scrawl
|
f09328ca84
|
Clear global map overlay when starting/loading a game
|
2014-01-25 13:34:56 +01:00 |
|
gus
|
707e579dfe
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
|
2014-01-24 19:16:50 +01:00 |
|
gus
|
5ca5946760
|
WIP
|
2014-01-24 19:13:23 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
scrawl
|
295aed3533
|
Implement savegame screenshots
|
2014-01-24 17:49:16 +01:00 |
|
scrawl
|
786ed6ca5b
|
Include some required Ogre headers explicitely
|
2014-01-24 15:02:34 +01:00 |
|
scrawl
|
ac1859fb77
|
Merge branch 'savedgame' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 15:02:13 +01:00 |
|
scrawl
|
9b9c39af7a
|
Fix being able to activate magic bolts mid-flight
|
2014-01-24 13:22:39 +01:00 |
|
scrawl
|
ac4c904e62
|
Fix projectile bug
|
2014-01-24 13:22:30 +01:00 |
|
mrcheko
|
87e83a92f8
|
refactoring of setting an attack type
|
2014-01-23 23:14:20 +02:00 |
|
scrawl
|
70264eae3b
|
Feature #764: Quest completetion status in quest book
|
2014-01-23 13:08:56 +01:00 |
|
scrawl
|
849ee54399
|
Feature #764: Show quest names in quest book if present
|
2014-01-23 12:54:37 +01:00 |
|
Marc Zinnschlag
|
460089c0aa
|
ignore deleted references that did not came from a content file
|
2014-01-23 12:53:55 +01:00 |
|
Marc Zinnschlag
|
419e3a7d30
|
write references in cells to saved game file
|
2014-01-23 12:51:42 +01:00 |
|
scrawl
|
358cc3c62f
|
Closes #1060: Fix incorrect message box size
|
2014-01-23 12:24:06 +01:00 |
|
Marc Zinnschlag
|
22cb4784b5
|
store cell state in saved game files (no references yet)
|
2014-01-23 11:29:40 +01:00 |
|
scrawl
|
cf378ec31e
|
Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors
|
2014-01-22 15:25:03 +01:00 |
|
scrawl
|
2e6e0fd0a0
|
Fix GetPcCell bug
|
2014-01-22 14:45:36 +01:00 |
|
scrawl
|
ea21d8fec3
|
Fix CreatureTargetted function
|
2014-01-22 13:30:45 +01:00 |
|
scrawl
|
4c94289b1f
|
Fix PC Health Percent function
|
2014-01-22 13:30:07 +01:00 |
|
scrawl
|
f27701cbe8
|
Detect selling stolen items or enchanting with stolen items
|
2014-01-22 13:04:55 +01:00 |
|
scrawl
|
264226dfe3
|
Handle iWereWolfBounty
|
2014-01-22 12:33:47 +01:00 |
|
scrawl
|
194413c955
|
Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
|
2014-01-22 12:26:53 +01:00 |
|
scrawl
|
f89c400305
|
Don't complain about greetings with no sound
|
2014-01-22 00:02:43 +01:00 |
|
scrawl
|
16f5f5862d
|
Feature #956: Implement blocking melee attacks
|
2014-01-21 23:25:24 +01:00 |
|
Marc Zinnschlag
|
9ebe66e693
|
improved cleanup; failed loads will now drop back into the main menu instead of crashing
|
2014-01-21 14:50:58 +01:00 |
|
Marc Zinnschlag
|
0f60898517
|
adding missing cleanup for SoundManager
|
2014-01-21 14:13:13 +01:00 |
|
scrawl
|
82a07af72c
|
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
|
2014-01-21 12:30:23 +01:00 |
|
scrawl
|
1617a4f7d9
|
Use fCombatDistance
|
2014-01-21 12:30:23 +01:00 |
|
scrawl
|
a4404054bb
|
Feature #1130: Add race power spells for NPCs as well, not just the player
|
2014-01-21 12:30:23 +01:00 |
|
scrawl
|
5de8c7fe29
|
Feature #1130: Add auto-calculated NPC spells
|
2014-01-21 12:30:23 +01:00 |
|
scrawl
|
851a7d5014
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |
|
scrawl
|
c8a9e9f7fa
|
Stop AiCombat when the target is dead
|
2014-01-20 13:54:10 +01:00 |
|
scrawl
|
42284603f7
|
Properly handle on target effects with mArea=0
|
2014-01-20 13:44:38 +01:00 |
|
scrawl
|
9cedd3bb2e
|
Fix spell area not displaying in tooltip
|
2014-01-20 13:11:34 +01:00 |
|
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
|
scrawl
|
ba5300b071
|
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
|
2014-01-20 12:05:13 +01:00 |
|
scrawl
|
5dd3cfa09a
|
Loop projectile sounds
|
2014-01-20 11:50:52 +01:00 |
|
scrawl
|
df7c139e2f
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-19 21:23:04 +01:00 |
|
scrawl
|
fec26342cd
|
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
|
2014-01-19 21:11:48 +01:00 |
|
mrcheko
|
339399f8b1
|
bug fix/logic fix/future suggestion
|
2014-01-19 22:09:51 +02:00 |
|
scrawl
|
05e75e1214
|
Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
|
2014-01-19 20:54:05 +01:00 |
|
scrawl
|
bea161331c
|
Play 'hello' voiced dialogue entries in AIWander
|
2014-01-19 20:53:58 +01:00 |
|
scrawl
|
0adc0f56ed
|
Issue #777: Consider weapons in Creature::hit
|
2014-01-19 16:13:16 +01:00 |
|
scrawl
|
9723263730
|
Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
|
2014-01-19 14:47:58 +01:00 |
|
scrawl
|
1a00f26390
|
Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
|
2014-01-19 14:33:41 +01:00 |
|
scrawl
|
4e360136b1
|
Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
|
2014-01-19 14:01:39 +01:00 |
|
scrawl
|
047bbe43b2
|
Don't complain about missing jump animations
|
2014-01-19 13:46:40 +01:00 |
|
scrawl
|
13646a651b
