scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
scrawl
36e91617c9
Revert "NifOsg::Emitter: ignore psToWorld scale"
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This reverts commit 7c16630874
.
Fixes #3022
2015-11-19 22:09:32 +01:00
scrawl
9b96fcc224
Set the particle scaleReferenceFrame to local space
2015-11-19 15:49:42 +01:00
scrawl
3bd2aaddea
Adjust PulseSlow light controller ( Fixes #1963 )
2015-11-18 23:14:01 +01:00
scrawl
0bdfd1b0d7
Ignore Creature INDX subrecords
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Found in some .ess files, not sure what they mean.
2015-11-18 16:47:03 +01:00
scrawl
d68ea994d5
Deal with empty meshes
2015-11-17 01:51:21 +01:00
scrawl
83e9a649e5
Cleanup
2015-11-17 01:45:38 +01:00
scrawl
e62470d674
Auto-generate the collision shape for native mesh formats
2015-11-17 00:20:15 +01:00
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
scrawl
eb2f16d682
Support for loading .osg mesh format
2015-11-16 23:26:43 +01:00
scrawl
21e25f4756
Use the traversalNumber as frame number
2015-11-16 20:03:45 +01:00
scrawl
52901ec10c
Do not create terrain geodes when built with OSG 3.4
2015-11-16 15:11:20 +01:00
Marc Zinnschlag
de98ee0062
Merge remote-tracking branch 'scrawl/esm_rewrite'
2015-11-14 14:25:08 +01:00
scrawl
38c155c579
Tests: add dialogue_merging_test (requires some data files)
2015-11-14 00:27:59 +01:00
scrawl
054c3eb24e
Do not deep copy PrimitiveSets when build with OSG 3.5
2015-11-13 20:39:44 +01:00
scrawl
fc8e40889d
Move common subrecord definitions (NAME, DELE) to defs.hpp
2015-11-13 18:07:18 +01:00
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
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Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
2015-11-13 01:34:36 +01:00
scrawl
7c16630874
NifOsg::Emitter: ignore psToWorld scale
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Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/ has flame particles in the wrong spot.
2015-11-13 00:23:00 +01:00
scrawl
a29d1ace2b
Read NiSpotLight
2015-11-12 23:45:12 +01:00
scrawl
ba211ad9ad
Read NiPointLight ( Fixes #3011 )
2015-11-12 23:42:17 +01:00
scrawl
0965a9059d
Handle NiLODNode using osg::LOD ( Fixes #3008 )
2015-11-12 19:52:36 +01:00
scrawl
626281977e
Read NiLODNode (Bug #3008 )
2015-11-12 19:52:32 +01:00
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
Marc Zinnschlag
b04a23bf43
Merge remote-tracking branch 'origin/openmw-37' into openmw-37
2015-11-11 19:55:42 +01:00
scrawl
1edcb219a7
Leak fix
2015-11-11 16:27:17 +01:00
scrawl
fc93dc6195
Remove a stray method declaration
2015-11-11 01:32:31 +01:00
MatthewRock
a662a00c62
Fixing bug for merchant
2015-11-10 19:18:02 +01:00
scrawl
7776c49fc1
GraphicsWindowSDL2: adjust the log levels
2015-11-10 18:42:59 +01:00
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
2015-11-10 18:28:58 +01:00
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
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OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
2015-11-10 18:23:42 +01:00
scrawl
35459f20d5
Refactor lighting mask
2015-11-10 17:23:12 +01:00
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
2015-11-10 17:00:33 +01:00
Alexander "Ace" Olofsson
37158df339
Update scalinglayer.cpp
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MSVC Explicitly requires <algorithm> for std::min and/or max
2015-11-10 14:59:26 +01:00
scrawl
bd8332d2b0
Remove default copyop argument for nodecallback copy constructors
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Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2.
2015-11-09 18:57:17 +01:00
scrawl
1200ff9186
RigGeometry: fix incorrect bounding box in the first frame
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The default computeBound() was overriding the manually set bounding box.
2015-11-09 18:31:41 +01:00
scrawl
64abdbabe3
Small refactor of controllers handling, print warning messages for unhandled controllers
2015-11-09 17:42:35 +01:00
scrawl
35f5be680b
Support for NiVisController on trishape nodes
2015-11-09 17:42:35 +01:00
Marc Zinnschlag
af5a1bc16b
Merge remote-tracking branch 'origin/master'
2015-11-09 09:07:37 +01:00
Marc Zinnschlag
b61b732207
fixed an interference with script warning mode and error downgrading ( Fixes #2990 )
2015-11-09 09:07:18 +01:00
scrawl
79b3f1e6a8
Small cleanup
2015-11-08 18:30:22 +01:00
scrawl
59aee04ddb
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
2015-11-08 18:30:21 +01:00
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
2015-11-07 17:39:31 +01:00
scrawl
7ff168b787
osgMyGUI: add support for layers to insert custom rendering state
2015-11-07 17:33:32 +01:00
scrawl
0210b87ffc
Revert "Fix LightSource crash"
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This reverts commit f336c6db87
.
Root cause should be fixed in next commit.
2015-11-06 23:14:27 +01:00
scrawl
72252d4f32
Terrain: restore IncrementalCompileOperation
2015-11-06 20:22:07 +01:00
scrawl
7ca8e45d5d
Terrain: remove debug code
2015-11-06 20:21:39 +01:00
scrawl
ef18f4217f
Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
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Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
2015-11-06 20:14:57 +01:00
scrawl
95cf13e3f2
Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable
2015-11-06 15:23:37 +01:00
Marc Zinnschlag
e081eb2c34
Merge remote-tracking branch 'origin/master'
2015-11-05 07:56:57 +01:00
Marc Zinnschlag
7239481672
Merge remote-tracking branch 'scrawl/scrawl-patch-2'
2015-11-05 07:53:08 +01:00
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
2015-11-04 20:34:50 +01:00
scrawl
f7d0d06134
Compiler: remove unused mNameStartingWithDigit
2015-11-04 20:31:23 +01:00
scrawl
c23609e22b
Cache the light list in LightListCallback
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When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
2015-11-04 00:19:15 +01:00
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
2015-11-02 23:49:22 +01:00
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
2015-11-02 23:38:34 +01:00
scrawl
f336c6db87
Fix LightSource crash
2015-10-29 00:51:35 +01:00
scrawl
49df6b7450
LightManager: fix incorrect view matrix for RELATIVE_RF cameras
2015-10-23 21:25:56 +02:00
scrawl
6dff11f847
Duplicate code fix
2015-10-23 18:16:26 +02:00
scrawl
8552a9d82c
Add multiple camera support to LightManager
2015-10-23 01:58:22 +02:00
scrawl
2ee6b41887
Handle NiAlphaProperty on a drawable basis
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Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster.
