1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 07:19:54 +00:00
Commit graph

4911 commits

Author SHA1 Message Date
Chris Robinson
4b15da076b Move getStateInfo into the character controller 2013-04-30 19:26:41 -07:00
Glorf
d30e43784a Fatigue decrease when jumping, live decrease when falling 2013-04-30 23:39:56 +02:00
Glorf
5a8c1661be Jump acrobatics working, started falling acrobatics implementation 2013-04-30 20:44:17 +02:00
scrawl
1420a2cb33 Tweaked adjustPosition. Now uses a very thin box for tracing the feet only. 2013-04-30 20:43:38 +02:00
scrawl
91c89e5db4 Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 2013-04-30 20:26:59 +02:00
Glorf
add3cd6456 Advance acrobatics on jump 2013-04-30 18:22:59 +02:00
scrawl
2a42556aa5 Merge branch 'master' into HEAD 2013-04-30 14:54:10 +02:00
Marc Zinnschlag
61e476118d Merge remote-tracking branch 'kcat/animations' 2013-04-30 10:25:26 +02:00
Marc Zinnschlag
2cb7e1f3d5 Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-30 10:24:02 +02:00
scrawl
c0dd383cd0 Fix door collision to work with all possible movement directions 2013-04-30 09:43:32 +02:00
Chris Robinson
05060e57ec Add a weapon state to the character controller 2013-04-29 13:07:49 -07:00
Glorf
d283f8d85f Bugfix #748 2013-04-29 21:19:13 +02:00
Chris Robinson
020e3e8a8e Show the equipped weapon in the inventory screen
And use the proper pose based on what's equipped.
2013-04-29 12:08:43 -07:00
Chris Robinson
854de1c6c1 Make sure the weapon is in the proper group 2013-04-29 11:43:37 -07:00
Chris Robinson
15a2eeebb8 Merge remote-tracking branch 'zini/master' into animations
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
Chris Robinson
063322b081 Declare some variables closer to where they're used 2013-04-29 10:12:50 -07:00
Chris Robinson
0cf531ba12 Make sure to update parts when the weapon changes 2013-04-29 09:53:36 -07:00
Marc Zinnschlag
93868c8bca Merge remote-tracking branch 'scrawl/master' 2013-04-29 18:08:25 +02:00
Marc Zinnschlag
bab899513a Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-29 18:04:22 +02:00
Glorf
74de8b83b6 Enabled collision when new game 2013-04-29 17:56:16 +02:00
Marc Zinnschlag
236751ec45 some IdCollection and IdTable cleanup 2013-04-29 17:52:01 +02:00
Chris Robinson
a15758ac85 Fix preview and vanity cameras 2013-04-29 08:48:45 -07:00
Glorf
6222b3f52a Bugfix #744 2013-04-29 17:19:20 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
Chris Robinson
dbba126344 Use a method to check if the view should be first person 2013-04-29 04:40:28 -07:00
Chris Robinson
bb8277920b Manage the player's NpcAnimation object in the RenderingManager
It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes.
2013-04-29 03:31:46 -07:00
scrawl
6c5ea1ea7a Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes 2013-04-29 12:05:10 +02:00
scrawl
5ff098b8fb Fix quick keys being triggered when in UI mode 2013-04-29 11:55:30 +02:00
scrawl
867c7db014 Fix wrong door sounds 2013-04-29 11:00:15 +02:00
scrawl
9648804af5 Fix terrain material leak, this should in theory allow the terrain to free its temporary resources 2013-04-29 10:20:38 +02:00
scrawl
78596cad83 Fix enchantment points value 2013-04-29 10:19:09 +02:00
Chris Robinson
ba3a67f84b Don't store the player base node in MWRender::Player 2013-04-28 23:44:44 -07:00
Chris Robinson
24e503330b Merge remote-tracking branch 'zini/master' into animations 2013-04-28 09:41:31 -07:00
Marc Zinnschlag
11a45b3034 Merge remote-tracking branch 'scrawl/doors' 2013-04-28 18:22:09 +02:00
scrawl
67e5e939a1 Fix some doors 2013-04-28 17:57:36 +02:00
Marc Zinnschlag
f2a5377b2b Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-28 16:52:48 +02:00
Marc Zinnschlag
116ac05677 Merge remote-tracking branch 'scrawl/doors' 2013-04-28 16:44:11 +02:00
Glorf
98baf9fac1 Bugfix #718 2013-04-28 16:36:12 +02:00
scrawl
