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12686 commits

Author SHA1 Message Date
Allofich
4a38fb8650 Use namespace block in aiactivate 2016-06-17 20:59:37 +09:00
scrawl
f549b5fb7a Add missing include 2016-06-17 04:34:31 +02:00
scrawl
c18de84798 Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446) 2016-06-17 02:27:49 +02:00
scrawl
3ce63c3f6e Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2 AI package cleanups 2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a Float to surface fix 2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07 Split refreshCurrentAnims into multiple functions 2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290 Make a copy of map key to work around it being invalidated (Fixes #3329) 2016-06-13 02:06:44 +02:00
Roman Proskuryakov
28c63aea72 Uses FindTinyXML to find package 2016-06-12 21:40:02 +03:00
Roman Proskuryakov
edb41b5b08 Rewrites FindLIBUNSHIELD using LibFindMacros
Renames LIBUNSHIELD_INCLUDE_DIR -> LIBUNSHIELD_INCLUDE_DIRS, LIBUNSHIELD_LIBRARY -> LIBUNSHIELD_LIBRARIES
2016-06-12 14:44:04 +03:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439) 2016-06-12 00:40:55 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
scrawl
37afe966cf Update comment 2016-06-11 21:25:40 +02:00
scrawl
b6230bd31f Reject weather dialogue conditions when in an interior cell (Fixes #3437) 2016-06-11 18:26:20 +02:00
scrawl
844cbc5a14 Add isNullAction() method to fix compiler warning 2016-06-11 18:26:20 +02:00
scrawl
7a30ef5cc1 Do not consider actors following the player as hostiles 2016-06-11 18:26:20 +02:00
Marc Zinnschlag
148f2c9539 Merge remote-tracking branch 'aesylwinn/QTimerFix' 2016-06-11 11:26:14 +02:00
scrawl
a85932a62b Ignore the collision box offset when launching projectiles (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
c6601ab2ab Do not use the collision box offset for combat hit tests (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
8fcc1911d9 Use fCombatDistance as the creature attack range 2016-06-10 23:47:01 +02:00
Aesylwinn
f6c3b44cfb Fix QTimer not being stopped in right thread 2016-06-10 12:10:14 -04:00
Daniel Pettersson
943d9d97dc Slowfall now stops momentum when jumping 2016-06-10 15:22:12 +02:00
scrawl
a00e4de5c3 Fix another bug related to vanity mode toggle 2016-06-10 01:44:32 +02:00
scrawl
c47a679ac9 Fix queueing of vanity mode toggle (Bug #3421) 2016-06-10 01:39:37 +02:00
scrawl
ce91637cf9 Do not use/assign the camera distance in first person mode (Fixes #3421) 2016-06-10 01:05:43 +02:00
scrawl
166cced22f Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-10 00:01:05 +02:00
scrawl
a14f1bc222 Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
2016-06-09 23:46:37 +02:00
Aesylwinn
ae50300053 Add ability to remove multiple rows in subrecords. 2016-06-09 15:42:40 -04:00
Allofich
55ac1fab68 Change Wander duration to run on a counter 2016-06-10 04:36:18 +09:00
Daniel Pettersson
256439f884 Added 1.5 bonus for ranged weapons when weapons are rated 2016-06-09 21:23:36 +02:00
Marc Zinnschlag
3dce406829 Merge remote-tracking branch 'aesylwinn/FixFocus' 2016-06-09 08:57:05 +02:00
scrawl
abcd2219e8 Ignore the calling actor in getEnemiesNearby / getActorsFighting 2016-06-08 22:13:21 +02:00
Aesylwinn
2f39a6e20d Fix camera input not being reset when focus for widget is lost. 2016-06-08 13:25:47 -04:00
Marc Zinnschlag
447ba08be5 Merge remote-tracking branch 'aesylwinn/FixTracking' 2016-06-08 09:23:35 +02:00
scrawl
165f048792 Do not count dead NPCs as observers (Fixes #3434) 2016-06-07 22:01:44 +02:00
Aesylwinn
7657684dad Fix mouse tracking to fix tooltip behavior. Also hide tooltips
when the mouse is moved.
