Koncord
18026d4a50
Fix include guard
2016-11-17 13:22:34 +08:00
Koncord
902e968fd9
Use RakNetGUID instead uint64_t in TPlayers
2016-11-17 13:12:06 +08:00
Koncord
e2359b01ea
Use constant instead magic value
2016-11-17 13:02:24 +08:00
Koncord
e2522fa366
Simplify LOG macros
2016-11-17 12:39:35 +08:00
David Cernat
eedd40328a
Add and use SendInventory() method in LocalPlayer, and clarify some code
2016-11-16 21:34:46 +02:00
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
David Cernat
c5c72a3b17
Use consistent names for booleans in LocalPlayer
2016-11-16 20:01:47 +02:00
David Cernat
46b41b605a
Revert "Use lowerCamelCase in tes3mp server script function names, part 1"
...
This reverts commit 0e2b589cdb
.
2016-11-16 19:28:22 +02:00
David Cernat
ad43cb5473
Revert "Use lowerCamelCase in tes3mp server script function names, part 2"
...
This reverts commit 80d16fe1fd
.
2016-11-16 19:27:46 +02:00
David Cernat
1a25434d33
Turn overlooked instance of GetCell() into getCell()
2016-11-16 17:48:39 +02:00
David Cernat
6cd959fac8
Rename BasePlayer's GetCell() into getCell()
2016-11-16 17:43:58 +02:00
David Cernat
80d16fe1fd
Use lowerCamelCase in tes3mp server script function names, part 2
2016-11-16 17:39:44 +02:00
David Cernat
0e2b589cdb
Use lowerCamelCase in tes3mp server script function names, part 1
2016-11-16 16:52:16 +02:00
David Cernat
25dc2b19e7
Use lowerCamelCase in tes3mp server networking function names
2016-11-16 02:05:14 +02:00
David Cernat
7be86388db
Fix build for server
2016-11-16 01:16:02 +02:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
David Cernat
527024a026
Stop WorldPackets about invalid cells from causing framelistener errors
2016-11-15 19:51:05 +02:00
David Cernat
a430ee011a
Use WorldController to fetch CellStore for WorldPackets received
2016-11-15 19:13:36 +02:00
David Cernat
3dcb8738c1
Create placeholder WorldController class
2016-11-15 18:42:52 +02:00
David Cernat
8d2793401e
Merge pull request #103 from OpenMW/master
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Add OpenMW commits up to 13 Nov
2016-11-14 14:08:16 +02:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
2016-11-13 22:49:01 -06:00
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
2016-11-13 16:59:36 -06:00
Phillip Andrews
86b4673539
Removed math constants in openmw-cs, which are apparently not going to be used
2016-11-13 16:43:07 -06:00
Phillip Andrews
a1225ff4ec
Additional MSVC library dependencies
2016-11-13 14:34:12 -06:00
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
2016-11-13 14:27:59 -06:00
scrawl
02b9e81f89
Merge pull request #1127 from Allofich/warnings
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Fix shadowing warnings
2016-11-13 20:49:26 +01:00
MiroslavR
175cfd4dff
Fix overloaded virtual function warning
2016-11-13 17:22:50 +01:00
Allofich
3420121c3f
Fix shadowing warnings
2016-11-13 23:20:51 +09:00
Allofich
fee39afe38
Don't allow resting on water with water walking
2016-11-13 19:50:33 +09:00
David Cernat
f7b5e5e638
Ignore packets from server that try to move LocalPlayer to invalid cells
2016-11-12 22:21:02 +02:00
David Cernat
dc9b814ff6
Fix typo in server script translocations
2016-11-12 21:36:03 +02:00
David Cernat
841e93d5e0
Use new SendCell() method in server scripts to send cell packets
2016-11-12 21:27:09 +02:00
David Cernat
5b39916894
Use new SendPos() method in server scripts to send position packets
2016-11-12 21:16:05 +02:00
David Cernat
e0c88150c3
Reorder functions for server script translocations
2016-11-12 21:01:38 +02:00
Koncord
c85e6a5f91
Fix sucess chance
2016-11-12 20:43:18 +08:00
Koncord
799842b5da
Reduce using of the CPU
2016-11-12 20:11:27 +08:00
Koncord
56959ebfda
Implement magic
2016-11-12 19:39:16 +08:00
David Cernat
729da2c0ba
Improve logic and clarity of LocalPlayer's charGenThread()
...
Until now, the fact that charGenThread() returned false whenever the player had a menu open was preventing Main::UpdateWorld() from running at all with a menu open.
