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#include "engine.hpp"
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#include "components/esm/loadcell.hpp"
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <MyGUI_WidgetManager.h>
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#include <components/compiler/extensions0.hpp>
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#include <components/bsa/bsa_archive.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/translation/translation.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/nifoverrides/nifoverrides.hpp>
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#include <components/nifbullet/bulletnifloader.hpp>
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#include <components/nifogre/ogrenifloader.hpp>
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#include "mwinput/inputmanagerimp.hpp"
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#include "mwgui/windowmanagerimp.hpp"
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#include "mwscript/scriptmanagerimp.hpp"
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#include "mwscript/extensions.hpp"
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#include "mwscript/interpretercontext.hpp"
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#include "mwsound/soundmanagerimp.hpp"
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#include "mwworld/class.hpp"
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#include "mwworld/player.hpp"
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#include "mwworld/worldimp.hpp"
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#include "mwclass/classes.hpp"
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#include "mwdialogue/dialoguemanagerimp.hpp"
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#include "mwdialogue/journalimp.hpp"
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#include "mwmechanics/mechanicsmanagerimp.hpp"
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#include <SDL.h>
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void OMW::Engine::executeLocalScripts()
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{
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MWWorld::LocalScripts& localScripts = MWBase::Environment::get().getWorld()->getLocalScripts();
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localScripts.startIteration();
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while (!localScripts.isFinished())
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{
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std::pair<std::string, MWWorld::Ptr> script = localScripts.getNext();
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MWScript::InterpreterContext interpreterContext (
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&script.second.getRefData().getLocals(), script.second);
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MWBase::Environment::get().getScriptManager()->run (script.first, interpreterContext);
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if (MWBase::Environment::get().getWorld()->hasCellChanged())
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break;
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}
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localScripts.setIgnore (MWWorld::Ptr());
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}
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void OMW::Engine::setAnimationVerbose(bool animverbose)
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{
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}
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bool OMW::Engine::frameStarted (const Ogre::FrameEvent& evt)
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{
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bool paused = MWBase::Environment::get().getWindowManager()->isGuiMode();
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MWBase::Environment::get().getWorld()->frameStarted(evt.timeSinceLastFrame, paused);
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MWBase::Environment::get().getWindowManager ()->frameStarted(evt.timeSinceLastFrame);
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return true;
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}
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bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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{
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try
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{
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float frametime = std::min(evt.timeSinceLastFrame, 0.2f);
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mEnvironment.setFrameDuration (frametime);
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// update input
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MWBase::Environment::get().getInputManager()->update(frametime, false);
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// sound
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if (mUseSound)
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MWBase::Environment::get().getSoundManager()->update(frametime);
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// global scripts
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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bool changed = MWBase::Environment::get().getWorld()->hasCellChanged();
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// local scripts
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executeLocalScripts(); // This does not handle the case where a global script causes a cell
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// change, followed by a cell change in a local script during the same
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// frame.
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// passing of time
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if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
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MWBase::Environment::get().getWorld()->advanceTime(
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frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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if (changed) // keep change flag for another frame, if cell changed happend in local script
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MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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// update actors
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MWBase::Environment::get().getMechanicsManager()->update(frametime,
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MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update world
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MWBase::Environment::get().getWorld()->update(frametime, MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update GUI
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Ogre::RenderWindow* window = mOgre->getWindow();
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unsigned int tri, batch;
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MWBase::Environment::get().getWorld()->getTriangleBatchCount(tri, batch);
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MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch);
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MWBase::Environment::get().getWindowManager()->onFrame(frametime);
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MWBase::Environment::get().getWindowManager()->update();
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}
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catch (const std::exception& e)
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{
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std::cerr << "Error in framelistener: " << e.what() << std::endl;
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}
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return true;
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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: mOgre (0)
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, mFpsLevel(0)
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, mVerboseScripts (false)
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, mNewGame (false)
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, mUseSound (true)
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, mCompileAll (false)
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, mScriptContext (0)
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, mFSStrict (false)
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, mScriptConsoleMode (false)
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, mCfgMgr(configurationManager)
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, mEncoding(ToUTF8::WINDOWS_1252)
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, mEncoder(NULL)
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, mActivationDistanceOverride(-1)
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{
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std::srand ( std::time(NULL) );
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MWClass::registerClasses();
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Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE;
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if(SDL_WasInit(flags) == 0)
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{
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//kindly ask SDL not to trash our OGL context
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//might this be related to http://bugzilla.libsdl.org/show_bug.cgi?id=748 ?
