dteviot
0b089a5564
extracted function evadeObstacles()
10 years ago
dteviot
1ef78b1e56
extracted playGreetingIfPlayerGetsTooClose()
10 years ago
dteviot
df421fce92
extracted function setPathToAnAllowedNode()
10 years ago
dteviot
b508846a64
Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
...
Don't call getAllowedNodes() needlessly.
10 years ago
Marc Zinnschlag
dacb93c57f
Merge remote-tracking branch 'scrawl/coverity_scan'
10 years ago
scrawl
24ae1d5ace
Fix some issues found by coverity
10 years ago
scrawl
667c80fb2a
Add brackets around a correct expression to fix coverity warning
10 years ago
scrawl
ebdd5dc993
Fix code that I forgot to uncomment (thanks coverity)
10 years ago
Alexander "Ace" Olofsson
12f413ba9b
Don't instantiate specialized templates
...
This fixes the VS2012 build issue
10 years ago
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
08d2b196bd
Merge remote-tracking branch 'ace/explicit-instantiation'
10 years ago
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
Alexander "Ace" Olofsson
b1cc74dd9a
Explicity instantiate MWMechanics::Stat
10 years ago
dteviot
f1774ee7c3
Fixed compile failing on OSX and Linux.
10 years ago
dteviot
52cf8541f5
End point tolerance restored to 64 units.
...
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
10 years ago
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
10 years ago
dteviot
40a925ad37
Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726
10 years ago
Marc Zinnschlag
e89614a35d
Merge remote-tracking branch 'origin/master'
10 years ago
Marc Zinnschlag
88f1220a77
Merge remote-tracking branch 'dteviot/Bug2726'
10 years ago
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
...
Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
10 years ago
scrawl
531bca1273
Add a threshold for changing aicombat targets ( Fixes #2755 )
10 years ago
Marc Zinnschlag
432384d280
Merge remote-tracking branch 'scrawl/aicombat'
10 years ago
dteviot
1239667cb4
AiWander uses points between PathGrid points ( Fixes #1317 )
...
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
10 years ago
dteviot
eb2aa965b9
Extracted function SetCurrentNodeToClosestAllowedNode()
10 years ago
dteviot
76f20b8b20
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
10 years ago
dteviot
0095737c40
Use correct type of variable. Remove unnecessary casts.
10 years ago
dteviot
f942db2b27
Simplified code.
10 years ago
dteviot
9a02a85a24
Pulled duplicate code into function.
10 years ago
scrawl
c90841d649
Fix head tracking for NPCs
10 years ago
dteviot
fae93e3d82
Bugfix: was not resetting mStuckCount.
10 years ago
dteviot
46a654286b
Remove fix for #1317
...
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
10 years ago
dteviot
164994f3d3
Made PathFinder::buildPath() private.
...
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
10 years ago
scrawl
6bcea21e14
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876 )
10 years ago
scrawl
a7bd050928
Accurate attack timings in AiCombat
10 years ago
scrawl
741e5db862
Fix for non-bipedal creatures that use weapons, e.g. rieklings
10 years ago
scrawl
82740c1645
Remove completely broken code
10 years ago
scrawl
d07b176b36
Take into account hit recovery, knockdown and other animations for AiCombat attack timing
10 years ago
scrawl
520a832a9a
Remove an already resolved todo comment
10 years ago
scrawl
6724585777
Light magic effect
...
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364 )
10 years ago
scrawl
bf9c62fa42
Fix for some coverity scan defects
10 years ago
scrawl
dcb8fbc69c
Accurate handling of fog depth/density ( Fixes #2752 )
10 years ago
scrawl
6691891bee
Include cleanup
10 years ago
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
10 years ago
scrawl
519fb9482a
Minor cleanup
10 years ago
Alexander "Ace" Olofsson
5d24091364
Fix build error and a pair of warnings
...
