psi29a
dad9f24867
Merge branch 'link-shaders' into 'master'
...
Shader linking
See merge request OpenMW/openmw!1803
3 years ago
Frederic Chardon
ad1ab1c880
Follow up to !192
3 years ago
psi29a
66a96bfa5e
Merge branch 'launcher-datadirs' into 'master'
...
Make launcher handle data dirs #2858 and BSA
See merge request OpenMW/openmw!192
3 years ago
madsbuvi
164458dc56
shader fixes
3 years ago
Petr Mikheev
1fd4ac9168
[Lua] Update openmw_aux.util
3 years ago
madsbuvi
dc3045c970
mono-only version of the shader linking system introduced in the stereo MR
3 years ago
Petr Mikheev
eae1e87081
[Lua] Update openmw.storage
3 years ago
fredzio
b88d32ff5b
Add 3 tabs in the "Data Files" page
...
1 with the data directories
2 with the BSA archives
3 with the content selector
When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.
If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.
Directories containing one or more content file are marked with an icon.
data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created
Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.
No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).
After a profile is loaded, any added content is highlighted in green.
3 years ago
Petr Mikheev
88d09c336c
Lua console
3 years ago
Petr Mikheev
1363292fc9
Merge branch 'l10n_docs' into 'master'
...
L10n docs
See merge request OpenMW/openmw!1785
3 years ago
Benjamin Winger
2f455aa87b
Added fallback details to l10n docs
3 years ago
Benjamin Winger
dac4415699
Moved localisation docs to dedicated page
3 years ago
Matjaž Lamut
21d46dcf78
Add fallbacks for the moons.
3 years ago
fredzio
d05a2facf3
Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
...
Expose objects with NC flag to be used by Lua mods.
3 years ago
Petr Mikheev
45c9635e94
Fix getmetatable, fix pairsForReadonly, add util.loadCode, _G
3 years ago
Petr Mikheev
51845e9553
Rendering raycasts in Lua
3 years ago
Benjamin Winger
21ffbcc4b4
Lua i18n updates
3 years ago
elsid
7038c82690
Configure mav navmeshdb file size from the launcher
3 years ago
elsid
1baee5ddba
Add check box to remove unused tiles
3 years ago
Petr Mikheev
3af8ea5dfc
Update Lua bindings for the camera
3 years ago
Petr Mikheev
7186ea8ab4
[Lua] New overload `Actor.equipment(actor, slot)`.
3 years ago
Petr Mikheev
eca64b48e8
Bitwise operations in Lua
3 years ago
Petr Mikheev
a0590d91ce
Refactor files/builtin_scripts/CMakeLists.txt
3 years ago
Alexei Dobrohotov
98b2ddfd4c
Make console and maximized window defaults mimic Morrowind
3 years ago
Petr Mikheev
fbc84465c5
Merge branch 'futureproof_layers' into 'master'
...
Add layer size, make layers API more flexible
See merge request OpenMW/openmw!1724
3 years ago
psi29a
1f14f97d17
Merge branch 'navmeshdb_max_file_size' into 'master'
...
Limit max navmeshdb file size (#6649 )
Closes #6649
See merge request OpenMW/openmw!1716
3 years ago
Evil Eye
93d195646c
Lua stats
3 years ago
psi29a
1542a0392c
Merge branch 'gloss' into 'master'
...
Gloss-mapping
Closes #6541
See merge request OpenMW/openmw!1552
3 years ago
uramer
5d1fe6c2bc
Add layer size, make layers API more flexible
3 years ago
jvoisin
eb46bde75e
Merge branch 'lua_records' into 'master'
...
Lua bindings for ESM::Door and ESM::Weapon records
See merge request OpenMW/openmw!1717
3 years ago
Petr Mikheev
1b1e81b90e
Lua bindings for ESM::Door and ESM::Weapon records
3 years ago
Petr Mikheev
d185cb6dce
Add Lua function `ui.screenSize()`
3 years ago
elsid
5b9dd10cbe
Limit max navmeshdb file size
...
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
3 years ago
Petr Mikheev
fa115418eb
[Lua] Remove queries
3 years ago
Petr Mikheev
9af49cfa68
[Lua] Update documentation
3 years ago
Petr Mikheev
af93ebf433
[Lua] Move class-specific functions to `openmw.types`
3 years ago
uramer
deefdd5620
Layer Notifications over Popup
3 years ago
uramer
688ca8b7fc
Revert "Rename Popup layer to Tooltip"
...
