Commit Graph

8344 Commits (e13eb625d38a13b47d1b6680608c69c20de6842a)

Author SHA1 Message Date
dteviot 0b089a5564 extracted function evadeObstacles() 10 years ago
dteviot 1ef78b1e56 extracted playGreetingIfPlayerGetsTooClose() 10 years ago
dteviot df421fce92 extracted function setPathToAnAllowedNode() 10 years ago
dteviot b508846a64 Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
10 years ago
Marc Zinnschlag dacb93c57f Merge remote-tracking branch 'scrawl/coverity_scan' 10 years ago
scrawl 24ae1d5ace Fix some issues found by coverity 10 years ago
scrawl 667c80fb2a Add brackets around a correct expression to fix coverity warning 10 years ago
scrawl ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 10 years ago
Alexander "Ace" Olofsson 12f413ba9b Don't instantiate specialized templates
This fixes the VS2012 build issue
10 years ago
Marc Zinnschlag ba9a9d16bb Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag 08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 10 years ago
scrawl f12619b86a Implement fStromWindSpeed (Fixes #2764) 10 years ago
Alexander "Ace" Olofsson b3b55a5842 Explicitly instantiate MWWorld::Store 10 years ago
Alexander "Ace" Olofsson b1cc74dd9a Explicity instantiate MWMechanics::Stat 10 years ago
dteviot f1774ee7c3 Fixed compile failing on OSX and Linux. 10 years ago
dteviot 52cf8541f5 End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
dteviot 40a925ad37 Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726 10 years ago
Marc Zinnschlag e89614a35d Merge remote-tracking branch 'origin/master' 10 years ago
Marc Zinnschlag 88f1220a77 Merge remote-tracking branch 'dteviot/Bug2726' 10 years ago
scrawl 49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson aaaee74a4d Fix the comments 10 years ago
scrawl 531bca1273 Add a threshold for changing aicombat targets (Fixes #2755) 10 years ago
Marc Zinnschlag 432384d280 Merge remote-tracking branch 'scrawl/aicombat' 10 years ago
dteviot 1239667cb4 AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
10 years ago
dteviot eb2aa965b9 Extracted function SetCurrentNodeToClosestAllowedNode() 10 years ago
dteviot 76f20b8b20 fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning. 10 years ago
dteviot 0095737c40 Use correct type of variable. Remove unnecessary casts. 10 years ago
dteviot f942db2b27 Simplified code. 10 years ago
dteviot 9a02a85a24 Pulled duplicate code into function. 10 years ago
scrawl c90841d649 Fix head tracking for NPCs 10 years ago
dteviot fae93e3d82 Bugfix: was not resetting mStuckCount. 10 years ago
dteviot 46a654286b Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
10 years ago
dteviot 164994f3d3 Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
10 years ago
scrawl 6bcea21e14 Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876) 10 years ago
scrawl a7bd050928 Accurate attack timings in AiCombat 10 years ago
scrawl 741e5db862 Fix for non-bipedal creatures that use weapons, e.g. rieklings 10 years ago
scrawl 82740c1645 Remove completely broken code 10 years ago
scrawl d07b176b36 Take into account hit recovery, knockdown and other animations for AiCombat attack timing 10 years ago
scrawl 520a832a9a Remove an already resolved todo comment 10 years ago
scrawl 6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
10 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago
scrawl dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 10 years ago
scrawl 6691891bee Include cleanup 10 years ago
scrawl a1432b0255 Move attackingOrSpell flag to the CharacterController 10 years ago
scrawl 519fb9482a Minor cleanup 10 years ago
Alexander "Ace" Olofsson 5d24091364 Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
10 years ago
scrawl 20d03c7e39 Refuse loading save games of unknown format 10 years ago
scrawl a081d402c5 Use the format field instead of version field 10 years ago
scrawl 4637750601 Savegame loading optimization 10 years ago
scrawl 4eaaa5e855 Increment save file version and mark it as used, will be used in next commit 10 years ago
scrawl ca21e9ecb1 Fix magic hit VFX showing when casting on a static object 10 years ago
scrawl 4b2391c60f Ignore effect meshes in getScreenBounds 10 years ago
scrawl d5a47cfafe Include cleanup 10 years ago
scrawl 017c9f7ac9 Fading for weather particle effects 10 years ago