6ecd88af14 More fixes 2013-04-28 15:59:59 +02:00
scrawl
4ee1a6ee02 Put door physics in a separate method, some fixes 2013-04-28 15:36:37 +02:00
Marc Zinnschlag
cd61177eed Merge remote-tracking branch 'gus/renderWeaponShield' 2013-04-28 15:00:47 +02:00
scrawl
9343b4459e Opening doors 2013-04-28 14:59:15 +02:00
Marc Zinnschlag
a6b7f8e904 Merge remote-tracking branch 'scrawl/fall' 2013-04-28 14:14:10 +02:00
Marc Zinnschlag
93c98e1df4 Merge remote-tracking branch 'scrawl/athletics' 2013-04-28 14:11:12 +02:00
Marc Zinnschlag
738a54337d removed redundant case smashing 2013-04-28 14:07:53 +02:00
gus
3d9ceede77 little fix (weapons disapeared when tab was pressed) 2013-04-28 12:33:41 +01:00
gus
5388c25e64 Fix or lockpicks. 2013-04-28 11:55:50 +01:00
gus
766d1efa84 Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. 2013-04-28 11:41:01 +01:00
scrawl
7d61459ccd Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway. 2013-04-28 11:13:21 +02:00
scrawl
fdf80c1c4f Fix unused variable 2013-04-28 11:05:01 +02:00
scrawl
db78d15fc4 Fix changeWeather 2013-04-28 11:02:30 +02:00
Chris Robinson
ce7bc20fa1 Avoid special-casing player rotation 2013-04-28 01:14:58 -07:00
scrawl
07891fa213 Athletics skill increase 2013-04-28 07:53:04 +02:00
Glorf
3669d0a998 Bugfix #742 2013-04-27 20:57:44 +02:00
Marc Zinnschlag
e7bf1d230c fixed an indexing problem in IdCollection 2013-04-27 16:22:04 +02:00
Chris Robinson
ab52e68c05 Merge remote-tracking branch 'zini/master' into animations 2013-04-27 05:16:15 -07:00
Chris Robinson
137017b325 Don't allow forcing vanity mode 2013-04-27 01:24:36 -07:00
Glorf
ade871ce12 Corrected unused opcodes 2013-04-26 17:31:58 +02:00
Glorf
89f7ef2472 Move, moveworld script instructions 2013-04-26 17:28:19 +02:00
Marc Zinnschlag
32138dbb0f silenced a warning 2013-04-26 13:33:47 +02:00
Chris Robinson
2822f431c4 Merge remote-tracking branch 'zini/master' into animations 2013-04-26 01:38:51 -07:00
Chris Robinson
b666f1d551 Work around a problem with MWRender::Player::renderPlayer
NpcAnimation::setViewMode makes a call to the character controller, in the
mechanics manager, to forcefully update the character's state. This in turn
makes a call to the player's old NpcAniamtion object that was just deleted.

The mechanics manager will eventually remove and reinsert the player, so the
old character controller will be removed and a new one will get the right
Animation object again, but not in time for the setViewMode call.

There's many factors that all contribute to this run-around, which needs
discussion on how to best fix.
2013-04-26 01:30:36 -07:00
Chris Robinson
55ee4e65a9 Clean up the slotlist struct 2013-04-25 23:42:20 -07:00
scrawl
7821610ec6 Make OnDeath work with explicit reference 2013-04-26 02:08:53 +02:00
scrawl
a373f53988 Added SetAtStart 2013-04-26 02:02:51 +02:00
Marc Zinnschlag
4e45222a63 Merge remote-tracking branch 'glorf/rotate-update1' 2013-04-25 20:57:24 +02:00
Glorf
240217ae42 Fixed rotations more than 360 degrees 2013-04-25 20:52:38 +02:00
Marc Zinnschlag
1e9656ee9c Merge remote-tracking branch 'glorf/rotate-update1' 2013-04-25 20:22:40 +02:00
Marc Zinnschlag
2c1796cc74 Merge remote-tracking branch 'kcat/animations' into ref 2013-04-25 20:12:14 +02:00
Glorf
7cd4dd0c91 Improved local rotations 2013-04-25 19:14:10 +02:00
Chris Robinson
274f3c7b77 Force character state to update after switching view modes 2013-04-25 07:08:11 -07:00
Chris Robinson
e4eb4b7e30 Keep track of the character looping state 2013-04-25 06:29:17 -07:00
Chris Robinson
9da2c9153e Don't store the animation group string in the character controller 2013-04-25 06:12:37 -07:00
Chris Robinson
849335d8cc Merge remote-tracking branch 'zini/master' into nifogre 2013-04-25 05:35:33 -07:00
Chris Robinson
2769adcee0 Implement switching to and from first-person animations
Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV.