This reverts commit 543ee33f7eb4bec43761f784cfa19d3b13f5b3fd.
3 years ago
uramer
3bcbd4c170
Fix quickkeys assign UI layer
3 years ago
uramer
db5770b44c
Fix bugs introduced by layer refactor
3 years ago
uramer
6845d681f2
Update hardcoded layers (hotfix for https://gitlab.com/OpenMW/openmw/-/merge_requests/1681 )
3 years ago
psi29a
2d4e9b38ae
Merge branch 'lua_ui_image' into 'master'
...
Document the Lua Image widget, add UI texture resources
See merge request OpenMW/openmw!1637
3 years ago
Petr Mikheev
6afafbbe30
Merge branch 'refactor_layers' into 'master'
...
Refactor UI layers
See merge request OpenMW/openmw!1681
3 years ago
uramer
21a363d96f
Refactor UI layers
3 years ago
uramer
e7474490a1
Document using ui.texture to create atlases
3 years ago
uramer
94cc090f73
PR feedack for documentation
3 years ago
uramer
e7ed709e5e
Fix Lua TextEdit skin
3 years ago
uramer
fc50724f5c
Render text and images correctly in templates with slots
3 years ago
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
3 years ago
uramer
62aac3cc77
Fix Lua Camera module declaration
3 years ago
uramer
4a0b784699
Use reasonable Luadoc comment headers
3 years ago
Petr Mikheev
ff7ac7192b
Merge branch 'ui_pairs' into 'master'
...
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
See merge request OpenMW/openmw!1643
3 years ago
uramer
a1abc84f59
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
3 years ago
uramer
cc6dce5443
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
3 years ago
uramer
7b8216a0e1
Merge branch 'ptmikheev-master-patch-23744' into 'master'
...
Add missing `i18n/Calendar/en.lua` in CMakeLists.txt
See merge request OpenMW/openmw!1646
3 years ago
Alexei Dobrohotov
dd473d06df
Implement gloss-mapping (feature #6541 )
3 years ago
David Nagy
d787317df9
Update overview.rst ( #6598 )
3 years ago
Petr Mikheev
32e710b113
Add missing `i18n/Calendar/en.lua` in CMakeLists.txt
3 years ago
uramer
ede9d27437
Element-wise multiplication and division of Lua vectors
3 years ago
Petr Mikheev
ee2235c5c1
Copy scripts/omw/ai.lua to vfs (was added in !1604 , but I forgot to modify CMakeLists.txt)
3 years ago
psi29a
0ce338bee7
Merge branch 'rain_ripple_default' into 'master'
...
Set rain ripples default to sparse
Closes #6422
See merge request OpenMW/openmw!1631
3 years ago
uramer
643c1d6aeb
Merge branch 'lua_ai' into 'master'
...
Control AI packages from Lua
See merge request OpenMW/openmw!1604
3 years ago
Evil Eye
7a7a95407a
Merge branch 'lua_pairs' into 'master'
...
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
See merge request OpenMW/openmw!1628
3 years ago
Petr Mikheev
a294adcdaf
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
3 years ago
uramer
581c3f4882
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
3 years ago
Abdu Sharif
ebaee9d08c
Update settings-default.cfg
3 years ago
Petr Mikheev
6c56436809
Control AI packages from Lua
3 years ago
AnyOldName3
9d8853442b
Merge branch 'portable' into 'master'
...
Make OpenMW "portable"
Closes #2491
See merge request OpenMW/openmw!1555
3 years ago
Petr Mikheev
6e4f628866
Replace `inventory:get<Type>()` with `inventory:getAll(<Type>)`
3 years ago
Petr Mikheev
9c1ff16b62
Add config variable `user-data="?userdata?"`. Allows to override paths to saves and screenshots.
3 years ago
Petr Mikheev
5ca56a4f8a
New option "config" for specifying additional config directories.
3 years ago
psi29a
cf8d49bb9a
Merge branch 'lua_settings_ui' into 'master'
...