scrawl cd2e6d4436 Move the __STDC_CONSTANT_MACROS define to cmakelists 10 years ago
scrawl 1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
10 years ago
scrawl 59db9664ba Pass the CharacterController to AiPackage::execute 10 years ago
scrawl a44be148d8 Fix door collisions 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl beb1086260 Fix attackStrength being unset for creatures with no weapons 10 years ago
scrawl 5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 10 years ago
scrawl 4ef6aa6b7f Fix weather particles disappearing 10 years ago
scrawl ea0339d471 Make the string argument to BetaComment optional 10 years ago
scrawl 8a3889a81e Rain fading 10 years ago
scrawl 3a21f05f6e Rain effect 10 years ago
scrawl 6f34a0501a Attempting to make a potion with no effects removes the ingredients (Fixes #2722) 10 years ago
scrawl 33a3dabc31 An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722) 10 years ago
scrawl d7695f2560 Remove unused NpcAnimation visibilityFlags 10 years ago
scrawl d5b73f2a55 Move HeadAnimationTime to the implementation file 10 years ago
scrawl 24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 10 years ago
scrawl a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
10 years ago
Marc Zinnschlag 83961e9109 Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
scrawl 2ce269c0fc Werewolf stats compatibility with old save files 10 years ago
scrawl d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 10 years ago
scrawl 44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
10 years ago
dteviot c65e7a31e7 Aquatic creatures no longer try to get onto land.
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
10 years ago
scrawl ad6764fa6a Fix bug #2715 10 years ago
scrawl efad4efe19 Star fading (Bug #2693) 10 years ago
scrawl 74260a9a44 Tweak moon sizes 10 years ago
scrawl f5c50aa581 Disable FreezeOnCull for effect particles 10 years ago
scrawl 1ed4e33815 Fading for mooncircle texture 10 years ago
scrawl 38d90f47a6 Moon fading fix (Bug #2713) 10 years ago
scrawl 2b53e5d965 Fix for explosion effects playing when the game is paused 10 years ago
scrawl e0dfc1425e Correct moon blending 10 years ago
scrawl 0c4ebee6b3 Cloud opacity & cross-fading 10 years ago
scrawl fb94395628 Fix atmosphere lighting 10 years ago
scrawl c719b7038e Merge branch 'master' of https://github.com/OpenMW/openmw into osg 10 years ago
scrawl 04010b8a1a Set OnPcHitMe even for missed hits 10 years ago
scrawl fabc5126f3 Include cleanup 10 years ago
scrawl 0ffa1f964b Fix water ripple height 10 years ago
scrawl 6e5f3339ad Make sure to play IdleSwim when the character is swimming (Bug #2696) 10 years ago
scrawl 3ebfb4e0d9 Ignore particle systems in getScreenBounds 10 years ago
scrawl b543308e3e Remove an already resolved todo comment 10 years ago
Marc Zinnschlag 5a5c2bb5bc Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
scrawl b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
scrawl 7b35882814 RemoveParticlesVisitor fix 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl 3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl b73947033d Rotate sky meshes 10 years ago
scrawl 2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 10 years ago
scrawl 5347d407d8 Disallow AiWander fast-forward for water creatures
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
10 years ago
scrawl 98a77f68a3 Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell 10 years ago
scrawl 07937c741a Improve exception handling when starting a new game from the main menu 10 years ago
scrawl a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl f017fd6860 Reduce includes in animation.hpp 10 years ago
scrawl b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 10 years ago
scrawl 9fc2c2e8ee Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677) 10 years ago
scrawl cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
10 years ago
scrawl 2476cd4f9a Error message fix 10 years ago
scrawl 195e1a8410 Fix the Viewer's FrameStamp not being set correctly during Engine::frame 10 years ago
Marc Zinnschlag 0994893bc5 Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
dteviot 520fbd63c4 simplified pathfinding code.
remove mIsPathConstructed.  Instead call !mPath.empty().
