psi29a
083381526f
Merge branch 'mourningnote' into 'master'
...
Play region sounds in quasi exteriors
See merge request OpenMW/openmw!4411
2 months ago
psi29a
c60e0539cc
Merge branch 'dead_code' into 'master'
...
Remove dead code
See merge request OpenMW/openmw!4412
2 months ago
psi29a
26af518d67
Merge branch 'vfs_normalized_path_18' into 'master'
...
Use normalized path in PhysicsSystem (#8138 )
See merge request OpenMW/openmw!4410
2 months ago
psi29a
8b3e8676bf
Merge branch 'noxt' into 'master'
...
Remove old dependency on Xt which shouldn't be needed anymore
See merge request OpenMW/openmw!4407
2 months ago
Evil Eye
cee373aea8
Don't trigger onStateChanged until the game is in a running state
2 months ago
Evil Eye
e1046dc715
Tell the LuaManager the game has started before the player can be teleported
2 months ago
Andrei Kortunov
192807609d
Remove dead code
2 months ago
Evil Eye
361586d85e
Play region sounds in quasi exteriors
2 months ago
Evil Eye
a2fb575678
Set SavedDataDeserializer on LocalScripts creation
2 months ago
elsid
d2ab366233
Use normalized path in PhysicsSystem
2 months ago
Alexey Sokolov
be15db4dfb
Remove old dependency on Xt which shouldn't be needed anymore
2 months ago
Andrei Kortunov
aab2f4a5bb
Do not disable controllers for melee weapons sheathes (bug 8191)
2 months ago
Dave Corley
dbb29b2391
FIX: Serialize journal records first when saving plugins
2 months ago
Petr Mikheev
bac0018a09
Merge branch 'unloadedcontainers' into 'master'
...
Fix Lua memory usage
See merge request OpenMW/openmw!4363
2 months ago
Evil Eye
68ebefc2dd
Fix Lua memory usage
2 months ago
psi29a
34e32b7392
Merge branch 'thewickedmarkerofthewest' into 'master'
...
Emulate vanilla closest marker preference (#8187 )
Closes #8187
See merge request OpenMW/openmw!4401
3 months ago
psi29a
3e3ff00c72
Merge branch 'dialoguestuff' into 'master'
...
Improve TESCS dialogue compatibility
Closes #8181
See merge request OpenMW/openmw!4396
3 months ago
Alexei Kotov
77d2f18f83
Emulate vanilla closest marker preference ( #8187 )
3 months ago
elsid
d1ccb4b804
Use normalized path for groundcover
3 months ago
psi29a
974c0ce158
Merge branch 'vfs_normalized_path_16' into 'master'
...
Use normalized path in multiple places and fix additional animation sources loading (#8138 )
See merge request OpenMW/openmw!4398
3 months ago
psi29a
ef708c9cf0
Merge branch 'consistentcaptioncapitalization' into 'master'
...
Make OpenMW-CS preferences and OMWMusic lines more stylistically consistent
See merge request OpenMW/openmw!4394
3 months ago
AnyOldName3
6c8055134d
Merge branch 'seaofnodesmorelike' into 'master'
...
Use more sensible types in pathgridutil
Closes #8172
See merge request OpenMW/openmw!4395
3 months ago
elsid
5532bc61c1
Support additional animation sources not only for 2 letter extensions
...
If extension is not 2 letters length (e.g. not .kf), replacing last 3 last
charaters leads to weird results like:
"meshes/basicplayer.dae" -> "animations/basicplayer./"
According to the doc this should be "animations/basicplayer/".
3 months ago
elsid
a6e075499b
Use normalize path in Animation::addAnimSource to change extension
3 months ago
elsid
7e7cf51ade
Use normalized path in NpcAnimation
3 months ago
elsid
52ab136dd6
Remove redundant reference for ESM::RefId variables
3 months ago
Evil Eye
ffe164b28d
Add a test and address feedback
3 months ago
elsid
0665de4c09
Use normalized path for model in ProjectileManager
3 months ago
trav
3d2dd9201d
Merge branch openmw:master into handtohand-tooltip
3 months ago
Evil Eye
c9ef03fdd1
Change INFO id generation to not exceed 31 characters
3 months ago
Evil Eye
df757b9e4d
Count DIAL and INFO records in the HEDR
3 months ago
Evil Eye
6644a7f27b
Use more sensible types in pathgridutil
3 months ago
Alexei Kotov
4dd11d91f3
Editor: Make setting captions stylistically consistent, improve grammar
3 months ago
psi29a
f27030a87c
Merge branch 'uipointers' into 'master'
...