2013-04-25 05:23:05 -07:00
Chris Robinson
9a2a32f2a5 Add a method to clear all Animation sources except the first
The first needs to remain, since that's where any mSkelBase entity comes from,
and where any retrieved nodes are from.
2013-04-25 05:02:11 -07:00
Chris Robinson
9be20b90f1 Fix potential infinite loop when layer 0 is empty 2013-04-25 03:35:40 -07:00
Marc Zinnschlag
08e2254628 Merge remote-tracking branch 'pvdk/spacefix' 2013-04-25 12:15:35 +02:00
pvdk
d5d14c5147 Fixes issue with multiple spaces in plugin filename not being read correctly 2013-04-25 11:04:12 +02:00
Chris Robinson
76c8e81908 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-25 01:35:21 -07:00
Marc Zinnschlag
247a76766d fixed a typo in a doxygen comment 2013-04-25 10:27:43 +02:00
Marc Zinnschlag
71fc8f5830 Merge remote-tracking branch 'scrawl/item' into next 2013-04-25 10:21:14 +02:00
Chris Robinson
86fda1bff6 Only set mSkelBase from the first objectlist 2013-04-25 00:52:26 -07:00
Chris Robinson
7eac37be23 Make sure the old layer is cleared before starting the next 2013-04-25 00:18:02 -07:00
Chris Robinson
09fc50948b Add methods to disable and get info for a layer 2013-04-25 00:08:16 -07:00
Chris Robinson
24f1eba902 Keep track of whether an animation supplies movement
Also handle it when it doesn't.
2013-04-24 22:45:43 -07:00
Nathan Jeffords
7db6447a00 dropped the I infront of the journal view model interfaces 2013-04-24 21:53:25 -07:00
Nathan Jeffords
36a6806faf drop the leading 'I' from the book page control interfaces 2013-04-24 21:44:29 -07:00
Nathan Jeffords
4c22afc29b made a pass at conforming to established naming convention 2013-04-24 20:22:57 -07:00
Nathan Jeffords
c7ede9b523 port code to C++03 2013-04-24 20:22:57 -07:00
Nathan Jeffords
718af692c9 reworked journal to match bethesda's implemenation 2013-04-24 20:20:01 -07:00
Nathan Jeffords
f02a53b121 Created a helper class to format books for display from the journal
view-model data.
2013-04-24 20:20:01 -07:00
Nathan Jeffords
50d688c2fc Created a view-model to present journal data to the UI in the form it
intends to display it.
2013-04-24 20:20:00 -07:00
Nathan Jeffords
55ca037411 Created a MyGUI widget to present a page of formatted text. 2013-04-24 20:20:00 -07:00
Nathan Jeffords
8dad04eef1 hid JournalWindow behind IJournalWindow interface, and put its entire
implementation, class definition and all, into journalwindow.cpp
2013-04-24 20:20:00 -07:00
scrawl
9e3917881d Don't fail on nonexistent items in a levelled list 2013-04-25 04:44:30 +02:00
Chris Robinson
0817d59f23 Allow specifying where to start in an animation 2013-04-24 19:09:36 -07:00
scrawl
933f894148 Added Blind and Night Eye effects 2013-04-25 02:31:51 +02:00
scrawl
baa7a9160c Rank condition should always fail if NPC is not in a faction 2013-04-25 02:31:39 +02:00
scrawl
a7092ef2d7 Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-25 02:31:39 +02:00
Nathan Jeffords
2dc01fe56b fixed the type of iterator uses in MWWorld::Store
The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
2013-04-25 02:31:39 +02:00
scrawl
51580ead4f Fix consecutive dialogue choices 2013-04-25 02:31:39 +02:00
Marc Zinnschlag
87ce2110dc hotfix for CharacterPreview destructor 2013-04-25 02:31:38 +02:00
scrawl
cd57e3f896 Auto calculate attributes if there are not specified in the NPC record 2013-04-25 02:31:38 +02:00
Glorf
53fb17da10 Rotation system fixes 2013-04-24 21:42:04 +02:00
Chris Robinson
333354fe62 Remove the character controller from the Animation class 2013-04-24 07:10:41 -07:00
Chris Robinson
b80891099e Don't use the character controller to handle text keys
The Animation class has the Ptr and can call to whatever subsystem is needed.