2015-10-19 15:46:53 +02:00
Marc Zinnschlag
8eb6d337d5
deal with script execution from within a script ( Fixes #2964 )
2015-10-09 12:14:56 +02:00
Emmanuel Anne
b911abd7d8
add a few more possible arguments to choice
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this fixes some travel dialogs for "Antares Big Mod"
2015-10-07 12:28:35 +02:00
Marc Zinnschlag
435e52306a
adjusted a workaround for names starting with digits that interfered with some numerical expressions written without spaces
2015-09-26 11:34:46 +02:00
Marc Zinnschlag
ae54f34f25
removed a redundant else and made unary + work also in the console
2015-09-26 11:30:35 +02:00
Marc Zinnschlag
2158bfe285
Merge remote-tracking branch 'zelurker/scripts_unary_plus'
2015-09-26 11:25:40 +02:00
scrawl
8e69c80bf6
Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
2015-09-26 01:21:33 +02:00
Emmanuel Anne
dace7ab706
scripts: recognize '+' also as a unary operator
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it fixes the armor sorter in "Blades safe house.esp"
2015-09-25 14:22:57 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
f7e5a40143
Fix typo
2015-09-21 17:58:57 +02:00
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
Marc Zinnschlag
4d94f38f4b
replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation ( Fixes #1730 )
2015-09-15 14:57:07 +02:00
cc9cii
192f01e3ac
Set default creature scale to 1. Partially resolves bug #2880 . (no creature verifier yet)
2015-09-12 10:17:14 +10:00
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
2015-09-12 10:15:32 +10:00
scrawl
5252dbcf1f
Add some comments to ESM::Land
2015-09-11 21:09:54 +02:00
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
scrawl
76fb68a9c0
Handle particle systems that don't have emitters
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Fixes a crash in the Magic Diversity mod.
2015-09-07 22:07:09 +02:00
Marc Zinnschlag
a8dc1c1198
merge land tables
2015-09-03 16:15:00 +02:00
Marc Zinnschlag
69b9eadb52
refactored loading of land data
2015-08-31 16:13:26 +02:00
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
2015-08-31 14:17:11 +02:00
Marc Zinnschlag
b0641934d4
added copy constructor and assignment operator for Land record struct
2015-08-31 11:06:32 +02:00
Marc Zinnschlag
7a96a04b75
Merge remote-tracking branch 'origin/master'
2015-08-31 09:22:19 +02:00
scrawl
e9acd135a6
Update todo comment
2015-08-30 20:43:39 +02:00
scrawl
cda8a88f0d
Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754 )
2015-08-30 20:00:37 +02:00
slothlife
7817c52cbb
Discard old save game weather records
2015-08-27 09:57:32 -05:00
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
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Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
scrawl
af3b0cd883
Improve some error messages
2015-08-21 00:31:43 +02:00
Nikolay Kasyanov
166df28906
OS X cursor workaround build fix
2015-08-19 21:23:16 +02:00
scrawl
4a68ceaeb7
Restrict the OS X cursor workaround to Intel graphics systems
2015-08-19 19:06:24 +02:00
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
af5ffa5548
Don't warn about SDL touch events
2015-08-15 22:53:29 +02:00
scrawl
47ac20af40
Workaround flipped cursor on OS X
2015-08-15 22:28:59 +02:00
Marc Zinnschlag
cbf9f83b85
allow use of IDs as function arguments, even if the ID matches a keyword ( Fixes #2830 )
2015-08-05 17:20:01 +02:00
scrawl
16b8ef3164
Don't use a shared Material in MaterialColorController
2015-07-31 00:01:55 +02:00
scrawl
de479e35c8
Fix AlphaController affecting all instances of the StateSet
2015-07-30 23:51:37 +02:00
Alexander "Ace" Olofsson
1f78ebd3c9
Oops?
2015-07-30 12:22:51 +02:00
Alexander "Ace" Olofsson
77a3a52b4e
What's wrong with this statement?
2015-07-30 12:16:15 +02:00
Alexander "Ace" Olofsson
e9ffbcc1b0
OSG 3.3.3 moves GL extensions out of osg::Texture
2015-07-30 11:45:10 +02:00
scrawl
5d3ad13868
Merge pull request #696 from EmperorArthur/verbose_errors
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Be more descriptive when the NIF loader does not handle something.
2015-07-29 15:32:01 +02:00
Marc Zinnschlag
be1692f218
Merge remote-tracking branch 'origin/master'
2015-07-29 14:46:23 +02:00
Marc Zinnschlag
20106bb90f
allow keywords in quotes ( Fixes #2794 )
2015-07-29 14:45:56 +02:00
Arthur Moore
2d93a6f6cb
Be more verbose when dealing with unhandled nif texture properties
2015-07-28 18:46:11 -04:00
scrawl
d7ad0ee148
Print a sensible error message when S3TC support is missing ( Fixes #2800 )
2015-07-28 23:35:10 +02:00
scrawl
3a7d0d8dc8
Remove a file that isn't in use yet from build
2015-07-28 23:34:55 +02:00
Stanislav Bas
f9b0b7ede5
Make saving of deleted ESM records more consistent
2015-07-28 21:37:21 +03:00
scrawl
26656707dd
Use marker_error.nif as replacement when a mesh fails to load
2015-07-28 03:21:44 +02:00
scrawl
ac1f64b559
Fix StencilProperty front face mixup ( Fixes #2802 )
2015-07-28 03:20:18 +02:00
Stanislav Bas
9a8ca81907
Fix missing break in switch statement
2015-07-26 13:54:36 +03:00
scrawl
b3f5ac5dbb
Include cleanup
2015-07-25 02:11:49 +02:00
Stanislav Bas
daaff1284e
Remove unused includes
2015-07-22 22:18:26 +03:00
Stanislav Bas
4a16eba716
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
Stanislav Bas
1e8182220a
Fix build errors & warnings
2015-07-19 23:44:16 +03:00
Stanislav Bas
f5745749a6
Remove <cstdint> include file from loaddial.cpp
2015-07-19 22:50:42 +03:00
Koncord
7924ecef3e
Fix definition conflict
2015-07-19 23:37:20 +09:00
Stanislav Bas
5fd48efd28
Some refactoring. Remove unused code
2015-07-19 14:58:14 +03:00
Stanislav Bas
e65ff723ce
More ESM records have DELE handling.