2016-06-07 13:22:39 -04:00
scrawl
12eea9ed69 Remove magic number in getMaxActivationDistance 2016-06-07 15:18:36 +02:00
Marc Zinnschlag
b079db7913 Merge remote-tracking branch 'aesylwinn/EditPathgrid' 2016-06-07 08:35:16 +02:00
scrawl
8fb8c2bae5 Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order 2016-06-07 02:43:25 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
scrawl
dfc2f3469a Don't play music if no playlist is set 2016-06-07 01:36:09 +02:00
scrawl
f64bc3c7ef Pass the victim to commitCrime on pickpocket detection (Fixes #3424) 2016-06-06 23:50:22 +02:00
scrawl
9eab3b1728 Fix crash in race dialog when no head or hair are available 2016-06-06 01:04:14 +02:00
scrawl
a45643f150 Merge pull request #949 from Allofich/master
Fix return values for AITravel
2016-06-05 21:16:28 +02:00
Allofich
065d6a391d Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
scrawl
2ee414abe4 Merge pull request #943 from kpp/find_bullet
Find bullet
2016-06-05 16:02:34 +02:00
Aesylwinn
3409d8a922 Change pathgrid node movement to be visually consistent, some
renaming
2016-06-04 12:38:17 -04:00
Ben Shealy
5085afa3d7 Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
scrawl
3645b3357e Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417) 2016-06-02 21:24:19 +02:00
scrawl
ab2089bbf3 Throw an exception if placeAt is passed an invalid direction parameter 2016-06-02 21:19:02 +02:00
scrawl
2ce1da688f ESS-Import: fix handling of first person camera state (Bug #3416) 2016-06-02 16:26:17 +02:00
Roman Proskuryakov
3bcd23022a Rewrites FindBullet using LibFindMacros handling version properly 2016-05-31 07:18:37 +03:00
Aesylwinn
83c86cd1be Implement context-select functionality. 2016-05-29 13:26:48 -04:00
Aesylwinn
b83f522ecd Changes to color scheme, slight change to drag indicator,
change tooltip description.
2016-05-29 13:26:29 -04:00
Allofich
bce66c629a Change editor-placed AI packages to cycle 2016-05-29 17:34:40 +09:00
scrawl
496cb85b01 Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
2016-05-28 20:27:05 +02:00
Aesylwinn
90620081c7 Fix handling of deleted pathgrids. 2016-05-27 13:15:35 -04:00
Aesylwinn
bded4f86f0 Remove connection number check 2016-05-27 13:13:49 -04:00
scrawl
d487007167 Remove debug code 2016-05-27 17:43:36 +02:00
scrawl
e396e6f2ea Adjust the eye level for line of sight checks (Fixes #3407) 2016-05-27 17:42:17 +02:00
Aesylwinn
ded8862e9d Insert nested rows after selected row, or at start if none selected. 2016-05-26 22:44:02 -04:00
Aesylwinn
d0ef95a1e1 Make adjustments to pathgrid modification code. 2016-05-26 22:13:47 -04:00
Aesylwinn
564d0db68c Move pathgrid abstraction handling to save code. 2016-05-26 22:11:27 -04:00
Aesylwinn
239727531f Revert "Fix data corruption issues."
This reverts commit 6199663bd8.
2016-05-25 22:53:17 -04:00
Aesylwinn
9a567b3712 Revert "Fix editor undo for nested data."
This reverts commit 774e1497b6.
2016-05-25 22:52:41 -04:00
Aesylwinn
ec90da731c Redo slight change to pathgrid editing controls, lost in revert 2016-05-25 22:52:02 -04:00
Aesylwinn
bb81e89c08 Revert "Cleanup and slight change to pathgrid editing controls."
This reverts commit cc4655e9c7.
2016-05-25 22:48:43 -04:00
scrawl
a2153a6213 Remove outdated comment 2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828 Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
Aesylwinn
cc4655e9c7 Cleanup and slight change to pathgrid editing controls.
Now that there is a drag indicator, it is easy to tell if an
operation is active or not.
2016-05-24 18:19:05 -04:00
Aesylwinn
5eaaed05fc Improve mouse pick culling. 2016-05-24 17:31:00 -04:00
scrawl
3f1df4caa6 Don't auto-equip ammunition (Fixes #3401) 2016-05-24 13:21:43 +02:00
Aesylwinn
18897348d7 Fix weapon values not being properly set in editor. 2016-05-24 01:12:46 -04:00
Aesylwinn
774e1497b6 Fix editor undo for nested data. 2016-05-23 15:51:36 -04:00
Aesylwinn
6199663bd8 Fix data corruption issues.
