scrawl
0fb97bd2e7
Readded baseonly parameter to Animation::setObjectRoot
...
Fixes the first person view.
2015-05-21 23:24:22 +02:00
scrawl
6031db7882
Character sliding fix
2015-05-21 21:04:48 +02:00
scrawl
cfe57199d7
Minor cleanup
2015-05-20 04:09:21 +02:00
scrawl
c4452afd89
Inventory item picking
2015-05-20 04:09:21 +02:00
scrawl
72c1f37527
Port CharacterPreview
2015-05-20 02:18:20 +02:00
scrawl
820f4a2688
Fix light direction
2015-05-20 02:07:18 +02:00
Stanislav Bas
163c12d3eb
Merge remote-tracking branch 'upstream/master'
2015-05-19 21:39:48 +03:00
Stanislav Bas
196be7283d
Reset an activated reference after activation's exectution ( Fix #1738 )
2015-05-19 21:39:17 +03:00
scrawl
8bcfac1ea3
Fix adjustPosition not always working correctly ( Fixes #2563 )
...
moveObject was returning an incorrect Ptr for cell movements.
2015-05-17 18:16:42 +02:00
scrawl
75ace9f8b5
Global map base layer
2015-05-16 14:48:20 +02:00
scrawl
1b41f6c4c5
Sleep interruption fix
2015-05-16 12:29:26 +02:00
scrawl
bec9abd319
Remove name extension for internal MyGUI textures
...
Since they're no longer loaded from disk, the extension makes no sense.
2015-05-15 23:21:29 +02:00
scrawl
737c2114dc
Change viewer stats keybinding to F9
2015-05-15 19:43:48 +02:00
scrawl
b7fa645530
Don't destroy a NULL window
2015-05-15 19:34:18 +02:00
scrawl
49df07ea7f
Implement UI scaling factor
2015-05-15 00:41:21 +02:00
scrawl
842ff4d874
Catch exception for not found videos
2015-05-15 00:23:31 +02:00
scrawl
24bb2e152c
Apply texture filter setting changes
2015-05-14 21:42:04 +02:00
scrawl
5442bf23a6
Apply video mode & gamma setting changes
2015-05-14 20:31:16 +02:00
scrawl
3e86dd7df0
Apply runtime changes to field of view & view distance
2015-05-14 18:46:28 +02:00
scrawl
b7258c8d23
Readded Objects::updatePtr
2015-05-14 17:34:55 +02:00
scrawl
bc237ee1fe
Actor placement fix
2015-05-14 17:14:49 +02:00
scrawl
4ad0b83aa5
Eliminate string lookups in AnimationTime
2015-05-14 16:33:41 +02:00
scrawl
e3b1707bbd
Pause simulationTime when the GUI is up
2015-05-14 02:26:19 +02:00
scrawl
a18663c8b3
Improve MyGUI texture updates
2015-05-14 01:26:10 +02:00
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
2015-05-13 18:56:14 +02:00
scrawl
39fb46601a
Readded input & event handling
2015-05-13 16:50:47 +02:00
scrawl
298b3ed2ef
Create the GraphicsWindowSDL2 directly
2015-05-13 15:08:47 +02:00
scrawl
0498e6e5f0
Readded window icon
2015-05-13 15:03:21 +02:00
scrawl
36e0cfbc9d
Cleanup
2015-05-13 03:36:20 +02:00
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
7a3bc69df7
Readded sound listener
2015-05-12 19:02:56 +02:00
scrawl
ccab8cc9a1
Register Player in the PhysicsSystem
2015-05-12 17:40:42 +02:00
scrawl
56ff280230
Mention the RefId in "error during rendering: " errors
2015-05-12 16:50:43 +02:00
scrawl
4036978718
Empty model exception fix
2015-05-12 16:50:31 +02:00
scrawl
e8ec4387d6
Creature collision fix
