Bret Curtis
1dc21919f6
Merge pull request #2815 from Capostrophic/tga
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Use the new option to treat TGA files as TGA 1.0
2020-04-30 14:50:51 +02:00
Bret Curtis
b7f7aabd8b
Merge pull request #2806 from elsid/detournavigator_tests
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Add detournavigator test for multiple worker threads
2020-04-30 14:48:02 +02:00
Capostrophic
957d2a890f
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-04-30 15:04:58 +03:00
Capostrophic
63fe02b1ba
CollisionSwitch and Switch/LOD node fixes
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Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-04-30 15:04:57 +03:00
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
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Fix collision switch node mask (again)
2020-04-30 13:50:09 +02:00
Capostrophic
16f6c7b27f
Use the new option to treat TGA files as TGA 1.0
2020-04-30 09:57:58 +03:00
psi29a
bb5fe13e13
Make sure it is either one or the other with the default to bounding volumes.
2020-04-29 23:06:44 +00:00
Bret Curtis
d38c3e971c
remove extra line
2020-04-29 17:05:08 +02:00
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
2020-04-29 16:36:48 +02:00
Capostrophic
89282d14aa
Fix collision switch node mask (again)
2020-04-29 17:18:39 +03:00
elsid
899a6b5aa3
Workaround for GCC 5 bug
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https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61636
2020-04-29 13:54:52 +02:00
Capostrophic
6b874e397b
Make particle system cloning map names more sensible
2020-04-29 12:25:52 +03:00
Capostrophic
f516178ec9
Fix particle processor cloning
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Extend emitter handling comment in NIF loader
2020-04-29 11:14:22 +03:00
Capostrophic
c08f9e13af
Allow emitters to be attached to nodes after particle systems
2020-04-29 11:13:45 +03:00
psi29a
476a74c2d3
Merge branch 'bzzt_5_tight_scene_bound' into 'master'
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Allow use of OSG's Bounding Volumes
See merge request OpenMW/openmw!189
2020-04-29 07:44:03 +00:00
Alexei Dobrohotov
0329003af7
Merge branch 'opcode2' into 'master'
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Remove 2-arguments opcodes
See merge request OpenMW/openmw!187
2020-04-29 07:36:14 +00:00
Bret Curtis
9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
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Fix hidden node with NiVisController optimization
2020-04-29 07:10:44 +02:00
Bret Curtis
d77047e1cf
tab2space
2020-04-28 13:16:37 +02:00
Capostrophic
3b7fb9ec09
Use pipe-equal operator
2020-04-28 10:00:46 +03:00
AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
psi29a
9ab6657d8f
Merge branch 'no_more_ttf_spam_in_stats' into 'master'
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puts an end of error spam when OSG is compiled without Freetype support
See merge request OpenMW/openmw!188
2020-04-27 19:29:29 +00:00
Bret Curtis
31a75a962a
Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy
2020-04-27 11:56:10 +02:00
Bret Curtis
ca0adc25bb
add two additional classes we do not need to serialize; less pam during showscenegraph
debug dump.
2020-04-27 11:51:18 +02:00
Bret Curtis
886b9813ad
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Bret Curtis
1870b4b345
catch and set with no _found; leave empty as empty string
2020-04-27 08:02:42 +02:00
Capostrophic
bbd15cccd5
Fix hidden node with NiVisController optimization
2020-04-27 00:21:34 +03:00
Bret Curtis
6d3f9ce307
puts an end of error spam when OSG is copmiled without Freetype support
2020-04-26 22:20:57 +02:00
elsid
bd1ef4dd6d
Add detournavigator test for multiple worker threads
2020-04-26 22:00:55 +02:00
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
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Use callback to handle changed tiles
2020-04-26 22:52:40 +03:00
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
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Add number of thread jobs to update jobs stats
2020-04-26 22:44:59 +03:00
fredzio
916a9641fc
Delete support for 2-arguments opcodes - it was never used
2020-04-26 00:56:11 +02:00
elsid
df6e85b619
Use callback to handle changed tiles
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Instead of collecting changed tiles into a temporary vector.