- Point connection count not being set
- Nested undo not restoring table (for pathgrid scene editing, editor
    nested undo is still broken)
2016-05-21 18:59:43 -04:00
Aesylwinn
799ed300ea Use cell coordinates class, fix undo description. 2016-05-21 14:36:07 -04:00
scrawl
703dba902b Set the shader path in OpenCS 2016-05-20 00:40:59 +02:00
Aesylwinn
b86250036c Add ability to add pathgrids. 2016-05-19 18:33:15 -04:00
scrawl
44dd67ee0f Fix a potential crash for lights without a model that have "off by default" flag set 2016-05-19 22:35:25 +02:00
scrawl
a9561f738a Move RemoveParticlesVisitor to animation.cpp 2016-05-19 22:35:17 +02:00
scrawl
0efbdb25ee Improve const-correctness in Animation 2016-05-19 22:30:14 +02:00
scrawl
3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 2016-05-19 21:40:05 +02:00
Aesylwinn
1781aaaa27 Drag indicator. 2016-05-18 12:17:26 -04:00
Aesylwinn
e8e915bcde Share selection functionality with instance editing mode. 2016-05-18 10:46:25 -04:00
Aesylwinn
ae0d2c3b9c Refactor edit mode. Remove essentially duplicate function. 2016-05-17 21:24:16 -04:00
Aesylwinn
13c2161b27 Fix memory leak, remove empty if statement, change dynamic_cast
to static_cast
2016-05-17 16:14:23 -04:00
Aesylwinn
5a7ebab694 Fix forward declaration. 2016-05-16 23:06:36 -04:00
Aesylwinn
9d02286592 Remove unused forward declaration. 2016-05-16 22:17:03 -04:00
Aesylwinn
a3363bc098 Fix and simplify pathgrid update handling, only recreate geometry
once per frame, and a few naming changes.
2016-05-16 21:06:55 -04:00
Aesylwinn
d2d22e2f23 Clamp node positions in exterior cells. 2016-05-16 19:03:40 -04:00
Aesylwinn
cd3b96b3e8 Change interaction mask back to original and place required masks in
PathgridMode.
2016-05-16 17:59:52 -04:00
Aesylwinn
aea2380c2b Add raytrace to dragCompleted. Implement node drag connection,
node and edge removal, and some fixes.
2016-05-16 17:25:02 -04:00
Aesylwinn
6fbc10dbba Add ability to get cell, pathgrid, and ability to add nodes.
Also missing include.
2016-05-16 17:20:07 -04:00
Aesylwinn
9f7c8d559c Add focus requirement for context menu. 2016-05-16 17:16:15 -04:00
Aesylwinn
f0bbe2c633 Add context menu for pathgrid editor. 2016-05-16 17:06:40 -04:00
Aesylwinn
8b6cb73369 Add ability to invert selection. 2016-05-16 17:03:00 -04:00
Aesylwinn
55656d68ef Cleanup, put duplicated code in function 2016-05-16 17:00:58 -04:00
Aesylwinn
da6a742beb Add control description to tooltip. 2016-05-16 16:50:02 -04:00
scrawl
b0180cb6b4 Fix current region check (Bug #3391) 2016-05-16 02:05:02 +02:00
scrawl
3b31e8f66e Do not set AiPackageDone flag for non-Aipackages (Fixes #3392) 2016-05-14 19:19:37 +02:00
Aesylwinn
f8b43b2a64 Rename cryptic variables. 2016-05-13 12:55:35 -04:00
Aesylwinn
32ba5bf8b8 Initial pathgrid editting, support for selection and movement. 2016-05-12 19:35:49 -04:00
Aesylwinn
9645d0cc8a Pass more mouse pick information in scene view editor. 2016-05-12 18:21:43 -04:00
scrawl
fcbcc004a3 Don't use unordered_map 2016-05-11 02:35:17 +02:00
scrawl
78bac93021 Merge pull request #940 from kpp/find_ffmpeg
Find ffmpeg
2016-05-10 17:41:30 +02:00
scrawl
59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 2016-05-10 17:39:57 +02:00
Roman Proskuryakov
da59ef0f67 Rewrites FindFFmpeg using LibFindMacros handling components properly 2016-05-10 12:43:54 +03:00
Marc Zinnschlag
64fdc5a21a Merge remote-tracking branch 'rcutmore/bug-3331' 2016-05-09 09:18:48 +02:00
scrawl
3584e59402 Fix incorrect parameter to changeCell (Fixes #3388) 2016-05-08 18:59:41 +02:00
scrawl
a7e6219091 Merge pull request #939 from kpp/rewrite_esm_name_t
Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Rob Cutmore
547d783eac Editor: Remove overridden configureCreateCommand
StartScriptCreator was incorrectly overriding configureCreateCommand.