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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if(SDL_Init(flags) != 0)
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{
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throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
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}
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}
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}
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OMW::Engine::~Engine()
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{
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mEnvironment.cleanup();
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delete mScriptContext;
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delete mOgre;
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SDL_Quit();
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}
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// Load BSA files
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void OMW::Engine::loadBSA()
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{
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// We use separate resource groups to handle location priority.
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const Files::PathContainer& dataDirs = mFileCollections.getPaths();
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int i=0;
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for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
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{
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// Last data dir has the highest priority
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std::string groupName = "Data" + Ogre::StringConverter::toString(dataDirs.size()-i, 8, '0');
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Ogre::ResourceGroupManager::getSingleton ().createResourceGroup (groupName);
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std::string dataDirectory = iter->string();
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std::cout << "Data dir " << dataDirectory << std::endl;
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Bsa::addDir(dataDirectory, mFSStrict, groupName);
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++i;
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}
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i=0;
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for (std::vector<std::string>::const_iterator archive = mArchives.begin(); archive != mArchives.end(); ++archive)
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{
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if (mFileCollections.doesExist(*archive))
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{
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// Last BSA has the highest priority
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std::string groupName = "DataBSA" + Ogre::StringConverter::toString(mArchives.size()-i, 8, '0');
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Ogre::ResourceGroupManager::getSingleton ().createResourceGroup (groupName);
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const std::string archivePath = mFileCollections.getPath(*archive).string();
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std::cout << "Adding BSA archive " << archivePath << std::endl;
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Bsa::addBSA(archivePath, groupName);
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++i;
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}
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else
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{
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std::cout << "Archive " << *archive << " not found" << std::endl;
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}
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}
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}
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// add resources directory
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// \note This function works recursively.
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void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
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{
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mOgre->getRoot()->addResourceLocation (path.string(), "FileSystem",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
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}
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void OMW::Engine::addZipResource (const boost::filesystem::path& path)
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{
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mOgre->getRoot()->addResourceLocation (path.string(), "Zip",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false);
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}
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void OMW::Engine::enableFSStrict(bool fsStrict)
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{
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mFSStrict = fsStrict;
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}
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// Set data dir
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void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
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{
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mDataDirs = dataDirs;
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mFileCollections = Files::Collections (dataDirs, !mFSStrict);
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}
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// Add BSA archive
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void OMW::Engine::addArchive (const std::string& archive) {
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mArchives.push_back(archive);
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}
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// Set resource dir
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void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
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{
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mResDir = boost::filesystem::system_complete(parResDir);
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}
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// Set start cell name (only interiors for now)
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void OMW::Engine::setCell (const std::string& cellName)
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{
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mCellName = cellName;
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}
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void OMW::Engine::addContentFile(const std::string& file)
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{
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if (file.find_last_of(".") == std::string::npos)
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{
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throw std::runtime_error("Missing extension in content file!");
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}
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mContentFiles.push_back(file);
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}
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void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
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{
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mVerboseScripts = scriptsVerbosity;
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}
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void OMW::Engine::setNewGame(bool newGame)
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{
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mNewGame = newGame;
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}
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std::string OMW::Engine::loadSettings (Settings::Manager & settings)
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{
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// Create the settings manager and load default settings file
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const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
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const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
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// prefer local
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if (boost::filesystem::exists(localdefault))
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settings.loadDefault(localdefault);
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else if (boost::filesystem::exists(globaldefault))
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settings.loadDefault(globaldefault);
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else
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throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed.");
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// load user settings if they exist, otherwise just load the default settings as user settings
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const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg";
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if (boost::filesystem::exists(settingspath))
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settings.loadUser(settingspath);
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else if (boost::filesystem::exists(localdefault))
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settings.loadUser(localdefault);
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else if (boost::filesystem::exists(globaldefault))
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settings.loadUser(globaldefault);
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mFpsLevel = settings.getInt("fps", "HUD");
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// load nif overrides
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NifOverrides::Overrides nifOverrides;
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if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"))
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nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg");
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else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"))
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nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg");
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settings.setBool("hardware cursors", "GUI", true);
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return settingspath;
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}
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void OMW::Engine::prepareEngine (Settings::Manager & settings)
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{
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Nif::NIFFile::CacheLock cachelock;
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std::string renderSystem = settings.getString("render system", "Video");
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if (renderSystem == "")
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{
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#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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renderSystem = "Direct3D9 Rendering Subsystem";
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#else
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renderSystem = "OpenGL Rendering Subsystem";
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#endif
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}
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mOgre = new OEngine::Render::OgreRenderer;
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mOgre->configure(
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mCfgMgr.getLogPath().string(),
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renderSystem,
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Settings::Manager::getString("opengl rtt mode", "Video"));
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// This has to be added BEFORE MyGUI is initialized, as it needs
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// to find core.xml here.
