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3457 commits

Author SHA1 Message Date
elsid
a3ab8dfbb4 Revert "Merge branch 'movement_fix2' into 'master'"
This reverts merge request !496
2021-01-28 12:48:19 +00:00
Petr Mikheev
bc2cec86e9 Fix bug: NPCs doesn't move if the target is exactly above or exactly below. 2021-01-26 00:05:28 +01:00
psi29a
c6f14cde20 Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
Show level multipliers in levelup tooltip

Closes #5783

See merge request OpenMW/openmw!518
2021-01-25 10:01:39 +00:00
Cédric Mocquillon
3bb551a6f1 Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
fredzio
1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00
Alexei Dobrohotov
4638fc36b4 Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
psi29a
29fdcb3fa1 Merge branch 'hardlanding' into 'master'
Init mJumpState based on saved fallheight (#5739)

See merge request OpenMW/openmw!532
2021-01-11 20:46:42 +00:00
fredzio
3087ce9c70 Use saved fallheight to determine a character's jump state.
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
2021-01-11 18:38:20 +01:00
Evil Eye
1ab4683dce Tweak follow distance to be more like the original 2021-01-10 16:29:32 +01:00
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
Fix some issues, found by PVS Studio
2021-01-10 12:58:17 +01:00
Evil Eye
e737bd00fa Merge branch 'unused_param' into 'master'
Remove never used parameter from CharacterController::update()

See merge request OpenMW/openmw!523
2021-01-10 10:58:28 +00:00
fredzio
60f66f5e29 Remove never used parameter from CharacterController:update() 2021-01-09 21:28:27 +01:00
Andrei Kortunov
874348fb46 Remove redundant code 2021-01-09 19:19:38 +04:00
Andrei Kortunov
56666c60d4 Remove dead code 2021-01-09 14:17:59 +04:00
Andrei Kortunov
7fc4c9f3f6 Avoid dead code 2021-01-09 13:52:01 +04:00
Evil Eye
2a583e2337 consider empty paths as not constructed 2021-01-08 17:24:13 +01:00
David Cernat
da3316daf8 Add OpenMW commits up to 4 Jan 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwmechanics/npcstats.hpp
#   apps/openmw/mwphysics/actor.cpp
#   apps/openmw/mwphysics/mtphysics.hpp
#   components/CMakeLists.txt
2021-01-05 07:25:31 +02:00
Evil Eye
57c92673bc Consider a path completed if it was non-empty 2020-12-30 16:09:12 +01:00
Evil Eye
e46472442a Switch torches to shields for hostile NPCs 2020-12-29 01:40:30 +00:00
Andrei Kortunov
6a12c2b58b Fix GCC build warnings 2020-12-28 12:06:41 +04:00
Alexei Dobrohotov
45f4e69a19 Merge branch 'skipanim' into 'master'
Don't move characters if their animation can't move them

Closes #5593

See merge request OpenMW/openmw!490
2020-12-28 01:25:22 +00:00
psi29a
a094269c46 Merge branch 'guardsguards' into 'master'
Don't consider a path completed unless we're close

Closes #5736

See merge request OpenMW/openmw!498
2020-12-26 23:10:53 +00:00
psi29a
3afa4e5869 Merge branch 'feels_good_guar' into 'master'
Make followers keep a distance dependant on the fattest party member

Closes #5423

See merge request OpenMW/openmw!499
2020-12-26 23:09:41 +00:00
Evil Eye
7cac7fa870 Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
Alexei Dobrohotov
ad41546648 Merge branch 'fix_swimming' into 'master'
Fix #5743 where NPCs and creatures underwater may rotate to the upwards direction

Closes #5743

See merge request OpenMW/openmw!494
2020-12-25 21:33:35 +00:00
Evil Eye
d2a28d915a Don't consider a path completed unless we're close 2020-12-25 15:58:11 +01:00
Petr Mikheev
8b3088a9e5 Fix #5743 2020-12-24 11:54:21 +01:00
Petr Mikheev
51d63a4152 Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
Additional refactoring: move `setSideMovementAngle` from camera.cpp to character.cpp as this logic shouldn't belong to Camera.
2020-12-24 03:39:59 +01:00
Alexei Dobrohotov
32cc14981e Don't move characters if their animation can't move them 2020-12-22 20:40:52 +03:00
psi29a
4f1361b5ea Merge branch 'paralyze' into 'master'
Fix paralyze for swimming and levitating actors

