Koncord
56012db86e
[Master] Fix build for windows
8 years ago
scrawl
8cd8eab9dd
Merge pull request #1294 from akortunov/constenchantfix
...
Swap enchant type when purge selected soulgem (bug #3878 )
8 years ago
Andrei Kortunov
4f41c44cd6
Swap enchant type when clean selected soulgem widget ( fixes #3878 )
8 years ago
David Cernat
68fa82f03a
[Master] Fix build in Visual Studio
8 years ago
Koncord
17af679c07
[Master] Enable RestAPI
8 years ago
Koncord
ec6614ba32
[Master] Add RestAPI
8 years ago
David Cernat
10f84c125e
[Browser] Start browser without needing to refresh first
8 years ago
Koncord
50c839d425
[Broser] Break while loop if connection was closed
8 years ago
Koncord
d3bf4ec577
[Browser] Do not try to receive packet if sending is failed.
8 years ago
David Cernat
0595192129
[Server] Make GetFactionExpelledState() return a bool instead of an int
8 years ago
David Cernat
a2e2ca7cab
[Server] Add script functions for factions
8 years ago
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
8 years ago
David Cernat
04c9c5ed48
[General] Forward PlayerJournal packets to other players
8 years ago
David Cernat
0189dbf916
[General] Make JournalItem consistent with other packet structs
8 years ago
David Cernat
90c594b726
[Server] Make names for Player script callbacks shorter
8 years ago
David Cernat
a634a5d9bb
[Server] Add missing includes for ProcessorInitializer
8 years ago
David Cernat
1d0167c3c9
[Client] Add missing include for PlayerFaction processor
8 years ago
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
8 years ago
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
...
Additionally, add newlines to files missing them.
8 years ago
David Cernat
05564bd123
[General] Add basic integrity check to reading of Container packets
8 years ago
David Cernat
46501909ff
[Client] Comment out spammy debug about Container packets
8 years ago
David Cernat
8f5e6531db
[Client] Avoid updating positions and anim flags when framerate is low
...
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
8 years ago
David Cernat
271594f0ee
[Client] Don't play death animations for NPCs saved as dead on server
8 years ago
David Cernat
da22639620
Merge pull request #216 from OpenMW/master
...
Add OpenMW commits up to 12 May 2017
8 years ago
Marc Zinnschlag
6906e35ac0
Merge remote-tracking branch 'origin/master'
8 years ago
PlutonicOverkill
5ec97811d8
Don't switch pages when right-clicking on list
8 years ago
PlutonicOverkill
7281e8b888
Remove C++11 features
8 years ago
PlutonicOverkill
cd75c5618c
Move context menu code to PageBase
8 years ago
PlutonicOverkill
16f8341de3
Prevent context menu appearing for modifier settings
8 years ago
PlutonicOverkill
c2f427f48d
Prevent context menu appearing when right-clicking shortcut setting
8 years ago
PlutonicOverkill
646ff72cdc
Add a more elegant way of showing the context menu
8 years ago
PlutonicOverkill
bd9f657603
Show context menu when user clicks on empty space
8 years ago
David Cernat
2eb5221472
Merge pull request #215 from OpenMW/master
...
Add OpenMW commits up to 9 May 2017
8 years ago
David Cernat
3c30801eac
[Server] Try to fix server crash from iterations through invalid players
8 years ago
David Cernat
5a786e6c56
[Client] Make all LocalActors get initialized correctly again
8 years ago
David Cernat
d7d4dec200
[Client] Don't spam AnimFlags packets when a Player or Actor is flying
8 years ago
PlutonicOverkill
30af92f575
Fix pointer initialisation bug
8 years ago
PlutonicOverkill
4879405097
Add reset context menu for key binding pages
8 years ago
PlutonicOverkill
3545cfa00a
Rewrite feature to reset options to default
8 years ago
David Cernat
1f747d4375
[Client] Only apply interpolation when positions don't change too much
8 years ago
David Cernat
22e2135ce1
Merge pull request #214 from OpenMW/master
...
Add OpenMW commits up to 8 May 2017, part 2
8 years ago
David Cernat
cc559cf8e2
[General] Don't send packets for dead LocalActors, to fix Position spam
8 years ago
Allofich
315ad54b29
Don't make NPCs or player speak while underwater
...
