Marc Zinnschlag
d254bb0a34
Merge remote-tracking branch 'dteviot/FixLoadOrderReset'
10 years ago
scrawl
65ab31eae6
Remove now redundant Store::setUp implementation
10 years ago
scrawl
ddd6e682bc
Dialogue: add conflict resolution for overlapping keywords ( Fixes #2245 )
10 years ago
scrawl
c77660ba20
Remove some nonsense code
10 years ago
scrawl
2ddbe22da3
Fix for NPC store clearDynamic bug
...
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
10 years ago
Marc Zinnschlag
f8a3ec3ee3
Merge remote-tracking branch 'scrawl/cmdline-savegame'
10 years ago
scrawl
d31ae2b345
Fix mIds mapping for dynamic records being lost on save/reload
10 years ago
scrawl
928b9ee41b
Fix missing GUI mode update when showing soulgem dialog
10 years ago
scrawl
ef7e0070a6
Don't right-shift signed integers which is implementation-defined
10 years ago
dteviot
9d6efcecff
Merge remote-tracking branch 'OpenMW/master' into FixLoadOrderReset
...
Fixed Conflict:
components/contentselector/model/contentmodel.cpp
10 years ago
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
4684014a83
Use .omwsave extension for save game files
10 years ago
scrawl
13c5bd5cc2
Enchanting: fix skill-based cast cost bonus being applied twice
10 years ago
scrawl
ef1b0a191b
Revert "Enchanting: fix inverted self-enchant success chance"
...
It wasn't inverted to begin with. The author of this commit is an idiot.
10 years ago
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
10 years ago
scrawl
157438460b
Fix being able to activate objects when paralyzed
10 years ago
scrawl
dc5ed5b861
Remove weather particles underwater ( Fixes #2010 )
10 years ago
scrawl
d02e075bab
Add setting for exterior cell grid size ( Fixes #1537 )
10 years ago
scrawl
a17252eab3
Remove unused checkWaypoint function
...
It was an almost exact copy of the checkPathCompleted function anyway.
10 years ago
scrawl
4d9100091d
Reduce default pathing arrival tolerance to 32 units ( Fixes #1605 )
10 years ago
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
10 years ago
scrawl
992b87ea44
Reset existing summons when the spell is re-casted ( Fixes #2135 )
10 years ago
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
10 years ago
Marc Zinnschlag
31f6ccdf4d
Merge remote-tracking branch 'internecine/bug2031'
10 years ago
Internecine
e1fdcb608e
Fixed incorrect index
10 years ago
scrawl
464f8abb3f
List exterior cell names in tab completion ( Fixes #2252 )
10 years ago
scrawl
708dbc2518
Crime fix
10 years ago
scrawl
c343a5c803
stopCombat fix
10 years ago
scrawl
c1955ef7fa
Fix enchanting dialog effect labels showing a duration for constant effects
10 years ago
scrawl
5e7e40aac9
Fix being able to switch weapons while knocked out
10 years ago
scrawl
de12c96a46
Fix crash on exit if the window wasn't created ( Fixes #2249 )
10 years ago
scrawl
bc686c93b5
Potential fix for thrown weapons being regarded as broken
10 years ago
scrawl
398fe6e780
Thrown weapon fix ( Fixes #2248 )
10 years ago
scrawl
d56906acf7
Fix the creature position glitch
10 years ago
scrawl
6f747df713
Remove an unused constructor
10 years ago
scrawl
593ca6bd48
Fix for framerate-dependent maximum stepping distance (Bug #1638 )
10 years ago
Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
bdc28c0523
Merge remote-tracking branch 'maqifrnswa/feature1325'
10 years ago
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
10 years ago
Scott Howard
f24c1845b6
remove pop-up message on load failure
10 years ago
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
...
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
Scott Howard
dece4e2640
remove unneeded includes
10 years ago
Scott Howard
03b39435f8
place user settings window at same location as mouse pointer
10 years ago
Scott Howard
ce7cef924e
when loading a file fails, pop-up critical window and highlight error text
10 years ago
Thoronador
44e01d0eaa
remove redundant initialization statement
...