The result was that no player packets from LocalPlayer::Update() were being sent by a player in a menu.
2016-11-11 23:46:17 +02:00
David Cernat
dc5bb32f2a
Merge pull request #100 from OpenMW/master
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Add OpenMW commits up to 11 Nov
2016-11-11 10:24:53 +02:00
scrawl
f0d5cf7afb
Merge pull request #1112 from Assumeru/waterwalking
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Move actors out of the water if there's room for them. Fixes #1138
2016-11-10 19:02:51 +01:00
Assumeru
05cc258ed3
Start trace from collision object origin
2016-11-10 15:38:14 +01:00
Assumeru
99bc4f733f
Trace up to waterlevel + halfextent
2016-11-09 18:03:10 +01:00
David Cernat
48ca4d29bc
Merge pull request #99 from OpenMW/master
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Add OpenMW commits up to 7 Nov
2016-11-08 00:24:39 +02:00
scrawl
92d42ef49b
Merge pull request #1123 from Allofich/warnings
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Fix dereference of null pointer warning
2016-11-07 22:22:32 +01:00
Allofich
c7313606f5
Fix dereference of null pointer warning
2016-11-07 22:39:20 +09:00
David Cernat
8aaf44e5a8
Fix accidental line duplication
2016-11-06 19:07:03 +02:00
David Cernat
ec211e58d0
Merge pull request #98 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/CMakeLists.txt
2016-11-06 19:03:35 +02:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
2016-11-05 12:18:22 +01:00
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
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This reverts commit 0c4dd05118
.
2016-11-05 12:11:04 +01:00
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
2016-11-05 12:09:47 +01:00
scrawl
d8b506155e
Merge pull request #1118 from MiroslavR/resize-perf
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Fix horrible performance when resizing/moving the settings window
2016-11-04 20:24:27 +01:00
David Cernat
817b63922c
Put DedicatedPlayer in ToddTest if his cell doesn't exist on our client
2016-11-04 20:53:19 +02:00
David Cernat
4d053743a0
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
2016-11-04 15:52:13 +02:00
David Cernat
25afa47e08
Only declare ptrCellStore for WorldPackets that need it
2016-11-04 15:47:55 +02:00
Koncord
82f202c891
Implement GetAvgPing(pid) function
2016-11-04 20:15:14 +08:00
Koncord
37e9cafbf7
Add new API function: SetConsoleAllow
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example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player
The console is allowed by default
2016-11-04 03:01:26 +08:00
Koncord
3759127627
Woops
2016-11-04 00:57:51 +08:00
Koncord
6f6993255a
Fix string in breakpad()
2016-11-04 00:24:16 +08:00
Koncord
adb49b7c7d
Add New GUI dialog: ListBox
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Example:
local GUI_LISTBOX = 42
function OnPlayerSendMessage(pid, message)
if message == "/lb" then
local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
local label = "Lorem ipsum dolor sit amet"
tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
end
end
function OnGUIAction(pid, idGui, data)
if idGui == GUI_LISTBOX then
print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
end
end
2016-11-04 00:24:16 +08:00
David Cernat
107dacac6d
Add OnPlayerChangeInventory server script callback
2016-11-03 16:39:31 +02:00
David Cernat
6ff47bbde9
Merge pull request #93 from OpenMW/master
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Add OpenMW commits from 1 Nov
2016-11-02 12:31:20 +02:00
Nikolay Kasyanov
5d4734c02e
Use local path from configuration manager to load openmw.cfg in launcher
2016-11-01 21:27:35 +01:00
MiroslavR
5cd04af3fa
Fix horrible performance when resizing/moving the settings window
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Resize widgets instead of reconstructing them.
