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1963 commits

Author SHA1 Message Date
psi29a
484c46cb58 Merge branch 'hrtf-setting' into 'master'
Add Audio settings to openmw-launcher

See merge request OpenMW/openmw!692
2021-04-09 19:28:08 +00:00
Simon Meulenbeek
75b4871bab Add Audio settings to openmw-launcher 2021-04-09 19:28:08 +00:00
psi29a
fe2a97ee39 Merge branch 'wizard-link' into 'master'
Implement #3983 - Add page to the wizard with links to buy morrowind

Closes #3983

See merge request OpenMW/openmw!693
2021-04-08 20:57:50 +00:00
tess
6f7e8d9f59 Implement #3983 - Add page to the wizard with links to buy morrowind 2021-04-08 20:57:50 +00:00
Matjaž Lamut
2cb4b62b83 De-hardcode references to mesh files used by the sky. 2021-04-08 16:32:38 +00:00
psi29a
9aed0bbf16 Merge branch 'spdx-license' into 'master'
Return to CC0-licensed appdata metadata

See merge request OpenMW/openmw!707
2021-04-04 12:26:34 +00:00
Alexander Olofsson
db32b8de91
Return to CC0-licensed appdata metadata 2021-04-03 13:41:41 +02:00
Roman Siromakha
c9acac557a
Merge pull request #3059 from akortunov/master
Revert MR672
2021-03-31 23:35:47 +02:00
Alexander Olofsson
44bd81e8f0
Use the SPDX license identifier in appdata XML 2021-03-31 18:15:22 +02:00
Andrei Kortunov
1ab5a9f530 Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00, reversing
changes made to 369adf1583.
2021-03-30 15:32:01 +04:00
Alexei Dobrohotov
2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
wareya
2ea0bf91e6 try to estimate vertical water depth, not screen-direction water depth 2021-03-20 13:11:19 -04:00
wareya
56fe1a8c12 wobbly water 2021-03-19 21:49:17 -04:00
wareya
1a4e9df707 add bit to suppress coastline artifacts at more of a distance 2021-03-19 20:12:40 -04:00
wareya
bf336e4cb4 make sun scattering color stop being an ugly radioactive green 2021-03-19 18:51:52 -04:00
wareya
845e3944d6 make refraction more visible even at a distance 2021-03-19 17:54:08 -04:00
Andrei Kortunov
c68e047f19 Remove invalid MyGUI properties from layout files 2021-03-16 13:21:35 +04:00
AnyOldName3
34af58f53f Use correct extension name.
Like 0068c7bb25, but for other shaders, too
2021-03-13 23:02:48 +00:00
AnyOldName3
3103266406 Add correct preprocessor check when enabling extension 2021-03-13 01:31:35 +00:00
AnyOldName3
0431ba4c87 Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 2021-03-13 01:23:30 +00:00
AnyOldName3
4ed67d8597 Improve A2C setting name 2021-02-24 18:01:06 +00:00
AnyOldName3
b8ee32e317 Support A2C for groundcover 2021-02-14 23:32:04 +00:00
AnyOldName3
4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
psi29a
5566f2b06b Merge branch 'optimise-groundcover-lighting' into 'master'
Optimise groundcover lighting

