jvoisin
583a0b4d04
Apply jvoisin's suggestions
2023-06-08 18:35:53 +02:00
Evil Eye
3a888ef543
Prevent a static initialization order fiasco
2023-06-08 18:35:52 +02:00
Evil Eye
627bfa1155
Silence a clang warning
2023-06-08 18:35:52 +02:00
Evil Eye
f62ba346e1
Appease the formatting gods
2023-06-08 18:35:52 +02:00
Evil Eye
2cb77ed48f
Dehardcode skill selection
2023-06-08 18:35:52 +02:00
Evil Eye
9a93dcc39e
Dehardcode the list of skills in the stats window
2023-06-08 18:35:51 +02:00
Evil Eye
15a5fa84f6
Use std::variant in CachedStat
2023-06-08 18:35:51 +02:00
Evil Eye
65b22975c9
Remove SkillEnum
2023-06-08 18:35:50 +02:00
Evil Eye
72f8f9d1ad
Replace remaining skill indices in NpcStats
2023-06-08 18:35:49 +02:00
Evil Eye
1e0ed42294
Use RefId for skills in StatsListener
2023-06-08 18:35:48 +02:00
Evil Eye
28025e84f7
Replace more instances of ESM::Skill::Length
2023-06-08 18:35:48 +02:00
Evil Eye
47c1569961
Use RefId key for NPC skills
2023-06-08 18:35:48 +02:00
Evil Eye
1b956521fc
Reduce skill lookups by index
2023-06-08 18:35:47 +02:00
Evil Eye
16c0f0d5cc
Use a regular TypedDynamicStore for ESM:Skill
2023-06-08 18:35:47 +02:00
Tobias Tribble
41a2c82f93
Added scale property and setScale function
2023-06-07 19:23:36 -05:00
Petr Mikheev
e773b9d055
Lua commands debug.toggleGodMode and debug.toggleCollision
2023-06-07 23:41:29 +02:00
Petr Mikheev
3b5849add8
Move content files functions to core.contentFiles
and add obj.contentFile
2023-06-07 20:57:48 +02:00
Petr Mikheev
a778dff61d
Add Lua functions to get the current load order and search objects by RefNum/FormId
2023-06-07 20:57:48 +02:00
Petr Mikheev
773669e69b
Add Lua script to handler ESM4 doors with Flag_AutomaticDoor
2023-06-07 20:57:48 +02:00
psi29a
75c371de66
Merge branch 'classyimage' into 'master'
...
Handle non-string RefIds when displaying a class image
See merge request OpenMW/openmw!3111
2023-06-07 06:51:24 +00:00
Evil Eye
6e39c0336c
Handle non-string RefIds when displaying a class image
2023-06-06 17:41:13 +02:00
psi29a
54b0ab9e01
Merge branch 'addpropstartingposandrot' into 'master'
...
Add startingPosition and startingRotation property to GameObject
See merge request OpenMW/openmw!3106
2023-06-06 13:16:33 +00:00
Petr Mikheev
7cecf2844a
Fix #7411
2023-06-05 22:22:58 +02:00
psi29a
25c1e6abee
Merge branch 'clickbait' into 'master'
...
Use std::array in various ESM structs
See merge request OpenMW/openmw!3103
2023-06-05 07:19:38 +00:00
elsid
457fa16e37
Load existing exterior CellStore when required
2023-06-04 22:33:27 +02:00
elsid
01775dd6f0
Try create CellStore for interior cell when not found
2023-06-04 22:33:22 +02:00
psi29a
1843345510
Merge branch 'world_model_absent_cell' into 'master'
...
Do not rely on exceptions to handle absent cell
See merge request OpenMW/openmw!3098
2023-06-04 11:28:54 +00:00
psi29a
2f5bfb4df2
Merge branch 'fix-#7410' into 'master'
...
fix #7410
Closes #7410
See merge request OpenMW/openmw!3104
2023-06-04 11:28:26 +00:00
psi29a
d8463a34d3
Merge branch 'quotes' into 'master'
...
