David Cernat
8bd33e5fbb
[Server] Document script functions, part 1
8 years ago
David Cernat
f65f996418
[Server] Add script functions for werewolf states
8 years ago
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
8 years ago
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
8 years ago
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
8 years ago
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
8 years ago
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
8 years ago
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
8 years ago
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
...
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
8 years ago
David Cernat
b1b27728e2
[Server] Move functions dealing with PlayerKillCount to QuestFunctions
8 years ago
Koncord
9cc07f100c
[Server] Add OnObjectState callback
8 years ago
David Cernat
6dde0ca9c9
[Server] Rework script functons by removing unnecessary vector buffers
...
Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions
Add toOthers boolean to all methods that send packets with player changes vectors
8 years ago
David Cernat
2c05b7f747
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
8 years ago
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
8 years ago
Koncord
940ae5c2fb
[Server] Implement GetIP API function
8 years ago
David Cernat
60574ae667
[General] Implement jail time as a death penalty
8 years ago
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
8 years ago
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
8 years ago
Koncord
d9e98ec771
[Server] Add expected ‘;’
8 years ago
Koncord
d14ad55a49
[Server] Fix compilation on arm
8 years ago
Koncord
f92117e73d
[Server] change "__arm__" to "__ARM_ARCH" in ARM detection
8 years ago
Koncord
15a197cb9a
[Server] Temporarily disable CallFF for ARM
8 years ago
Koncord
653db9e266
[Server] Simplify native CallPublic & CreateTimerEx
8 years ago
Koncord
5292914325
[Server] Simplify native CallPublic & CreateTimerEx
8 years ago
Koncord
1c09e0c255
[Server] Add CallFF dependency
8 years ago
Koncord
e68eee651a
[Server] Fix Resurrect
8 years ago
Koncord
c58c26f6c0
[Server] Implement native CreateTimer & CreateTimerEx
8 years ago
Koncord
9ab58b6708
[Server] Remove redundant SetResurrectType
...
Rename SendResurrect to Resurrect
8 years ago
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
8 years ago
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
8 years ago
David Cernat
66a3f3d475
[Server] Use cleaner solution for safely reading cell descriptions
8 years ago
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
8 years ago
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
8 years ago
David Cernat
4ad87faac1
[Server] Create new Settings category for script functions
8 years ago
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
8 years ago
Koncord
3803535bd5
[General] Implement CleanChat()
8 years ago
David Cernat
51b95f35cd
[Server] Fix problem with fetching interior cell descriptions
8 years ago
David Cernat
db7709ee18
[Server] Modernize getting and setting of player cells
8 years ago
David Cernat
0d3976950b
[Server] Use consistent names for rotation script functions
8 years ago
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
8 years ago
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
8 years ago
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
8 years ago
David Cernat
f02ed0d621
[Server] Add script functions for getting and setting actor dynamic stat modifiers
8 years ago
Koncord
568b0702fa
[Server] Implement PasswordDialog
8 years ago
Koncord
cef58fa164
[Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER
8 years ago
Koncord
186e5fe33e
[Server] Remove GetAngleY & remove Y parameter from SetAngle
8 years ago
David Cernat
a353a21280
[General] Fix code style inconsistencies
8 years ago
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
8 years ago
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
8 years ago
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
David Cernat
940a2b6eb5
[Server] Add script functions for setting and sending ActorEquipment
8 years ago
David Cernat
f47a10dd4a
[Server] Add script callback and getter functions for ActorEquipment
8 years ago
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
8 years ago
David Cernat
93aa674eff
[Server] Add SendObjectTrap() script function
8 years ago
David Cernat
dbdb11b5f0
[Server] Add script functions for dialogue
8 years ago
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
8 years ago
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
8 years ago
David Cernat
0595192129
[Server] Make GetFactionExpelledState() return a bool instead of an int
8 years ago
David Cernat
a2e2ca7cab
[Server] Add script functions for factions
8 years ago
David Cernat
90c594b726
[Server] Make names for Player script callbacks shorter
8 years ago
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
8 years ago
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
...
Additionally, add newlines to files missing them.
8 years ago
Koncord
31adb5d715
[Server] Allow timers callbacks to restart timers
8 years ago
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
8 years ago
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
8 years ago
Koncord
a4a77ddeff
[Server] Add SetRuleString and SetRuleValue to script API
8 years ago
Koncord
32284787de
[Server] Add OnServerPostInit callback
8 years ago
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
8 years ago
David Cernat
06f3c07116
[Server] Only read Actor packets from players who are still authorities
8 years ago
David Cernat
e01cadad23
[Server] Send ActorAuthority packets to all players who loaded the cell
8 years ago
Koncord
b223d0fa1e
[Server] Register new callback
8 years ago
David Cernat
4c35c328a9
[Server] Add SendActorPosition() script function
8 years ago
David Cernat
e5e888ac21
[Server] Add script functions for checking what data an Actor has
8 years ago
Koncord
6ddab0d323
[Server] Add and implement "look like creature" functions
8 years ago
David Cernat
62d93a09c1
[Server] Add new script callbacks for cells, remove a couple of others
...
