Commit graph

10409 commits

Author SHA1 Message Date
David Cernat
0ccbe70e61 [Client] Rename methods to make their purpose clearer 2017-04-08 14:31:22 +03:00
David Cernat
6da6c4e62d [Client] Prevent NPCs from attacking a player engaged in dialogue 2017-04-08 13:06:42 +03:00
David Cernat
b883b4c7ce [Client] Reorder includes 2017-04-08 12:54:38 +03:00
David Cernat
3d6dc74bdc [Client] Fix logic for mwmp::Cell initialization 2017-04-08 12:33:41 +03:00
David Cernat
417284c701 [Client] Implement head rotation sync for NPCs 2017-04-08 11:40:19 +03:00
David Cernat
f52fc19762 [Client] Reorder methods and don't set variables that are no longer used 2017-04-08 10:58:25 +03:00
David Cernat
d3f3fb5d05 [Client] Correctly implement movement animation sync for NPCs 2017-04-08 08:59:21 +03:00
David Cernat
5b43e62c50 [Client] Make it possible to get DedicatedActor from CellController 2017-04-08 07:46:33 +03:00
David Cernat
e6536c7473 [Client] Disable basic NPC sync in preparation for overhaul 2017-04-07 16:04:21 +03:00
David Cernat
1101ff1e28 [Client] Update DedicatedActors every frame to allow interpolation 2017-04-07 15:51:34 +03:00
David Cernat
ae92117d21 [Client] Add missing return 2017-04-07 11:32:42 +03:00
David Cernat
18be1880f0 [Client] Make it possible to get LocalActor from CellController 2017-04-07 10:16:23 +03:00
David Cernat
10be52d40d [Client] Add localActorsToCells map to more easily find LocalActors 2017-04-07 08:12:50 +03:00
David Cernat
e89265e469 [Client] Turn CellController's cellsActive into a map instead of a deque 2017-04-07 05:52:07 +03:00
David Cernat
d829d219c3 [General] Add (very) partial animation sync for NPCs 2017-04-06 15:11:51 +03:00
David Cernat
e8638d9884 [Client] Add basic position sync for NPCs 2017-04-06 11:46:56 +03:00
David Cernat
89ed318d3c [Client] Remove usage of nullptr that Travis CI is getting stuck on 2017-04-06 06:17:27 +03:00
David Cernat
67ec81ad0c [Client] Use utility function for converting strings in mwmp::Cell 2017-04-06 05:45:49 +03:00
David Cernat
d4a12856ee [Client] Enable AI for LocalActors 2017-04-06 04:59:55 +03:00
David Cernat
0d766a7a04 [Client] Add and use mwmp::Cell class 2017-04-06 04:00:50 +03:00
David Cernat
9beaf9b7a1 [Client] Initialize and update LocalActors while their cells are active 2017-04-06 00:49:20 +03:00
David Cernat
8df9d55331 [Client] Create placeholder DedicatedActor class 2017-04-06 00:48:20 +03:00
David Cernat
d24cde16dd [General] Add simple BaseActor and LocalActor classes 2017-04-05 12:52:27 +03:00
David Cernat
679e790d8d [Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController 2017-04-05 12:00:21 +03:00
David Cernat
c2d6265ffd [Client] Reorder methods in WorldEvent, placing packet senders at bottom 2017-04-05 09:12:02 +03:00
David Cernat
9759764699 [Client] Clean up getting and resetting of WorldEvent 2017-04-05 09:04:41 +03:00
David Cernat
d7a760490e [Client] Simplify sending of world packets, part 2 2017-04-05 08:43:35 +03:00
David Cernat
b55a3d5eb2 [Client] Add placeholder editActors() method for random creature sync 2017-04-05 08:07:53 +03:00
David Cernat
4abe295a80 [Client] Simplify sending of world packets by adding WorldEvent methods 2017-04-05 07:54:23 +03:00
David Cernat
1d23a48a42 [Client] Print mpNums when objects are found in a cell 2017-04-05 07:10:22 +03:00
David Cernat
0df14320e0 [Client] Set mMpNum to 0 for ManualRef 2017-04-05 06:58:59 +03:00
David Cernat
6c60c9c78e [Client] Clean up debug messages for when objects are found in a cell 2017-04-05 06:30:12 +03:00
David Cernat
bb9ea6ccd4 [Client] Also include list of creatures in reply to ActorList 2017-04-05 06:22:01 +03:00
David Cernat
ca92be14a5 [Client] Reply to ActorList request with list of NPCs 2017-04-05 05:54:25 +03:00
David Cernat
8c2469bf6d [General] Add placeholder ActorList, ActorAuthority & ActorFrame packets 2017-04-05 04:06:45 +03:00
David Cernat
8b8c01f389 [General] Make ID_OBJECT_PLACE take effect only when sent back by server 2017-04-04 11:43:33 +03:00
David Cernat
2bd81c3de0 [Client] Use mpNum for every WorldObject 2017-04-04 11:07:16 +03:00
David Cernat