This caused issues trying to edit an uneditable column while adding a
new record.
2016-05-08 06:09:40 -04:00
Rob Cutmore
e6863c8f79 Editor: Undo editable column check in record add 2016-05-08 06:05:52 -04:00
Marc Zinnschlag
b4e341e1e2 Merge remote-tracking branch 'aesylwinn/RenderPathgrid' 2016-05-08 10:15:12 +02:00
Roman Proskuryakov
5ae1864062 Add unit tests for ESM::FIXED_STRING 2016-05-07 23:27:33 +03:00
Roman Proskuryakov
d5dfa89060 Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
Roman Proskuryakov
d7046878a8 Fix uninitialized values in MWMechanics::AiCombat 2016-05-07 20:41:47 +03:00
Rob Cutmore
307f04f827 Editor: Fix issue adding start script (Bug #3331)
Updated to verify column is editable when adding a new record.
2016-05-06 08:04:15 -04:00
Michał Moroz
40cc6a4164 Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384) 2016-05-04 13:55:36 +02:00
Aesylwinn
14ae232938 Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
2016-05-03 16:13:23 -04:00
Aesylwinn
1f902ff069 Remove code duplication. 2016-05-03 16:13:11 -04:00
Rob Cutmore
b129ff9672 Editor: Add PathgridCreator to find duplicate IDs 2016-05-03 07:24:33 -04:00
Rob Cutmore
c9ada852aa Undo including pathgrids in ID check 2016-05-03 06:19:47 -04:00
Aesylwinn
642b1d0273 Add mask. 2016-05-03 03:29:39 -04:00
Aesylwinn
8d95b63180 Add pathgrid rendering to opencs 2016-05-02 22:10:43 -04:00
Aesylwinn
5cac882123 Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
Aesylwinn
7fbcc47b15 Add pathgrid modified signals. 2016-05-02 22:08:49 -04:00
Aesylwinn
933504dbd0 Revert "Pathgrid rendering v2"
This reverts commit 4dee9604bb.
2016-05-02 15:37:08 -04:00
Rob Cutmore
5580f803fd Editor: Prevent duplicate pathgrids (Bug #3342) 2016-05-02 07:28:32 -04:00
Aesylwinn
4dee9604bb Pathgrid rendering v2 2016-05-02 06:29:56 -04:00
scrawl
2ca7415708 Handle DialInfo::mFactionLess (Bug #3380) 2016-05-01 00:10:50 +02:00
scrawl
93b2f09224 Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378) 2016-04-29 18:07:35 +02:00
Marc Zinnschlag
57101c1b19 added namespace and include to previous commit 2016-04-26 15:42:11 +02:00
Alexander Kjäll
32123aec2b
made logarithm function for calculating column widths in the output be more generic 2016-04-25 20:04:48 +02:00
scrawl
5edfe8c41c Reduce the wander fast forward overcrowding offset (Fixes #3370) 2016-04-23 22:47:42 +02:00
Marc Zinnschlag
091e1bf25d improved scene element visibility buttons 2016-04-23 13:54:19 +02:00
Marc Zinnschlag
f0778e22dd Merge remote-tracking branch 'origin/master' 2016-04-18 09:42:18 +02:00
Marc Zinnschlag
9d906a99a8 Merge remote-tracking branch 'rcutmore/bug-3286' 2016-04-18 09:40:13 +02:00
scrawl
c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
2016-04-17 18:10:47 +02:00
Austin Salgat
be16857f96 Fix wrong height being used for water detection 2016-04-17 10:46:09 -05:00
Rob Cutmore
e6ab3a4ba9 Remove unused CSVWorld::ScriptEdit::setMonoFont 2016-04-17 06:57:02 -04:00
Rob Cutmore
30493545f1 Update script editor tab width on font change 2016-04-17 06:54:31 -04:00
Austin Salgat
e9157e9200 Fix idle animation and Fix water creature manual wandering 2016-04-16 20:38:58 -05:00
