinn
ec90da731c Redo slight change to pathgrid editing controls, lost in revert 2016-05-25 22:52:02 -04:00
Aesylwinn
bb81e89c08 Revert "Cleanup and slight change to pathgrid editing controls."
This reverts commit cc4655e9c7.
2016-05-25 22:48:43 -04:00
scrawl
a2153a6213 Remove outdated comment 2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828 Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
Aesylwinn
cc4655e9c7 Cleanup and slight change to pathgrid editing controls.
Now that there is a drag indicator, it is easy to tell if an
operation is active or not.
2016-05-24 18:19:05 -04:00
Aesylwinn
5eaaed05fc Improve mouse pick culling. 2016-05-24 17:31:00 -04:00
scrawl
3f1df4caa6 Don't auto-equip ammunition (Fixes #3401) 2016-05-24 13:21:43 +02:00
Aesylwinn
18897348d7 Fix weapon values not being properly set in editor. 2016-05-24 01:12:46 -04:00
Aesylwinn
774e1497b6 Fix editor undo for nested data. 2016-05-23 15:51:36 -04:00
Aesylwinn
6199663bd8 Fix data corruption issues.
- Point connection count not being set
- Nested undo not restoring table (for pathgrid scene editing, editor
    nested undo is still broken)
2016-05-21 18:59:43 -04:00
Aesylwinn
799ed300ea Use cell coordinates class, fix undo description. 2016-05-21 14:36:07 -04:00
scrawl
703dba902b Set the shader path in OpenCS 2016-05-20 00:40:59 +02:00
Aesylwinn
b86250036c Add ability to add pathgrids. 2016-05-19 18:33:15 -04:00
scrawl
44dd67ee0f Fix a potential crash for lights without a model that have "off by default" flag set 2016-05-19 22:35:25 +02:00
scrawl
a9561f738a Move RemoveParticlesVisitor to animation.cpp 2016-05-19 22:35:17 +02:00
scrawl
0efbdb25ee Improve const-correctness in Animation 2016-05-19 22:30:14 +02:00
scrawl
3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 2016-05-19 21:40:05 +02:00
Aesylwinn
1781aaaa27 Drag indicator. 2016-05-18 12:17:26 -04:00
Aesylwinn
e8e915bcde Share selection functionality with instance editing mode. 2016-05-18 10:46:25 -04:00
Aesylwinn
ae0d2c3b9c Refactor edit mode. Remove essentially duplicate function. 2016-05-17 21:24:16 -04:00
Aesylwinn
13c2161b27 Fix memory leak, remove empty if statement, change dynamic_cast
to static_cast
2016-05-17 16:14:23 -04:00
Aesylwinn
5a7ebab694 Fix forward declaration. 2016-05-16 23:06:36 -04:00
Aesylwinn
9d02286592 Remove unused forward declaration. 2016-05-16 22:17:03 -04:00
Aesylwinn
a3363bc098 Fix and simplify pathgrid update handling, only recreate geometry
once per frame, and a few naming changes.
2016-05-16 21:06:55 -04:00
Aesylwinn
d2d22e2f23 Clamp node positions in exterior cells. 2016-05-16 19:03:40 -04:00
Aesylwinn
cd3b96b3e8 Change interaction mask back to original and place required masks in
PathgridMode.
2016-05-16 17:59:52 -04:00
Aesylwinn
aea2380c2b Add raytrace to dragCompleted. Implement node drag connection,
node and edge removal, and some fixes.
2016-05-16 17:25:02 -04:00
Aesylwinn
6fbc10dbba Add ability to get cell, pathgrid, and ability to add nodes.
Also missing include.
2016-05-16 17:20:07 -04:00
Aesylwinn
9f7c8d559c Add focus requirement for context menu. 2016-05-16 17:16:15 -04:00
Aesylwinn
f0bbe2c633 Add context menu for pathgrid editor. 2016-05-16 17:06:40 -04:00
Aesylwinn
8b6cb73369 Add ability to invert selection. 2016-05-16 17:03:00 -04:00
Aesylwinn
55656d68ef Cleanup, put duplicated code in function 2016-05-16 17:00:58 -04:00
Aesylwinn
da6a742beb Add control description to tooltip. 2016-05-16 16:50:02 -04:00
scrawl
b0180cb6b4 Fix current region check (Bug #3391) 2016-05-16 02:05:02 +02:00
scrawl
3b31e8f66e Do not set AiPackageDone flag for non-Aipackages (Fixes #3392) 2016-05-14 19:19:37 +02:00
Aesylwinn
f8b43b2a64 Rename cryptic variables. 2016-05-13 12:55:35 -04:00
Aesylwinn
32ba5bf8b8 Initial pathgrid editting, support for selection and movement. 2016-05-12 19:35:49 -04:00
Aesylwinn
9645d0cc8a Pass more mouse pick information in scene view editor. 2016-05-12 18:21:43 -04:00
scrawl
fcbcc004a3 Don't use unordered_map 2016-05-11 02:35:17 +02:00
scrawl
78bac93021 Merge pull request #940 from kpp/find_ffmpeg
Find ffmpeg
2016-05-10 17:41:30 +02:00
scrawl
59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 2016-05-10 17:39:57 +02:00
Roman Proskuryakov
da59ef0f67 Rewrites FindFFmpeg using LibFindMacros handling components properly 2016-05-10 12:43:54 +03:00
Marc Zinnschlag
64fdc5a21a Merge remote-tracking branch 'rcutmore/bug-3331' 2016-05-09 09:18:48 +02:00
scrawl
3584e59402 Fix incorrect parameter to changeCell (Fixes #3388) 2016-05-08 18:59:41 +02:00
scrawl
a7e6219091 Merge pull request #939 from kpp/rewrite_esm_name_t
Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Rob Cutmore
547d783eac Editor: Remove overridden configureCreateCommand
StartScriptCreator was incorrectly overriding configureCreateCommand.