2020-04-25 17:56:41 +02:00
elsid
7502db1570
Add number of thread jobs to update jobs stats
2020-04-25 17:51:50 +02:00
elsid
066f0a744f
Add env variable to enable/disable crash catcher
2020-04-25 15:42:06 +02:00
elsid
c59c8ae1f4
Remove unused macro
2020-04-24 20:38:55 +02:00
Capostrophic
688e804548
Fix simple water with radial fog enabled
2020-04-24 13:52:53 +03:00
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
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waterculling
See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
Bret Curtis
ed970f4d17
Apply suggestion to components/terrain/terraingrid.hpp
2020-04-24 06:26:08 +00:00
elsid
7aaec5e989
Log shader template name on parse error
2020-04-23 19:52:17 +02:00
Bret Curtis
756ec7117b
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
2020-04-23 17:40:10 +02:00
Bret Curtis
48713915cb
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
2020-04-23 11:12:10 +02:00
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
Bret Curtis
a4d1068d1a
Merge branch '13' into 'master'
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terrainshadowclusterculling
See merge request OpenMW/openmw!141
2020-04-22 21:42:50 +00:00
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
2020-04-22 13:34:19 +02:00
Bret Curtis
e1a5435531
Merge commit '8a8107e8'
2020-04-22 13:22:54 +02:00
Capostrophic
9106e3646c
Fix outdated bug tracker links
2020-04-22 01:45:11 +03:00
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
2020-04-21 18:18:55 +01:00
Chris Djali
71c46204ec
Merge pull request #2781 from mp3butcher/partsysfix
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Particle System shading and lighting (fixing bug#3676 and #4949 )
2020-04-20 21:29:50 +01:00
Julien Valentin
886fd5efc9
enable particle shading and force particle normal to (0.3,0.3,0.3)
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and update changelog
2020-04-20 22:15:34 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80
removed path configuration and made screenshots just save in a folder
2020-04-20 09:22:50 -07:00
Bret Curtis
63bdc84f91
Merge branch 'remove_evil_const_cast' into 'master'
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clean up code; purge const_cast
See merge request OpenMW/openmw!175
2020-04-20 09:22:34 +00:00
p4r4digm
2b54e6216b
Added setting to change the directory screenshots are stored in
2020-04-19 16:38:57 -07:00
Bret Curtis
7ade0cb2c3
Merge pull request #2784 from Capostrophic/specular
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Disable specular lighting for 4.0.0.2 and earlier files
2020-04-19 22:21:20 +02:00
fredzio
0630cc482c
Compile helpviewer in components only when USE_QT is defined
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It fixes build of OpenMW alone (wihtout launcher or OpenCS)
2020-04-19 19:37:40 +02:00
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
2020-04-19 16:31:54 +02:00
Bret Curtis
4ae0bd1fae
Merge branch 'helplink' into 'master'
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Link to readthedocs documentation from OpenCS
See merge request OpenMW/openmw!171
2020-04-18 20:54:21 +00:00
Frederic Chardon
513ac8986d
Add link to opencs documentation on readthedocs, available through
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context menu.
The documentation opens in default browser.
There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page
There is also a link to the OpenCS tutorial in the help menu.
2020-04-18 20:54:21 +00:00
AnyOldName3
1cf2036386
Don't add empty PrimitiveSets (prevent undefined behaviour)
2020-04-18 02:38:20 +01:00
Capostrophic
c3cc8ee1e1
Disable specular lighting for 4.0.0.2 and earlier files
2020-04-17 14:08:29 +03:00
Julien Valentin
6e2a651252
fix particle alpha
2020-04-16 02:48:42 +02:00
Capostrophic
bbed9a70c5
Ignore traps of initially unlocked refs with assigned keys
2020-04-14 17:49:03 +03:00
elsid
208a50340d
Specialize DetourNavigator::ObjectId ctor for pointers
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To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
with
[
T=unsigned long
]
2020-04-13 20:48:34 +02:00
Andrei Kortunov
8d4dde7b56
Merge branch 'master' into autocalc
2020-04-13 13:53:29 +04:00
Andrei Kortunov
3f61022f80
Merge branch 'unused_var' into 'master'
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Remove unused field from QuadTreeBuilder
See merge request OpenMW/openmw!173
2020-04-12 03:29:09 +00:00
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
fredzio
39a55318b0
Remove unused variable
2020-04-10 22:50:28 +02:00
Capostrophic
e1d635cd71
Make extra sure groups with special behavior aren't optimized out
2020-04-10 18:11:21 +03:00
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
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Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
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Reset errorhandler context
2020-04-05 10:03:34 +02:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
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Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Capostrophic
5732b8e026
Use std::fill instead of loops to reset some arrays to defaults
2020-04-04 17:53:36 +03:00
Capostrophic
27d4fe9ee1
Fix ESM::Land oversights
2020-04-04 16:48:38 +03:00
Andrei Kortunov
a68d9aed4c
Fix issues, found by CoverityScan
2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c
less complicated context override
2020-04-04 14:09:00 +02:00
Andrei Kortunov
02d7b13075
Merge pull request #2529 from akortunov/nodecopy
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Copy transformations data when we clone node
2020-04-04 15:04:49 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
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To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