2013-04-24 06:48:34 -07:00
Chris Robinson
e8cabc9434 Pass the loop count from loopgroup to the play method
Instead of queueing each iteration separately.
2013-04-24 06:32:11 -07:00
Chris Robinson
b482d5be09 Add a method to check if a given layer is playing 2013-04-24 05:23:45 -07:00
Chris Robinson
c58dfbe921 Specify the loop count to Animation::play 2013-04-24 04:56:39 -07:00
Chris Robinson
7241267d5c Make an AnimationValue for each animation layer 2013-04-24 04:41:52 -07:00
Chris Robinson
102b3bdef9 Update position by reference 2013-04-24 01:57:51 -07:00
Chris Robinson
9e05ee53da Avoid looking for the controller if there is no NonAccum node
Also, make sure there is a controller before updating the position.
2013-04-24 01:18:08 -07:00
Chris Robinson
544011e096 Fix 'start' text key fallback lookup 2013-04-24 00:40:58 -07:00
Chris Robinson
7e2995bc2f Fix setting up active controllers 2013-04-23 19:43:26 -07:00
Chris Robinson
6a67a5e650 Merge remote-tracking branch 'zini/next' into nifogre 2013-04-23 16:57:48 -07:00
Chris Robinson
8c9e2e0ee9 Improve handling of reaching the stop animation text key 2013-04-23 05:34:08 -07:00
Chris Robinson
c4806f01f8 Use a separate list of controllers to update
This should make it easier to figure out what controllers need to be updated
for various animation sources and layers.
2013-04-23 04:08:09 -07:00
greye
cfccf0981d update IndexedStore::setUp() for multiple datafile support 2013-04-23 14:36:38 +04:00
Chris Robinson
e4c5aac966 Keep track of the animation layers a given object list is animating on
This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them.
2013-04-23 02:48:11 -07:00
Marc Zinnschlag
a17d17c191 added additional type argument to IdCollection::load 2013-04-23 11:22:07 +02:00
Marc Zinnschlag
808718d967 added referenceable record types to UniversalId 2013-04-23 11:21:21 +02:00
Marc Zinnschlag
afe7b3c64c added additional type argument to IdCollection::appendBlankRecord 2013-04-23 10:56:55 +02:00
Chris Robinson
e378176937 Don't update controllers that have already been updated 2013-04-23 00:15:31 -07:00
Chris Robinson
8782ae6976 Separate some Animation fields into a separate AnimLayer class 2013-04-22 23:52:28 -07:00
Chris Robinson
c3ce49798a Fix animation velocity calculation 2013-04-22 21:34:39 -07:00
Chris Robinson
7279e015e9 Search the textkeys to check if an animation group exists 2013-04-22 20:59:55 -07:00
Chris Robinson
a2fc43c7df Use reset to check that the animation exists and has the right markers 2013-04-22 20:41:54 -07:00
Chris Robinson
507d72ede5 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-22 18:44:28 -07:00
Chris Robinson
bb64efc18e Improve looping behavior 2013-04-22 05:08:52 -07:00
Chris Robinson
cc70c6263b Use the NodeTargetValue for the NonAccum root 2013-04-22 04:10:46 -07:00
Chris Robinson
9485a4aa6d Look through the whole animation stack to find the "velocity" 2013-04-22 01:40:41 -07:00
Marc Zinnschlag
29cb076113 Merge remote-tracking branch 'scrawl/rank' 2013-04-22 09:52:28 +02:00
Marc Zinnschlag
3fa35af796 Merge remote-tracking branch 'scrawl/master' 2013-04-22 09:52:24 +02:00
Chris Robinson
a7776e124c Only set mNonAccumRoot from mSkelBase 2013-04-22 00:22:31 -07:00
Chris Robinson
a3511c62cf Don't store textkeys in user object bindings
It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.

