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4703 commits

Author SHA1 Message Date
Evil Eye
3875b837bc make MenuMode, Random, GetSecondsPassed regular functions 2020-05-17 22:34:54 +02:00
Icecream95
f14db21745
Make disableShadowsForStateSet a no-op when shadows are disabled
Otherwise the GPU has to do useless shadow comparisons when shadows
are disabled.
2020-05-17 19:52:23 +12:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
Andrei Kortunov
b5833f3c59 Use real time to update spell effects instead of game timestamps (bug #5165) 2020-05-16 11:00:28 +04:00
Bret Curtis
a04a41a429
Merge pull request #2843 from Capostrophic/nigeometry
Introduce NiGeometry abstraction
2020-05-15 17:35:39 +02:00
Bret Curtis
7da5558808
Merge pull request #2845 from akortunov/save_cleanup
Optimize characters data in savegame
2020-05-15 17:34:34 +02:00
Bret Curtis
f9fca8675b
Merge pull request #2846 from Capostrophic/envmap
CopyRigVisitor fixes (bug #5415)
2020-05-15 17:32:11 +02:00
Andrei Kortunov
add42830d9 Add a flag to use double-precision functions from Bullet 2020-05-15 12:48:47 +04:00
Capostrophic
78b1bbe130 Remove unnecessary null check 2020-05-15 10:34:49 +03:00
Bret Curtis
c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
Support bullet double precision
2020-05-15 07:41:02 +02:00
Capostrophic
72e5043eda CopyRigVisitor fixes
Make sure it copies all relevant drawable parent nodes (e.g. including the node with the environment map effect)
Make sure it doesn't copy nodes multiple times
2020-05-15 01:12:06 +03:00
Andrei Kortunov
e6ca95174a Optimize characters data in savegame 2020-05-14 21:07:31 +04:00
Capostrophic
b665fed8f2 Introduce NiGeometry abstraction 2020-05-14 10:52:27 +03:00
Capostrophic
30558c2434 Try to resolve CI concerns 2020-05-14 10:00:33 +03:00
Capostrophic
915ffe2241 Handle non-node roots more gracefully (bug #5416) 2020-05-14 00:57:00 +03:00
Evil Eye
f0e2ee45fa reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript 2020-05-13 21:17:08 +02:00
Bret Curtis
bb30b44766
Merge pull request #2839 from Capostrophic/nipathcontroller
Add basic NiPathController support (movement only)
2020-05-13 21:06:54 +02:00
elsid
14d0ca4cd3
Cast float to btScalar 2020-05-13 18:44:11 +02:00
Capostrophic
30fc2e3e5e Add basic NiPathController support (movement only) 2020-05-13 18:01:22 +03:00
Capostrophic
5377e0491b Adjust NiPixelData loading 2020-05-13 17:00:41 +03:00
Capostrophic
a08a9518c3 NIF version adjustments
Cut down on obscure version numbers
Call generateVersion without using a stream object
2020-05-13 01:06:38 +03:00
Andrei Kortunov
d5806fd0ed Fix merge conflicts 2020-05-12 14:33:00 +04:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
2c743b6153
Merge pull request #2828 from Capostrophic/colormode
Improve color mode handling in shaders
2020-05-12 11:45:45 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
Log some more things
2020-05-12 11:44:05 +02:00
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
Allow targeting non-unique actors with StartScript. Fixes #2311
2020-05-12 10:39:11 +02:00
Bret Curtis
507adac8cd
Merge pull request #2783 from akortunov/input
Refactor InputManager
2020-05-12 09:34:22 +02:00
unknown
3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
Capostrophic
b91d0d889f Fix warning
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
                    if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
                        ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: note: place parentheses around the assignment to silence this warning
                    if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
                                         ^
                        (                                                             )
2020-05-10 14:38:07 +03:00
Capostrophic
aa5161f99e Log some more things 2020-05-09 20:27:12 +03:00
Capostrophic
c0b322b264 Improve color mode handling in shaders 2020-05-09 16:15:10 +03:00
Andrei Kortunov
4a1e27ac21
Merge pull request #2824 from Capostrophic/cleanup
Cleanup
2020-05-09 14:46:17 +04:00
Andrei Kortunov
b33c4c920c Move all OICS handling to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49 Move video wrapper to the WindowsManager 2020-05-09 11:27:02 +04:00
psi29a
b72720f357 Merge branch 'shadow-transparency-rework' into 'master'
Only alpha-test shadows when necessary

