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12338 commits

Author SHA1 Message Date
bzzt lost a hitlab login
ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
c0f128bcb3 disablesupprort
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
d863267d5c
Do not fallback to direct path without pathgrid
Assume this might happen only due buildPath call when navmesh can't
provide path.
2020-06-12 21:46:10 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
elsid
095a45c714
Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
elsid
82893c30f4
Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
Capostrophic
4a2fd1e140 Revert the changes for "bug" #4551 2020-06-11 00:06:37 +03:00
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
Remove custom data for disposed actors
2020-06-08 12:29:28 +02:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
Andrei Kortunov
3741355dca
Merge pull request #2898 from akortunov/master
Update active spells during rest
2020-06-08 13:30:16 +04:00
Andrei Kortunov
0c3b12c40f
Merge pull request #2893 from Capostrophic/projectile
Clean up magic bolts casted by actors that are gone (bug #5451)
2020-06-08 13:26:58 +04:00
Bret Curtis
857f4bd232
Merge pull request #2896 from akortunov/rendermanager
Add a FogManager
2020-06-08 11:20:51 +02:00
Andrei Kortunov
3dd4023e8d Update active spells during rest 2020-06-08 11:29:38 +04:00
Alexei Dobrohotov
d5d385fe9e
Merge pull request #2891 from elsid/ai_packages_options
Replace AiPackage virtual methods by options
2020-06-08 02:06:38 +03:00
Andrei Kortunov
4afc332a0c Add a FogManager 2020-06-07 15:51:03 +04:00
Capostrophic
456f0f9f44 Clean up magic bolts of actors that are gone (#5451) 2020-06-06 19:11:22 +03:00
Alexei Dobrohotov
05884e690f
Merge pull request #2880 from akortunov/rendermanager
Remove redundant variables from the RenderingManager
2020-06-06 16:09:44 +03:00
Capostrophic
1873da4c91 Don't save to or read automove state from saved games (#5452) 2020-06-06 15:58:21 +03:00
Fanael Linithien
48758116d6 Make sure the skill level up message box displays the value correctly
Fixes regression introduced in 204d2acf25.
2020-06-06 14:24:33 +02:00
Andrei Kortunov
6de97e6bc2 Remove redundant variables from RenderingManager 2020-06-06 14:10:24 +04:00
elsid
5b34ef224b
Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
Bret Curtis
3b1c717ab9
Merge pull request #2888 from elsid/ai_packages_const
Mark not changing AiPackages fields as const
2020-06-05 23:11:10 +02:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263 Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const 2020-06-04 23:12:23 +02:00
elsid
d35ccc39c6
Fix build tests with double precision bullet 2020-06-03 21:34:05 +02:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
Mutate base records when editing AI settings (#2798)
2020-06-03 15:09:40 +02:00
Bret Curtis
dd7f5fcde7
Merge pull request #2884 from Capostrophic/deathmagic
Update spell effects during death animation (#5403)
2020-06-03 15:07:08 +02:00
Bret Curtis
109057e53f
Merge pull request #2544 from akortunov/corprus
Rework corprus implementation
2020-06-03 13:41:57 +02:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
Andrei Kortunov
c0e62e9529 Refactor list of variables in the WorldManager 2020-06-03 11:21:34 +04:00
Evil Eye
4d7947d27c Mutate base records when editing AI settings (#2798) 2020-06-02 21:59:37 +02:00
elsid
b67e18329e
Store AI packages as unique_ptr 2020-06-01 17:07:08 +02:00
elsid
ce7c47ee12
Return cloned AiPackage as unique_ptr 2020-06-01 17:07:08 +02:00
Bret Curtis
18bb6dd223
Merge pull request #2859 from elsid/aipackage_single_clone
Single clone function definition for all AI packages
2020-06-01 01:21:57 +02:00
Capostrophic
d72152183f Update spell effects during death animation (#5403) 2020-05-30 23:24:06 +03:00
Bret Curtis
d3b3b74945
Merge pull request #2871 from Capostrophic/tcl
Don't "disable" player's collision shape in TCL (#5435)
2020-05-30 17:57:27 +02:00
Capostrophic
577786f110 Don't disable player's collision shape in TCL (#5435) 2020-05-30 00:55:17 +03:00
Capostrophic
