Chris Robinson
ddfa906922
Add a missing include
2012-03-17 22:45:28 -07:00
Chris Robinson
a69ec91242
Remove some unnecessary wrappers and do some small cleanups
2012-03-17 22:13:57 -07:00
Marc Zinnschlag
187b8e58d6
fixed handling of optional instruction/function arguments; removed choice workaround
2012-03-17 19:32:44 +01:00
Chris Robinson
a91085a1b9
Add a couple comments
2012-03-17 10:45:11 -07:00
Chris Robinson
7160d20db3
Be more consistent with the vector orientations given the sound handler
2012-03-17 10:36:34 -07:00
Chris Robinson
cbeff4657f
Pass the loop and untracked flags when playing a 3d sound
2012-03-17 10:16:22 -07:00
Chris Robinson
87adf6002a
Fix a copy-paste typo in the openal output
2012-03-17 09:57:39 -07:00
Chris Robinson
5563f583ff
Add and implement methods to update tracked sounds on an object
2012-03-17 09:51:03 -07:00
Chris Robinson
979ae89aab
Pass volume and pitch parameters to streamed sounds
2012-03-17 09:37:41 -07:00
Chris Robinson
cac07d0fbf
Remove some unnecessary methods
2012-03-17 09:27:31 -07:00
Chris Robinson
e49a090af7
Remove unnecessary hack
2012-03-17 09:16:09 -07:00
Chris Robinson
d57051375d
Implement non-streaming sounds with OpenAL
2012-03-17 09:15:47 -07:00
gugus
f87bd65ae1
Merge branch 'DialogueSystem' of github.com:scrawl/openmw into DialogueSystem
2012-03-17 17:00:28 +01:00
gugus
846196d048
fixed a crash
2012-03-17 16:56:22 +01:00
Chris Robinson
9adf1e8461
Keep a handle on played sounds
2012-03-17 08:02:46 -07:00
scrawl
21143f006b
fix several warnings
2012-03-17 15:47:22 +01:00
scrawl
9d4f79bcfc
GCC compile fix
2012-03-17 15:24:47 +01:00
Michael Papageorgiou
dbbf50a184
Journal sounds, close sound will be added later
2012-03-17 15:52:57 +02:00
Chris Robinson
656863ec6e
Add functions to play sounds
2012-03-17 06:51:44 -07:00
Chris Robinson
a46f8ced05
Keep the sound output's listener updated with the camera position
2012-03-17 06:18:59 -07:00
scrawl
5e939e4818
map window now works for interiors
2012-03-17 13:59:51 +01:00
scrawl
1840401172
weather transitions (e.g. from clear to cloudy) use timescale
2012-03-17 13:14:31 +01:00
scrawl
3ae69f792a
no light-"jumps" during night
2012-03-17 12:57:52 +01:00
Chris Robinson
2dabdcb9e5
Add a function to update the sound listener
2012-03-17 04:22:54 -07:00
Chris Robinson
2429755bf1
Make the sound's Play method return void
2012-03-17 03:20:43 -07:00
Chris Robinson
caf5d71d44
Make the sound decoder's Open method return void
...
Errors are thrown, not returned
2012-03-17 03:18:28 -07:00
Chris Robinson
1b41987e18
Move OpenAL_SoundStream function definitions out of the class
2012-03-17 03:15:07 -07:00
Chris Robinson
2f6b73d461
Prevent streamMusic from throwing an exception
2012-03-17 03:06:35 -07:00
Chris Robinson
207d7dd89e
Stop and delete the current music before deleting the sound output
2012-03-17 03:01:51 -07:00
Chris Robinson
1ade01edc8
Add a function to stream sounds
2012-03-17 02:55:08 -07:00
Chris Robinson
9cf42f6d0f
Flesh out the sound decoder a bit more
2012-03-17 02:51:46 -07:00
Chris Robinson
637617056b
Make a skeleton Sound class
2012-03-17 02:45:18 -07:00
Chris Robinson
246b0266fb
Remove references to Audiere. It's not supported for now.