4644235cf6 [Client] Use mpNum in exact searches for objects 2017-04-04 10:07:15 +03:00
David Cernat
8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 2017-04-04 09:23:34 +03:00
David Cernat
31cd836558 [General] Small tweaks to debug info 2017-04-04 08:24:11 +03:00
David Cernat
06acd3cbc4 [Client] Add a multiplayer object index and matching methods to CellRef 2017-04-04 07:42:02 +03:00
David Cernat
e5cf632e1d [Client] Stop creating new reference numbers for placed/spawned objects 2017-04-04 06:01:48 +03:00
def
785b3c3d01 Hide WorldButton when in game mode 2017-04-03 09:40:12 +03:00
Andrei Kortunov
31bd70f334 Added missed recharge and repair sounds 2017-04-02 23:19:43 +04:00
David Cernat
e7b5097c13 [Client] Print plugin paths correctly for Windows 2017-04-01 05:57:27 +03:00
David Cernat
dff52d8fbe Merge pull request #191 from OpenMW/master
Add OpenMW commits up to 31 Mar 2017
2017-04-01 03:27:44 +03:00
Andrei Kortunov
df5a43363a Confirmation dialogs size fix 2017-03-30 17:05:56 +04:00
scrawl
3c9f3a0f7f Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
2017-03-29 07:28:00 +02:00
David Cernat
7647715dac Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
2017-03-28 08:05:23 +03:00
Andrei Kortunov
edadcb338c Savegame dialog improvements 2017-03-27 23:10:57 +04:00
scrawl
9e7ade4ba4 Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
2017-03-27 20:14:09 +02:00
Allofich
db2f97f308 Fix shadowing warning 2017-03-27 20:22:20 +09:00
Andrei Kortunov
7d09a5d644 Progress bars vertical alignment 2017-03-27 13:33:28 +04:00
scrawl
a036a98fd0 Merge pull request #1243 from akortunov/develop
Journal improvements
2017-03-27 02:56:35 +02:00
scrawl
b064dd29cc Fix reset of blend function (Bug #3811) 2017-03-27 02:51:23 +02:00
Andrei Kortunov
658ab5e941 Minor journal improvements 2017-03-26 22:56:36 +04:00
scrawl
2a74f79bf1 Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
2017-03-26 20:35:11 +02:00
Allofich
6253a5218e Adjust AI follow distances
(Fixes #3225)
2017-03-27 03:31:25 +09:00
scrawl
0a061d45b7 Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
2017-03-26 20:30:43 +02:00
Andrei Kortunov
14b59e0e4b Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
Andrei Kortunov
860b556713 Disables explosion effect for 0-range projectiles (fixes #3730) 2017-03-25 19:53:24 +04:00
MiroslavR
da6b28eb40 Fix selling success chance (Fixes #3802) 2017-03-25 15:21:16 +01:00
scrawl
97dbd07ed2 Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
2017-03-25 13:36:58 +01:00
Andrei Kortunov
7bd0c74aa8 Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801) 2017-03-25 14:15:16 +04:00
Andrei Kortunov
e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 2017-03-25 14:10:19 +04:00
scrawl
373bd78cf3 Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
2017-03-24 18:10:11 +01:00
Andrei Kortunov
b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 2017-03-24 09:41:18 +04:00
David Cernat
c10dd1b002 Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
2017-03-24 07:24:55 +02:00
scrawl
338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
2017-03-23 20:05:06 +01:00
scrawl
a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
2017-03-23 20:05:05 +01:00
scrawl
c611ddba8d Remove stray term 2017-03-23 20:05:05 +01:00
scrawl
f230df3d1c Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
2017-03-23 17:12:36 +01:00
Andrei Kortunov
1a47b9727b Changed tooltip maximum width (bug #3800) 2017-03-23 14:31:01 +04:00
scrawl
02c6c1897e Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
2017-03-22 20:22:45 +01:00
Allofich
5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
2017-03-22 20:04:29 +09:00
Allofich
57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
2017-03-22 15:17:44 +09:00
Andrei Kortunov
1286754fb3 Add a new option to show arrow damage (feature #2923) 2017-03-18 08:07:36 +04:00
David Cernat
5eb183bacf Merge pull request #186 from OpenMW/master
Add OpenMW commits up to 15 Mar 2017
2017-03-15 23:13:24 +02:00
Andrei Kortunov
eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 2017-03-15 17:07:25 +04:00
David Cernat
60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