b0b4550f05 Pass Actor by reference, simplify GetTarget for greetings 2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
Extend OSG stats
2020-05-29 23:23:38 +02:00
Alexei Dobrohotov
6f2b0252fa
Merge pull request #2881 from akortunov/statemanager
Use C++11-style loops in the StateManager
2020-05-29 23:53:59 +03:00
Bret Curtis
6f2fdb990b
Merge pull request #2876 from Capostrophic/blending
Reenable weapon animation lower body anim blending in first person view (#5441)
2020-05-29 11:05:33 +02:00
Andrei Kortunov
48b3fe5733 Use C++11-style loops in the StateManager 2020-05-29 12:26:02 +04:00
Andrei Kortunov
396afe79f1 Move font loading to the FontLoader 2020-05-28 23:18:31 +04:00
Bret Curtis
f36288569c
Merge pull request #2874 from akortunov/windowmanager
Cleanup WindowManager
2020-05-28 13:22:23 +02:00
Andrei Kortunov
1759276ac5
Merge pull request #2869 from Capostrophic/appliedonce
Use AppliedOnce flag in more effect duration calculations (#5425)
2020-05-27 17:00:14 +04:00
Alexei Dobrohotov
afc537384d
Merge pull request #2875 from akortunov/input
Move cursor update to the MouseManager
2020-05-26 20:34:31 +03:00
Evil Eye
a8231ae297 fix explicit startscript calls 2020-05-26 19:01:33 +02:00
Andrei Kortunov
2ff04b4e73 Move TextColours initialization to the TextColours itself 2020-05-26 18:35:16 +04:00
Andrei Kortunov
dcfc4cc5dd Rename onFrame() to update() to make WindowManager consistent with other managers 2020-05-26 18:35:16 +04:00
Andrei Kortunov
000e44a18e Move data from WindowManager to CharacterCreation to simplify API 2020-05-26 18:35:13 +04:00
Andrei Kortunov
b00d72b9e4 Move cursor update to the MouseManager 2020-05-26 18:03:29 +04:00
Capostrophic
95cd473352 Reenable weapon animation lower body animation blending in FPV (#5441)
Disabling it is a non-vanilla behavior that breaks things that aren't broken in vanilla
2020-05-26 17:01:45 +03:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Andrei Kortunov
e3df170a53 Fix mControlsDisabled flag usage 2020-05-26 10:58:24 +04:00
Capostrophic
51c0806a31 Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
Capostrophic
e0ecbc08df Give new opcodes to old functions made custom 2020-05-23 11:57:15 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
Capostrophic
c9c9599ec5 Improve GetDistance and object search warnings (bug #5427)
Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
2020-05-22 15:50:04 +03:00
Capostrophic
904b245d30 Re-enable non-biped creature headtracking (bug #5424) 2020-05-22 14:45:28 +03:00
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
Script reference consistency
2020-05-22 12:48:50 +03:00
Bret Curtis
357a845d00
Merge pull request #2862 from elsid/optimize_has_animation
Optimize MWRender::Animation::hasAnimation
2020-05-22 10:33:37 +02:00
elsid
9326111f4c
Use vector for Animation::mActiveControllers
Container is only used to add elements, iterate over all of them and
clear. Multimap adds overhead for all of these operations without any
benefits. Reduce Animation::resetActiveGroups CPU time usage by 50%.
2020-05-21 17:32:25 +02:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
elsid
8e0934cbd8
Single AI package clone definition 2020-05-20 20:15:29 +02:00
elsid
103188b61d
Derive all AI package classes from template to support CRTP features 2020-05-20 20:15:29 +02:00
elsid
d7a920a04b
Env variable to write OSG stats into file 2020-05-18 23:44:21 +02:00
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
Use real time to update spell effects
2020-05-18 11:07:48 +02:00
Bret Curtis
730d0493db
Merge pull request #2856 from elsid/aisequence_cleanup
AiSequence cleanup
2020-05-18 09:47:36 +02:00
Bret Curtis
72507e57c6
Merge pull request #2857 from elsid/aipackage_cleanup
Remove redundant explicit dtor definition for AiPackage
2020-05-18 00:13:30 +02:00
elsid
a4fbcb8a10
Remember package iterator to erase it from list without find call 2020-05-17 22:37:44 +02:00
Evil Eye
3875b837bc make MenuMode, Random, GetSecondsPassed regular functions 2020-05-17 22:34:54 +02:00
elsid
d48eead038
Check type id of current package
If package is changed the following usage of it is not consistent.