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Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
2015-07-19 14:58:13 +03:00
Stanislav Bas
ad353e6dd0
Refine DELE handling in ESM records. Add position-independent DELE search
2015-07-19 14:57:59 +03:00
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
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Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727
Merge remote-tracking branch 'scrawl/master'
2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
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Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
slothlife
420789baa9
Remove an unused include
2015-07-17 15:26:04 -05:00
slothlife
1b3cc957f8
Move some OSG static library setup code
2015-07-17 15:13:43 -05:00
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
2015-07-17 20:49:10 +02:00
slothlife
df99d5a59d
Move setup code for OSG when statically linked
2015-07-17 09:56:21 -05:00
slothlife
43b1f15af9
Merge remote-tracking branch 'upstream/master' into static-deps-build
2015-07-17 01:03:19 -05:00
slothlife
83ef1f7eea
Add support for linking OpenSceneGraph statically
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Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
2015-07-17 00:56:15 -05:00
Stanislav Bas
e8a9567be3
Move DELE handling to CellRef record
2015-07-15 19:39:01 +03:00
Koncord
73731d27e9
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
2015-07-14 23:54:47 +09:00
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
2015-07-13 23:36:25 +02:00
Stanislav Bas
b55a4999ca
Add NAME handling to DebugProfile and Filter records
2015-07-13 22:37:14 +03:00
scrawl
c4866bdfc6
Disable mipmaps for GUI textures
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For some reason, the mipmap generator seems to be broken on Linux Intel graphics (works on Nvidia). This was breaking the scrollbar arrows, which are minified enough to show using a mipmap.
2015-07-13 19:13:26 +02:00
Stanislav Bas
c8c79dc1ef
Move ID loading into a separate method for Dialogue and DialInfo records
2015-07-13 11:26:23 +03:00
Stanislav Bas
74a055f3cc
Remove NAME and DELE handling from IdCollection
2015-07-13 10:40:11 +03:00
Stanislav Bas
c266315a35
Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144
Update to upstream/master. Resolve merge conflicts in MWWorld::Store
2015-07-12 12:01:18 +03:00
Stanislav Bas
adec0cb61d
Add removing of deleted Infos to Dialogue::clearDeletedInfos()
2015-07-12 00:19:04 +03:00
Stanislav Bas
e0983c815c
Some fixes for ESM Dialogues and Infos
2015-07-11 22:17:53 +03:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
Marc Zinnschlag
08d2b196bd
Merge remote-tracking branch 'ace/explicit-instantiation'
2015-07-10 08:58:53 +02:00
scrawl
72686c32ae
Fix runtime exceptions on MyGUI debug builds
2015-07-10 03:03:17 +02:00
Stanislav Bas
7ecb54a776
Set Deleted flag to false when initializing ESM records
2015-07-10 00:29:46 +03:00
Stanislav Bas
89e44c8f1f
Remove explicit record ID in load/read methods of MWWorld::Store
2015-07-10 00:29:36 +03:00
Stanislav Bas
b2f3ccb080
Add NAME handling to GameSetting record
2015-07-10 00:29:34 +03:00
Stanislav Bas
09a3358017
Add NAME and DELE handling to Global record
2015-07-10 00:29:32 +03:00
Stanislav Bas
30b42bf4c0
Remove redundant code
2015-07-10 00:29:30 +03:00
Stanislav Bas
8c3654af11
Add NAME handling to Race record
2015-07-10 00:29:28 +03:00
Stanislav Bas
b667338a8f
Add NAME and DELE handling to Cell record
2015-07-10 00:29:26 +03:00
Stanislav Bas
847614c26f
Add DELE handling to Info record
2015-07-10 00:29:24 +03:00
Stanislav Bas
0b537186e5
Add NAME and DELE handling to Dialogue record
2015-07-10 00:29:22 +03:00
Stanislav Bas
19ac4e942a
Change DELE sub-record value to 0 (4 bytes)
2015-07-10 00:29:20 +03:00
Stanislav Bas
d2c15647a3
Add NAME and DELE handling to Script record
2015-07-10 00:29:18 +03:00
Stanislav Bas
9ac20a3355
Add NAME and DELE handling to ESM records.
...
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
2015-07-10 00:25:54 +03:00
Stanislav Bas
926c825d0c
Add NAME and DELE handling to ESM records.
...
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
2015-07-10 00:18:00 +03:00
Alexander "Ace" Olofsson
2bebfea38d
Instantiate struct as a struct
2015-07-09 22:45:25 +02:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
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Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
2015-07-05 21:56:04 +02:00
scrawl
631cec7304
Take the radius of lights into account when sorting
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
a081d402c5
Use the format field instead of version field
2015-06-30 17:26:33 +02:00
scrawl
4637750601
Savegame loading optimization
2015-06-30 16:47:41 +02:00
scrawl
43f9c7f295
Skip the Update traversal for inactive skeletons
2015-06-30 03:25:30 +02:00
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
502cc852da
Handle encoding conversions when saving TES3 header ( Fixes #2727 )
2015-06-26 20:16:32 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
2015-06-26 02:32:41 +02:00
scrawl
1d76607005
Add ORI (ObjectReferenceInfo) alias for BetaComment ( Fixes #2723 )
2015-06-25 21:48:47 +02:00
scrawl
ea0339d471
Make the string argument to BetaComment optional
2015-06-25 21:45:59 +02:00
scrawl
5ac502d104
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
2015-06-23 05:12:12 +02:00
scrawl
d3ef075952
Fix an uninitialized variable
2015-06-23 05:06:49 +02:00
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
2015-06-21 18:45:49 +02:00
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl
efad4efe19
Star fading (Bug #2693 )
2015-06-19 20:55:04 +02:00
scrawl
7a5f220ac5
GlowTexture keeps the alpha channel from the previous texture stage
2015-06-19 17:43:13 +02:00
scrawl
39539603bf
Re-enable a warning message
2015-06-18 03:03:30 +02:00
scrawl
a7c5beb7c5
Remove redundant allocations for NIF meshes
2015-06-18 01:26:45 +02:00
scrawl
43384596d4
Style fix
2015-06-18 01:26:10 +02:00
scrawl
fabc5126f3
Include cleanup
2015-06-18 00:30:51 +02:00
scrawl
81a4a6da6b
Make better use of the available texture units (Bug #2702 )
...
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
2015-06-17 20:43:39 +02:00
scrawl
934166a853
Ignore the alpha value for particle materials (Bug #2699 )
2015-06-17 18:04:33 +02:00
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
2015-06-17 15:13:41 +02:00
scrawl
6199c0bbc5
Use osgDB::SharedStateManager for sharing of StateSets across NIF files
2015-06-16 23:50:19 +02:00
scrawl
3663511cdb
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
2015-06-16 19:53:41 +02:00
cc9cii
cccf6c6bdd
Rebuild the list of available content files when opening the open/new dialogues. Should resolve Bug #2644 .
2015-06-16 12:48:45 +10:00
scrawl
aad8e7b6d0
Light culling fix
2015-06-15 19:37:44 +02:00
scrawl
18f4eaa8dc
Preliminary handling for overflowing light lists
2015-06-15 18:56:40 +02:00
scrawl
acf9fc2d37
Enable per-frame light list updates (Bug #2638 , Bug #2654 )
...
The performance impact isn't so big anymore since the last commit.