(Fixes #3851 )
8 years ago
Andrei Kortunov
de14e9811d
Fixed Travis CI build
8 years ago
David Cernat
5bd95628ce
[Client] Send an ObjectDelete packet when disposing of corpses
8 years ago
PlutonicOverkill
f30d1a3075
Revert everything
8 years ago
David Cernat
26087a182d
Merge pull request #213 from OpenMW/master
...
Add OpenMW commits up to 8 May 2017
8 years ago
Koncord
31adb5d715
[Server] Allow timers callbacks to restart timers
8 years ago
scrawl
48c764a580
Update test
8 years ago
scrawl
813af876f6
Use a partial binary search in isReservedName ( Fixes #3835 )
8 years ago
scrawl
109bc3cb59
Merge pull request #1281 from akortunov/purgefix
...
Make InventoryStore::purgeEffect() purge all effects with argument ID instead only first
8 years ago
scrawl
796d2c59ca
Merge pull request #1282 from MiroslavR/noenv_player_vo
...
Do not apply underwater effects to player's voice
8 years ago
Koncord
d82ed7d0ad
[Client] Register ProcessorGameTime
8 years ago
Koncord
6c45b6dc5b
[Client] Fix ProcessorGameTime ID
8 years ago
David Cernat
3fb0bbb58c
[Client] Make it possible to turn off console again
8 years ago
PlutonicOverkill
a9760ec805
Fix indenting
8 years ago
PlutonicOverkill
d8a711f89f
Fix tabs
8 years ago
PlutonicOverkill
477af73ad6
Missed another one
8 years ago
PlutonicOverkill
418aeb65f1
Remove unneeded dependencies
8 years ago
PlutonicOverkill
5fca37d0c8
Forgot to remove debugging code
8 years ago
PlutonicOverkill
dff3828710
Keep the settings page in sync with the real settings
8 years ago
David Cernat
34f0a5e076
[Client] Disable leveled creatures from their class instead of scene.cpp
8 years ago
David Cernat
aaaed8ab8b
[Client] Fix potential object duplication in WorldEvent::placeObjects()
...
Also clean up the debug messages in WorldEvent so they don't take up multiple lines.
8 years ago
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
8 years ago
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
8 years ago
Koncord
250c199188
[Server] Fill query information about plugins
8 years ago
Koncord
87c172186e
[Server] Add and implement PushPlugin method to MasterClient
8 years ago
Koncord
873da495b1
[Server] Trigger 'update' when added new rules in MasterClient
8 years ago
Koncord
f2b8a939ef
[Server] Add postInit method and move getPluginListSample in to it
8 years ago
Koncord
3f34d328b8
[Browser] use range-based 'for' instead regular 'for'
8 years ago
Koncord
96212e96f4
[Browser] Fix rules list
8 years ago
Koncord
26445355e6
[Server] Fix initialization of mclient
8 years ago
Koncord
a4a77ddeff
[Server] Add SetRuleString and SetRuleValue to script API
8 years ago
Koncord
a0b71eda23
[Server] FIx deadlock
8 years ago
Koncord
c2ce2f2ce7
[Server] Use MasterServer update rate from config
8 years ago
David Cernat
dcc61a095a
[Client] Allow multiple WorldObjects to be added to a WorldEvent
8 years ago
Koncord
32284787de
[Server] Add OnServerPostInit callback
8 years ago
Koncord
9992058942
[Browser] Use constant instead magic value in PingRakNetServer
8 years ago
Koncord
b7e45f269b
[Browser] Detach ping from GUI thread
8 years ago
Koncord
db16e45e76
[Browser] Add PingUpdater & PingHelper classes for detached ping
8 years ago
Koncord
42eaa7a8fd
[Browser] Optimize PingRakNetServer() function
8 years ago
PlutonicOverkill
64879c03e4
Add option to reset settings to default
8 years ago
David Cernat
bdc8b7f863
[Client] Send level creatures in ObjectPlace reply to ActorList request
8 years ago
David Cernat
9eef867928
[Client] Disable regular spawning of leveled creatures
8 years ago
David Cernat
3def111ca1
[Client] Fix graphical glitches related to DedicatedActor initialization
8 years ago
David Cernat
62aa6ed7ea
[Client] Send PlayerPosition packets based on a timeout
8 years ago
David Cernat
ef12a37d59
[Client] Send ActorPosition packets based on a timeout
8 years ago
David Cernat
db3859565b
[Client] Send ActorStatsDynamic packets only when stats change enough
8 years ago
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
8 years ago
David Cernat
b745a33f18
[Client] Resurrect DedicatedActors that aren't supposed to be dead
8 years ago
David Cernat
8b4e167efe
[Client] Prevent NPC subtitles from being added to open Dialogue window
8 years ago
David Cernat
bcdbecf608
[Client] Initialize Cell before moving DedicatedActor to it
8 years ago
David Cernat
60cf623455
[Client] Make DedicatedActors transition into LocalActors when eligible
8 years ago
David Cernat
06f3c07116
[Server] Only read Actor packets from players who are still authorities
8 years ago
David Cernat
206c9cc357
[Client] Use CellController pointers to make code easier to read
8 years ago
David Cernat
e05adbfe65
[Client] Add better debug for Actor cell changes
8 years ago
David Cernat
950a8eae3d
[Client] Move Actors to Cells rather than reinitialize them from scratch
8 years ago
David Cernat
8b8d55e8d3
[Client] Set a very high processing range for AI for the time being
8 years ago
David Cernat
8d41a0c53b
[Client] Make LocalActor initialization include newly spawned Actors
8 years ago
David Cernat
79691254a4
Merge pull request #210 from OpenMW/master
...