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
10 years ago
scrawl
20d03c7e39
Refuse loading save games of unknown format
10 years ago
scrawl
a081d402c5
Use the format field instead of version field
10 years ago
scrawl
4637750601
Savegame loading optimization
10 years ago
scrawl
4eaaa5e855
Increment save file version and mark it as used, will be used in next commit
10 years ago
scrawl
ca21e9ecb1
Fix magic hit VFX showing when casting on a static object
10 years ago
scrawl
4b2391c60f
Ignore effect meshes in getScreenBounds
10 years ago
scrawl
d5a47cfafe
Include cleanup
10 years ago
scrawl
017c9f7ac9
Fading for weather particle effects
10 years ago
scrawl
cd2e6d4436
Move the __STDC_CONSTANT_MACROS define to cmakelists
10 years ago
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
10 years ago
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
10 years ago
scrawl
a44be148d8
Fix door collisions
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
beb1086260
Fix attackStrength being unset for creatures with no weapons
10 years ago
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
10 years ago
scrawl
4ef6aa6b7f
Fix weather particles disappearing
10 years ago
scrawl
ea0339d471
Make the string argument to BetaComment optional
10 years ago
scrawl
8a3889a81e
Rain fading
10 years ago
scrawl
3a21f05f6e
Rain effect
10 years ago
scrawl
6f34a0501a
Attempting to make a potion with no effects removes the ingredients ( Fixes #2722 )
10 years ago
scrawl
33a3dabc31
An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722 )
10 years ago
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
10 years ago
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
10 years ago
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
10 years ago
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
10 years ago
Marc Zinnschlag
83961e9109
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
10 years ago
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
10 years ago
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
10 years ago
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
10 years ago
dteviot
c65e7a31e7
Aquatic creatures no longer try to get onto land.
...
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
10 years ago
scrawl
ad6764fa6a
Fix bug #2715
10 years ago
scrawl
efad4efe19
Star fading (Bug #2693 )
10 years ago
scrawl
74260a9a44
Tweak moon sizes
10 years ago
scrawl
f5c50aa581
Disable FreezeOnCull for effect particles
10 years ago
scrawl
1ed4e33815
Fading for mooncircle texture
10 years ago
scrawl
38d90f47a6
Moon fading fix (Bug #2713 )
10 years ago
scrawl
2b53e5d965
Fix for explosion effects playing when the game is paused
10 years ago
scrawl
e0dfc1425e
Correct moon blending
10 years ago
scrawl
0c4ebee6b3
Cloud opacity & cross-fading
10 years ago
scrawl
fb94395628
Fix atmosphere lighting
10 years ago
scrawl
c719b7038e
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
10 years ago
scrawl
04010b8a1a
Set OnPcHitMe even for missed hits
10 years ago
scrawl
fabc5126f3
Include cleanup
10 years ago
scrawl
0ffa1f964b
Fix water ripple height
10 years ago
scrawl
6e5f3339ad
Make sure to play IdleSwim when the character is swimming (Bug #2696 )
10 years ago
scrawl
3ebfb4e0d9
Ignore particle systems in getScreenBounds
10 years ago
scrawl
b543308e3e
Remove an already resolved todo comment
10 years ago
Marc Zinnschlag
5a5c2bb5bc
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
10 years ago
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
10 years ago
scrawl
7b35882814
RemoveParticlesVisitor fix
10 years ago
scrawl
1c151f2f0a
Re-enable some outcommented sky code
10 years ago
scrawl
3da8f6e62e
Water ripples
10 years ago
scrawl
3663511cdb
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl
b73947033d
Rotate sky meshes
10 years ago
scrawl
2d072aab2d
Broken bone references from .kf files are no longer a fatal error (Bug #2687 )
10 years ago
scrawl
5347d407d8
Disallow AiWander fast-forward for water creatures
...
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
10 years ago
scrawl
98a77f68a3
Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell
10 years ago
scrawl
07937c741a
Improve exception handling when starting a new game from the main menu
10 years ago
scrawl
a5b72a358b
Prune empty nodes in RemoveDrawableVisitor
...
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl
f017fd6860
Reduce includes in animation.hpp
10 years ago
scrawl
b90fc8ad92
Fix for various Viewer::frame calls resetting the simulationTime
10 years ago
scrawl
9fc2c2e8ee
Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677 )
10 years ago
scrawl
cad18969e3
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
10 years ago
scrawl
2476cd4f9a
Error message fix
10 years ago
scrawl
195e1a8410
Fix the Viewer's FrameStamp not being set correctly during Engine::frame
10 years ago
Marc Zinnschlag
0994893bc5
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
10 years ago
dteviot
520fbd63c4
simplified pathfinding code.
...
remove mIsPathConstructed. Instead call !mPath.empty().