10 years ago
scrawl 28caeadef4 Improve error message for not found records 10 years ago
dteviot bfff84ba8f replaced #include with forward class declaration, as suggested by slaugherfish. 10 years ago
scrawl f70250a296 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/CMakeLists.txt
	components/CMakeLists.txt
	extern/osg-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl d4c45efb2b Remove useless #undef's for windows now that we have NOMINMAX flag 10 years ago
scrawl cf95d3fc35 Refactor cmake scripts, reducing the amount of find_package(Boost) 10 years ago
scrawl 7407bbdac9 Add a function for SDL error handling 10 years ago
scrawl 800bd511f6 Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649) 10 years ago
scrawl 76bdf7a5b7 Add night-eye effect 10 years ago
scrawl 712cef36b0 Minor cleanup 10 years ago
scrawl f81c3bcd6d Fix for broken InitWorldSpaceParticles on projectile effects 10 years ago
scrawl c94c87d409 Attach effects to the insert node instead of the object root (Bug #2654) 10 years ago
scrawl c7493eb45c Fix bug with invisibility effect for meshes w/ vertex colors 10 years ago
dteviot cb8ca2f03a Moved logic for building a Sync'ed path from AiCombat to PathFinding.
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
10 years ago
dteviot 6d7e6cd30c AiTravel logic merged into AiPackage. 10 years ago
scrawl 15453e3d90 Use MyGUI::UString for unicode conversion 10 years ago
scrawl f511cb08ff Compatibility with bullet versions < 2.81 10 years ago
scrawl 0330d3d61e Restore the "transparent" loading screen 10 years ago
scrawl f3cbe7b9da Hide FPS widget since it currently doesn't work, use F3 instead 10 years ago
scrawl bf02c7f6e4 Sun visibility fix 10 years ago
scrawl 508c57d6e2 addEffect crash fix for objects with no model 10 years ago
scrawl 16e080e252 Fix the physics debug drawer lagging a frame behind 10 years ago
scrawl b33fe8fb62 Fix the inventory listener bug 10 years ago
scrawl e66e9916db Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/document.hpp
10 years ago
scrawl 0a411cbd7c Enable particle lighting 10 years ago
Stanislav Bas 49512a2b57 Correct the explanation for the Console::acceptCommand() 10 years ago
Stanislav Bas d2293867ba Add the explanation to Console::acceptCommand() 10 years ago
Stanislav Bas 58e2d3711f Reset Console editbox before command execution 10 years ago
scrawl 4c09ecef72 Normalize fixes 10 years ago
scrawl 1fd48e6f81 Fix not being able to move during ashstorm 10 years ago
scrawl 700000cbca Error handling fix 10 years ago
scrawl 403ce30a35 Graceful handling for failing to create SDL window 10 years ago
scrawl ddfed35d1c Object placement raycasts should use the rendering meshes 10 years ago
Stanislav Bas c40987338d Scrollbars don't save their positions between openings 10 years ago
scrawl a0b0ae9bd1 Remove an unused variable 10 years ago
scrawl 30ab15e605 Fix -Wunused-private-field clang warnings 10 years ago
scrawl e23775e338 Fix -Woverloaded-virtual clang warnings 10 years ago
scrawl 141e9d36a4 Get rid of unused DialogueManager::mScriptVerbose 10 years ago
scrawl 78ac37b52a Remove BOOST_STATIC_ASSERT to fix clang warnings 10 years ago
scrawl 93656aa6cf Add a header missing from CMakeLists 10 years ago
scrawl 869f8a329a Cloud scrolling fix 10 years ago
scrawl ce0d93caed Fix for "GlobalMap trying to erase an inactive camera" spam in main menu 10 years ago
scrawl 91eea1258c doc.hpp fix 10 years ago
scrawl 4bb3cbf0fb Remove last remains of Ogre 10 years ago
scrawl b70383d127 Remove last remains of Ogre math 10 years ago
scrawl 2eec0caca0 Remove dependency on Ogre::StringConverter 10 years ago
scrawl cc6d5a3ba0 Fix player setup bug 10 years ago
scrawl 7bacb9418d Various math code ported to osg 10 years ago
scrawl 0cc9b1bb40 Remove dependency on OgrePlatform.h 10 years ago
scrawl e642f20a65 Restore screenshot key functionality 10 years ago
scrawl 2a85a22dba Write savegame screenshot 10 years ago
scrawl 24551c7bab Fix for savegame incompatibility with master branch 10 years ago