Prevent stale pointers in UI widgets
See merge request OpenMW/openmw!4393
3 months ago
Alexei Kotov
56e200f8ac
Merge branch 'ripply-doll' into 'master'
...
Fix inventory doll when non-compute-shader ripples are used with FFP
See merge request OpenMW/openmw!4390
3 months ago
jvoisin
1bc130332e
Merge branch 'catfight' into 'master'
...
Restore female/beast-specific first person animations (#8179 )
Closes #8179
See merge request OpenMW/openmw!4392
3 months ago
Evil Eye
481e63ffa7
Prevent stale pointers in UI widgets
3 months ago
Alexei Kotov
963b7ec742
Unify first/third-person animation choice logic ( #8179 )
...
Re-enable first-person female/beast-specific animations
Use dehardcoded argonian swim animation path
3 months ago
Andrei Kortunov
8dc16f0a17
Improve screen detection for editor's widgets
3 months ago
elsid
63e984ba24
Use normalized path in BulletShapeManager
3 months ago
elsid
7a5c478e34
Use normalized path in PreloadItem
3 months ago
elsid
1d98b5c66b
Remove redundant toNormalized
3 months ago
psi29a
cb009db4bb
Merge branch 'topicHighlighting' into 'master'
...
Topic Highlighting Mouse Over Fix
See merge request OpenMW/openmw!4113
3 months ago
psi29a
d1059aee8c
Merge branch 'test_ptr' into 'master'
...
Add tests for MWWorld::Ptr
See merge request OpenMW/openmw!4344
3 months ago
AnyOldName3
bd8386459a
Fix inventory doll when ripple fragment shader path is used
...
Basically don't abuse OSG as badly. We need to let it know we've bound a shader program so it doesn't assume the FFP is still used, but it doesn't have a built-in way to apply the uniforms when doing so, so we need to do it manually.
3 months ago
AnyOldName3
e7a31373c9
Partially fix inventory doll when non-compute-shader ripples are used with FFP
3 months ago
elsid
b6c1e33da6
Merge branch 'hammerthingstilltheybreak' into 'master'
...
Don't let the player repair items that are better than new
Closes #8171
See merge request OpenMW/openmw!4381
3 months ago
Evil Eye
772a0b3711
Merge branch 'vfs_normalized_path_14' into 'master'
...
Use normalized path in multiple places (#8138 )
See merge request OpenMW/openmw!4383
3 months ago
Evil Eye
9de501a62c
Merge branch 'local_static_init' into 'master'
...
Properly initialize local static pointers and collections
See merge request OpenMW/openmw!4386
3 months ago
Evil Eye
2546ce2b16
Don't allow items that are better than new to be repaired
3 months ago
AnyOldName3
f817ff01b4
Merge branch 'labelsforeveryone' into 'master'
...
Editor: Improve Models settings category layout
See merge request OpenMW/openmw!4384
3 months ago
elsid
cd6e49796e
Properly initialize local static pointers and collections
...
Static variables should be initalized once instead of initializing them with
nullptr and then doing actual initialization behind if condition. Otherwise a
race condition may happen leading to undefined behaviour.
3 months ago
trav5
16a691187c
Tooltip for 'Factor Strength into Hand-to-Hand Combat'
...
Added the game launcher tooltip message for the setting
enabling the factoring of player strength into hand to
hand combat damage
3 months ago
jvoisin
e05b1fabd8
Merge branch 'compile-time' into 'master'
...
Remove duplicate compile items
See merge request OpenMW/openmw!4380
3 months ago
Jared Davenport
30a37b3fda
Remove duplicate compile items
3 months ago
Alexei Kotov
0b1465446d
Editor: Improve Models category layout
...
Increase minimum input field width and give proper labels to string settings
3 months ago
Alexei Kotov
e369ab941e
Fix word-wrapping for dialogue topics with changed skin
3 months ago
jvoisin
879c23b4cb
Merge branch 'enchantedimsure' into 'master'
...
Deselect magic item before selecting a spell
Closes #8162
See merge request OpenMW/openmw!4379
3 months ago
elsid
2ef5a8486d
Use normalized path in ObjectPaging::createChunk
3 months ago
elsid
7e453d491a
Remove redundant toNormalized
3 months ago
elsid
5f2582fe68
Use normalized path in SceneManager::checkLoaded
3 months ago
elsid
3475a166e5
Use normalized path for World::spawnEffect
3 months ago
elsid
320d376b95
Remove unused virtual specifier
3 months ago
elsid
8ba4ff9946
Remove redundant bool argument from ActorAnimation::attachMesh
3 months ago
elsid
d7e99f988b
Use normalized path in ActorAnimation::attachMesh
3 months ago
elsid
f1533c215d
Use normalized path in ActorAnimation::attach
3 months ago
Evil Eye
74d699c502
Merge branch 'vfs_normalized_path_13' into 'master'
...