2016-11-01 16:37:00 +01:00
David Cernat
66e697953c
Add missing break statement in Networking to prevent default nighttime
2016-10-31 22:53:32 +02:00
David Cernat
31d02e8bf1
Move Networking code for ID_GAME_INVENTORY next to ID_GAME_EQUIPMENT
2016-10-31 17:16:41 +02:00
David Cernat
06152fde77
Stop player-controlled NPCs from reporting crimes committed by players
2016-10-31 11:00:56 +02:00
David Cernat
4621363b65
Make capitalization reflect name of filename, and remove unused check
2016-10-31 01:23:31 +02:00
David Cernat
373011f883
Only send information to POSTLOADED player about other POSTLOADED ones
2016-10-31 01:14:17 +02:00
David Cernat
cd798d5f23
Merge pull request #89 from OpenMW/master
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Add OpenMW commits up to 30 Oct
2016-10-30 21:49:07 +02:00
scrawl
e0f613661e
Fix char -> int, fix shadowing warning
2016-10-30 20:10:33 +01:00
David Cernat
05cfc918f5
Temporarily use a whitelist for scripts instead of a blacklist
2016-10-30 21:00:54 +02:00
scrawl
cac8de0b29
Merge pull request #1116 from Allofich/paused
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Don't update ripple simulation when paused
2016-10-30 19:26:56 +01:00
scrawl
e5cb7306c3
Merge pull request #1115 from Allofich/conversion
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Fix narrowing conversion warning
2016-10-30 19:26:51 +01:00
Allofich
19db070fca
Don't update ripple simulation when paused
2016-10-31 01:19:38 +09:00
David Cernat
621faf368e
Fix server crash caused by invalid player GUIDs, 2nd attempt
2016-10-30 18:07:23 +02:00
Allofich
68ed264f40
Fix narrowing conversion warning
2016-10-31 00:53:17 +09:00
David Cernat
ffb7683a5f
Use suicide as death reason when an attacker leaves the server
2016-10-30 17:39:45 +02:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
David Cernat
3c4b74cd14
Fix frame listener errors for player markers
2016-10-30 16:39:59 +02:00
David Cernat
eebe1f156a
Change logic for death reasons so it makes sense
2016-10-30 13:19:48 +02:00
David Cernat
9c12aa2141
Fix formatting
2016-10-30 12:58:58 +02:00
David Cernat
6929cd6c4c
Delete debug about player map that is no longer needed
2016-10-30 02:30:17 +03:00
David Cernat
cee7843576
Send ID_OBJECT_DELETE when taking world items through inventory screen
2016-10-30 02:26:32 +03:00
David Cernat
41504bd02a
Use more accurate position for ID_OBJECT_PLACE
2016-10-30 00:51:23 +03:00
David Cernat
a4647de048
Break away from OpenMW by giving RefNum indexes to new created objects
2016-10-30 00:21:55 +03:00
David Cernat
3c88f6f0cd
Fix server crash caused by invalid player GUIDs
2016-10-29 16:41:29 +03:00
David Cernat
937bf97883
Send gold values correctly with ID_OBJECT_PLACE
2016-10-29 00:34:46 +03:00
David Cernat
180aa3f2f3
Send item count ID_WORLD_OBJECT_PLACE
2016-10-28 22:35:01 +03:00
David Cernat
1f982e4dc7
Find objects from world packets using both ID and reference number
2016-10-28 21:31:41 +03:00
David Cernat
d93e66207e
Update player markers only when getting a position packet
2016-10-27 19:09:05 +03:00
David Cernat
7f98cddfdf
Don't send animation packets from blacklisted scripts
2016-10-27 17:41:48 +03:00
David Cernat
e414261121
Send ID_OBJECT_ANIM_PLAY from ingame scripts
2016-10-27 16:46:47 +03:00
David Cernat
46397a7dac
Add and implement ID_OBJECT_ANIM_PLAY
2016-10-27 16:09:02 +03:00
David Cernat
344f2b535a
Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext
2016-10-27 15:02:40 +03:00
David Cernat
fff6833950
Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext
2016-10-27 02:18:27 +03:00
David Cernat
d5fca115f7
Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext
2016-10-27 02:17:06 +03:00
David Cernat
c205e793cb
Add and implement ID_SCRIPT_MEMBER_SHORT
2016-10-27 00:41:14 +03:00
David Cernat
c91e240664
Simplify the type of map that player objects are stored in
2016-10-26 21:36:58 +03:00
David Cernat
65363b0dd1
Avoid sending packets for 9 more ingame scripts
2016-10-26 21:33:13 +03:00
David Cernat
2032bf9cad
Fix typo in debug
2016-10-26 17:22:53 +03:00
David Cernat
a9f6ea4d8d
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
2016-10-26 15:55:34 +03:00
David Cernat
47854d631b
