Commit Graph

  • c02fb44ea7
    Merge pull request #593 from GrimKriegor/buildsys/server-only-bullet-removal David Cernat 2022-02-07 03:23:03 +0200
  • 57c2ed2557 [Buildsys] Do not require Bullet for the server Grim Kriegor 2022-02-07 01:13:14 +0000
  • a3160991f5 [Documentation] Update credits David Cernat 2022-01-30 23:52:55 +0200
  • 76e7fdca98 [Documentation] Update year in README David Cernat 2022-01-02 07:14:42 +0200
  • 438f197b20 [Client] Fix build for launcher David Cernat 2021-12-12 04:57:12 +0200
  • 1cb10cd1f2 [Client] Use new exact search with ObjectActivate & ObjectDialogueChoice David Cernat 2021-12-09 15:29:58 +0200
  • 646ffc7afe [Client] Add a new type of search to CellStore that also checks refIds David Cernat 2021-12-09 15:22:43 +0200
  • 28d31f4648 [Client] Fix build for openmw_vr with Visual Studio 2019 David Cernat 2021-12-07 23:15:41 +0200
  • 572b16af41 Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021 David Cernat 2021-12-07 21:49:20 +0200
  • ca96827ec9 [General] Change default internal server password David Cernat 2021-12-07 09:12:02 +0200
  • 38363eee0d Add OpenMW 0.47 commits up to 4 Dec 2021 David Cernat 2021-12-05 16:12:09 +0200
  • f327288953 Merge branch 'fix_physics_deadlock_47' into 'openmw-47' psi29a 2021-12-04 17:33:40 +0000
  • 7f1e5b368e
    Fix deadlock in physics system elsid 2021-11-24 19:10:02 +0100
  • fe8922bdc3 Merge branch 'rtd' into 'master' psi29a 2021-11-02 10:13:34 +0000
  • b7caf1f36e Merge branch 'rtd' into 'master' AnyOldName3 2021-11-02 00:09:47 +0000
  • f85f1e1b17 [General] Change version to 0.8.0 David Cernat 2021-11-02 23:58:14 +0200
  • dbae0bddc2 [Client] Only play sounds from active cells when receiving ObjectSound David Cernat 2021-10-21 19:20:02 +0200
  • 48de84ec32 [Client] Send ObjectSound packets with spellcasting sounds David Cernat 2021-10-20 07:44:16 +0200
  • 538ccf15cf [Client] Use higher interpolation distance for DedicatedPlayers David Cernat 2021-10-17 20:14:21 +0200
  • 20e37204d0 [Client] Ensure physics actor is valid in World::setOnGround() David Cernat 2021-10-17 18:20:52 +0200
  • e010c61167 Add OpenMW 0.47 commits up to 10 Oct 2021 David Cernat 2021-10-16 06:49:12 +0200
  • efc0b88058 [Client] Don't reload Ptr for DedicatedActor after adding active spells David Cernat 2021-10-16 02:00:05 +0200
  • 3e582199fb [Client] Add createSpellGfx() method to MechanicsHelper David Cernat 2021-10-16 01:35:30 +0200
  • eb005a5c33 [Client] Stop processing CastSpell::inflict() in more appropriate place David Cernat 2021-10-16 00:01:06 +0200
  • 7f017217c7 [Client] Fix position sync for falling actors David Cernat 2021-10-15 17:11:03 +0200
  • fb49b62753 [Client] Fix crash when receiving ActiveSpells for uninitialized players David Cernat 2021-10-12 03:51:14 +0200
  • 63c956e1d2 [Client] Fix active spell sync using actor IDs tracked in ActiveSpells David Cernat 2021-10-12 02:01:05 +0200
  • e6a1f0889f [Client] Add isStackingSpell() method to MechanicsHelper David Cernat 2021-10-12 01:26:12 +0200
  • f03a87df3c [Client] Remove previous placeholders for tracking ActiveSpells actors David Cernat 2021-10-12 01:20:38 +0200
  • c027862609 [Client] Track actor IDs in ActiveSpells David Cernat 2021-10-12 00:34:15 +0200
  • bac679d5f5 Merge branch 'absorb47' into 'openmw-47' psi29a 2021-10-10 16:17:03 +0000
  • 3e81371e53 [General] Fix jump synchronization for players David Cernat 2021-10-09 18:11:57 +0200
  • f902efbfcc Absorb spells per effect Evil Eye 2021-10-09 16:39:49 +0200
  • b67af8d99c [General] Use different fatal error message than OpenMW David Cernat 2021-10-05 11:05:42 +0200
