..
activespells.cpp
Support for multiple summons with same ID in the single spell
4 years ago
activespells.hpp
Trim even more
4 years ago
actor.cpp
Make greeting-related actor data temporary (bug #5397 )
5 years ago
actor.hpp
Separate engage combat timer for each actor
4 years ago
actors.cpp
Rebuild the cache in readState
4 years ago
actors.hpp
Merge branch 'fix_new_game_guard' into 'master'
4 years ago
actorutil.cpp
Allow water walking actors to find path over water surface
4 years ago
actorutil.hpp
Allow water walking actors to find path over water surface
4 years ago
aiactivate.cpp
Replace AiPackage virtual methods by options
5 years ago
aiactivate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
aiavoiddoor.cpp
Use conventional names for atan2 arguments
4 years ago
aiavoiddoor.hpp
Remove some useless headers in apps/openmw/mwmechanics
4 years ago
aibreathe.cpp
Cast double constant to float explicitely
4 years ago
aibreathe.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
aicast.cpp
create constant and use constant in other parts of the code base
4 years ago
aicast.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
aicombat.cpp
Merge branch 'minor_aicombat' into 'master'
4 years ago
aicombat.hpp
Trim even more
4 years ago
aicombataction.cpp
Separate functions that don't belong to CastSpell class
5 years ago
aicombataction.hpp
Trim even more
4 years ago
aiescort.cpp
Use half extents for destination distance tolerance in AiEscort
4 years ago
aiescort.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
aiface.cpp
Replace AiPackage virtual methods by options
5 years ago
aiface.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
aifollow.cpp
Tweak follow distance to be more like the original
4 years ago
aifollow.hpp
Trim even more
4 years ago
aipackage.cpp
Merge branch 'fix_smooth_movement' into 'master'
4 years ago
aipackage.hpp
Merge branch 'fix_new_game_guard' into 'master'
4 years ago
aipackagetypeid.hpp
Store package type id as enum except ESM
5 years ago
aipursue.cpp
Trim even more
4 years ago
aipursue.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
aisequence.cpp
Remove some useless headers in apps/openmw/mwmechanics
4 years ago
aisequence.hpp
Store package type id as enum except ESM
5 years ago
aistate.hpp
Keep an AiWanderStorage when cloning an actor (bug #5267 )
5 years ago
aitimer.hpp
Apply uniform random deviation to AI reaction timer
4 years ago
aitravel.cpp
Don't stop and turn to the player while sneaking or jumping
4 years ago
aitravel.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
aiwander.cpp
Don't stop and turn to the player while sneaking or jumping
4 years ago
aiwander.hpp
Remove unimplemented method declaration
4 years ago
alchemy.cpp
Trim even more
4 years ago
alchemy.hpp
Add a filter in the alchemy window.
5 years ago
autocalcspell.cpp
Use more C++11 loops in game mechanics code
5 years ago
autocalcspell.hpp
Include cleanup
6 years ago
character.cpp
Use modified paralyze magnitude to fall and float
4 years ago
character.hpp
Trim even more
4 years ago
combat.cpp
Merge branch 'elemental_shields' into 'master'
4 years ago
combat.hpp
Reuse distance functions
5 years ago
creaturestats.cpp
Rebuild the cache in readState
4 years ago
creaturestats.hpp
"static const" -> "static constexpr" in headers
4 years ago
difficultyscaling.cpp
Remove deprecated GMST get* functions
6 years ago
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
11 years ago
disease.hpp
Mutate base records when adding/removing spells
5 years ago
drawstate.hpp
Savegame: store most of CreatureStats
11 years ago
enchanting.cpp
Set a minimum 1gp cost for services (regression #5600 )
4 years ago
enchanting.hpp
Allow to enchant multiple projectiles at once (feature #3517 )
5 years ago
levelledlist.hpp