Closes #5758

See merge request OpenMW/openmw!488
2020-12-22 10:49:24 +00:00
Alexei Dobrohotov
22476281da Fix paralyze for swimming actors 2020-12-22 08:03:51 +03:00
Alexei Dobrohotov
f5af09aed9 Fix AI sequence looping code (bug #5706) 2020-12-22 05:56:59 +03:00
psi29a
11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
CedricMocquillon
6bfdf0e57f Add more information on mouse over level 2020-12-07 14:57:25 +01:00
Alexei Dobrohotov
84e1a29700 Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
David Cernat
4620adc662 Add OpenMW commits up to 30 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwphysics/actor.cpp
2020-12-01 01:15:39 +02:00
Andrei Kortunov
8084a336b5 Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
Nelsson Huotari
f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
David Cernat
b1ce90076e [Client] Don't apply spell effects unilaterally on DedicatedPlayers 2020-11-17 17:51:13 +02:00
David Cernat
676481d061 Add OpenMW commits up to 14 Nov 2020
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/tickableeffects.cpp
2020-11-14 19:59:59 +02:00
Alexei Dobrohotov
8a6d3d1b4f Minor fixes
Fix extra semicolon
Disable collision avoidance if AI is disabled
2020-11-13 22:53:12 +03:00
Andrei Kortunov
0e971dccf0 Rework cure effects 2020-11-04 13:51:10 +04:00
Andrei Kortunov
c1d56d94c4 Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
David Cernat
7f435ceeac Add OpenMW commits up to 1 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwclass/container.hpp
#   apps/openmw/mwclass/creature.hpp
#   apps/openmw/mwclass/npc.hpp
#   apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#   apps/openmw/mwdialogue/journalimp.hpp
#   apps/openmw/mwgui/container.cpp
#   apps/openmw/mwgui/dialogue.hpp
#   apps/openmw/mwgui/mainmenu.cpp
#   apps/openmw/mwgui/windowmanagerimp.hpp
#   apps/openmw/mwmechanics/aiactivate.hpp
#   apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#   apps/openmw/mwscript/containerextensions.cpp
#   apps/openmw/mwscript/interpretercontext.hpp
#   components/CMakeLists.txt
2020-11-01 23:17:59 +02:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Andrei Kortunov
64ba81ecf2 Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
Bret Curtis
5a824d0333 components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
Alexei Dobrohotov
7da8479d25 Fix lower body blocking animation priority (bug #5656) 2020-10-21 19:35:01 +03:00
psi29a
09373a757d Merge branch 'radioactive' into 'master'
Container base record mutations

See merge request OpenMW/openmw!353

(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)

275908a0 mutate container base records
16fca11d add changelog entry
2020-10-20 16:56:22 +00:00
Andrei Kortunov
065ed5138e Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
psi29a
4adc689c7a Merge branch 'summoncrash' into 'master'
Avoid summon spawn if actor isn't in a cell (bug #5644)

See merge request OpenMW/openmw!351
2020-10-18 00:35:35 +00:00
Alexei Dobrohotov
f90e403bc1 Avoid summon spawn if actor isn't in a cell (bug #5644) 2020-10-18 01:42:32 +03:00
psi29a
f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
2020-10-17 20:21:02 +00:00
Petr Mikheev
9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
Petr Mikheev
c72199155c Use full speed in the "NPCs give way" maneuver. 2020-10-17 15:33:23 +02:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
David Cernat
68837aaf4a Add OpenMW commits up to 15 Oct 2020
# Conflicts:
#   .travis.yml
#   CI/before_script.linux.sh
#   CMakeLists.txt
#   apps/openmw/mwgui/containeritemmodel.cpp
#   apps/openmw/mwgui/tradewindow.cpp
#   apps/openmw/mwphysics/actor.cpp
#   apps/openmw/mwworld/actionteleport.cpp
#   apps/openmw/mwworld/containerstore.cpp
2020-10-15 19:51:39 +02:00
Andrei Kortunov
c3d84b2c7c Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00
Assumeru
72549651e0
Rework container resolution (#3006)
* Rework container resolution