2015-05-12 16:50:11 +02:00
scrawl
2bc95df265
Actor collision object placement fix
2015-05-12 16:49:28 +02:00
scrawl
65f0195c71
Readded animated collision shape support
2015-05-12 16:26:11 +02:00
scrawl
19988d5e45
Remove RefData::getHandle
2015-05-12 04:04:54 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
5abeab21ed
Various integer/floating point roll adjustments based on wiki
2015-05-11 16:55:09 +02:00
scrawl
58a2ad663c
Fix regression of sleep interruption chance
2015-05-11 16:38:16 +02:00
scrawl
97c35da441
Change exterior water level to z=-1 ( Fixes #1405 )
2015-05-11 16:38:16 +02:00
scrawl
c819180aa1
Minor cleanup
2015-05-11 16:38:16 +02:00
scrawl
9d86e5b028
GetSpellEffects returns true for active abilities ( Fixes #2530 )
2015-05-11 16:38:16 +02:00
scrawl
ac88326909
Exit out of choice when no responses are found ( Fixes #2525 )
2015-05-11 16:38:16 +02:00
scrawl
3b8b217888
Fix no punishment for stealing when taking an item with the inventory opened
2015-05-11 16:38:16 +02:00
scrawl
eef8f71797
Add a comment
2015-05-11 16:38:16 +02:00
scrawl
b312f50b1f
Fix regression with detect spells detecting deleted objects ( Fixes #2518 )
2015-05-11 16:38:15 +02:00
scrawl
033719ccd7
Correct the icon used for custom map markers
2015-05-11 16:38:15 +02:00
scrawl
ca53457a1c
Correct the map icons used for detect spells ( Fixes #2519 )
2015-05-11 16:38:15 +02:00
scrawl
54c1f19c18
Readded height fields
2015-05-10 02:08:25 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
2015-05-10 00:28:51 +02:00
scrawl
48ffeab191
Remove old BulletShapeManager
2015-05-09 01:06:55 +02:00
scrawl
52a4456cf7
LoadingScreen update
2015-05-09 00:02:38 +02:00
scrawl
c8eb77c557
Move StatsHandler construction to allow profiling of loading screen
2015-05-08 16:22:42 +02:00
scrawl
5db0639983
IncrementalCompileOperation tweak
2015-05-08 16:20:40 +02:00
scrawl
cf0fc43004
GUI shutdown fix
2015-05-08 15:10:17 +02:00
scrawl
483dc9de45
Stop viewer threading before changing MyGUI textures
2015-05-07 23:17:47 +02:00
scrawl
00f4f78717
Give a name to video streams for logging purposes
2015-05-07 23:08:52 +02:00
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
2015-05-07 21:57:02 +02:00
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
2015-05-05 02:38:59 +02:00
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
2015-05-04 17:41:30 +02:00
scrawl
c1edc30ad7
Dead code removal
2015-05-04 03:29:12 +02:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
f0789352c6
Silence error message
2015-05-04 00:34:30 +02:00
scrawl
5a759f8b0d
GUI cleanup fix
2015-05-03 18:35:29 +02:00
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
...
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
scrawl
37e3118d21
FontLoader cleanup fix
2015-05-03 17:52:50 +02:00
scrawl
283b252142
Stub InputManager
2015-05-03 17:24:35 +02:00
scrawl
31ead3a9f4
Increase loading screen FPS
...
Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
2015-05-03 17:04:21 +02:00
scrawl
351fd842fd
Port loading screen
2015-05-03 16:58:05 +02:00
Marc Zinnschlag
83a7eea2a9
Merge remote-tracking branch 'scrawl/master'
2015-05-03 09:54:32 +02:00
scrawl
92cbc13964
Remove BtOgre
2015-05-03 00:50:56 +02:00
scrawl
1943110170
Add bullet debug drawer
2015-05-03 00:39:01 +02:00
scrawl
9cf9c2876e
Pathgrid rendering
2015-05-02 22:45:39 +02:00
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
2015-05-02 19:36:36 +02:00
scrawl
d772da3720
Main menu background videos
2015-05-02 18:15:00 +02:00
scrawl
dc9b27acfe
Create manual GUI textures
2015-05-02 18:06:54 +02:00
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
2015-05-02 17:48:24 +02:00
scrawl
bddd31e385
Dead code removal
2015-05-02 17:11:51 +02:00
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
2015-05-01 21:43:21 +02:00
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
2015-05-01 18:37:24 +02:00
scrawl
bd8f0248f0
Player rendering
2015-05-01 18:21:50 +02:00
scrawl
b0804734e5
Port VideoWidget
2015-05-01 03:03:44 +02:00
scrawl
223e3a53f5
Move OEngine::Gui::Layout to MWGui
2015-05-01 02:22:51 +02:00
scrawl
6afb0e43ef
Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69
2015-05-01 01:44:21 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00
scrawl
db7fe1952d
Move MyGUI texture to a separate file
2015-05-01 01:44:21 +02:00
scrawl
62847f0489
Use node masks to separate Scene and GUI
2015-05-01 01:44:21 +02:00
scrawl
c90125f936
Uninitialized basenode fix
2015-05-01 01:44:21 +02:00
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
2015-04-30 00:10:24 +02:00
k1ll
96d9afec38
More header case fixes
2015-04-29 18:31:30 +02:00
k1ll
a230050ec8
Boost tr1 unordered map does not work with mingw
2015-04-29 18:31:29 +02:00
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
scrawl
48a6d7c1a0
Remove mygui platform libraries from cmake
2015-04-28 16:33:30 +02:00
scrawl
a27446c8fb
Remove unused headers
2015-04-28 16:02:29 +02:00
scrawl
8971a200f7
Sky fix
2015-04-26 14:34:14 +02:00
scrawl
7809caf9dc
Dead code removal
2015-04-25 15:53:11 +02:00
scrawl
0ff7b2ff11
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
scrawl
2db097f80e
Fix nested callbacks bug
2015-04-25 15:10:37 +02:00
scrawl
372a54bbc7
Dead code removal
2015-04-25 01:28:01 +02:00
scrawl
a3417a9c49
CharacterController compiles
2015-04-25 01:20:07 +02:00
scrawl
15164e20f7
Cleanup fix
2015-04-24 23:30:30 +02:00
scrawl
42d6c6140c
Add mygui backend by chris
2015-04-24 21:55:30 +02:00
scrawl
9f12e53956
Scale NPCs by their Weight property ( Fixes #814 )
2015-04-24 14:49:20 +02:00
scrawl
1c0e3a6488
rotateObject, scaleObject
2015-04-23 23:50:46 +02:00
scrawl
6f3e920f85
Animation port complete
2015-04-23 23:30:06 +02:00
scrawl
86b4a610cb
Movement accumulation works
2015-04-23 22:46:07 +02:00
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
2015-04-23 20:41:31 +02:00
scrawl
1a19cd3607
Some cleanup
2015-04-22 19:08:56 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
7a46d4f46a
Dead code removal
2015-04-22 17:48:06 +02:00
scrawl
04accb7652
Add LightController
2015-04-22 17:37:39 +02:00
scrawl
e49b8fe690
Fix persuasion mechanics using player stats instead of NPC's ( Fixes #2475 )
2015-04-22 01:17:34 +02:00
scrawl
dfd8e08698
Dead code removal
2015-04-21 23:40:10 +02:00
scrawl
26766b8e0a
Dead code removal
2015-04-21 23:36:36 +02:00
scrawl
9e177df61b
Add fog, view distance, and far plane culling
2015-04-21 23:36:36 +02:00
scrawl
c53a56ed6e
clear stream errors before attempting the read
2015-04-21 16:10:11 +02:00
scrawl
92ef9b1c57
Rename to osg-ffmpeg-videoplayer
2015-04-19 20:14:06 +02:00
scrawl
42f6d9e15b
Port video player
2015-04-19 20:07:18 +02:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab
Port addExtraLight
2015-04-19 15:03:08 +02:00
scrawl
c924e64047
Port HeadAnimationTime
2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930
Port BoneOffset
2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a
CreatureAnimation compiles
2015-04-19 03:05:47 +02:00
scrawl
27cfe8fb58
Crash fix
2015-04-19 02:39:10 +02:00
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e
Port Animation::addEffect
2015-04-19 01:57:52 +02:00
scrawl
083c41c950
Environment map for enchanted objects
2015-04-17 01:23:37 +02:00
scrawl
c334a76a6f
Fix skinning bug
2015-04-15 22:38:43 +02:00
scrawl
5b8c28f641
NpcAnimation compiles
2015-04-15 22:11:38 +02:00
scrawl
13a1ba0aab
Moon rendering
2015-04-15 18:50:50 +02:00
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
8c7c89a4aa
Port SoundManager
2015-04-13 22:48:37 +02:00
scrawl
246b06ca27
Forgot to add
2015-04-13 17:30:32 +02:00
scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
642c1d2d36
Build fix
2015-04-10 15:31:19 +02:00
dteviot
0a5de33a1a
fireEquipmentChangedEvent() updates the InventoryWindow. ( Fixes #2424 )
2015-04-06 15:13:09 +12:00
dteviot
fe69dc2863
Made LineInfo a struct, as requested by Scrawl.
