1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 07:49:56 +00:00
Commit graph

2140 commits

Author SHA1 Message Date
scrawl
d6f45c3390 Fix the renderbin for weather particles
Regression from commit 2ee6b41887
2015-11-02 21:51:01 +01:00
scrawl
bd1f3493d7 Fix weather particles not being cleared when changing from one particle effect to another 2015-11-02 21:35:03 +01:00
scrawl
0348b8df1c Fix applying of plane height in ClipCullNode (Fixes #2985) 2015-11-02 01:23:21 +01:00
scrawl
3f988327c7 Destructor fix 2015-11-02 00:57:59 +01:00
scrawl
913bbe347b Don't check the extension string every frame 2015-11-02 00:52:20 +01:00
scrawl
c60388afb6 Add fudge factor to move the water mesh away from camera when the camera gets too close 2015-11-02 00:34:09 +01:00
scrawl
4690ec12cc Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996) 2015-11-02 00:29:09 +01:00
scrawl
8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
scrawl
7b817ba010 Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9 Raytest mask fix (Fixes #2984) 2015-10-31 01:30:02 +01:00
scrawl
b9b154a015 Minor cleanup 2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8 GL_DEPTH_COMPONEN24 fix 2015-10-29 13:52:48 +01:00
scrawl
7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01 Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
scrawl
d394b0793f waterLevel fix 2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
11c997d09d Water: move reflection code to a new class 2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9 Water: move refraction code to a new class 2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138 Remove debug code 2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea Use simple water for the local map 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
700a0099c3 Remove debug code 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
515c52211e Disable mipmaps for temporary screenshot texture 2015-10-25 18:28:50 +01:00
scrawl
ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 2015-10-24 15:46:15 +02:00
scrawl
6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
scrawl
ee450471fd Disable head controller for non-bipedal creatures (Fixes #2843, Fixes #2966) 2015-10-13 17:55:57 +02:00
scrawl
a88d56148b Read the Sun Glare Fader ini settings 2015-10-13 16:35:31 +02:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
scrawl
385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87 Minor cleanup 2015-09-21 17:50:36 +02:00
scrawl
d812434fee Add a subtle fading effect to the sun flash texture 2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05 Remove dead code 2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288 Improve accuracy of sun occlusion query (use circular shape) 2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba Scale the sun flash texture depending on occlusion query 2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71 Add the full-screen sun glare effect 2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) 2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b Document RenderBin numbers in a common header to keep them organised 2015-09-21 17:20:08 +02:00
scrawl
d191a52847 Create occlusion query nodes for the sun flash 2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture 2015-09-21 17:19:53 +02:00
scrawl
a37dee09e2 Fix invisibility effect disappearing after a view mode switch 2015-09-18 21:30:02 +02:00
scrawl
f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 2015-09-16 16:15:55 +02:00
scrawl
126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae Add convenience operator [] to AnimPriority 2015-09-16 15:43:42 +02:00
Marc Zinnschlag
2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