Add OpenMW commits up to 3 May 2017
8 years ago
Marc Zinnschlag
a2e863e7dd
Merge remote-tracking branch 'origin/master'
8 years ago
Andrei Kortunov
4d927439ca
Spell priority: item wearing check when disintegrate weapon/armor
8 years ago
Koncord
93edd67681
[Client] Use boolean var instead requestQuit or throwing runtime_error
8 years ago
Koncord
e0139c33b3
[Client] Remove destructor in Cell
8 years ago
Koncord
4eb02af8fb
[Client] Use __WINDOWS define
8 years ago
Koncord
47e6820f97
[General] Move printWithWidth and intToHexStr to components
8 years ago
Andrei Kortunov
d598809ac6
Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
8 years ago
David Cernat
34e77c5dae
[Client] Initialize Actors based on the guid of an ActorAuthority packet
8 years ago
David Cernat
e01cadad23
[Server] Send ActorAuthority packets to all players who loaded the cell
8 years ago
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
8 years ago
David Cernat
0b40cb8919
[Client] When there are more client than server plugins, print them all
8 years ago
David Cernat
92e277d75d
[Client] Prevent application hang on Windows when plugins don't match
8 years ago
David Cernat
0284f18876
[Client] Replace plugin load order message with a clearer one at the top
8 years ago
David Cernat
1dbe9f0eaa
[Client] Print plugin comparison in a better-looking way on Windows
8 years ago
David Cernat
f80a16b897
[Client] Don't use try/catch when printing missing plugins
...
Also move load order note to bottom where it fits better.
8 years ago
David Cernat
4294508082
[Client] Don't print null for missing plugins when comparing with server
8 years ago
David Cernat
c3c04bbfc3
[General] Make coding style consistent
8 years ago
Koncord
afcf5a7fc8
[Client] Fix segmentation fault
8 years ago
Koncord
ccae9590cc
[Client] Fix comparison between signed and unsigned integer expressions
8 years ago
Koncord
01bdbfecfb
[Client] Fix wrong checksum collection
8 years ago
Koncord
7bee82cedb
[Client] Add notification about strict order
8 years ago
Koncord
f6bea7a114
[Client] Read answer about ID_GAME_PREINIT from server
8 years ago
Koncord
bda9a76d29
[Server] Send server plugin list to client
8 years ago
Koncord
f00c4dc107
[Server] Improve preload logic for parsing plugin lists
8 years ago
Koncord
5ddad6a4c6
[Server] Implement getPluginListSample()
8 years ago
Koncord
b223d0fa1e
[Server] Register new callback
8 years ago
PlutonicOverkill
829560719e
Make name highlighting more consistent and only for variable names
8 years ago
David Cernat
377aa9b6c9
[Server] Refresh cellActorList's count after removing Actors from it
8 years ago
David Cernat
cad3eb8968
[Client] Iterate through CellStore's mergedRefs when initializing Actors
8 years ago
David Cernat
ebf9df3fe2
[Client] Add getMergedRefs() method to CellStore
8 years ago
David Cernat
f59609fcd7
[Client] Fix actor memory leaks, part 2
8 years ago
David Cernat
9b58973929
[Client] Remove variable added by tes3mp to CellStore that is not used
8 years ago
David Cernat
83ba4b62b1
[Server] Remove Actors from a Cell's ActorList when they change cells
8 years ago
David Cernat
a77bd6652f
[Client] Read ActorPosition packets sent from Lua script cell loads
8 years ago
David Cernat
4c35c328a9
[Server] Add SendActorPosition() script function
8 years ago
David Cernat
e5e888ac21
[Server] Add script functions for checking what data an Actor has
8 years ago
David Cernat
fafed96bf4
[Server] Store data from ActorPosition in the ActorLists of Cells
8 years ago
Andrei Kortunov
1520a4d7db
Levelup menu layout fixes
8 years ago
David Cernat
730df061b3
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
8 years ago
Koncord
5517d871c6
[Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
...