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//addResourcesDirectory(mResDir);
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addResourcesDirectory(mCfgMgr.getCachePath ().string());
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "water");
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addResourcesDirectory(mResDir / "shadows");
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OEngine::Render::WindowSettings windowSettings;
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windowSettings.fullscreen = settings.getBool("fullscreen", "Video");
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windowSettings.window_x = settings.getInt("resolution x", "Video");
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windowSettings.window_y = settings.getInt("resolution y", "Video");
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windowSettings.screen = settings.getInt("screen", "Video");
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windowSettings.vsync = settings.getBool("vsync", "Video");
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windowSettings.icon = "openmw.png";
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std::string aa = settings.getString("antialiasing", "Video");
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windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
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mOgre->createWindow("OpenMW", windowSettings);
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loadBSA();
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// Create input and UI first to set up a bootstrapping environment for
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// showing a loading screen and keeping the window responsive while doing so
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std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string();
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bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
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MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists);
|
|
|
|
mEnvironment.setInputManager (input);
|
|
|
|
|
|
|
|
MWGui::WindowManager* window = new MWGui::WindowManager(
|
|
|
|
mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
|
|
|
|
mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding);
|
|
|
|
mEnvironment.setWindowManager (window);
|
|
|
|
|
|
|
|
// Create the world
|
|
|
|
mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles,
|
|
|
|
mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap,
|
|
|
|
mActivationDistanceOverride));
|
|
|
|
MWBase::Environment::get().getWorld()->setupPlayer();
|
|
|
|
input->setPlayer(&mEnvironment.getWorld()->getPlayer());
|
|
|
|
|
|
|
|
window->initUI();
|
|
|
|
if (mNewGame)
|
|
|
|
// still redundant work here: recreate CharacterCreation(),
|
|
|
|
// double update visibility etc.
|
|
|
|
window->setNewGame(true);
|
|
|
|
window->renderWorldMap();
|
|
|
|
|
|
|
|
//Load translation data
|
|
|
|
mTranslationDataStorage.setEncoder(mEncoder);
|
|
|
|
for (size_t i = 0; i < mContentFiles.size(); i++)
|
|
|
|
mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]);
|
|
|
|
|
|
|
|
Compiler::registerExtensions (mExtensions);
|
|
|
|
|
|
|
|
// Create sound system
|
|
|
|
mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
|
|
|
|
|
|
|
|
// Create script system
|
|
|
|
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
|
|
|
|
mScriptContext->setExtensions (&mExtensions);
|
|
|
|
|
|
|
|
mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(),
|
|
|
|
mVerboseScripts, *mScriptContext));
|
|
|
|
|
|
|
|
// Create game mechanics system
|
|
|
|
MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
|
|
|
|
mEnvironment.setMechanicsManager (mechanics);
|
|
|
|
|
|
|
|
// Create dialog system
|
|
|
|
mEnvironment.setJournal (new MWDialogue::Journal);
|
|
|
|
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage));
|
|
|
|
|
|
|
|
mEnvironment.getWorld()->renderPlayer();
|
|
|
|
mechanics->buildPlayer();
|
|
|
|
window->updatePlayer();
|
|
|
|
|
|
|
|
if (!mNewGame)
|
|
|
|
{
|
|
|
|
// load cell
|
|
|
|
ESM::Position pos;
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
|
|
|
|
if (world->findExteriorPosition(mCellName, pos)) {
|
|
|
|
world->changeToExteriorCell (pos);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
world->findInteriorPosition(mCellName, pos);
|
|
|
|
world->changeToInteriorCell (mCellName, pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
mEnvironment.getWorld()->startNewGame();
|
|
|
|
|
|
|
|
Ogre::FrameEvent event;
|
|
|
|
event.timeSinceLastEvent = 0;
|
|
|
|
event.timeSinceLastFrame = 0;
|
|
|
|
frameRenderingQueued(event);
|
|
|
|
mOgre->getRoot()->addFrameListener (this);
|
|
|
|
|
|
|
|
// scripts
|
|
|
|
if (mCompileAll)
|
|
|
|
{
|
|
|
|
std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll();
|
|
|
|
|
|
|
|
if (result.first)
|
|
|
|
std::cout
|
|
|
|
<< "compiled " << result.second << " of " << result.first << " scripts ("
|
|
|
|
<< 100*static_cast<double> (result.second)/result.first
|
|
|
|
<< "%)"
|
|
|
|
<< std::endl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise and enter main loop.