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.
The old OnCellUnload is now renamed into OnCellDeletion.
OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
8 years ago
David Cernat
217894100a
[Server] Add ReadCellActorList() script function
8 years ago
David Cernat
e8e0090b9b
[General] Use new SimpleCreatureStats struct in BaseActor
8 years ago
David Cernat
0e8d115794
[Server] Clean up ActorFunctions by using readActorList pointer
...
Also rename scriptActorList into writeActorList, and also rename matching methods, for clarity.
8 years ago
David Cernat
b54560a362
[Server] Clean up WorldFunctions by using readEvent pointer
...
Also rename scriptEvent into writeEvent, along with matching methods, for clarity.
8 years ago
David Cernat
b62969d3cf
[Server] Add OnCellUnload script callback
8 years ago
David Cernat
a2f6d99dfd
[Server] Use new CreatureStats in ActorFunctions to fix invalid pointer
8 years ago
David Cernat
6ff9091afd
[Server] Add script functions for setting actor dynamic stats
8 years ago
David Cernat
9d7142f684
[Server] Clean up order for StatsFunctions
8 years ago
David Cernat
03c56e01f9
[Server] Add script functions for getting actor dynamic stats
8 years ago
David Cernat
3d6b21942c
[Server] Add OnActorStatsDynamic script callback
8 years ago
David Cernat
328b4fb763
[Server] Fix invalid pointers when using ActorFunctions::GetActorCell()
8 years ago
David Cernat
a71dbc7d09
[Server] Add script functions for setting actor cells and positions
8 years ago
David Cernat
9c5eb47e90
[Server] Add and use Utils::getCellFromDescription()
8 years ago
David Cernat
aeab851ed8
[Server] Add script functions for getting actor position coordinates
8 years ago
David Cernat
1ce60fbf30
[Server] Add GetActorCell() script function
8 years ago
David Cernat
9a89284bca
[Server] Add OnActorCellChange script callback
8 years ago
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
8 years ago
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
8 years ago
David Cernat
870886192b
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
8 years ago
David Cernat
b6c3830ea0
[General] Rename WorldObject's pos into position for consistency
8 years ago
David Cernat
174f316787
[General] Rename PacketActorFrame into PacketActorTest
8 years ago
David Cernat
69bf2749a5
[Server] Add ActorFunctions for getting and setting basic actor data
8 years ago
David Cernat
e9c3abc2c3
[Server] Reset variables more elegantly in WorldFunctions
8 years ago
David Cernat
c52084a028
[General] Use BaseActorLists in ActorPackets
8 years ago
David Cernat
1b714fbfa7
[Server] Make script functions more consistent
8 years ago
David Cernat
a24ef3a25e
[Server] Create ActorFunctions placeholder
8 years ago
David Cernat
070c6a3bd4
[General] Add ActorPacketController & make controller var names clearer
8 years ago
David Cernat
ba8341bfb5
[Server] Add SendActorAuthority() script function
8 years ago
David Cernat
c65e94587c
[Server] Add SendActorList() script function
8 years ago
David Cernat
8c2469bf6d
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
8 years ago
David Cernat
068835ba71
[Server] Add OnMpNumIncrement() script callback
8 years ago
David Cernat
3b34b9cd3e
[Server] Fix typo in MiscellaneousFunctions
8 years ago
David Cernat
2716078a30
[Server] Add GetCurrentMpNum() and SetCurrentMpNum() script functions
8 years ago
David Cernat
82f38dcfad
[Server] Set mpNum in AddWorldObject()
8 years ago
David Cernat
665fe09fd0
[Server] Add GetObjectMpNum() and SetObjectMpNum() script functions
8 years ago
David Cernat
174937f412
[Server] Add LogMessage() and LogAppend() script functions
8 years ago
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
8 years ago
David Cernat
82dcec5ec5
[Server] Use consistent pattern for script function category names
8 years ago
Koncord
c353e18645
[General] Move Utils from server to components
...