2020-05-17 22:34:15 +02:00
elsid
f566ab03ab
Mark overriden AiPackage methods as final 2020-05-17 22:19:50 +02:00
elsid
3b5ce71d71
Remove redundant explicit dtor definition for AiPackage 2020-05-17 22:18:26 +02:00
elsid
ca93f8ee39
Compare initialized iterator
Comparsion of untilialized iterator is UB. Initialize with packages end.
2020-05-17 21:42:38 +02:00
elsid
e3cce0949e
Replace condition that may lead to UB by assert
If mPackages is empty it means package is a pointer to a deleted object
at line . We can assume it couldn't happen because execute is always called
next for this object at line 289.
2020-05-17 21:42:38 +02:00
Alexei Dobrohotov
b168544445
Merge pull request #2852 from elsid/aiwander_cleanup
AiWander cleanup
2020-05-17 00:37:22 +03:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
elsid
d86669843e
Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
elsid
256c9917a4
Make AiWander::isPackageCompleted const 2020-05-16 18:44:12 +02:00
elsid
131f2557b1
Split functions to remove redundant clearPath argument 2020-05-16 18:44:12 +02:00
elsid
b8513e0318
Remove unused arguments 2020-05-16 18:44:12 +02:00
elsid
489a92de95
Check for hidden path only for actors wandering manually
Actors who doesn't wander over pathgrid.
2020-05-16 16:26:42 +02:00
elsid
e616188265
Do not allow wandering actor to have empty path 2020-05-16 16:11:30 +02:00
elsid
71350c6dff
Remove redundant variable 2020-05-16 16:11:30 +02:00
Andrei Kortunov
b5833f3c59 Use real time to update spell effects instead of game timestamps (bug #5165) 2020-05-16 11:00:28 +04:00
Andrei Kortunov
3ebbe14a62 Avoid zero division 2020-05-16 10:56:51 +04:00
Capostrophic
8265ebc484 Fix spell school calculation 2020-05-15 22:24:48 +03:00
Andrei Kortunov
add42830d9 Add a flag to use double-precision functions from Bullet 2020-05-15 12:48:47 +04:00
Andrei Kortunov
e827d9c04f Disable physics profiler, if Bullet was compiled without profiling support 2020-05-15 12:48:41 +04:00
Evil Eye
f0e2ee45fa reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript 2020-05-13 21:17:08 +02:00
elsid
2d7c3bae61
Support bullet with double precision 2020-05-13 19:24:28 +02:00
Capostrophic
110e3761bf Disable small feature culling for orthographic cameras 2020-05-12 23:25:07 +03:00
Capostrophic
77bdd124ee Address akortunov's save loading message complaints
Add quotes to the character's name
Don't print the full path to save file
Use better terminology
2020-05-12 13:51:07 +03:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
b7c33dbe0a
Merge pull request #2831 from Capostrophic/pursue
Allow guards to pursue an invisible player (bug #4774)
2020-05-12 11:45:01 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
Log some more things
2020-05-12 11:44:05 +02:00
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
Allow targeting non-unique actors with StartScript. Fixes #2311
2020-05-12 10:39:11 +02:00
Bret Curtis
507adac8cd
Merge pull request #2783 from akortunov/input
Refactor InputManager
2020-05-12 09:34:22 +02:00
Capostrophic
ece0db4f82 Cap movement animation playback speed 2020-05-11 15:11:32 +03:00
unknown
3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
Andrei Kortunov
41beca8125 Refactor actions order setup 2020-05-10 10:13:19 +04:00
Capostrophic
a5d0d13e14 Allow guards to pursue an invisible player (bug #4774) 2020-05-09 21:23:06 +03:00
Capostrophic
aa5161f99e Log some more things 2020-05-09 20:27:12 +03:00
Andrei Kortunov
300b5b2620
Merge pull request #2827 from Capostrophic/dialogue
Only reset dialogue history of dialogue GUI mode is gone
2020-05-09 14:17:09 +04:00
Andrei Kortunov
a6514e7740 Add missing include 2020-05-09 11:28:30 +04:00
Andrei Kortunov
73552f1d3c Move control switch reading/writing to relevant class 2020-05-09 11:27:02 +04:00
