scrawl
854491ac15
Don't treat actors as following if another non-combat AiPackage precedes ( Fixes #1843 )
2014-08-26 02:09:23 +02:00
scrawl
7714192e28
Remove wrong comment
2014-08-26 02:09:23 +02:00
scrawl
9f13315d1c
Remove unused numUnload
2014-08-26 02:09:23 +02:00
scrawl
c775e05d7a
Show encumbrance preview when trading ( Fixes #1793 )
2014-08-26 02:09:22 +02:00
MiroslavR
fc21d898f2
Add hand-to-hand tooltip
2014-08-25 03:15:28 +02:00
MiroslavR
3823e36f05
Merge branch 'master' of github.com:OpenMW/openmw
2014-08-25 00:56:35 +02:00
MiroslavR
d16e0c063c
Enchanting, spellmaking dialog: check for flags when listing known effects
2014-08-24 21:59:52 +02:00
MiroslavR
df262e53ae
Display school in the spell tooltip
2014-08-24 20:51:41 +02:00
MiroslavR
fc789265e2
Spells that always succeed should not increase your skill when you cast them
2014-08-24 20:36:31 +02:00
Marc Zinnschlag
111b55f48e
Merge remote-tracking branch 'scrawl/script'
2014-08-24 17:58:05 +02:00
MiroslavR
e8a245bea3
Enchanting dialog: follow vanilla behavior more closely
2014-08-24 16:41:17 +02:00
Marc Zinnschlag
52f6a2ec7b
remote local variable access was always using variable with index 1 instead of the index specified by the access request ( Fixes #1739 )
2014-08-24 11:58:08 +02:00
Marc Zinnschlag
d024c1a93f
Merge remote-tracking branch 'scrawl/master'
2014-08-24 09:14:17 +02:00
Marc Zinnschlag
79e1786ff9
Merge remote-tracking branch 'rohitnirmal/quick-draw'
2014-08-24 09:11:58 +02:00
scrawl
c5c822ecba
Use Chop attack when walking diagonally ( Fixes #1729 )
2014-08-24 02:38:00 +02:00
scrawl
e0e4cbbb41
Implement Light magic effect ( Fixes #1122 )
2014-08-24 02:37:59 +02:00
scrawl
714c927fda
Fix being able to change camera during death via mouse wheel
2014-08-24 02:37:59 +02:00
scrawl
3dbe17b6ed
Terminate AiPursue when target dies ( Fixes #1836 )
2014-08-24 02:37:59 +02:00
scrawl
2b407a9995
Refactor NIF cache
...
- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
Marc Zinnschlag
80d39780ae
same fix for a couple of additional instructions
2014-08-23 18:50:53 +02:00
Marc Zinnschlag
7de49a66e2
fix for PCJoinFaction and for getPcRank without explicit reference
2014-08-23 18:45:06 +02:00
Marc Zinnschlag
0d8bfbfa9b
getpcrank did not read the explicit reference in some cases ( Fixed #1767 )
2014-08-23 18:23:14 +02:00
Rohit Nirmal
6ed4f530df
Forgot to update comment.
2014-08-23 10:35:55 -05:00
Rohit Nirmal
bf97fe7b35
Need to change draw state if use'd item is in player's right hand.
2014-08-23 10:31:10 -05:00
scrawl
e9e7e96c5f
SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation)
2014-08-23 16:18:46 +02:00
Marc Zinnschlag
7c1b32ae62
Merge remote-tracking branch 'miroslavr/corprus'
2014-08-23 09:15:27 +02:00
Rohit Nirmal
234903d93c
Change player draw state when quick-selecting weapon or spell.
...
(Fixes #1828 )
2014-08-22 21:36:39 -05:00
MiroslavR
85aa237baf
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
MiroslavR
2cbe17ca0a
Make Spells::mCorprusSpells private
2014-08-20 12:40:38 +02:00
MiroslavR
26732bc228
Purge blight should not remove corprus
2014-08-19 22:13:37 +02:00
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
2014-08-19 03:17:31 +02:00
Bret Curtis
feb0ef8390
fixes building on systems with kFreeBSD kernel
2014-08-18 17:19:54 +02:00
scrawl
83037a1a91
Move fast-forward of particle systems outside of OgreNifLoader ( Fixes #1830 )
...
Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
2014-08-18 16:37:47 +02:00
MiroslavR
3722c7adc3
Initial work on implementing corprus worsening effect
2014-08-18 15:33:12 +02:00
scrawl
03cb66c342
Set render queue group for projectiles ( Fixes #1829 )
2014-08-18 15:32:52 +02:00
Bret Curtis
bb1fe23f9c
fix building on GNU Hurd
2014-08-18 14:41:46 +02:00
scrawl
888a53af04
SaveGameDialog: Allow deleting saves with keyboard (Delete key)
2014-08-17 20:41:23 +02:00
scrawl
9b38888ac9
Add missing AiFollow ActorId initialization ( Fixes #1818 )
2014-08-17 17:01:04 +02:00
Marc Zinnschlag
4e521d1aca
fixed resources collection access
2014-08-17 14:21:23 +02:00
Marc Zinnschlag
02b7712d7c
Merge remote-tracking branch 'scrawl/master'
2014-08-17 12:07:44 +02:00
scrawl
bcc79919a7
Fix fortified skill not immediately updating on changing equipment
2014-08-17 05:42:52 +02:00
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
scrawl
e508450c1c
Add persuasion GMST to ensureNeededRecords ( Fixes #1817 )
2014-08-17 03:58:03 +02:00
scrawl
322480862b
InteractiveMessageBox: lay out buttons horizontally if button width does not exceed message width ( Fixes #1812 )
...
Also fix some layout bugs.
2014-08-16 18:53:13 +02:00
MiroslavR
195f044f3b
Replace more .tga->.dds hacks with ResourceHelpers
2014-08-16 18:12:18 +02:00
scrawl
bb33b4e005
Revert "Remove horizontal messagebox layout, not used in vanilla ( Fixes #1402 )"
...
This reverts commit 40d6c8abf7
.
2014-08-16 17:24:18 +02:00
scrawl
ddf8c5023e
InventoryWindow: don't unnecessarily update preview on opening count dialog
2014-08-16 17:18:13 +02:00
scrawl
6ddd9cc5a2
Don't show weight or value for keys ( Fixes #1815 )
2014-08-16 16:51:56 +02:00
Marc Zinnschlag
47619d957a
Merge remote-tracking branch 'miroslavr/master'
2014-08-16 15:25:13 +02:00
Marc Zinnschlag
e893d0d7d3
Merge remote-tracking branch 'scrawl/master'
2014-08-16 15:10:03 +02:00
MiroslavR
063b40a0ee
Correct tooltip for maxed out skills
2014-08-16 13:30:49 +02:00
MiroslavR
236eec3d89
Allow widgets with layout-type tooltip to change user data of widgets from tooltip layout
2014-08-16 13:24:44 +02:00
MiroslavR
a9f7a30d90
HBox, VBox: call parent setPropertyOverride
2014-08-16 13:12:02 +02:00
scrawl
c4ae07f48a
Remove partially broken sound pausing in main menu ( Fixes #1707 )
2014-08-16 02:01:39 +02:00
scrawl
7432771ac7
For non-active torches set the particle system speed factor to zero instead of destroying it ( Fixes #1811 )
2014-08-16 00:51:02 +02:00
scrawl
ddba9e5854
Improve performance of ItemView resize (reposition widgets instead of recreate)
2014-08-15 18:42:33 +02:00
scrawl
084cc857d4
Update magic effects when changing equipment ( Fixes #1646 )
2014-08-15 01:13:38 +02:00
MiroslavR
1385a86bd4
Spell creation: do not add skill/attribute effects before selecting the skill or attribute
2014-08-15 00:30:24 +02:00
scrawl
7f807f31d0
Remove comment
...
Doing some testing with extended journals, doesn't appear to be a performance issue.
