Andrei Kortunov
2f2b3173e3
Fix copy-paste error
2020-05-09 11:27:02 +04:00
Andrei Kortunov
8512133bb1
Move control switches to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49
Move video wrapper to the WindowsManager
2020-05-09 11:27:02 +04:00
Andrei Kortunov
13b7c5b519
Rework actions update
2020-05-09 11:27:02 +04:00
Andrei Kortunov
d3a9f893c8
Move keyboard-specific code to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
c368250e6a
Rename misleading mInputManager variable
2020-05-09 11:27:02 +04:00
Andrei Kortunov
e353647d15
Move gamepads handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f9d6137a29
Do not store player reference in the InputManager
2020-05-09 11:27:02 +04:00
Andrei Kortunov
ce40294124
Move input actions handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
fcac7d3ab7
Split mouse handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
1560e71f4e
Move SDL mappigs to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
3c09d05615
Split actions enum to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
15dc4d241d
Split sensors handling so the separate file
2020-05-09 11:27:02 +04:00
Capostrophic
45e6a03937
Only reset dialogue history of dialogue GUI mode is gone
2020-05-09 02:01:55 +03:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Alexei Dobrohotov
12833d66af
Merge pull request #2822 from Assumeru/magic-ai-numbers
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Remove magic numbers and casts
2020-05-07 13:05:33 +03:00
Evil Eye
19f12cb3fe
remove magic numbers and casts
2020-05-05 19:37:15 +02:00
Evil Eye
f9881b699c
remove redundant templating
2020-05-05 19:18:23 +02:00
Bret Curtis
b4aeb2711c
Merge pull request #2809 from Capostrophic/spellcasting
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Refactor spellcasting header and implementation (task #5339 )
2020-05-05 17:17:13 +02:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
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Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
Mads Buvik Sandvei
57e48cfc03
Separate rendering of window menus. It's still awkward. Needs polishing.
2020-05-01 21:37:01 +02:00
Alexei Dobrohotov
7ba8176862
Merge pull request #2819 from elsid/fix_ub
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Fix UB in NpcAnimation::mNpcType initialization
2020-05-01 21:49:04 +03:00
elsid
6d8debe009
Initialize variable without reading itself
2020-05-01 17:23:10 +02:00
Capostrophic
87ba0bb0e0
Fix usage of uninitialized weapon type in equipmentChanged()
2020-05-01 16:37:40 +03:00
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
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Fix collision switch node mask (again)
2020-04-30 13:50:09 +02:00
Capostrophic
844838c46a
Revert an invalid attempt to autoequip shields instead of torches
2020-04-30 00:12:52 +03:00
Capostrophic
89282d14aa
Fix collision switch node mask (again)
2020-04-29 17:18:39 +03:00
AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
Capostrophic
69cd53ef8a
Fix reflect
2020-04-27 14:06:50 +03:00
Capostrophic
e7f91ff341
Simplify some inflict() logic
2020-04-27 12:50:09 +03:00
Capostrophic
4c1c30db33
Address akortunov's concerns regarding spell refactoring
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Separate linked effect handling into linked effects header
Separate spell absorption handling into spell absorption header
Make armor disintegration loop a range-based for loop
2020-04-27 12:05:17 +03:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Capostrophic
b1d857818d
Clean up CastSpell
2020-04-26 22:17:38 +03:00
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
Alexei Dobrohotov
afa502cfba
Merge pull request #2800 from elsid/rm_unused
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Remove unused code
2020-04-26 22:14:24 +03:00
Capostrophic
db13984db0
Separate spell resistance
2020-04-26 21:13:59 +03:00
Capostrophic
5973285446
Move isSummoningEffect to summoning
2020-04-26 21:13:59 +03:00
Capostrophic
5535a7fb44
Move getSummonedCreature() to summoning
2020-04-26 18:58:33 +03:00
Capostrophic
a3cd3281fb
Use an array instead of a map in spellSchoolToSkill()
2020-04-26 16:21:05 +03:00
Capostrophic
4838cf7362
Clean up spellcasting
2020-04-26 00:42:40 +03:00
elsid
ffacc30597
Use std::array for a list of extensions
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This list doesn't change and the size is known at compile time.