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Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Evil Eye
a16727d5e3
implement move constructor
2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187
reset errorhandler context
2020-04-02 20:14:52 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
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Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Capostrophic
80239235d3
Always create NiGeometry nodes as MatrixTransform
2020-03-31 13:04:03 +03:00
Alexei Dobrohotov
4bb41a52bf
Merge pull request #2740 from Assumeru/empty-string
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Ignore unterminated empty strings
2020-03-30 20:22:56 +03:00
Bret Curtis
5df95b95f2
Merge branch 'master' into empty-string
2020-03-30 09:11:18 +02:00
Evil Eye
15a95add08
remove false positive
2020-03-29 22:40:22 +02:00
Evil Eye
e07fa37fa3
ignore final whitespace/comments
2020-03-29 22:29:22 +02:00
Capostrophic
69219c18a7
Make sure blank lines at the end of settings.cfg don't disappear
2020-03-28 19:15:43 +03:00
Capostrophic
bec5746fdd
Improve blank line handling in settings writer (bug #5326 )
2020-03-26 23:41:33 +03:00
Andrei Kortunov
2e7712a390
Fix C5204 warnings by adding default virtual destructors
2020-03-26 14:49:12 +04:00
Evil Eye
fea7e68fe9
silence operator precedence warning
2020-03-25 20:34:08 +01:00
Evil Eye
8dc081a60d
ignore unterminated empty strings
2020-03-25 19:52:22 +01:00
Capostrophic
7319eda54e
Correct drawable property apply order (bug #5313 )
2020-03-23 20:47:47 +03:00
James Moore
a37bdfd492
Implement a refresh button on data files page
2020-03-21 19:35:20 +00:00
Andrei Kortunov
e20d156904
Do not write empty trade time
2020-03-18 13:31:26 +04:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
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Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
2020-03-17 15:18:40 +04:00
elsid
5168f2059f
Compare revisions by equality to support overflow
2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Capostrophic
c1f1e367fa
Accept an extra numerical argument in GetItemCount
2020-03-11 20:56:46 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
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Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Capostrophic
d3244dc777
Don't save space in compressed BSA hash generation
2020-03-10 23:47:39 +03:00
Capostrophic
aef6cd7006
Fix handling of empty strings in NIF string tables
2020-03-10 23:04:20 +03:00
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
2020-03-07 11:05:32 +04:00
Capostrophic
5770227e37
Avoid using auto-detected normal maps that are bump map namesakes
2020-03-05 13:19:34 +03:00
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
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Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
Capostrophic
19a7245251
Add bump mapping support
2020-03-03 13:32:30 +03:00
Andrei Kortunov
8c177f0306
Take in account transformations of NiCollisionSwitch
2020-02-25 11:09:36 +04:00
Bret Curtis
c907cd98c8
Merge pull request #2704 from akortunov/collisionswitch
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Handle NiCollisionSwitch node
2020-02-19 21:24:25 +01:00
Alexei Dobrohotov
e1f0504557
Merge pull request #2703 from akortunov/masks
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Fix a regression in the NiVisController
2020-02-19 11:50:51 +03:00
Andrei Kortunov
77d6fe46ca
Handle NiCollisionSwitch node
2020-02-19 12:14:21 +04:00
Andrei Kortunov
7b5ec76db4
Fix regression in the NiVisController
2020-02-19 11:50:59 +04:00
elsid
650f429ff5
Add final modifier to fix warnings
2020-02-18 10:36:08 -08:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Andrei Kortunov
f4291ea948
Fix intersector usage (bug #5283 )
2020-02-10 22:31:20 +04:00
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
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Use status codes to handle navigator errors instead of exceptions
2020-02-05 13:24:29 +04:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
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For find path use case.
2020-02-04 22:33:56 +01:00
Capostrophic
216a5d27c6
Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
2020-02-04 20:57:04 +03:00
Capostrophic
0479311c25
Correct declarations of utility methods
2020-02-02 19:01:47 +03:00
Capostrophic
e363d5df21
Some more minor NIF support fixes
2020-02-02 17:28:46 +03:00
Alexei Dobrohotov
234fdfefb7
Revert "Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )"
2020-01-31 15:11:29 +03:00
Capostrophic
dcafe719a5
Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )
2020-01-31 01:15:58 +03:00
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
2020-01-29 11:14:07 +01:00
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
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Generate WNAM subrecord upon saving terrain instead of upon editing it
2020-01-28 11:43:47 +01:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
a250a405b4
An attempt to fix the MSVC2017 build
2020-01-09 20:42:06 +04:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
Andrei Kortunov
cb1a8ec518
Do not link the Boost threads library
2020-01-09 19:40:22 +04:00
capostrophic
0467e8ee15
Avoid heap corruption while reading SCVR (bug #4680 )
2020-01-04 01:34:41 +03:00
Andrei Kortunov
3704acf857
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00
capostrophic
f234d53269
Don't use double negation
2020-01-02 13:13:57 +03:00
capostrophic
32caab663f
Enumerate interpolation types properly
2020-01-02 13:07:27 +03:00
capostrophic
e654a52b70
More NIF adjustments
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Constant interpolation support
2020-01-02 13:07:27 +03:00
Andrei Kortunov
75fed1d236
Print error code when failed to open file on Windows