10 years ago
scrawl
28caeadef4
Improve error message for not found records
10 years ago
dteviot
bfff84ba8f
replaced #include with forward class declaration, as suggested by slaugherfish.
10 years ago
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl
d4c45efb2b
Remove useless #undef's for windows now that we have NOMINMAX flag
10 years ago
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
10 years ago
scrawl
7407bbdac9
Add a function for SDL error handling
10 years ago
scrawl
800bd511f6
Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649 )
10 years ago
scrawl
76bdf7a5b7
Add night-eye effect
10 years ago
scrawl
712cef36b0
Minor cleanup
10 years ago
scrawl
f81c3bcd6d
Fix for broken InitWorldSpaceParticles on projectile effects
10 years ago
scrawl
c94c87d409
Attach effects to the insert node instead of the object root (Bug #2654 )
10 years ago
scrawl
c7493eb45c
Fix bug with invisibility effect for meshes w/ vertex colors
10 years ago
dteviot
cb8ca2f03a
Moved logic for building a Sync'ed path from AiCombat to PathFinding.
...
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
10 years ago
dteviot
6d7e6cd30c
AiTravel logic merged into AiPackage.
10 years ago
scrawl
15453e3d90
Use MyGUI::UString for unicode conversion
10 years ago
scrawl
f511cb08ff
Compatibility with bullet versions < 2.81
10 years ago
scrawl
0330d3d61e
Restore the "transparent" loading screen
10 years ago
scrawl
f3cbe7b9da
Hide FPS widget since it currently doesn't work, use F3 instead
10 years ago
scrawl
bf02c7f6e4
Sun visibility fix
10 years ago
scrawl
508c57d6e2
addEffect crash fix for objects with no model
10 years ago
scrawl
16e080e252
Fix the physics debug drawer lagging a frame behind
10 years ago
scrawl
b33fe8fb62
Fix the inventory listener bug
10 years ago
scrawl
e66e9916db
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/document.hpp
10 years ago
scrawl
0a411cbd7c
Enable particle lighting
10 years ago
Stanislav Bas
49512a2b57
Correct the explanation for the Console::acceptCommand()
10 years ago
Stanislav Bas
d2293867ba
Add the explanation to Console::acceptCommand()
10 years ago
Stanislav Bas
58e2d3711f
Reset Console editbox before command execution
10 years ago
scrawl
4c09ecef72
Normalize fixes
10 years ago
scrawl
1fd48e6f81
Fix not being able to move during ashstorm
10 years ago
scrawl
700000cbca
Error handling fix
10 years ago
scrawl
403ce30a35
Graceful handling for failing to create SDL window
10 years ago
scrawl
ddfed35d1c
Object placement raycasts should use the rendering meshes
10 years ago
Stanislav Bas
c40987338d
Scrollbars don't save their positions between openings
10 years ago
scrawl
a0b0ae9bd1
Remove an unused variable
10 years ago
scrawl
30ab15e605
Fix -Wunused-private-field clang warnings
10 years ago
scrawl
e23775e338
Fix -Woverloaded-virtual clang warnings
10 years ago
scrawl
141e9d36a4
Get rid of unused DialogueManager::mScriptVerbose
10 years ago
scrawl
78ac37b52a
Remove BOOST_STATIC_ASSERT to fix clang warnings
10 years ago
scrawl
93656aa6cf
Add a header missing from CMakeLists
10 years ago
scrawl
869f8a329a
Cloud scrolling fix
10 years ago
scrawl
ce0d93caed
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
10 years ago
scrawl
91eea1258c
doc.hpp fix
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
b70383d127
Remove last remains of Ogre math
10 years ago
scrawl
2eec0caca0
Remove dependency on Ogre::StringConverter
10 years ago
scrawl
cc6d5a3ba0
Fix player setup bug
10 years ago
scrawl
7bacb9418d
Various math code ported to osg
10 years ago
scrawl
0cc9b1bb40
Remove dependency on OgrePlatform.h
10 years ago
scrawl
e642f20a65
Restore screenshot key functionality
10 years ago
scrawl
2a85a22dba
Write savegame screenshot
10 years ago
scrawl
24551c7bab
Fix for savegame incompatibility with master branch
10 years ago
scrawl
41cce5240f
Delete remaining files that won't be of any use
10 years ago
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl
292fa0b5e3
Unify raycasting techniques for "on touch" magic
...