e987fe85d0 Add abort flag to TerrainPreloadItem 2017-03-14 21:28:57 +01:00
scrawl
42e9891504 Fix issues caused by loading multiple views into the same terrain View 2017-03-14 20:27:55 +01:00
scrawl
97ed999097 Fix cleanup issue 2017-03-14 20:02:22 +01:00
scrawl
c22fde2bcd Preload terrain while reading savegame 2017-03-14 19:27:56 +01:00
scrawl
9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 2017-03-14 19:27:56 +01:00
scrawl
59bf100907 Fill exteriorPositions in preloadFastTravel 2017-03-14 19:27:56 +01:00
scrawl
03c07d3bd5 Remove old code 2017-03-14 19:27:56 +01:00
scrawl
86e75f0987 Preload terrain even when cell preloading is disabled 2017-03-14 19:27:56 +01:00
scrawl
d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 2017-03-14 19:27:56 +01:00
scrawl
6ccb6009ee Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
scrawl
28fd492711 Don't use terrain LOD for the map camera 2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10 Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
scrawl
ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
2017-03-14 19:27:56 +01:00
scrawl
4549196b31 Use the new way of terrain preloading in CellPreloader/Scene 2017-03-14 19:27:56 +01:00
scrawl
1c15686353 Remove non required use of WorkQueue 2017-03-14 19:27:56 +01:00
scrawl
19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 2017-03-14 19:27:56 +01:00
scrawl
4dbd224249 Hide the terrain in non-exterior cells 2017-03-14 19:27:56 +01:00
scrawl
c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 2017-03-14 19:27:55 +01:00
scrawl
2d549d088e Get the world size from the ESM::Land store 2017-03-14 19:27:55 +01:00
scrawl
14225a42c6 Remove unused pointer to IncrementalCompileOperation 2017-03-14 19:27:55 +01:00
scrawl
5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
scrawl
e323b2fa7b Use the SceneManager's ShaderManager 2017-03-14 19:27:55 +01:00
scrawl
0fc465da59 Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
scrawl
051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00
scrawl
2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 2017-03-14 19:27:55 +01:00
scrawl
35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 2017-03-14 19:27:55 +01:00
scrawl
b898315962 cellpreloader: abort all tasks first before waiting 2017-03-14 19:27:55 +01:00
scrawl
5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 2017-03-14 19:27:55 +01:00
scrawl
804f873649 terrain: factor out texture caching into a separate class 2017-03-14 19:27:55 +01:00
scrawl
ccfebdd2c3 Set the underwater fog relative to default view distance 2017-03-14 19:27:44 +01:00
David Cernat
d94850fbdf Merge pull request #184 from OpenMW/master
Code style
2017-03-14 13:24:24 +02:00
scrawl
fe439e7bbf Add missing default material state for character preview 2017-03-14 05:02:31 +01:00
scrawl
37c71c15f2 Remove redundant state 2017-03-14 04:57:36 +01:00
scrawl
4c9bbce1e2 Fix node mask being reset 2017-03-14 01:01:50 +01:00
David Cernat
e0234dc362 Merge pull request #183 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
2017-03-13 18:20:07 +02:00
MiroslavR
a8517c34eb Code style 2017-03-13 13:57:05 +01:00
scrawl
a556475fae Explicitely set the user data type to avoid const/non-const mismatch 2017-03-13 02:48:23 +01:00
scrawl
5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 2017-03-13 02:48:23 +01:00
Mitchell Schwitzer
421b92ae05 fix styling & add missing lines regarding max proficency 2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e fix display maximum proficency reached 2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
Mitchell Schwitzer
465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
2017-03-12 15:18:02 -07:00
scrawl
809f5cd01b Fix bad override 2017-03-08 01:28:56 +01:00
MiroslavR
af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 2017-03-07 19:00:09 +01:00
Koncord
2a723279b1 [Client] Send ID_GAME_PREINIT packet 2017-03-06 22:52:18 +08:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
6076346df4 [Client] Add Networking::preInit() method 2017-03-05 16:55:05 +08:00
David Cernat
df051a777a Merge pull request #181 from OpenMW/master
Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
4123398cbc Change no-grab setting to respect the value given 2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 2017-03-04 21:48:31 +01:00
scrawl
42a04de37c Fix a crash that occurred when a carried light fails to be attached. 2017-03-04 21:48:31 +01:00
scrawl
2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 2017-03-04 21:48:31 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
Koncord
cea1425db1 [Client] Remove redundant newlines & keep ~120 columns 2017-03-04 14:55:35 +08:00
Koncord
4015c3e9a9 [Client] Use constant instead magic value in Lerp function 2017-03-04 14:24:26 +08:00
Koncord
a10cf4360c [Client] Print all esm/esp files in load queue with idx & CRC32 checksum 2017-03-04 13:23:26 +08:00
Koncord
9199446edd [Client] Add Files::Collections to Main::init() arguments 2017-03-04 13:11:46 +08:00
David Cernat
9cffc1f661 [Client] Don't open up main menu when player's death animation finishes 2017-03-04 02:29:57 +02:00
David Cernat
0d32bf5943 [General] Add extra death debug, don't request data from player on death 2017-03-04 00:29:01 +02:00
David Cernat
c4b11a1251 [Client] Remove now unused sendData() and BitStream declarations 2017-03-04 00:17:16 +02:00
David Cernat
cf6de6c474 [Client] Update old packet-sending code in LocalPlayer and GUIChat 2017-03-03 23:36:29 +02:00
David Cernat
a2ef39c655 Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
2017-03-02 22:14:15 +02:00
David Cernat
6887930c04 [Client] Let scripts handle respawn point instead of hardcoding it 2017-03-02 22:12:46 +02:00
scrawl
1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
2017-03-02 18:36:21 +01:00
David Cernat
db8218545f Merge pull request #177 from OpenMW/master
Add OpenMW commits up to 1 Mar 2017
2017-03-01 18:24:26 +02:00
scrawl
2873c10284 Clean the object root of StateSets and hidden nodes 2017-03-01 03:09:32 +01:00
scrawl
4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 2017-03-01 03:00:49 +01:00
Rafael Moura
6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
7fa2703715 Porting more ContainerStoreIterator usage to const version #3 2017-02-28 14:31:51 +00:00
David Cernat
03984685e5 [Client] Remove unnecessary type specifiers 2017-02-28 12:35:51 +02:00
David Cernat
5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
Rafael Moura
18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 2017-02-27 21:50:10 +00:00
David Cernat
e6bc7ad463 [General] Make all flying players fly correctly, including TCL users 2017-02-27 23:01:33 +02:00
David Cernat
48125913c3 Merge pull request #175 from OpenMW/master
Add OpenMW commits up to 27 Feb 2017
2017-02-27 12:09:47 +02:00
David Cernat
02487dce13 [Client] Prevent invalid race used by other player from freezing client 2017-02-27 01:45:27 +02:00
scrawl
0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 2017-02-27 00:41:27 +01:00
David Cernat
4110fac629 Merge pull request #174 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017, part 2
2017-02-27 01:05:02 +02:00
David Cernat
8c8414f098 [Client] Spawn DedicatedPlayer in center of exterior cell 0,0 2017-02-27 01:02:59 +02:00
scrawl
d4781d419f Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
2017-02-26 23:27:40 +01:00
Rafael Moura
05cc69f6f1 Porting more ContainerStoreIterator usage to const version 2017-02-26 21:24:51 +00:00
scrawl
6f4c03aa32 Avoid retrieving setting every frame 2017-02-26 17:34:24 +01:00
David Cernat
a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 2017-02-26 16:59:53 +02:00
David Cernat
341ec28b1f [Client] Don't allow actors to cast spells that don't exist on client 2017-02-26 15:34:15 +02:00
MiroslavR
498a3d450b Fix actors colliding with noclipping player 2017-02-26 04:28:28 +01:00
David Cernat
9035908f6d [Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files) 2017-02-25 23:18:50 +02:00
David Cernat
ff0d21ef38 [Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files) 2017-02-24 19:42:33 +02:00
David Cernat
aab5b69c80 [Client] Unready weapon & spell upon death to avoid attack inability bug 2017-02-24 11:50:43 +02:00
David Cernat
328e3b6618 Merge pull request #167 from OpenMW/master