2015-06-15 18:15:26 +02:00
scrawl
1d198a5592
Keep the light list StateSet cache for more than one frame
2015-06-15 18:09:01 +02:00
Marc Zinnschlag
8fc0bdfac7
Merge remote-tracking branch 'cc9cii/keep-config-comments'
2015-06-15 16:22:48 +02:00
scrawl
d7a4a9fd66
Create NIF root nodes as Group instead of Transform when possible
2015-06-15 15:25:45 +02:00
cc9cii
6b28955f31
Fix attempt to erase using a const_iterator.
2015-06-15 10:26:16 +10:00
scrawl
b79ab1a3b8
Fix InverseWorldMatrix bug introduced by last commit
2015-06-15 02:22:52 +02:00
scrawl
ec25f1da95
Fix ParticleSystem bug introduced by last commit
2015-06-15 02:17:57 +02:00
scrawl
ad46ff7a98
Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform
2015-06-15 02:06:04 +02:00
cc9cii
36aa4aa9bd
If a removed 'content=' item has comments, keep them in config file for later use.
2015-06-15 09:53:26 +10:00
scrawl
ab597f672e
State the filename in NIF loader warning messages
2015-06-15 01:49:46 +02:00
scrawl
6a788c3462
Minor cleanup
2015-06-15 01:29:32 +02:00
scrawl
a5b72a358b
Prune empty nodes in RemoveDrawableVisitor
...
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
9e049894e8
Reduce the number of StateSets created for NIF scene graphs
...
The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.
Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases.
2015-06-14 21:22:44 +02:00
scrawl
b204396b57
Minor fix
2015-06-14 21:04:59 +02:00
scrawl
98571148b0
Remove custom license for terrain code
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Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
2015-06-14 20:44:29 +02:00
scrawl
cad18969e3
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
Marc Zinnschlag
e17f7ac81a
Merge remote-tracking branch 'cc9cii/master'
2015-06-14 12:50:10 +02:00
cc9cii
c22c9c271d
Allow comments (lines starting with # character) and blank lines in openmw.cfg. Should resolve Feature #2535 .
...
- allows moving various config entries up or down
- comment lines above config entries stay as a pair
2015-06-14 14:51:01 +10:00
scrawl
28caeadef4
Improve error message for not found records
2015-06-14 02:31:00 +02:00
scrawl
de98d991b4
Revert "Allow comments (lines starting with # character) and blank lines in openmw.cfg. Should resolve Feature #2535."
...
Breaks the saving of content= entry order.
This reverts commit 15fe5d88e2
.
Conflicts:
components/config/gamesettings.cpp
2015-06-13 23:50:12 +02:00
scrawl
c54a225467
Revert "Allow space characters in front of comments."
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This reverts commit 4902c66792
.
2015-06-13 23:49:29 +02:00
scrawl
3bfe167bc0
Revert "Fix loop where there was a potential for double entry."
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This reverts commit a439f49c4d
.
2015-06-13 23:49:29 +02:00
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
cc9cii
b81454d226
Fix using wrong bit flag for NPC stats auto-calculation. Also set the corresponding mNpdtType which is used when determining which data structure to save. Should resolve Bug #2668 .
2015-06-13 14:37:47 +10:00
scrawl
89c2a7e26b
Fix for possibly missing library on windows
2015-06-12 15:22:19 +02:00
scrawl
e13a938896
Add support to build with Qt5 (Task #2665 )
...
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
2015-06-12 15:13:42 +02:00
scrawl
c04f6cf167
Remove unused code
2015-06-12 01:58:13 +02:00
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
2015-06-12 01:45:19 +02:00
scrawl
fc5176dc38
Refactor cmake scripts, reducing the amount of find_package(Qt4)
2015-06-11 23:38:08 +02:00
scrawl
712cef36b0
Minor cleanup
2015-06-11 18:01:00 +02:00
scrawl
cdc47fa874
Remove BulletNifLoader dependency on keyframe manager
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This will make threaded loading easier.
2015-06-11 17:59:49 +02:00
scrawl
8d6620b074
Assign an initial bounding box to particle systems
2015-06-11 02:37:49 +02:00
scrawl
b5099324d1
Enable ParticleSystem's FreezeOnCull, big speed-up in Vivec
2015-06-10 20:35:59 +02:00
scrawl
a1e74a35a2
Revert "Use the WorkQueue to update skinning"
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This reverts commit d52d0d9640
.
Moving to branch
2015-06-10 19:08:56 +02:00
scrawl
9c86d4f8bc
Race condition fix
2015-06-10 19:02:33 +02:00
scrawl
35b2d91fb3
Throw error when failing to create graphics context
2015-06-10 18:46:51 +02:00
scrawl
d52d0d9640
Use the WorkQueue to update skinning
2015-06-10 18:16:02 +02:00
scrawl
cc71e894e1
Add WorkQueue class
2015-06-10 18:15:31 +02:00
cc9cii
8e8da724f5
Remove unnecessary comment entry in the config file.
2015-06-10 08:23:38 +10:00
scrawl
c621d0400c
Fix error handling for out-of-range NIF roots (found in Bosmora, TR)
2015-06-09 18:22:18 +02:00
scrawl
db16cdad02
Add a comment
2015-06-09 03:16:41 +02:00
scrawl
5921e70625
Build a kdtree for terrain geometry
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Improves intersection testing performance, shaving off ~2ms of frame time in exteriors.
Also increases terrain loading time by ~1ms per cell, so will have to look into background loading soon.
2015-06-09 02:29:56 +02:00
scrawl
93ee11c5e7
Fix particlesystem nested RenderBin issue (Bug #2631 )
2015-06-08 21:21:09 +02:00
scrawl
fc8e5dde3b
Fix crash when OSG_STEREO is enabled
2015-06-08 03:26:36 +02:00
scrawl
347c9b57b8
Copy constructor signature fix
2015-06-08 01:59:42 +02:00
scrawl
10457c1b28
Include fix
2015-06-08 01:14:26 +02:00
scrawl
5edf457ab7
Build fix
2015-06-08 01:13:23 +02:00
scrawl
9c9b83f8e2
Changes to compile with osg-svn 3.3.8
2015-06-07 23:51:54 +02:00
scrawl
ab626ca7b9
Improve MyGUI widget creation performance
2015-06-07 18:57:26 +02:00
scrawl
e66e9916db
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/document.hpp
2015-06-07 15:23:54 +02:00
scrawl
0a411cbd7c
Enable particle lighting
2015-06-07 04:41:55 +02:00
scrawl
68e322f969
Restore data directory verbose output that got lost
2015-06-07 01:47:19 +02:00
cc9cii
a439f49c4d
Fix loop where there was a potential for double entry.
2015-06-07 07:38:52 +10:00
cc9cii
4902c66792
Allow space characters in front of comments.
2015-06-07 07:21:15 +10:00
cc9cii
15fe5d88e2
Allow comments (lines starting with # character) and blank lines in openmw.cfg. Should resolve Feature #2535 .
...