Rob Cutmore
25d9b77d10 Add setting for script editor tab width 2016-04-16 20:43:10 -04:00
Austin Salgat
3dec10c686 Update variable to prevent underflowing
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00
Austin Salgat
84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
Austin Salgat
fc03216d48 Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
Austin Salgat
34726c24d9 Fix mDistance being reset prematurely
This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
2016-04-15 21:56:41 -05:00
scrawl
d784a77f4c Set the default player cell in the StateManager (Fixes #3269) 2016-04-15 00:49:36 +02:00
Austin Salgat
92b352989a Add logic for NPC wandering without pathgrids 2016-04-13 20:48:08 -05:00
Austin Salgat
c02881a4f8 Fix creatures not wandering 2016-04-12 21:16:55 -05:00
scrawl
8cf91e32fa ESSImport: Correctly handle item stacks (XIDX tag). (Fixes #3340) 2016-04-12 21:39:05 +02:00
scrawl
ba3f4f122a Account for the stack count in HasSoulGem (Bug #3340) 2016-04-12 21:39:05 +02:00
scrawl
4854d6b093 Set the TalkedToPc flag for voiced dialogue (Fixes #3346) 2016-04-12 21:39:05 +02:00
scrawl
d15901b454 Merge pull request #927 from Salgat/bug-2981
When waiting, NPCs can go where they wouldn't go normally (Bug #2981)
2016-04-12 00:55:20 +02:00
Austin Salgat
38f5a225ea Refactor PathFinder functions to be useable by AiWander
This avoids having to duplicate the distanceSquared and getClosestPoint functions.
2016-04-10 20:44:08 -05:00
Austin Salgat
96231e17f0 Fix wandering NPCs going off pathgrid
If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
2016-04-10 20:21:18 -05:00
scrawl
b2dc18e1aa Merge pull request #926 from bentsherman/master
Allow +/- buttons in trade window to decrease offer to 0
2016-04-10 00:05:29 +02:00
Ben Shealy
8703609649 Allow +/- buttons in trade window to decrease offer to 0 2016-04-09 17:49:21 -04:00
Marc Zinnschlag
a5bc561c7d Merge remote-tracking branch 'origin/master' 2016-04-08 09:35:39 +02:00
Rob Cutmore
a3903d374f Update script editor tab width (Bug #3286) 2016-04-07 07:47:47 -04:00
Bret Curtis
2c90b0b78d fix a few spelling mistakes 2016-04-07 11:55:49 +02:00
Aesylwinn
7d89c82f08 Revert "Fix indentation."
This reverts commit 9a495042cc.
2016-04-06 10:23:12 -04:00
Aesylwinn
8c35836883 Fix misnamed identifier. 2016-04-06 03:12:10 -04:00
Aesylwinn
85005626b1 Replace usage of deprecated function. 2016-04-06 03:11:51 -04:00
Aesylwinn
94d4fb0686 Add check for region weather chances to verifier. 2016-04-06 03:11:28 -04:00
Aesylwinn
9a495042cc Fix indentation. 2016-04-06 02:39:33 -04:00
Aesylwinn
5e38fcac36 Add ability to edit region weather probabilities. 2016-04-06 02:18:19 -04:00
Marc Zinnschlag
f2b2a760b3 Merge remote-tracking branch 'origin/master' 2016-04-05 09:06:04 +02:00
Marc Zinnschlag
60509875e8 Merge remote-tracking branch 'aesylwinn/editor_camera' 2016-04-05 08:54:23 +02:00
Aesylwinn
b111febfc9 Add pitch constraint for first person camera. 2016-04-04 20:56:13 -04:00
Aesylwinn
e07687ee01 Add button for camera mouse inversion in user preferences, and separate the
sensitivity settings for orbit and free cameras.