* add optional argument to getCount

* remove now-redundant changes

* undo worldimp changes

* move save-fixing code to InventoryState

* replace Rng instances with Seeds
2020-10-13 17:46:32 +02:00
Petr Mikheev
15078f5b3c Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat" 2020-10-10 23:06:43 +02:00
Alexei Dobrohotov
1842f546c3 Restore empty target check in spell absorption 2020-10-10 14:27:52 +03:00
Alexei Dobrohotov
e930251d92 Merge branch 'godmode' into 'master'
Add many more godmode checks to harmful magic (bug #5633)

Closes #4264

See merge request OpenMW/openmw!336
2020-10-09 22:09:46 +00:00
Alexei Dobrohotov
0e8c5c5034 Merge branch 'avoid_collision_update' into 'master'
Update logic of "NPCs avoid collisions"

See merge request OpenMW/openmw!318
2020-10-09 18:43:43 +00:00
Alexei Dobrohotov
39678c74bf Add many more godmode checks to harmful magic (bug #5633) 2020-10-09 20:36:51 +03:00
Alexei Dobrohotov
0dcb8c6b69 Fix pick/probe uses decrement 2020-10-09 19:20:50 +03:00
Petr Mikheev
2835ea1e21 Update logic of "NPCs avoid collisions" 2020-10-03 22:58:00 +02:00
David Cernat
0eedf8fd9f Add OpenMW commits up to 30 Sep 2020
# Conflicts:
#   apps/openmw/mwmechanics/aicombat.cpp
#   apps/openmw/mwmechanics/character.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   components/CMakeLists.txt
2020-09-30 13:32:15 +02:00
psi29a
aa4e6c448b Merge branch 'spellabsorption' into 'master'
Support enchantment absorption

See merge request OpenMW/openmw!307
2020-09-29 15:27:52 +00:00
psi29a
d9dafbe45b Merge branch 'master' into 'uses'
# Conflicts:
#   CHANGELOG.md
2020-09-29 08:20:50 +00:00
Alexei Dobrohotov
e0a5c24afe Handle 0-use items like vanilla (bug #5611) 2020-09-25 00:20:25 +03:00
Petr Mikheev
ad51a4be2e Changes in head tracking and greetings for "smooth movement". 2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557 Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
Petr Mikheev
79a72e4b44 Slightly modify aicombat to make it more difficult to get around an enemy. The difference is visible only if turning is slow (i.e. if smooth movement enabled). 2020-09-22 22:50:44 +02:00
Petr Mikheev
6a75942907 Fix CharacterController::setAttackTypeBasedOnMovement 2020-09-22 22:50:44 +02:00
Petr Mikheev
bd6b984022 Smoothing speed in CharacterController 2020-09-22 22:50:44 +02:00
Petr Mikheev
71ba94a89a Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
Alexei Dobrohotov
f8389c6c37 Support enchantment absorption 2020-09-22 00:33:27 +03:00
Bret Curtis
dd7e964baf
Merge pull request #2999 from akortunov/spellfix
Apply effects during rest before fast-forwarding spells state
2020-09-20 14:47:37 +02:00
Petr Mikheev
874c754b68 Fix #5557 2020-09-15 20:24:16 +02:00
Andrei Kortunov
753ca91556 Set a minimum 1gp cost for services (regression #5600) 2020-09-08 17:04:31 +04:00
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
Improve ammo resetting
2020-09-06 13:30:55 +03:00
Andrei Kortunov
f9ca08a984 Do not use swish sound for ranged weapons 2020-09-03 09:48:12 +04:00
Andrei Kortunov
787ca06d55 Apply effects during rest before fast-forwarding spells state 2020-09-01 19:36:59 +04:00
Bret Curtis
53e581fe10
Merge pull request #2899 from akortunov/multiple_effects
Track magic effect index for summoning
2020-09-01 14:17:49 +02:00
Petr Mikheev
7e3d19196d Fix #5586 2020-09-01 00:37:37 +02:00
Evil Eye
131bd5c91d Fix unused template argument 2020-08-30 22:10:49 +02:00
David Cernat
80af0ce6a7 Add OpenMW commits up to 29 Aug 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwmechanics/character.cpp
2020-08-29 16:15:22 +02:00
Andrei Kortunov
67eace1028 Use struct instead of tuple 2020-08-29 11:24:08 +04:00
Andrei Kortunov
924f634bda Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
Andrei Kortunov
297898182b Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
psi29a
f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Capostrophic
a0ca7c4b43 AIPursue: don't do a LOS check
Properly resolve #4774
2020-08-09 12:48:59 +03:00
psi29a
f73aa9f27a Merge branch 'launcher_update' into 'master'
Add more settings to openmw-launcher

