1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-23 14:23:51 +00:00
Commit graph

13015 commits

Author SHA1 Message Date
Evil Eye
6aa75c287a Don't check magicka when casting free spells 2021-02-07 00:15:01 +01:00
madsbuvi
f9c13f3163 More useful error messages for typical init failures 2021-02-07 00:07:14 +01:00
psi29a
e6607486f5 Merge branch 'jfmherokiller-master-patch-23743' into 'master'
Fix the regression involving Cure

See merge request OpenMW/openmw!582
2021-02-06 15:41:24 +00:00
psi29a
f63af685c0 Merge branch 'bemorenegative' into 'master'
Allow negative values for ai stats

Closes #5835

See merge request OpenMW/openmw!586
2021-02-06 15:38:34 +00:00
fredzio
6e969ca3fa Use mesh collision box instead of node bounding sphere for projectile
size. The bounding sphere is much bigger than the mesh.
2021-02-05 22:53:45 +01:00
Evil Eye
3007cb14a9 Also allow negative AI values in dialogue 2021-02-05 19:00:35 +01:00
Noah Gooder
e42b67ee50 Modified actors.cpp and Authors.md 2021-02-05 17:59:36 +00:00
Evil Eye
61e014a765 Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
Nelsson Huotari
e91d1a2b42 Fix earlier broken commit 2021-02-03 21:16:26 +02:00
AnyOldName3
0639f8b7c6 Make the dummy texture for the character preview shadow-friendly 2021-02-03 18:45:22 +00:00
Nelsson Huotari
384112746c Add option for custom collision node with non-nif files 2021-02-03 14:25:09 +02:00
Jordan Francis Moran-Meyers
0d1c073cfa Fix the regression involving Cure 2021-02-01 18:34:10 +00:00
madsbuvi
697caaff84 Merge remote-tracking branch 'remotes/origin/stereo_friendly_water' into openmw-vr 2021-02-01 15:55:38 +01:00
madsbuvi
6c9df35725 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 2021-02-01 15:09:00 +01:00
Petr Mikheev
94e8855c8c Merge branch 'fix_5821' into 'master'
Fix #5821: NPCs from mods getting removed if mod order was changed

Closes #5821

See merge request OpenMW/openmw!577
2021-01-31 09:34:26 +00:00
Petr Mikheev
157b14cdaa Fix #5821: NPCs from mods getting removed if mod order was changed 2021-01-29 22:53:02 +01:00
Petr Mikheev
9590377f22 Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
Petr Mikheev
642ca02e35 Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening. 2021-01-29 22:30:01 +01:00
madsbuvi
beedba3354 include render order 2021-01-29 18:42:29 +01:00
madsbuvi
51a37ec6d2 Merge remote-tracking branch 'remotes/origin/master' into stereo_friendly_water 2021-01-29 18:16:47 +01:00
madsbuvi
9f0a8f0c7b Merge branch 'master' into stereo_friendly_water 2021-01-29 17:58:31 +01:00
Andrei Kortunov
7b727e4d70 Revert "Remove physics dependency on basenode"
This reverts commit 165c731492.
2021-01-29 16:51:13 +04:00
Andrei Kortunov
165af1c365 Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
This reverts commit f031a191b8.
2021-01-29 16:51:05 +04:00
Andrei Kortunov
f8e8496d36 Revert "Revert a wrong change introduced in MR 546"
This reverts commit 23137d0c54.
2021-01-29 16:50:39 +04:00
Andrei Kortunov
3b9f8b5fa2 Avoid null dereference for objects without cells 2021-01-28 18:37:47 +04:00
Andrei Kortunov
d984d13b1c Merge branch 'animate_animated_objects' into 'master'
Unbreak animated objects (regression from !546)

See merge request OpenMW/openmw!570
2021-01-28 14:12:24 +00:00
Andrei Kortunov
5382d38b9b Merge branch 'hit_target_object' into 'master'
Unbreak targetted spell on objects (#5811)

See merge request OpenMW/openmw!569
2021-01-28 14:09:45 +00:00
elsid
a3ab8dfbb4 Revert "Merge branch 'movement_fix2' into 'master'"
This reverts merge request !496
2021-01-28 12:48:19 +00:00
fredzio
23137d0c54 Revert a wrong change introduced in MR 546
A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.

Restore the basenode (and the associated FIXME) so that animated objects works properly.
2021-01-27 16:24:11 +01:00
Nelsson Huotari
83ee1cc582 fix xbase to baseanim 2021-01-27 13:41:05 +02:00
Nelsson Huotari
3194520dcd Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
Grass instancing
2021-01-27 12:21:24 +01:00
psi29a
699bd257ef Merge branch 'camera_stats' into 'master'
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.