2014-08-14 19:49:03 +02:00
scrawl
c62d53ae84
Remove no longer needed comments about coordinate system
2014-08-14 19:09:33 +02:00
scrawl
c065a4b203
Add ManualResourceLoader for global map overlay ( Fixes #1736 )
2014-08-14 19:01:03 +02:00
scrawl
1bb82c710c
Fix use of uninitialized memory in AiWander::init
2014-08-14 18:55:54 +02:00
scrawl
061c7813f6
AiFollow: return from execute() if target is not player ( Fixes #1637 )
2014-08-14 02:14:13 +02:00
scrawl
f8010c09fe
Adjust combat engagement of following actors ( Fixes #1810 )
2014-08-14 02:13:55 +02:00
scrawl
94c2517d67
Fix race preview crash ( Fixes #1808 )
2014-08-13 19:30:46 +02:00
scrawl
28e61c9834
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
...
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
2014-08-13 17:32:52 +02:00
scrawl
09f27d142a
Clear movement queue when changing to a new cell ( Fixes #1802 )
2014-08-13 16:25:27 +02:00
scrawl
d649c19790
Cache ActorId in AiFollow::getTarget ( Fixes #1804 )
2014-08-13 16:00:32 +02:00
Marc Zinnschlag
93ed019ca3
Merge remote-tracking branch 'scrawl/master'
2014-08-13 09:04:35 +02:00
scrawl
8ae6796b2f
Play creature movement animation without scaling if a fallback is used ( Fixes #1797 )
2014-08-13 01:53:56 +02:00
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
MiroslavR
4f67f5d26f
Spellcreation window: set captions to "0" if no effects are added ( Fixes #1778 )
2014-08-12 18:53:03 +02:00
Marc Zinnschlag
40a33eb9f0
Merge remote-tracking branch 'miroslavr/master'
2014-08-12 17:49:03 +02:00
scrawl
b374255447
Improve performance of moving spell window (don't recreate widgets unnecessarily)
2014-08-12 17:07:15 +02:00
scrawl
025f50a2df
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
2014-08-12 17:07:06 +02:00
MiroslavR
baa14511cf
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
Marc Zinnschlag
a5ecf2e9f0
hide record type column in resources tables
2014-08-12 11:32:38 +02:00
Marc Zinnschlag
98fa789904
fixed mixed-up tooltip
2014-08-12 11:07:54 +02:00
scrawl
177de58884
Use fWereWolfRunMult only when no weapon is drawn
2014-08-12 01:10:18 +02:00
scrawl
63cb91db2e
Add --export-fonts command line option
2014-08-11 20:40:02 +02:00
scrawl
cf22d2fa36
Make Potions reveal two effects for every fWortChanceValue of alchemy skill ( Fixes #1792 )
2014-08-11 20:40:02 +02:00
scrawl
5335f00958
Don't show Until Healed button when only fatigue is not full ( Fixes #1798 )
2014-08-11 20:40:02 +02:00
scrawl
28fe81df90
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
MiroslavR
4d403ed747
Rename and move functions for texture path correction
2014-08-11 20:04:44 +02:00
scrawl
8866b5f860
Fix maximum magicka calculation ( Fixes #1795 )
2014-08-11 19:07:14 +02:00
scrawl
fc1687906b
Use the last Loop Stop key for calculating animation velocity ( Fixes #1776 )
2014-08-11 05:29:36 +02:00
scrawl
34847baa54
Disable head animations for dead actors ( Fixes #1781 )
2014-08-11 05:00:13 +02:00
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
2014-08-11 04:43:06 +02:00
scrawl
98bc4618cb
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
2014-08-11 04:21:04 +02:00
scrawl
36ba56d037
Make Position instruction move non-player actors within their cell only ( Fixes #1791 )
2014-08-11 02:01:20 +02:00
scrawl
f724732290
Implement mouse wheel journal navigation ( Fixes #1790 )
2014-08-11 00:51:54 +02:00
scrawl
fcd2a9e4d5
Don't set magic effects for dead actors ( Fixes #1783 )
2014-08-10 23:52:32 +02:00
scrawl
4138c3e966
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
2014-08-10 17:09:14 +02:00
scrawl
399fa90ef1
Add missing include guard
2014-08-10 16:56:54 +02:00
MiroslavR
4873c4bd31
Generalize function for texture path correction ( Fixes #1779 )
2014-08-09 18:59:57 +02:00
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
2014-08-08 15:46:33 +02:00
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
982453d4f6
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
accab47724
Don't knock down from fall damage in onHit (CharacterController is doing that already)
2014-08-08 15:46:32 +02:00
scrawl
a731ec3587
Remove summoned creature and its effect when it is killed ( Fixes #1341 )
2014-08-08 15:46:32 +02:00
scrawl
8a4e0a2ce8
Don't fade out screen if teleport target cell is not found
2014-08-08 15:46:32 +02:00
scrawl
143609be59
Set glyph width/height separately from texture coordinates (Bug #1096 )
...