Rework container resolution ( #3006 )
4 years ago
linkedeffects.cpp
Support for multiple summons with same ID in the single spell
4 years ago
linkedeffects.hpp
Address akortunov's concerns regarding spell refactoring
5 years ago
magiceffects.cpp
Remove redundant includes
6 years ago
magiceffects.hpp
Support for multiple summons with same ID in the single spell
4 years ago
mechanicsmanagerimp.cpp
Attempt to fix #5942
4 years ago
mechanicsmanagerimp.hpp
Make followers keep a distance dependant on the fattest party member
4 years ago
movement.hpp
Merge branch 'movement_refactoring' into 'master'
4 years ago
npcstats.cpp
Show level multipliers in levelup tooltip
4 years ago
npcstats.hpp
Show level multipliers in levelup tooltip
4 years ago
objects.cpp
Use more C++11 loops in game mechanics code
5 years ago
objects.hpp
Report frame number, number of actors and objects to stats
5 years ago
obstacle.cpp
Merge branch 'movement_refactoring' into 'master'
4 years ago
obstacle.hpp
"static const" -> "static constexpr" in headers
4 years ago
pathfinding.cpp
Merge branch 'fix_new_game_guard_3' into 'master'
4 years ago
pathfinding.hpp
Merge branch 'fix_new_game_guard_3' into 'master'
4 years ago
pathgrid.cpp
Remove unused PathgridGraph::mIsExterior
5 years ago
pathgrid.hpp
Remove unused PathgridGraph::mIsExterior
5 years ago
pickpocket.cpp
Store attributes and skills values as floats (bug #4021 )
5 years ago
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
11 years ago
recharge.cpp
Recharge items outside of player's inventory (bug #4077 )
5 years ago
recharge.hpp
Recharge items outside of player's inventory (bug #4077 )
5 years ago
repair.cpp
Handle 0-use items like vanilla (bug #5611 )
4 years ago
repair.hpp
Added PC repair feature
12 years ago
security.cpp
Fix pick/probe uses decrement
4 years ago
security.hpp
Cleanup Security class
12 years ago
spellabsorption.cpp
Mark overrided methods by override keyword
4 years ago
spellabsorption.hpp
Support enchantment absorption
4 years ago
spellcasting.cpp
Cast spell even if target Ptr is empty. It happens when enchanted arrows
4 years ago
spellcasting.hpp
An another pass
4 years ago
spelllist.cpp
Use const references when possible in for loops
4 years ago
spelllist.hpp
Remove some useless headers in apps/openmw/mwmechanics
4 years ago
spellpriority.cpp
An another pass
4 years ago
spellpriority.hpp
Include cleanup
6 years ago
spellresistance.cpp
Store attributes and skills values as floats (bug #4021 )
5 years ago
spellresistance.hpp
Separate spell resistance
5 years ago
spells.cpp
Add move constructor to MWMechanics::Spells
4 years ago
spells.hpp
Remove some useless headers in apps/openmw/mwmechanics
4 years ago
spellutil.cpp
Don't check magicka when casting free spells
4 years ago
spellutil.hpp
Separate functions that don't belong to CastSpell class
5 years ago
stat.cpp
Allow negative values for ai stats
4 years ago
stat.hpp
Allow negative values for ai stats
4 years ago
steering.cpp
Smooth turning; smooth stopping; combat headtracking
4 years ago
steering.hpp
Make angular velocity depending on actor speed
6 years ago
summoning.cpp
Purge summon effects on dispose
4 years ago
summoning.hpp
Purge summon effects on dispose
4 years ago
tickableeffects.cpp
Do not remove active effects in loop (bug #3789 )
4 years ago
tickableeffects.hpp
Do not remove active effects in loop (bug #3789 )
4 years ago
trading.cpp
Remove deprecated GMST get* functions
6 years ago
trading.hpp
Include cleanup
6 years ago
typedaipackage.hpp
Mark overrided methods by override keyword
4 years ago
weaponpriority.cpp
An another pass
4 years ago
weaponpriority.hpp
Remove some useless headers in apps/openmw/mwmechanics
4 years ago
weapontype.cpp
Remove dead code
4 years ago
weapontype.hpp
An another pass
4 years ago