See merge request OpenMW/openmw!272
2020-08-07 20:17:44 +00:00
Petr Mikheev
6a4fa8a8b5 Add more settings to openmw-launcher 2020-08-07 20:17:44 +00:00
Bret Curtis
32e7b78cb9
Merge pull request #2985 from Assumeru/master
Fix regression #5572
2020-08-07 21:23:38 +02:00
Evil Eye
fb28d27d08 don't discard purged effects 2020-08-07 16:36:59 +02:00
Capostrophic
a211527b4b Fix AppVeyor warnings 2020-08-07 09:59:16 +03:00
Alexei Dobrohotov
eed8902380
Merge pull request #2982 from Assumeru/explain
Comments to explain the arcane workings of Morrowind
2020-08-05 18:05:55 +03:00
Evil Eye
144a7f330f Fix a regression that meant missing spells would prevent a save from being loaded 2020-08-04 18:28:10 +02:00
David Cernat
baa9446cd1 Add OpenMW commits up to 4 Aug 2020 2020-08-04 17:41:01 +02:00
unknown
073a7f2b2d Comments to explain the arcane workings of Morrowind 2020-07-30 21:39:04 +02:00
unknown
e27858cfab these were supposed to be included 2020-07-28 18:24:09 +02:00
Evil Eye
6ad20ec9c7 Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
Bret Curtis
ae1af0e103
Merge pull request #2972 from Assumeru/non-unique-additem
Mutate base record when calling add/remove item on non-unique actors
2020-07-27 23:33:10 +02:00
Evil Eye
040a92c373 implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
David Cernat
57734c172b [Client] Retain AiPursue for guards ignoring player because of dialogue
In OpenMW, guards starting combat with the player cause other guards with an AiPursue package to also join the combat in MechanicsManager::startCombat(). Previously, however, TES3MP was discarding AiPursue packages for the guards who hadn't started the arrest dialogue with the player by returning the wrong boolean in AiPursue::execute(), leading to just one-on-one combat with the arresting guard.
2020-07-26 11:06:11 +02:00
David Cernat
ff10aa816b Add OpenMW commits up to 25 Jul 2020
# Conflicts:
#   .travis.yml
2020-07-25 19:44:01 +02:00
Andrei Kortunov
e6036e13b9 Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
Otherwise Cliff Racers can go underwater.
2020-07-13 20:08:37 +02:00
David Cernat
39e429c9eb Add OpenMW commits up to 11 Jul 2020
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/actors.cpp
2020-07-11 21:42:01 +02:00
Andrei Kortunov
da791590ac Update HUD icons during mechanics update again to avoid crashes 2020-07-11 20:40:00 +04:00
psi29a
c3a44212c7 Merge branch 'player_resurrection_spell_fix' into 'master'
Don't clear spells for a dead player, preventing resurrection problems

See merge request OpenMW/openmw!207
2020-07-10 12:00:24 +00:00
David Cernat
c56cd7c221 [General] Implement PlayerSpellsActive packet, part 1
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00
psi29a
46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
David Cernat
5eb7eb8d88 Add OpenMW commits up to 4 Jul 2020
# Conflicts:
#	.travis.yml
#	CI/before_script.linux.sh
#	apps/openmw/engine.cpp
#	apps/openmw/mwbase/windowmanager.hpp
#	apps/openmw/mwgui/charactercreation.cpp
#	apps/openmw/mwgui/windowmanagerimp.hpp
#	apps/openmw/mwmechanics/character.cpp
2020-07-04 16:50:54 +03:00
Andrei Kortunov
27f1a3376c Add a separate stats watcher for GUI 2020-07-01 15:55:44 +04:00
Petr Mikheev
a455b99ed6 Fix incorrect speed for creatures, that is caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/245/diffs?commit_id=eebbacd8b4ab22b3e824538df2d7faec0038c1a1 2020-06-27 23:56:48 +02:00
psi29a
e83fb8c3fd Merge branch 'fix_turn_to_movement' into 'master'
Bugfix for "turn to movement direction"

Fix for #5457.