See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
Fix simple water with radial fog enabled
2020-05-08 20:48:04 +02:00
Capostrophic
1bf2ddac4d Cleanup
Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
2020-05-07 18:54:09 +03:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
Bret Curtis
34181b9ae6
Merge pull request #2803 from elsid/disable_crash_catcher_env
Add env variable to disable crash catcher
2020-05-04 17:09:24 +02:00
elsid
1f3dfaedcc
Add tests for ShaderManager 2020-05-02 17:59:49 +02:00
elsid
edf002aa97
Rename argument shaderTemplate to templateName 2020-05-02 17:56:24 +02:00
Bret Curtis
f51476a3c5
Merge pull request #2816 from Capostrophic/switchlod
CollisionSwitch and Switch/LOD node fixes
2020-05-01 23:49:08 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency 2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
elsid
10daadefbe
Add missing include 2020-04-30 21:58:00 +02:00
Bret Curtis
bf6daa7269
Merge pull request #2811 from Capostrophic/emitter
Allow particle emitters to be attached to an arbitrary node
2020-04-30 14:56:49 +02:00
Bret Curtis
1dc21919f6
Merge pull request #2815 from Capostrophic/tga
Use the new option to treat TGA files as TGA 1.0
2020-04-30 14:50:51 +02:00
Bret Curtis
b7f7aabd8b
Merge pull request #2806 from elsid/detournavigator_tests
Add detournavigator test for multiple worker threads
2020-04-30 14:48:02 +02:00
Capostrophic
957d2a890f Ignore empty children of osg::LOD and osg::Switch like in OSG 2020-04-30 15:04:58 +03:00
Capostrophic
63fe02b1ba CollisionSwitch and Switch/LOD node fixes
Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-04-30 15:04:57 +03:00
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
Fix collision switch node mask (again)
2020-04-30 13:50:09 +02:00
Capostrophic
16f6c7b27f Use the new option to treat TGA files as TGA 1.0 2020-04-30 09:57:58 +03:00
psi29a
bb5fe13e13 Make sure it is either one or the other with the default to bounding volumes. 2020-04-29 23:06:44 +00:00
Bret Curtis
d38c3e971c remove extra line 2020-04-29 17:05:08 +02:00
Bret Curtis
ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 2020-04-29 16:36:48 +02:00
Capostrophic
89282d14aa Fix collision switch node mask (again) 2020-04-29 17:18:39 +03:00
elsid
899a6b5aa3
Workaround for GCC 5 bug
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61636
2020-04-29 13:54:52 +02:00
Capostrophic
6b874e397b Make particle system cloning map names more sensible 2020-04-29 12:25:52 +03:00
Capostrophic
f516178ec9 Fix particle processor cloning
Extend emitter handling comment in NIF loader
2020-04-29 11:14:22 +03:00
Capostrophic
c08f9e13af Allow emitters to be attached to nodes after particle systems 2020-04-29 11:13:45 +03:00
psi29a
476a74c2d3 Merge branch 'bzzt_5_tight_scene_bound' into 'master'
Allow use of OSG's Bounding Volumes

See merge request OpenMW/openmw!189
2020-04-29 07:44:03 +00:00
Alexei Dobrohotov
0329003af7 Merge branch 'opcode2' into 'master'
Remove 2-arguments opcodes

See merge request OpenMW/openmw!187
2020-04-29 07:36:14 +00:00
Bret Curtis
9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
Fix hidden node with NiVisController optimization
2020-04-29 07:10:44 +02:00
Bret Curtis
d77047e1cf
tab2space 2020-04-28 13:16:37 +02:00
Capostrophic
3b7fb9ec09 Use pipe-equal operator 2020-04-28 10:00:46 +03:00
AnyOldName3
a3b032bf2b Fix chameleon shadows 2020-04-27 23:49:48 +01:00
psi29a
9ab6657d8f Merge branch 'no_more_ttf_spam_in_stats' into 'master'
puts an end of error spam when OSG is compiled without Freetype support