See merge request OpenMW/openmw!600
2021-02-11 20:49:45 +00:00
AnyOldName3
f8f6d63d4c Optimise groundcover lighting 2021-02-09 21:56:21 +00:00
Nelsson Huotari
382324173b \ to / 2021-02-02 21:42:25 +02:00
Nelsson Huotari
2c67f34c6d Update base_anim file settings 2021-02-02 21:18:14 +02:00
Nelsson Huotari
3194520dcd Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
Andrei Kortunov
e3490c8606 Remove dead code 2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1 Drop fading setting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
36fc573375 Take in account Z direction for stomping 2021-01-26 22:29:41 +04:00
Andrei Kortunov
5124e81348 Use linear interpolation instead of abrupt transitions for groundcover lighting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
AnyOldName3
b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
AnyOldName3
8af8ad3840 Always write opaque fragments instead of relying on blending being off for translucent RTT 2021-01-20 01:17:16 +00:00
AnyOldName3
0068c7bb25 Spec says GL_ 2021-01-08 17:32:15 +00:00
AnyOldName3
4ed3252001 Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
AnyOldName3
d13459ecf9 Scale mipmap alpha to preserve coverage 2021-01-05 22:21:54 +00:00
AnyOldName3
69386df036 Correct alpha testing functions 2021-01-02 18:27:25 +00:00
AnyOldName3
9b99c76032 Clamp alpha reference to avoid degenerate case 2021-01-01 16:01:33 +00:00
Alexei Dobrohotov
e4e19bab1b Make min and max view distance accurate to vanilla 2020-12-28 21:46:18 +03:00
Andrei Kortunov
66fee6dccb Enhance level-up tooltip 2020-12-28 12:13:09 +04:00
AnyOldName3
54d465e3dc Do all alpha testing early and only once 2020-12-27 03:07:04 +00:00
AnyOldName3
5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling 2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Alexei Dobrohotov
09759c6620 Clean up shader lighting 2020-12-22 04:46:35 +03:00
AnyOldName3
a4f32a469e Work around Nvidia driver bug
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf
Section 4.1.3 says that hexadecimal integer literals are supported, but
Nvidia have never read a specification since their founding, so their
engineers didn't know that hexadecimal integer literals are requires to
be supported to advertise support OpenGL versions with GLSL support.
2020-12-18 01:36:20 +00:00
AnyOldName3
ce2bcba5d4 Replace deprecated alpha test in shader visitor 2020-12-17 14:57:43 +00:00
psi29a
11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Evil Eye
525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
Evil Eye
275b9aea4d rename setting 2020-12-07 21:56:41 +01:00
Evil Eye
e62fff5f2e Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
CedricMocquillon
6bfdf0e57f Add more information on mouse over level 2020-12-07 14:57:25 +01:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
Alexei Dobrohotov
7e63afdecf Allow loading arbitrary NIF files 2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
9859565f8d Improve grammar in [Physics] category of the default settings 2020-11-07 02:18:36 +03:00
Alexei Dobrohotov
f49bf028b9 Put a stretch menu background checkbox into the launcher (#5672) 2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
de6d4ab44d Make messageboxes overlap tooltips (bug #5639) 2020-10-19 22:44:14 +03:00
psi29a
f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
2020-10-17 20:21:02 +00:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Petr Mikheev
9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
fredzio
ae3306c019 Document async physics settings
Add an option to the launcher
Update changelog
2020-10-15 06:41:41 +02:00
fredzio
3c2504b442 Process movement queue in one or several background threads
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.

The number of threads is controlled by the numeric setting

[Physics]
async num threads

In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)

[Physics]
defer aabb update

Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.

[Physics]
lineofsight keep inactive cache

Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
2020-10-15 06:41:35 +02:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
Alexei Dobrohotov
5ab29f26e9 Put the main menu below other windows (bug #5622) 2020-10-01 20:31:45 +03:00
Petr Mikheev
a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557 Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
Petr Mikheev
71ba94a89a Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
Andrei Kortunov
7c9497c4de Use two columns when there is too many checkboxes in launcher's tab 2020-08-22 09:26:15 +04:00
Capostrophic
c436f29a1e Make Advanced tab of the launcher look okay for everyone again 2020-08-09 20:23:17 +03:00
Petr Mikheev
6a4fa8a8b5 Add more settings to openmw-launcher 2020-08-07 20:17:44 +00:00
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
Add option to always allow stealing from KO'd actors (feature #5545)
2020-07-27 01:22:51 +02:00
Petr Mikheev
65c92b6488 Add alignment="Qt::AlignTop" to files/ui/graphicspage.ui 2020-07-27 00:24:15 +02:00
Capostrophic
9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 2020-07-26 13:10:44 +03:00
Bret Curtis
584fcd4716 Merge branch 'master' of github.com:OpenMW/openmw 2020-07-26 11:54:51 +02:00
Bret Curtis
224923d6c8 update appdata license and dejavufont license file 2020-07-26 01:56:55 +02:00
CedricMocquillon
1f4f10c723 Add a tab level in advanced settings 2020-07-25 17:42:31 +02:00
Petr Mikheev
2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
Petr Mikheev
383fa3d3ab Make 'zoom out when move' configurable. 2020-07-12 21:03:18 +02:00
Petr Mikheev
ef03f2c033 Auto switch shoulder 2020-07-12 20:51:38 +02:00
Petr Mikheev
280862f58b New setting "third person camera distance" 2020-07-10 00:38:18 +02:00
psi29a
46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
CedricMocquillon
998bf5da34 Add new checkbox for the new setting 'trainers training skills based on base skill' 2020-07-06 20:32:30 +02:00
CedricMocquillon
281cef9769 The 3 skill selected by a trainer are based on its 3 best skills.
The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
2020-07-06 20:28:08 +02:00
Dillon
8f9de7289d fix typos 2020-07-02 13:48:56 +00:00
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
Andrei Kortunov
230e06dec7 Make joysticks dead zone configurable (bug #5502) 2020-06-28 13:12:12 +04:00
Bret Curtis
355996c2ff supress -> suppress 2020-06-27 01:20:57 +02:00
Petr Mikheev
63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Petr Mikheev
63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
psi29a
abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
fredzio
6d4d53fc7c Add a setting to the launcher to enable/disable the dialogue topic
formatting stuff.
2020-06-22 23:21:03 +02:00
Petr Mikheev
b4c699348f Improved strafe movement 2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747 Advanced third person camera. 2020-06-22 15:22:34 +02:00
fredzio
ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
Alexei Dobrohotov
0d70318304 Merge branch 'launcher-search-datafiles-tab' into 'master'
Add a search function to the "Datafiles" tab of the OpenMW launcher