2012-03-17 00:11:59 -07:00
Chris Robinson
46cd84aac5
Add a skeleton ffmpeg decoder
2012-03-16 23:59:21 -07:00
Chris Robinson
1322b1e160
Move Sound_Output's definition to a separate header
2012-03-16 23:40:07 -07:00
Chris Robinson
10037e79e7
Add a skeleton decoder class using mpg123 and libsndfile
2012-03-16 23:18:15 -07:00
Chris Robinson
45b612ab3b
Add a skeleton output classs using OpenAL
2012-03-16 22:12:17 -07:00
Chris Robinson
42b445383f
Remove Mangle- and OpenEngine-related sound code
...
Start of the sound code refactoring. Currently there is no sound, but it will
be added back.
2012-03-16 17:08:13 -07:00
scrawl
3e4cf64a77
Merge branch 'master' into shaders
2012-03-16 20:46:18 +01:00
scrawl
5ea2122f79
sun gradually disappears
2012-03-16 20:39:58 +01:00
scrawl
d18b3271b1
transition tweak 2
2012-03-16 20:32:41 +01:00
scrawl
460b584934
transition tweaks
2012-03-16 19:49:01 +01:00
scrawl
a67cc8e73b
more fixes
2012-03-16 19:02:33 +01:00
gugus
10321ff51a
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-16 17:58:23 +01:00
gugus
042d87f77f
a lot of clean up
2012-03-16 17:53:34 +01:00
gugus
91801e5cab
stop spamming messages
2012-03-16 17:39:14 +01:00
gugus
56a84b6a1a
choices works. The only thing remaining is the script arguments problems.
...
Need a lot of clean up too.
2012-03-16 17:30:59 +01:00
scrawl
c885ec1bd1
Merge branch 'master' into minimap
2012-03-16 17:10:27 +01:00
scrawl
91d2031eb7
first attempt at map window
2012-03-16 17:09:31 +01:00
Michael Papageorgiou
b2c6d52db1
Another file search fix
2012-03-16 09:00:18 +02:00
scrawl
877cb2aca7
much better looking moons
2012-03-15 20:35:23 +01:00
scrawl
e354203c21
stars rotation
2012-03-15 19:49:15 +01:00
Alexander "Ace" Olofsson
e8eea03b4c
Fixed a few more non-virtual destructor warnings
2012-03-15 17:40:42 +01:00
Nikolay Kasyanov
65fc141b62
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-03-15 20:38:21 +04:00
Marc Zinnschlag
a7211d2a90
Merge remote branch 'werdanith/searchfix'
2012-03-15 16:54:29 +01:00
Michael Papageorgiou
588ac44bc7
Improved matching for the FileListLocator
2012-03-15 17:32:10 +02:00
Marc Zinnschlag
5b378e820d
warning level adjustments and some related fixes
2012-03-15 16:01:41 +01:00
k1ll
b7eb7ff8e3
Added support for linking static Ogre libraries and plugins into the launcher and openmw.
2012-03-15 15:51:39 +01:00
Marc Zinnschlag
6f9d9c0f9e
another armour class detection fix
2012-03-15 15:05:14 +01:00
Marc Zinnschlag
7ab20c3eb1
fixed armour class detection
2012-03-15 14:36:12 +01:00
Marc Zinnschlag
c616d005e8
fixed a spelling mistake
2012-03-15 14:31:16 +01:00
Marc Zinnschlag
3c3fb8d706
Merge remote branch 'werdanith/activationsounds2' into equipment
2012-03-15 14:06:48 +01:00
Michael Papageorgiou
f7c7ed0ac7
Fix regression with locating sound files
2012-03-15 13:56:46 +02:00
scrawl
2edd7e59f4
some fixes and facilities for saving the fog of war to disk
2012-03-14 20:44:06 +01:00
gugus
07d8d654cd
one step toward function filters and end choices.