See merge request OpenMW/openmw!188
2020-04-27 19:29:29 +00:00
Bret Curtis
31a75a962a Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy 2020-04-27 11:56:10 +02:00
Bret Curtis
ca0adc25bb add two additional classes we do not need to serialize; less pam during showscenegraph debug dump. 2020-04-27 11:51:18 +02:00
Bret Curtis
886b9813ad Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
bzzt
dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
Bret Curtis
1870b4b345 catch and set with no _found; leave empty as empty string 2020-04-27 08:02:42 +02:00
Capostrophic
bbd15cccd5 Fix hidden node with NiVisController optimization 2020-04-27 00:21:34 +03:00
Bret Curtis
6d3f9ce307 puts an end of error spam when OSG is copmiled without Freetype support 2020-04-26 22:20:57 +02:00
elsid
bd1ef4dd6d
Add detournavigator test for multiple worker threads 2020-04-26 22:00:55 +02:00
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
Use callback to handle changed tiles
2020-04-26 22:52:40 +03:00
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
Add number of thread jobs to update jobs stats
2020-04-26 22:44:59 +03:00
fredzio
916a9641fc Delete support for 2-arguments opcodes - it was never used 2020-04-26 00:56:11 +02:00
elsid
df6e85b619
Use callback to handle changed tiles
Instead of collecting changed tiles into a temporary vector.
2020-04-25 17:56:41 +02:00
elsid
7502db1570
Add number of thread jobs to update jobs stats 2020-04-25 17:51:50 +02:00
elsid
066f0a744f
Add env variable to enable/disable crash catcher 2020-04-25 15:42:06 +02:00
elsid
c59c8ae1f4
Remove unused macro 2020-04-24 20:38:55 +02:00
Capostrophic
688e804548 Fix simple water with radial fog enabled 2020-04-24 13:52:53 +03:00
psi29a
3b9a51b8ac Merge branch 'bzzt_1_waterculling' into 'master'
waterculling

See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
Only disarm traps with keys when the door/container is locked (bug #5370)
2020-04-24 08:46:24 +02:00
Bret Curtis
ed970f4d17 Apply suggestion to components/terrain/terraingrid.hpp 2020-04-24 06:26:08 +00:00
elsid
7aaec5e989
Log shader template name on parse error 2020-04-23 19:52:17 +02:00
Bret Curtis
756ec7117b make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty() 2020-04-23 17:40:10 +02:00
Bret Curtis
48713915cb re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. 2020-04-23 11:12:10 +02:00
Bret Curtis
407fbe320e cleanup and use C++ version of FLT_MAX 2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4 waterculling for both terrain 2020-04-23 08:53:21 +02:00
Bret Curtis
a4d1068d1a Merge branch '13' into 'master'
terrainshadowclusterculling

See merge request OpenMW/openmw!141
2020-04-22 21:42:50 +00:00
Bret Curtis
68549828b4 create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand 2020-04-22 13:34:19 +02:00
Bret Curtis
e1a5435531 Merge commit '8a8107e8' 2020-04-22 13:22:54 +02:00
Capostrophic
9106e3646c Fix outdated bug tracker links 2020-04-22 01:45:11 +03:00
AnyOldName3
53b9b41159 Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
Chris Djali
71c46204ec
Merge pull request #2781 from mp3butcher/partsysfix
Particle System shading and lighting (fixing bug#3676 and #4949)
2020-04-20 21:29:50 +01:00
Julien Valentin
886fd5efc9 enable particle shading and force particle normal to (0.3,0.3,0.3)
and update changelog
2020-04-20 22:15:34 +02:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80 removed path configuration and made screenshots just save in a folder 2020-04-20 09:22:50 -07:00
Bret Curtis
63bdc84f91 Merge branch 'remove_evil_const_cast' into 'master'
clean up code; purge const_cast

See merge request OpenMW/openmw!175
2020-04-20 09:22:34 +00:00
p4r4digm
2b54e6216b Added setting to change the directory screenshots are stored in 2020-04-19 16:38:57 -07:00
Bret Curtis
7ade0cb2c3
Merge pull request #2784 from Capostrophic/specular
Disable specular lighting for 4.0.0.2 and earlier files
2020-04-19 22:21:20 +02:00
fredzio
0630cc482c Compile helpviewer in components only when USE_QT is defined
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
2020-04-19 19:37:40 +02:00
Bret Curtis
8c2f3ff007 clean up code; purge const_cast 2020-04-19 16:31:54 +02:00
Bret Curtis
4ae0bd1fae Merge branch 'helplink' into 'master'
Link to readthedocs documentation from OpenCS

See merge request OpenMW/openmw!171
2020-04-18 20:54:21 +00:00
Frederic Chardon
513ac8986d Add link to opencs documentation on readthedocs, available through
context menu.
The documentation opens in default browser.