Marc Zinnschlag
0ff786bebd Merge remote-tracking branch 'origin/master' 2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
slothlife
29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
69b9eadb52 refactored loading of land data 2015-08-31 16:13:26 +02:00
Marc Zinnschlag
febf611c82 made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
Marc Zinnschlag
50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 2015-08-22 10:37:43 +02:00
dteviot
3fa5c6a0e7 fixed travis build failure 2015-08-21 22:00:08 +12:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb replaced FLT_MAX with numeric_limits. 2015-08-21 19:34:28 +12:00
scrawl
af3b0cd883 Improve some error messages 2015-08-21 00:31:43 +02:00
scrawl
681183df31 Restore handling of fog depth == 0 values (Bug #1549) 2015-08-19 01:13:14 +02:00
Marc Zinnschlag
3992125b61 Merge remote-tracking branch 'scrawl/master' 2015-08-17 14:05:51 +02:00
dteviot
942a987d52 centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
scrawl
58cd2b1a84 Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 2015-08-15 19:01:21 +02:00
scrawl
56b7196bea Remove incorrect implementation of "Clouds Maximum Percent" weather setting 2015-08-07 15:34:01 +02:00
slothlife
3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
238ae419a3 Fix use of incorrect material for Sun 2015-08-05 22:02:54 -05:00
slothlife
f2e51b0579 Use diffuse alpha to fade Sun 2015-08-05 21:03:21 -05:00
slothlife
ea2f88a355 Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
scrawl
664ae079db Improve setting of culling mask for the savegame screenshot camera 2015-08-02 18:05:15 +02:00
scrawl
88c61ed2b6 Fix NotifyDrawCompletedCallback in single threaded mode 2015-08-02 17:57:50 +02:00
Marc Zinnschlag
e73c115ff5 Merge remote-tracking branch 'origin/master' 2015-08-02 13:44:17 +02:00
Marc Zinnschlag
9ee3f1bfe7 Merge remote-tracking branch 'slothlife/moon-settings' into mergetool 2015-08-02 13:42:39 +02:00
slothlife
0244a9b329 Correct moon texture with respect to trajectory 2015-08-01 07:57:05 -05:00
Marc Zinnschlag
9392e426c0 Merge remote-tracking branch 'origin/master' into mergetool 2015-08-01 10:16:20 +02:00
scrawl
1f755a2bc0 Don't use a shared Material in AlphaFader 2015-07-31 00:03:01 +02:00
slothlife
24ba54f4fe Implement accurate moon settings (fixes #672) 2015-07-29 23:57:45 -05:00
scrawl
278076e609 Include cleanup 2015-07-25 04:14:22 +02:00
scrawl
a33ca75742 Pass AnimPriority by const reference 2015-07-18 03:23:41 +02:00
scrawl
f6f82d433c Fix bug with loop key assignment
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.

This fixes incorrect playing of the jump animation, one aspect of Bug #2286.
2015-07-16 19:55:05 +02:00
scrawl
3656851750 Remove the now unused changeBlendMask 2015-07-15 16:43:11 +02:00
scrawl
50db6ed396 Use the extended animation priority for weapon animations 2015-07-15 14:40:36 +02:00
scrawl
e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
24ae1d5ace Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a Add brackets around a correct expression to fix coverity warning 2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 2015-07-11 03:34:08 +02:00
scrawl
49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d Fix the comments 2015-07-05 21:56:04 +02:00
Marc Zinnschlag
432384d280 Merge remote-tracking branch 'scrawl/aicombat' 2015-07-05 14:47:20 +02:00
scrawl
c90841d649 Fix head tracking for NPCs 2015-07-04 21:00:01 +02:00
scrawl
6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42 Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
scrawl
dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 2015-07-02 20:46:34 +02:00
Alexander "Ace" Olofsson
