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activespells.cpp
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[Client] Track actor IDs in ActiveSpells
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2021-10-12 00:34:15 +02:00 |
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activespells.hpp
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[Client] Track actor IDs in ActiveSpells
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2021-10-12 00:34:15 +02:00 |
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actor.cpp
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actor.hpp
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Separate engage combat timer for each actor
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2021-03-20 14:50:56 +01:00 |
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actors.cpp
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[Client] Remove previous placeholders for tracking ActiveSpells actors
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2021-10-12 01:20:38 +02:00 |
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actors.hpp
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Add OpenMW commits up to 1 Jun 2021
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2021-06-01 17:22:52 +02:00 |
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actorutil.cpp
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Allow water walking actors to find path over water surface
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2021-04-11 21:59:28 +02:00 |
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actorutil.hpp
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Allow water walking actors to find path over water surface
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2021-04-11 21:59:28 +02:00 |
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aiactivate.cpp
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aiactivate.hpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
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aiavoiddoor.cpp
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Use conventional names for atan2 arguments
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2021-04-10 12:23:03 +04:00 |
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aiavoiddoor.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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aibreathe.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
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aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aicast.cpp
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create constant and use constant in other parts of the code base
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2021-03-24 14:54:46 -07:00 |
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aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aicombat.cpp
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Add OpenMW 0.47 commits up to 23 Sep 2021
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2021-09-23 19:24:45 +02:00 |
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aicombat.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
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aicombataction.cpp
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aicombataction.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
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aiescort.cpp
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Use half extents for destination distance tolerance in AiEscort
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2021-03-24 00:07:28 +01:00 |
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aiescort.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aiface.cpp
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aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aifollow.cpp
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Add OpenMW commits up to 4 Feb 2021
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2021-02-05 02:16:03 +02:00 |
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aifollow.hpp
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Add OpenMW commits up to 21 May 2021
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2021-05-21 16:00:09 +02:00 |
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aipackage.cpp
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Merge branch 'fix_door_freeze' into 'master'
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2021-07-05 08:18:03 +00:00 |
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aipackage.hpp
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Merge branch 'fix_new_game_guard' into 'master'
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2021-05-30 11:52:48 +02:00 |
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aipackagetypeid.hpp
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aipursue.cpp
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Add OpenMW commits up to 21 May 2021
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2021-05-21 16:00:09 +02:00 |
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aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aisequence.cpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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aisequence.hpp
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aistate.hpp
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aitimer.hpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
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aitravel.cpp
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Don't stop and turn to the player while sneaking or jumping
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2021-05-09 19:55:27 +02:00 |
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aitravel.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aiwander.cpp
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Merge branch 'check_pathgrid' into 'master'
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2021-09-23 12:50:46 +00:00 |
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aiwander.hpp
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Remove unimplemented method declaration
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2021-05-09 19:07:15 +02:00 |
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alchemy.cpp
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Add OpenMW commits up to 21 May 2021
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2021-05-21 16:00:09 +02:00 |
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alchemy.hpp
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autocalcspell.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
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autocalcspell.hpp
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character.cpp
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[Client] Fix rotation sync
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2021-07-26 08:50:19 +02:00 |
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character.hpp
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Add OpenMW commits up to 21 May 2021
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2021-05-21 16:00:09 +02:00 |
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combat.cpp
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Add OpenMW commits up to 20 Mar 2021
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2021-03-20 16:44:11 +02:00 |
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combat.hpp
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creaturestats.cpp
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[Client] Track actor IDs in ActiveSpells
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2021-10-12 00:34:15 +02:00 |
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creaturestats.hpp
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Add OpenMW commits up to 13 Apr 2021
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2021-04-13 23:52:37 +02:00 |
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Add OpenMW commits up to 4 Aug 2020
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2020-08-04 17:41:01 +02:00 |
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drawstate.hpp
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enchanting.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
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enchanting.hpp
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levelledlist.hpp
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Rework container resolution (#3006)
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2020-10-13 17:46:32 +02:00 |
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linkedeffects.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
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linkedeffects.hpp
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magiceffects.cpp
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magiceffects.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
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mechanicsmanagerimp.cpp
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Add OpenMW commits up to 13 Apr 2021
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2021-04-13 23:52:37 +02:00 |
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mechanicsmanagerimp.hpp
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Add OpenMW commits up to 4 Jan 2021
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2021-01-05 07:25:31 +02:00 |
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movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
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npcstats.cpp
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Add OpenMW commits up to 4 Feb 2021
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2021-02-05 02:16:03 +02:00 |
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npcstats.hpp
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Add OpenMW commits up to 4 Feb 2021
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2021-02-05 02:16:03 +02:00 |
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objects.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
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objects.hpp
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obstacle.cpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
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obstacle.hpp
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"static const" -> "static constexpr" in headers
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2021-03-21 13:57:54 +01:00 |
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pathfinding.cpp
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Merge branch 'fix_pathgrid_path' into 'master'
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2021-09-08 09:56:37 +00:00 |
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pathfinding.hpp
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Merge branch 'fix_new_game_guard_3' into 'master'
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2021-07-01 09:06:54 +00:00 |
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pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
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pathgrid.hpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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recharge.hpp
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repair.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
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repair.hpp
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security.cpp
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Add OpenMW commits up to 15 Oct 2020
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2020-10-15 19:51:39 +02:00 |
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security.hpp
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spellabsorption.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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spellabsorption.hpp
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Support enchantment absorption
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2020-09-22 00:33:27 +03:00 |
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spellcasting.cpp
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[Client] Don't print unilateral message about targets resisting spells
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2021-07-25 19:49:23 +02:00 |
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spellcasting.hpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
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spelllist.cpp
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Use const references when possible in for loops
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2021-05-15 19:50:01 +02:00 |
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spelllist.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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spellpriority.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
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spellpriority.hpp
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spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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[General] Implement PlayerCooldowns packet
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2021-07-10 22:15:19 +02:00 |
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spells.hpp
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[General] Implement PlayerCooldowns packet
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2021-07-10 22:15:19 +02:00 |
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spellutil.cpp
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Don't check magicka when casting free spells
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2021-02-07 00:15:01 +01:00 |
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spellutil.hpp
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stat.cpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
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stat.hpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
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steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
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steering.hpp
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summoning.cpp
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Add OpenMW commits up to 17 Jun 2021
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2021-06-17 10:33:19 +02:00 |
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summoning.hpp
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Purge summon effects on dispose
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2021-06-06 12:45:42 +02:00 |
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tickableeffects.cpp
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Add OpenMW commits up to 14 Nov 2020
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2020-11-14 19:59:59 +02:00 |
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tickableeffects.hpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
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trading.cpp
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trading.hpp
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typedaipackage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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weaponpriority.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
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weaponpriority.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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weapontype.cpp
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Remove dead code
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2021-01-09 14:17:59 +04:00 |
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weapontype.hpp
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An another pass
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2021-04-30 20:27:33 +02:00 |