2012-03-14 18:47:29 +01:00
scrawl
5a46d58da5
fully working fog of war
2012-03-14 17:44:19 +01:00
scrawl
583a25f634
fog of war rendering (incomplete)
2012-03-14 14:51:58 +01:00
Nikolay Kasyanov
a8e25bc32c
Feature #37 (In Progress) Render Path Grid
...
improved path grid point mesh (closer to vanilla MW)
2012-03-14 15:03:04 +04:00
Marc Zinnschlag
81abd97753
Merge remote branch 'scrawl/weather'
2012-03-14 09:40:22 +01:00
Marc Zinnschlag
010c8e6041
Merge remote branch 'scrawl/viewingdistance'
2012-03-14 09:35:24 +01:00
Nikolay Kasyanov
3a705baa29
Feature #37 (In Progress) Render Path Grid
...
added simple pathgrid edges
2012-03-14 03:06:56 +04:00
Michael Papageorgiou
947288e13a
Merge master and rewrite around the new detection function
2012-03-14 00:38:44 +02:00
scrawl
e8267c7363
adjusted fog distance, prevents objects suddenly popping up on cell load
2012-03-13 22:14:35 +01:00
scrawl
8421fd2670
fixed a visual issue with the stars
2012-03-13 19:57:33 +01:00
Michael Papageorgiou
db9085ae59
Pickup sounds for weapons
2012-03-13 20:40:30 +02:00
Michael Papageorgiou
7c1475b723
Pickup sounds for potions, repair, gold, lights, rings
2012-03-13 20:01:55 +02:00
Michael Papageorgiou
34e18df0fe
Pickup sounds for apparatus, books, clothes, ingredients, lockpicks, misc and probes
2012-03-13 18:50:32 +02:00
scrawl
118250171d
Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
...
Conflicts:
apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
scrawl
f46d9b094b
fix weather sounds sometimes playing in interiors
2012-03-13 17:25:07 +01:00
Michael Papageorgiou
6dddf8a3d5
Pickup sounds for armors
2012-03-13 18:05:38 +02:00
scrawl
4813a1ce9d
Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
...
Conflicts:
CMakeLists.txt
2012-03-13 16:00:59 +01:00
scrawl
771f920c2c
Merge branch 'master' of https://github.com/zinnschlag/openmw into minimap
2012-03-13 15:59:09 +01:00
Marc Zinnschlag
cbbc295eb6
implemented new equipment functions in MWClass
2012-03-13 15:35:06 +01:00
Marc Zinnschlag
c314cddb1c
added getEquipmentSkill function to Class hierarchy
2012-03-13 14:27:13 +01:00
Marc Zinnschlag
ea336214de
more inventory sanity checks
2012-03-13 14:04:19 +01:00
Marc Zinnschlag
4b73116b9d
added getEquipmentSlots function to MWWorld::Class hierarchy
2012-03-13 13:50:11 +01:00
Marc Zinnschlag
635b7ec6cb
slot system
2012-03-13 13:31:11 +01:00
Michael Papageorgiou
703e484a92
Doors and Containers sounds, now in 3D
2012-03-13 14:17:49 +02:00
Michael Papageorgiou
836732096e
Fix both relative and 3D sounds
2012-03-13 14:08:32 +02:00
Marc Zinnschlag
222b5b741e
Merge branch 'master' into equipment
2012-03-13 12:14:47 +01:00
Nikolay Kasyanov
f292a5a7ca
Feature #37 (In Progress) Render Path Grid
...
now using mwRoot instead of ogre's root, so no more messing with coordinates.
2012-03-12 02:37:07 +04:00
Nikolay Kasyanov
4659076129
Feature #37 (In Progress) Render Path Grid
...
workaround for strange ESMStore bug
2012-03-10 20:45:55 +04:00
Nikolay Kasyanov
11f957a64d
Feature #37 (In Progress) Render Path Grid
...
cubes for path grid points
strange crash when trying to get path grids from Debugging
2012-03-10 20:03:00 +04:00
scrawl
fa68be2b19
set map window cell name
2012-03-10 16:05:12 +01:00
scrawl
5b38b17baf
local map rendering (nothing to see yet, as it is not displayed in GUI)
2012-03-10 15:28:18 +01:00
Nikolay Kasyanov
6357adffcf
Fixed typo
2012-03-10 18:13:44 +04:00
Nikolay Kasyanov
5328853445
Feature #37 (In Progress) Render Path Grid
...