- controlled via a checkbox in launcher settings
2015-06-06 20:35:55 +10:00
scrawl
0afc03b6b7
Build fix
2015-06-05 16:56:38 +02:00
scrawl
d8d43f94b9
Fix a typo
2015-06-05 02:06:13 +02:00
scrawl
e23775e338
Fix -Woverloaded-virtual clang warnings
2015-06-04 20:31:28 +02:00
scrawl
231b217664
Build fix for MyGUI 3.2.1
2015-06-04 17:13:42 +02:00
scrawl
e046119487
Fix for unnecessary terrain texture coordinate arrays
2015-06-04 16:15:26 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
b70383d127
Remove last remains of Ogre math
2015-06-03 21:37:21 +02:00
scrawl
2eec0caca0
Remove dependency on Ogre::StringConverter
2015-06-03 19:59:54 +02:00
scrawl
0cc9b1bb40
Remove dependency on OgrePlatform.h
2015-06-03 18:49:52 +02:00
scrawl
dd23981eab
Font workaround for older MyGUI versions, works with 3.2.2 now
2015-06-03 18:00:45 +02:00
scrawl
bd0233ce68
Error handling improvement
2015-06-03 18:00:34 +02:00
scrawl
e642f20a65
Restore screenshot key functionality
2015-06-03 17:25:18 +02:00
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cd47dff196
Minor cleanup
2015-06-03 03:03:16 +02:00
scrawl
b978153edb
Enable VBO sharing for terrain geometry
2015-06-03 02:24:09 +02:00
scrawl
5666e02546
Fix for dark terrain in some cases
2015-06-03 02:22:04 +02:00
scrawl
cdd0623009
Terrain rendering
2015-06-03 01:35:41 +02:00
scrawl
10f938ff87
Add comment
2015-06-03 01:18:03 +02:00
scrawl
5a7f2a4f1f
Restore light attenuation settings
2015-06-02 17:02:56 +02:00
scrawl
01944c33f5
Basic water rendering
2015-06-02 16:35:35 +02:00
Marc Zinnschlag
67f04e0ba1
Merge remote-tracking branch 'origin/master'
2015-06-02 14:44:27 +02:00
Marc Zinnschlag
ee2763f2d4
Allow 5th parameter for PlaceAtMe (numeric value, ignored) ( Fixes #2591 )
2015-06-02 14:43:38 +02:00
Stanislav Bas
6cb221f8d0
Some minor changes to MWList
2015-06-02 11:55:09 +03:00
Stanislav Bas
959fe3eb87
Reset the scrollbar position in the topic list when DialogueWindow is closed
2015-06-01 23:49:40 +03:00
Stanislav Bas
5350ce59ef
MWList doesn't scroll to the very bottom when it's shown for first time
2015-06-01 22:42:41 +03:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
c85764b654
Wireframe mode
2015-06-01 17:02:44 +02:00
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
2015-06-01 16:29:42 +02:00
scrawl
b0b55e2037
Delete niftest as it's currently broken
2015-06-01 02:48:15 +02:00
Stanislav Bas
5dc6cdeb99
Scroll to the top of the topic list when dialog is started
2015-06-01 01:14:11 +03:00
scrawl
a066b24303
Restore WeaponAnimation
2015-05-31 01:07:43 +02:00
Marc Zinnschlag
d7cd4203ad
Merge remote-tracking branch 'k1ll/mingw'
2015-05-30 11:39:53 +02:00
scrawl
0f8f19958a
NifLoader: Fix empty StateSets being created in some cases
2015-05-30 04:26:00 +02:00
scrawl
fd50be0fb8
Restore various gameplay
2015-05-30 01:00:24 +02:00
scrawl
6231cd8557
RigGeometry clone fix
2015-05-30 00:59:34 +02:00
scrawl
a56d0e9cc3
ControllerVisitor fix
2015-05-29 23:39:52 +02:00
scrawl
668d365ef9
MorphGeometry copy fix
2015-05-29 21:47:43 +02:00
scrawl
261ed1f4e5
Revert "Enable culling for particle emitters & programs"
...
This reverts commit 8b206e0aed
.
2015-05-29 20:31:26 +02:00
scrawl
1cdb440b77
glReadPixels *is* available on OpenGL ES
2015-05-28 17:23:06 +02:00
scrawl
9ee63dc3f4
Change stats viewer key to f3
2015-05-28 16:28:48 +02:00
scrawl
025a1a7866
Restore savegame screenshot display
2015-05-28 02:34:38 +02:00
scrawl
fe439e53ff
Bullet include cleanup
2015-05-27 22:32:11 +02:00
cc9cii
5fd107a95c
Fix crash with array out of bounds when refNum index is incorrect.
2015-05-27 10:19:26 +10:00
scrawl
723beb1cac
Move IncrementalCompileOperation to SceneManager
2015-05-26 20:20:18 +02:00
scrawl
5de24552a8
Leak fix
2015-05-26 19:12:29 +02:00
scrawl
3dcb167066
Map rendering
2015-05-26 16:40:44 +02:00
scrawl
da24e298ee
Fix -Wreorder warnings
2015-05-23 22:44:00 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
scrawl
7882c3d7f0
Fix incorrect rotation for meshes with BoneOffset
2015-05-20 04:09:21 +02:00
scrawl
8d033f0558
Fix UpdateRigBounds not being copied properly
2015-05-20 03:12:42 +02:00
scrawl
8b768f4377
Minor fix for behaviour with non-existing LightManager
2015-05-18 21:06:42 +02:00
scrawl
314c1161ae
Minor addition to reading display
2015-05-18 21:05:17 +02:00
scrawl
99eb78fc19
Fix $DISPLAY not being accounted for in cursor decompression context
2015-05-17 22:16:14 +02:00
scrawl
737c2114dc
Change viewer stats keybinding to F9
2015-05-15 19:43:48 +02:00
scrawl
49df07ea7f
Implement UI scaling factor
2015-05-15 00:41:21 +02:00
scrawl
24bb2e152c
Apply texture filter setting changes
2015-05-14 21:42:04 +02:00
scrawl
5442bf23a6
Apply video mode & gamma setting changes
2015-05-14 20:31:16 +02:00
scrawl
b6cb73e6e8
Fix deep copying of controllers
...
This fixes the cell loading crash.
2015-05-14 15:07:58 +02:00
scrawl
a18663c8b3
Improve MyGUI texture updates
2015-05-14 01:26:10 +02:00
scrawl
5dd1b2ae86
Readded HW cursor rotation
2015-05-14 01:06:33 +02:00
scrawl
c775cbbbaa
Silence an annoying message
2015-05-14 00:40:51 +02:00
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
2015-05-13 18:56:14 +02:00
scrawl
39fb46601a
Readded input & event handling
2015-05-13 16:50:47 +02:00
scrawl
298b3ed2ef
Create the GraphicsWindowSDL2 directly
2015-05-13 15:08:47 +02:00
scrawl
0498e6e5f0
Readded window icon
2015-05-13 15:03:21 +02:00
cc9cii
7f12fc4770
Fix for Bug #2544 . Add a default mNpdtType to ESM::Npc::blank().