2016-04-04 18:42:57 -04:00
Aesylwinn
e127c691e2 Cleanup, remove some unused includes 2016-04-03 18:23:06 -04:00
Aesylwinn
ec25998b12 Cleanup, use setTraversalMask instead of setNodeMaskOverride 2016-04-03 18:19:20 -04:00
Aesylwinn
0ef7c778e0 Cleanup, isModified was a remnant of an old design and is only used in the first person camera mode. 2016-04-03 17:26:34 -04:00
Aesylwinn
6c471349f0 Add context menu for orbit camera. 2016-04-03 16:32:07 -04:00
Aesylwinn
4ef9981544 Add ability to set orbit camera center outside of class. 2016-04-03 16:30:50 -04:00
scrawl
79c8f69b24 Clear the class selected / race selected flags when starting a new game (Fixes #3326) 2016-04-03 20:23:28 +02:00
Aesylwinn
02f991c63e Cleanup, fix comment 2016-04-02 14:02:56 -04:00
Aesylwinn
99e9017242 Cleanup, externalize mask used to pick center 2016-04-02 13:59:57 -04:00
Aesylwinn
a4cc891383 Cleanup, move setup to CameraController class 2016-04-02 13:36:12 -04:00
Aesylwinn
efa2ec21ff Cleanup, no need to inherit and override osg::ComputeBoundsVisitor 2016-04-02 13:14:46 -04:00
Marc Zinnschlag
1bb23b6c77 Merge branch 'move' 2016-04-02 10:08:27 +02:00
Marc Zinnschlag
8f699b5d39 avoid creating move tags for instances that exist only in the currently edited content file 2016-04-02 10:08:03 +02:00
Aesylwinn
1e30891891 Broaden selection mask for getting scene bounds if nothing is found. 2016-03-31 23:54:20 -04:00
Aesylwinn
7d9dddfa38 Place camera farther away, improves preview camera placement. 2016-03-31 23:34:47 -04:00
scrawl
cf62d860b2 Fix the adjustPlayerPos parameter not being respected in all cases 2016-03-30 01:54:03 +02:00
scrawl
e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 2016-03-30 00:13:37 +02:00
scrawl
2162d9ed02 Restore key focus to the save list when the deletion confirmation messagebox is accepted
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
2016-03-29 01:29:55 +02:00
scrawl
02016f4c56 Don't reset the save list when deleting a save (Fixes #3279) 2016-03-29 01:26:55 +02:00
scrawl
7a962fd8c5 Properly escape the keybinding labels (Bug #3281)
A certain key name ("#") was being interpreted as a MyGUI markup code.
2016-03-29 01:13:17 +02:00
scrawl
5cda89c15d Don't attempt to preload more exterior cells than the cache can hold (Bug #3273) 2016-03-29 00:50:30 +02:00
scrawl
83f1ab6d25 Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273) 2016-03-29 00:50:21 +02:00
scrawl
4ac276b06c Update the resource cache every frame (Bug #3273)
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
2016-03-29 00:50:13 +02:00
scrawl
2f8be401cc Add the unref work items to the front of the workqueue (Bug #3273)
Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
Aesylwinn
09bce73c33 Fix starting distance not being correctly set. 2016-03-26 14:42:33 -04:00
Aesylwinn
08d055ca23 Allow setting precision of double preferences. Also increase precision of camera sensitivity. 2016-03-26 14:35:03 -04:00
Aesylwinn
35ff4ec4b1 Normalize default camera controls so that is appears as if the camera is
the object being moved. Also, allow mouse inversion for secondary movement.
2016-03-26 14:15:07 -04:00
Marc Zinnschlag
eba8b4a518 Merge remote-tracking branch 'rcutmore/feature-3250' 2016-03-26 11:34:25 +01:00
Marc Zinnschlag
3e0347a9ed Merge remote-tracking branch 'rcutmore/fix-editor-tab-order' 2016-03-26 11:33:23 +01:00
Aesylwinn
fbe9177f5d Better center picking for the Orbit Camera. 2016-03-26 00:51:19 -04:00
Aesylwinn
a0fb242bf8 Slight improvement to camera placement. 2016-03-25 23:47:05 -04:00
Aesylwinn
bee8977e45 Add camera control customization options. 2016-03-25 22:19:44 -04:00
Aesylwinn
dede171886 Fix the secondary navigation method for OrbitCameraController. 2016-03-25 21:35:34 -04:00
Aesylwinn
3c83128abc Add more customization. 2016-03-25 20:47:18 -04:00
Aesylwinn
3a676fc456 Revert "Create a visual representation of the center of the orbit camera."