added "togglepathgrid" script command
2012-03-10 18:13:44 +04:00
Marc Zinnschlag
79158b9325
NPCs are using InventoryStore instead of ContainerStore from now on
2012-03-10 12:49:54 +01:00
Marc Zinnschlag
84c8cd3720
added InventoryStore class (doesn't do anything yet)
2012-03-10 12:49:27 +01:00
Marc Zinnschlag
5562653578
provisionally fill up containers on cell load
2012-03-10 12:36:29 +01:00
Marc Zinnschlag
06e0706b35
added fill and clear functions to container store
2012-03-10 12:11:07 +01:00
scrawl
2196e1321b
added weather sounds
2012-03-09 18:30:03 +01:00
Marc Zinnschlag
c259b25fcf
Merge remote branch 'werdanith/soundmanagerrefactor'
2012-03-09 17:27:11 +01:00
Michael Papageorgiou
6f46f2b7a0
SoundManager: add the ability to play non-3d looping sounds
2012-03-09 18:10:23 +02:00
Michael Papageorgiou
a309ef7b55
Corrected setPlaylist and added stopMusic
2012-03-09 03:56:29 +02:00
Michael Papageorgiou
44620ada86
SoundManager: Finish up with Task #172 , plus cleanup
2012-03-09 03:22:16 +02:00
Michael Papageorgiou
ad6175c78a
SoundManager: Set up the priority for file look up right and take care of a corner case
2012-03-08 23:06:52 +02:00
gugus
82c6b0f92a
choice function. Do not work.
2012-03-07 18:52:27 +01:00
gugus
6f7752633a
there was no extension in the compiler context. Corrected. But Choice doesn't work.
2012-03-07 18:44:09 +01:00
gugus
39415f0b4a
fix compilation bug with Visual C++
2012-03-07 17:35:10 +01:00
Michael Papageorgiou
054a176c86
Added new FileLibrary class to handle music, this fixes a number of issues.
2012-03-07 17:46:51 +02:00
scrawl
8be661c802
Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
...
Conflicts:
CMakeLists.txt
2012-03-07 13:29:59 +01:00
gugus
4990ba48ed
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-07 09:47:46 +01:00
Marc Zinnschlag
3d1cbcd4e7
Merge remote branch 'jhooks/animperform'
2012-03-07 09:20:29 +01:00
Michael Papageorgiou
54353794e5
SoundManager: Completely rewrote the file management
2012-03-07 02:20:15 +02:00
Jason Hooks
39ff8d6a01
Compile error retry
2012-03-06 18:28:41 -05:00
Michael Papageorgiou
03ea3bb62f
SoundManager: first attempt at refactoring. BROKEN
2012-03-06 01:21:00 +02:00
Jason Hooks
9848b67174
Fixing errors
2012-03-05 17:46:29 -05:00
Marc Zinnschlag
25f5bdf7aa
Merge remote branch 'scrawl/weather'
2012-03-05 22:45:52 +01:00
scrawl
3ea2a9f05d
changeWeather bugfix
2012-03-05 19:13:11 +01:00
Marc Zinnschlag
69f0ec99f1
implemented dialogue scripts
2012-03-05 16:56:14 +01:00
Michael Papageorgiou
1776ede9e1
Broken sound path fix
2012-03-05 16:06:46 +02:00
Marc Zinnschlag
65756db49e
Merge remote branch 'gus/DialogueSystem' into dialogue
2012-03-05 11:34:16 +01:00
Marc Zinnschlag
4bdfbb6d4f
Merge branch 'master' into dialogue
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-03-05 11:34:06 +01:00
Marc Zinnschlag
896c7d9fa5
Merge remote branch 'scrawl/batching2'
2012-03-05 10:54:55 +01:00
Marc Zinnschlag
e7fa1d94b8
Merge remote branch 'scrawl/shapefix'
2012-03-05 10:51:18 +01:00
scrawl
42a7375a0b
adjusted the batch region size, this was the cause for lights going on/off bug
2012-03-04 23:26:35 +01:00
scrawl
ff8f95fcca
fix batch lighting, removed the "bumping number of lights" hack
2012-03-04 23:18:40 +01:00
scrawl
8910b0d471
use shaders for all NIF materials. this has numerous advantages:
...