See merge request OpenMW/openmw!191
2020-06-21 14:45:31 +00:00
Cédric Mocquillon
6e397e4008 Add a search function to the "Datafiles" tab of the OpenMW launcher 2020-06-21 14:45:30 +00:00
psi29a
981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Andrei Kortunov
d1a3cc98ff Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
Andrei Kortunov
50d692a097
Merge pull request #2914 from akortunov/master
Fix typos in shaders
2020-06-17 10:14:52 +04:00
Andrei Kortunov
9bc0e9b4b7 Fix typos in shaders 2020-06-17 10:13:52 +04:00
psi29a
66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
2020-06-16 23:05:07 +00:00
psi29a
6f8eefcb16 Switching object paging active grid default option to false for now until the light limit problem is resolved. 2020-06-16 17:53:09 +00:00
psi29a
0dc7715c35 Merge branch 'object_paging_retry' into 'master'
Object Paging

See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
Andrei Kortunov
f30cb9f8bc Calculate viewNormal only when needed 2020-06-15 12:57:37 +04:00
bzzt lost a hitlab login
c7fda6d280 activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4dccabeb83 fix analyzation not taking instancecount in account + settings calibration
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
77b92aee9c fix shadowsglitch by bounds overflow
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
00e56ae862 batch debug colours
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
8a624e5a71 minsize based on mergedecision solves partial culling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Capostrophic
91514aed5d Don't deliberately do redundant assignments 2020-06-09 22:08:43 +03:00
Capostrophic
1c50d25853 Minor shader fixes
Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black
2020-06-09 15:27:38 +03:00
Capostrophic
58d78fb126 Always pass the vertex color to the fragment shader 2020-05-12 18:28:07 +03:00
Capostrophic
c0b322b264 Improve color mode handling in shaders 2020-05-09 16:15:10 +03:00
psi29a
b72720f357 Merge branch 'shadow-transparency-rework' into 'master'
Only alpha-test shadows when necessary

See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
Fix simple water with radial fog enabled
2020-05-08 20:48:04 +02:00
Sisah
b19f53aab6 Fix parallax and specular for android 2020-05-08 15:55:22 +02:00
fredzio
947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency 2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
Bret Curtis
aca223f6c8 fix unrelated rst issue; rename to bounds 2020-04-30 17:41:26 +02:00
Bret Curtis
980525cba4 better said 2020-04-29 17:08:12 +02:00
Bret Curtis
ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 2020-04-29 16:36:48 +02:00
Bret Curtis
3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
Capostrophic
688e804548 Fix simple water with radial fog enabled 2020-04-24 13:52:53 +03:00
AnyOldName3
53b9b41159 Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
Capostrophic
bbf6b4e517 Don't radialize underwater fog 2020-04-18 12:30:59 +03:00
Capostrophic
36d82abafd Make book layer have lower priority than the layer for other GUI windows 2020-04-13 21:09:06 +03:00
AnyOldName3
12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
add launchable type
2020-04-05 10:05:20 +02:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Bret Curtis
deac2abc0f add launchable type; rename files to be conform to freedesktop.org and debian standards 2020-03-27 08:12:06 +01:00
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
Fix Gender column filtering (bug #4601)
2020-03-23 17:27:41 +04:00
Capostrophic
18bfc6f2c5 Fix Gender column filtering (bug #4601) and correct filter descs 2020-03-22 22:09:38 +03:00
James Moore
a37bdfd492 Implement a refresh button on data files page 2020-03-21 19:35:20 +00:00
fredzio
e1b5dd97b8 Add a filter in the alchemy window.
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.