scrawl 41cce5240f Delete remaining files that won't be of any use 10 years ago
scrawl 974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl 292fa0b5e3 Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
10 years ago
scrawl cee1db532f Improve area orb positioning for "on touch" spells 10 years ago
scrawl 2883ecc19a Fix the hilarious bug of NPCs falling to their deaths in interiors 10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
scrawl 58ebf57154 Apply a comment that got lost in the endless depths of my git stash 10 years ago
scrawl 8c50f8ed26 Fix for lights with no mesh 10 years ago
scrawl 5a7f2a4f1f Restore light attenuation settings 10 years ago
scrawl 01944c33f5 Basic water rendering 10 years ago
Stanislav Bas 959fe3eb87 Reset the scrollbar position in the topic list when DialogueWindow is closed 10 years ago
scrawl de8e5f0db1 Restore projectiles 10 years ago
scrawl c85764b654 Wireframe mode 10 years ago
scrawl 7f9f9a32d2 InitWorldSpaceParticles fix 10 years ago
scrawl 987918ca15 NpcAnimation::setAlpha 10 years ago
scrawl bed31996c9 Camera raycast 10 years ago
scrawl 2869424847 Fix first person camera for beast races 10 years ago
scrawl f88079fddd Restore the isOnGround hack 10 years ago
scrawl ccd95419e5 Restore various raycasting 10 years ago
scrawl 8e0a988289 Icon fix 10 years ago
scrawl e306853570 Fix chargen crash 10 years ago
scrawl 84fd682e4e Fix for unnecessary exceptions when opening sounds
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
10 years ago
Stanislav Bas 5dc6cdeb99 Scroll to the top of the topic list when dialog is started 10 years ago
scrawl 5b846ebc71 Camera precision fix 10 years ago
scrawl ed4863ad7d Restore ranged weapon aiming 10 years ago
scrawl 71bafcb52b Restore head tracking 10 years ago
Marc Zinnschlag 9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 60f55997fd Rotate first person meshes, sneak camera offset in first person 10 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl 7f2dd21c66 Fix for StartScript regression (Fixes #2590) 10 years ago
Marc Zinnschlag d7cd4203ad Merge remote-tracking branch 'k1ll/mingw' 10 years ago
scrawl 988a9cad58 getHitContact Head exception fix 10 years ago
scrawl cc3bfe2bb2 Restore collision tracker 10 years ago
scrawl b2fe21dd3b Minor cleanup 10 years ago
scrawl fd50be0fb8 Restore various gameplay 10 years ago
scrawl 5c7ecb9c1d string::compare exception fix 10 years ago
scrawl af2f26d04d Particle fixes 10 years ago
scrawl 7e715decd3 Color fix 10 years ago
scrawl 6d3528af70 Port global map exploration 10 years ago
scrawl 7a1408cfed Restore display of global map overlay, no exploration yet 10 years ago
scrawl 72d0a69132 Fix global map markers not being cleared on a new game 10 years ago
scrawl 9ee63dc3f4 Change stats viewer key to f3 10 years ago
scrawl 5f7a82e0da Fog of war fix 10 years ago
scrawl f4ee805e3b Object animation fix 10 years ago
scrawl c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl 5628a2b823 Camera zoom fix 10 years ago
scrawl 8b3054aa8b Fix for player collision cleanup issue 10 years ago
scrawl 6555ee8d80 Minor include cleanup 10 years ago
scrawl 025a1a7866 Restore savegame screenshot display 10 years ago
scrawl 1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
10 years ago
scrawl fe439e53ff Bullet include cleanup 10 years ago
Marc Zinnschlag b6878c2e0c improved error handling in LocalScripts::add 10 years ago
scrawl 2f97649540 Fix for cleanup issue when exiting after a failed savegame load (Fixes #2580) 10 years ago
scrawl 723beb1cac Move IncrementalCompileOperation to SceneManager 10 years ago
scrawl 099f93f00d Sky fixes 10 years ago
scrawl c4951d1e73 Map rotation fix 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl 76dd3e4034 Fix lip animation regression 10 years ago
scrawl 1fd9fba7a3 Fix debug drawer crash 10 years ago
scrawl 95465a1489 Player raycast fix 10 years ago
scrawl d84990be85 Restore getCollisions 10 years ago
scrawl 8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 10 years ago
scrawl c2131e7c31 Make near clip distance configurable 10 years ago