This caused issues trying to edit an uneditable column while adding a
new record.
2016-05-08 06:09:40 -04:00
Rob Cutmore
e6863c8f79 Editor: Undo editable column check in record add 2016-05-08 06:05:52 -04:00
Marc Zinnschlag
b4e341e1e2 Merge remote-tracking branch 'aesylwinn/RenderPathgrid' 2016-05-08 10:15:12 +02:00
Roman Proskuryakov
5ae1864062 Add unit tests for ESM::FIXED_STRING 2016-05-07 23:27:33 +03:00
Roman Proskuryakov
d5dfa89060 Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
Roman Proskuryakov
d7046878a8 Fix uninitialized values in MWMechanics::AiCombat 2016-05-07 20:41:47 +03:00
Rob Cutmore
307f04f827 Editor: Fix issue adding start script (Bug #3331)
Updated to verify column is editable when adding a new record.
2016-05-06 08:04:15 -04:00
Michał Moroz
40cc6a4164 Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384) 2016-05-04 13:55:36 +02:00
Aesylwinn
14ae232938 Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
2016-05-03 16:13:23 -04:00
Aesylwinn
1f902ff069 Remove code duplication. 2016-05-03 16:13:11 -04:00
Rob Cutmore
b129ff9672 Editor: Add PathgridCreator to find duplicate IDs 2016-05-03 07:24:33 -04:00
Rob Cutmore
c9ada852aa Undo including pathgrids in ID check 2016-05-03 06:19:47 -04:00
Aesylwinn
642b1d0273 Add mask. 2016-05-03 03:29:39 -04:00
Aesylwinn
8d95b63180 Add pathgrid rendering to opencs 2016-05-02 22:10:43 -04:00
Aesylwinn
5cac882123 Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
Aesylwinn
7fbcc47b15 Add pathgrid modified signals. 2016-05-02 22:08:49 -04:00
Aesylwinn
933504dbd0 Revert "Pathgrid rendering v2"
This reverts commit 4dee9604bb.
2016-05-02 15:37:08 -04:00
Rob Cutmore
5580f803fd Editor: Prevent duplicate pathgrids (Bug #3342) 2016-05-02 07:28:32 -04:00
Aesylwinn
4dee9604bb Pathgrid rendering v2 2016-05-02 06:29:56 -04:00
scrawl
2ca7415708 Handle DialInfo::mFactionLess (Bug #3380) 2016-05-01 00:10:50 +02:00
scrawl
93b2f09224 Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378) 2016-04-29 18:07:35 +02:00
Marc Zinnschlag
57101c1b19 added namespace and include to previous commit 2016-04-26 15:42:11 +02:00
Alexander Kjäll
32123aec2b
made logarithm function for calculating column widths in the output be more generic 2016-04-25 20:04:48 +02:00
scrawl
5edfe8c41c Reduce the wander fast forward overcrowding offset (Fixes #3370) 2016-04-23 22:47:42 +02:00
Marc Zinnschlag
091e1bf25d improved scene element visibility buttons 2016-04-23 13:54:19 +02:00
Marc Zinnschlag
f0778e22dd Merge remote-tracking branch 'origin/master' 2016-04-18 09:42:18 +02:00
Marc Zinnschlag
9d906a99a8 Merge remote-tracking branch 'rcutmore/bug-3286' 2016-04-18 09:40:13 +02:00
scrawl
c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
2016-04-17 18:10:47 +02:00
Austin Salgat
be16857f96 Fix wrong height being used for water detection 2016-04-17 10:46:09 -05:00
Rob Cutmore
e6ab3a4ba9 Remove unused CSVWorld::ScriptEdit::setMonoFont 2016-04-17 06:57:02 -04:00
Rob Cutmore
30493545f1 Update script editor tab width on font change 2016-04-17 06:54:31 -04:00
Austin Salgat
e9157e9200 Fix idle animation and Fix water creature manual wandering 2016-04-16 20:38:58 -05:00
Rob Cutmore
25d9b77d10 Add setting for script editor tab width 2016-04-16 20:43:10 -04:00
Austin Salgat
3dec10c686 Update variable to prevent underflowing
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00
Austin Salgat
84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
Austin Salgat
fc03216d48 Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00