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
10 years ago
scrawl
cee1db532f
Improve area orb positioning for "on touch" spells
10 years ago
scrawl
2883ecc19a
Fix the hilarious bug of NPCs falling to their deaths in interiors
10 years ago
scrawl
cdd0623009
Terrain rendering
10 years ago
scrawl
58ebf57154
Apply a comment that got lost in the endless depths of my git stash
10 years ago
scrawl
8c50f8ed26
Fix for lights with no mesh
10 years ago
scrawl
5a7f2a4f1f
Restore light attenuation settings
10 years ago
scrawl
01944c33f5
Basic water rendering
10 years ago
Stanislav Bas
959fe3eb87
Reset the scrollbar position in the topic list when DialogueWindow is closed
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago
scrawl
c85764b654
Wireframe mode
10 years ago
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
10 years ago
scrawl
987918ca15
NpcAnimation::setAlpha
10 years ago
scrawl
bed31996c9
Camera raycast
10 years ago
scrawl
2869424847
Fix first person camera for beast races
10 years ago
scrawl
f88079fddd
Restore the isOnGround hack
10 years ago
scrawl
ccd95419e5
Restore various raycasting
10 years ago
scrawl
8e0a988289
Icon fix
10 years ago
scrawl
e306853570
Fix chargen crash
10 years ago
scrawl
84fd682e4e
Fix for unnecessary exceptions when opening sounds
...
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
10 years ago
Stanislav Bas
5dc6cdeb99
Scroll to the top of the topic list when dialog is started
10 years ago
scrawl
5b846ebc71
Camera precision fix
10 years ago
scrawl
ed4863ad7d
Restore ranged weapon aiming
10 years ago
scrawl
71bafcb52b
Restore head tracking
10 years ago
Marc Zinnschlag
9f0ccdc37a
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
60f55997fd
Rotate first person meshes, sneak camera offset in first person
10 years ago
scrawl
a066b24303
Restore WeaponAnimation
10 years ago
scrawl
7f2dd21c66
Fix for StartScript regression ( Fixes #2590 )
10 years ago
Marc Zinnschlag
d7cd4203ad
Merge remote-tracking branch 'k1ll/mingw'
10 years ago
scrawl
988a9cad58
getHitContact Head exception fix
10 years ago
scrawl
cc3bfe2bb2
Restore collision tracker
10 years ago
scrawl
b2fe21dd3b
Minor cleanup
10 years ago
scrawl
fd50be0fb8
Restore various gameplay
10 years ago
scrawl
5c7ecb9c1d
string::compare exception fix
10 years ago
scrawl
af2f26d04d
Particle fixes
10 years ago
scrawl
7e715decd3
Color fix
10 years ago
scrawl
6d3528af70
Port global map exploration
10 years ago
scrawl
7a1408cfed
Restore display of global map overlay, no exploration yet
10 years ago
scrawl
72d0a69132
Fix global map markers not being cleared on a new game
10 years ago
scrawl
9ee63dc3f4
Change stats viewer key to f3
10 years ago
scrawl
5f7a82e0da
Fog of war fix
10 years ago
scrawl
f4ee805e3b
Object animation fix
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
5628a2b823
Camera zoom fix
10 years ago
scrawl
8b3054aa8b
Fix for player collision cleanup issue
10 years ago
scrawl
6555ee8d80
Minor include cleanup
10 years ago
scrawl
025a1a7866
Restore savegame screenshot display
10 years ago
scrawl
1f00174c02
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
...