The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Capostrophic
624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic
19a7245251 Add bump mapping support 2020-03-03 13:32:30 +03:00
Capostrophic
54334932d9 Move user string assignment to layout files 2020-03-02 02:36:16 +03:00
Frederic Chardon
78d58a344d Item search in inventory (feature #4831) 2020-02-24 18:14:40 +00:00
Capostrophic
122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
Andrei Kortunov
2b8e976c6a Adjust settings menu 2020-01-10 14:07:53 +04:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
elsid
6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
Capostrophic
ae1f456b0a Default setting value tweaks 2019-11-12 18:38:52 +03:00
Andrei Kortunov
6a625b1dac Scale magic items frames in the quick keys menu 2019-11-09 15:00:50 +04:00
Andrei Kortunov
bfc07afa28 Restore normal size of quests buttons in journal 2019-11-09 14:36:22 +04:00
Capostrophic
5a5bc0bef8 Uncheck sheathing checkboxes automatically when appropriate
Fix their order and bogus saveSettingBool calls
2019-11-07 17:24:43 +03:00
Capostrophic
5eab913a9c Make additional anim sources dependency more obvious 2019-11-05 21:41:56 +03:00
Capostrophic
7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
Capostrophic
31e330c9a5 Revise shadow setting tooltips and correct fade start minimum value 2019-11-02 18:06:39 +03:00
Capostrophic
208608cbd0 Fix a typo and a mistake 2019-11-02 18:06:39 +03:00
Capostrophic
9b204fe227 Move shadow settings into a new tab 2019-11-02 18:06:39 +03:00
Capostrophic
0e2380d471 Add the most basic shadow settings into the launcher 2019-11-02 18:06:39 +03:00
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
Implement mouse wheel bindings (bug #2679)
2019-10-31 13:14:29 +01:00
Alexei Dobrohotov
f944c5b175
Merge pull request #2582 from ananace/add-oars
Add OARS block for future packaging
2019-10-31 12:09:19 +03:00
Alexander Olofsson
165401465b
Add OARS block for future packaging 2019-10-31 07:52:36 +01:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
elsid
bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
elsid
cbf8deeb31
Remove unused default settings 2019-10-07 21:05:41 +02:00
Capostrophic
3a912485ca openmw.cfg-related fixes
Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976)
2019-09-17 21:26:06 +03:00
Capostrophic
cf0c71c651 Water shader cleanup 2019-08-30 22:32:48 +03:00
Andrei Kortunov
b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
AnyOldName3
d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
2019-07-27 12:54:36 +00:00
wang ryu
d4ec446141 default framelimit 2019-07-27 13:37:00 +00:00
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
Make framerate limit configurable in the launcher
2019-07-19 16:16:20 +01:00
Artem Nykolenko
d996b565a5 Improve character window resizing (bug #4276) 2019-07-17 00:44:36 -04:00
Justin Ivany
643f259cbf Adding option for cursor speed when using gamepad 2019-07-02 11:19:10 +00:00
Capostrophic
9502e9f3f7 Disable FPS limit spinbox by default and set the maximum to 1000
Make window border and framerate limit labels consistent with other labels
2019-06-22 18:15:19 +03:00
Capostrophic
b87b29eeb0 Make framerate limit configurable in the launcher 2019-06-22 18:15:19 +03:00
unknown
d9439389e6 fix #4665 2019-06-21 21:37:38 +02:00
Andrei Kortunov
ae935a8084 Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00
Alexei Dobrohotov
58f8d1ac04
Merge pull request #2402 from akortunov/console
Make console to do not hide other GUI windows
2019-05-30 13:41:00 +03:00
Andrei Kortunov
1ce370e7fa Make console to do not hide other GUI windows (bug #1515) 2019-05-29 17:10:57 +04:00
Alexei Dobrohotov
ff7a04c336
Fix paths article link in local openmw.cfg too 2019-05-29 15:37:22 +03:00