  • b9dc05a158 Add missing changelog entries for 0.47 (#3145) Andrei Kortunov 2021-10-04 13:12:54 +0400
  • 7193d1dca5 [Server] Add stackingState arg to script functions adding active spells David Cernat 2021-10-03 01:39:07 +0200
  • b81df8af9c Merge branch 'cursorspeedmerge' into 'master' psi29a 2021-10-01 11:23:53 +0000
  • 06451c13d5 [Client] Update 3rd person model of local player when setting character David Cernat 2021-10-01 03:27:40 +0200
  • 1ba36076f3 [Client] Update 3rd person model of local player when unequipping David Cernat 2021-10-01 03:09:14 +0200
  • de78b65eb0 [Server] Fix memory issues with script functions used for hashing David Cernat 2021-09-29 14:15:12 +0200
  • 81748f8e3d Merge branch 'vanilla_projectile_47' into 'openmw-47' psi29a 2021-09-28 10:09:24 +0000
  • 32108adc31 Change projectile behaviour to be like in vanilla wrt. water plane: - enchanted arrow explode upon hit the water plane - non enchanted arrow disappear (or more accurately, they hit nothingness) - enchanted arrow shot underwater explode immediately - non enchanted arrow disappear immediately fredzio 2021-08-31 16:25:45 +0200
  • a01c874613 Add OpenMW 0.47 commits up to 23 Sep 2021 David Cernat 2021-09-23 19:24:45 +0200
  • f0a77a48df Merge branch 'check_pathgrid' into 'master' psi29a 2021-09-23 12:50:08 +0000
  • 56869ec296 Merge branch 'fix_6296' into 'master' elsid 2021-09-22 22:12:22 +0000
  • c81f8c9b0e [Documentation] Update credits David Cernat 2021-09-20 06:19:33 +0200
  • 6e95604627 [Client] Remove credits check on Windows client David Cernat 2021-09-20 05:55:51 +0200
  • 7393e3def6 [General] Add and use getShortDescription() for ESM::Cell David Cernat 2021-09-17 19:14:55 +0200
  • ad703d7470 Merge branch 'fix_pathgrid_path' into 'master' psi29a 2021-09-08 09:55:42 +0000
  • 2f98f31af2 [General] Use model variable already included in PlayerBaseInfo packets David Cernat 2021-09-02 15:44:11 +0200
  • a59a37dd66 [Server] Add script functions that get casters of actors' active spells David Cernat 2021-08-26 02:08:45 +0200
  • ec4e3b04a7 Merge branch 'terrainselectioncrashfix' into 'openmw-47' psi29a 2021-08-22 19:22:13 +0000
  • 08f7c73e02 Fix text unelsson 2021-08-22 20:11:02 +0300
  • 4b14818035 Restucture code unelsson 2021-08-22 20:09:21 +0300
  • cb42b5287d Remove friend, make getEditMode public to allow editmode testing. unelsson 2021-08-22 19:14:51 +0300
  • d62ddc002e Use QPointer to detect object existence, less verbose debug messages unelsson 2021-08-22 19:04:16 +0300
  • b84e41bd27 Avoid storing ref, dynamic cast worldspacewidget for safety unelsson 2021-08-22 15:33:40 +0300
  • 61a61d627e [Server] Add GetActorSpellsActiveStackingState() script function David Cernat 2021-08-17 19:22:08 +0200
  • bf17bfe1d9 [Server] Add script functions that get casters of players' active spells David Cernat 2021-08-09 05:13:42 +0200
  • 26033ff7e7 Add OpenMW 0.47 commits up to 4 Aug 2021 David Cernat 2021-08-04 22:02:39 +0200
  • af3b9187b4 Merge branch 'navmesh_reduce_lock_wait_openmw-47' into 'openmw-47' psi29a 2021-08-04 15:22:09 +0000
  • 82cff1abf8
    Create RecastMesh outside critical section elsid 2021-08-01 02:43:36 +0200
  • 08b026e907
    Store copies of ref_ptr for btCollisionShape wrappers in Navigator elsid 2021-08-01 01:27:41 +0200
  • 668788a5a2
    Use RecastMeshBuilder once to create RecastMesh elsid 2021-07-03 02:59:07 +0200
  • 1a995ae68f
    Shrink to fit recast mesh data elsid 2021-07-03 17:39:34 +0200
  • 93f495ecb5 Merge branch 'properly_initialize_lightsettings' into 'master' psi29a 2021-08-02 07:51:53 +0000
  • 10b799653b Merge branch 'opt-out-compose' into 'master' psi29a 2021-08-01 08:53:52 +0000