2015-04-05 14:56:29 +12:00
dteviot
52de622e97
provide incremental update of SpellWindow ( Fixes #2411 )
...
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
2015-04-03 17:59:13 +13:00
dteviot
6b6bed520d
removed redundant calls.
2015-04-03 13:45:13 +13:00
scrawl
af67de73a5
Delete shiny
2015-04-01 17:06:31 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
dteviot
be6ee927b9
AiWander, use closest two points if distance is too small ( Fixes #1317 )
...
In AiWander, if wander distance is set too small to get two points, take the closest two points.
2015-03-28 20:05:54 +13:00
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
dteviot
63ab856024
Removed duplicated code.
2015-03-23 20:57:36 +13:00
dteviot
eb1090a1b6
Waypoint check only considers X & Y distance ( Fixes #2423 )
...
When pathfinder checks if actor has reached a waypoint, ignore actor's altitude.
2015-03-23 20:09:46 +13:00
scrawl
5cb61fa01c
Don't mark gold as stolen, adjust stolen tooltip ( Fixes #2465 )
2015-03-22 17:28:27 +01:00
Marc Zinnschlag
47bac13749
Merge remote-tracking branch 'scrawl/master'
2015-03-18 12:07:40 +01:00
Marc Zinnschlag
c032113247
Merge remote-tracking branch 'sandstranger/release-jni-memory'
2015-03-17 11:41:41 +01:00
scrawl
d573458896
Fix case sensitivity bug in default head/hair selection ( Fixes #2453 )
2015-03-16 17:42:15 +01:00
sylar
db10c87b89
release jni memory
2015-03-16 18:21:38 +04:00
Marc Zinnschlag
545ca9c9b4
Merge remote-tracking branch 'sandstranger/fix-bad-code-in-command-line'
2015-03-16 08:42:22 +01:00
sylar
bd4e832cf3
fix memory leaks in emulating command line
2015-03-16 07:41:51 +04:00
Marc Zinnschlag
e6e02714a0
Merge remote-tracking branch 'sandstranger/command-line-support-for-Android'
2015-03-15 22:52:34 +01:00
Marc Zinnschlag
86d39cede9
Merge remote-tracking branch 'dteviot/Rng'
2015-03-15 22:04:26 +01:00
sylar
a418b70937
command line support for Android
2015-03-15 21:15:58 +04:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
1d7f3474fa
Fixed more MSVC 2013 warnings.
2015-03-15 08:49:03 +13:00
Marc Zinnschlag
cf077dcf5d
Merge remote-tracking branch 'cc9cii/fix-hide-overload-warn'
2015-03-14 14:25:49 +01:00
Rohit Nirmal
2540a901d5
Remove unused variable.
2015-03-13 20:04:47 -05:00
cc9cii
4d46d7ba72
Fix some compiler warnings.
2015-03-14 06:07:12 +11:00
Marc Zinnschlag
f0a7b202b9
Merge branch 'openmw-35-1'
2015-03-13 17:33:08 +01:00
Marc Zinnschlag
056bc66c6c
Merge remote-tracking branch 'scrawl/master'
2015-03-12 10:29:39 +01:00
scrawl
767624f518
Combat mechanic fixes
2015-03-12 03:08:58 +01:00
scrawl
a846bb1aa3
Update hit chance according to wiki and implement fCombatInvisoMult
2015-03-12 02:47:16 +01:00
scrawl
f603a68144
Allow binding Hand To Hand in quick keys menu ( Fixes #2024 )
2015-03-12 02:23:46 +01:00
scrawl
7fd1c2c2e2
CharacterCreation refactoring
2015-03-12 00:43:28 +01:00
scrawl
d00c75d428
Remove more outdated TODO comments.