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
10 years ago
scrawl
fe439e53ff
Bullet include cleanup
10 years ago
Marc Zinnschlag
b6878c2e0c
improved error handling in LocalScripts::add
10 years ago
scrawl
2f97649540
Fix for cleanup issue when exiting after a failed savegame load ( Fixes #2580 )
10 years ago
scrawl
723beb1cac
Move IncrementalCompileOperation to SceneManager
10 years ago
scrawl
099f93f00d
Sky fixes
10 years ago
scrawl
c4951d1e73
Map rotation fix
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
76dd3e4034
Fix lip animation regression
10 years ago
scrawl
1fd9fba7a3
Fix debug drawer crash
10 years ago
scrawl
95465a1489
Player raycast fix
10 years ago
scrawl
d84990be85
Restore getCollisions
10 years ago
scrawl
8b322fcd06
Implement getFacedObject using osgUtil::IntersectionVisitor
10 years ago
scrawl
c2131e7c31
Make near clip distance configurable
10 years ago
scrawl
9a0db5d55a
Restore cell changes
10 years ago
scrawl
152d690a7a
Minor cleanup
10 years ago
scrawl
da24e298ee
Fix -Wreorder warnings
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
scrawl
0de6839890
Minor cleanup
10 years ago
scrawl
0b042b75cc
Restore actor visibility mask
10 years ago
scrawl
04e827ecf6
Don't try to play an empty video
10 years ago
scrawl
cd81ec92db
Minor cleanup
10 years ago
scrawl
8092f37ce5
New game crash fix
10 years ago
scrawl
d1b6289cad
Don't teleport followers when using teleportation spells
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
85345e663a
Restore getHitContact
10 years ago
scrawl
627fee07bc
Minor cleanup
10 years ago
scrawl
cac7c1e535
Restore various physics features
10 years ago
scrawl
d6da5c8007
Fix for crosshair not showing
10 years ago
scrawl
5ea61af6ac
Fix for applying view distance
10 years ago
scrawl
2235d2978b
Restore animation text key handling
10 years ago
scrawl
9b8e2e9db3
Port MWRender::Camera
10 years ago
scrawl
0fb97bd2e7
Readded baseonly parameter to Animation::setObjectRoot
...
Fixes the first person view.
10 years ago
scrawl
6031db7882
Character sliding fix
10 years ago
scrawl
cfe57199d7
Minor cleanup
10 years ago
scrawl
c4452afd89
Inventory item picking
10 years ago
scrawl
72c1f37527
Port CharacterPreview
10 years ago
scrawl
820f4a2688
Fix light direction
10 years ago
Stanislav Bas
163c12d3eb
Merge remote-tracking branch 'upstream/master'
10 years ago
Stanislav Bas
196be7283d
Reset an activated reference after activation's exectution ( Fix #1738 )
10 years ago
scrawl
8bcfac1ea3
Fix adjustPosition not always working correctly ( Fixes #2563 )
...
moveObject was returning an incorrect Ptr for cell movements.
10 years ago
scrawl
75ace9f8b5
Global map base layer
10 years ago
scrawl
1b41f6c4c5
Sleep interruption fix
10 years ago
scrawl
bec9abd319
Remove name extension for internal MyGUI textures
...
Since they're no longer loaded from disk, the extension makes no sense.
10 years ago
scrawl
737c2114dc
Change viewer stats keybinding to F9
10 years ago
scrawl
b7fa645530
Don't destroy a NULL window
10 years ago
scrawl
49df07ea7f
Implement UI scaling factor
10 years ago
scrawl
842ff4d874
Catch exception for not found videos
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
5442bf23a6
Apply video mode & gamma setting changes
10 years ago
scrawl
3e86dd7df0
Apply runtime changes to field of view & view distance
10 years ago
scrawl
b7258c8d23
Readded Objects::updatePtr
10 years ago
scrawl
bc237ee1fe
Actor placement fix
10 years ago
scrawl
4ad0b83aa5
Eliminate string lookups in AnimationTime
10 years ago
scrawl
e3b1707bbd
Pause simulationTime when the GUI is up
10 years ago
scrawl
a18663c8b3
Improve MyGUI texture updates
10 years ago
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
10 years ago
scrawl
39fb46601a
Readded input & event handling
10 years ago
scrawl
298b3ed2ef
Create the GraphicsWindowSDL2 directly
10 years ago
scrawl
0498e6e5f0
Readded window icon
10 years ago
scrawl
36e0cfbc9d
Cleanup
10 years ago
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl
7a3bc69df7
Readded sound listener
10 years ago
scrawl
ccab8cc9a1
Register Player in the PhysicsSystem
10 years ago
scrawl
56ff280230
Mention the RefId in "error during rendering: " errors
10 years ago
scrawl
4036978718
Empty model exception fix
10 years ago
scrawl
e8ec4387d6
Creature collision fix
10 years ago
scrawl
2bc95df265
Actor collision object placement fix
10 years ago
scrawl
65f0195c71