2020-01-02 09:28:38 +04:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
2019-12-23 21:22:56 +03:00
Alexei Dobrohotov
dfcc6d8b5a
Merge pull request #2640 from akortunov/save
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Do not store gold-specific value for everything
2019-12-23 21:22:26 +03:00
Andrei Kortunov
24044b08e0
Do not store gold-specific value for everything
2019-12-23 19:34:57 +04:00
Andrei Kortunov
88a695f251
Add safety checks for door state
2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
Alexei Dobrohotov
f3e8fbfded
Merge branch 'range-safety' into 'master'
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Make script literal lookup functions safer
See merge request OpenMW/openmw!113
2019-12-18 15:27:49 +00:00
Andrei Kortunov
c41562fa27
Make TextureProperty warnings more informative
2019-12-15 13:56:20 +04:00
Capostrophic
909c8ef0ea
Avoid working with empty controller data (bug #5229 )
2019-12-14 20:35:23 +03:00
Andrei Kortunov
5b5c52d92e
Handle NiKeyframeController for NiTriShape (feature #5224 )
2019-12-10 16:20:27 +04:00
Capostrophic
4b38bab0d9
Make sure empty cell name subrecords are saved (bug #5222 )
2019-12-03 18:47:02 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
Andrei Kortunov
ab4b3677e3
Merge branch '16' into 'master'
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perf regression fix
See merge request OpenMW/openmw!157
2019-12-02 05:35:19 +00:00
Andrei Kortunov
974670a7c5
Merge pull request #2540 from elsid/fix_startup_fail_crash
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Fix crash on destructed stream usage
2019-11-30 22:15:00 +04:00
Andrei Kortunov
ae80d8e490
Merge pull request #2618 from elsid/fix_rope_bridge
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Fix objects culling for recast mesh tiles (bug #5216 )
2019-11-30 21:54:14 +04:00
Alexei Dobrohotov
c01324fdb2
Merge pull request #2613 from akortunov/warnfix3
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Fix GCC9 warnings about implicit declarations
2019-11-30 16:09:01 +03:00
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
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Except heightfields to reduce slow down.
2019-11-30 13:19:27 +01:00
elsid
7729e396b2
Fix exceptions logging
2019-11-30 10:33:14 +01:00
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
2019-11-29 12:41:23 +04:00
Andrei Kortunov
5daf602256
Fix iterator usage when destroying cell borders (bug #5218 )
2019-11-29 12:26:17 +04:00
bzzt
d340224c95
shadowsbin for gl state reduction
2019-11-20 13:37:00 +00:00
bzzt
480302d634
terrainclusterculling
2019-11-20 13:37:00 +00:00
bzzt
f09125fc93
perf regression fix
2019-11-20 13:37:00 +00:00
elsid
8d358eeb7d
Avoid virtual call in ParticleSystem ctor
2019-11-17 18:50:45 +01:00
elsid
b07a6afa91
Avoid virtual call in GraphicsWindowSDL2 ctor
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/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
if(valid())
^
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: This constructor of an object of type 'GraphicsWindowSDL2' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
4cd2ff9a3d
Avoid virtual call in TerrainGrid dtor
...
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:12: note: Assuming the condition is true
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:5: note: Loop condition is true. Entering loop body
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: This destructor of an object of type '~TerrainGrid' has not returned when the virtual method was called
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: Call to virtual function during destruction
2019-11-17 18:50:11 +01:00
elsid
2e1d8a5e55
Remove unused virtual modifiers in DebugHUD
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/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
addAnotherShadowMap();
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true. Entering loop body
for (int i = 0; i < 2; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true. Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true. Entering loop body
for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
addAnotherShadowMap();
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
bd149b909f
Remove unused virtual modifiers in ShadowManager
...
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
setupShadowSettings();
^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
enableOutdoorMode();
^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: Call to virtual function during construction
2019-11-17 18:26:56 +01:00
Andrei Kortunov
f09d20434c
Clamp number of shadow maps
2019-11-17 17:25:02 +04:00
Alexei Dobrohotov
ef138e9afc
Merge pull request #2592 from akortunov/switchnode
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Use transformations of NiSwitchNode
2019-11-15 19:46:45 +03:00
Andrei Kortunov
34873b6065
Fix dead code
2019-11-13 15:29:18 +04:00
Andrei Kortunov
7074baa1c2
Clamp number of shadow maps, as described in docs
2019-11-13 15:10:22 +04:00
Andrei Kortunov
af41e9acc1
Initialize variables to avoid undefined values
2019-11-13 14:47:29 +04:00
Andrei Kortunov
51cfd070c6
Use transformations of NiSwitchNode
2019-11-09 21:43:08 +04:00
Andrei Kortunov
bafc0d9e90
Added support for texture fragment usage to the ImageButton
2019-11-09 12:52:42 +04:00
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
Alexei Dobrohotov
a8843fa5a8
Make sure MultiChar::data() constructs a valid string
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mData may ultimately not be a valid C-string (e.g. if it contains 4 significant characters) so it may not necessarily be converted into a valid std::string
2019-11-05 22:33:14 +03:00
elsid
d42b5fd28e
Fix warning -Woverloaded-virtual
...
In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
virtual void traverse(NodeVisitor& nv);
^
1 warning generated.