Remove redundant quotes
See merge request OpenMW/openmw!3091
2023-06-04 11:28:14 +00:00
Kindi
dfafac72e9
add startingPosition and startingRotation lua property to gameobject
2023-06-04 14:35:33 +08:00
florent.teppe
04e026c53f
getRecNameString now constexpr
...
getTypeDescription uses a static constexpr variable so we don't return ref to temp memory.
2023-06-03 20:28:25 +02:00
Evil Eye
6b7e7acd16
Replace a number of incorrect index types
2023-06-03 16:30:35 +02:00
Evil Eye
e01a3076dd
Use std::array in NpcStats
2023-06-03 14:26:37 +02:00
Evil Eye
a5bb6c7d8d
Use std::array in NPDTstruct52
2023-06-03 13:27:45 +02:00
Evil Eye
dd83da5eba
Use std::array in FADTstruct
2023-06-03 13:11:49 +02:00
Evil Eye
7be005c9a5
Use std::array in CLDTstruct
2023-06-03 11:58:09 +02:00
Evil Eye
8a474b9807
Use std::array in RADTstruct
2023-06-03 10:45:32 +02:00
psi29a
55cd30ea3b
Merge branch 'string_ref_id_utf8' into 'master'
...
Support UTF-8 by StringRefId::toDebugString (#7407 )
Closes #7407
See merge request OpenMW/openmw!3096
2023-06-03 08:17:19 +00:00
elsid
4a8471ce78
Use original RefId to remove info from InfoOrder
2023-06-03 01:12:21 +02:00
elsid
a91f376892
Do not rely on exceptions to handle absent cell
2023-06-02 13:18:09 +02:00
psi29a
25bbaa2343
Merge branch 'fix_remove_deleted_dialogue_info' into 'master'
...
Fix handling deleted DIAL records (#7397 )
Closes #7397
See merge request OpenMW/openmw!3097
2023-06-02 08:56:24 +00:00
psi29a
d41c7bcaf4
Merge branch 'fix_esmstore_double_initialization' into 'master'
...
Fix the bug "ESMStore::setUp() is called twice" that causes duplicated objects in ESM4 cells
See merge request OpenMW/openmw!3084
2023-06-02 07:31:02 +00:00
psi29a
0bb652d7ce
Merge branch 'clickbait' into 'master'
...
Resolve Attribute GMSTs
See merge request OpenMW/openmw!3090
2023-06-02 07:30:40 +00:00
elsid
b621bfcef0
Define SharedIterator as proper random access iterator
...
Drop Container template argument as it's always std::vector.
2023-06-01 23:48:49 +02:00
elsid
6a3b6c6e4f
Fix handling deleted DIAL records
...
* Use composite RefId to remove INFO record of deleted DIAL record. OrderedInfo
stores original RefId while InfoCollection stores composite one.
* Do not erase deleted topic from InfoOrderByTopic map. To keep all deleted
record ids for InfoCollection::sort call to make sure reorderRowsImp is called
with correct number of indices.
2023-06-01 23:35:40 +02:00
elsid
78b3f7288a
Support UTF-8 by StringRefId::toDebugString
2023-06-01 22:16:47 +02:00
Petr Mikheev
420916327d
Fix the bug "ESMStore::setUp() is called twice" that causes duplicated objects in ESM4 cells
2023-06-01 11:58:03 +02:00
psi29a
8e3e351015
Merge branch 'hide_ptr_registry' into 'master'
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Make WorldModel a front-end for PtrRegistry
See merge request OpenMW/openmw!3087
2023-06-01 09:32:57 +00:00
psi29a
27a879de9a
Merge branch 'tree_and_furniture' into 'master'
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Load ESM4::Tree and ESM4::Furniture
See merge request OpenMW/openmw!3040
2023-06-01 09:15:46 +00:00
psi29a
83c8312060
Merge branch 'esm4_cell_fixes' into 'master'
...