And fix log message
8 years ago
Koncord
1ce8c0f9ec
[Server] Fix id in log message for ID_PLAYER_CELL_STATE processor
8 years ago
David Cernat
48b773bfcb
[Client] Use float scale for WorldEvent::sendObjectScale()
8 years ago
Koncord
60f4a1d9e5
[Client] Fix issues when changing npc model to creature
8 years ago
Koncord
6ddab0d323
[Server] Add and implement "look like creature" functions
8 years ago
Koncord
e77b109ef5
[Browser] Show only fully connected players in main window
8 years ago
Andrei Kortunov
26ec467df0
Tooltips: faction, magic effects layout fixes
8 years ago
David Cernat
62d93a09c1
[Server] Add new script callbacks for cells, remove a couple of others
...
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.
The old OnCellUnload is now renamed into OnCellDeletion.
OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
8 years ago
David Cernat
e1ee4a4f49
[Server] Store data from ActorStatsDynamic in the ActorLists of Cells
8 years ago
David Cernat
217894100a
[Server] Add ReadCellActorList() script function
8 years ago
David Cernat
a73cbac226
[Server] Store a BaseActorList in every Cell to keep track of Actor data
8 years ago
Andrei Kortunov
987677db75
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
8 years ago
MiroslavR
d24bcbac15
Do not apply underwater effects to player's voice ( Fixes #3850 )
8 years ago
Andrei Kortunov
6331cc6ab9
Tooltips: level, race, class, specialization layout fixes
8 years ago
David Cernat
e8e0090b9b
[General] Use new SimpleCreatureStats struct in BaseActor
8 years ago
David Cernat
0e8d115794
[Server] Clean up ActorFunctions by using readActorList pointer
...
Also rename scriptActorList into writeActorList, and also rename matching methods, for clarity.
8 years ago
David Cernat
b54560a362
[Server] Clean up WorldFunctions by using readEvent pointer
...
Also rename scriptEvent into writeEvent, along with matching methods, for clarity.
8 years ago
David Cernat
809b4d78ba
[Client] Split off DedicatedPlayer and PlayerList into different files
8 years ago
David Cernat
f2ec6ce02c
Merge pull request #209 from OpenMW/master
...
Add OpenMW commits up to 30 Apr 2017
8 years ago
scrawl
9f1527b7da
Merge pull request #1272 from akortunov/guifixes
...