There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page

There is also a link to the OpenCS tutorial in the help menu.
2020-04-18 20:54:21 +00:00
AnyOldName3
1cf2036386 Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 02:38:20 +01:00
Capostrophic
c3cc8ee1e1 Disable specular lighting for 4.0.0.2 and earlier files 2020-04-17 14:08:29 +03:00
Julien Valentin
6e2a651252 fix particle alpha 2020-04-16 02:48:42 +02:00
Capostrophic
bbed9a70c5 Ignore traps of initially unlocked refs with assigned keys 2020-04-14 17:49:03 +03:00
elsid
208a50340d
Specialize DetourNavigator::ObjectId ctor for pointers
To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
          with
          [
              T=unsigned long
          ]
2020-04-13 20:48:34 +02:00
Andrei Kortunov
8d4dde7b56
Merge branch 'master' into autocalc 2020-04-13 13:53:29 +04:00
Andrei Kortunov
3f61022f80 Merge branch 'unused_var' into 'master'
Remove unused field from QuadTreeBuilder

See merge request OpenMW/openmw!173
2020-04-12 03:29:09 +00:00
Capostrophic
ad333e88fe Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
fredzio
39a55318b0 Remove unused variable 2020-04-10 22:50:28 +02:00
Capostrophic
e1d635cd71 Make extra sure groups with special behavior aren't optimized out 2020-04-10 18:11:21 +03:00
AnyOldName3
12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
Reset errorhandler context
2020-04-05 10:03:34 +02:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Capostrophic
5732b8e026 Use std::fill instead of loops to reset some arrays to defaults 2020-04-04 17:53:36 +03:00
Capostrophic
27d4fe9ee1 Fix ESM::Land oversights 2020-04-04 16:48:38 +03:00
Andrei Kortunov
a68d9aed4c Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c less complicated context override 2020-04-04 14:09:00 +02:00
Andrei Kortunov
02d7b13075
Merge pull request #2529 from akortunov/nodecopy
Copy transformations data when we clone node
2020-04-04 15:04:49 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Evil Eye
a16727d5e3 implement move constructor 2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187 reset errorhandler context 2020-04-02 20:14:52 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Capostrophic
80239235d3 Always create NiGeometry nodes as MatrixTransform 2020-03-31 13:04:03 +03:00
Alexei Dobrohotov
4bb41a52bf
Merge pull request #2740 from Assumeru/empty-string
Ignore unterminated empty strings
2020-03-30 20:22:56 +03:00
Bret Curtis
5df95b95f2
Merge branch 'master' into empty-string 2020-03-30 09:11:18 +02:00
Evil Eye
15a95add08 remove false positive 2020-03-29 22:40:22 +02:00
Evil Eye
e07fa37fa3 ignore final whitespace/comments 2020-03-29 22:29:22 +02:00
Capostrophic
69219c18a7 Make sure blank lines at the end of settings.cfg don't disappear 2020-03-28 19:15:43 +03:00
Capostrophic
bec5746fdd Improve blank line handling in settings writer (bug #5326) 2020-03-26 23:41:33 +03:00
Andrei Kortunov
2e7712a390 Fix C5204 warnings by adding default virtual destructors 2020-03-26 14:49:12 +04:00
Evil Eye
fea7e68fe9 silence operator precedence warning 2020-03-25 20:34:08 +01:00
Evil Eye
8dc081a60d ignore unterminated empty strings 2020-03-25 19:52:22 +01:00
Capostrophic
7319eda54e Correct drawable property apply order (bug #5313) 2020-03-23 20:47:47 +03:00
James Moore
a37bdfd492 Implement a refresh button on data files page 2020-03-21 19:35:20 +00:00
Andrei Kortunov
e20d156904 Do not write empty trade time 2020-03-18 13:31:26 +04:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Andrei Kortunov
ea30e27370 Cleanup ownership for items in containers 2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
elsid
5168f2059f
Compare revisions by equality to support overflow 2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Capostrophic
c1f1e367fa Accept an extra numerical argument in GetItemCount 2020-03-11 20:56:46 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Capostrophic
d3244dc777 Don't save space in compressed BSA hash generation 2020-03-10 23:47:39 +03:00
Capostrophic
aef6cd7006 Fix handling of empty strings in NIF string tables 2020-03-10 23:04:20 +03:00
Andrei Kortunov