Avoid sending packets for 2 more ingame scripts
2016-10-26 15:24:53 +03:00
David Cernat
c99c3b1486
Avoid sending packets for 3 additional spammy ingame scripts
2016-10-26 12:43:26 +03:00
David Cernat
749c6db49e
Send WorldPackets with script values from MWScript::InterpreterContext
2016-10-26 12:29:32 +03:00
David Cernat
97468980af
Add and implement 3 new WorldPackets for ingame script variable values
2016-10-26 12:25:50 +03:00
Assumeru
25d64989b3
Check if the actor still exists /first/
2016-10-26 11:04:54 +02:00
David Cernat
e7ebeb8eec
Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice
2016-10-26 10:01:55 +03:00
David Cernat
75f6d82f08
Add a way of filtering out ingame scripts for upcoming script packets
2016-10-25 22:44:15 +03:00
Assumeru
a72cd896ca
Move actors out of the water if there's room for them. Fixes #1138
2016-10-25 19:26:17 +02:00
David Cernat
aaf4cc0d7e
Prevent being in a menu from disabling script execution or actor damage
2016-10-25 17:48:00 +03:00
David Cernat
cc40b85034
Don't send packets for floating objects
2016-10-25 16:30:31 +03:00
David Cernat
b1051255e0
Send ID_OBJECT_ROTATE from ingame scripts
2016-10-25 14:42:54 +03:00
David Cernat
385b5f39e3
Add and implement ID_OBJECT_ROTATE
2016-10-25 14:28:39 +03:00
David Cernat
54ed9a7ab4
Implement ID_OBJECT_MOVE and send it from ingame scripts
2016-10-25 14:07:00 +03:00
David Cernat
0fb9b6eefb
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
2016-10-25 12:53:18 +03:00
David Cernat
947a677801
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
2016-10-25 12:42:29 +03:00
David Cernat
c25ebc34b3
Shorten WorldPacket IDs by removing WORLD from them
2016-10-25 12:15:27 +03:00
David Cernat
bdb53e1cb4
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
2016-10-25 10:40:55 +03:00
David Cernat
7264f13b8e
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
2016-10-25 00:52:42 +03:00
David Cernat
52d156e136
Make server able to receive the 5 new WorldPackets
2016-10-25 00:50:32 +03:00
David Cernat
ef6f20e3f7
In server console, print number of players remaining when one leaves
2016-10-24 22:47:52 +03:00
David Cernat
24bfe40bf7
Add debug about current server crash
2016-10-24 21:17:53 +03:00
David Cernat
b2688777c1
Create marker once a player has been initialized properly and fix debug
2016-10-24 21:08:47 +03:00
David Cernat
be73265848
Send ID_WORLD_VIDEO_PLAY from ingame scripts
2016-10-24 17:55:10 +03:00
David Cernat
b6111d16cc
Add and implement ID_WORLD_VIDEO_PLAY
2016-10-24 17:52:19 +03:00
David Cernat
c54af2b02b
Make DedicatedPlayer's setMarkerState method actually enable markers
2016-10-24 16:26:51 +03:00
David Cernat
1e4d625c99
Make player markers show up in exterior cells
2016-10-24 15:29:10 +03:00
David Cernat
04eb051df6
Make markers get removed when their players quit, rename marker methods
2016-10-24 15:10:32 +03:00
David Cernat
aed884949c
Send ID_WORLD_OBJECT_LOCK from ingame scripts
2016-10-24 13:22:46 +03:00
David Cernat
3fd93896f2
Add and implement ID_WORLD_OBJECT_LOCK
2016-10-24 13:20:04 +03:00
David Cernat
3a5a5e73a1
Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking
2016-10-24 11:43:27 +03:00
David Cernat
08ea5163c4
Add and implement ID_WORLD_OBJECT_UNLOCK
2016-10-24 11:26:31 +03:00
David Cernat
94c5d6d2f9
Don't use autoEquip on player-controlled NPCs
2016-10-24 11:15:09 +03:00
David Cernat
47ebd24b4a
Merge pull request #79 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
2016-10-24 09:18:21 +03:00
David Cernat
a6fa0073a0
Find items by mRefNum.mIndex instead of mRefNum for WorldPackets
2016-10-23 23:13:42 +03:00
David Cernat
6bfaf3be50
Send an ID_WORLD_OBJECT_PLACE whenever ingame scripts place objects
2016-10-23 20:48:24 +03:00
David Cernat
3380c482c0
Fix errors remaining from merge with tes3mp-packetexpansion, part 2
2016-10-23 19:32:39 +03:00
David Cernat
b06a2f3119
Fix part about Breakpad in server's CMakeLists
2016-10-23 19:28:35 +03:00
David Cernat
e7567020bb
Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking
2016-10-23 19:10:21 +03:00
David Cernat
d85a1ee1a9
Fix errors remaining from merge with tes3mp-packetexpansion
2016-10-23 18:32:03 +03:00
David Cernat
c639337842
Merge with tes3mp-packetexpansion by fixing conflicts
...