Lua settings UI
Closes #6454
See merge request OpenMW/openmw!1595
3 years ago
uramer
2945f6238e
Fix util.color docs
3 years ago
uramer
946b8b804c
MR feedback
3 years ago
uramer
406e950052
Merge branch 'lua_activate' into 'master'
...
Lua command `object:activateBy(actor)` and handler `onActivate`
See merge request OpenMW/openmw!1618
3 years ago
Petr Mikheev
47c37e5849
Lua command `object:activateBy(actor)` and handler `onActivate`
3 years ago
uramer
f873703bdb
Merge branch 'lua_aux_util' into 'master'
...
Add range to "aux_util.findNearestTo".
See merge request OpenMW/openmw!1620
3 years ago
uramer
2185fd29c5
Document ui.registerSettingsPage
3 years ago
uramer
ef1e72dc17
Revert from settings description to searchHints
3 years ago
uramer
086a7d9bc5
Wrap Lua settings widgets into an Adapter widget
3 years ago
uramer
5f7ab49880
Implement script setting pages' descriptions
3 years ago
uramer
64df4f54c6
Add scrolling to the script settings view
3 years ago
uramer
fba82eb1a7
Script settings tab
3 years ago
uramer
c31dedb89c
Implement Yaw, Pitch and Use (attack / cast spell) in Lua self.controls
3 years ago
Petr Mikheev
899199c8ed
Add range to "aux_util.findNearestTo".
3 years ago
Petr Mikheev
53f2dfd1c0
Merge branch 'lua_ui_templates' into 'master'
...
Lua UI templates
See merge request OpenMW/openmw!1475
3 years ago
uramer
960dd1f708
Lua UI templates
3 years ago
Petr Mikheev
88a83bab1f
Remove predefined data paths `data="?global?data"`, `data=./data` ( #6564 )
3 years ago
psi29a
fac47ce0b5
Merge branch 'support_controller_gyro' into 'master'
...
Support controller gyro
Closes #6557
See merge request OpenMW/openmw!1571
3 years ago
uramer
4021d23cff
Refactor sensor manager axis correction
3 years ago
elsid
fbb72a1951
Make back launcher "Game Mechanics" tab to be default
3 years ago
uramer
d1d8f058ac
Lua bindings for Colours
3 years ago
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
3 years ago
psi29a
781b014183
Merge branch 'toggable_daynightswitch' into 'master'
...
Toggable day night switch (#5928 )
Closes #5928
See merge request OpenMW/openmw!1549
3 years ago
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
3 years ago
Petr Mikheev
9fd7630ca0
Add calendar.lua
3 years ago
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
3 years ago
Abdu Sharif
cd1bea080f
Update changelog and remove an unused setting from settings-default.cfg
3 years ago
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
...
Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
3 years ago
Petr Mikheev
d1252090a4
Merge branch 'blendtec_tures' into 'master'
...
Shader-based object texture blending
See merge request OpenMW/openmw!977
3 years ago
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
3 years ago
glassmancody.info
d5cba38f4b
shader-based object texture blending
3 years ago
Petr Mikheev
f91a5499d3
Add extern/i18n.lua
3 years ago
Petr Mikheev
db72380ba9
Allow Lua scripts to handle input actions when UI is opened. Also fixes #6456 .
3 years ago
Petr Mikheev
7549496162
A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
3 years ago
uramer
c865114b9b
Lua UI Layers
3 years ago
elsid
96eb8d7be9
Write generated navmesh to navmeshdb
...
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.
Write to db navmesh for all changes except update as it done for memory cache.
Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
3 years ago
elsid
9e0451c714
Support navmesh generation from launcher
3 years ago
elsid
c9b8ba7b46
Read navmesh tile data from database
...
When tile is not found in memory cache try to find it in the database.
3 years ago
elsid
953a4c5550
Add a binary to generate navmesh from content files
...
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
3 years ago
elsid
01c712d5f1
Split navigator settings into subtypes
...
Mostly to distinguish settings that affect properties of the generated navmesh.
3 years ago
Bret Curtis
454ddfa304
Merge pull request #3224 from Vulpen/feature-AA-alpha-test
...
Issue #6019 AA Alpha Test Option In Launcher
3 years ago
Bret Curtis
9336626927
use OPENMW_RESOURCES_ROOT instead
3 years ago
Bret Curtis
a9bf53d4ed
modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication
3 years ago
Petr Mikheev
620748480b
Merge branch 'lua_missing_key_codes' into 'master'
...