Use normalized path in ImageManager (#8138 )
See merge request OpenMW/openmw!4377
3 months ago
Evil Eye
d9c16328dd
Deselect magic item before selecting a spell
3 months ago
elsid
1fd6ac6438
Use normalized path in ImageManager
3 months ago
Alexei Kotov
70187bb5ac
niftest: parse BTO, BTR, RDT and PSA files
3 months ago
elsid
b4f77e8bd7
Store Lua script path as VFS normalized
4 months ago
psi29a
96ec3a8125
Merge branch 'testthevfs' into 'master'
...
Fix vfs bindings and add tests
Closes #8157
See merge request OpenMW/openmw!4371
4 months ago
Evil Eye
2978b32f51
Fix vfs bindings
4 months ago
elsid
d8189a5aa1
Use normalized path in SceneManager
4 months ago
psi29a
b32f68fcd2
Merge branch 'vfs_normalized_path_10' into 'master'
...
Use normalized path in LuaState (#8138 )
See merge request OpenMW/openmw!4365
4 months ago
Dave Corley
2ea9d6ba20
FIX(windowmanagerimp): Don't remove a ui mode twice
4 months ago
AnyOldName3
0f74e0cca8
Merge branch 'add_frame_number' into 'master'
...
Add frame number to available postprocess uniforms
See merge request OpenMW/openmw!4355
4 months ago
Cody Glassman
b346a4a858
Add frame number to available postprocess uniforms
4 months ago
psi29a
f3dd6d0a42
Merge branch 'whatstatethisstate' into 'master'
...
Remove references to temporaries and this_state in properties
Closes #8152
See merge request OpenMW/openmw!4360
4 months ago
elsid
32ec92e71c
Use normalized path in LuaState
4 months ago
Cody Glassman
f849b0c90f
update render targets during update instead of draw thread -- fixes a bug with <1 size ratios
4 months ago
Evil Eye
a32e006e1c
Remove references to temporaries and this_state in properties
4 months ago
psi29a
1e94f53146
Merge branch 'is_starter_spell' into 'master'
...
Expose starter spells
See merge request OpenMW/openmw!4352
4 months ago
psi29a
8992a9fb8c
Merge branch 'master' into 'master'
...
Navmeshtool as a Library
See merge request OpenMW/openmw!4354
4 months ago
psi29a
46cbee2f21
Merge branch 'input_bindings' into 'master'
...
Fix input bindings handling (#8115 )
Closes #8115
See merge request OpenMW/openmw!4332
4 months ago
Ole Volbracht
e920325073
Build navmeshtool as a library
4 months ago
psi29a
4c28731f6a
Merge branch 'optionallightfadeout' into 'master'
...
Make light attenuation fade optional
See merge request OpenMW/openmw!4267
4 months ago
psi29a
e1875d459a
Merge branch 'boost-config-required' into 'master'
...
Modernise Boost CMake stuff
Closes #8100
See merge request OpenMW/openmw!4307
4 months ago
psi29a
b3677d07fd
Merge branch 'pcallallthethings' into 'master'
...
Wrap all memory allocating Lua functions in protected calls
Closes #8099
See merge request OpenMW/openmw!4336
4 months ago
psi29a
da0e2e7f57
Merge branch 'fix_warning' into 'master'
...
Fix clang warning: -Wunused-but-set-variable
See merge request OpenMW/openmw!4353
4 months ago
psi29a
89976a9424
Merge branch 'vfs_normalized_path_9' into 'master'
...
Use normalized path for models settings (#8138 )
See merge request OpenMW/openmw!4348
4 months ago
Mehdi Yousfi-Monod
767d7bfecd
fixed indent
4 months ago
Mehdi Yousfi-Monod
cb2a8c74dd
FEAT: Expose starter spells
4 months ago
elsid
262b31cf08
Fix clang warning: -Wunused-but-set-variable
...
apps/openmw/mwmechanics/spellcasting.cpp:45:13: warning: variable 'index' set but not used [-Wunused-but-set-variable]
45 | int index = -1;
| ^
4 months ago
elsid
9e36b3fc0b
Use normalized path for models settings
4 months ago
elsid
e01861140e
Add tests for MWWorld::Ptr
4 months ago
elsid
1cdbbef7ee
Use blank CellRef as default
...
Default constructed CellRef has some fields uninitialized.