Alexei Dobrohotov
883dc2136d
Fix openmw.cfg Paths article link 2019-05-29 02:55:03 +03:00
Alexei Dobrohotov
c66ddea429
Merge pull request #2392 from akortunov/guifixes
Get ride of some redundant GUI stuff
2019-05-18 19:05:01 +03:00
Andrei Kortunov
70ef87c093
Merge pull request #2393 from akortunov/master
Fix libpng warning about incorrect profile
2019-05-18 17:59:54 +04:00
Andrei Kortunov
dbd0d83a6b Fix libpng warning about incorrect profile 2019-05-18 17:57:16 +04:00
Andrei Kortunov
ac8fa54e6e Get rid of redundant MWScroll class 2019-05-17 10:23:34 +04:00
Capostrophic
686049679c Launcher: Clone content list button (feature #4784) 2019-05-15 18:17:57 +03:00
Andrei Kortunov
1c545c8f6d Fix a regression with variable declarations in water shader 2019-05-12 10:22:49 +04:00
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
2019-05-11 18:07:58 +03:00
Alexei Dobrohotov
15142a608d
Merge pull request #2344 from xyzz/delete-spell
Add a button to delete spells from spellwindow
2019-05-04 21:05:12 +03:00
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
2019-05-04 20:21:30 +03:00
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
Rework the viewing distance slider
2019-05-03 21:19:47 +03:00
Andrei Kortunov
16026ec940 Replace the openmw-plugin.png icon for launcher 2019-05-03 10:50:12 +04:00
Andrei Kortunov
4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 2019-05-03 10:23:10 +04:00
Andrei Kortunov
c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 2019-05-01 20:15:11 +04:00
Capostrophic
e49232074b Shader adjustments
Clamp directional per-vertex diffuse lighting
Simplify vectors
2019-05-01 11:33:19 +03:00
Andrei Kortunov
6e7bdfe329 Make progress bar close to vanilla 2019-04-27 12:31:20 +04:00
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
2019-04-25 20:15:05 +03:00
Andrei Kortunov
8e48493264 Make pinnable windows hiding persistent (feature #4994) 2019-04-25 21:05:43 +04:00
Ilya Zhuravlev
e057ea171f spell window: don't manually recalculate edit box width every update 2019-04-25 09:13:32 -04:00
Ilya Zhuravlev
26ac7412a0 Spell window: dynamically resize the edit box, change delete button caption 2019-04-25 08:46:11 -04:00
Ilya Zhuravlev
2d94fa20d2 spell window layout: make longer to fit russian translation 2019-04-25 06:24:32 -04:00
Ilya Zhuravlev
04de2fcc54 spell window: Use sDeleteSpell instead of hardcoding string caption 2019-04-24 19:57:15 -04:00
Ilya Zhuravlev
6c96b5653b Add a button to delete spells from spellwindow 2019-04-24 19:22:47 -04:00
Capostrophic
34ea9ea813 Add an option to restore MCP-like movement behavior 2019-04-24 16:21:12 +03:00
Capostrophic
c7ac06b960 Always account for every follower travelling 2019-04-24 16:21:12 +03:00
Andrei Kortunov
7e0bf40dbe Allow to shrink tooltip width to its actual text width (bug #3812) 2019-04-21 08:27:14 +04:00
Capostrophic
fcf679de49 Make the default vertical FOV in line with vanilla (bug #4933) 2019-04-14 18:13:21 +03:00
Andrei Kortunov
31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 2019-04-10 10:34:07 +04:00
terrabyte25
61c3847a12 Add magic animation option to advanced page 2019-04-08 14:21:51 -05:00
Andrei Kortunov
35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
Capostrophic
a1ec2aec26 Update SDL controller mappings from upstream 2019-04-04 22:28:55 +03:00
bzzt
4708db258e Minor water shader cleanup - avoid redundant calculations 2019-03-23 15:44:27 +04:00
Andrei Kortunov
bbb1fdd92f Reduce default composite map distance to decrease GPU loading 2019-03-23 14:25:44 +04:00
Capostrophic
02242ce66b Fix shader specular lighting (again) 2019-03-18 19:30:08 +03:00
Capostrophic
168e758921 Correct look and behavior of some setting sliders 2019-03-17 06:44:42 +03:00
AnyOldName3