A few fixes related to ESM4::Cell
See merge request OpenMW/openmw!3083
2023-06-01 07:51:34 +00:00
psi29a
9306cb2cfd
Merge branch 'rm_cell_store_equality' into 'master'
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Replace operator== for CellStore with pointer equality
See merge request OpenMW/openmw!3081
2023-06-01 07:51:09 +00:00
Andrei Kortunov
9001dc8f88
Remove redundant single quotes
2023-06-01 09:38:08 +04:00
elsid
9012207e32
Make WorldModel a front-end for PtrRegistry
2023-05-31 21:44:27 +02:00
Evil Eye
08f35fe839
Add ESM::Skill::mWerewolfValue
2023-05-31 17:45:20 +02:00
Evil Eye
7b0680de5f
Resolve attribute GMST members
2023-05-31 17:02:18 +02:00
Evil Eye
eea730768b
Replace sIconNames with ESM::Skill::mIcon
2023-05-30 20:22:04 +02:00
Evil Eye
9c819b5705
Disallow formatting of UString
2023-05-30 17:35:26 +02:00
elsid
cfab425fb2
Replace operator== for CellStore with pointer quality
...
Equality operator is confusing and redundant in this case.
It should not be possible to have 2 CellStores for the same cell. There is no
copy constructor defined so it's not possible to get a copy. It's possible to
independently create second store when another one already exist but it would
mean a bug.
Explicitly delete CellStore copy and move constructors and assignment operators
to enforce this.
2023-05-30 08:46:44 +02:00
Petr Mikheev
84d7da1f2c
Ignore per-cell water height in exterior ESM4::Cell
2023-05-29 22:39:26 +02:00
Petr Mikheev
5cb4c66266
Avoid using ESM4::Cell with uninitialized fields
2023-05-29 22:37:25 +02:00
elsid
97fed756c8
Properly support portable configuration for bulletobjectool and navmeshtool
2023-05-29 22:29:36 +02:00
Petr Mikheev
01c410d6b1
Remove mPersistentExteriors
index; fix incorrect Rec_Persistent flag check.
2023-05-29 22:16:56 +02:00
psi29a
8976a1594f
Merge branch 'clickbait' into 'master'
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Replace sSkillNameIds with ESM::Skill::mName
See merge request OpenMW/openmw!3080
2023-05-29 18:13:20 +00:00
elsid
4cbaa722dd
Merge branch 'wazabear/lambdascope' into 'master'
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Fix lambda scope for postprocess bindings
See merge request OpenMW/openmw!3070
2023-05-29 17:12:38 +00:00
Cody Glassman
6747619cb1
Fix lambda scope for postprocess bindings
2023-05-29 17:12:37 +00:00
Petr Mikheev
bf49855d9f
Test handling of BSXFlags in bulletnifloader
2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
2023-05-29 18:47:27 +02:00
Petr Mikheev
1b669db017
Load ESM4::Tree and ESM4::Furniture
2023-05-29 18:47:27 +02:00
Evil Eye
9c60a6fa4d
Replace sSkillNameIds with ESM::Skill::mName
2023-05-29 17:56:14 +02:00
elsid
731ff90c37
Remove unused include
2023-05-29 15:53:19 +02:00
elsid
947e8f0e94
Use CellStore::mStore instead of MWBase::Environment::get()
2023-05-29 15:53:19 +02:00
psi29a
df57f8004b
Merge branch 'default' into 'master'
...
Replace some empty constructors and destructors with default
See merge request OpenMW/openmw!3078
2023-05-29 13:06:19 +00:00
Evil Eye
9214ffb50b
Replace some empty constructors and destructors with default
2023-05-29 13:37:19 +02:00
florent.teppe
ff9e04062d
Applies changes from previous commit
...
from commit bb1d040ac8
Was lost during rebase.