- vertex colours are now working as they should (and they have a huge impact on the look)
- the lighting is per pixel and looks a lot better
- by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00
Jacob Essex
eca91d17bb
Indentation tweaks and code cleanup
2012-03-04 11:46:33 +00:00
Jacob Essex
941a22034f
Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next
...
Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-04 11:30:37 +00:00
Jacob Essex
bcd2371baa
Code cleanup: Removed unneeded Ogre namespace
2012-03-04 11:21:47 +00:00
Jason Hooks
a81ecb5f65
Bug 210 fix
2012-03-03 18:26:11 -05:00
scrawl
a8939bc318
disabled the composite map, improves loading time a lot
2012-03-04 00:08:56 +01:00
scrawl
d74b78a302
very minor performance improvement
2012-03-03 12:26:08 +01:00
scrawl
b882c03adc
fixed terrain regions without vertexcolours, tweaked maxPixelError
2012-03-02 23:36:48 +01:00
Jacob Essex
3c934e3e44
Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
2012-03-02 22:31:17 +00:00
Jacob Essex
07a2e5a5be
Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values)
2012-03-02 21:20:12 +00:00
Jacob Essex
0f705eaca5
Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone.
2012-03-02 21:03:53 +00:00
Jacob Essex
3ecc427b96
Implemented slightly better texture splatting
2012-03-02 20:27:20 +00:00
scrawl
461ec9f3d6
fix regarding last commit
2012-03-02 18:50:55 +01:00
scrawl
0d4e3b8e75
remove alpha channel from colour map
2012-03-02 18:33:05 +01:00
scrawl
ba0365a427
collision shape scale fix
2012-03-02 16:47:39 +01:00
scrawl
2bea4c4724
fixed the global colour map, apparently Ogre::Terrain was corrupting it
...
somehow, now we are just bypassing Ogre::Terrain for the colour map and
passing it directly to the material, which makes more sense
performance-wise anyway
2012-03-02 15:29:12 +01:00
Marc Zinnschlag
1e998545c7
fixed log path
2012-03-02 15:15:44 +01:00
scrawl
04c141ddd5
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
...
Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-02 13:49:57 +01:00
Jacob Essex
8dd6e75ae1
Vertex colours now uses the Ogre::Terrain colour map
2012-03-02 11:56:51 +00:00
Marc Zinnschlag
be70d197e5
Merge branch 'next'
...
Conflicts:
.gitignore
cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
scrawl
562cc7aa30
fixed 2 assertions that caused crashes
2012-03-01 15:03:43 +01:00
scrawl
fddf7b4dd0
terrain material now supports point lights
2012-03-01 14:35:39 +01:00
Jacob Essex
611f336d07
Now doesn't attempt to use fake vertex colours with cells that don't have vertex colours
2012-02-29 23:38:21 +00:00
Jacob Essex
6924348696
Fixed some texture splatting issues with loading empty terrain cells
2012-02-29 23:33:54 +00:00
Jacob Essex
1d0ae9c8d1
Start of a basic implementation of fake vertex colours
2012-02-29 23:05:22 +00:00
scrawl
bac7f23604
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
...
Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-02-29 19:38:34 +01:00
scrawl
e04ef38a5c
Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
2012-02-29 11:01:03 +01:00
Marc Zinnschlag
3c5f8a4a23
void pointer workaround
2012-02-29 10:13:25 +01:00
Marc Zinnschlag
ed0fa255b0
Merge remote branch 'scrawl/weather' into next
2012-02-28 23:33:22 +01:00
scrawl
be5555956c
improved composite map, now adapts to the ambient/diffuse light
2012-02-28 22:04:44 +01:00
scrawl
f2c3616638
Merge branch 'next' into terrain_next
...
Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
cmake/FindOGRE.cmake
2012-02-28 21:49:45 +01:00
scrawl
c8aab3a562
fix sun angle
2012-02-28 20:28:46 +01:00
Jacob Essex
13e3955916
Merge branch 'terrain' of github.com:Yacoby/openmw into terrain
2012-02-28 16:22:19 +00:00
scrawl
f55905609f
fixed the terrain normals - they had to be adjusted because we use Morrowind's coordinate system
2012-02-28 17:18:07 +01:00
scrawl
abcf25ead2
terrain shader performance improvement (tested on opengl only, please test on directx)
2012-02-28 16:41:05 +01:00
scrawl
5b5e8ba4fd
fix a typo that caused SPLIT_TERRAIN=true blendmap to be too detailed (causing insane loading times)
2012-02-28 16:20:57 +01:00
scrawl
b3db4f1c27
slightly improved moon fading
2012-02-28 15:20:46 +01:00
Marc Zinnschlag
4c2fffdd61
temporarily disabled multi data path support in OpenMW
2012-02-28 09:27:35 +01:00
scrawl
dbd2d390fd
terrain material fixes:
...
- disable normal and parallax mapping
- disable specular mapping and specular
2012-02-27 21:12:16 +01:00
scrawl
f34b2c73c5
committing the terrain material generator from ogre 1.7.4, it seems to
...
be almost impossible to make a derived class of TerrainMaterialGeneratorA
because of the many classes it contains and the inter-relationships
between them; just adding the whole source makes it a lot easier to modify
if we decide to update this source from OGRE upstream at any point
(which seems unlikely), we can take the diff from this commit on
to see the changes we did to the material generator
2012-02-27 19:44:52 +01:00
Marc Zinnschlag
2c20aeab90
Merge remote branch 'werdanith/activationsounds' into next
2012-02-27 18:24:33 +01:00
Michael Papageorgiou
fe977fe313
More container and door trap fixes
2012-02-27 16:59:45 +02:00
Michael Papageorgiou
28fdfb0f99
Added container locked and trapped activation sounds
2012-02-27 16:37:05 +02:00
Marc Zinnschlag
739870489a
Merge remote branch 'scrawl/weather' into weather
...
Conflicts:
apps/openmw/CMakeLists.txt
2012-02-27 15:02:03 +01:00
scrawl
c9ceb74e5c
transition fix
2012-02-27 12:21:00 +01:00
Michael Papageorgiou
c6861ed2a9
Added door activation sounds
2012-02-27 09:39:35 +02:00
Jason Hooks
36e9322830
a few changes2
2012-02-26 21:43:04 -05:00
Jason Hooks
8d7a5f469b
a few changes
2012-02-26 21:27:54 -05:00
Marc Zinnschlag
053a2996d2
fix for non-standard erase function
2012-02-26 23:31:16 +01:00
Alexander "Ace" Olofsson
be8690e333
Fix for debug crash on windows
2012-02-26 22:45:17 +01:00
scrawl
8b0ef8f98c
improvements to sun glare
2012-02-26 20:46:09 +01:00
scrawl
932983c2fa
fix toggleSky
2012-02-26 18:21:11 +01:00
scrawl
c1d39bb35f
tweaked cloud color
2012-02-26 15:54:52 +01:00
scrawl
f79bf1f300
fog
2012-02-26 13:13:29 +01:00
scrawl
528cff5a59
implemented ChangeWeather script function
2012-02-26 11:51:02 +01:00
scrawl
a05ba97382
choose a random weather depending on region's weather probabilities
2012-02-25 23:41:02 +01:00
scrawl
d77d5080bd
implemented GetCurrentWeather script function
2012-02-25 21:34:38 +01:00