2019-11-05 09:31:38 +01:00
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
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Implement mouse wheel bindings (bug #2679 )
2019-10-31 13:14:29 +01:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Alexei Dobrohotov
9ab8d88753
Accept a bogus cell string argument for Position
2019-10-30 17:54:34 +03:00
Andrei Kortunov
45ab6e1430
Implement UTF-8 support for script parser (bug #4598 )
2019-10-30 14:59:47 +04:00
Alexei Dobrohotov
dc8e5f1d12
Accept redundant volume and pitch StopSound arguments
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Exploited in Arktwend.
2019-10-29 18:51:58 +03:00
Alexei Dobrohotov
8bc2c1ac34
Make ForceGreeting ignore any extra argument
2019-10-29 14:39:21 +03:00
Andrei Kortunov
b2e12f0a73
Attempt to fix a regression - crash on ARM
2019-10-28 18:58:16 +04:00
Capostrophic
f7d2cdb782
Revert to 0.45.0 comments-in-the-middle settings behavior
2019-10-26 10:55:10 +03:00
Bret Curtis
9f039fac87
Merge pull request #2520 from unelsson/transientlandshapeedit
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[Review phase] Editor: Transient land shape editing
2019-10-25 00:26:43 +02:00
Roman Siromakha
4e5aec5c30
Merge pull request #2539 from Capostrophic/scripting
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Try to parse strings as number literals (bug #5097 )
2019-10-24 22:12:50 +02:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Nelsson Huotari
0ce971c1bb
Revert back to less aggressive component-level changes.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c2428bc5fa
Remove unneeded forward declaration
2019-10-22 21:25:10 +03:00
Nelsson Huotari
16138fc896
Transient land shape editing
2019-10-22 21:25:10 +03:00
elsid
275f552fcf
Do not modify settings on save
2019-10-21 22:47:24 +02:00
elsid
a7930073e8
Move settings parser declaration to separate header
2019-10-21 22:47:24 +02:00
Bret Curtis
f666d796e9
Merge pull request #2547 from Capostrophic/nif2
...
More minor NIF improvements
2019-10-21 21:49:07 +02:00
elsid
045ceeac11
Replace foreach macro by for-loop
2019-10-20 20:08:16 +02:00
Capostrophic
7c4743fdd1
Convert recordptr typedefs to using directives
2019-10-16 01:36:43 +03:00
Capostrophic
8056107c6e
More minor NIF improvements
2019-10-16 01:36:43 +03:00
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
2019-10-10 20:52:32 +04:00
unelsson
3deebf0247
Merge branch 'master' into wnamfix
2019-10-07 01:40:23 +03:00
Nelsson Huotari
2fdaacf23c
remove for array, just std::swap
2019-10-06 23:50:16 +03:00
Nelsson Huotari
e35ed960ee
for -> std::copy
2019-10-06 21:57:10 +03:00
Nelsson Huotari
7f030fc3ee
copy mWnam record in copy constructor and custom assignment operator
2019-10-06 21:50:40 +03:00
Capostrophic
bde4a38181
Cast Random result to float (bug #5175 )
2019-10-03 23:20:25 +03:00
elsid
751accad0f
Remove unused field QuadTreeBuilder::mLodFactor
2019-09-28 14:26:52 +02:00
elsid
29f262e514
Fix crash on destructed stream usage
2019-09-28 11:30:38 +02:00
Capostrophic
138a7ac434
Expression parser: Try to parse strings as number literals (bug #5097 )
2019-09-26 02:54:17 +03:00
Alexei Dobrohotov
822b20ef46
Fix invalid strips-based collision shape transformation
2019-09-23 20:38:42 +03:00
Alexei Dobrohotov
0a97dd8e84
[Regression] Fix horribly broken fallback loading
2019-09-21 15:05:12 +03:00
Andrei Kortunov
1f3f3dd1a5
Merge pull request #2526 from Capostrophic/config
...
openmw.cfg-related fixes (incl. bug 2976)
2019-09-20 09:09:38 +04:00
Andrei Kortunov
e6b79d100a
Merge pull request #2503 from Capostrophic/keyword
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Allow usage of more keywords as string arguments (bug #5087 )
2019-09-20 07:38:57 +04:00
Andrei Kortunov
e568ad30ea
Copy transformations data when we clone node (bug #5163 )
2019-09-19 11:35:15 +04:00
Capostrophic
3a912485ca
openmw.cfg-related fixes
...
Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976 )
2019-09-17 21:26:06 +03:00
Capostrophic
83f61d1636
Support target color in NiMaterialColorController (bug #5159 )
2019-09-16 22:31:18 +03:00
Capostrophic
8baddefdbd
Refactor extra data and particle modifier handling
...
Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
capostrophic
8f2ed884a5
Allow usage of more keywords as string arguments (bug #5087 )
2019-09-06 19:12:08 +03:00
Capostrophic
c0438a0c6b
Avoid using getPtr on empty geometry data
2019-08-26 23:01:58 +03:00
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData
2019-08-24 22:34:56 +03:00
capostrophic
9c7474f88c
Implement NiPalette support (feature #4882 )
2019-08-16 20:21:09 +03:00
capostrophic
efa463af8f
Fix non-tiling textures clamp mode (bug #5137 )
2019-08-16 16:26:11 +03:00
Andrei Kortunov
d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
...