Service menus layout fixes
8 years ago
Koncord
eda74ddf44
[Client] Fix memory leaks
8 years ago
Koncord
3372f27f3a
[Client] Notify player about current chat mode
8 years ago
David Cernat
f6a218025a
[Client] Fix actor memory leaks, part 1
8 years ago
David Cernat
0ba8a407bc
[Server] Reuse Cell deletion code in CellController
8 years ago
David Cernat
b62969d3cf
[Server] Add OnCellUnload script callback
8 years ago
David Cernat
234510a87f
[Server] Split off Cell and CellController into two different files
8 years ago
Koncord
805c346bd7
[Client] Fix copy-paste mistake
8 years ago
Koncord
465a05bad0
[Client] Add ability to look like a creature for the DedicatedPlayers
8 years ago
Koncord
7af73782f3
[OpenMW] Implement MWWorld::createRecord for Creatures
8 years ago
David Cernat
a2f6d99dfd
[Server] Use new CreatureStats in ActorFunctions to fix invalid pointer
8 years ago
David Cernat
d333c0b484
[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
8 years ago
Koncord
fbd8e8b3a1
[Client] Use CreatureStats instead NpcStats
8 years ago
Koncord
26c00c3141
[Client] Change chat font to RussoOne for better visibility
8 years ago
Koncord
db0e25cb6c
[Client] Allow colors in the chat window
8 years ago
David Cernat
6ff9091afd
[Server] Add script functions for setting actor dynamic stats
8 years ago
David Cernat
9d7142f684
[Server] Clean up order for StatsFunctions
8 years ago
David Cernat
03c56e01f9
[Server] Add script functions for getting actor dynamic stats
8 years ago
David Cernat
3d6b21942c
[Server] Add OnActorStatsDynamic script callback
8 years ago
David Cernat
e419e25e72
[Client] Don't initialize actors without unique indexes
8 years ago
David Cernat
328b4fb763
[Server] Fix invalid pointers when using ActorFunctions::GetActorCell()
8 years ago
David Cernat
a71dbc7d09
[Server] Add script functions for setting actor cells and positions
8 years ago
David Cernat
9c5eb47e90
[Server] Add and use Utils::getCellFromDescription()
8 years ago
David Cernat
cc3dfd7da0
Merge pull request #208 from OpenMW/master
...
Add OpenMW commits up to 28 Apr 2017
8 years ago
PlutonicOverkill
95f60d2bb3
Merge branch 'master' into mark-variable
8 years ago
PlutonicOverkill
cbb2b8b119
Add setting so feature can be turned off
8 years ago
PlutonicOverkill
a8e7628e83
Enable highlighting when cursor is placed over a name (script editor)
8 years ago
Marc Zinnschlag
7919c4d672
Merge remote-tracking branch 'plutonicoverkill/master'
8 years ago
David Cernat
aeab851ed8
[Server] Add script functions for getting actor position coordinates
8 years ago
David Cernat
1ce60fbf30
[Server] Add GetActorCell() script function
8 years ago
PlutonicOverkill
e685de0f84
Fix script editor undo/redo context menu actions
8 years ago
PlutonicOverkill
6063d8e31b
Fix existing context menu in script editor
8 years ago
Koncord
e53916da10
[Browser] Add Rules tab to ServerInfo
8 years ago
Koncord
db2b53c1b8
[Browser] Update to new protocol
8 years ago
Koncord
e7a1474e04
[Browser] Implement QueryClient
8 years ago
Koncord
d40a55a748
[Master] Update server via operator= instead map::insert
8 years ago
Koncord
b677a0455d
[Server] Fix MasterClient crashes
8 years ago
David Cernat
752848834a
Merge pull request #207 from OpenMW/master
...
Add OpenMW commits up to 26 Apr 2017
8 years ago
Andrei Kortunov
f484ef8ffb
Fixed jump fatigue loss formula ( fixes #3843 )
8 years ago
Andrei Kortunov
bba822c014
Purge all effects with same ID instead only first ( fixes #3839 )
8 years ago
Marc Zinnschlag
61e6b0d03c
improved ScriptErrorTable handling of script errors that don't have line/column associated with them (also avoiding a segfault)
8 years ago
PlutonicOverkill
3d1e640388
Add setting to change keyboard shortcut and fix another crash
8 years ago
PlutonicOverkill
1f699552f7
Fix infinite recursion bug in uncommentSelection()
8 years ago
David Cernat
9a89284bca
[Server] Add OnActorCellChange script callback
8 years ago
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
8 years ago
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
8 years ago
David Cernat
6658531713
[General] Fix names for two PlayerProcessors
8 years ago
David Cernat
7dbcfbd3b1
[Client] Use better check for empty CreatureStats in DedicatedActor
8 years ago
David Cernat
11605bd19a
[Client] Make aggressive actors initiate combat with DedicatedPlayers
...
Previously, they were only attacking DedicatedPlayers who had attacked them first.