4 months ago
elsid
d998faec1b
Deregister only registered LiveCellRefBase
4 months ago
elsid
4565152b3d
Define LiveCellRefBase functions inside MWWorld namespace block
4 months ago
elsid
ca8869042b
Move LiveCellRef where possible
4 months ago
Andrei Kortunov
b620b9b239
Do not make redundant copies
4 months ago
psi29a
f456978cc3
Merge branch 'blueshift' into 'master'
...
Launcher: Support extended selection for directories
See merge request OpenMW/openmw!4346
4 months ago
Alexei Kotov
176dec45a7
Make light attenuation fade optional
...
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
4 months ago
Alexei Kotov
073e4639bf
Launcher: Support extended selection for directories
4 months ago
Alexei Kotov
f393c40cbd
Launcher: Fix Insert Above behavior when the directory is added automatically
4 months ago
Evil Eye
5711a395af
Merge branch 'bolt-is-not-a-static' into 'master'
...
[Lua] rename boltStatic to bolt in magic effect record bindings.
See merge request OpenMW/openmw!4342
4 months ago
psi29a
24a0e42594
Merge branch 'fargothsayshello' into 'master'
...
Don't turn to face the player to say hello if there is no hello response
Closes #8132
See merge request OpenMW/openmw!4339
4 months ago
Mads Buvik Sandvei
f7f282fc48
bolt is not a static
4 months ago
Dave Corley
daf82d40b9
FIX(CSVRender::Object): Clamp scale edits in render window too
4 months ago
Evil Eye
1f5c314022
Don't turn to face the player to say hello if there is no hello response
4 months ago
psi29a
50465a3cf2
Merge branch 'alternatingrowcolors' into 'master'
...
Launcher: Alternate row colors in directory and archive list
See merge request OpenMW/openmw!4338
4 months ago
Evil Eye
032d506aa7
Fix components_tests
4 months ago
Evil Eye
4529af9b7f
Fix the tests
4 months ago
AnyOldName3
387b63909b
Remove vestigial Boost libraries
...
Boost::zlib is basically part of Boost::iostreams, and depending on how you configure Boost, it can either be a separate library or get embedded into iostreams.
With the third-party-but-linked-on-Boost's-website package we've been using for years, it's a separate library.
Before https://gitlab.com/OpenMW/openmw/-/merge_requests/4307 , we needed to explicitly link with it as CMake wasn't handling transitive dependencies for us.
With vcpkg, it's embedded, and doesn't have its own CMake config, so we couldn't explicitly link with it even if we wanted to.
Now CMake *is* handling transitive dependencies for us, we don't even need to think about this library.
It's all automatic.
Boost::locale, on the other hand, used to be something we used directly (I think for doing UTF-16/UTF-8 conversions when dealing with Windows paths).
However, it isn't anymore, and we just didn't purge it from our CMake when we should have.
It can go.
4 months ago
AnyOldName3
26be98966f
Modernise Boost CMake stuff
...
Resolves https://gitlab.com/OpenMW/openmw/-/issues/8100
Also removes some old crud.
Hopefully the old crud is all:
* Handled automatically by CMake now we're using the modern approach.
* A hack-fix for a problem caused by not using the modern approach.
* Massively outdated so no longer necessary.
If it turns out this makes CI fail, I'll tweak things as necessary.
Changes that might not be wanted include:
* Getting rid of our BOOST_STATIC CMake option. In cases where the CMake config doesn't make the one correct choice from the build environment (i.e. because there's a choice) the CMake config exposes the option already.
However, we were forcing this on for Windows, so that might matter.
It seems to default to static on my machine even though I thought I read something suggesting otherwise, so we'll see how things go with that.
If we eventually put CMake in charge of installing dependency DLLs this will be a moot point as we won't need to care.
* Bumping the minimum version of Boost to 1.70.0, as that's the first with working CMake config.
It's from 2019, so plausibly there are distros too scared to use a library from five years ago as it can't legally drink in the US (although it could in limited quantities with parental supervision in the UK, as long as it's just something inconsequential like a single sip of beer).
4 months ago
Alexei Kotov
3a9e6de6fd
Alternate row colors in directory and archive list
4 months ago
Alexei Kotov
951c440c8b
Don't apply normal weapon resistance twice for NPCs ( #8124 )
4 months ago
Evil Eye
c9783344a0
Wrap all memory allocating Lua functions in protected calls
4 months ago
elsid
ca2bacd47a
Revert "Ability to unbind controls in settings menu"
...
This reverts commit 0836680e36
.
To prevent crashes on empty input bindings config.
4 months ago
elsid
6a5bc9f992
Save and rename input bindings file
...
To reduce the chance of corrupting the file.