2015-05-13 13:39:04 +10:00
scrawl
375b736e74
Use SDL to create the window
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No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
82316105de
BulletShapeManager kf loading fix
2015-05-12 16:49:53 +02:00
scrawl
65f0195c71
Readded animated collision shape support
2015-05-12 16:26:11 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
Marc Zinnschlag
107bf818e7
Revert "Use btScaledBvhTriangleMeshShape, bump required bullet version to 2.83"
...
This reverts commit 27751db99a
.
Conflicts:
libs/openengine/bullet/physic.cpp
2015-05-10 13:35:21 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
fe15f31f3e
Remove strings.h wrapper
2015-05-10 00:36:04 +02:00
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
2015-05-10 00:28:51 +02:00
scrawl
48ffeab191
Remove old BulletShapeManager
2015-05-09 01:06:55 +02:00
scrawl
0da1e0e905
Add comment
2015-05-09 00:17:08 +02:00
scrawl
d432a3ed08
Fix MyGUI rendering not taking DataVariance of textures into account
2015-05-09 00:13:22 +02:00
scrawl
af7cbb2e3b
Leak fix
2015-05-08 17:52:35 +02:00
scrawl
483dc9de45
Stop viewer threading before changing MyGUI textures
2015-05-07 23:17:47 +02:00
scrawl
604580d75d
Move toMatrix to Nif::Node
2015-05-07 21:17:15 +02:00
scrawl
f760aebc92
Disable MyGUI VBOs due to crashes (will look into proper fix)
2015-05-05 17:55:38 +02:00
Marc Zinnschlag
0c27869089
Merge remote-tracking branch 'scrawl/bullet283'
2015-05-05 10:52:18 +02:00
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
2015-05-05 02:38:59 +02:00
scrawl
ee60df1e27
Split MyGUI rendering into Update, Cull and Draw stages
2015-05-04 22:17:28 +02:00
scrawl
27751db99a
Use btScaledBvhTriangleMeshShape, bump required bullet version to 2.83
2015-05-04 16:23:33 +02:00
dteviot
b0c4be2316
Multi-select + context menu. ( Fixes #2480 )
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Content selector, added multi-select + context menu to allow check/uncheck the multi-selected items.
2015-05-04 14:52:47 +12:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
a37a83eaea
Use interleaved vertex data in MyGUI render manager, avoiding redundant copies
2015-05-03 22:15:53 +02:00
scrawl
5a759f8b0d
GUI cleanup fix
2015-05-03 18:35:29 +02:00
scrawl
140e67036c
Flip non-dds textures vertically
...
Fixes the up-side down loading screens.
2015-05-03 17:10:50 +02:00
Marc Zinnschlag
83a7eea2a9
Merge remote-tracking branch 'scrawl/master'
2015-05-03 09:54:32 +02:00
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
2015-05-02 19:36:36 +02:00
scrawl
dc9b27acfe
Create manual GUI textures
2015-05-02 18:06:54 +02:00
scrawl
1b78acc2c0
Remove manual allocation for images
2015-05-02 18:06:17 +02:00
scrawl
cac288d5be
Remove OgreInit
2015-05-01 21:49:36 +02:00
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
2015-05-01 21:43:21 +02:00
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
2015-05-01 18:37:24 +02:00
scrawl
9f74be8fcb
Add back the custom MyGUI log facility for utf8 paths on windows
2015-05-01 02:04:24 +02:00
scrawl
6afb0e43ef
Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69
2015-05-01 01:44:21 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00
scrawl
15bdb7db01
transformBoundingSphere optimization
2015-05-01 01:44:21 +02:00
scrawl
a98dc78cc5
Bounds fix
2015-04-30 15:46:16 +02:00
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
2015-04-30 00:10:24 +02:00
k1ll
8e094d6fa5
Add static bullet to components
2015-04-29 18:31:29 +02:00
k1ll
b194af4ab2
Add static qt to components
2015-04-29 18:31:29 +02:00
k1ll
a230050ec8
Boost tr1 unordered map does not work with mingw
2015-04-29 18:31:29 +02:00
k1ll
00b7712a59
Fix shlwapi include case and add the lib for linking when building for windows
2015-04-29 18:31:28 +02:00
Marc Zinnschlag
ba57a648db
Merge remote-tracking branch 'rohit-n/reorder'
2015-04-29 12:09:55 +02:00
Marc Zinnschlag
607a16eb01
removed leftover ignoreRefNum argument
2015-04-29 12:09:30 +02:00
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
Marc Zinnschlag
f1c0847897
Merge remote-tracking branch 'cc9cii/moveref'
2015-04-28 14:07:18 +02:00
Marc Zinnschlag
e69687b0f2
silenced a warning (potentially unintialised variable)
2015-04-28 14:06:52 +02:00
scrawl
63b69db617
Port skeleton based bounding boxes to the new skinning system
...
Not sure if going to keep this, there's a noticable performance impact.
2015-04-27 15:41:34 +02:00
cc9cii
7673be6d0f
Loading of moved refs complete.
2015-04-26 12:18:23 +10:00
scrawl
b4a06bd78d
Improve skinning performance
2015-04-25 19:32:07 +02:00
cc9cii
e668b35b02
Fix typo.
2015-04-25 17:51:31 +10:00
cc9cii
dcce59f76c
Pass MovedCellRef info to RefCollection. Still has debugging code.
2015-04-25 17:20:02 +10:00
cc9cii
acb800b8f9
Resolve merge issues and fix typos.
2015-04-25 09:39:37 +10:00
scrawl
372a54bbc7
Dead code removal
2015-04-25 01:28:01 +02:00
cc9cii
f1a58994c6
Merge branch 'master' into moveref
...
Conflicts:
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/commands.cpp
apps/opencs/model/world/commands.hpp
apps/opencs/model/world/ref.cpp
apps/opencs/view/world/dialoguesubview.cpp
apps/opencs/view/world/dialoguesubview.hpp
apps/opencs/view/world/util.cpp
components/esm/cellref.hpp
2015-04-25 06:52:53 +10:00
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
2015-04-23 20:41:31 +02:00
scrawl
6fada6acf8
Remove tests for no longer existing code
2015-04-23 20:02:18 +02:00
scrawl
12f3198f68
Node name lookups should be case insensitive
...
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
2015-04-23 17:15:30 +02:00
scrawl
cd7808fc11
Cleanup in preparation for animation port
...
Scrapped previous idea for multiple animation sources, better approach incoming.