8 years ago
PlutonicOverkill
61e374fdfc
Implement commentSelection() and uncommentSelection()
8 years ago
PlutonicOverkill
83ff7d162c
Add comment/uncomment actions to the context menu
8 years ago
David Cernat
a4165325fa
[Client] Improve synchronization of Actor swings
8 years ago
David Cernat
ce9605957a
[Client] Use different way of preventing attacks on players in dialogue
8 years ago
David Cernat
ea7c3f2dc7
[Client] Make tes3mp combat code work with Creatures, not just NPCs
8 years ago
David Cernat
a82646a130
[Client] Delineate tes3mp-only code more clearly, part 2
8 years ago
David Cernat
44476248b7
[Client] Add and use DedicatedPlayer::update()
8 years ago
David Cernat
e11a24f446
[Client] Add back statement that should not have been removed in e4a261e
8 years ago
David Cernat
e4a261ea2e
[Client] Remove unused include and variables, fixing warnings
8 years ago
Koncord
51422da641
[Server] Remove outdated code
8 years ago
Koncord
0f30f57d4d
[Server] Handle IS_PENDING and IS_CONNECTING in switch
8 years ago
Koncord
d0c3d190e1
[Server] Send players list to master server
8 years ago
Koncord
3e00d42067
[Server] Reworking MasterClient to new master server
8 years ago
Koncord
9643eb6026
[Master] Notify server about announce state
...
Rename structure Server to QueryData
8 years ago
David Cernat
841e6a63f8
[Client] Initialize Creatures as LocalActors
8 years ago
David Cernat
850b19badf
[Client] Add clearer debug messages for Actor initialization
8 years ago
David Cernat
2082f8ff4f
[Client] Send LocalActor cell changes at end of mwmp::Cell's update
8 years ago
David Cernat
1f6ba9d9ee
[Client] Remove jump check from LocalActor that is irrelevant for NPCs
8 years ago
David Cernat
e70faf1016
[Client] Fix crashes in PlayerProcessors from NULL players
...
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
8 years ago
David Cernat
dba0d47973
[Client] Revert position changes on invalid cell changes to fix glitches
8 years ago
David Cernat
5c5c62f33a
Merge pull request #206 from OpenMW/master
...
Add OpenMW commits up to 23 Apr 2017, part 2
8 years ago
David Cernat
284f863292
[Client] Add linear interpolation for DedicatedActors
8 years ago
MiroslavR
eada8c6822
Fix wrong incrementation in InventoryStore::visitEffectSources ( Fixes #3838 )
8 years ago
David Cernat
a12694c6ef
[Client] Fix crash caused by late-arriving ActorAuthority packets
8 years ago
David Cernat
14e1ff27cb
[Client] Rename CellController's cellsActive to cellsInitialized for clarity
8 years ago
David Cernat
ef634a1c52
Merge pull request #205 from OpenMW/master
...
Add OpenMW commits up to 23 Apr 2017
8 years ago
David Cernat
27186f555d
[Client] Enable reading of ActorPackets, and thus NPC sync, by default
8 years ago
David Cernat
871d8c8308
[Client] Send and read ActorCellChange packets
8 years ago
David Cernat
9ea69f4c1f
[Client] Add LocalActor & DedicatedActor cell transition logic to World::moveObject()
8 years ago
David Cernat
4e86d8781f
[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
8 years ago
David Cernat
87ada3e763
[Client] Add CellController::isSameCell() and use it in LocalPlayer
8 years ago
Koncord
d1df9dde14
[Server] Add processors to source groups
8 years ago
Koncord
c35d5a2c6c
[Master] Implement Master server
8 years ago
Andrei Kortunov
c2706ac3e7
Merchant repair and travel window scroll fix
8 years ago
scrawl
0e37e71ea2
Merge pull request #1266 from akortunov/handsfallbackfix
...
Improved hands bodyparts selection fallback
8 years ago
Andrei Kortunov
4544caf7f3
Improved bodypart select fallback ( fixes #2594 )
8 years ago
David Cernat
4ebc9f1314
Merge pull request #204 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
8 years ago
MiroslavR
0737d6cb72
Merge pull request #1270 from Allofich/scriptfix
...
Check for NULL before running voice dialogue scripts
8 years ago
Allofich
f34e35eb19
Check for NULL before running voice scripts
...
(Fixes #3834 )
8 years ago
David Cernat
a5484d237b
Merge pull request #203 from OpenMW/master
...
Add OpenMW commits up to 21 Apr 2017, part 2
8 years ago
scrawl
8fbf9dc597
Merge pull request #1253 from akortunov/pinned
...
Remember "pinned" windows across game restarts
8 years ago
Andrei Kortunov
2b3b6d558f
Move updatePinnedWindows() function to private section
8 years ago
Andrei Kortunov
f986e3fafa
Remove unused code
8 years ago