Add support for QuadraticMethod/LinearMethod setup (bug #4965 , continuation)
2019-08-11 22:17:40 +04:00
capostrophic
62fd2d47a5
Rewrite flickering/pulsing to work more like vanilla (bug #4952 )
2019-08-11 20:33:13 +03:00
Alexei Dobrohotov
3668473d6d
Fix comment
2019-08-10 19:22:46 +03:00
Alexei Dobrohotov
eaedf34975
Fix ventriloquism
2019-08-10 19:21:36 +03:00
capostrophic
c0d5cbdc8b
Add support for QuadraticMethod/LinearMethod setup (bug #4965 )
2019-08-10 13:25:49 +03:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
...
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
capostrophic
9e93c9ecd2
Fix multiple-strip NiTriStrips loading
2019-08-08 22:48:24 +03:00
capostrophic
93f73fe87b
Fix comparison
2019-08-08 20:41:46 +03:00
capostrophic
7fc3153f62
Reduce code duplication further
2019-08-08 20:29:45 +03:00
capostrophic
91efdf18a9
Reduce Bullet part code duplication
2019-08-08 19:02:08 +03:00
capostrophic
ed154f0e2c
Fix typo and replace failsave with an assert
2019-08-08 18:42:58 +03:00
capostrophic
7cc70ffb50
Reduce skinned shape code duplication
2019-08-08 18:37:42 +03:00
capostrophic
bd6c455fd4
Reduce code duplication for non-skinned shapes
2019-08-08 18:12:46 +03:00
capostrophic
b4f54651f8
Make sure strips have valid size
2019-08-08 17:15:33 +03:00
capostrophic
6599a28ecf
Generate collision shape based on NiTriStrips
2019-08-08 17:15:33 +03:00
capostrophic
adb06913f7
Add basic NiTriStrips rendering (no physics yet)
2019-08-08 17:09:06 +03:00
capostrophic
8efbdeaa57
Load NiTriStrips/NiTriStripsData (don't do anything yet)
2019-08-08 17:09:06 +03:00
capostrophic
7b6af4a893
Make sure local path includes trailing slash
...
Launcher assumes it does
2019-08-08 17:06:27 +03:00
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
2019-08-04 14:47:33 +03:00
capostrophic
168e5050bb
Ignore an extra number argument in ModRegion (bug #5110 )
2019-08-01 20:48:58 +03:00
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
...
Make framerate limit configurable in the launcher
2019-07-19 16:16:20 +01:00
fredzio
ca7ac30f6d
Use the POSIX pathconf(2) to determine the maximum path length.
...
It fixes build on BSD platforms where PATH_MAX is defined in
<sys/syslimits.h> vs <linux/limits.h> on Linux.
2019-07-07 01:02:38 +02:00
Alexei Dobrohotov
e4c596adf8
Fix CI builds (attempt №2)
...
Gosh darn dem tabs
2019-07-04 14:12:36 +03:00
Alexei Dobrohotov
e4e513c5dc
Fix CI builds
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Apparently the only tab characters are in this file.
2019-07-04 13:36:27 +03:00
Nat Meo
bcc5142b32
Issue #4202 : Open .omwaddon files without needing to open openmw-cs first.
2019-07-02 16:07:38 +00:00
AnyOldName3
bb72ed9744
Merge branch '9' into 'master'
...
IMPORTANT!! racingcrashfix #4766
See merge request OpenMW/openmw!119
2019-07-01 15:36:40 +00:00
AnyOldName3
8a6a8086da
Make in-memory buffers seekable to fix fog of war
2019-07-01 00:07:44 +01:00
Capostrophic
dfb852cbb0
Improve Boost apologia
2019-06-22 18:15:19 +03:00
Capostrophic
49c691d00a
Make settings manager locale-independent again
2019-06-22 18:15:19 +03:00
Capostrophic
e06178bf0f
Make sure shadow shapes aren't visible (bug #5063 )
2019-06-22 18:13:41 +03:00
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
...
Signedness fixes
2019-06-21 10:01:10 +04:00
Alexei Dobrohotov
f984f61055
Ignore any fourth AITravel argument for now
2019-06-20 14:18:12 +03:00
Capostrophic
3aa65273c5
Signedness fixes
2019-06-18 14:47:10 +03:00
Evil Eye
698c90b3ee
fix builds against MyGUI master
2019-06-16 14:41:34 +02:00
Andrei Kortunov
b66c437700
Merge pull request #2419 from Capostrophic/lod
...
Optimizer: Only merge pure osg::Groups
2019-06-12 18:33:07 +04:00
Andrei Kortunov
4fcbc1c96b
Merge pull request #2391 from Capostrophic/contentselector
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Content selector: don't add file namesakes (bug #2395 )
2019-06-10 10:15:19 +04:00
Capostrophic
6622e36226
Only merge pure osg::Groups in the optimizer
2019-06-09 11:47:43 +03:00
Capostrophic
7c8360d0f3
Use NiSwitchNode initial index field
2019-06-09 01:58:02 +03:00
Alexei Dobrohotov
ce92b364e6
Merge pull request #2403 from akortunov/crashinfo
...