See merge request OpenMW/openmw!526
2021-01-27 08:04:33 +00:00
Frederic Chardon
7cd7fa2f08 Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
a valid file.
2021-01-27 08:04:33 +00:00
fredzio
64475ebedb Remove a brainfart from precise projectile handling: all non-actor
non-projectile objects were treated as ground.
2021-01-27 07:15:09 +01:00
Gleb Mazovetskiy
8737453498 cmake: Compiler-specific whole-archive macro 2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
99ba45a308 Optional static builds of OSG, MyGUI, Bullet 2021-01-26 19:00:55 +00:00
Andrei Kortunov
f40e227686 Remove redundant formatting changes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
b975f16e6b Remove redundant check - groundcover is not present in the CellStore 2021-01-26 22:29:41 +04:00
Andrei Kortunov
d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1 Drop fading setting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
1a6c06f7b5 Do not allow to set distance to non-positive values 2021-01-26 22:29:41 +04:00
Andrei Kortunov
859cd0fd0c Do not use display lists for instanced meshes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
a09f03c850 Drop groundcover materials - they are not used 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
madsbuvi
663e0a1055 Fix a race condition in loading screen. 2021-01-26 19:28:09 +01:00
Mads Buvik Sandvei
aa44d616ab Update water.cpp (more whitespace) 2021-01-26 17:57:08 +00:00
Mads Buvik Sandvei
12d9d6bfcb Update water.cpp (whitespace) 2021-01-26 17:56:06 +00:00
Petr Mikheev
bc2cec86e9 Fix bug: NPCs doesn't move if the target is exactly above or exactly below. 2021-01-26 00:05:28 +01:00
madsbuvi
8671611ed5 Improved swapchain format handling. 2021-01-25 22:46:08 +01:00
madsbuvi
5f0aae0523 De-hardcode settings and buffers. 2021-01-25 19:58:27 +01:00
psi29a
cadd1e7529 Merge branch 'daedric_fog' into 'master'
Don't nuke fog when bounds have changed

Closes #5469

See merge request OpenMW/openmw!522
2021-01-25 12:58:44 +00:00
psi29a
64b4472efa Merge branch 'stand' into 'master'
Don't adjust actor position until all objects are loader (#5379)

See merge request OpenMW/openmw!546
2021-01-25 12:12:43 +00:00
psi29a
c6f14cde20 Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
Show level multipliers in levelup tooltip

Closes #5783

See merge request OpenMW/openmw!518
2021-01-25 10:01:39 +00:00
Cédric Mocquillon
3bb551a6f1 Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
Evil Eye
59af819f97 Merge branch 'fix-mem-leak-2' into 'master'
Fix memory leak in MWInput

See merge request OpenMW/openmw!566
2021-01-24 16:05:30 +00:00
Gleb Mazovetskiy
fe815d3d8d Fix memory leak in MWInput
mListener wasn't being cleaned up
2021-01-24 15:22:36 +00:00
Evil Eye
a2171875a0 Prevent nullptr access 2021-01-24 15:15:51 +01:00
fredzio
f031a191b8 Some actors are supposed to spawn on a static object that belong to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
2021-01-24 14:11:10 +01:00
fredzio
165c731492 Remove physics dependency on basenode
Necessary to be able to load physics objects from inactive cells.
2021-01-24 14:10:27 +01:00
madsbuvi
2393fe9e1d Option to disable per view mapping. 2021-01-24 11:42:00 +01:00
madsbuvi
5c4e6c3f57 Stereo friendly water
(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
2021-01-24 11:25:04 +01:00
psi29a
b28adafee4 Merge branch 'navcrash' into 'master'
Fix #5798

Closes #5798

See merge request OpenMW/openmw!554
2021-01-23 13:37:01 +00:00
Evil Eye
a401c517bf Always unload height fields
loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash.
2021-01-23 00:56:46 +01:00
psi29a
0ec953380f Merge branch 'opaque-character-preview-preprocessor' into 'master'
Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall

Closes #5391

See merge request OpenMW/openmw!552
2021-01-22 10:33:16 +00:00
psi29a
d2c5de5211 Merge branch 'projectile_physics' into 'master'
Precise projectile physics (closes #4201)

Closes #4201

See merge request OpenMW/openmw!550
2021-01-21 23:33:22 +00:00
fredzio
1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00
madsbuvi
c0772807d2 Menu transition video now visible.
Videos no longer upside down.
Scene no longer visible during loading screens.
2021-01-21 14:19:29 +01:00
elsid
cc24f13b39
Remove duplicated sound_buffer entry 2021-01-21 13:08:50 +01:00
AnyOldName3
b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
AnyOldName3
8af8ad3840 Always write opaque fragments instead of relying on blending being off for translucent RTT 2021-01-20 01:17:16 +00:00
fredzio
e37e5d4d16 Don't run unstuck if there is no simulation running in async case.
In this case, the actor mPreviousPosition is not updated, so the actor
position is interpolated between an old (stucked) position and the new
(unstucked) position. The new position is most likely "stucked", so the
unstuck code strikes again, making the actor "vibrates".