94df2114c1 Store fog of war as a PNG image instead of TGA (bug #5108) 2020-03-07 11:05:32 +04:00
Capostrophic
5770227e37 Avoid using auto-detected normal maps that are bump map namesakes 2020-03-05 13:19:34 +03:00
Capostrophic
624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic
19a7245251 Add bump mapping support 2020-03-03 13:32:30 +03:00
Andrei Kortunov
8c177f0306 Take in account transformations of NiCollisionSwitch 2020-02-25 11:09:36 +04:00
Bret Curtis
c907cd98c8
Merge pull request #2704 from akortunov/collisionswitch
Handle NiCollisionSwitch node
2020-02-19 21:24:25 +01:00
Alexei Dobrohotov
e1f0504557
Merge pull request #2703 from akortunov/masks
Fix a regression in the NiVisController
2020-02-19 11:50:51 +03:00
Andrei Kortunov
77d6fe46ca Handle NiCollisionSwitch node 2020-02-19 12:14:21 +04:00
Andrei Kortunov
7b5ec76db4 Fix regression in the NiVisController 2020-02-19 11:50:59 +04:00
elsid
650f429ff5
Add final modifier to fix warnings 2020-02-18 10:36:08 -08:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Andrei Kortunov
f4291ea948 Fix intersector usage (bug #5283) 2020-02-10 22:31:20 +04:00
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
Use status codes to handle navigator errors instead of exceptions
2020-02-05 13:24:29 +04:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
For find path use case.
2020-02-04 22:33:56 +01:00
Capostrophic
216a5d27c6 Avoid working with AMBI subrecord in tools unnecessarily (bug #5269) 2020-02-04 20:57:04 +03:00
Capostrophic
0479311c25 Correct declarations of utility methods 2020-02-02 19:01:47 +03:00
Capostrophic
e363d5df21 Some more minor NIF support fixes 2020-02-02 17:28:46 +03:00
Alexei Dobrohotov
234fdfefb7
Revert "Don't apply 1.6 magic value to NiGravity decay factor (#5266)" 2020-01-31 15:11:29 +03:00
Capostrophic
dcafe719a5 Don't apply 1.6 magic value to NiGravity decay factor (#5266) 2020-01-31 01:15:58 +03:00
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available 2020-01-29 11:14:07 +01:00
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
Generate WNAM subrecord upon saving terrain instead of upon editing it
2020-01-28 11:43:47 +01:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
capostrophic
89055f1c6c Generate WNAM upon saving terrain 2020-01-11 02:42:04 +03:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
a250a405b4 An attempt to fix the MSVC2017 build 2020-01-09 20:42:06 +04:00
Andrei Kortunov
1cdd33b434 Implement additional stringops to avoid Boost functions 2020-01-09 19:40:22 +04:00
Andrei Kortunov
cb1a8ec518 Do not link the Boost threads library 2020-01-09 19:40:22 +04:00
capostrophic
0467e8ee15 Avoid heap corruption while reading SCVR (bug #4680) 2020-01-04 01:34:41 +03:00
Andrei Kortunov
3704acf857 Unify streams usage to support non-ASCII paths (bug #5239) 2020-01-03 07:10:17 +04:00
capostrophic
f234d53269 Don't use double negation 2020-01-02 13:13:57 +03:00
capostrophic
32caab663f Enumerate interpolation types properly 2020-01-02 13:07:27 +03:00
capostrophic
e654a52b70 More NIF adjustments
Constant interpolation support
2020-01-02 13:07:27 +03:00
Andrei Kortunov
75fed1d236 Print error code when failed to open file on Windows 2020-01-02 09:28:38 +04:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
Add safety checks for door state
2019-12-23 21:22:56 +03:00
Alexei Dobrohotov
dfcc6d8b5a
Merge pull request #2640 from akortunov/save
Do not store gold-specific value for everything
2019-12-23 21:22:26 +03:00
Andrei Kortunov
24044b08e0 Do not store gold-specific value for everything 2019-12-23 19:34:57 +04:00
Andrei Kortunov
88a695f251 Add safety checks for door state 2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6 Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
Assumeru
737aa1e4e8 Remove FactionID editing from OpenCS (#2636)
* Remove FactionID editing

* remove useless comments

* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5 Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData

* clamp on save
2019-12-18 19:37:45 +03:00
Alexei Dobrohotov
f3e8fbfded Merge branch 'range-safety' into 'master'
Make script literal lookup functions safer