2023-05-29 12:10:42 +02:00
florent.teppe
ad8cfde4e0
ESM::LandData no longer a virtual interface
...
instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
florent.teppe
4c4ed77bd7
Fixes Quad tree terrain missing in some places
...
the function that queried if data existed or not didn't take the worlspace into account.
2023-05-29 12:10:42 +02:00
florent.teppe
b29be74491
ground cover manager and object paging exists per worldspace.
...
They don't work though. But at least it doesn't crash. You get a morrowind world on top of the skyrim world.
But it fixes the crashes.
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63
fixes errors and warnings
...
Applies review comments
getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.
applied review comments
use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
7d88a240d3
no default terrain for esm4 exterior.
2023-05-29 12:10:41 +02:00
florent.teppe
2bb17279df
linux build
...
clang format 14.0
Arm64 build
2023-05-29 12:10:41 +02:00
florent.teppe
a9e0489867
fixes stutters => bugs in the way cells were updated.
2023-05-29 11:32:14 +02:00
florent.teppe
0e4d21a40c
takes the right terrain bounds.
2023-05-29 11:32:14 +02:00
florent.teppe
7bc4fc6bf9
Fix issues on terrain change
...
terrain Preloader now preloads the right terrain
2023-05-29 11:32:14 +02:00
florent.teppe
d0211acf9e
Fixes bug in terrain loading + collision heightmap works
...
although terrain rendering is 100% broken right now
2023-05-29 11:32:13 +02:00
florent.teppe
c35c7b3640
ESM4::Land loaded, added to store and to land objects
...
it does not work yet. Some things are displayed, but it looks all wrong.
2023-05-29 11:31:37 +02:00
florent.teppe
fffcf52316
land manager cache's key is an ExteriorCellLocation
...
ESM4::Land is now a ESM::LandData
2023-05-29 11:31:37 +02:00
florent.teppe
e0fa15b727
Abstracted Land data that can be used by esm3 and esm4.
2023-05-29 11:31:37 +02:00
florent.teppe
e09cf6ac61
enable terrain takes a worldspace as input
...
enable terrain anslo switches the worldspace.
2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5
adding worldspace info to terrain data structures
...
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946
Terrain has a mandatory worldspace in constructor
...
getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
psi29a
4399748889
Merge branch 'clickbait' into 'master'
...
Move more arrays to the ESM::Attribute struct
See merge request OpenMW/openmw!3074
2023-05-29 09:00:22 +00:00
elsid
02adb91859
Simplify WorldModel::getAll
...
There is no need to have generic forEach template function.
2023-05-29 00:01:46 +02:00
psi29a
c368c188f2
Merge branch 'fix_position_cell_crash' into 'master'
...
Use sDefaultWorldspaceId as fallback worldspace for PositionCell command
See merge request OpenMW/openmw!3073
2023-05-28 17:42:16 +00:00
Evil Eye
90a3a7b62f
Add mWerewolfGMST
2023-05-28 15:28:34 +02:00
Evil Eye
a5e1c87fb8
Remove sGmstAttributeIds, sGmstAttributeDescIds, sAttributeIcons
2023-05-28 15:10:53 +02:00
elsid
06af4cb56a
Use sDefaultWorldspaceId as fallback worldspace for PositionCell command
...
store is nullptr at this point because there was no cell found.
2023-05-28 14:25:53 +02:00
elsid
86db640c8b
Increment revision on clearing PtrRegistry
...
Setting it to 0 may not lead to the change detected by clients. Potentially
mRevision may already have value 0. For example on overflow.
2023-05-28 13:04:20 +02:00
elsid
a581e394b4
Check for revision inequality
...
It's not possible to have SafePtr with mLastUpdate from the future. But
theoretically it's possible to get PtrRegistry::mRevision overflow so operator
less would return false when there is a change.