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
2016-10-23 17:57:38 +03:00
David Cernat
025a847fd1
Send an ID_WORLD_OBJECT_DELETE whenever ingame scripts delete objects
2016-10-23 17:03:47 +03:00
David Cernat
0a44bea91d
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
2016-10-23 16:55:30 +03:00
David Cernat
cbc132612a
Use mRefNum.mIndex instead of just mRefNum and add extra debug
2016-10-23 16:33:53 +03:00
David Cernat
17f66e4e90
Implement ID_WORLD_OBJECT_PLACE
2016-10-23 13:30:32 +03:00
Koncord
a6467c9c47
Add breakpad to server
2016-10-23 17:07:46 +08:00
Koncord
df3886168f
Word wrapping in chat
2016-10-23 14:33:43 +08:00
Koncord
c27351c19e
Implement inventory functions
...
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
David Cernat
6e43baf73e
Send Cell instead of CellId because of problems with the latter
2016-10-22 20:09:13 +03:00
David Cernat
103b1e3f72
Send CellId in ID_WORLD_OBJECT_DELETE
2016-10-22 18:44:13 +03:00
David Cernat
2e57e25675
Only delete object from ID_WORLD_OBJECT_DELETE if it actually exists
2016-10-22 18:19:57 +03:00
David Cernat
3c49157ed7
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
2016-10-22 18:05:32 +03:00
David Cernat
40f1db2d86
Create SearchByRefNumCustomVisitor in CellStore that returns entire Ptr
2016-10-22 17:47:21 +03:00
David Cernat
b3d6dad0c5
Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp
2016-10-22 17:10:57 +03:00
David Cernat
cc98a25dcf
Add searchByRefNum method to OpenMW's CellStore
2016-10-22 16:47:11 +03:00
David Cernat
92463c4a03
Fix Windows server crash caused by printing event->CellRef()->mRefID
2016-10-22 14:13:16 +03:00
David Cernat
8080cceac6
Add some placeholder code so Stanislav can test it
2016-10-22 12:45:19 +03:00
Stanislav Zhukov
81dfd21d9a
Merge pull request #76 from TES3MP/tes3mp-minimap
...
Show dedicated players on minimap
2016-10-22 17:21:02 +08:00
Koncord
b704519078
Show dedicated players on minimap
2016-10-22 17:06:26 +08:00
David Cernat
565e7e4b9f
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
2016-10-21 21:57:05 +03:00
David Cernat
32dc8cf63f
Read contents of ID_WORLD_OBJECT_REMOVAL on client
2016-10-21 20:44:15 +03:00
David Cernat
36f218876a
Add ProcessPlayerPacket and ProcessWorldPacket to client's Networking
2016-10-21 19:23:56 +03:00
David Cernat
ac666edebd
Add a CellRef to WorldEvent
2016-10-20 22:15:47 +03:00
MiroslavR
cd9de94c0c
Import teleporting and levitation disabled state from vanilla savegames ( Fixes #3420 )
2016-10-20 14:38:18 +02:00
David Cernat
b2845cd17c
Create and start using WorldEvent class
2016-10-20 14:28:19 +03:00
David Cernat
a42d5f2429
Make client send placeholder ID_WORLD_OBJECT_REMOVAL to server
2016-10-20 12:53:48 +03:00
MiroslavR
f3ce0840be
Import controls state from vanilla savegames
2016-10-20 02:14:36 +02:00
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
2016-10-19 22:37:45 +02:00
David Cernat
f218613231
Rename client Networking's GetPacket method into GetPlayerPacket
2016-10-19 22:49:35 +03:00
David Cernat
e27d1857ef
Fix formatting in previous changes made by tes3mp to OpenMW's core
2016-10-19 22:06:11 +03:00
scrawl
9c549a85ce
Merge pull request #1108 from MiroslavR/autoequip-weap
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Auto-equip weapons
2016-10-19 20:45:47 +02:00
David Cernat
d0328f2553
Add placeholder ProcessWorldPacket method to server's Networking
2016-10-19 21:44:17 +03:00
David Cernat
2602c1f71a
Add ProcessPlayerPacket method to server's Networking
2016-10-19 21:26:42 +03:00
David Cernat
f1ec01cc6b
Add WorldPacketController to server's Networking
2016-10-19 20:51:51 +03:00
David Cernat
790d41e278
Move PlayerPackets into their own subfolder
2016-10-19 19:37:10 +03:00
David Cernat
bda1f867fd
Rename server's GetController() method into GetPlayerController()
2016-10-19 16:54:39 +03:00
David Cernat
d2212ef80b
Rename PacketsController into PlayerPacketController
2016-10-19 16:31:07 +03:00
David Cernat
5e0c0dd5f1
Use logger in server's Networking MainLoop
2016-10-19 13:00:33 +03:00
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
2016-10-19 02:22:49 +02:00
scrawl
a7d4928593
Properly handle moved references in respawning code ( Fixes #3600 )
2016-10-18 23:51:45 +02:00
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
2016-10-18 13:57:35 +02:00
David Cernat
b8f4cb94fb