2015-04-22 23:16:08 +02:00
scrawl
148c041a43
Nif loader cleanup - forcing a skeleton is no longer needed
2015-04-22 19:16:49 +02:00
scrawl
1a19cd3607
Some cleanup
2015-04-22 19:08:56 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
04accb7652
Add LightController
2015-04-22 17:37:39 +02:00
scrawl
5fbcf8a859
Mesh filtering fix
2015-04-22 16:59:23 +02:00
scrawl
a254877abe
Clone fix
2015-04-21 22:53:28 +02:00
scrawl
28643660d3
Change triangle indices to unsigned
2015-04-21 20:56:16 +02:00
scrawl
102eadf91c
Add some comments
2015-04-21 20:42:50 +02:00
scrawl
10644544ab
Dead code removal
2015-04-21 20:31:20 +02:00
scrawl
eaa4316ff8
Move skinning code to SceneUtil
2015-04-21 20:30:48 +02:00
scrawl
9246a668b9
Skeleton update fix
2015-04-21 20:22:32 +02:00
scrawl
bd88758962
Use the new skinning system in OpenMW
2015-04-21 18:54:03 +02:00
scrawl
111e3eb6db
Slightly improve bounding box for skinned meshes
2015-04-21 18:29:28 +02:00
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
167ae600c5
Implement gravity decay (previously unknown float)
2015-04-20 00:37:17 +02:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00
scrawl
f7d2a28930
Port BoneOffset
2015-04-19 14:25:36 +02:00
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e
Port Animation::addEffect
2015-04-19 01:57:52 +02:00
dteviot
4607c4b581
Add Modified DateTime to plug-in tooltip. ( Fixes #2479 )
2015-04-18 15:33:49 +12:00
scrawl
20af2b67a8
Change the triangle pattern used for terrain ( Fixes #2459 )
2015-04-17 18:54:14 +02:00
scrawl
083c41c950
Environment map for enchanted objects
2015-04-17 01:23:37 +02:00
scrawl
8f6d4fb3e0
Fix filtering bug
2015-04-16 01:26:58 +02:00
scrawl
57fd18b161
Fix frontface bug
2015-04-15 22:43:53 +02:00
scrawl
c334a76a6f
Fix skinning bug
2015-04-15 22:38:43 +02:00
scrawl
f7da979669
Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry
2015-04-14 18:56:11 +02:00
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
scrawl
de2c85e0f8
Port nifloader to the more efficient StateSetController
2015-04-14 16:41:06 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
987e923790
LightManager optimization
2015-04-12 19:44:48 +02:00
scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
a0b43f426e
Avoid setting DYNAMIC DataVariance on StateSets
2015-04-11 23:01:37 +02:00
scrawl
b0ea51a5c8
Colour conversion utility
2015-04-11 20:09:40 +02:00
scrawl
591a35b8d7
*very* early version of the LightManager
2015-04-10 23:16:17 +02:00
scrawl
433e29f297
MorphGeometry optimizations: static bounding box and vertices updated during cull traversal
2015-04-10 14:35:37 +02:00
scrawl
8b206e0aed
Enable culling for particle emitters & programs
...
Big speedup, though might cause timing inconsistencies that we should fix at some point.
2015-04-09 16:54:25 +02:00
scrawl
0b77ae43a4
Minor optimization for particle emitters
2015-04-09 16:51:57 +02:00
scrawl
74c56556cc
More fixes for scaled particle systems
2015-04-05 14:10:31 +02:00
scrawl
c4738b11b1
Identify unknown float in NiGravity
2015-04-05 00:09:05 +02:00
scrawl
1eafecd30c
Add magic factor as in vanilla MW to gravity affector (Bug #2147 )
2015-04-05 00:03:05 +02:00
scrawl
304d7e544f
Optimize RigGeometry to update skinning in CullCallback
2015-04-04 19:19:01 +02:00
scrawl
e5e1013c51
TextKeys attached to root node as user data, add .kf loading to scenemanager
2015-04-02 17:34:44 +02:00
scrawl
25f1c1ae76
Remove persistent flag which will be unused
2015-04-02 17:33:24 +02:00
scrawl
31adaf2495
Use simulationTime instead of referenceTime
2015-04-02 17:32:52 +02:00
scrawl
af67de73a5
Delete shiny
2015-04-01 17:06:31 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
scrawl
12f27123f2
Billboard scaling fix and culling bug fix
2015-03-30 17:11:27 +02:00
scrawl
a474c72026
Archive priority fix
2015-03-30 17:11:15 +02:00
scrawl
9975ec1678
Missing clone function
2015-03-29 19:39:22 +02:00
scrawl
5162e9c09e
Add comment
2015-03-29 19:39:22 +02:00
scrawl
a7272b73d0
Add utility for assembling body parts / equipment
2015-03-29 19:39:22 +02:00
scrawl
6183926732
Particle fix
2015-03-28 22:21:16 +01:00
scrawl
173887c2d9
AlphaController copy fix
2015-03-28 21:19:16 +01:00
scrawl
232e34bddd
OpenCS: port lighting toolbar, fix multiple context GL objects issue
2015-03-28 20:15:17 +01:00
scrawl
c5fd92fde1
Show a default warning texture for not found textures
2015-03-28 02:58:04 +01:00
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
2015-03-28 02:27:59 +01:00
scrawl
322fcdc2d3
Transform world space particles when attaching to a node
2015-03-28 00:30:49 +01:00
scrawl
961aba5e2b
Revert part of e91d9d0903
2015-03-28 00:11:25 +01:00
scrawl
ac2612926e
Disable unRefImageDataAfterApply
2015-03-27 23:25:15 +01:00
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
scrawl
e91d9d0903
Fix for behaviour of scaled particle nodes
...
Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
2015-03-27 17:00:10 +01:00
scrawl
c10c146ad1
Skeleton based bounding box callback for RigGeometry (Bug #455 )
2015-03-26 23:15:46 +01:00
scrawl
99e1720980
Add SceneManager and clone utility
2015-03-26 18:02:51 +01:00
scrawl
60f288195f
Fix for copy construction of particle system templates
2015-03-26 17:39:33 +01:00
scrawl
99c9907ff3
Fix emitter/particlesystem scene graph order problems
2015-03-26 17:38:17 +01:00
scrawl
caa93f767b
Skip creating meshes for hidden nodes with no VisControllers
...
There's quite a bit of garbage in base_anim.nif, so this change should result in a much leaner scene graph.