2023-05-28 13:04:20 +02:00
elsid
ce91784085
Move Ptr registry into a separate type
...
There is no dependency on the rest of the WorldModel state.
2023-05-28 13:04:17 +02:00
unknown
14600de185
Remove sAttributeIds and sSkillIds
2023-05-27 21:54:13 +02:00
elsid
d98852fdbe
Use std::count_if to implement WorldModel::countSavedGameRecords
2023-05-27 15:49:36 +02:00
elsid
3a66854c3c
Avoid confusion for generated cell flags
2023-05-27 15:49:36 +02:00
elsid
60139c6bd5
Use WorldModel::mStore instead of MWBase::Environment::get().getESMStore()
2023-05-27 15:49:36 +02:00
elsid
183202cd65
Remove WorldModel::getCellByPosition function
...
It's used in a single place. Move the code there.
2023-05-27 15:49:36 +02:00
elsid
235eb65c97
Rename positionToCellIndex to match return type
2023-05-27 15:49:36 +02:00
elsid
98e80d65b0
Remove unused include
2023-05-27 15:49:36 +02:00
elsid
b6cd6402cc
Use ranged for loop
2023-05-27 15:49:36 +02:00
elsid
a04eb9d26c
Move WorldModel::getPtr(const ESM::RefId&, CellStore&) to CellStore
...
The function does not depend on WorldModel.
2023-05-27 15:49:36 +02:00
elsid
df6630a15c
Move WorldModel private functions to bottom
...
This is API class. A reader most likely need to know public functions first.
2023-05-27 15:49:36 +02:00
elsid
181c894e4c
Skip already visited cells when looking for ptr
2023-05-26 22:51:03 +02:00
elsid
466a7cedbb
Convert pointer to referece where nullptr is not acceptable
2023-05-26 22:42:50 +02:00
elsid
1b116240a3
Try return existing CellStore from WorldModel::getCellStore first
2023-05-26 22:40:03 +02:00
Evil Eye
877f6747be
Deduplicate specialization code
2023-05-26 12:16:47 +02:00
AnyOldName3
5f4e349ea1
Try and compute planes based on cheaper meshes to skip more groundcover isntances
2023-05-26 00:21:44 +01:00
elsid
dc8dfe81ce
Add more details to exceptions
2023-05-25 20:56:07 +02:00
elsid
d852ac20f5
Log loading content file
2023-05-25 20:56:07 +02:00
Mads Buvik Sandvei
85a30c9ad0
Fix signature of MWMechanics::MagicEffects::get. Fix a mistake in the docs.
2023-05-25 18:12:18 +02:00
Petr Mikheev
4ed283bb15
Merge branch 'create_record_types' into 'master'
...
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua
See merge request OpenMW/openmw!2944
2023-05-25 08:00:13 +00:00
Zackhasacat
ef004e5eba
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua
2023-05-25 08:00:12 +00:00
psi29a
d3ed04c551
Merge branch 'lua-activeeffects' into 'master'
...
Lua: Actor api for active effects and active spells
See merge request OpenMW/openmw!3036
2023-05-25 07:49:08 +00:00
AnyOldName3
3831714f07
This is not more readable
2023-05-24 00:13:56 +01:00
AnyOldName3
c41befadfb
Use correct planes for the new matrix
2023-05-24 00:02:13 +01:00
Mads Buvik Sandvei
40170d8953
is_automagical false line for ActorStore
2023-05-23 22:55:43 +02:00
Evil Eye
17c8e63d3a
Fix invalid memory usage in stats tooltip
2023-05-23 20:03:12 +02:00
Mads Buvik Sandvei
97ea626ba2
Clang'd
2023-05-23 19:49:47 +02:00
Mads Buvik Sandvei
4f88988131
Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type.
2023-05-23 19:44:51 +02:00
Mads Buvik Sandvei
410e8b100a
Elsid comments
2023-05-23 19:30:29 +02:00
Mads Buvik Sandvei
4bf23f152b
Revert use of string_view to std::string for effectIdTo* methods.