Rename BasePacket into PlayerPacket
2016-10-17 15:54:36 +03:00
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
2016-10-16 17:27:17 +02:00
scrawl
1d58733880
Merge pull request #1104 from MiroslavR/missing-weather-states
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Import base weather states before loading region modifiers
2016-10-15 22:17:20 +02:00
Allofich
ccacad51be
Fix shadowing warnings
2016-10-16 01:34:54 +09:00
MiroslavR
7b59eda13a
Import base weather states before loading region modifiers ( Fixes #3594 )
2016-10-15 17:34:03 +02:00
scrawl
9e63c3ce63
Merge pull request #1103 from Allofich/warnings
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Fix shadowing warnings
2016-10-14 21:18:12 +02:00
scrawl
5ccbabc27d
Fix build against bullet with profiler disabled ( Fixes #3592 )
2016-10-14 21:00:35 +02:00
David Cernat
3136a12051
Resolve conflicts in pull request #75
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# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
2016-10-14 18:34:17 +03:00
Allofich
1c54f54ab8
Fix shadowing warnings
2016-10-15 00:12:46 +09:00
scrawl
2ed0277839
Merge pull request #1102 from Allofich/spells
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Change several spell effects from instant to non-instant
2016-10-13 21:36:14 +02:00
scrawl
9d2e0124dc
Revert "Fix the cell changed flag no longer being reset after the player dies"
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This reverts commit d7acec74fd
.
2016-10-13 17:44:03 +02:00
Allofich
610f36f47b
Set magic effects that don't support variable durations to use duration of 1
2016-10-14 00:13:08 +09:00
Allofich
1c2e04747d
Remove stray line
2016-10-13 23:38:21 +09:00
Allofich
675bd09462
Change several instant effects to be non-instant ( Fixes #2054 )
2016-10-13 23:38:21 +09:00
scrawl
db09858f59
Don't allow the player to activate objects when dead
2016-10-13 14:42:10 +02:00
scrawl
454d1ffaef
Make the cell change check during actor update more robust
2016-10-13 14:39:58 +02:00
scrawl
d7acec74fd
Fix the cell changed flag no longer being reset after the player dies
2016-10-13 14:38:35 +02:00
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
2016-10-13 01:42:50 +02:00
scrawl
15046c961b
Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
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Ignored light sources fix
2016-10-12 01:11:37 +02:00
MiroslavR
611d02ad43
Remove unused code
2016-10-11 22:16:17 +02:00
MiroslavR
1906d96064
Non-player actors emitting light from a non-portable light item should be illuminated ( Fixes #3588 )
2016-10-11 22:15:51 +02:00
MiroslavR
53b006eccb
OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification ( Fixes #3564 )
2016-10-11 19:36:44 +02:00
scrawl
3dce155d96
Fix uninitialized variable
2016-10-11 14:50:13 +02:00
MiroslavR
8be8c7ca66
OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564 )
2016-10-11 02:55:17 +02:00
MiroslavR
14468262a7
Fix "Not Local" dialog test to also test variable value instead of just its existence ( Fixes #3577 )
2016-10-11 02:53:43 +02:00
scrawl
95a67bf0c2
Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads
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Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00
scrawl
530fb61ad0
Use OpenThreads instead of boost thread
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This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.
With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.
So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread
This patch opts for 3.)
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00
scrawl
ae2036fa85
Merge pull request #1097 from Allofich/persuasion
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Don't let intimidate bring disposition below 0 (Fixes #3584 )
2016-10-09 20:20:43 +02:00
Allofich
028db21c8a
Don't let disposition at end of dialogue be below 0 ( Fixes #3584 )
2016-10-10 02:20:24 +09:00
David Cernat
14bac1e533
Make player markers appear on inventory map
2016-10-09 13:41:00 +03:00
David Cernat
07acd7a721
Make player markers work in interiors and make them easier to test
2016-10-09 10:29:30 +03:00
scrawl
1893617ec9
Improvements to ignored light list setting
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The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.
Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
2016-10-08 23:59:28 +02:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
2016-10-08 19:20:24 +02:00
scrawl
6615330430
Fix use of UnrefQueue in removeObject
2016-10-08 16:41:17 +02:00
scrawl
3019d70986
Use 'default icon' for items with no icon specified
2016-10-08 16:05:20 +02:00
Koncord
bd1b1fca64
Woops
2016-10-08 15:36:25 +08:00
Koncord
50d989d767
Fix server crash if player is not fully connected
2016-10-08 15:30:52 +08:00
Koncord
79532cf797
Detecting reason of death
2016-10-08 15:15:43 +08:00
Koncord
2e81034e53
Started work on the map markers
2016-10-07 13:17:44 +08:00
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
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Fix reversed use of alembics and retorts
2016-10-06 19:02:24 +02:00
Allofich
498976775a
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
2016-10-06 17:50:26 +02:00
Allofich
53e94b7c3f
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
David Cernat
6eae017561
Merge pull request #74 from OpenMW/master
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Add OpenMW commits up to 5 Oct
2016-10-06 06:16:09 +03:00
Allofich
df03b32205
Coverity fixes
2016-10-05 23:32:26 +09:00
scrawl
721062a4bd
Merge pull request #1089 from Allofich/bound
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Corrections for bound equipment
2016-10-04 18:34:27 +02:00
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
2016-10-04 23:02:45 +09:00
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
2016-10-04 23:02:25 +09:00
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
2016-10-03 22:36:56 +02:00
sandstranger
5230bf6528
disable using shaders for gles1 and Android
2016-10-03 20:31:08 +04:00
scrawl
44dffe55ab
Merge pull request #1083 from Allofich/onhit
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Make AI response to spell hits more like original MW
2016-10-02 14:06:51 +02:00
scrawl
3d76ba5a7c
Merge pull request #1086 from Allofich/warnings
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Fix shadowing warnings
2016-10-02 14:03:02 +02:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
Allofich
e78f02aaf2
Consider reflected/absorbed hostile spells as assaults
2016-10-02 16:08:24 +09:00
MiroslavR
210c02d98e
Fix interactive ID validity checks in TypesetBookImpl
2016-10-01 21:07:17 +02:00
Allofich
a81a04e6d0
Remove unused line
2016-10-02 01:11:01 +09:00
Allofich
fa17784722
Change breaks to continues
2016-10-02 00:54:01 +09:00
scrawl
140be70a90
Merge pull request #1082 from Gladdy/master
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Fix for segmentation fault on entering a cell
2016-10-01 16:42:47 +02:00
scrawl
b170efb9fa
Merge pull request #1084 from Allofich/water
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Don't let water-only creatures prevent resting
2016-10-01 16:14:19 +02:00
Allofich
a2e174a40f
Don't let water-only creatures prevent resting
2016-10-01 22:15:31 +09:00
Allofich
266ec1aadc
Make AI response to spell hits more like original MW
2016-10-01 21:38:17 +09:00
Koncord
fa0a55c2a9
Fix use of freed memory
2016-10-01 10:54:42 +08:00
Koncord
94d5efdfd3
Call LOG_QUIT after Networking's dtor call
2016-09-30 18:16:09 +08:00
David Cernat
add1a5e5b2
Merge pull request #72 from OpenMW/master
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Add OpenMW commits up to 30 Sep
2016-09-30 12:37:29 +03:00
David Cernat
e0361835b0
Allow script-induced setting of equipment
2016-09-30 12:36:20 +03:00
David Cernat
4b96080521
Make GetItemSlot work and add SendEquipment in server item functions
2016-09-30 12:30:05 +03:00
Marc Zinnschlag
e918474a94
Merge remote-tracking branch 'rcutmore/bug-3277'
2016-09-30 09:37:45 +02:00
David Cernat
728a09e423
Reorder functions in LocalPlayer and make their names more consistent
2016-09-30 08:59:58 +03:00
David Cernat
6650b74498
Add handling of skill increases
2016-09-30 07:15:59 +03:00
David Cernat
15a4602482
Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats
2016-09-30 07:15:03 +03:00
David Cernat
f4621d8529
Use setLevelProgress when setting LocalPlayer's skills
2016-09-30 06:27:26 +03:00
David Cernat
8fbc6f31f1
Add setLevelProgress function to OpenMW's NpcStats
2016-09-30 06:26:43 +03:00
David Cernat
977b277cdd
Add missing entries for level progress functions
2016-09-30 05:08:11 +03:00
David Cernat
a0e9a672a5
Split updateClassStats in 3 and add handling of level progress
2016-09-30 04:52:21 +03:00
David Cernat