2015-03-12 00:37:28 +01:00
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
2015-03-11 23:07:39 +01:00
scrawl
68de876051
Switch to weapon drawstate when creating a bound weapon ( Fixes #2387 )
2015-03-11 21:12:08 +01:00
scrawl
48ea6286fd
Book/scroll window refactoring
2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76
WindowManager refactoring
2015-03-11 20:04:25 +01:00
Scott Howard
e2ef8c4022
fix -Wnewline-eof warnings
2015-03-11 10:54:45 -04:00
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00
scrawl
457c135097
Remove old workaround
2015-03-09 03:15:11 +01:00
scrawl
36e1b6cc48
Support fatigue below zero for the Drain effect ( Fixes #2430 )
2015-03-09 03:15:11 +01:00
scrawl
3d5c1d1190
Adjust fix for maximum attribute damage limit
2015-03-09 03:15:11 +01:00
Ivy Foster
4f100e6870
Fix rapid toggling when holding sneak button.
2015-03-08 16:08:45 -05:00
Ivy Foster
ba7fc8609c
Add toggle sneak option; fix bug #2119
...
To enable toggle sneak mode, set "toggle sneak = true" in
the [Input] section of settings.cfg.
Outstanding issues:
- In toggle sneak mode, holding the Sneak button causes
rapid, repeated toggling.
- The button in the settings menu doesn't do anything.
2015-03-08 15:23:46 -05:00
dteviot
36141b0c53
Merge remote-tracking branch 'OpenMW/master' into FixWarnings
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
f19863b545
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 18:11:54 +13:00
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
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fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f
Merge remote-tracking branch 'dteviot/FixWarnings'
2015-03-07 18:34:29 +01:00
scrawl
58807064b4
Revert "Fix reference cell movement leaving behind deleted Ptrs for script access"
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This reverts commit 666248618e
.
2015-03-07 15:31:21 +01:00
dteviot
f2ac939e61
reverted mShouldRepeat back to unsigned char.
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As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
dteviot
27f91a8326
correction from Scrawl.
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Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
2015-03-06 19:47:46 +01:00
Marc Zinnschlag
907ac5ef7f
Merge remote-tracking branch 'scrawl/master'
2015-03-06 19:24:15 +01:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
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forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890
fixed warning C4099:
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type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
scrawl
0fda1cdd53
Move oengine to a static library, fixes duplicate compilation of oengine/bullet files by openmw and opencs
2015-03-06 02:36:12 +01:00
dteviot
80fe24207c
correction from Scrawl.
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Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
2015-03-05 20:21:22 +13:00
Marc Zinnschlag
9f155df761
Merge remote-tracking branch 'maqifrnswa/bug2407' into openmw-35-1
2015-03-04 17:09:13 +01:00
Marc Zinnschlag
2e31f01585
Merge remote-tracking branch 'maqifrnswa/bug2407'
2015-03-04 16:55:46 +01:00
scrawl
cced508916
Remove unintended 1.5 factor for damage/restore magic effects
2015-03-04 01:49:00 +01:00
scrawl
8931ddf428
Remove unneeded casts
2015-03-03 23:46:53 +01:00
Scott Howard
d01e8cc97d
PositionCell/PlaceItemCell: add console message if cell doesn't exist
2015-03-03 17:36:22 -05:00
Marc Zinnschlag
c66bf41ac2
Merge remote-tracking branch 'scrawl/master' into openmw-35-1
2015-03-03 18:23:38 +01:00
Marc Zinnschlag
bf92d5cde9
removed redundant mScript field in ESM::StartScript
2015-03-03 13:04:57 +01:00
Marc Zinnschlag
3b8d709583
Merge remote-tracking branch 'maqifrnswa/bug2407'
2015-03-03 11:26:25 +01:00
scrawl
a8cb4e807b
Warning fix
2015-03-03 11:24:23 +01:00
scrawl
f09cbfb167
Add a comment
2015-03-02 23:29:33 +01:00
scrawl
666248618e
Fix reference cell movement leaving behind deleted Ptrs for script access
2015-03-02 23:20:59 +01:00
scrawl
8eb1f4e70e
Remove more log spam
2015-03-02 22:13:50 +01:00
scrawl
e3f1cb8305
Remove "loading cell" message
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This spams the log too much, in particular when loading a savegame.