5d24091364 Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
2015-07-01 15:06:38 +02:00
scrawl
4b2391c60f Ignore effect meshes in getScreenBounds 2015-06-30 02:51:32 +02:00
scrawl
d5a47cfafe Include cleanup 2015-06-30 01:41:03 +02:00
scrawl
017c9f7ac9 Fading for weather particle effects 2015-06-29 20:19:46 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
4ef6aa6b7f Fix weather particles disappearing 2015-06-26 02:30:39 +02:00
scrawl
8a3889a81e Rain fading 2015-06-25 17:38:12 +02:00
scrawl
3a21f05f6e Rain effect 2015-06-25 17:23:01 +02:00
scrawl
d7695f2560 Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
scrawl
d5b73f2a55 Move HeadAnimationTime to the implementation file 2015-06-22 21:12:15 +02:00
scrawl
24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 2015-06-22 21:06:27 +02:00
scrawl
ad6764fa6a Fix bug #2715 2015-06-20 17:08:46 +02:00
scrawl
efad4efe19 Star fading (Bug #2693) 2015-06-19 20:55:04 +02:00
scrawl
74260a9a44 Tweak moon sizes 2015-06-19 20:30:04 +02:00
scrawl
f5c50aa581 Disable FreezeOnCull for effect particles 2015-06-19 18:38:44 +02:00
scrawl
1ed4e33815 Fading for mooncircle texture 2015-06-19 18:19:52 +02:00
scrawl
2b53e5d965 Fix for explosion effects playing when the game is paused 2015-06-19 03:32:48 +02:00
scrawl
e0dfc1425e Correct moon blending 2015-06-19 02:51:01 +02:00
scrawl
0c4ebee6b3 Cloud opacity & cross-fading 2015-06-19 01:03:12 +02:00
scrawl
fb94395628 Fix atmosphere lighting 2015-06-18 23:15:13 +02:00
scrawl
fabc5126f3 Include cleanup 2015-06-18 00:30:51 +02:00
scrawl
0ffa1f964b Fix water ripple height 2015-06-17 22:49:20 +02:00
scrawl
3ebfb4e0d9 Ignore particle systems in getScreenBounds 2015-06-17 18:22:31 +02:00
scrawl
b543308e3e Remove an already resolved todo comment 2015-06-17 18:16:05 +02:00
scrawl
b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
scrawl
7b35882814 RemoveParticlesVisitor fix 2015-06-17 15:13:17 +02:00
scrawl
1c151f2f0a Re-enable some outcommented sky code 2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e Water ripples 2015-06-16 20:36:48 +02:00
scrawl
b73947033d Rotate sky meshes 2015-06-16 16:33:31 +02:00
scrawl
2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 2015-06-15 22:42:14 +02:00
scrawl
a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
f017fd6860 Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
scrawl
b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 2015-06-14 18:19:53 +02:00
scrawl
76bdf7a5b7 Add night-eye effect 2015-06-11 23:16:05 +02:00
scrawl
c94c87d409 Attach effects to the insert node instead of the object root (Bug #2654) 2015-06-11 16:22:09 +02:00
scrawl
c7493eb45c Fix bug with invisibility effect for meshes w/ vertex colors 2015-06-11 16:14:51 +02:00
scrawl
bf02c7f6e4 Sun visibility fix 2015-06-07 19:28:12 +02:00
scrawl
508c57d6e2 addEffect crash fix for objects with no model 2015-06-07 17:09:37 +02:00
scrawl
b33fe8fb62 Fix the inventory listener bug 2015-06-07 16:50:34 +02:00
scrawl
0a411cbd7c Enable particle lighting 2015-06-07 04:41:55 +02:00
scrawl
ddfed35d1c Object placement raycasts should use the rendering meshes 2015-06-05 02:26:16 +02:00
scrawl
30ab15e605 Fix -Wunused-private-field clang warnings 2015-06-04 20:42:05 +02:00
scrawl
869f8a329a Cloud scrolling fix 2015-06-04 20:08:44 +02:00
scrawl
ce0d93caed Fix for "GlobalMap trying to erase an inactive camera" spam in main menu 2015-06-04 16:32:21 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
2a85a22dba Write savegame screenshot 2015-06-03 16:40:16 +02:00
scrawl
24551c7bab Fix for savegame incompatibility with master branch 2015-06-03 14:56:57 +02:00
scrawl