Readded animated collision shape support
10 years ago
scrawl
19988d5e45
Remove RefData::getHandle
10 years ago
scrawl
47758c11cd
Readded collision objects and movement physics
10 years ago
scrawl
5abeab21ed
Various integer/floating point roll adjustments based on wiki
10 years ago
scrawl
58a2ad663c
Fix regression of sleep interruption chance
10 years ago
scrawl
97c35da441
Change exterior water level to z=-1 ( Fixes #1405 )
10 years ago
scrawl
c819180aa1
Minor cleanup
10 years ago
scrawl
9d86e5b028
GetSpellEffects returns true for active abilities ( Fixes #2530 )
10 years ago
scrawl
ac88326909
Exit out of choice when no responses are found ( Fixes #2525 )
10 years ago
scrawl
3b8b217888
Fix no punishment for stealing when taking an item with the inventory opened
10 years ago
scrawl
eef8f71797
Add a comment
10 years ago
scrawl
b312f50b1f
Fix regression with detect spells detecting deleted objects ( Fixes #2518 )
10 years ago
scrawl
033719ccd7
Correct the icon used for custom map markers
10 years ago
scrawl
ca53457a1c
Correct the map icons used for detect spells ( Fixes #2519 )
10 years ago
scrawl
54c1f19c18
Readded height fields
10 years ago
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
10 years ago
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
10 years ago
scrawl
48ffeab191
Remove old BulletShapeManager
10 years ago
scrawl
52a4456cf7
LoadingScreen update
10 years ago
scrawl
c8eb77c557
Move StatsHandler construction to allow profiling of loading screen
10 years ago
scrawl
5db0639983
IncrementalCompileOperation tweak
10 years ago
scrawl
cf0fc43004
GUI shutdown fix
10 years ago
scrawl
483dc9de45
Stop viewer threading before changing MyGUI textures
10 years ago
scrawl
00f4f78717
Give a name to video streams for logging purposes
10 years ago
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
10 years ago
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
10 years ago
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
scrawl
c1edc30ad7
Dead code removal
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago
scrawl
f0789352c6
Silence error message
10 years ago
scrawl
5a759f8b0d
GUI cleanup fix
10 years ago
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
...
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl
37e3118d21
FontLoader cleanup fix
10 years ago
scrawl
283b252142
Stub InputManager
10 years ago
scrawl
31ead3a9f4
Increase loading screen FPS
...
Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
10 years ago
scrawl
351fd842fd
Port loading screen
10 years ago
Marc Zinnschlag
83a7eea2a9
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
92cbc13964
Remove BtOgre
10 years ago
scrawl
1943110170
Add bullet debug drawer
10 years ago
scrawl
9cf9c2876e
Pathgrid rendering
10 years ago
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
10 years ago
scrawl
d772da3720
Main menu background videos
10 years ago
scrawl
dc9b27acfe
Create manual GUI textures
10 years ago
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
10 years ago
scrawl
bddd31e385
Dead code removal
10 years ago
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
10 years ago
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
10 years ago
scrawl
bd8f0248f0
Player rendering
10 years ago
scrawl
b0804734e5
Port VideoWidget
10 years ago
scrawl
223e3a53f5
Move OEngine::Gui::Layout to MWGui
10 years ago
scrawl
6afb0e43ef
Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69
10 years ago
scrawl
a59940a2c7
Move MyGUI platform to components
10 years ago
scrawl
db7fe1952d
Move MyGUI texture to a separate file
10 years ago
scrawl
62847f0489
Use node masks to separate Scene and GUI
10 years ago
scrawl
c90125f936
Uninitialized basenode fix
10 years ago
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
10 years ago
k1ll
96d9afec38
More header case fixes
10 years ago
k1ll
a230050ec8
Boost tr1 unordered map does not work with mingw
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
scrawl
48a6d7c1a0
Remove mygui platform libraries from cmake
10 years ago
scrawl
a27446c8fb
Remove unused headers
10 years ago
scrawl
8971a200f7
Sky fix
10 years ago
scrawl
7809caf9dc
Dead code removal
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
scrawl
2db097f80e
Fix nested callbacks bug
10 years ago
scrawl
372a54bbc7
Dead code removal
10 years ago
scrawl
a3417a9c49
CharacterController compiles
10 years ago
scrawl
15164e20f7
Cleanup fix
10 years ago