Plus, proper serialization can help for future optimizations.
2013-04-22 00:01:30 -07:00
scrawl
56b871e362 Rank condition should always fail if NPC is not in a faction 2013-04-22 07:57:53 +02:00
Chris Robinson
2345b5e8b3 Avoid storing text keys for each animation 2013-04-21 22:56:40 -07:00
Chris Robinson
7d59340ed6 Don't clip out the group name from the textkeys 2013-04-21 22:13:49 -07:00
Chris Robinson
6c85d6763a Pass "loop stop" to the character controller 2013-04-21 18:38:25 -07:00
Chris Robinson
d7c9df16f8 Store the current animation group 2013-04-21 18:32:34 -07:00
scrawl
8bf1149cec Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-21 21:24:48 +02:00
Nathan Jeffords
19325f9d40 fixed the type of iterator uses in MWWorld::Store
The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
2013-04-21 11:41:09 -07:00
Chris Robinson
835ff8eb1e Avoid creating an AnimationValue per ObjectList 2013-04-20 17:13:27 -07:00
Chris Robinson
4122b0b55f Merge remote-tracking branch 'zini/master' into nifogre 2013-04-20 00:25:00 -07:00
scrawl
a8e3acd6c4 Fix consecutive dialogue choices 2013-04-19 17:57:22 +02:00
Marc Zinnschlag
f13b0c884f hotfix for CharacterPreview destructor 2013-04-19 14:41:26 +02:00
Chris Robinson
50bb92beb3 Use a method to set the visibility flags and render queue. 2013-04-19 02:01:50 -07:00
Marc Zinnschlag
9c1e280614 Merge remote-tracking branch 'scrawl/master' 2013-04-19 00:23:24 +02:00
Chris Robinson
434f3ac8c8 Merge remote-tracking branch 'zini/next' into nifogre 2013-04-18 15:14:28 -07:00
scrawl
ef9afeb53e Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
Marc Zinnschlag
1b764e5d3c Merge remote-tracking branch 'gus/AI' 2013-04-18 22:17:49 +02:00
Glorf
f9deb593d1 Bugfix #578 2013-04-18 21:37:58 +02:00
gus
c753eb4c28 another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat 2013-04-18 18:35:01 +01:00
scrawl
3c5e4ceefd Workaround for ambiguous "Chargen_plank" ID in chargen script (one at -22,16 and one at -2,-9) 2013-04-18 16:46:32 +02:00
Chris Robinson
6d59325bff Merge remote-tracking branch 'zini/master' into nifogre 2013-04-17 23:21:17 -07:00
Britt Mathis
1dff1fabdb Fixed race.cpp 2013-04-17 19:38:13 -04:00
Britt Mathis
7eee86ab66 No more using namespace 2013-04-17 18:56:48 -04:00
scrawl
c519fc360d Move away from fixed record names for body parts 2013-04-18 00:19:34 +02:00
scrawl
0341a9e778 Fix a gcc 4.8 warning 2013-04-17 20:57:22 +02:00
scrawl
547f77031d Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
Bret Curtis
c1ec16986b add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
Marc Zinnschlag
5bbab1abd9 Merge remote-tracking branch 'galdor557/master' 2013-04-17 09:52:58 +02:00
Britt Mathis
60fadaeaf0 Cleaned up includes in implementation files 2013-04-16 20:16:22 -04:00
Glorf
e3a9f73eb6 Improved getangle script behaviour 2013-04-16 21:40:34 +02:00
Glorf
1fd59d0ce0 Removed useless include 2013-04-16 21:21:54 +02:00
Glorf
1e92ffc314 Added rotation layer 2013-04-16 21:17:19 +02:00
Chris Robinson
cac793758b Merge remote-tracking branch 'zini/master' into nifogre 2013-04-16 11:52:19 -07:00
Marc Zinnschlag
518cb0e3b7 added another abstraction layer to ID access in IdCollection 2013-04-16 12:12:04 +02:00
Chris Robinson
4ce98e9bd6 Store iterators for start and stop keys 2013-04-15 20:37:10 -07:00
Chris Robinson
1b1f9f7921 Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
2013-04-15 18:55:28 -07:00
Glorf
e0357c7b7c Merge rotate 2013-04-15 20:29:38 +02:00
Glorf
763308868d Fixed rotation speed 2013-04-15 17:45:18 +02:00
Glorf
972481f63f Working rotate, rotateworld 2013-04-15 16:45:53 +02:00
scrawl
7fcaffefb0 Fixed travel window to use the rotation part of ESM::Position 2013-04-15 03:13:25 +02:00