Improve info message about missing GDB
2019-06-06 11:09:46 +03:00
bzzt
a730365ea1
Creanup Distant Terrain code
...
- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps
2019-06-05 19:09:57 +04:00
bzzt
e4ba6ecf15
Do not store a LOD callback in the every QuadTreeNode
2019-06-05 18:27:37 +04:00
bzzt
a61c0aaee1
Do not load height data to the qued tree since we do not need it now
2019-06-05 18:27:37 +04:00
bzzt
ebcf8ca062
Do not store a ViewDataMap in the every QuadTreeNode
2019-06-05 18:27:37 +04:00
bzzt
cb6d27fb12
Use the custom LineSegmentIntersector for QuadTree to simplify traversal
...
code
2019-06-05 18:27:37 +04:00
bzzt
ce4e8be9ac
Move traverse methods to the QuadTreeNode
2019-06-05 18:27:37 +04:00
Capostrophic
b7afb213ae
"Handle" RepairedOnMe scripting function (feature #4255 )
2019-06-03 02:17:32 +03:00
Alexei Dobrohotov
f0640cbb21
Merge pull request #2296 from akortunov/blend
...
Optimize blendmap generation
2019-06-03 00:10:22 +03:00
bzzt
528cda8032
Prevent layers duplication when a terrain chunk crosses plugin borders
2019-06-01 14:52:42 +04:00
Andrei Kortunov
1da012f6ee
Optimize blendmap generation
2019-06-01 14:37:29 +04:00
Alexei Dobrohotov
5965aa991b
Improve grammar in a warning
2019-06-01 00:06:49 +03:00
Capostrophic
0fcb75fb21
Achieve CHIM and get rid of the loop
2019-05-31 20:01:46 +03:00
Capostrophic
5cd781b3eb
Experimental folder handling rewrite
2019-05-31 20:01:46 +03:00
Capostrophic
2fbed21f83
Avoid a memory leak
2019-05-31 20:01:46 +03:00
Capostrophic
e14ada8f36
Make file name comparison case-insensitive
2019-05-31 20:01:46 +03:00
Capostrophic
ebe5448816
Content selector: drop duplicates of the added file (bug #2395 )
2019-05-31 20:01:46 +03:00
Andrei Kortunov
f1db97fbbd
Improve info message about missing GDB (bug #4341 )
2019-05-30 14:51:31 +04:00
bzzt
ffe8bbd2dd
racingcrashfix #4766
2019-05-29 13:37:00 +00:00
Andrei Kortunov
7c53b99d31
Avoid possible data race during access to the static local variable
2019-05-24 08:03:45 +04:00
Phillip Andrews
dee72e9430
Make script literal lookup functions safer
...
Assert isn't really the right way to range check these, since in theory we could have a malformed compiled script. This should make it safer with zero performance overhead.
2019-05-21 17:58:10 -05:00
Alexei Dobrohotov
7c46102f0c
Merge pull request #2389 from akortunov/fmt
...
Introduce a custom format() function
2019-05-21 21:45:52 +03:00
Andrei Kortunov
6832a2fa9a
Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)
2019-05-21 19:22:34 +04:00
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
Alexei Dobrohotov
2c956398c1
Actually fix bug 4938
2019-05-15 21:41:49 +03:00
Alexei Dobrohotov
1444ef6f43
Merge pull request #2298 from akortunov/optimize
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Do not allocate eight dummy LightStateAttribute's for every stateset
2019-05-11 02:32:34 +03:00
Alexei Dobrohotov
acae586765
Merge pull request #2365 from akortunov/guifixes
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Refactor Settings::Manager::apply()
2019-05-04 21:01:15 +03:00
Andrei Kortunov
4f42fe5595
Refactor Settings::Manager::apply()
2019-05-04 21:38:36 +04:00
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
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Do not track resolution settings changes in the InputManager
2019-05-04 20:23:03 +03:00
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
2019-05-03 20:58:22 +03:00
Andrei Kortunov
7ce07e9202
Merge pull request #2345 from Capostrophic/scripting
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More argument usage corrections
2019-05-03 08:06:06 +04:00
Ilya Zhuravlev
2e1ac51203
Clean up androidpath
2019-05-02 18:18:49 -04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Capostrophic
95751ba671
Ignore extra numerical arguments for ForceGreeting, Position(Cell), PlaceItem(Cell)
2019-05-02 20:50:05 +03:00
Capostrophic
05727f2bcd
Ignore string arguments for AITravel, GetDynamic, LowerRank, RaiseRank
2019-05-02 20:50:05 +03:00
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
2019-05-02 19:00:47 +04:00
Capostrophic
05d94d35f9
Make disabled shadow defines map static
2019-04-29 19:31:46 +03:00
Andrei Kortunov
7941fd6780
Merge branch 'patch-2' into 'master'
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Add support for OpenGLES 3.2
See merge request OpenMW/openmw!93
2019-04-24 17:03:10 +00:00
Bret Curtis
e0edecf1f2
Merge pull request #2341 from Capostrophic/scripting
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Allow using functions in non-conditional expressions (bug #3725 )
2019-04-24 12:05:07 +02:00
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
2019-04-23 22:20:18 +04:00