5b2691e744 Actually use specular shininess parameter instead of hardcoded value. 2019-03-15 17:44:52 +00:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles 2019-03-08 17:39:04 +03:00
Andrei Kortunov
5505582a97 Fix localized 'Invert Y axis' label cutoff 2019-03-03 20:53:05 +04:00
Andrei Kortunov
9398117ea7 Allow to do not reflect terrain 2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184 Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
Andrei Kortunov
56fea4b062 Add setting to control composite geometry size 2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6 Allow to configure terrain vertex LOD 2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 2019-03-01 14:51:13 +04:00
Bret Curtis
dc1c2358b9
Merge pull request #2089 from akortunov/qthelp
Editor: Add basic info window
2019-02-25 16:40:11 +01:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
2019-02-23 08:38:30 +01:00
Capostrophic
4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
2019-02-22 15:03:01 +01:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths 2019-02-16 15:50:58 +03:00
Capostrophic
39dcbacf44 Option to disable controller (feature #3980) 2019-02-15 18:40:22 +03:00
AnyOldName3
f3fc888ab9 Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm 2019-02-09 15:51:30 +00:00
AnyOldName3
9b92943d1a Don't rely exclusively on a shadow map when out of its depth range 2019-02-05 20:51:56 +00:00
AnyOldName3
abe9ba736e Add line breaks to make settings more readable. 2019-01-31 15:00:04 +00:00
AnyOldName3
556c9a3382 Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
Capostrophic
731f91759e Account for inverted tangents on normal-mapped objects (bug #3733) 2019-01-30 02:03:26 +03:00
Andrei Kortunov
8580a58ba0 Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
Andrei Kortunov
8687a49c19 Editor: Added basic info window 2018-12-21 18:51:02 +04:00
AnyOldName3
e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Bret Curtis
83e346e1e6
add new bugtracker 2018-12-12 16:18:49 +01:00
Bret Curtis
b8b1a52216 add commit date; revert boost as we are not breaking anything yet 2018-12-12 10:27:09 +01:00
Bret Curtis
fc10adb608 makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml 2018-12-11 21:30:37 +01:00
AnyOldName3
2d5da1a6fa Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal. 2018-12-08 20:39:41 +00:00
Capostrophic
7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
AnyOldName3
0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3
49487355a5 Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm 2018-11-29 01:26:22 +00:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Bret Curtis
caad388c26 bump our versions to 0.46, keep this commit in mind when trying to automate this into one place 2018-11-14 16:32:24 +01:00
Stanislaw Halik
caefe8cda0 fix win32 app manifest copy-paste error 2018-11-11 21:46:15 +01:00
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution 2018-11-08 23:05:07 +00:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
2018-11-08 20:44:20 +01:00
Capostrophic
fcb2cde1dd Tweak the default chargen and level up messages 2018-11-07 18:00:20 +03:00
Stanislaw Halik
5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3
0bafa4399b Use distant shadow maps when the current fragment is outside the depth range of the near ones. 2018-11-03 16:56:33 +00:00
AnyOldName3
ad9dab8593
Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon 2018-11-03 16:20:56 +00:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
2018-10-30 20:44:13 +01:00
Marc Zinnschlag
854d85cb47 Merged merge request !42 2018-10-30 17:05:15 +01:00
Bret Curtis
cbbe69f3f2 additional cleanups for non-essential fallbacks 2018-10-30 12:17:10 +01:00
Bret Curtis
9b83a2345b remove unnecessary fallbacks 2018-10-29 20:54:21 +01:00
Bret Curtis
988914725a wip 1
wip2