2015-03-02 21:12:21 +01:00
scrawl
653ddd3f25
Warning fix
2015-03-02 20:16:11 +01:00
Marc Zinnschlag
8b84fa5579
Merge remote-tracking branch 'scrawl/master'
2015-03-02 20:01:31 +01:00
Scott Howard
53213bf236
if cell doesn't exist, PositionCell and PlaceItemCell warn std::err but still execute, bug #2407
2015-03-02 11:53:59 -05:00
scrawl
730138035d
Cycle infinite loop fix ( Fixes #2421 )
2015-03-02 17:25:26 +01:00
scrawl
191c0104f6
Crash fix for creatures with no skeleton base ( Fixes #2419 )
2015-03-02 15:19:57 +01:00
scrawl
a653716e2c
Fix for damage/restore effects using the instant apply path when they have a duration
2015-03-01 22:22:20 +01:00
scrawl
239c0071f5
Armor tooltip should show the effective armor rating
2015-03-01 19:40:38 +01:00
Marc Zinnschlag
185757da43
Merge remote-tracking branch 'dteviot/Bug2367'
2015-03-01 10:24:02 +01:00
dteviot
cdee6f41fc
fix: multi effect spell with different ranges ( Fixes #2285 )
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Applies all effects for a spell with multiple effects, where not all effects have the same range.
2015-03-01 15:34:18 +13:00
dteviot
41e15e0c2d
Limit maximum attribute damage ( Fixes #2367 )
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Maximum damage that an attribute can have = base + fortify.
2015-03-01 10:27:51 +13:00
scrawl
2f2a95f735
Fix crash for terrain without data, part 2
2015-02-28 19:33:49 +01:00
scrawl
f82751422d
Fix constant effect restore enchantments being applied incorrectly ( Fixes #2408 )
2015-02-28 16:31:22 +01:00
scrawl
2b7287cbd2
Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
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Conflicts:
CMakeLists.txt
2015-02-27 22:37:22 +01:00
Digmaster
84ff11d0ab
check if v2 exists before attemping to copy it
2015-02-27 22:21:33 +01:00
Digmaster
464bbe4d6f
if v2 doesn't exist, don't erroneously set keyboardUserExists to true.
2015-02-27 22:21:07 +01:00
Digmaster
5d77ebdc60
If v3 doesn't exist, copy from v2
2015-02-27 22:21:07 +01:00
scrawl
97cc2522c0
Merge remote-tracking branch 'upstream/master'
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Conflicts:
apps/openmw/mwgui/settingswindow.cpp
extern/oics/ICSInputControlSystem_joystick.cpp
files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
df5513da7c
uses v3 input bindings, not v2
2015-02-27 22:19:13 +01:00
Digmaster
a192836582
(hopefully) correct gamecontrollerdb.txt behavior
2015-02-27 22:19:13 +01:00
Digmaster
796b4b01b0
Fix activating every frame when action is bound to a trigger
2015-02-27 22:19:13 +01:00
Digmaster
e3e6190b85
Added multiple joystick support in ICS. Will fix other issues shortly
2015-02-27 22:19:12 +01:00
Digmaster
1e4a845b6f
Minor code cleanup
2015-02-27 22:19:08 +01:00
scrawl
2eedb3acec
Include fix
2015-02-27 20:22:43 +01:00
sylar
cda3782cf2
fix crash game on Android after start loading
2015-02-26 18:30:38 +04:00
sylar
1bb29f610f
enable mipmapping for Android again
2015-02-26 18:29:38 +04:00
Marc Zinnschlag
281e0042ab
Merge remote-tracking branch 'scrawl/master'
2015-02-26 13:23:15 +01:00
scrawl
e7989a197d
Add defaults for some required globals ( Fixes #2397 )
2015-02-25 20:35:11 +01:00
Jordan Ayers
659a8ba279
Correction to teleportation changes.
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OMW Bug #2400
Related to OMW Bug #1533
Don't crash on confiscating items if a prison marker cannot be found.
2015-02-24 21:10:01 -06:00
Jordan Ayers
691ebd2372
Correction to teleportation changes.