2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
9a59330561
refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts.
2023-05-23 18:11:59 +02:00
Mads Buvik Sandvei
151521bb68
Unused function
2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
448658ce5b
Check class validity before using it.
2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
87250bfabf
clang warnings/errors
2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
7ba43c9426
actor.ActiveEffects and actor.ActiveSpells
2023-05-23 18:11:44 +02:00
psi29a
01705485b8
Merge branch 'grow_limit' into 'master'
...
[Needs testing] Migrate Grow Limit editor feature to a more modern code
See merge request OpenMW/openmw!2637
2023-05-23 08:39:38 +00:00
psi29a
87b15c22f3
Merge branch 'fixcolladaregression' into 'master'
...
Fix regression with Collada-animated creatures
See merge request OpenMW/openmw!2882
2023-05-23 08:30:02 +00:00
Nelsson Huotari
4abd47f430
Fix regression with Collada-animated creatures
2023-05-23 08:30:02 +00:00
psi29a
2545185d52
Merge branch 'cs_show_magic_effect_name' into 'master'
...
Show magic effect name instead of IndexRefId (#7366 )
Closes #7366
See merge request OpenMW/openmw!3049
2023-05-23 08:21:35 +00:00
psi29a
30305d7bea
Merge branch 'topicloop' into 'master'
...
Detect service refusal in constant time
See merge request OpenMW/openmw!3053
2023-05-23 08:20:55 +00:00
psi29a
64b07ee9f4
Merge branch 'esmtool_dawnguard_dragonborn' into 'master'
...
Partial support esmtool dump for Dragonborn.esm and Dawnguard.esm from Skyrim
See merge request OpenMW/openmw!3052
2023-05-23 08:20:10 +00:00
psi29a
a61f955e9f
Merge branch 'case.ext' into 'master'
...
Fix a regression and use more starts_with and ends_with
See merge request OpenMW/openmw!3051
2023-05-23 08:18:41 +00:00
Evil Eye
11f875d9c4
Detect service refusal in constant time
2023-05-22 22:24:04 +02:00
elsid
e537d1d0d4
Ignore missing localization string files by esmtool
...
Dawnguard.esm from Skyrim depends on files stored in Dawnguard.bsa which is not
processed by esmtool.
2023-05-22 22:09:08 +02:00
elsid
358b7ad3ec
Keep ESM4 localized strings in memory
...
Size of the files is in order of megabytes at max. Storing offset lookup table
to read from file on demand is less efficient than reading from memory for such
size.
Read and store offsets first. Sort them to read values sequentially. Memoize
last offset and value to avoid reading the same value twice. Use seek only when
current possition does not match offset. Optimize seek for short distance by
calling read instead.
2023-05-22 22:09:06 +02:00
Evil Eye
9728024978
Replace compare with more idiomatic methods
2023-05-22 19:51:27 +02:00
elsid
8f47da46ec
Show magic effect name instead of IndexRefId
2023-05-22 18:02:21 +02:00
elsid
bb1d040ac8
Use settings values for Cells settings
2023-05-22 17:36:23 +02:00
elsid
585cf377ed
Use bool instead of std::stringstream::view
...
view is not supported by libc++ used for macOS builds.
2023-05-22 14:32:23 +02:00
psi29a
6f8c152487
Merge branch 'convert_camera_settings' into 'master'
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Use settings values for Camera settings (#6876 )
See merge request OpenMW/openmw!3041
2023-05-22 09:14:06 +00:00
psi29a
dab616f4e2
Merge branch 'guiew' into 'master'
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Use string_view in more places and reduce the number of empty string literals
See merge request OpenMW/openmw!3042
2023-05-22 09:12:45 +00:00
elsid
63e01d86a3
Use string based UniversalId to check script for blacklist
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Blacklist is a vector of strings and isBlacklisted internally calls getId which
throws exception for RefId based UniversalId.