4 months ago
psi29a
527fa053c5
Merge branch 'actions_patchup' into 'master'
...
Lua Actions patchup
See merge request OpenMW/openmw!4311
4 months ago
uramer
2460b5f4ef
Merge branch 'swizzle_bop_boom_bazingle_v2' into 'master'
...
lua - add swizzling to vector types
See merge request OpenMW/openmw!4304
5 months ago
psi29a
dc9c68f61b
Merge branch 'fix_android_openmw' into 'master'
...
Keep separation between openmw and openmw-lib on Android
See merge request OpenMW/openmw!4221
5 months ago
psi29a
73ee8ccc4e
Merge branch 'rewrite-vfx' into 'master'
...
[Lua] Rewrite addvfx and spawnvfx
See merge request OpenMW/openmw!4314
5 months ago
Mads Buvik Sandvei
cd7017e0e4
use string_view
5 months ago
Mads Buvik Sandvei
7f0f2373ea
Use sol::optional for optional table instead of function overloading.
5 months ago
psi29a
c8c09b1905
Merge branch 'thirstytherana' into 'master'
...
Prevent spell priority skyrocketing in useless cases
Closes #8102
See merge request OpenMW/openmw!4310
5 months ago
psi29a
9234b5707f
Merge branch 'breaklilacor' into 'master'
...
Allow GetEffect to detect 0 magnitude spells
Closes #8097
See merge request OpenMW/openmw!4297
5 months ago
Mads Buvik Sandvei
09f6daf155
Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx.
5 months ago
elsid
a376d20c30
Fix tests on windows
5 months ago
psi29a
761957d28c
Merge branch 'less_strict_test' into 'master'
...
Make test for navmeshdb limit less strict
See merge request OpenMW/openmw!4306
5 months ago
uramer
ab628ea12a
Fix memory safety of actions/triggers iteration
5 months ago
Sam Hellawell
ae0660db0a
Use nodeMask... lets ignore the previous attempt
5 months ago
Sam Hellawell
de4d97826a
Fix: castRenderingRay doesnt hit terrain
5 months ago
Evil Eye
45c7e45905
Prevent spell priority skyrocketing in useless cases
5 months ago
psi29a
e7fc20d279
Merge branch 'fix/render-raycast-doesnt-hit-terrain' into 'master'
...
Fix: castRenderingRay doesnt hit terrain
Closes #7912
See merge request OpenMW/openmw!4286
5 months ago
elsid
b56de5bcf9
Make test for navmeshdb limit less strict
...
To avoid rare test failures when tiles are added into the database in different
order.
5 months ago
elsid
20e3eeddde
Fix libavformat version check
...
2a68d945cd
added const version of a callback functions but didn't enable them. They were
guarded by a version check:
2a68d945cd/libavformat/version_major.h (L48)
So for anything LIBAVFORMAT_VERSION_MAJOR < 61 they are not enabled therefore
they are enabled for everything >= 61.0.100.
See https://github.com/elsid/openmw/actions/runs/10255993574/job/28374152796 as
example of failure when building with 60.16.100.
5 months ago
Evil Eye
fe50b1a22b
Allow GetEffect to detect 0 magnitude spells
5 months ago
psi29a
5d57ad7e85
Merge branch 'fix-ffmpeg-latest-version' into 'master'
...
Support compiling with FFMpeg 5 and greater
See merge request OpenMW/openmw!4281
5 months ago
Cody Glassman
a53d002262
lua - add swizzling to vector types
5 months ago
elsid
ec02e2ba1d
Revert "Merge branch 'swizzle_bop_boom_bazingle' into 'master'"
...
This reverts merge request !4288
5 months ago
Cody Glassman
9951fd8a1a
support 0/1 constant swizzles
5 months ago
Cody Glassman
7186b8febc
generate all swizzle bindings at API initialization
5 months ago
Cody Glassman
19c0cebb27
lua - add swizzling to vector types
5 months ago
psi29a
6cc2b8de27
Merge branch 'distortion_clear' into 'master'
...
distortion - make sure color mask is enabled for clear to have an effect (#8082 )
See merge request OpenMW/openmw!4294
5 months ago
psi29a
8d290dd581
Merge branch 'launcher' into 'master'
...
Don't check subdirectories of valid content directories (#8085 )
Closes #8085
See merge request OpenMW/openmw!4279
5 months ago
Sam Hellawell
61cb5b4da6
Support compiling with ffmpeg 5 and greater
5 months ago
Jared Davenport
6946d22505
fix sourcetype
5 months ago
Cody Glassman
24452e2c3a
distortion - make sure color mask is enabled for clear to have an effect
5 months ago