Capostrophic
3d64a46df2
Allow using functions in non-conditional expressions (bug #3725 )
2019-04-22 20:37:32 +03:00
Andrei Kortunov
9059971a69
Increase required MyGUI version to 3.2.2
2019-04-22 20:52:18 +04:00
Alexei Dobrohotov
53d704fec8
Merge pull request #2335 from akortunov/guifixes
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Allow to shrink tooltip width to its actual text width
2019-04-22 19:44:17 +03:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
2019-04-21 21:14:30 +04:00
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
2019-04-21 08:27:14 +04:00
Capostrophic
6cbec4a688
Stray argument usage corrections
2019-04-19 21:28:06 +03:00
terrabyte25
b29476de58
Add support for OpenGLES 3.2
2019-04-15 17:09:36 -05:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
elsid
4500f01efd
Remove unused field
2019-04-13 13:25:49 +02:00
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
2019-04-12 17:34:18 +03:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
2019-04-12 11:17:20 +02:00
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
2019-04-11 09:55:09 +02:00
Alexei Dobrohotov
d3e6921946
Merge pull request #2318 from elsid/navmesh_lock_tile
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Avoid work duplication for multiple thread async navmesh updater
2019-04-11 00:19:52 +03:00
elsid
c683dc8565
Lock navmesh tile by thread while processing
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To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
2019-04-10 22:01:50 +02:00
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
2019-04-10 11:09:44 +02:00
Capostrophic
b08fed6d83
Fix NIF printVersion and allow 4.0.0.0 file loading
2019-04-09 21:58:29 +03:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
bzzt
391f6faffb
Remove unused defaultViewer / defaultViewPoint
2019-04-07 11:21:09 +04:00
bzzt
e908790584
Inherit the view point from main camera for water RTT cameras
2019-04-07 11:21:07 +04:00
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
2019-04-07 11:15:21 +04:00
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
2019-04-07 11:14:37 +04:00
Bret Curtis
a5504f8cc1
Merge pull request #2297 from Capostrophic/esm
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Make sure the record hasn't ended in getHString hack (bug #4938 )
2019-03-31 21:15:23 +02:00
bzzt
1a65adacdd
Do not allocate dummy LightStateAttribute's for every stateset
2019-03-30 21:36:08 +04:00
Capostrophic
4b6fc5f720
Make sure the record hasn't ended in getHString hack (bug #4938 )
2019-03-30 20:11:22 +03:00
Andrei Kortunov
368d1f9d25
Merge pull request #2191 from akortunov/viewer
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Do not store Viewer reference in the ViewData
2019-03-30 08:24:44 +04:00
Andrei Kortunov
cae456a4aa
Merge pull request #2294 from Capostrophic/arguments
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Ignore extra arguments to PlayLoopSound3D too
2019-03-30 08:18:39 +04:00
Capostrophic
7ef7555c19
Ignore extra arguments to PlayLoopSound3D too
2019-03-30 01:06:01 +03:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Capostrophic
17dce28705
Improve compiler messages
2019-03-29 00:59:26 +03:00
bzzt
c8d2107b80
Do not store Viewer reference in the ViewData
2019-03-28 09:51:45 +04:00
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
2019-03-25 13:32:23 +01:00
Bret Curtis
6cbf1288ff
Merge pull request #1929 from Capostrophic/elseif
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Ignore the rest of the line after else operator (bug #3006 )
2019-03-24 16:35:49 +01:00
Capostrophic
cbce1a1b7c
Ignore the rest of the line after else (bug #3006 )
2019-03-24 18:34:33 +03:00
Bret Curtis
8f8bba66d9
Merge pull request #2178 from Capostrophic/declaration
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Ignore extra text after a local variable declaration (bug #4867 )
2019-03-24 16:33:21 +01:00
Capostrophic
786f3e5fc3
Remove unused and unfinished blendmap packing feature
2019-03-22 22:15:28 +03:00
Capostrophic
af47ec7756
Skip extra text after variable declaration (bug #4867 )
2019-03-21 17:00:40 +03:00
Bret Curtis
5e12073b47
Merge pull request #2272 from akortunov/optimize_terrain
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Do not block loading while compiling composite maps
2019-03-21 09:17:02 +01:00
Andrei Kortunov
b466bfee40
Enable light sources directly to avoid virtual calls
2019-03-21 10:27:50 +04:00
Andrei Kortunov
0e1f5f68b6
Do not allow different threads to compile the same composite map
2019-03-21 08:52:13 +04:00
Andrei Kortunov
cad45e96ac
Remove redundant mCompile set - we do not use data from it anyway
2019-03-21 08:42:48 +04:00