2023-05-22 03:14:00 +02:00
elsid
0aa569d4fe
Add UniversalId argument type to exception message on invalid access
2023-05-22 03:14:00 +02:00
elsid
292983d57a
Show UniversalId value for all argument types in reports
2023-05-22 03:14:00 +02:00
elsid
7ba397da7d
Use std::span and std::string to define UniversalId related TypeData
2023-05-22 03:14:00 +02:00
elsid
ceab7557f3
Add rudimentary support for ESM::RefId in UniversalId
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Ideally std::string support should be removed but this may affect too much code.
2023-05-22 03:12:16 +02:00
elsid
4cd5efc6ee
Implement UniversalId with std::variant
2023-05-22 03:03:05 +02:00
elsid
f2a3462e59
Fix UniversalId constructor from ESM::RefId
2023-05-22 02:47:06 +02:00
elsid
6541ac43f5
Add UniversalId unit tests
2023-05-22 02:47:04 +02:00
Evil Eye
ed7b6dc2a7
Clarify CharacterCreation::setValue
2023-05-21 19:53:31 +02:00
psi29a
458ee4abaa
Merge branch 'coc_destination' into 'master'
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Improve coc destination search in ESM4 cells
See merge request OpenMW/openmw!3034
2023-05-21 17:33:36 +00:00
Tetramir
3d574f16a1
Merge branch 'grid_update' into 'master'
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Update mHalfGridSize in Scene::changeCellGrid before using it
See merge request OpenMW/openmw!3030
2023-05-21 17:05:01 +00:00
Evil Eye
492e336c0c
Use string_view in more UI code
2023-05-21 18:14:12 +02:00
Evil Eye
5491512905
Use string_view in more places and reduce the number of empty string literals
2023-05-21 16:39:32 +02:00
Petr Mikheev
9b6808f83d
Improve coc destination search in ESM4 cells
2023-05-21 00:42:25 +02:00
elsid
5d5e6844d1
Use settings values for Camera settings
2023-05-20 22:23:09 +02:00
elsid
4be43a2dca
Map SettingValueType Cell to float setting type
2023-05-20 15:00:00 +02:00
glassmancody.info
06676fd623
lua - fix bounding box in active grid
2023-05-19 14:29:01 -07:00
Petr Mikheev
1d55844f26
Update mHalfGridSize in Scene::changeCellGrid before using it.
2023-05-19 17:58:59 +02:00
Petr Mikheev
690c752984
Unload active cells when teleporting to another exterior worldspace
2023-05-19 14:33:16 +02:00
psi29a
1ce35fa9e7
Merge branch 'lua-bounding-box' into 'master'
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Expose game object's bounding box in lua api
See merge request OpenMW/openmw!3009
2023-05-19 09:33:44 +00:00
glassmancody.info
a7b7f99d72
Expose game object's bounding box in lua api
2023-05-18 11:10:10 -07:00
Petr Mikheev
169859025c
Don't use getTerrainHeightAt(pos)
when adjusting position in ESM4 cell because this function is currently specific to ESM3.