See merge request OpenMW/openmw!113
2019-12-18 15:27:49 +00:00
Andrei Kortunov
c41562fa27 Make TextureProperty warnings more informative 2019-12-15 13:56:20 +04:00
Capostrophic
909c8ef0ea Avoid working with empty controller data (bug #5229) 2019-12-14 20:35:23 +03:00
Andrei Kortunov
5b5c52d92e Handle NiKeyframeController for NiTriShape (feature #5224) 2019-12-10 16:20:27 +04:00
Capostrophic
4b38bab0d9 Make sure empty cell name subrecords are saved (bug #5222) 2019-12-03 18:47:02 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
Andrei Kortunov
ab4b3677e3 Merge branch '16' into 'master'
perf regression fix

See merge request OpenMW/openmw!157
2019-12-02 05:35:19 +00:00
Andrei Kortunov
974670a7c5
Merge pull request #2540 from elsid/fix_startup_fail_crash
Fix crash on destructed stream usage
2019-11-30 22:15:00 +04:00
Andrei Kortunov
ae80d8e490
Merge pull request #2618 from elsid/fix_rope_bridge
Fix objects culling for recast mesh tiles (bug #5216)
2019-11-30 21:54:14 +04:00
Alexei Dobrohotov
c01324fdb2
Merge pull request #2613 from akortunov/warnfix3
Fix GCC9 warnings about implicit declarations
2019-11-30 16:09:01 +03:00
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
Except heightfields to reduce slow down.
2019-11-30 13:19:27 +01:00
elsid
7729e396b2
Fix exceptions logging 2019-11-30 10:33:14 +01:00
Andrei Kortunov
1b98fe4395 Fix GCC9 warnings about implicit declarations 2019-11-29 12:41:23 +04:00
Andrei Kortunov
5daf602256 Fix iterator usage when destroying cell borders (bug #5218) 2019-11-29 12:26:17 +04:00
bzzt
d340224c95 shadowsbin for gl state reduction 2019-11-20 13:37:00 +00:00
bzzt
480302d634 terrainclusterculling 2019-11-20 13:37:00 +00:00
bzzt
f09125fc93 perf regression fix 2019-11-20 13:37:00 +00:00
elsid
8d358eeb7d
Avoid virtual call in ParticleSystem ctor 2019-11-17 18:50:45 +01:00
elsid
b07a6afa91
Avoid virtual call in GraphicsWindowSDL2 ctor
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
    if(valid())
       ^
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: This constructor of an object of type 'GraphicsWindowSDL2' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
4cd2ff9a3d
Avoid virtual call in TerrainGrid dtor
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
        unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
        ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:12: note: Assuming the condition is true
    while (!mGrid.empty())
           ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:5: note: Loop condition is true.  Entering loop body
    while (!mGrid.empty())
    ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: This destructor of an object of type '~TerrainGrid' has not returned when the virtual method was called
        unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
        ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: Call to virtual function during destruction
2019-11-17 18:50:11 +01:00
elsid
2e1d8a5e55
Remove unused virtual modifiers in DebugHUD
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < 2; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
                    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
bd149b909f
Remove unused virtual modifiers in ShadowManager
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        setupShadowSettings();
        ^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        enableOutdoorMode();
        ^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: Call to virtual function during construction
2019-11-17 18:26:56 +01:00
Andrei Kortunov
f09d20434c Clamp number of shadow maps 2019-11-17 17:25:02 +04:00
Alexei Dobrohotov
ef138e9afc
Merge pull request #2592 from akortunov/switchnode
Use transformations of NiSwitchNode
2019-11-15 19:46:45 +03:00
Andrei Kortunov
34873b6065 Fix dead code 2019-11-13 15:29:18 +04:00
Andrei Kortunov
7074baa1c2 Clamp number of shadow maps, as described in docs 2019-11-13 15:10:22 +04:00