See https://github.com/OpenMW/openmw/pull/423#discussion_r22403388
10 years ago
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
10 years ago
Thoronador
91ff536460
fix uninit, #2
10 years ago
Thoronador
17fb7aa598
uninitialized stuff
10 years ago
scrawl
97fc51ceb7
Merge commit 'pull/origin/422'
10 years ago
scrawl
326d0d3ebf
Add default values for fNPCHealthBarTime and fNPCHealthBarFade ( Fixes #2243 )
...
These GMSTs are missing in unpatched versions of the game.
10 years ago
scrawl
92e4a0669c
Fix for AiWander state loading
10 years ago
scrawl
559ddbb480
Quick fix for Ai fast-forward crash in exteriors ( Fixes #2241 )
10 years ago
Marco Schulze
6cd5b78ca7
Fix missing include in apps/launcher/main.cpp
10 years ago
Internecine
a7a3ab0c78
Fixed instant negative dynamic stat changes being applied as positive
10 years ago
scrawl
dc1c52bda7
Add some todo comments
10 years ago
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
...
You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl
70d3bfc6ed
Fix idle animation not restarting immediately for creatures
10 years ago
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
scrawl
5d7eb11596
Fix lights being rendered on the map (broken by d55fe43fc9
)
10 years ago
scrawl
99ae0f901b
Implement AiTravel fast-forward ( Fixes #1125 )
10 years ago
scrawl
a8ae0dec52
Implement AiWander fast-forward (Feature #1125 )
10 years ago
scrawl
d26d5f6c26
Fix outdated bone locations when camera view is changed while paralyzed
10 years ago
scrawl
d1a29300f0
Handle bipedal creatures not using weapons ( Fixes #2238 )
10 years ago
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
...
use GMST strings for gamma interface
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
mrcheko
04d95810d1
gamma/contrast system reworked
10 years ago
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
10 years ago
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
10 years ago
dteviot
a62e15d93d
Read profile files from LauncherSettings in load order.
10 years ago
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
10 years ago
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
10 years ago
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
10 years ago
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
10 years ago
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
10 years ago
scrawl
25954a80f5
Fix recharging of items in player inventory
10 years ago
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
10 years ago
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
10 years ago
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
10 years ago
Internecine
5f9540318a
Fixed incorrect indexes
10 years ago
Internecine
a87fe71ddf
Added a helper function to handle dynamic stat changes
10 years ago
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
10 years ago
Marc Zinnschlag
2fa0764c89
Merge remote-tracking branch 'swick/master'
10 years ago
Marc Zinnschlag
5f8b8b127c
Merge remote-tracking branch 'psi29a/clang_lintian'
10 years ago
Marc Zinnschlag
da722a5cf1
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Sebastian Wick
764cd9ca16
disable "window border" setting in the ingame settings UI if fullscreen is enabled
10 years ago
scrawl
6f72989cb1
SpellModel, SortFilterItemModel: case insensitive sorting
10 years ago
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
10 years ago
scrawl
9a1bde684f
Sort class list in select class dialog
10 years ago
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
10 years ago
scrawl
b8fa73dfa9
Preserve record ordering in Store
...
This fixes the default head/hair used for some races in the chargen UI.
10 years ago
scrawl
5d7dcafa53
Make local map widget size configurable
10 years ago
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
10 years ago
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
10 years ago
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
10 years ago
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
10 years ago
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
10 years ago
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
10 years ago
scrawl
42d63a4eb2
Fix position flicker after an animation ends
10 years ago
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
10 years ago
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
10 years ago
scrawl
2410d79410
Fix iFightAttack and iFightAttacking being swapped
...
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
10 years ago
scrawl
e73e975291
Fix player being able to activate objects when knocked out
10 years ago
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
10 years ago
scrawl
0081a68376
Use fMagicStartIconBlink for spell effect indicator fading
10 years ago
scrawl
877e07823d
Fix incorrect sound for spell creation success
10 years ago
scrawl
fb542a64ec
Merchant items should be restocked instantly
10 years ago
scrawl
1bcc4430e0
Fix owner not getting set on restocked items
10 years ago
scrawl
9ed71765a9
Fix deleted containers showing in merchant inventories
10 years ago
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
...
Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
10 years ago
scrawl
37e11b7272
Adjust loading box size for large captions
10 years ago
scrawl
866fdfe8bd
Crime system improvements
...
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
10 years ago
scrawl
307b84e9f6
Add enemy health bar fading and use relevant GMSTs
10 years ago
scrawl
1910327469
Implement disposition changes due to crimes
10 years ago
scrawl
cc9af9562b
Function_CreatureTargetted should return '2' for werewolfs
...
This makes NPCs say the correct attack voice files when fighting a werewolf.
10 years ago
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
10 years ago
scrawl
35d2bfabca
Adjust NPC response to pickpocket attempts ( Fixes #2219 )
10 years ago
scrawl
4aed5158cc
Support region names in cell dialogue filter ( Fixes #2113 )
10 years ago
scrawl
105f0f8716
Head tracking: don't look at dead actors
10 years ago
scrawl
8a210c49e9
Improve AI prioritising health potions
10 years ago
scrawl
a29abb85f1
Fix ItemView sizing bug
10 years ago
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
10 years ago
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
10 years ago
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
...
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
MiroslavR
3cc32b641a
Fix some memory leaks
10 years ago
Bret Curtis
45299abe99
make it C98 compat
10 years ago
Bret Curtis
dcfadeb51a
fix typo and annoying gcc/clang unused return values in crash catcher
10 years ago
Sebastian Wick
639fbfad0b
make borderless setting available to the UI
10 years ago
MiroslavR
c796589420
Allow adding multiple Attribute/Skill effects in spell making ( Fixes #2224 )
10 years ago
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
10 years ago
Alexander "Ace" Olofsson
0af5c7b379
Starting to clean up some heavy includes
10 years ago
Marc Zinnschlag
057d0913d6
Merge branch 'scriptfixes'
10 years ago
Marc Zinnschlag
a6d30bc2e3
consider --script-warn when running with --script-all-dialogue
10 years ago
Marc Zinnschlag
899ae763e6
fixing a travis build problem
10 years ago
scrawl
c2771bc8ab
Head tracking fix
10 years ago
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
10 years ago
scrawl
d642512f71
Error message fix
10 years ago
scrawl
88c5e1991c
Fix being able to stand on top of actors ( Fixes #1192 )
10 years ago
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
10 years ago
scrawl
b9e5aa9db6
Movement controller: Don't allow stepping up other actors
...
This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192 )
10 years ago
scrawl
0dc9401269
Fix GUI crash due to outdated spells list
10 years ago
scrawl
ec00c830e5
Fix missing armor rating label update
10 years ago
scrawl
e4127aa491
Use space in ItemView more efficiently
10 years ago
scrawl
c7e1c0b595
Fix weapon cycle getting stuck for same item IDs
10 years ago
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
10 years ago
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
10 years ago
scrawl
4e0d16da8c
Take Scale field in creature record into account ( Fixes #2214 )
10 years ago
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
...
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
10 years ago
scrawl
7abbca8be9
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
10 years ago
scrawl
4f3995a4d8
Fix werewolf AI being able to use items
10 years ago
scrawl
4acc25f59c
Use SoundGen with no creature field as fallback
...
This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
10 years ago
scrawl
192626c6f5
SoundGen fix: use Original Creature field only if non-empty
10 years ago
MiroslavR
c5a604453e
Fix several book formatting issues ( Fixes #2204 )
10 years ago
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
10 years ago
Nik Dyonin
80c92789c2
Fix issue when killed NPC cannot be looted if it was in combat mode before killing.
10 years ago
Marc Zinnschlag
1f74d8cca5
Merge remote-tracking branch 'scrawl/scripttest'
10 years ago
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
10 years ago
scrawl
2ebf328dec
Always print the failing dialogue script
...