Requires MyGUI SVN
2014-08-08 15:46:13 +02:00
scrawl
22d7d8a466
Implement Command creature/humanoid magic effects ( Fixes #1120 )
2014-08-07 17:21:07 +02:00
scrawl
0f8a10f468
Savegame: Set equipment slot for lights ( Fixes #1761 )
2014-08-06 20:13:58 +02:00
scrawl
2bfcec53bf
Don't show sMagicInvalidTarget for soultrap on NPCs ( Fixes #1762 )
...
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
2014-08-06 20:13:58 +02:00
scrawl
a9a7a7ec73
Use Modified attribute values to derive magicka and fatigue ( Fixes #1760 )
2014-08-06 20:13:58 +02:00
scrawl
44b517f66d
Implement hiding inventory windows by double click on caption ( Fixes #1690 )
2014-08-06 20:13:58 +02:00
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
2014-08-06 20:13:57 +02:00
scrawl
0b1e997bdd
Make sure dialogue is ended properly when closing it by using a service ( Fixes #1755 )
2014-08-06 20:13:57 +02:00
scrawl
1fc424ce30
Make sure player doesn't get any AI packages (Bug #1749 )
2014-08-06 20:13:57 +02:00
MiroslavR
42dceb641e
Readd Azura's Star after recharging ( Fixes #1765 )
2014-08-06 19:50:10 +02:00
MiroslavR
8707f7b116
Fix spell creation magicka cost ( Fixes #1763 )
2014-08-06 13:19:40 +02:00
Marc Zinnschlag
f4ddf2a7b9
Merge remote-tracking branch 'sandstranger/android'
2014-08-06 08:04:11 +02:00
root
c15902487d
fix indent in cmake
2014-08-06 07:59:39 +04:00
root
32ebc90ba4
fix v9
2014-08-06 07:52:36 +04:00
root
713787d92f
fix v7
2014-08-06 07:48:16 +04:00
root
3cd98e5259
fix code v5
2014-09-06 02:02:39 +04:00
root
d8772156a7
fixe all code v 2
2014-08-06 00:46:21 +04:00
root
8a8b91dfe1
fixed all code for building on all platforms inlcudng ANDROID
2014-09-04 22:47:03 +04:00
root
57a8b9cdb5
abdroid-build
2014-08-04 19:52:01 +04:00
root
16aafc26bc
fixed cmake for build on all plaforms include android
2014-08-04 19:49:54 +04:00
Marc Zinnschlag
33c36bf0df
Merge remote-tracking branch 'scrawl/master'
2014-08-03 22:23:48 +02:00
scrawl
45f0f0e4c3
Use sky_night_02.nif if available ( Fixes #1744 )
2014-08-03 17:40:29 +02:00
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
2014-08-03 16:24:16 +02:00
scrawl
2d74388a76
Don't report crime if we are in combat with the victim
2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
2014-08-03 16:24:11 +02:00
Marc Zinnschlag
dbf5613d8c
cleanup
2014-08-03 09:28:44 +02:00
Digmaster
a32ab842ae
Added ForceJump/ForceMoveJump commands
2014-08-02 22:42:40 -07:00
scrawl
eb1888a540
Fix GetPcRank and PcExpelled not accepting Faction IDs properly ( Fixes #1709 )
2014-08-03 00:31:25 +02:00
scrawl
ef78ae22f6
Loosen mode restrictions on opening Journal window ( Fixes #1570 )
2014-08-03 00:31:18 +02:00
scrawl
cd8287da16
Make sure fog texture is loaded before trying to convertToImage
2014-08-01 18:42:51 +02:00
scrawl
6cb9382bf0
Adjust screen-sized widgets automatically using Stretch align
2014-08-01 17:15:28 +02:00
scrawl
715d357f24
Use a controller to move Drag&Drop widget with the mouse cursor
2014-08-01 17:14:35 +02:00
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