Chris Robinson
69084139aa Use an array of objectlists, instead of one base objectlist and an array of 'animation sources' 2013-04-14 17:58:21 -07:00
scrawl
2693b78536 Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
Chris Robinson
f9dee25fd1 Store the base skeleton entity in MWRender::Animation 2013-04-14 16:56:35 -07:00
Glorf
4e0233cf06 Base local rotations implementation 2013-04-14 21:42:37 +02:00
Marc Zinnschlag
9bc07e6221 Merge remote-tracking branch 'scrawl/diseasefix' 2013-04-14 19:45:55 +02:00
Marc Zinnschlag
615ce0b199 Merge remote-tracking branch 'scrawl/master' 2013-04-14 19:45:33 +02:00
Marc Zinnschlag
b2b953d2a8 added region column to cell table 2013-04-14 19:34:55 +02:00
scrawl
a57fbbb168 Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
scrawl
48f46e505c Look in exterior cells first (chargen_crate_01_empty is in the prison ship but also outside of it, the one outside needs to be disabled) 2013-04-14 17:37:39 +02:00
Marc Zinnschlag
71148121a2 added flag columns to cell table 2013-04-14 17:10:37 +02:00
Marc Zinnschlag
0c33dd86d5 added basic cell table 2013-04-14 17:04:55 +02:00
Marc Zinnschlag
62aa563466 Merge remote-tracking branch 'scrawl/scale' 2013-04-13 10:32:09 +02:00
Marc Zinnschlag
41744818bb Merge remote-tracking branch 'scrawl/master' 2013-04-13 10:23:35 +02:00
scrawl
d50150ad71 Scale adjustment factor should not be written back to cellref scale 2013-04-13 00:13:56 +02:00
scrawl
2eb9395661 Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups. 2013-04-13 00:05:31 +02:00
scrawl
86bac7aa92 Fix wrong BSA group name typo 2013-04-12 23:40:30 +02:00
gus
905cff2a94 anonymous namespace 2013-04-11 18:02:12 +01:00
gus
0a187e56aa bugfix 2013-04-11 17:58:11 +01:00
gus
6934b20abd actors are now updates every frame. This should not be the case, but this is a quickfix for AI. 2013-04-11 17:57:58 +01:00
gus
b5b0e7a656 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI 2013-04-11 16:15:32 +01:00
Marc Zinnschlag
5bfa691f14 Merge branch 'script' 2013-04-11 10:50:46 +02:00
Marc Zinnschlag
f17cebde0a syntax colouring for comments 2013-04-11 10:50:35 +02:00
Marc Zinnschlag
31289237ce Merge remote-tracking branch 'kcat/nifogre' 2013-04-11 10:16:48 +02:00
Marc Zinnschlag
3f846a50d9 Merge remote-tracking branch 'galdor557/master'
Conflicts:
	apps/openmw/mwgui/travelwindow.cpp
2013-04-11 10:15:42 +02:00
Chris Robinson
82091e3d07 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-10 23:20:28 -07:00
Britt Mathis
6128b9276f Removed non-essential includes from all MWGui header files. 2013-04-11 00:21:56 -04:00
Chris Robinson
caff28e20a Move NIFSkeletonLoader to a separate file 2013-04-10 19:58:17 -07:00
Glorf
106ef4c936 Rotate script 2013-04-10 22:53:03 +02:00
Marc Zinnschlag
74145410f2 basic syntax highlighting in script subview 2013-04-10 22:49:22 +02:00
Marc Zinnschlag
3a87b12baf delete script subview on script deletion 2013-04-10 21:31:14 +02:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Marc Zinnschlag
d61ec1063e added script editor 2013-04-10 20:14:10 +02:00
Britt Mathis
d768f6b57e Deleted *_* files in MwGui, builds. 2013-04-10 13:05:15 -04:00
Marc Zinnschlag
beb1858a57 Merge remote-tracking branch 'glorf/bugfix' 2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab Sixth minor fix 2013-04-10 15:24:20 +02:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
Chris Robinson
50d8353a8d Fix a hack so arms dont show in first-person 2013-04-09 16:51:04 -07:00
Chris Robinson
9d29921913 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-09 15:12:19 -07:00
Chris Robinson
a700c50e84 Add a first-person view mode to NpcAnimation
And use it instead of showing/hiding the player.