Lua binding for SDL_GetKeyName, two missing scan codes
See merge request OpenMW/openmw!1450
(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)
9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
3 years ago
Thomas Lowe
3daa716090
Updated button description.
3 years ago
andrew-app
13400b2c5f
Bug #5434 : Pinned windows shouldn't cover breath progress bar
3 years ago
Thomas Lowe
f50cbcad81
* AA combo box no longer disables the AA alpha test checkbox.
...
* Updated AA alpha test description to be more accurate
3 years ago
Thomas Lowe
95d7bdd0c9
alpha test defaults to false
3 years ago
Thomas Lowe
bdb7b6079e
Removed a period from the checkbox's display text to conform with other buttons.
3 years ago
Thomas Lowe
5f355a14cd
Changed default setting for anti-alias alpha test to true.
...
Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
3 years ago
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
3 years ago
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
3 years ago
Petr Mikheev
73821ace94
Update Lua docs
3 years ago
Petr Mikheev
f42badd7be
Dehardcode camera
3 years ago
Petr Mikheev
d5ca091d6e
Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation
3 years ago
uramer
68963538ae
Lua UI API
3 years ago
psi29a
bd694128b9
Merge branch 'lua_input' into 'master'
...
Update Lua package openmw.input
See merge request OpenMW/openmw!1356
3 years ago
psi29a
68e7a4083e
Merge branch 'master' into 'master'
...
Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316
3 years ago
psi29a
9a00984561
Merge branch 'tabcontrol-button-styles' into 'master'
...
Add missing controls to OpenMW's TabControl skin
See merge request OpenMW/openmw!1367
3 years ago
psi29a
bea8df7dd4
Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
...
Use `gl_FragCoord` in `water_fragment.glsl` (fixes #6386 )
Closes #6386
See merge request OpenMW/openmw!1347
3 years ago
wareya
a1d03d178d
Update water_fragment.glsl
3 years ago
Petr Mikheev
d285427485
Update Lua package openmw.input
3 years ago
Alexei Dobrohotov
9880c43c86
Add specular strength shader parameter
3 years ago
Andreas Stöckel
fbc7cf5e65
Fix #6386
...
Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
3 years ago
psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
...
Soft Particles (#6128 )
See merge request OpenMW/openmw!980
3 years ago
uramer
6bcef77433
Add missing controls to OpenMW's TabControl skin
3 years ago
Alexei Dobrohotov
9dd36a345f
Fix a typo in nv_default shader
3 years ago
wareya
6d98866be0
Merge remote-tracking branch 'upstream/master'
3 years ago
glassmancody.info
4461366761
settings update and launcher option
3 years ago
wareya
9b030e174f
removing this part was a mistake, made the ripples more repetitive
3 years ago
wareya
e1378cd290
Replace uniform with define
3 years ago
wareya
226d3eac0d
Improve performance, add simpler ripples, add a setting, fix nighttime brightness
3 years ago
glassmancody.info
40b6bbbdf3
use openmw define system
3 years ago
glassmancody.info
8c3b00164e
soft particles
3 years ago
psi29a
34b63bf142
Merge branch 'omwscripts' into 'master'
...
Change format of "*.omwscripts" files
See merge request OpenMW/openmw!1271
3 years ago
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
3 years ago
glassmancody.info
07e32c0fa6
remove object shader path
3 years ago
glassmancody.info
9cbbd2fff5
better transitions
3 years ago
glassmancody.info
1e40d27318
introduce sky shaders
3 years ago
wareya
1848f7f915
Overhaul raindrop water ripple effect
3 years ago
elsid
144862aa35
Define default actor half extents in settings
...
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
psi29a
c3f5e8f968
Merge branch 'lua_transform' into 'master'
...
3D transforms in Lua
See merge request OpenMW/openmw!1235
3 years ago
Bret Curtis
e581b61ecb
check if FORCE_OPAQUE is available before using it.
3 years ago
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
...