add more Level_UP and QA text

the rest of the questions
2018-10-29 17:03:49 +01:00
Capostrophic
8757b3edd1 Add icons for Edit and Touch actions (kudos to akortunov) 2018-10-28 21:06:42 +03:00
Capostrophic
89b8eb029f Add icons for record context menu actions 2018-10-28 20:35:58 +03:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
Minor tweaks for actors processing range setting
2018-10-28 14:44:12 +01:00
elsid
abc51a8a17 Add settings option to set max number of polygons per navmesh tile 2018-10-28 15:36:47 +03:00
Andrei Kortunov
06d226a1b7 Minor tweaks for actors processing range setting 2018-10-28 15:08:24 +04:00
Marc Zinnschlag
9dd0d641bc Merged pull request #1931 2018-10-28 11:02:33 +01:00
Capostrophic
d27d48eb22 Fix revert record icon 2018-10-27 19:45:40 +03:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
e22ab64ebf Fix typo in lighting.glsl 2018-10-22 17:35:01 +01:00
AnyOldName3
85b97d19d3 Add alpha threshold for shadow casting. 2018-10-17 14:02:26 +01:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
AnyOldName3
ce15369bbd Convert colorMode shader define to a uniform 2018-10-15 23:12:15 +01:00
elsid
ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater 2018-10-13 22:16:34 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file) 2018-10-13 22:16:31 +03:00
elsid
c26773bd29
Log update NavMesh status 2018-10-13 22:16:29 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render 2018-10-13 22:16:28 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles 2018-10-13 22:16:28 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions 2018-10-13 22:16:27 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file 2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log 2018-10-13 22:16:26 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Marc Zinnschlag
6a9618f0f5 Merged pull request #1948 2018-09-29 11:03:26 +02:00
Capostrophic
f20f49daa6 Content selector: allow to copy paths to clipboard (feature #2847) 2018-09-29 02:09:13 +03:00
Marc Zinnschlag
3dc15d39e3 Merged pull request #1936 2018-09-28 11:30:13 +02:00
Capostrophic
ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Capostrophic
52da65b776 Fix issues with sun specularity (bug #4527) 2018-09-23 03:39:06 +03:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
276b7830a9 Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
Andrei Kortunov
62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Marc Zinnschlag
06b2a23e74 Merged pull request #1768 2018-09-17 12:10:21 +02:00
Andrei Kortunov
275d10e1f7 Add missing icons for UniversalId tables and use them in the editor menu (feature #912) 2018-09-12 22:37:19 +04:00
Andrei Kortunov
c9c0230d2a Scale journal fonts separately from common ones 2018-09-12 14:31:01 +04:00
Andrei Kortunov
8da099713e Minor layout fixes to fit different font size 2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
AnyOldName3
80082308f0 Merge upstream (shadermanager log system revamp) 2018-08-17 18:22:13 +01:00
Capostrophic
37f9d45182 Remove an outdated checkbox from the advanced page 2018-08-15 16:04:29 +03:00
Bret Curtis
4cb9b52b81 fix rebase issue 2018-08-14 23:15:30 +02:00
AnyOldName3
1098bd2467 Optimise lighting.glsl for Mesa users. 2018-08-14 21:35:23 +01:00
Yohaulticetl
640b32da56 Fixed merge conflicts 2018-08-14 19:57:48 +02:00
Yohaulticetl
d6f607e823 Fixed wrong starting index 2018-08-14 19:56:40 +02:00
Yohaulticetl
7e9ce99062 Made the werewolf check optional 2018-08-14 19:56:40 +02:00
Yohaulticetl
d19cbdb652 Factored strength into hand-to-hand combat 2018-08-14 19:44:03 +02:00
AnyOldName3
3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
AnyOldName3
8f4125134f Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-08-02 15:51:06 +01:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
Marc Zinnschlag
e8139a5cc7 Merged pull request #1835 2018-08-01 15:46:31 +02:00
AnyOldName3
cc23a968d1 Merge upstream/master 2018-08-01 14:13:45 +01:00
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader 2018-08-01 14:07:02 +01:00
Capostrophic
4d48ede6f1 Add two missing gameplay settings to Advanced tab 2018-08-01 13:36:31 +03:00
Andrei Kortunov
2d4ec86b8d Provide launcher icons 2018-07-28 13:18:38 +04:00
Miloslav Číž
4e3bc3e403 Change wave parameters based on weather 2018-07-11 17:03:59 +02:00
Thunderforge
72f6b1a693 Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface" 2018-06-28 20:13:18 -05:00
AnyOldName3
85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3
a7e53df278 Move common shadow code to shared shadow shader headers 2018-06-24 23:40:52 +01:00
AnyOldName3
933ed77ef6 Fix water shader alignment issues noticed while removing tabs. 2018-06-22 01:05:45 +01:00
AnyOldName3
b25b356081 Sort out shader indentation 2018-06-22 01:02:01 +01:00
AnyOldName3
553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Thunderforge
058cfb553c Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs 2018-06-12 22:18:06 -05:00
Thunderforge
a9ca528fb8 Adding version number of macOS build of OpenMW 2018-06-09 19:42:24 -05:00
Marc Zinnschlag
efb4abbb7f Merged pull request #1623 2018-06-09 10:49:04 +02:00
Andrei Kortunov
fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
AnyOldName3
759e6fb804 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-05-27 15:41:42 +01:00
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
This reverts commit 2963524a01.