2014-08-01 16:25:41 +02:00
Marc Zinnschlag
3f6a7e36d0
removed the (partial broken) return/enter shortcut for custom push buttons, since there is already a space shortcut)
2014-08-01 09:50:49 +02:00
Marc Zinnschlag
1e6d557089
Merge branch 'visibility'
2014-07-31 14:34:25 +02:00
Marc Zinnschlag
f381451ae0
added control element selector toolbar button
2014-07-31 14:33:38 +02:00
Marc Zinnschlag
612202a7a5
fixed several bugs in the layout algorithm of the toggle scene tool
2014-07-31 14:33:12 +02:00
Marc Zinnschlag
507e5c4f6e
explicitly flag scene as modified when changing visibility mask
2014-07-31 14:29:52 +02:00
Marc Zinnschlag
439ba57d46
added visual element selector toolbar button
2014-07-31 14:06:04 +02:00
Marc Zinnschlag
a25758c3b1
fixed visibility flags setting
2014-07-31 14:02:55 +02:00
Marc Zinnschlag
b0a9d17dc3
use name as a tooltip if no tooltip is given for scene tool bar toggle buttons
2014-07-31 13:26:23 +02:00
Marc Zinnschlag
92d322cbd1
added visibility flags
2014-07-31 13:25:30 +02:00
Marc Zinnschlag
71ce78f949
added scene toolbar toggle widget
2014-07-31 13:05:08 +02:00
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
2014-07-31 04:28:02 +02:00
scrawl
89af49f669
Make sure fog of war texture is loaded before accessing its buffer
2014-07-31 01:58:33 +02:00
scrawl
175cc98e64
Make magic effects with no corresponding resistance attribute unresistable ( Fixes #1727 )
2014-07-31 01:14:44 +02:00
scrawl
0f1451babd
Add epsilon to armor class calculation
2014-07-30 20:26:47 +02:00
Marc Zinnschlag
7a5f73de9e
added navigation mode icons to buttons
2014-07-30 17:02:23 +02:00
scrawl
261e755e73
Font hacking again ( Fixes #1506 )
2014-07-30 15:26:10 +02:00
scrawl
d1feb9ef02
Fix # in book text being interpreted as MyGUI color code
2014-07-30 15:26:10 +02:00
scrawl
78bd516ab4
Show sMagicInvalidTarget for an invalid soultrap target ( Fixes #1728 )
2014-07-30 15:26:10 +02:00
Michał Ściubidło
f754e06be9
Fix for bug 1685
2014-07-30 07:47:09 +01:00
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-07-29 19:35:44 +02:00
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
2014-07-29 19:01:40 +02:00
scrawl
ccde462308
Fix typo (RefId -> RefNum)
2014-07-29 19:01:14 +02:00
scrawl
9e48d56244
Reset RefNum when copying an object ( Fixes #1723 )
2014-07-29 15:55:58 +02:00
scrawl
1a6db097ed
Fix dangling MWWorld::Ptrs in enchanting dialog after loading save game ( Fixes #1722 )
2014-07-29 15:32:22 +02:00
scrawl
a59620f643
Cache loudness vector in the buffer cache
2014-07-29 14:32:44 +02:00
scrawl
0943ff0886
Fix normalizing sample values
2014-07-29 14:19:12 +02:00
scrawl
625f9a35e6
Implement NPC eye blinking ( Fixes #1721 )
2014-07-29 01:16:08 +02:00
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
2014-07-29 01:15:22 +02:00
Michał Ściubidło
bd3729a6cb
Add grace periods for player greeting.
...
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
2014-07-28 23:45:26 +01:00
Michał Ściubidło
d47bfbe69c
Implement AI greeting states.