2023-05-18 02:10:39 +02:00
Petr Mikheev
c8056f6561
Hide ESM4 LOD objects and markers
2023-05-18 02:10:39 +02:00
Petr Mikheev
29031d0586
Increase ESM4 active grid
2023-05-18 00:38:41 +02:00
Petr Mikheev
ac65246389
Speedup ESM4 cell loading; load objects from permanent cells (exterior doors in particular)
2023-05-18 00:38:41 +02:00
elsid
ee3956e4f2
Print FormId as hex by esmtool dump
2023-05-17 22:59:34 +02:00
psi29a
99ed8557bf
Merge branch 'get_rid_of_std_bind' into 'master'
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Get rid of std::bind
See merge request OpenMW/openmw!3023
2023-05-17 10:54:43 +00:00
psi29a
2a7d5a89d7
Merge branch 'fix_navmeshtool_avoid_shape' into 'master'
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Use different object id for avoid shape
See merge request OpenMW/openmw!3021
2023-05-17 07:59:39 +00:00
psi29a
5fba79ece3
Merge branch 'teleport' into 'master'
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Additional Lua bindings for cells and fixes for teleporting
See merge request OpenMW/openmw!3017
2023-05-17 07:57:57 +00:00
psi29a
41c9e3c449
Merge branch 'selected_spell' into 'master'
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Lua commands getSelectedSpell/setSelectedSpell
See merge request OpenMW/openmw!3018
2023-05-17 07:46:48 +00:00
smilczek
027d51bfc0
fixed a mistake
2023-05-15 21:06:05 +02:00
smilczek
05a2dc985b
Clang format
2023-05-14 22:51:43 +02:00
smilczek
2910e35bc2
Clarified the lambda expressions
2023-05-14 22:43:44 +02:00
smilczek
42cab989b1
got rid of auto
2023-05-14 22:43:44 +02:00
smilczek
128bb11833
done
2023-05-14 22:43:44 +02:00
elsid
2a7b105484
Use different object id for avoid shape
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Otherwise addObject will ignore it as a duplicate and resulting recastmesh will
not match generated by the engine causing navmeshdb cache miss.
2023-05-14 18:45:40 +02:00
elsid
04d439485b
Log more info about navmesh shapes and jobs
2023-05-14 18:34:31 +02:00
Petr Mikheev
e657874351
Lua commands getSelectedSpell/setSelectedSpell
2023-05-14 15:17:03 +02:00
Petr Mikheev
63906059f1
Fix #7378 (dropped objects vanish when saving and reloading)
2023-05-14 14:53:01 +02:00
Petr Mikheev
7113638848
Fix animation of teleported non-teleporting doors.
2023-05-13 20:59:55 +02:00
Petr Mikheev
ce7f6f31c9
Additional Lua bindings for cells
2023-05-13 20:59:55 +02:00
Petr Mikheev
2725a9d7f4
Add option "onGround=true/false" in Lua teleporting
2023-05-13 20:59:55 +02:00
Robert
23dc38fe12
Fixed mutex causing crash in openal_output.cpp
2023-05-13 18:12:13 +00:00
Petr Mikheev
e53f907a53
Set CharacterController::mSmoothedSpeed to zero after teleporting.
2023-05-13 15:26:39 +02:00
psi29a
ab17d0947a
Merge branch 'esm4-exterior' into 'master'
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Loading ESM4 Exteriors
See merge request OpenMW/openmw!2986
2023-05-12 23:32:55 +00:00
psi29a
c15710c35b
Merge branch 'settings_values_index' into 'master'
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Use typed settings storage for settings window (#6876 )
See merge request OpenMW/openmw!2997
2023-05-12 21:53:59 +00:00
florent.teppe
7c6471b0dc
getExteriorCellLocation() added to MWWorld::Cell
2023-05-12 23:24:36 +02:00
florent.teppe
a3bd6e7e47
ESM::ExteriorCellIndex => ESM::ExteriorCellLocation
2023-05-12 22:05:55 +02:00
florent.teppe
393357abc0
ESM::Cell::positionToCellIndex returns a ESM::ExteriorCellIndex
...
and takes a worldspace id as input
ESM::getCellSize takes a wordspace as input.
removed useless static in static inline funcs
2023-05-12 22:05:55 +02:00
florent.teppe
559830f59a
applies review comments
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Removes ToLowercase after .serializeText
removed unused variable
!ptr => ptr == nullptr
better indentation + error message on throw
friend struct std::hash<...> useless on struct with all public fields.
2023-05-12 22:05:55 +02:00
florent.teppe
39cfe9c2fb
Removed unused variable, factorised code.
2023-05-12 22:05:55 +02:00