These aren't usually very long, so printing them shouldn't spam the console by too much.
10 years ago
scrawl
ed6face4aa
Disable activation scripts for actors in combat
10 years ago
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
10 years ago
scrawl
03da21f088
Remove redundant GUI element showing during loading screens
10 years ago
scrawl
e69cf11029
Hide tooltips during loading screens
10 years ago
scrawl
cf5fc60e86
Make ToggleMenus affect tooltips ( Fixes #1989 )
10 years ago
scrawl
f42420bc19
Use the Original Creature field for SoundGen lookups
10 years ago
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
7892ed35f3
PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078 )
10 years ago
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
10 years ago
scrawl
5f00a3d5c3
Reset lastHitObject when it is retrieved rather than every frame
...
This seems to be how vanilla MW does it.
10 years ago
scrawl
a355550cab
Add support for NPCs with missing head/hair models ( Fixes #2078 )
10 years ago
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
10 years ago
scrawl
d955017079
Don't report script operation status via messageBox (Bug #1942 )
10 years ago
Marc Zinnschlag
912dcdc418
Merge remote-tracking branch 'scrawl/ptrupdate'
10 years ago
Marc Zinnschlag
7759f9f8f9
Merge remote-tracking branch 'scrawl/launcher'
10 years ago
Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
10 years ago
scrawl
ed2aa5a233
Fix crash caused by dangling baseNode pointer
10 years ago
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
10 years ago
scrawl
8ed376af5e
Launcher: fix changing active profile through the Play page
10 years ago
scrawl
3270f0e932
Change pathgrid workaround to check for interior cell name
10 years ago
scrawl
1937ace1b7
Launcher: fix bugs deleting profiles ( Fixes #2188 )
10 years ago
scrawl
33019b93b4
Fix bug setting current launcher profile on startup (Bug #2188 )
10 years ago
scrawl
623783cd6a
Enchanting: fix cast cost for "on use" enchantments being set incorrectly
10 years ago
scrawl
619ea846b4
Enchanting: fixed case where no range types at all are allowed (e.g. a Constant Effect item with an effect that does not allow the Self range-type)
10 years ago
scrawl
74c345f790
Enchanting: fix being able to create On Touch / On Target constant effect enchantments (this combination makes no sense)
10 years ago
scrawl
ead6bf1601
Enchanting: cast the enchant points for the item to int ( Fixes #2202 )
10 years ago
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
10 years ago
scrawl
e0c6f84546
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
10 years ago
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
10 years ago
scrawl
3ad0189982
Take sound listener y rotation (roll) into account, though currently unused for actors
10 years ago
Marc Zinnschlag
0522da257c
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
10 years ago
scrawl
855fe33c59
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
10 years ago
scrawl
f6960debcb
Attach sound listener to the player head instead of camera
10 years ago
Marc Zinnschlag
0649373d2e
Merge branch 'report'
10 years ago
scrawl
cf85cbbc8e
Switch sound distance model to AL_INVERSE_DISTANCE
10 years ago
scrawl
fbed429b25
Use GMSTs for sound fading distance
10 years ago
Marc Zinnschlag
e6307a5151
move cursor in scripteditor to position of error
10 years ago
scrawl
9f90a1e44b
Remove script access to deleted references that have no content file
...
In original MW these objects are permanently deleted and can not be accessed anymore.
10 years ago
Marc Zinnschlag
a64b741af2
store hints from operations in report model
10 years ago
Marc Zinnschlag
3a847732b4
abstracted message collection into a class
10 years ago
Marc Zinnschlag
209c5cdbe3
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
...