That's exactly what the sync code path does, and it doesn't exhibit this
behavior.
2021-01-18 17:45:57 +01:00
psi29a
9eba086c34 Merge branch 'sound_buffer_pool_2' into 'master'
Separate sound buffer pool from sound manager

See merge request OpenMW/openmw!520
2021-01-17 12:11:11 +00:00
madsbuvi
018e790ec0 Unite all viewer traversals. 2021-01-17 12:12:14 +01:00
madsbuvi
329a479f48 Refactoring and a comment reminding that this code is temporary. 2021-01-16 14:43:12 +01:00
madsbuvi
dea89d8168 Merge branch 'openmw-vr' of https://gitlab.com/madsbuvi/openmw into openmw-vr 2021-01-16 14:31:30 +01:00
madsbuvi
70d99fd6d0 Temporary gamma solution 2021-01-16 14:30:59 +01:00
Bret Curtis
e68651e9a6
Merge pull request #3042 from akortunov/helpers
Refactoring pre-requisites for groundcover
2021-01-13 23:09:01 +01:00
Christoph Haag
981ed25dac call xrGetOpenGLGraphicsRequirementsKHR on linux too
This call is required per the spec.
2021-01-13 13:32:34 +01:00
Mads Buvik Sandvei
935351d9a0 Merge branch 'include_memory' into 'openxr_vr'
include <memory> for unique_ptr on gcc

See merge request madsbuvi/openmw!13

(cherry picked from commit 1d98299933344a233d532941a87a09d898d02fed)

f70b95ab include <memory> for unique_ptr on gcc
2021-01-13 11:05:21 +00:00
Andrei Kortunov
0418e8e7a6 Add an API to get base wind speed (which is from openmw.cfg) 2021-01-13 14:25:25 +04:00
Andrei Kortunov
f175beb304 Define template ref classes in components 2021-01-13 14:25:21 +04:00
psi29a
fd602e2c31 Merge branch 'viewdist' into 'master'
Downgrade FOV-dependent view distance factor to a recommendation

See merge request OpenMW/openmw!531
2021-01-12 19:51:21 +00:00
Bret Curtis
d944f703e8 Merge branch 'master' of gitlab.com:OpenMW/openmw 2021-01-12 19:58:56 +01:00
Bret Curtis
73740013a3 mResourceSystem initialization reorder 2021-01-12 19:58:46 +01:00
psi29a
abdc4cde95 Merge branch 'float' into 'master'
Allow all creatures to float to the water surface (#5790, #5758)

Closes #5758 and #5790

See merge request OpenMW/openmw!534
2021-01-12 18:45:10 +00:00
Alexei Dobrohotov
4638fc36b4 Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
psi29a
3903142152 Update apps/openmw/mwbase/environment.cpp 2021-01-12 12:05:17 +00:00
psi29a
654238fd18 Merge branch 'no_bonus_points' into 'master'
Show mesh origin

Closes #5771

See merge request OpenMW/openmw!507
2021-01-11 21:21:47 +00:00
psi29a
29fdcb3fa1 Merge branch 'hardlanding' into 'master'
Init mJumpState based on saved fallheight (#5739)

See merge request OpenMW/openmw!532
2021-01-11 20:46:42 +00:00
fredzio
3087ce9c70 Use saved fallheight to determine a character's jump state.
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
2021-01-11 18:38:20 +01:00
madsbuvi
2a593498de Save game crash. 2021-01-11 17:37:24 +01:00
Alexei Dobrohotov
7be7af13d7 Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
psi29a
6863c5a68f Merge branch 'raii' into 'master'
Make all physics object manage their own resources.

See merge request OpenMW/openmw!527
2021-01-10 20:50:55 +00:00
madsbuvi
2b7f94aa5d GCC fixes 2021-01-10 17:26:38 +01:00
Evil Eye
1ab4683dce Tweak follow distance to be more like the original 2021-01-10 16:29:32 +01:00
fredzio
d015f17a6c Make all physics object manage their own resources
Use smart pointer for heightfields and their members.
Move collision object addition inside of Object's ctor, as for Actors and HeightFields
2021-01-10 14:56:35 +01:00
elsid
8b7f3fe908 Merge branch 'nodeadlock' into 'master'
Avoid a rare but possible deadlock around mCollisionWorldMutex.

See merge request OpenMW/openmw!525
2021-01-10 13:41:31 +00:00
Bret Curtis
b3f3b29bbe
Merge pull request #3039 from akortunov/screenshotmanager
Move screenshots handling to the separate class
2021-01-10 12:59:45 +01:00
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
Fix some issues, found by PVS Studio
2021-01-10 12:58:17 +01:00