Add OpenMW commits up to 24 Feb 2017
2017-02-24 06:57:39 +02:00
scrawl
75677f03e7 Remove SceneManager::notifyAttached 2017-02-24 02:58:41 +01:00
scrawl
afa39d121f Fix 'part has no parent' warning caused by destructing in the wrong order 2017-02-24 02:58:41 +01:00
scrawl
a55604c549 Avoid unnecessary AABB update when actor position has not changed 2017-02-24 02:58:41 +01:00
scrawl
fb073e5c14 Avoid unnecessary AABB update for rotationally invariant collision shapes 2017-02-24 02:58:41 +01:00
scrawl
5198fc897d Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning 2017-02-24 02:58:41 +01:00
scrawl
25ca89b560 Avoid redundant allocations in Store::search 2017-02-23 23:28:50 +01:00
scrawl
732212070d crashcatcher: complain when launching gdb fails 2017-02-23 23:28:49 +01:00
Koncord
cbace41e14 [Client] Fix crash on LInux 2017-02-23 17:40:22 +08:00
David Cernat
ed2176c984 [Client] Reuse 1 BaseEvent over and over instead of creating new ones 2017-02-23 09:19:09 +02:00
David Cernat
1b59ce8c8f [Client] Send ID_PLAYER_DRAWSTATE when teleported by server 2017-02-23 06:26:42 +02:00
Koncord
f8a25747ba [Client] Some tabs have been killed in GUIChat 2017-02-23 11:48:10 +08:00
David Cernat
586a7f6656 [Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue 2017-02-23 04:35:07 +02:00
David Cernat
d4ff136837 [Client] Add comments about spellcasting as a result of merge conflict 2017-02-23 01:05:45 +02:00
David Cernat
38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
Battlerax
fd845198ad [Client] You can now cancel the chat box by pressing enter without a message. 2017-02-22 15:03:59 -06:00
scrawl
d163228199 Fix updatePtr 2017-02-22 21:02:34 +01:00
scrawl
00d4fea91c Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 2017-02-22 15:27:20 +01:00
scrawl
a5247394dc (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
scrawl
8f79fa3d72 Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
Koncord
b0ebad8b83 [Client] Fix crash on Linux 2017-02-22 16:30:07 +08:00
David Cernat
90275f777e [Client] Don't crash when dying while inside a container 2017-02-22 06:41:25 +02:00
David Cernat
67b67ce1c4 [Client] Don't automatically rescale objects on cell change 2017-02-22 04:21:25 +02:00
scrawl
b40ca9b60a Set the window rectangle on the Viewer's EventQueue 2017-02-22 01:49:54 +01:00
David Cernat
e4ae8c5f9f [Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug 2017-02-22 02:44:00 +02:00
scrawl
0fbd29ccb8 Use additive alpha blending on the character preview 2017-02-21 18:29:18 +01:00
scrawl
e38221edc9 Set character preview's simulationTime to 0 to avoid flickering lights 2017-02-21 18:25:25 +01:00
scrawl
a45335ffc3 Do not reduce magicka in god mode 2017-02-21 16:33:18 +01:00
scrawl
eefe1ed1a8 Fix being affected by Silence in god mode 2017-02-21 15:48:45 +01:00
David Cernat
a1988ac6ef Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
2017-02-21 07:02:59 +02:00
scrawl
b9740fd2a1 Fix btHeightFieldTerrainShape triangle layout to match rendering 2017-02-21 04:47:11 +01:00
scrawl
3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
2017-02-21 04:32:59 +01:00
David Cernat
37e7d2c15b [Client] Don't get invalid cells in LocalPlayer::sendJournalEntry() 2017-02-21 02:09:39 +02:00
David Cernat
b320910c5f [Client] Don't add/remove all spells from ingame scripts for LocalPlayer 2017-02-21 01:22:21 +02:00
David Cernat
bf2f932e18 [Client] If in a container, don't crash when teleported to another cell 2017-02-21 01:01:30 +02:00
David Cernat
f5470e0b49 [Client] Print cell descriptions for WorldEvents only once 2017-02-21 00:20:19 +02:00
David Cernat
92439e6e62 [Client] Reduce WorldPacket debug because it can cause freezes 2017-02-20 23:48:08 +02:00
scrawl
9728a6967e Reset fall height when teleporting (Fixes #2629) 2017-02-20 20:27:05 +01:00
scrawl
05ad0dca34 Use ActionTeleport in COE/COC commands 2017-02-20 20:26:45 +01:00
scrawl
7e02bb7348 Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
scrawl
22482b7eec Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
Koncord
ea9c31a8f7 [Client] Add password to client params and to config file 2017-02-20 22:40:09 +08:00