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OMW Bug #2400
Related to OMW Bug #1533
Don't crash when finding the closest marker to an exterior position.
2015-02-24 20:51:57 -06:00
scrawl
24de6ba27e
Fix crash for LAND records without data
2015-02-24 21:42:40 +01:00
Marc Zinnschlag
da9bd09a8c
Merge remote-tracking branch 'miroslavr/master'
2015-02-23 20:53:44 +01:00
Marc Zinnschlag
9109162030
Merge remote-tracking branch 'scrawl/master'
2015-02-23 20:51:18 +01:00
scrawl
77bb77b367
Fix for instant restore effects ( Fixes #2392 )
2015-02-23 19:07:12 +01:00
MiroslavR
47c053444f
Make the jail progress last one second
2015-02-23 00:23:09 +01:00
Marc Zinnschlag
8e007c91fd
Merge remote-tracking branch 'jordan-ayers/bugfix/1533'
2015-02-22 21:58:01 +01:00
Marc Zinnschlag
07c27065d6
Merge remote-tracking branch 'slothlife/msvc-warning-fixes'
2015-02-22 21:34:46 +01:00
Jordan Ayers
5edafc2a4c
Cleanup: Add const to read-only CellRefList access.
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OMW Bug #1533
2015-02-22 12:25:10 -06:00
Jordan Ayers
399259a95c
Improve CellStore exception messages.
2015-02-22 12:12:54 -06:00
Jordan Ayers
c21b59ecff
Teleportation: Avoid marking searched cells as changed.
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OMW Bug #1533
Only mark cells with the target marker / evidence chest as 'changed'.
2015-02-21 17:55:05 -06:00
scrawl
a5847afdac
Fix ignored clicks on HUD mini-map ( Fixes #2388 )
2015-02-20 00:00:13 +01:00
scrawl
6d62aa7544
Don't prompt for spell deletion when using cycling keys ( Fixes #2382 )
2015-02-18 19:06:36 +01:00
Marc Zinnschlag
4c5bba2947
Merge remote-tracking branch 'dteviot/SpellCastingFixes'
2015-02-17 16:44:14 +01:00
Marc Zinnschlag
8686ffcedb
Merge remote-tracking branch 'scrawl/master'
2015-02-17 11:55:12 +01:00
dteviot
6e2d6a0282
Minor correction, MWWorld::getMaxActivationDistance() is now public.
2015-02-17 22:51:30 +13:00
dteviot
8d7de7d1ec
Telekinesis allows safe opening of traps ( Fixes #1916 )
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When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
2015-02-17 22:14:25 +13:00
cc9cii
efdee19477
Suppress warning about the lack of virtual destructor.
2015-02-16 16:41:53 +11:00
slothlife
a9b74671a6
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
Jordan Ayers
6d1aec6970
Confiscate stolen goods: Support Mournhold prisons.
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OMW Bug #1533
2015-02-14 16:09:17 -06:00
Jordan Ayers
5ef78903dc
Teleportation: Support markers in Mournhold.
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OMW Bug #1533
Note: the 'stolen goods' search is not yet correct for Mournhald.
2015-02-14 15:43:09 -06:00
scrawl
81925645a3
Unreachable enemies combat AI fix ( Fixes #2271 )
2015-02-14 16:51:54 +01:00
scrawl
37a85e31d6
Ripples fix
2015-02-14 16:51:47 +01:00
scrawl
93ffdb427c
Small tweak to ripples
2015-02-14 15:53:01 +01:00
scrawl
a139e4efb0
Grey out completed quests in journal quests list
2015-02-13 16:51:34 +01:00
Jordan Ayers
1d18d3ff4c
Add a full search to findInteriorPositionInWorldSpace.
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Part of OMW Bug #1533
Implement a search for one of the 'nearest' exterior cells. In this
case, 'nearest' means the fewest number of cells away via door markers.
This causes the world map position to update immediately after teleporting,
unless the new cell has no connecting path to an exterior. Intervention
spells and Jail travel will be much closer to vanialla Morrowind,
except for in Mournhold.