Users complain that movement is not smooth enough when the character turns from "straight right" to "straight right and a bit backward" movement.

This MR fixes it.

The problem was mostly caused by the logic that at first changes animation speed to match movement speed, and then adjusts the movement speed to match the animation. IMHO it is a doubtful logic because then the real movement speed may be not consistent with the result of getSpeed.

Also I've removed the setting "turn to movement direction speed coef" because:
1) It was added as a workaround for this "non smooth movement" problem. After the fix it is not needed.
2) Users mistakenly think that it is somehow related to movement speed for diagonal movement.

See merge request OpenMW/openmw!245
2020-06-26 20:04:02 +00:00
Petr Mikheev
63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Bret Curtis
c4453322e5
Merge pull request #2931 from Capostrophic/intimidate
Increase disposition on marginal Intimidate wins (#5485)
2020-06-26 13:47:35 +02:00
Andrei Kortunov
d0fe15b095 Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
Andrei Kortunov
fde0f20a6f Fix faction requirement calculations (bug #5499) 2020-06-26 11:14:38 +04:00
Capostrophic
b592fa826c Increase disposition on marginal Intimidate wins (#5485) 2020-06-25 20:28:55 +03:00
Capostrophic
c7aea20657 Don't offer a price of 1 gold for zero value items (#5484) 2020-06-25 14:56:20 +03:00
David Cernat
3b2eb6f62c Add OpenMW commits up to 22 Jun 2020
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
2020-06-22 20:50:55 +03:00
Petr Mikheev
b4c699348f Improved strafe movement 2020-06-22 15:22:34 +02:00
David Cernat
74ac59fed2 [Client] Prevent allied players from breaking each other's sneaking 2020-06-18 10:29:30 +03:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Andrei Kortunov
d1a3cc98ff Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
Bret Curtis
1db58575c8
Fixed missed AiPackageTypeId::Wander 'fix' 2020-06-17 09:58:18 +02:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type 2020-06-17 01:47:23 +03:00
psi29a
0dc7715c35 Merge branch 'object_paging_retry' into 'master'
Object Paging

See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding 2020-06-13 02:24:52 +02:00
bzzt lost a hitlab login
c1ebd9474b stop navmesh updates when ai off
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
elsid
d863267d5c
Do not fallback to direct path without pathgrid
Assume this might happen only due buildPath call when navmesh can't
provide path.
2020-06-12 21:46:10 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
elsid
095a45c714
Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
elsid
82893c30f4
Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
David Cernat
e5b1843089 Add OpenMW commits up to 11 Jun 2020
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/activespells.cpp
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aiactivate.hpp
#	apps/openmw/mwmechanics/creaturestats.cpp
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/statsextensions.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2020-06-11 13:21:58 +03:00
David Cernat
36a2308acd Add OpenMW commits up to 30 May 2020
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwbase/windowmanager.hpp
#	apps/openmw/mwgui/windowmanagerimp.hpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwscript/interpretercontext.cpp
2020-06-09 17:50:26 +03:00
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
Remove custom data for disposed actors
2020-06-08 12:29:28 +02:00
Andrei Kortunov
3dd4023e8d Update active spells during rest 2020-06-08 11:29:38 +04:00
Alexei Dobrohotov
d5d385fe9e
Merge pull request #2891 from elsid/ai_packages_options
Replace AiPackage virtual methods by options
2020-06-08 02:06:38 +03:00
David Cernat
62df188fd4 Add OpenMW commits up to 16 May 2020
# Conflicts:
#	CI/before_script.linux.sh
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwscript/globalscripts.cpp
#	apps/openmw/mwscript/interpretercontext.cpp
#	apps/openmw/mwworld/cellstore.cpp
#	apps/openmw/mwworld/cellstore.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
#	components/interpreter/context.hpp
2020-06-06 22:38:28 +03:00
Fanael Linithien
48758116d6 Make sure the skill level up message box displays the value correctly
Fixes regression introduced in 204d2acf25.
2020-06-06 14:24:33 +02:00
elsid
5b34ef224b
Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
Bret Curtis
3b1c717ab9
Merge pull request #2888 from elsid/ai_packages_const
Mark not changing AiPackages fields as const
2020-06-05 23:11:10 +02:00
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const 2020-06-04 23:12:23 +02:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
Mutate base records when editing AI settings (#2798)
2020-06-03 15:09:40 +02:00