41cce5240f Delete remaining files that won't be of any use 2015-06-03 03:29:21 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
8c50f8ed26 Fix for lights with no mesh 2015-06-02 17:06:55 +02:00
scrawl
5a7f2a4f1f Restore light attenuation settings 2015-06-02 17:02:56 +02:00
scrawl
01944c33f5 Basic water rendering 2015-06-02 16:35:35 +02:00
scrawl
c85764b654 Wireframe mode 2015-06-01 17:02:44 +02:00
scrawl
7f9f9a32d2 InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
scrawl
987918ca15 NpcAnimation::setAlpha 2015-06-01 16:18:57 +02:00
scrawl
bed31996c9 Camera raycast 2015-06-01 15:34:46 +02:00
scrawl
2869424847 Fix first person camera for beast races 2015-06-01 04:41:03 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
5b846ebc71 Camera precision fix 2015-05-31 23:09:37 +02:00
scrawl
ed4863ad7d Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
scrawl
71bafcb52b Restore head tracking 2015-05-31 18:04:14 +02:00
Marc Zinnschlag
9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 2015-05-31 11:05:43 +02:00
scrawl
60f55997fd Rotate first person meshes, sneak camera offset in first person 2015-05-31 02:26:58 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
988a9cad58 getHitContact Head exception fix 2015-05-30 01:41:38 +02:00
scrawl
5c7ecb9c1d string::compare exception fix 2015-05-29 23:38:31 +02:00
scrawl
af2f26d04d Particle fixes 2015-05-29 20:45:27 +02:00
scrawl
7e715decd3 Color fix 2015-05-29 02:26:58 +02:00
scrawl
6d3528af70 Port global map exploration 2015-05-29 01:49:52 +02:00
scrawl
7a1408cfed Restore display of global map overlay, no exploration yet 2015-05-28 18:49:24 +02:00
scrawl
5f7a82e0da Fog of war fix 2015-05-28 16:20:29 +02:00
scrawl
f4ee805e3b Object animation fix 2015-05-28 15:44:58 +02:00
scrawl
c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
5628a2b823 Camera zoom fix 2015-05-28 03:47:53 +02:00
scrawl
1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
fe439e53ff Bullet include cleanup 2015-05-27 22:32:11 +02:00
scrawl
2f97649540 Fix for cleanup issue when exiting after a failed savegame load (Fixes #2580) 2015-05-27 00:30:39 +02:00
scrawl
723beb1cac Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
scrawl
099f93f00d Sky fixes 2015-05-26 18:22:21 +02:00
scrawl
c4951d1e73 Map rotation fix 2015-05-26 18:10:31 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
1fd9fba7a3 Fix debug drawer crash 2015-05-24 04:28:34 +02:00
scrawl
95465a1489 Player raycast fix 2015-05-24 04:01:36 +02:00
scrawl
8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 2015-05-24 03:36:34 +02:00
scrawl
c2131e7c31 Make near clip distance configurable 2015-05-24 02:34:20 +02:00
scrawl
152d690a7a Minor cleanup 2015-05-23 23:10:53 +02:00
scrawl
da24e298ee Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
0b042b75cc Restore actor visibility mask 2015-05-23 05:42:37 +02:00
scrawl
8092f37ce5 New game crash fix 2015-05-23 05:40:24 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
85345e663a Restore getHitContact 2015-05-22 04:36:33 +02:00
scrawl
627fee07bc Minor cleanup 2015-05-22 04:36:33 +02:00
scrawl
d6da5c8007 Fix for crosshair not showing 2015-05-22 04:36:33 +02:00
scrawl
5ea61af6ac Fix for applying view distance 2015-05-22 04:36:33 +02:00
scrawl
2235d2978b Restore animation text key handling 2015-05-22 04:36:33 +02:00
scrawl
9b8e2e9db3 Port MWRender::Camera 2015-05-22 00:29:27 +02:00
scrawl
0fb97bd2e7 Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
2015-05-21 23:24:22 +02:00
scrawl
cfe57199d7 Minor cleanup 2015-05-20 04:09:21 +02:00
scrawl
c4452afd89 Inventory item picking 2015-05-20 04:09:21 +02:00
scrawl
72c1f37527 Port CharacterPreview 2015-05-20 02:18:20 +02:00
scrawl
820f4a2688 Fix light direction 2015-05-20 02:07:18 +02:00