Andrei Kortunov
af41e9acc1 Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
Andrei Kortunov
51cfd070c6 Use transformations of NiSwitchNode 2019-11-09 21:43:08 +04:00
Andrei Kortunov
bafc0d9e90 Added support for texture fragment usage to the ImageButton 2019-11-09 12:52:42 +04:00
Andrei Kortunov
6eb8e0cf4d Display magic effects according to research page 2019-11-07 11:05:18 +04:00
Alexei Dobrohotov
a8843fa5a8
Make sure MultiChar::data() constructs a valid string
mData may ultimately not be a valid C-string (e.g. if it contains 4 significant characters) so it may not necessarily be converted into a valid std::string
2019-11-05 22:33:14 +03:00
elsid
d42b5fd28e
Fix warning -Woverloaded-virtual
In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
        void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
             ^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
        virtual void traverse(NodeVisitor& nv);
                     ^
1 warning generated.
2019-11-05 09:31:38 +01:00
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
Implement mouse wheel bindings (bug #2679)
2019-10-31 13:14:29 +01:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Alexei Dobrohotov
9ab8d88753
Accept a bogus cell string argument for Position 2019-10-30 17:54:34 +03:00
Andrei Kortunov
45ab6e1430 Implement UTF-8 support for script parser (bug #4598) 2019-10-30 14:59:47 +04:00
Alexei Dobrohotov
dc8e5f1d12
Accept redundant volume and pitch StopSound arguments
Exploited in Arktwend.
2019-10-29 18:51:58 +03:00
Alexei Dobrohotov
8bc2c1ac34
Make ForceGreeting ignore any extra argument 2019-10-29 14:39:21 +03:00
Andrei Kortunov
b2e12f0a73 Attempt to fix a regression - crash on ARM 2019-10-28 18:58:16 +04:00
Capostrophic
f7d2cdb782 Revert to 0.45.0 comments-in-the-middle settings behavior 2019-10-26 10:55:10 +03:00
Bret Curtis
9f039fac87
Merge pull request #2520 from unelsson/transientlandshapeedit
[Review phase] Editor: Transient land shape editing
2019-10-25 00:26:43 +02:00
Roman Siromakha
4e5aec5c30
Merge pull request #2539 from Capostrophic/scripting
Try to parse strings as number literals (bug #5097)
2019-10-24 22:12:50 +02:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Nelsson Huotari
0ce971c1bb Revert back to less aggressive component-level changes. 2019-10-22 21:26:55 +03:00
Nelsson Huotari
c2428bc5fa Remove unneeded forward declaration 2019-10-22 21:25:10 +03:00
Nelsson Huotari
16138fc896 Transient land shape editing 2019-10-22 21:25:10 +03:00
elsid
275f552fcf
Do not modify settings on save 2019-10-21 22:47:24 +02:00
elsid
a7930073e8
Move settings parser declaration to separate header 2019-10-21 22:47:24 +02:00
Bret Curtis
f666d796e9
Merge pull request #2547 from Capostrophic/nif2
More minor NIF improvements
2019-10-21 21:49:07 +02:00
elsid
045ceeac11
Replace foreach macro by for-loop 2019-10-20 20:08:16 +02:00
Capostrophic
7c4743fdd1 Convert recordptr typedefs to using directives 2019-10-16 01:36:43 +03:00
Capostrophic
8056107c6e More minor NIF improvements 2019-10-16 01:36:43 +03:00
Andrei Kortunov
2fc819cdae Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
unelsson
3deebf0247
Merge branch 'master' into wnamfix 2019-10-07 01:40:23 +03:00
Nelsson Huotari
2fdaacf23c remove for array, just std::swap 2019-10-06 23:50:16 +03:00
Nelsson Huotari
e35ed960ee for -> std::copy 2019-10-06 21:57:10 +03:00
Nelsson Huotari
7f030fc3ee copy mWnam record in copy constructor and custom assignment operator 2019-10-06 21:50:40 +03:00
Capostrophic
bde4a38181 Cast Random result to float (bug #5175) 2019-10-03 23:20:25 +03:00
elsid
751accad0f
Remove unused field QuadTreeBuilder::mLodFactor 2019-09-28 14:26:52 +02:00
elsid
29f262e514
Fix crash on destructed stream usage 2019-09-28 11:30:38 +02:00
Capostrophic
138a7ac434 Expression parser: Try to parse strings as number literals (bug #5097) 2019-09-26 02:54:17 +03:00
Alexei Dobrohotov
822b20ef46
Fix invalid strips-based collision shape transformation 2019-09-23 20:38:42 +03:00