  • 6bdc2b2b06 [Client] Fix rotation sync David Cernat 2021-07-26 08:50:19 +0200
  • 0567dc1fd4 Add OpenMW 0.47 commits up to 25 Jul 2021 David Cernat 2021-07-25 22:29:47 +0200
  • a64bd5e11b [General] Add missing parenthesis to CMakeLists.txt in components David Cernat 2021-07-25 21:47:23 +0200
  • e05ea03fb9 [General] Stop requiring some libraries when building only the server David Cernat 2021-07-25 21:40:19 +0200
  • 6baee12bc4 [Client] Don't print unilateral message about targets resisting spells David Cernat 2021-07-25 19:49:23 +0200
  • eb50d3e497 [General] Don't require crashcatcher when not building on Windows David Cernat 2021-07-25 19:22:11 +0200
  • ffa91b07dd Merge branch 'spawn_fix47' into 'openmw-47' psi29a 2021-07-24 14:15:40 +0000
  • 9d17cece3a Set mCanWaterWalk and mOnGround when adding Actor to the scene. mCanWaterWalk was set to false and updated during next frame's simulation mOnGround is set to true but then was updated as part of the scene loading logic. fredzio 2021-07-23 17:59:54 +0200
  • 196497a992 Merge branch 'slimfast47' into 'openmw-47' psi29a 2021-07-23 20:03:07 +0000
  • 744cfc6a51 Do not store a btTransform into Projectile class: reduce its size by 112 bytes fredzio 2021-07-17 08:56:43 +0200
  • 20aefb5f5f Do not store btTransform into Object class: reduce its size by 104 bytes fredzio 2021-07-17 08:55:39 +0200
  • 8861d53809 Do not store a btTransform into Actor class: reduce its size by 128 bytes fredzio 2021-07-17 08:54:20 +0200
  • 3f3fe66fde [General] Track casters of spells in SpellsActive packets David Cernat 2021-07-21 18:14:31 +0200
  • 4492a7a768 [Client] Add MechanicsHelper method to get actorId of an mwmp::Target David Cernat 2021-07-21 14:57:55 +0200
  • db39b4e7d4 Merge branch 'fix-iterator-badness' into 'master' psi29a 2021-07-20 18:44:44 +0000
  • a78a88ed6d [Client] Make World::searchPtrViaActorId() also find DedicatedPlayers David Cernat 2021-07-20 03:43:25 +0200
  • 9817d3a563 [Client] Add method to PlayerList for getting players by their actorId David Cernat 2021-07-20 03:22:16 +0200
  • fe4a761ffe [General] Implement game setting records for RecordDynamic packets David Cernat 2021-07-18 11:36:07 +0200
  • 59da0a0da9 Merge branch 'skip_async' into 'master' psi29a 2021-07-16 07:50:26 +0000
  • d4f2686556 [Server] Add script functions that send ObjectMove/ObjectRotate packets David Cernat 2021-07-13 18:11:19 +0200
  • d1c0cfa524 Merge branch 'lifetime' into 'master' psi29a 2021-07-12 14:11:14 +0000
  • 8530bc5cf5 Merge branch 'fix_debugbatch_colors' into 'master' psi29a 2021-07-12 08:59:07 +0000
  • a21da63464 Merge branch 'FixLODIssueWithObjectPaging' into 'master' psi29a 2021-07-10 21:03:04 +0000
  • 3222afc8b7 [General] Implement PlayerCooldowns packet David Cernat 2021-07-10 22:15:19 +0200
  • a4b180f65a [Client] Don't send SpellsActive packets for spells received from server David Cernat 2021-07-06 17:22:19 +0200
  • ad3cd5e5fa [Server] Add GetSpellsActiveStackingState() script function David Cernat 2021-07-06 12:57:17 +0200
  • 74aa7cdd48 Merge branch 'fix_door_freeze' into 'master' psi29a 2021-07-05 08:17:46 +0000
  • d6a2838c8b Merge branch 'even-fixier-alpha' into 'master' psi29a 2021-07-05 08:15:17 +0000
  • dfacaa3711 Merge branch 'fix_navmesh_update' into 'master' psi29a 2021-07-05 07:30:32 +0000
  • 014e4ab01f [General] Disable OpenMW's log timestamps David Cernat 2021-07-05 07:02:44 +0200
  • 294f64d12d [General] Track timestamps for spells in SpellsActive packets David Cernat 2021-07-04 12:54:11 +0200
  • 82ff72926f remove font size override madsbuvi 2021-07-04 09:45:00 +0200
  • 109a7c3daf Merge branch 'base64-fixes' into 'master' psi29a 2021-07-02 06:27:17 +0000