Andrei Kortunov
b4e52a6bc8 Add missing include 2020-05-09 11:27:02 +04:00
Andrei Kortunov
0455f48d02 More formatting changes 2020-05-09 11:27:02 +04:00
Andrei Kortunov
b575712cb1 Formatting changes 2020-05-09 11:27:02 +04:00
Andrei Kortunov
85f91a7de8 Remove some redundant code 2020-05-09 11:27:02 +04:00
Andrei Kortunov
3328775eff Unify cursor enabling 2020-05-09 11:27:02 +04:00
Andrei Kortunov
b33c4c920c Move all OICS handling to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
0eb24da2e7 Fix controls disabling 2020-05-09 11:27:02 +04:00
Andrei Kortunov
2f2b3173e3 Fix copy-paste error 2020-05-09 11:27:02 +04:00
Andrei Kortunov
8512133bb1 Move control switches to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49 Move video wrapper to the WindowsManager 2020-05-09 11:27:02 +04:00
Andrei Kortunov
13b7c5b519 Rework actions update 2020-05-09 11:27:02 +04:00
Andrei Kortunov
d3a9f893c8 Move keyboard-specific code to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
c368250e6a Rename misleading mInputManager variable 2020-05-09 11:27:02 +04:00
Andrei Kortunov
e353647d15 Move gamepads handling to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
f9d6137a29 Do not store player reference in the InputManager 2020-05-09 11:27:02 +04:00
Andrei Kortunov
ce40294124 Move input actions handling to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
fcac7d3ab7 Split mouse handling to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
1560e71f4e Move SDL mappigs to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
3c09d05615 Split actions enum to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
15dc4d241d Split sensors handling so the separate file 2020-05-09 11:27:02 +04:00
Capostrophic
45e6a03937 Only reset dialogue history of dialogue GUI mode is gone 2020-05-09 02:01:55 +03:00
psi29a
b72720f357 Merge branch 'shadow-transparency-rework' into 'master'
Only alpha-test shadows when necessary

See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Alexei Dobrohotov
12833d66af
Merge pull request #2822 from Assumeru/magic-ai-numbers
Remove magic numbers and casts
2020-05-07 13:05:33 +03:00
Evil Eye
19f12cb3fe remove magic numbers and casts 2020-05-05 19:37:15 +02:00
Evil Eye
f9881b699c remove redundant templating 2020-05-05 19:18:23 +02:00
Bret Curtis
b4aeb2711c
Merge pull request #2809 from Capostrophic/spellcasting
Refactor spellcasting header and implementation (task #5339)
2020-05-05 17:17:13 +02:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
fredzio
947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
Alexei Dobrohotov
7ba8176862
Merge pull request #2819 from elsid/fix_ub
Fix UB in NpcAnimation::mNpcType initialization
2020-05-01 21:49:04 +03:00
elsid
6d8debe009
Initialize variable without reading itself 2020-05-01 17:23:10 +02:00
Capostrophic
87ba0bb0e0 Fix usage of uninitialized weapon type in equipmentChanged() 2020-05-01 16:37:40 +03:00
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
Fix collision switch node mask (again)
2020-04-30 13:50:09 +02:00
Capostrophic
844838c46a Revert an invalid attempt to autoequip shields instead of torches 2020-04-30 00:12:52 +03:00
Capostrophic
89282d14aa Fix collision switch node mask (again) 2020-04-29 17:18:39 +03:00
AnyOldName3
a3b032bf2b Fix chameleon shadows 2020-04-27 23:49:48 +01:00
Capostrophic
69cd53ef8a Fix reflect 2020-04-27 14:06:50 +03:00
Capostrophic
e7f91ff341 Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
Capostrophic
4c1c30db33 Address akortunov's concerns regarding spell refactoring
Separate linked effect handling into linked effects header
Separate spell absorption handling into spell absorption header
Make armor disintegration loop a range-based for loop
2020-04-27 12:05:17 +03:00