scrawl
8d5783d75d
- set moon phase using (day%32)/4 (not really correct, but good for now)
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- added all weather patterns from morrowind.ini
2012-02-25 21:06:03 +01:00
scrawl
e31ad90802
moon positions and fading
2012-02-25 16:36:45 +01:00
scrawl
4650672bb1
thunderstorm
2012-02-25 13:46:17 +01:00
scrawl
0ebdce543a
- added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
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- changed WeatherGlobals members to static
2012-02-24 23:26:38 +01:00
Marc Zinnschlag
771d50fe69
removed a redundant assert and a left-over comment
2012-02-24 20:20:32 +01:00
Marc Zinnschlag
68da94c8f0
workaround for older boost versions
2012-02-24 20:19:32 +01:00
scrawl
9560904d8a
visibility fixes
2012-02-24 18:47:09 +01:00
scrawl
67c7b965f0
calculate a sun position depending on time of day
2012-02-24 18:30:16 +01:00
scrawl
811c4a41b7
fade in/out for sunrise and sunset
2012-02-24 17:42:31 +01:00
scrawl
aad8f6605e
send a raycast through the physics engine to check if sun is visible
2012-02-24 16:12:43 +01:00
Jason Hooks
08f3ecf935
Slightly better performance on animation2
2012-02-24 01:30:17 -05:00
Jason Hooks
fb51b281b2
Slightly better performance on animation
2012-02-24 01:16:30 -05:00
scrawl
af83742e6f
- disable the sky renderer completely in interior cells
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- SkyManager update (initial sun glare effect, no raycast)
2012-02-23 21:44:56 +01:00
scrawl
d9c02ca526
- added isCellExterior / isCellQuasiExterior methods to World
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- interior now have the sun disabled properly (and ambient managed by cell, not sky)
2012-02-23 21:12:06 +01:00
scrawl
90af78e3b8
attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
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- the fix should remain in this branch since the main branch still has the lighting by caelum
2012-02-23 20:33:34 +01:00
scrawl
a5720e9a4f
set sky colors according to time of day
2012-02-23 19:49:56 +01:00
Marc Zinnschlag
26bd2be1e8
Merge branch 'equipment' into next
2012-02-23 13:02:20 +01:00
Marc Zinnschlag
8f60d5b180
made container store data members private
2012-02-23 13:01:53 +01:00
Marc Zinnschlag
af23cc352e
more cleanup
2012-02-23 12:58:12 +01:00
Marc Zinnschlag
699246e54b
removed insertIntoContainer function from MWWorld::Class hierarchy
2012-02-23 12:53:48 +01:00
Marc Zinnschlag
f39aa2a68d
changed take action to use the new container store interface
2012-02-23 12:38:25 +01:00
Marc Zinnschlag
1d551030d1
container related script instruction are using the new container interface now
2012-02-23 12:34:51 +01:00
Marc Zinnschlag
e13e858c7a
fixed container store iterator; new add function
2012-02-23 12:34:25 +01:00
Marc Zinnschlag
b7ea110632
manually created objects were initialised incompletely
2012-02-23 12:33:50 +01:00
Lukasz Gromanowski
d5f1d7eed7
Fix for processing tokens inside data-local config option.