|
|
|
|
|
|
|
|
void OMW::Engine::go()
|
|
|
|
{
|
|
|
|
assert (!mCellName.empty());
|
|
|
|
assert (!mContentFiles.empty());
|
|
|
|
assert (!mOgre);
|
|
|
|
|
|
|
|
Settings::Manager settings;
|
|
|
|
std::string settingspath;
|
|
|
|
|
|
|
|
settingspath = loadSettings (settings);
|
|
|
|
|
|
|
|
// Create encoder
|
|
|
|
ToUTF8::Utf8Encoder encoder (mEncoding);
|
|
|
|
mEncoder = &encoder;
|
|
|
|
|
|
|
|
prepareEngine (settings);
|
|
|
|
|
|
|
|
// Play some good 'ol tunes
|
|
|
|
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
|
|
|
|
|
|
|
|
if (!mStartupScript.empty())
|
|
|
|
MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript);
|
|
|
|
|
|
|
|
// Start the main rendering loop
|
|
|
|
while (!mEnvironment.getRequestExit())
|
|
|
|
Ogre::Root::getSingleton().renderOneFrame();
|
|
|
|
|
|
|
|
// Save user settings
|
|
|
|
settings.saveUser(settingspath);
|
|
|
|
|
|
|
|
std::cout << "Quitting peacefully." << std::endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OMW::Engine::activate()
|
|
|
|
{
|
|
|
|
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
|
|
|
|
return;
|
|
|
|
|
|
|
|
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject();
|
|
|
|
|
|
|
|
if (ptr.isEmpty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
|
|
|
|
|
|
|
|
boost::shared_ptr<MWWorld::Action> action =
|
|
|
|
MWWorld::Class::get (ptr).activate (ptr, MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
|
|
|
|
|
|
|
|
interpreterContext.activate (ptr, action);
|
|
|
|
|
|
|
|
std::string script = MWWorld::Class::get (ptr).getScript (ptr);
|
|
|
|
|
|
|
|
if (!script.empty())
|
|
|
|
{
|
|
|
|
MWBase::Environment::get().getWorld()->getLocalScripts().setIgnore (ptr);
|
|
|
|
MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!interpreterContext.hasActivationBeenHandled())
|
|
|
|
{
|
|
|
|
interpreterContext.executeActivation();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void OMW::Engine::screenshot()
|
|
|
|
{
|
|
|
|
// Count screenshots.
|
|
|
|
int shotCount = 0;
|
|
|
|
|
|
|
|
const std::string screenshotPath = mCfgMgr.getUserPath().string();
|
|
|
|
|
|
|
|
// Find the first unused filename with a do-while
|
|
|
|
std::ostringstream stream;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
// Reset the stream
|
|
|
|
stream.str("");
|
|
|
|
stream.clear();
|
|
|
|
|
|
|
|
stream << screenshotPath << "screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << ".png";
|
|
|
|
|
|
|
|
} while (boost::filesystem::exists(stream.str()));
|
|
|
|
|
|
|
|
mOgre->screenshot(stream.str());
|
|
|
|
}
|
|
|
|
|
|
|
|
void OMW::Engine::setCompileAll (bool all)
|
|
|
|
{
|
|
|
|
mCompileAll = all;
|
|
|
|
}
|
Added new command line option: "encoding"
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
|
|
|
|
|
|
|
void OMW::Engine::setSoundUsage(bool soundUsage)
|
|
|
|
{
|
|
|
|
mUseSound = soundUsage;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OMW::Engine::showFPS(int level)
|
|
|
|
{
|
|
|
|
mFpsLevel = level;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
|
Added new command line option: "encoding"
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
|
|
|
{
|
|
|
|
mEncoding = encoding;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
|
|
|
|
{
|
|
|
|
mFallbackMap = fallbackMap;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OMW::Engine::setScriptConsoleMode (bool enabled)
|
|
|
|
{
|
|
|
|
mScriptConsoleMode = enabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OMW::Engine::setStartupScript (const std::string& path)
|
|
|
|
{
|
|
|
|
mStartupScript = path;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OMW::Engine::setActivationDistanceOverride (int distance)
|
|
|
|
{
|
|
|
|
mActivationDistanceOverride = distance;
|
|
|
|
}
|