scrawl 9a0db5d55a Restore cell changes 10 years ago
scrawl 152d690a7a Minor cleanup 10 years ago
scrawl da24e298ee Fix -Wreorder warnings 10 years ago
scrawl 22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
10 years ago
scrawl 0de6839890 Minor cleanup 10 years ago
scrawl 0b042b75cc Restore actor visibility mask 10 years ago
scrawl 04e827ecf6 Don't try to play an empty video 10 years ago
scrawl cd81ec92db Minor cleanup 10 years ago
scrawl 8092f37ce5 New game crash fix 10 years ago
scrawl d1b6289cad Don't teleport followers when using teleportation spells 10 years ago
Rohit Nirmal 396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 10 years ago
scrawl 85345e663a Restore getHitContact 10 years ago
scrawl 627fee07bc Minor cleanup 10 years ago
scrawl cac7c1e535 Restore various physics features 10 years ago
scrawl d6da5c8007 Fix for crosshair not showing 10 years ago
scrawl 5ea61af6ac Fix for applying view distance 10 years ago
scrawl 2235d2978b Restore animation text key handling 10 years ago
scrawl 9b8e2e9db3 Port MWRender::Camera 10 years ago
scrawl 0fb97bd2e7 Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
10 years ago
scrawl 6031db7882 Character sliding fix 10 years ago
scrawl cfe57199d7 Minor cleanup 10 years ago
scrawl c4452afd89 Inventory item picking 10 years ago
scrawl 72c1f37527 Port CharacterPreview 10 years ago
scrawl 820f4a2688 Fix light direction 10 years ago
Stanislav Bas 163c12d3eb Merge remote-tracking branch 'upstream/master' 10 years ago
Stanislav Bas 196be7283d Reset an activated reference after activation's exectution (Fix #1738) 10 years ago
scrawl 8bcfac1ea3 Fix adjustPosition not always working correctly (Fixes #2563)
moveObject was returning an incorrect Ptr for cell movements.
10 years ago
scrawl 75ace9f8b5 Global map base layer 10 years ago
scrawl 1b41f6c4c5 Sleep interruption fix 10 years ago
scrawl bec9abd319 Remove name extension for internal MyGUI textures
Since they're no longer loaded from disk, the extension makes no sense.
10 years ago
scrawl 737c2114dc Change viewer stats keybinding to F9 10 years ago
scrawl b7fa645530 Don't destroy a NULL window 10 years ago
scrawl 49df07ea7f Implement UI scaling factor 10 years ago
scrawl 842ff4d874 Catch exception for not found videos 10 years ago
scrawl 24bb2e152c Apply texture filter setting changes 10 years ago
scrawl 5442bf23a6 Apply video mode & gamma setting changes 10 years ago
scrawl 3e86dd7df0 Apply runtime changes to field of view & view distance 10 years ago
scrawl b7258c8d23 Readded Objects::updatePtr 10 years ago
scrawl bc237ee1fe Actor placement fix 10 years ago
scrawl 4ad0b83aa5 Eliminate string lookups in AnimationTime 10 years ago
scrawl e3b1707bbd Pause simulationTime when the GUI is up 10 years ago
scrawl a18663c8b3 Improve MyGUI texture updates 10 years ago
scrawl 9ea416b852 Readded HW cursor manager (no image rotation yet) 10 years ago
scrawl 39fb46601a Readded input & event handling 10 years ago
scrawl 298b3ed2ef Create the GraphicsWindowSDL2 directly 10 years ago
scrawl 0498e6e5f0 Readded window icon 10 years ago
scrawl 36e0cfbc9d Cleanup 10 years ago
scrawl 375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl 7a3bc69df7 Readded sound listener 10 years ago
scrawl ccab8cc9a1 Register Player in the PhysicsSystem 10 years ago
scrawl 56ff280230 Mention the RefId in "error during rendering: " errors 10 years ago
scrawl 4036978718 Empty model exception fix 10 years ago
scrawl e8ec4387d6 Creature collision fix 10 years ago
scrawl 2bc95df265 Actor collision object placement fix 10 years ago
scrawl 65f0195c71 Readded animated collision shape support 10 years ago
scrawl 19988d5e45 Remove RefData::getHandle 10 years ago
scrawl 47758c11cd Readded collision objects and movement physics 10 years ago
scrawl 5abeab21ed Various integer/floating point roll adjustments based on wiki 10 years ago
scrawl 58a2ad663c Fix regression of sleep interruption chance 10 years ago
scrawl 97c35da441 Change exterior water level to z=-1 (Fixes #1405) 10 years ago