2020-04-25 01:51:15 +02:00
elsid
975e4f9908
Fix warning -Wrange-loop-construct
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apps/openmw/mwgui/loadingscreen.cpp:81:36: warning: loop variable 'extension' of type 'const std::__cxx11::basic_string<char>' creates a copy from type 'const std::__cxx11::basic_string<char>' [-Wrange-loop-construct]
for(auto const extension: supported_extensions)
^
apps/openmw/mwgui/loadingscreen.cpp:81:25: note: use reference type 'const std::__cxx11::basic_string<char> &' to prevent copying
for(auto const extension: supported_extensions)
^~~~~~~~~~~~~~~~~~~~~
&
2020-04-25 01:38:15 +02:00
elsid
ee60d4bcea
Remove unused ItemStack::stacks
2020-04-24 20:38:55 +02:00
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
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waterculling
See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
Bret Curtis
e791e65684
Merge pull request #2793 from Capostrophic/distancebias
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Pick the correct aggressive actor in fight distance bias calculation
2020-04-23 00:09:36 +02:00
David Cernat
65a669344b
Merge branch 'magic_numbers' into 'master'
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compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
2020-04-22 19:29:19 +00:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
6316227594
hpp not cpp; review
2020-04-22 15:57:24 +02:00
Capostrophic
40766d746c
Pick the correct aggressive actor in fight distance bias calculation
2020-04-22 16:06:42 +03:00
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
2020-04-22 13:34:19 +02:00
Bret Curtis
e1a5435531
Merge commit '8a8107e8'
2020-04-22 13:22:54 +02:00
Capostrophic
6731843691
Consider the first person movement sneaking if it's actually sneaking
2020-04-21 09:32:34 +03:00
Capostrophic
dab09180ae
Make sure non-carriable light sources can't be picked up
2020-04-20 22:13:37 +03:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80
removed path configuration and made screenshots just save in a folder
2020-04-20 09:22:50 -07:00
p4r4digm
2b54e6216b
Added setting to change the directory screenshots are stored in
2020-04-19 16:38:57 -07:00
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
2020-04-19 16:31:54 +02:00
Alexei Dobrohotov
b5ff32569b
Merge pull request #2768 from glassmancody/tabfix
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Fix tab focus for pinned windows
2020-04-18 22:27:51 +03:00
Capostrophic
fbcc8ef046
Reset dialogue history when the window can't track what closed it
2020-04-14 08:49:14 +03:00
Capostrophic
5dc8da5f67
Only disarm traps with keys when the door is locked (bug #5370 )
2020-04-13 20:26:51 +03:00
Andrei Kortunov
8d4dde7b56
Merge branch 'master' into autocalc
2020-04-13 13:53:29 +04:00
Andrei Kortunov
0bc40e1002
Merge branch 'master' into dialogue
2020-04-13 13:50:52 +04:00
Andrei Kortunov
844b6011bc
Merge branch 'master' into startscript
2020-04-13 13:49:25 +04:00
Andrei Kortunov
cb6707624d
Merge branch 'master' into soul
2020-04-13 13:47:13 +04:00
Andrei Kortunov
31cc1e0f66
Merge branch 'master' into quickkeys
2020-04-13 13:41:26 +04:00
Andrei Kortunov
4c8cc0e54f
Merge pull request #2774 from Capostrophic/levelledscale
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Properly utilize creature levelled list's scale (bug #5369 )
2020-04-13 13:37:00 +04:00
Cody
a34fe1d9b2
proper game mode detection
2020-04-12 10:18:07 -07:00
Capostrophic
07779d7fcf
Properly utilize creature levelled list's scale (bug #5369 )
2020-04-12 13:21:13 +03:00
Capostrophic
9dbdbbaea7
Only clear dialogue history if the dialogue window is closed (bug #5358 )
2020-04-12 11:59:58 +03:00
Capostrophic
96a447ee3a
Show the soulgem soul in count dialog (feature #5362 )
2020-04-12 11:55:00 +03:00
Cody
8e741a0d0b
fixed tab focus for pinned windows
2020-04-11 23:01:16 -07:00
Capostrophic
f79e20379b
Make sure it's a crime to unlock owned doors
2020-04-12 01:56:03 +03:00
Capostrophic
de7ecddbb8
Don't play equip sound for reactivated quick key items (bug #5367 )
2020-04-11 23:29:36 +03:00
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
Capostrophic
feeab8a335
Make adding non-existent global script more forgiving (bug #5364 )
2020-04-10 22:20:05 +03:00
Bret Curtis
d3b898de88
Merge pull request #2749 from akortunov/sound_pause
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Pause audio and video when the game is minimized
2020-04-05 21:04:51 +02:00
Andrei Kortunov
e444766901
Use enums for blockers IDs instead of strings
2020-04-05 19:14:23 +04:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
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Reset errorhandler context
2020-04-05 10:03:34 +02:00
Andrei Kortunov
2254256db9
Pause both audio and video playback when the game is minimized (feature #4944 )
2020-04-04 22:54:51 +04:00
Andrei Kortunov
3d6fd2818f
Support for per-type sound blockers
2020-04-04 22:54:51 +04:00
Andrei Kortunov
7545256d1f
Do not try to launch magic bolt when direction to target is empty (bug #5350 )
2020-04-04 22:39:13 +04:00
Andrei Kortunov
bb7c2ac630
Merge pull request #2759 from Capostrophic/lightsource
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Don't use up light duration if the held light is hidden (bug #5352 )
2020-04-04 22:04:08 +04:00
Capostrophic
1928bebe98
Don't use up light duration if the held light is hidden (bug #5352 )
2020-04-04 20:51:41 +03:00
Andrei Kortunov
a68d9aed4c
Fix issues, found by CoverityScan
2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c
less complicated context override
2020-04-04 14:09:00 +02:00
Andrei Kortunov
26ac6839d4
Merge pull request #2755 from akortunov/guifixes
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Do not disable a mouse cursor until it moved when you exit a GUI mode
2020-04-04 14:22:25 +04:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
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Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Andrei Kortunov
d222435774
Do not disable a mouse cursor until it moved every time when you exit a GUI mode
2020-04-02 22:39:00 +04:00
Evil Eye
a16727d5e3
implement move constructor
2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187
reset errorhandler context
2020-04-02 20:14:52 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
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Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Mads Buvik Sandvei
7eaf015b87
Non-vr should never roll camera.
2020-03-31 20:28:43 +02:00
Capostrophic
5e2e5b7aa9
Fix btCollisionObjectWrapper forward declaration
2020-03-31 18:31:46 +03:00
Capostrophic
4f08f6e09b
Separate ClosestNotMeConvexResultCallback
2020-03-31 00:38:34 +03:00
Capostrophic
19010ec045
Separate MovementSolver
2020-03-31 00:38:34 +03:00
Capostrophic
ca6cce0c7e
Separate Stepper
2020-03-31 00:38:34 +03:00