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
2014-01-19 13:32:58 +01:00 |
|
scrawl
|
198bb0de60
|
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
|
2014-01-19 13:05:26 +01:00 |
|
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
|
scrawl
|
69ca03c308
|
Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
|
2014-01-19 09:43:41 +01:00 |
|
scrawl
|
947b6c9645
|
kOgrePi unused
|
2014-01-18 22:16:31 +01:00 |
|
scrawl
|
4c0045b418
|
Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
|
2014-01-18 21:11:12 +01:00 |
|
Marc Zinnschlag
|
14e64c180f
|
on load check player record for dangling ID references
|
2014-01-18 15:06:58 +01:00 |
|
Marc Zinnschlag
|
6584a01d01
|
reset reference to player NPC record during cleanup
|
2014-01-18 14:53:25 +01:00 |
|
mrcheko
|
969340d61b
|
fixed StartCombat script
|
2014-01-18 12:55:17 +02:00 |
|
scrawl
|
525ce2f042
|
Some cleanup - move definitions to implementation file
|
2014-01-18 10:52:16 +01:00 |
|
scrawl
|
c04a8afc8b
|
Make sure onPcEquip is also set for Equip script instruction
|
2014-01-18 10:51:52 +01:00 |
|
scrawl
|
9653355cf1
|
Feature #701: Spawn levelled creatures in cells
|
2014-01-18 07:26:27 +01:00 |
|
mrcheko
|
df4df5b094
|
fixed weapRange for creatures/startcombat script(?)
|
2014-01-17 23:30:28 +02:00 |
|
scrawl
|
5049f3b134
|
Fix the group for creature attack animations
|
2014-01-17 20:18:35 +01:00 |
|
mrcheko
|
a11a6b616b
|
Merge remote-tracking branch 'upstream/master'
|
2014-01-17 21:00:55 +02:00 |
|
mrcheko
|
435bbdd530
|
one more mismatch fixed
|
2014-01-17 20:55:21 +02:00 |
|
mrcheko
|
46a4790cb1
|
final warnings removal
|
2014-01-17 20:33:49 +02:00 |
|
mrcheko
|
7df8273d71
|
fix for everybody
|
2014-01-17 20:01:15 +02:00 |
|
scrawl
|
3dcb292bc1
|
Do not soul trap creatures without a soul (which apparently exist)
|
2014-01-17 18:43:45 +01:00 |
|
mrcheko
|
5357f569e6
|
fix for scrawl
|
2014-01-17 19:36:22 +02:00 |
|
scrawl
|
149d77dedf
|
Feature #960: Add knockdown and hit recovery for creatures
|
2014-01-17 17:41:16 +01:00 |
|
scrawl
|
9b32b1403b
|
Feature #960: Implement Creature::hit
|
2014-01-17 17:19:08 +01:00 |
|
scrawl
|
228254c890
|
Handle creature attack animations in character controller
|
2014-01-17 16:31:27 +01:00 |
|
scrawl
|
c76a0448a3
|
Closes #1123: Implement SlowFall magic effect
|
2014-01-17 15:47:34 +01:00 |
|
scrawl
|
27d0d9c592
|
Fix exception when clicking on statics when in the inventory window
|
2014-01-17 15:27:59 +01:00 |
|
scrawl
|
5fc38e7ac4
|
Don't use blood effects for fatigue damage
|
2014-01-17 15:20:28 +01:00 |
|
scrawl
|
c548dcee13
|
Quick keys menu: make sure selected spell still exists
|
2014-01-17 15:20:22 +01:00 |
|
Marc Zinnschlag
|
1b7697a4b2
|
handle missing player specific state during load/save
|
2014-01-17 13:07:57 +01:00 |
|
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
2014-01-17 11:27:13 +01:00 |
|
scrawl
|
240d96a0f1
|
Renamed AnimationValue to AnimationTime
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
ddc432c7ef
|
Fix stealing bug
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
e410eb5273
|
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
2836c7c927
|
Do not set owner when adding items to a container, as opposed to NPC/creatures
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
fe66012bcd
|
Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
f070d9966d
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
2014-01-17 10:55:46 +01:00 |
|
mrcheko
|
f2ad1c18f2
|
fix merging problem/some logic fixes
|
2014-01-16 22:24:05 +02:00 |
|
Alexander "Ace" Olofsson
|
ddf72c06de
|
Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
|
2014-01-16 12:09:50 +01:00 |
|
Marc Zinnschlag
|
c300cd9375
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
|
mrcheko
|
d5f794d4fb
|
update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
scrawl
|
ea8f60eddf
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
2014-01-15 16:30:16 +01:00 |
|
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
7534fc968d
|
Minor acrobatics fixes
|
2014-01-15 14:53:30 +01:00 |
|
scrawl
|
28a2585106
|
Unsheath weapon in AiWander
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
dff67bb0b6
|
StopCombat: mark as non-hostile
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
03b2e99802
|
Remove unused Combat stance
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
0c4b6ea89f
|
Minor fix
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
a432661b8a
|
Minor correction
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
de64c57179
|
Fix some typos and accidental commit
|
2014-01-15 14:53:28 +01:00 |
|
greye
|
61707694e8
|
fix memory leak in AISequence
|
2014-01-14 16:22:50 +04:00 |
|
greye
|
15d946415e
|
minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
|
2014-01-14 12:46:53 +04:00 |
|