2015-02-12 22:38:08 -06:00
scrawl
75db4d6473
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
2015-02-11 12:11:59 +01:00
scrawl
dfaab1188f
Fix for broken levelled creature spawning ( Fixes #2365 )
2015-02-11 12:10:46 +01:00
Marc Zinnschlag
2b619296d7
Merge remote-tracking branch 'scrawl/master'
2015-02-11 11:30:44 +01:00
scrawl
bf1839b370
Always print the exception to stderr
2015-02-10 22:01:57 +01:00
scrawl
3ccf4642b4
Implement ToggleScripts
2015-02-10 20:25:57 +01:00
Alexander "Ace" Olofsson
1a19253158
Fix MSVC build due to missing M_PI define
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Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.
So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
scrawl
218f789d88
Fix player DrawState reset when selecting enchanted item ( Fixes #2356 )
2015-02-09 20:16:29 +01:00
scrawl
801c0eb57c
Detect Creature should detect alive creatures only ( Fixes #2353 )
2015-02-09 20:15:41 +01:00
scrawl
c27c20a859
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
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Conflicts:
files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
2015-02-09 18:03:28 +01:00
Marc Zinnschlag
985f7cbff9
Merge remote-tracking branch 'miroslavr/master'
2015-02-09 17:58:57 +01:00
Alexander "Ace" Olofsson
fce404acc5
Remove some including of mwbase/world.hpp
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Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
2015-02-09 17:45:48 +01:00
Alexander "Ace" Olofsson
f2c5060cc0
Fix cstdint issue on travis GCC build
2015-02-09 16:37:20 +01:00
Alexander "Ace" Olofsson
d3128a12b6
Remove a large include form mwbase/windowmanager.hpp
2015-02-09 16:23:41 +01:00
Alexander "Ace" Olofsson
8c49812d56
Remove unneeded include in obstacle.hpp
2015-02-09 15:12:10 +01:00
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
2015-02-09 15:01:49 +01:00
Jordan Ayers
ec3487b669
Sun trajectory: handle mNightStart <= mSunriseTime
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OMW Bug #781
Note: mNightStart == mSunriseTime is treated as 24-hour night.
2015-02-08 14:31:45 -06:00
scrawl
e81d2a9dde
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
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Conflicts:
apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
9dbd9af31c
Adjust fix for Bug #2360 to repair affected savegames
2015-02-08 21:26:58 +01:00
scrawl
b542143e3a
Fix faction reputation case sensitivity issue ( Fixes #2360 )
2015-02-08 21:04:01 +01:00
scrawl
ad8790fba0
Fix setWaterLevel script instruction not affecting physics
2015-02-08 15:50:40 +01:00
scrawl
01e32aef79
Fix exception moving a disabled object between cells
2015-02-08 14:34:31 +01:00
MiroslavR
2223a69ab8
Fix getpcinjail returning 0 when the console is open
2015-02-07 20:13:11 +01:00
Jordan Ayers
23024d2beb
Re-work the sun's trajectory.
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OMW Bug #781
Have the sun travel 15 degrees south of vertical.
2015-02-07 12:36:27 -06:00
MiroslavR
9bbe6f8c5e
Remove todo
2015-02-07 18:39:05 +01:00
MiroslavR
1230cf49bf
Properly center jail progress widget, fix a bug with it not disappearing if the console is open
2015-02-07 18:38:41 +01:00
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
2015-02-06 22:26:58 -06:00
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
2015-02-07 04:05:28 +01:00
Marc Zinnschlag
6c4920c58e
Merge remote-tracking branch 'scrawl/master'
2015-02-06 09:23:45 +01:00
scrawl
01b4177872
Make sure birthsign spells are added when loading savegame
2015-02-06 01:27:17 +01:00
scrawl
9ce3e4b4e1
UI consistency fix in levelup dialog
2015-02-06 01:27:17 +01:00
scrawl
61ec9196c8
Cap the displayed attribute multiplier in levelup to attribute points left to 100
2015-02-06 01:27:17 +01:00
scrawl
b5e0e45c78
Fix iLevelUpTotal not being used in the levelUp logic
2015-02-06 01:27:17 +01:00
scrawl
55cd9b526c
Skill progress bar changed to match MW
2015-02-06 01:27:17 +01:00
scrawl
f0b1d889c0
ESSImport: import player skill progress
2015-02-06 01:27:17 +01:00