scrawl c819180aa1 Minor cleanup 10 years ago
scrawl 9d86e5b028 GetSpellEffects returns true for active abilities (Fixes #2530) 10 years ago
scrawl ac88326909 Exit out of choice when no responses are found (Fixes #2525) 10 years ago
scrawl 3b8b217888 Fix no punishment for stealing when taking an item with the inventory opened 10 years ago
scrawl eef8f71797 Add a comment 10 years ago
scrawl b312f50b1f Fix regression with detect spells detecting deleted objects (Fixes #2518) 10 years ago
scrawl 033719ccd7 Correct the icon used for custom map markers 10 years ago
scrawl ca53457a1c Correct the map icons used for detect spells (Fixes #2519) 10 years ago
scrawl 54c1f19c18 Readded height fields 10 years ago
scrawl c31b416ba1 Move physicssystem to a new mwphysics module 10 years ago
scrawl c843cfc8e2 Physics stub in preparation for rewrite 10 years ago
scrawl 48ffeab191 Remove old BulletShapeManager 10 years ago
scrawl 52a4456cf7 LoadingScreen update 10 years ago
scrawl c8eb77c557 Move StatsHandler construction to allow profiling of loading screen 10 years ago
scrawl 5db0639983 IncrementalCompileOperation tweak 10 years ago
scrawl cf0fc43004 GUI shutdown fix 10 years ago
scrawl 483dc9de45 Stop viewer threading before changing MyGUI textures 10 years ago
scrawl 00f4f78717 Give a name to video streams for logging purposes 10 years ago
scrawl 77f733362c Add stats graphs for Script, Mechanics and Physics timings 10 years ago
scrawl 100d6e5fff Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance 10 years ago
scrawl e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
scrawl c1edc30ad7 Dead code removal 10 years ago
scrawl e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
10 years ago
scrawl f0789352c6 Silence error message 10 years ago
scrawl 5a759f8b0d GUI cleanup fix 10 years ago
scrawl 9de575ad42 Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl 37e3118d21 FontLoader cleanup fix 10 years ago
scrawl 283b252142 Stub InputManager 10 years ago
scrawl 31ead3a9f4 Increase loading screen FPS
Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
10 years ago
scrawl 351fd842fd Port loading screen 10 years ago
Marc Zinnschlag 83a7eea2a9 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 92cbc13964 Remove BtOgre 10 years ago
scrawl 1943110170 Add bullet debug drawer 10 years ago
scrawl 9cf9c2876e Pathgrid rendering 10 years ago
scrawl 1a5407af98 Reduce texture memory usage in OpenMW 10 years ago
scrawl d772da3720 Main menu background videos 10 years ago
scrawl dc9b27acfe Create manual GUI textures 10 years ago
scrawl 8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 10 years ago
scrawl bddd31e385 Dead code removal 10 years ago
scrawl d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 10 years ago
scrawl 82c4d01b37 Add back resource handling workarounds to the gui code 10 years ago
scrawl bd8f0248f0 Player rendering 10 years ago
scrawl b0804734e5 Port VideoWidget 10 years ago
scrawl 223e3a53f5 Move OEngine::Gui::Layout to MWGui 10 years ago
scrawl 6afb0e43ef Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
scrawl db7fe1952d Move MyGUI texture to a separate file 10 years ago
scrawl 62847f0489 Use node masks to separate Scene and GUI 10 years ago
scrawl c90125f936 Uninitialized basenode fix 10 years ago
scrawl 83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 10 years ago
k1ll 96d9afec38 More header case fixes 10 years ago
k1ll a230050ec8 Boost tr1 unordered map does not work with mingw 10 years ago
Rohit Nirmal 997347b01e Silence -Wreorder warnings. 10 years ago
scrawl 48a6d7c1a0 Remove mygui platform libraries from cmake 10 years ago
scrawl a27446c8fb Remove unused headers 10 years ago
scrawl 8971a200f7 Sky fix 10 years ago
scrawl 7809caf9dc Dead code removal 10 years ago
scrawl 0ff7b2ff11 MechanicsManager, frame update 10 years ago
scrawl 2db097f80e Fix nested callbacks bug 10 years ago
scrawl 372a54bbc7 Dead code removal 10 years ago
scrawl a3417a9c49 CharacterController compiles 10 years ago
scrawl 15164e20f7 Cleanup fix 10 years ago