2013-04-09 15:10:14 -07:00
Marc Zinnschlag
a2ab43be7e Merge remote-tracking branch 'scrawl/master' 2013-04-09 21:22:38 +02:00
scrawl
0e7d555cdf Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
Glorf
bd93e63150 Fifth minor fix 2013-04-09 19:46:27 +02:00
Glorf
248fff6eb7 Fourth minor fix 2013-04-09 19:41:03 +02:00
Glorf
44ef02eb99 Third minor fix 2013-04-09 19:04:59 +02:00
Chris Robinson
029d565727 Avoid calling setVisible for character previews 2013-04-09 09:23:07 -07:00
Chris Robinson
9f9d978b0f Use an enum to specify the NPC's view mode (normal, head only) 2013-04-09 09:07:05 -07:00
Glorf
46925e93a6 Second minor fix 2013-04-09 16:14:08 +02:00
Marc Zinnschlag
cd33f40c8f re-enabled opening of record subviews via double click in table 2013-04-09 14:28:31 +02:00
Marc Zinnschlag
be4a01bdb4 added missing recrod type columns 2013-04-09 14:27:32 +02:00
Marc Zinnschlag
40bb772e34 added verifier for spell record 2013-04-09 12:44:49 +02:00
Marc Zinnschlag
ae0a7d5bcd added cost and type columns to spell table 2013-04-09 11:53:47 +02:00
Marc Zinnschlag
ec6dff38b1 added basic spell table 2013-04-09 11:40:36 +02:00
Glorf
623c2c8201 Minor fix 2013-04-09 07:45:07 +02:00
scrawl
01ae91f640 Fix several NPCs spawning in the ground 2013-04-09 01:24:17 +02:00
Glorf
7c22e123f4 Bugfix #691 changes 2013-04-08 22:10:55 +02:00
Chris Robinson
01a1a0b846 Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
	components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
ef09b1cac8 Merge remote-tracking branch 'glorf/bugfix-1' 2013-04-08 20:23:18 +02:00
Marc Zinnschlag
85e5bd212b Merge remote-tracking branch 'scrawl/master' 2013-04-08 20:05:52 +02:00
Glorf
2f52df22ce Bugfix #553 2013-04-08 19:00:38 +02:00
Glorf
194ca2584d Small azura's star fix 2013-04-08 17:53:41 +02:00
Glorf
50932a7a6b Finished bugfix #691 2013-04-08 17:50:03 +02:00
scrawl
d0bcf83091 Adjust player position to ground after using travel services 2013-04-08 16:30:18 +02:00
scrawl
a7de870a44 Fix mercenary not updating its profit when item was dragged onto the player avatar 2013-04-08 16:21:18 +02:00
Chris Robinson
08d43fe217 Make the getHeadNode method more general 2013-04-08 05:48:52 -07:00
Chris Robinson
3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 2013-04-07 17:24:47 -07:00
Chris Robinson
7baca30a1d Only get the non-accum root's keyframe when updating positions
The actual animation pose is now handled by the controllers, based on the
current animation time.
2013-04-07 16:21:45 -07:00
Chris Robinson
261ea1fe5e Implement a KeyframeController 2013-04-07 14:56:23 -07:00
Marc Zinnschlag
43a5013690 added verifier for birthsign record 2013-04-07 23:25:35 +02:00
Chris Robinson
f69a8259e1 Update animation source controller targets 2013-04-07 13:51:04 -07:00
scrawl
9e08497f02 Initial container content should inherit the owner of its container 2013-04-07 22:07:04 +02:00
Chris Robinson
7494f90301 Remove an unneeded function 2013-04-07 13:02:46 -07:00
scrawl
480467b6eb Reset the 'owner' field for items that were legitimately bought from an NPC. 2013-04-07 21:53:11 +02:00
Chris Robinson
2362e920f3 Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065 Don't buy/sell keys which are set to open a lock 2013-04-07 21:38:53 +02:00