Alexei Dobrohotov
0a97dd8e84
[Regression] Fix horribly broken fallback loading 2019-09-21 15:05:12 +03:00
Andrei Kortunov
1f3f3dd1a5
Merge pull request #2526 from Capostrophic/config
openmw.cfg-related fixes (incl. bug 2976)
2019-09-20 09:09:38 +04:00
Andrei Kortunov
e6b79d100a
Merge pull request #2503 from Capostrophic/keyword
Allow usage of more keywords as string arguments (bug #5087)
2019-09-20 07:38:57 +04:00
Andrei Kortunov
e568ad30ea Copy transformations data when we clone node (bug #5163) 2019-09-19 11:35:15 +04:00
Capostrophic
3a912485ca openmw.cfg-related fixes
Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976)
2019-09-17 21:26:06 +03:00
Capostrophic
83f61d1636 Support target color in NiMaterialColorController (bug #5159) 2019-09-16 22:31:18 +03:00
Capostrophic
8baddefdbd Refactor extra data and particle modifier handling
Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
capostrophic
8f2ed884a5 Allow usage of more keywords as string arguments (bug #5087) 2019-09-06 19:12:08 +03:00
Capostrophic
c0438a0c6b Avoid using getPtr on empty geometry data 2019-08-26 23:01:58 +03:00
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData 2019-08-24 22:34:56 +03:00
capostrophic
9c7474f88c Implement NiPalette support (feature #4882) 2019-08-16 20:21:09 +03:00
capostrophic
efa463af8f Fix non-tiling textures clamp mode (bug #5137) 2019-08-16 16:26:11 +03:00
Andrei Kortunov
d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
Add support for QuadraticMethod/LinearMethod setup (bug #4965, continuation)
2019-08-11 22:17:40 +04:00
capostrophic
62fd2d47a5 Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
Alexei Dobrohotov
3668473d6d
Fix comment 2019-08-10 19:22:46 +03:00
Alexei Dobrohotov
eaedf34975
Fix ventriloquism 2019-08-10 19:21:36 +03:00
capostrophic
c0d5cbdc8b Add support for QuadraticMethod/LinearMethod setup (bug #4965) 2019-08-10 13:25:49 +03:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
capostrophic
9e93c9ecd2 Fix multiple-strip NiTriStrips loading 2019-08-08 22:48:24 +03:00
capostrophic
93f73fe87b Fix comparison 2019-08-08 20:41:46 +03:00
capostrophic
7fc3153f62 Reduce code duplication further 2019-08-08 20:29:45 +03:00
capostrophic
91efdf18a9 Reduce Bullet part code duplication 2019-08-08 19:02:08 +03:00
capostrophic
ed154f0e2c Fix typo and replace failsave with an assert 2019-08-08 18:42:58 +03:00
capostrophic
7cc70ffb50 Reduce skinned shape code duplication 2019-08-08 18:37:42 +03:00
capostrophic
bd6c455fd4 Reduce code duplication for non-skinned shapes 2019-08-08 18:12:46 +03:00
capostrophic
b4f54651f8 Make sure strips have valid size 2019-08-08 17:15:33 +03:00
capostrophic
6599a28ecf Generate collision shape based on NiTriStrips 2019-08-08 17:15:33 +03:00
capostrophic
adb06913f7 Add basic NiTriStrips rendering (no physics yet) 2019-08-08 17:09:06 +03:00
capostrophic
8efbdeaa57 Load NiTriStrips/NiTriStripsData (don't do anything yet) 2019-08-08 17:09:06 +03:00
capostrophic
7b6af4a893 Make sure local path includes trailing slash
Launcher assumes it does
2019-08-08 17:06:27 +03:00
Andrei Kortunov
8557346fbd Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
capostrophic
6928adcee1 Prevent front() and operator[] from causing undefined behavior 2019-08-04 14:47:33 +03:00
capostrophic
168e5050bb Ignore an extra number argument in ModRegion (bug #5110) 2019-08-01 20:48:58 +03:00
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
Make framerate limit configurable in the launcher
2019-07-19 16:16:20 +01:00
fredzio
ca7ac30f6d Use the POSIX pathconf(2) to determine the maximum path length.
It fixes build on BSD platforms where PATH_MAX is defined in
<sys/syslimits.h> vs <linux/limits.h> on Linux.
2019-07-07 01:02:38 +02:00
Alexei Dobrohotov
e4c596adf8
Fix CI builds (attempt №2)
Gosh darn dem tabs
2019-07-04 14:12:36 +03:00
Alexei Dobrohotov
e4e513c5dc
Fix CI builds
Apparently the only tab characters are in this file.
2019-07-04 13:36:27 +03:00