This reverts commit 2c894acd98.

# Conflicts:
#	apps/opencs/view/render/cameracontroller.cpp
#	apps/opencs/view/render/cameracontroller.hpp
2016-03-25 18:20:04 -04:00
Rob Cutmore
1b4c124fe8 Create record on Return key press (Feature #3250)
Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
2016-03-25 12:13:55 -04:00
Rob Cutmore
29078619aa Fix editor tab order when adding record 2016-03-25 06:28:11 -04:00
scrawl
e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
Marc Zinnschlag
1774f6d9bf moved ref num assingment from instance creation to save procedure 2016-03-24 11:12:05 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
scrawl
e381957105 Don't assume that class ID and name are equal 2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c Do not list custom made classes in the pick class dialog 2016-03-21 11:46:25 +01:00
scrawl
b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 2016-03-19 18:03:59 +01:00
Aesylwinn
342d31de76 More fixes to the orbit manipulator 2016-03-18 16:56:40 -04:00
Aesylwinn
2903271331 Correct the center position for the orbit camera controller 2016-03-18 16:07:15 -04:00
Aesylwinn
2c894acd98 Create a visual representation of the center of the orbit camera.
For debugging purposes.
2016-03-18 16:06:35 -04:00
Aesylwinn
c8bae38a8e Remove trackball mode 2016-03-18 14:53:10 -04:00
Aesylwinn
7009355baf Remove unused variable 2016-03-18 14:46:53 -04:00
Aesylwinn
4374f69a60 Reduce mouse sensitivity 2016-03-18 14:43:13 -04:00
Aesylwinn
2b72a04e7a Update 1st person up axis ASAP. 2016-03-18 14:02:55 -04:00
Aesylwinn
999869da24 Position camera above, near, and looking at the scene. 2016-03-18 14:02:24 -04:00
Aesylwinn
fcccacc0fa Define a constant for the World Up vector 2016-03-18 13:57:48 -04:00
Marc Zinnschlag
589fb1031b Merge remote-tracking branch 'pi03k/bug_3248' 2016-03-18 07:32:57 +01:00
scrawl
a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 2016-03-18 00:42:22 +01:00
scrawl
102f9719f7 Remove some garbage 2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0 Cleanup 2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7 Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe Merge pull request #913 2016-03-18 00:31:55 +01:00
scrawl
30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 2016-03-18 00:24:38 +01:00
scrawl
2b38d10449 Always add xbase_anim 2016-03-18 00:17:05 +01:00
pi03k
629a558e7b Fix for bug 3248 2016-03-17 22:34:45 +01:00
Aesylwinn
59f59a3385 Fix indentation 2016-03-14 00:45:36 -04:00
Aesylwinn
08fe914ba1 Preliminary editor camera 2016-03-14 00:45:18 -04:00
Aesylwinn
2cff2cd643 Remove unnecessary override. 2016-03-14 00:45:08 -04:00
Aesylwinn
9ed2cf6581 Fix callback being skipped 2016-03-14 00:44:56 -04:00
Aesylwinn
ebdc212886 Moved selectNavigationMode to SceneWidget class, centralized camera selection. 2016-03-14 00:44:46 -04:00
Aesylwinn
9afb0e0f90 Input restructuring. 2016-03-14 00:42:15 -04:00
Aesylwinn
f4f7afb53b Removed now unnecessary installation of event filter. 2016-03-14 00:41:57 -04:00
Aesylwinn
38059593a7 Removed workaround for OSG input handling in RenderWidget. 2016-03-14 00:41:04 -04:00
scrawl
50acdf3e47 Move createCharacter inside the try block 2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088 Make the creation of save file directories even more explicit 2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d Make getCurrentCharacter create argument explicit 2016-03-13 23:48:44 +01:00
scrawl
7463c0c353 Addition to last commit, don't create a save directory on death 2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00