2015-03-25 18:46:55 +01:00
scrawl
e938fa4a9d
Implement extrapolation mode in ControllerFunction (Bug #1871 )
2015-03-25 18:12:43 +01:00
scrawl
96d51f0bb7
NiParticleRotation seems to be unused
2015-03-25 16:34:51 +01:00
scrawl
46cbec9a4a
Add skinning auto-detection in nifosg loader
2015-03-25 15:39:41 +01:00
scrawl
b7867d6f0a
Stop warning about unused nif properties
2015-03-25 05:29:00 +01:00
scrawl
60ede8dede
Stop warning about NiFogProperty (unused in MW)
2015-03-25 05:14:07 +01:00
scrawl
6d9deaa386
Implement planar collider for particles ( Fixes #2149 )
2015-03-25 04:57:01 +01:00
scrawl
c179977f20
Fix quaternion rotation order
2015-03-25 01:58:41 +01:00
scrawl
20866b44f7
FlipController fix, DetailTexture & DarkTexture tested
2015-03-25 00:55:09 +01:00
scrawl
b072e803ce
Use correct ambient/diffuse default values when no NiMaterialProperty exists
2015-03-24 23:55:21 +01:00
scrawl
9ee99a751c
Stop warning about NiDitherProperty, ignore NiShadeProperty (unused)
2015-03-24 23:40:37 +01:00
scrawl
9141a8d801
Fully implement NiStencilProperty (Feature #1057 )
2015-03-24 23:05:20 +01:00
scrawl
baa152328a
Crash fix
2015-03-24 01:32:36 +01:00
scrawl
1affa497d5
Delete the old nifogre loader
2015-03-23 20:00:28 +01:00
scrawl
376f0f3ac1
Small cleanup
2015-03-23 17:49:06 +01:00
scrawl
018115601a
Move particle emitter/affector handling to separate functions
2015-03-23 16:49:33 +01:00
scrawl
36ad40827b
Move parent node attachment out of nifloader
2015-03-23 16:17:40 +01:00
scrawl
ff9e2b03a0
Hide NIF loader details in the implementation file
2015-03-23 16:10:18 +01:00
scrawl
5a582e7eb7
Reintroduce showMarkers flag
2015-03-23 01:57:14 +01:00
scrawl
6d85444d26
Add text key loading
2015-03-23 01:51:44 +01:00
scrawl
6219a7bbfc
Add .kf loader
2015-03-23 01:31:16 +01:00
scrawl
9242e6d256
Avoid copying keyframes in controller instances
2015-03-22 23:47:49 +01:00
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
2015-03-22 22:55:35 +01:00
scrawl
15f9c1ddcf
NiBSPArrayController works
2015-03-21 23:10:52 +01:00
Marc Zinnschlag
9ab25dbf6b
Merge remote-tracking branch 'dteviot/Rng'
2015-03-21 09:00:55 +01:00
dteviot
2cfc4c0286
script Random() command now returns correct range.
2015-03-21 18:21:01 +13:00
scrawl
71782462b7
Subclass ParticleSystem to support limit on the number of particles
2015-03-21 04:36:36 +01:00
scrawl
2e11642273
Fix BillboardNode overriding scale
2015-03-21 04:10:50 +01:00
scrawl
a9aee389c0
Emitters attached to correct node, a bit ugly
2015-03-21 03:50:50 +01:00
scrawl
32bb202290
Implement BillboardNode
2015-03-20 23:14:01 +01:00
scrawl
d486cde330
Fix broken VisControllers
2015-03-20 21:32:26 +01:00
scrawl
4957ceeb1d
Refactor controllers, now part of the scene graph as UpdateCallbacks
...
Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
2015-03-20 19:51:54 +01:00
scrawl
af27a10b0c
OpenCS: preliminary port of PreviewWidget to OSG
2015-03-20 16:22:33 +01:00
scrawl
40fc097722
OpenCS: use the new VFS, restored resource tables
2015-03-20 16:22:33 +01:00
Marc Zinnschlag
5198a173fa
Merge remote-tracking branch 'corristo/osx-user-data-path'
2015-03-19 18:50:05 +01:00
scrawl
49c2da27b3
OpenCS compiles and runs again (no rendering)
2015-03-19 17:21:15 +01:00
scrawl
ab3c28eb96
Use template function for interpolation
2015-03-19 17:00:16 +01:00
scrawl
00ab474188
More work on copy constructors
2015-03-19 16:22:01 +01:00
scrawl
7bc0d41bb0
Marker collision fix ( Fixes #2461 )
2015-03-19 15:51:45 +01:00
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
2015-03-19 03:01:11 +01:00
scrawl
79c2138e53
Port ResourceHelpers to new VFS
2015-03-19 01:45:01 +01:00
Nikolay Kasyanov
af2b08214b
#2460 : use Application Support as user data path on OS X
2015-03-18 23:48:03 +02:00
Nikolay Kasyanov
3e45e9a48a
Remove no longer required strnlen wrapper
...
It was used for MinGW & OS X < 10.7. Minimal OS X version was bumped to
10.7 and MinGW support was recently dropped (see
1eaa64c49c
).
2015-03-18 23:37:54 +02:00
Marc Zinnschlag
47bac13749
Merge remote-tracking branch 'scrawl/master'
2015-03-18 12:07:40 +01:00
scrawl
f843e12538
Add world space particle systems, will need more changes when emitters are added
2015-03-17 22:34:30 +01:00
scrawl
510375aa63
Add virtual file system (VFS) replacing the low level parts of the old resource system
2015-03-17 22:02:56 +01:00
Marc Zinnschlag
c032113247
Merge remote-tracking branch 'sandstranger/release-jni-memory'
2015-03-17 11:41:41 +01:00
scrawl
f7ecda68c9
Fix for unicode filenames in ContentModel ( Fixes #2451 )
2015-03-16 15:34:00 +01:00
sylar
db10c87b89
release jni memory
2015-03-16 18:21:38 +04:00
Nathan Aclander
48e2ec2840
Fix comparison of integers of different signs
...
Clang reported comparison of unsigned long with long. This cast should fix it.
2015-03-15 16:20:17 -07:00
Marc Zinnschlag
86d39cede9
Merge remote-tracking branch 'dteviot/Rng'
2015-03-15 22:04:26 +01:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
1d7f3474fa
Fixed more MSVC 2013 warnings.
2015-03-15 08:49:03 +13:00
dteviot
2ef7fc4e2c
Installer work for Windows ( Fixes #1621 )
...
1. Correctly reads Windows registry for vanilla MW install location.
2. Populates existing installation page with location of vanilla, when found.
3. On Windows, installer wizard now gets to Import page.
2015-03-15 08:08:55 +13:00
cc9cii
488bc76da5
Fix saving land data.
2015-03-13 22:06:55 +11:00
Marc Zinnschlag
056bc66c6c
Merge remote-tracking branch 'scrawl/master'
2015-03-12 10:29:39 +01:00
scrawl
5f051b5bf2
Remove comment about GMST cleaning which was removed.
2015-03-12 00:32:57 +01:00
scrawl
16ddfbca14
Remove some outdated todo comments
2015-03-12 00:27:01 +01:00
scrawl
304277429f
Rename variable to not show up in search for "TODO" comments.
2015-03-12 00:21:46 +01:00
Scott Howard
e2ef8c4022
fix -Wnewline-eof warnings
2015-03-11 10:54:45 -04:00
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00
dteviot
36141b0c53
Merge remote-tracking branch 'OpenMW/master' into FixWarnings
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f
Merge remote-tracking branch 'dteviot/FixWarnings'
2015-03-07 18:34:29 +01:00
dteviot
f2ac939e61
reverted mShouldRepeat back to unsigned char.
...
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00