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Petr Mikheev
48538d5cef
3D transforms in Lua
3 years ago
Petr Mikheev
fb3917fc1a
Lua callbacks
3 years ago
Petr Mikheev
0bd1c22e24
Raycasting in Lua
3 years ago
Bo Svensson
d854e247b8
reword warning in settings-default.cfg ( #3124 )
...
* reword warning in settings-default.cfg
The warning at the head of settings-default.cfg is somewhat confusing for users, overly verbose and lacking the most crucial piece of information in its first sentence. Hence, it is unsurprising some users fail to heed the warning, as observed through user support requests on Matrix.
* settings-default.cfg
3 years ago
Cédric Mocquillon
98a0819d52
Debug terrain chunks
3 years ago
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
...
* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
3 years ago
Petr Mikheev
3771e523f1
More object bindings
3 years ago
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
3 years ago
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
3 years ago
glassmancody.info
81267e7be7
add missing centroid to debug vertex shaders
3 years ago
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
3 years ago
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
3 years ago
glassmancody.info
70fac33940
initial reverse-z depth implementation
3 years ago
Petr Mikheev
a94072243b
Lua command `core.quit`
3 years ago
Petr Mikheev
0f7f5ce140
Remove Lua command "self:setDirectControl"
3 years ago
glassmancody.info
0b9b724020
correct reflection label for in-game settings menu
3 years ago
psi29a
e073969fe1
Merge branch 'editor-icons-svg-source' into 'master'
...
Source svg file used to generate OpenMW-CS icons.
See merge request OpenMW/openmw!964
3 years ago
Matjaž Lamut
05d349e4a7
Source svg file used to generate OpenMW-CS icons.
3 years ago
psi29a
c5d49b44ba
Merge branch 'lua_settings' into 'master'
...
Add Lua package 'openmw.settings'
See merge request OpenMW/openmw!1017
3 years ago
Alexei Dobrohotov
9834fd51af
Address shader issues pointed out by AnyOldName3
3 years ago
Alexei Dobrohotov
11694ba87f
Correct dark map and detail map alpha handling
...
Comment texenv usage in NIF loader
3 years ago
Petr Mikheev
2938aaf05c
Rename `API_VERSION` -> `API_REVISION` in Lua API.
3 years ago
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
3 years ago
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
...
Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
3 years ago
psi29a
a7881b9196
Merge branch 'wobblywater' into 'master'
...
Wobbly Water: make shorelines wavy when refraction is enabled
See merge request OpenMW/openmw!673
3 years ago
Cédric Mocquillon
1051745f29
[Launcher] Add new setting 'allow zooming' to advanced tab in the launcher
3 years ago
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
3 years ago
Cédric Mocquillon
3373afcc83
[Settings] Set values
3 years ago
Abdu Sharif
216d91837f
Fix #6174
3 years ago
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
4 years ago
fredzio
643a64cb2f
Change some settings for async physics:
...
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
4 years ago
Petr Mikheev
25cc884c17
Integrate Lua doc into sphinx doc (issue #5931 )
4 years ago
Petr Mikheev
4eb5841c60
Update OpenMW Lua documentation
4 years ago
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
4 years ago
Petr Mikheev
7087eb1a4e
Add built-in Lua library 'openmw_aux' that extends OpenMW Lua API
4 years ago
Petr Mikheev
b432a1a1c1
Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there.
4 years ago
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
4 years ago
Evil Eye
eced6f2126
Implement the help command
4 years ago
AnyOldName3
84a9facedf
Disable coverage adjustment for blended objects
4 years ago
psi29a
f66196588c
Merge branch 'object_paging_min_size_combo_box' into 'master'
...
Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917
4 years ago
psi29a
9058fa9f60
Merge branch 'fix_launcher_ui' into 'master'
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Make launcher Advanced/Visuals tab look more like other
See merge request OpenMW/openmw!908
4 years ago
Thunderforge
9f2f5174d4
Adding Object Paging Min Size combo box to Advanced -> Visuals
...
Requested in Discord by CMAugust and hammered out with a few other users.
4 years ago
psi29a
05c5688e3a
Merge branch 'slider' into 'master'
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Make the light distance slider de/increment by 128
Closes #6052
See merge request OpenMW/openmw!904
4 years ago
Dobrohotov Alexei
f12a52c603
Make the light distance slider de/increment by 128
4 years ago
Thunderforge
4a15868c0e
Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
...
The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
4 years ago