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-22 23:56:07 +01:00
scrawl
ce98397565
adding ini values for 'cloudy' and 'clear'
2012-02-22 20:39:14 +01:00
scrawl
1badb5d04f
some restructurings
2012-02-22 20:12:08 +01:00
scrawl
41a8b22ebd
implemented weather transitions (currently only blends the clouds)
2012-02-22 19:17:37 +01:00
scrawl
4efc5bc1f2
forgot to add file
2012-02-21 22:56:34 +01:00
scrawl
b2de9e8f45
allow setting the clouds opacity
2012-02-21 22:11:41 +01:00
scrawl
c1fb5ce769
added (incomplete) WeatherManager, created by World
2012-02-21 20:22:46 +01:00
scrawl
83753dc384
tweaked the cloud animation speed
2012-02-21 17:42:43 +01:00
scrawl
91ffacbb6d
added moon phases
2012-02-21 17:38:15 +01:00
scrawl
10ca67c0a5
fixed the sky elements positioning delay (nodes are now children of the camera node)
2012-02-21 16:49:28 +01:00
scrawl
2d8b0a4ac0
merged the sky manager implementation with its interface
2012-02-21 16:15:38 +01:00
Marc Zinnschlag
b2b09320fc
Merge branch 'config'
2012-02-21 13:55:58 +01:00
Marc Zinnschlag
547d6a0639
Merge remote branch 'lgro/config' into config
2012-02-21 11:50:23 +01:00
scrawl
694a537b57
- removed caelum sources, resources, build scripts
2012-02-21 00:14:20 +01:00
scrawl
04d7db2860
moved the SkyManager implementation to a new source file (sky_impl.cpp) for convenience
2012-02-20 23:53:17 +01:00
scrawl
6aac3d4b77
- removed caelum (we can get it from the git history, if needed)
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- added code for moon rendering (they are not visible by default)
2012-02-20 23:41:22 +01:00
scrawl
090c0586a0
leak fix
2012-02-20 22:20:34 +01:00
scrawl
6d37f53fa2
- abstracted the sun creation code into a CelestialBody class to be reused for the moons
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- fixed render queue problem
2012-02-20 22:15:13 +01:00
scrawl
ad0f9f4bcf
fixed the sun rendering (rendered without depth check)
2012-02-20 21:32:12 +01:00
scrawl
3b3218d907
fixed 3 gcc warnings in sky.cpp
2012-02-20 18:45:04 +01:00
scrawl
8b5da06fce
Merge branch 'next' into weather
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Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-20 18:33:13 +01:00
Marc Zinnschlag
db205cf8aa
Merge remote branch 'scrawl/next' into test
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Conflicts:
libs/openengine
2012-02-20 14:54:08 +01:00
Marc Zinnschlag
e02cba58b1
Merge branch 'master' into next
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Conflicts:
apps/openmw/mwclass/light.cpp
2012-02-20 14:34:27 +01:00
Marc Zinnschlag
1beaea0115
forgot to add cone file
2012-02-20 14:14:39 +01:00
Marc Zinnschlag
781b16a00e
removed bCollision variable from World
2012-02-20 14:07:16 +01:00
Marc Zinnschlag
7eae24bb45
some fixes
2012-02-20 14:02:24 +01:00
Marc Zinnschlag
4a16553acc
replaced an include with a forward declaration
2012-02-20 12:44:17 +01:00
Marc Zinnschlag
e3e6b3809f
added container store iterator (a.k.a. the most hilarious iterator I ever had the misfortune to write)
2012-02-20 12:38:34 +01:00
scrawl
c884f70a61
added sun rendering (unfinished)
2012-02-20 00:52:44 +01:00
Lukasz Gromanowski
0c0b594090
Issue #168 - Configuration cleanup
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Removed unnecessary path methods - according to forum disscusion:
http://openmw.org/forum/viewtopic.php?f=6&t=448
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-20 00:02:00 +01:00
Jason Hooks
7e1e746201
More changes
2012-02-19 17:59:50 -05:00
scrawl
705d85e7d1
Merge branch 'next' into weather
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Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-19 23:27:26 +01:00
scrawl
60856b46e6
moved the renderer update call from OMW::Engine to RenderingManager
2012-02-19 23:22:29 +01:00
scrawl
1d9f0f4813
added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)
2012-02-19 23:09:14 +01:00
Jason Hooks
38a0d1d1c5
Merging in master
2012-02-19 15:39:12 -05:00
Jason Hooks
e330c22d68
Removing unneeded files
2012-02-19 02:04:47 -05:00
Jason Hooks
e58f2f5363
Eliminating unnecessary data from skeletons and shape saving
2012-02-19 02:01:15 -05:00
scrawl
457d9fd9f8
updated vmformat.txt
2012-02-18 18:30:01 +01:00
scrawl
f81b615976
implemented script functions FadeIn, FadeOut, FadeTo
2012-02-18 18:25:28 +01:00
scrawl
899aa5b870
fix last commit, also reacts to ToggleWireframe and not only twf
2012-02-18 16:36:54 +01:00
scrawl
40e23fe26f
added twf console command
2012-02-18 16:06:03 +01:00