David Cernat
a4526605a6 [General] Remove goldValue from ContainerItem because it is never useful 2017-02-20 12:31:11 +02:00
David Cernat
cdffbc05f7 Merge pull request #159 from OpenMW/master
Add OpenMW commits up to 19 Feb 2017
2017-02-19 23:47:32 +02:00
David Cernat
ed91f20cd3 [General] Print action used for ID_CONTAINER when receiving one 2017-02-19 23:11:26 +02:00
Rafael Moura
9963601484 Porting code to ConstContainerStoreIterator #1 2017-02-19 15:18:35 +00:00
scrawl
481c440698 Print OSG version on startup 2017-02-19 13:26:45 +01:00
David Cernat
4f2b88df8a [General] Remove owner var from ContainerItem because it is always empty 2017-02-18 23:59:02 +02:00
Rafael Moura
ecbde7b11e Added ConstContainerStoreIterator
using base template for ContainerStoreIterators

less template arguments for ContainerStoreIteratorBase
2017-02-18 13:47:18 +00:00
Allofich
bc60421615 Change NPC equip logic to be more like original
(Bug #3754)
2017-02-18 21:59:09 +09:00
Koncord
74cfc4a821 [Client] Use enum instead magic values 2017-02-18 15:26:11 +08:00
David Cernat
0d75264221 Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
2017-02-17 23:19:30 +02:00
scrawl
f2174ee9f4 Merge pull request #1217 from Allofich/follow
Fix loading 0-duration Follow and Escort packages
2017-02-17 21:10:15 +01:00
Allofich
3897c49e30 Fix loading 0-duration Follow and Escort packages
(Fixes #3755)
2017-02-18 01:55:50 +09:00
David Cernat
e0bc557aa4 Merge pull request #154 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017
2017-02-17 14:45:45 +02:00
MiroslavR
f883951d75 Fix incorrect calculation of armor rating (Bug #3754) 2017-02-17 03:11:37 +01:00
Allofich
621d3e56cf Fix Clang and OS X Travis CI warnings 2017-02-17 02:08:39 +09:00
David Cernat
5b3fabdb9d [Client] Send ID_CONTAINER with all containers in cell when requested 2017-02-16 13:34:32 +02:00
David Cernat
c32c004516 Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
2017-02-16 11:53:02 +02:00
scrawl
f10edb71cc Add environment variable for disabling IncrementalCompileOperation 2017-02-15 21:01:25 +01:00
scrawl
c4a89065a2 Preload VFX of spells selected by AI actors 2017-02-15 21:01:25 +01:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
David Cernat
3b604a432e [General] Restructure ID_CONTAINER to allow multiple containers at once 2017-02-15 20:14:25 +02:00
David Cernat
88f891b5bd [Client] Make it possible to easily iterate through container items 2017-02-14 23:10:45 +02:00
David Cernat
c8cbfbef62 [General] Sketch out server requests to players for container data 2017-02-14 19:31:56 +02:00
David Cernat
2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
183c46b0ef Fix summoning effects 2017-02-14 07:58:16 +01:00
scrawl
a495b9b884 Fix wasteful allocations in Store<Land>::search 2017-02-14 07:58:16 +01:00
scrawl
72c6b11cf8 Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
scrawl
026a05718f Construct the WorkQueue in Engine 2017-02-14 07:58:16 +01:00
scrawl
ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 2017-02-14 07:58:16 +01:00
scrawl
325bf66653 Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
David Cernat
a5d7c5fd39 Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
2017-02-13 21:29:51 +02:00
Marc Zinnschlag
93c5630e02 Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents' 2017-02-13 10:06:08 +01:00
scrawl
051b4038d9 Merge pull request #1203 from Allofich/magic
Make AI not go hostile when absorbing/reflecting
2017-02-12 17:18:10 +01:00
MAtahualpa
c46eadae90 Update actionread.cpp
*grrr* Forgot to change the latter "mSkillID" in line 47...
2017-02-12 17:17:33 +01:00
scrawl
cdf65ef681 Merge pull request #1201 from Allofich/hit
Prevent AI actors from hitting unintended targets
2017-02-12 16:25:52 +01:00
scrawl
342c25dffa Fix weather sounds playing at full volume before fading in 2017-02-12 15:44:33 +01:00
Allofich
72c3ee0a3d Make AI not go hostile when absorbing/reflecting 2017-02-12 23:14:09 +09:00
MAtahualpa
7bc65ce05b Update actionread.cpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:52:11 +01:00
Allofich
6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
2017-02-12 19:51:19 +09:00