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Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
state can only change to "none" when player and NPC are faraway
2014-07-28 23:45:26 +01:00
Michał Ściubidło
20efeea5d9
AI tell their greatings even when player is moving (like morrowind).
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Greating reset distance was greatly inflated comparing with morrowind.
2014-07-28 23:45:26 +01:00
scrawl
8455ed6279
Cancel upper body animations when knocked down
2014-07-28 19:51:29 +02:00
scrawl
5349699172
Only show "target resists magic" message for spells cast by player
2014-07-28 17:54:48 +02:00
bogglez
b56cb7e5ee
Remove defunct option for building without FFmpeg
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- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
(FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
2014-07-28 17:46:41 +02:00
scrawl
f67b7dae91
Sheath weapon in all Ai packages except for AiCombat
2014-07-28 17:32:14 +02:00
scrawl
d956df83e4
Don't make guards fight non-aggressive creatures that are in combat
...
Ex. summoned creature that is helping in a fight.
2014-07-28 17:19:20 +02:00
scrawl
d9a6515fe3
Adjust AiFollow running threshold to more closely match vanilla MW
2014-07-28 17:11:46 +02:00
scrawl
18b3e71be5
Reset player position when spawning in fallback cell
2014-07-28 16:59:46 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
scrawl
0077296c91
Take actor's speed into account in stuck check
...
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
d69ed78ccd
Don't add combat AI to player
2014-07-28 15:40:52 +02:00
scrawl
3067082534
Make base_anim.nif take priority for biped creatures
...
Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
Marc Zinnschlag
4791098e11
Merge remote-tracking branch 'miroslavr/master'
2014-07-28 10:06:22 +02:00
Marc Zinnschlag
7991dfb907
Merge remote-tracking branch 'scrawl/master'
2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
2014-07-28 09:02:24 +02:00
scrawl
c6d3b0b70b
Moved merchant restock from trade start to dialogue start, since other services also interact with it.
2014-07-28 02:27:48 +02:00
scrawl
315b022d2d
Add transfer gold from all services to NPC trade gold pool
2014-07-28 00:55:57 +02:00
scrawl
45206bc3f6
Savegame: write and read dynamic Store before Cells
2014-07-28 00:32:59 +02:00
MiroslavR
b4ba18afe7
Include revision number in the "version" command line option ( Closes #1711 )
2014-07-27 23:36:40 +02:00
scrawl
6262d6c964
Don't leave stale player CharacterController in Actors when loading game ( Fixes #1713 )
2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
2014-07-27 20:33:45 +02:00
scrawl
47e42d4fda
Destroy Engine after exception is logged
...
In cases where OpenMW throws an exception, then crashes in the Engine destructor (ideally should not happen, but keeps happening), we will at least see what the exception was about.
2014-07-27 20:33:45 +02:00
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
2014-07-27 20:33:44 +02:00
scrawl
31d058b98c
Add workaround for ScrollView messing up canvas size ( Fixes #1700 )
...
TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
scrawl
16b089cdc8
Fix invisible enchanting price when self-enchanting was previously used.
2014-07-27 20:33:44 +02:00
scrawl
9c60e4d826
Change button caption from "Buy" to "Create" when self-enchanting
2014-07-27 20:33:44 +02:00
scrawl
09607f992e
Enchanting: fix inverted self-enchant success chance ( Fixes #1701 )
2014-07-27 20:33:44 +02:00
scrawl
b370c0f7b5
Enchanting: Don't check price on self-enchanting (Bug #1701 )
2014-07-27 20:33:43 +02:00
scrawl
4a1e561015
Properly assign effect attribute/skill in potion creation ( Fixes #1704 )
2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c
Allow absorption of non-harmful spells ( Fixes #1693 )
...
Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
60499eff83
Hotfix for message boxes locking up the game
2014-07-25 19:48:37 +02:00
Marc Zinnschlag
af54bb9623
removed some redundancies; some more general cleanup
2014-07-25 12:23:18 +02:00
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
2014-07-25 12:17:15 +02:00
Marc Zinnschlag
4421e7a5cc
added lighting mode toolbar icons
2014-07-25 11:15:04 +02:00