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
Marc Zinnschlag
9c4355e91c
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
2952a0e2aa
Make Resurrect function reset most of the runtime state ( Fixes #2181 )
10 years ago
scrawl
41542dedf7
Fix map insert return value mixup ( Fixes #2192 )
10 years ago
scrawl
9a1b7cbe52
Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row ( Fixes #1986 )
10 years ago
Marc Zinnschlag
6a67aba336
added double click with modifier actions in report table
10 years ago
Marc Zinnschlag
58f4cc882f
added remove action to report table context menu
10 years ago
Marc Zinnschlag
f2fc693325
added context menu to report table
10 years ago
Marc Zinnschlag
350b0cb93c
added hidden hint column to report model
10 years ago
Marc Zinnschlag
6c18a3b0b5
allow drags from report table
10 years ago
Marc Zinnschlag
7c59ea6296
added specialised report table
10 years ago
Marc Zinnschlag
9ae69447d3
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
416d549568
Fix animation glitch caused by knockdown
...
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
10 years ago
scrawl
e313ed3cef
Support animated container models
10 years ago
scrawl
65536f0857
Load initial particle system state from NIF files ( Fixes #2178 )
10 years ago
scrawl
a67e7c64ea
Optimize pathgrid store
10 years ago
scrawl
83dcf9ce4b
Overwrite existing records in IndexedStore ( Fixes #2182 )
10 years ago
cc9cii
ab693f1f64
Workaround file lock being lost if the same file is closed elsewhere in the program (see https://svn.boost.org/trac/boost/ticket/3582 )
10 years ago
cc9cii
8d0cca6cfc
Merge remote-tracking branch 'remotes/upstream/master' into single-instance
...
Conflicts:
apps/opencs/editor.cpp
10 years ago
Marc Zinnschlag
f771b95a15
Merge remote-tracking branch 'cc9cii/master'
10 years ago
cc9cii
6731afc79c
Use float for setting skill use values. Should resolve bug #2183 .
10 years ago
cc9cii
07f10a0140
Use append syntax compatible with older versions of boost.
10 years ago
cc9cii
e67cf96250
Allow only one instance of OpenCS. Only tested on windows x64.
10 years ago
Marc Zinnschlag
eb6e1576be
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
fee08f97ed
Fix crash in character preview for non-existing meshes ( Fixes #2128 )
10 years ago
scrawl
75b0da5dce
Don't updateBoneTree for non-skinned parts ( Fixes #2124 )
10 years ago
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
10 years ago
scrawl
3519d23518
Race dialog: remove incorrect assumption about numeric index in head/hair record IDs
10 years ago
scrawl
7faa849cef
Fix fatigue recalculation using older value (oops)
10 years ago
scrawl
dd0cea21b0
Implement overwriting pathgrid records ( Fixes #2175 )
10 years ago
Marc Zinnschlag
e2efc4770d
Merge remote-tracking branch 'viadanna/fix/invisible-combat'
10 years ago
Marc Zinnschlag
f2d991505e
handle other Windows-specific path issues regarding OpenCS resources handling
10 years ago
Marc Zinnschlag
58b6e757e3
fixed another case folding problem regarding OpenCS resources handling
10 years ago
Marc Zinnschlag
e755f692cc
silenced some annoying warnings
10 years ago
Paulo Viadanna
bfa048e687
Fix #1734 : AI will stop combat if target disappear
10 years ago
Marc Zinnschlag
406cf2b981
disable element visibility buttons that do not apply to the respective cell type
10 years ago
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
10 years ago
scrawl
b9d0552166
Fix positionCell rotation argument when used on the player
...
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
10 years ago
scrawl
46d93f1b08
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
10 years ago
scrawl
507cbcfae3
Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW ( Fixes #2064 )
...
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
10 years ago
scrawl
ed686ddd2f
Don't update nodes with an empty name from the skeleton source ( Fixes #2125 )
10 years ago
scrawl
a1226501fa
AiWander: move idle animation handling to non-delayed section ( Fixes #2073 )
10 years ago
scrawl
f9ae0d9d66
Fix dialogue goodbye link conflicting with choice links
10 years ago
scrawl
8103d25b09
Make ToggleMenus close open windows ( Fixes #2045 )
10 years ago
scrawl
c684c99a95
Combat AI: Don't attempt to cast spells when impossible to succeed ( Fixes #2059 )
10 years ago
scrawl
6960cac5eb
Disable third person zoom feature by default due to usability issues ( Fixes #2129 )
10 years ago