2018-05-27 10:43:31 +00:00
Marc Zinnschlag
b151a89528 Merged pull request #1568 2018-05-26 12:17:07 +02:00
Marc Zinnschlag
e30ade81be Merged pull request #1680 2018-05-26 11:21:34 +02:00
Andrei Kortunov
9ac752ea70 Implement filtering in the spells window 2018-05-24 10:48:46 +04:00
declan-millar
2963524a01 set rebalance soul gem values to true by default 2018-05-22 12:59:27 +01:00
declan-millar
9ed4f33048 Replace spelling: soulgem -> soul gem 2018-05-21 19:10:24 +01:00
AnyOldName3
86ce33f437 Update documentation 2018-05-21 16:00:51 +01:00
declan-millar
78e79d5775 Add advanced option to Rebalance soulgem values to the launcher 2018-05-21 13:33:42 +01:00
AnyOldName3
feac7bd88e Use 3 shadow maps by default as 1 sucks. 2018-05-20 00:17:06 +01:00
AnyOldName3
84284a60a7 Make CSM shader changes controllable by the setting. 2018-05-17 17:35:55 +01:00
AnyOldName3
5d05aadb37 Begin to let settings toggle between CSM and PSSM 2018-05-17 16:57:01 +01:00
AnyOldName3
aa68af4f8b Make shaders pick the correct shadow cascade level and blend near cascade edges. 2018-05-16 18:20:21 +01:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
Nelsson Huotari
4ae75d1d20 Terrain texture brush frame 2018-05-10 11:18:54 +03:00
Marc Zinnschlag
e661e3cf74 Merged pull request #1677 2018-05-07 09:42:41 +02:00
Nelsson Huotari
a2745683e6 new run icon 2018-05-06 22:30:01 +03:00
Nelsson Huotari
e4e225f4e7 Add topic, journal and related -info icons. 2018-05-03 14:32:15 +03:00
Alexander Olofsson
f0288282be Slight appdata cleanup and improvement 2018-04-22 12:40:22 +02:00
Nelsson Huotari
af558e07a3 implement +6 icons 2018-04-15 12:47:52 +03:00
Nelsson Huotari
69aacdff17 Lamoot's new icon set 2018-04-15 12:35:45 +03:00
scrawl
fc72483ddf
Merge pull request #1673 2018-04-14 19:53:20 +00:00
Capostrophic
b08d7b4a3b Use centroid interpolation for shader lighting (fixes #4143) 2018-04-14 00:30:28 +03:00
scrawl
0982d2175a
Merge pull request #1473 2018-04-09 20:23:43 +00:00
scrawl
35300c04cd
Merge pull request #1671 2018-04-09 20:23:35 +00:00
Capostrophic
cddc0914c8 Option to charge for all companions travelling (fixes #4064) 2018-04-09 19:19:50 +03:00
scrawl
c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl
80a8ef6d49
Merge pull request #1661 2018-04-02 17:18:39 +00:00
Capostrophic
baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
bret curtis
4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 2018-03-27 20:20:40 +02:00
Capostrophic
2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 2018-03-27 14:27:23 +03:00
Thunderforge
d42791e260 Moving testing options to Advanced page 2018-03-15 22:11:54 -05:00
Thunderforge
f07a12af73 Changing label "and may cause issues" to "and will cause issues" 2018-03-08 18:09:18 -06:00
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333) 2018-03-08 23:39:35 +00:00
Harald H
d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
2018-03-08 21:23:24 +01:00
Thunderforge
6931f6cadc Adding message indicating the purpose of the "Testing" block 2018-03-07 18:37:43 -06:00
Thunderforge
da74ca5ce0 Add testing options to the Settings page 2018-03-05 21:26:59 -06:00
Chris Robinson
01dbac7b15 Don't use a different setting for distant viewing distance 2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae Make settings for distant fog parameters 2018-03-04 11:37:57 -08:00
AnyOldName3
6d29375d5e Turning on shadows will now force shaders on 2018-03-03 15:50:36 +00:00
AnyOldName3
e46bf28e5f Add object shadows setting 2018-03-03 15:13:36 +00:00
AnyOldName3
94c7cf414f Update documentation to clarify the effects of using shadows without shaders. 2018-03-01 18:28:32 +00:00
Thunderforge
4292351993 Adding Max Quicksaves setting to Launcher 2018-02-27 20:17:21 -06:00
scrawl
9e9c278527
Merge pull request #1597 2018-02-27 23:48:45 +00:00
AnyOldName3
d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI 2018-02-24 12:23:44 +03:00
Daniel Vukelich
104495a9a4 Set default number of quicksaves to 1 2018-02-13 21:05:24 -05:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
Thunderforge
a78acbac85 Changing page description to address Zini's concerns 2018-02-04 13:38:11 -06:00
Thunderforge
cc0f7d19dc
Removing "Use these settings at your own risk" 2018-02-02 12:09:25 -06:00
Thunderforge
04f79c34a2 Fixing typo "Tooltip" -> "Tool Tip" 2018-01-28 23:31:40 -06:00
Thunderforge
8837046d9c Adding panel for advanced settings.cfg options 2018-01-28 22:49:49 -06:00
AnyOldName3
9f20aaccfb Add some more advanced settings to control shadows. 2018-01-25 16:08:34 +00:00
AnyOldName3
6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-01-22 15:54:13 +00:00
Daniel Vukelich
97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
scrawl
dd5ebe225b
Merge pull request #1580 2018-01-11 01:54:28 +00:00
Thunderforge
bd072b131b Moving controller file out of the controllers subdirectory 2018-01-02 20:58:43 -06:00
Thunderforge
096e734df6 Adding gamecontrollerdb.txt file that got left behind due to being on .gitignore 2018-01-01 22:42:45 -06:00
Thunderforge
3f7143556a Providing different mappings depending on the version of SDL installed 2018-01-01 22:16:54 -06:00
Thunderforge
a5e4f95ed4 Updating controller mappings to latest version 2018-01-01 22:16:54 -06:00
Bret Curtis
7367899634 update openmw.appdata.xml to fix https://lintian.debian.org/tags/appstream-metadata-legacy-format.html 2018-01-01 19:47:36 +01:00