2ab619b0e3
Constantly update skill progress from LocalPlayer
2016-09-30 03:43:49 +03:00
Rob Cutmore
8f47ed17df
Show nested tables only when they are editable
2016-09-29 20:42:44 -04:00
Martijn Bakker
45ffdbb284
fixed a segmentation fault when entering a cell which contains someone already attacking you
2016-09-30 00:40:13 +01:00
David Cernat
56a2c70911
Use double instead of int for skill progress functions
2016-09-29 18:13:36 +03:00
David Cernat
ae4950ce49
Add server stat functions for getting and setting skill progress
2016-09-29 17:57:26 +03:00
David Cernat
6ae4cc15e4
Clean up handling of stat packets on client, part 2
2016-09-29 17:48:33 +03:00
David Cernat
25026a9b95
Allow player-controlled NPCs to have attack animations again
2016-09-29 16:57:39 +03:00
David Cernat
5efa5aa912
Fix indentation
2016-09-29 13:17:46 +03:00
David Cernat
afbd3274cc
Clean up handling of stat packets on client
2016-09-29 13:10:32 +03:00
David Cernat
bc0aa86bcf
Make variable names more consistent and easier to understand
2016-09-29 12:05:44 +03:00
David Cernat
694ce537b6
Allow script-induced dynamic stat changes, part 2
2016-09-29 11:02:57 +03:00
David Cernat
18cd964d21
Allow script-induced dynamic stat changes
2016-09-29 10:19:39 +03:00
David Cernat
ae00f12c87
Merge pull request #68 from OpenMW/master
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Use a shader to render the simple water, ensuring that fog is applied…
2016-09-29 03:12:57 +03:00
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
2016-09-28 21:10:44 +02:00
David Cernat
7a1531c01b
Fix script functions for setting dynamic stats, part 2
2016-09-28 19:41:54 +03:00
David Cernat
458bdf4dff
Fix script functions for setting dynamic stats
2016-09-28 16:40:19 +03:00
David Cernat
433190d82e
Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment
2016-09-28 15:20:23 +03:00
David Cernat
684caf7791
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
2016-09-28 14:29:37 +03:00
David Cernat
16216b30f7
Fix formatting
2016-09-28 14:27:35 +03:00
Koncord
94f6ab30f2
Fix GetProtocolVersion
2016-09-28 19:20:22 +08:00
David Cernat
b6086ab015
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
2016-09-28 14:13:24 +03:00
David Cernat
57f07813b0
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
2016-09-28 11:45:14 +03:00
David Cernat
26487598a6
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
2016-09-28 11:36:29 +03:00
David Cernat
0479eb38cc
Update protocol version and make version mismatch error less confusing
2016-09-28 08:26:18 +03:00
David Cernat
9fd5ae981e
Add missing backslash
2016-09-28 07:59:53 +03:00
David Cernat
ce4b326b02
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
2016-09-28 07:50:16 +03:00
David Cernat
295f486a97
Using less confusing names for server stat functions, part 2
2016-09-28 02:19:39 +03:00
David Cernat
69030579c1
Using less confusing names for server stat functions
2016-09-27 17:04:04 +03:00
David Cernat
7ae9ea7465
Add server stat functions for getting attribute and skill counts
2016-09-27 15:51:10 +03:00
David Cernat
57703482b2
Fetch attribute and skill counts in server stat functions
2016-09-27 15:01:54 +03:00
David Cernat
4d7130b12f
Improve logic for script-induced cell changes
2016-09-27 11:28:44 +03:00
David Cernat
01af4f3bbc
Update position before sending cell packet
2016-09-26 17:00:09 +03:00
David Cernat
1ee2458f6e
Add packet for player levels, part 2
2016-09-26 13:19:01 +03:00
David Cernat
046a1ea899
Add packet for player levels
2016-09-25 14:28:25 +03:00
Rob Cutmore
b59694c4f0
Set tooltip for read-only nested tables
2016-09-25 06:31:28 -04:00
David Cernat
7e4543ffcb
Merge pull request #64 from OpenMW/master
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Add OpenMW commits up to 24 Sep
2016-09-25 11:06:07 +03:00
Marc Zinnschlag
eaeaae3243
Merge remote-tracking branch 'aesylwinn/FixRefIdData'
2016-09-25 09:33:28 +02:00
scrawl
4791fadb9a
Merge pull request #1078 from MiroslavR/hidden-items
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Do not show uncarriable lights in item views
2016-09-24 23:27:23 +02:00
Aesylwinn
b899d43a33
Allow base plugins to overwrite referencables made in other base plugins.
2016-09-24 16:45:08 -04:00
scrawl
dc07885d25
Merge pull request #1069 from Allofich/combat
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Add unarmed attack selection to chooseBestAttack()
2016-09-24 18:38:10 +02:00
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
2016-09-24 18:01:31 +02:00