Rewrite CRC32 functions to the Boost equivalent
8 years ago
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
8 years ago
Koncord
0442ebd607
[Server] Remove redundant newlines & keep ~120 columns
8 years ago
David Cernat
684517e02f
[Server] Fix Miscellaneous category of script functions
8 years ago
David Cernat
0baada0aa2
[Server] Add GetLastPlayerId() script function in Miscellaneous category
8 years ago
Koncord
b158e89f77
[Server] Change signatures of GetLastEventAction & SetScriptEventAction
8 years ago
Koncord
cbe31149e3
[Server] Remove redundant constructor
8 years ago
David Cernat
af35ee38d1
[Server] Rename ClearScriptEvent into InitScriptEvent with pid argument
8 years ago
David Cernat
7065569f9b
[Server] Reuse 2 BaseEvents over and over instead of creating new ones
8 years ago
Koncord
158e9b3b09
[Server] Add ability to set password to server from config & scripts
8 years ago
David Cernat
a4526605a6
[General] Remove goldValue from ContainerItem because it is never useful
8 years ago
David Cernat
b1009ad33d
[Server] Add GetContainerItemActionCount() for getting drag count
8 years ago
David Cernat
4f2b88df8a
[General] Remove owner var from ContainerItem because it is always empty
8 years ago
Koncord
1fb2176cfa
[Server] Add forgotten type for callbacks
8 years ago
David Cernat
c01ab63239
[Server] Add script functions for setting container item info
8 years ago
David Cernat
aa1549606f
[Server] Add script functions for getting container item info
8 years ago
David Cernat
70470e12b4
[Server] Reorder World script functions
8 years ago
David Cernat
8a5bc77699
[Server] Add GetBaseEventAction script function
8 years ago
David Cernat
1198caddf6
[Server] Add OnContainer script callback
8 years ago
David Cernat
eba7d8408f
[Server] Use script function to get spellbook action
8 years ago
David Cernat
3b604a432e
[General] Restructure ID_CONTAINER to allow multiple containers at once
8 years ago
David Cernat
c8cbfbef62
[General] Sketch out server requests to players for container data
8 years ago
David Cernat
b651c4deb4
[Server] In Item script functions, rename itemId into refId for clarity
8 years ago
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
8 years ago
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
8 years ago
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
8 years ago
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
8 years ago
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
8 years ago
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
8 years ago
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
8 years ago
David Cernat
7ebad596d6
[Server] Use double instead of int for scale in WorldFunctions
8 years ago
David Cernat
018b0e6699
[Server] Add script functions & callbacks for locking, unlocking & doors
8 years ago
David Cernat
8e438a1b82
[Server] Add OnObjectScale callback, part 2
8 years ago
David Cernat
5bd2fdcf66
[Server] Add OnObjectScale callback, and set scale for WorldObject
8 years ago
Koncord
0b8d0224d1
[Server] Change type in second argument in SetConsoleAllow to "bool"
8 years ago
Koncord
75afa58981
[Server] Add bool type for scripts
8 years ago
David Cernat
87dce73b90
[Server] Add script function for sending world object scale
8 years ago
David Cernat
705589e3e3
[Server] Add script functions for getting/setting world object scale
8 years ago
David Cernat
1fc9dd4f93
[Server] Remove WorldFunctions index parameters that are no longer used
8 years ago
David Cernat
9f998c9901
[Server] Improve getter methods in WorldFunctions
8 years ago
David Cernat
88e648aaa9
[Server] Fix crash caused by setting too many WorldObject refIds, try 2
8 years ago
David Cernat
fe9e30a4d8
[Server] Fix crash caused by setting too many WorldObject refIds
8 years ago
David Cernat
5eff2ece21
[Server] Fix memory leaks related to WorldEvents as suggested by Koncord
8 years ago
David Cernat
6b9fba7885
[Server] Add script functions for getting/setting world object rotation
8 years ago
David Cernat
920c1113a3
[Server] Add script functions for setting world object placement info
8 years ago
David Cernat
2c5cc82f49
[Server] Add script functions for getting world object placement info
8 years ago
David Cernat
27ac314cb1
[Server] Add script functions for getting world object refIds & refNums
8 years ago
David Cernat
b549da996e
[Server] On second thought, keep cell description as argument to them
8 years ago
David Cernat
5989bbd97e
[Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks
8 years ago
David Cernat
f11df211fa
[Server] Add script functions for dealing w/ WorldEvents & WorldObjects
8 years ago
Koncord
b658adf7b0
[Server] Killed another tab character
8 years ago
David Cernat
9c3a37a790
[Server] Make GetCellStateDescription's cstrDescription null-terminated
8 years ago
Koncord
1c810ecad5
[Server] Fix memory leak in GetCellStateDescription()
8 years ago
David Cernat
0ccfe66212
[Server] Send stable C string in GetCellStateDescription()
8 years ago
David Cernat
6331c55bc7
[Server] Add colons missing from CELLAPI
8 years ago
David Cernat
2f644e9b14
[Server] Add script functions for getting info about cell state changes
8 years ago
David Cernat
70823d011d
[Server] Define CELLAPI
8 years ago
David Cernat
0cc20d26ce
[Server] Move script functions for cells to a new CellFunctions class
8 years ago
David Cernat
62f359e250
[Server] Rename Translocations into Positions
8 years ago
David Cernat
96bd21a7ca
[Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param
8 years ago
David Cernat
158d606477
[General] Leave one blank line at the end of every tes3mp code file
8 years ago
David Cernat
73d39c1a0a
[General] Stop using virtual functions in BasePlayer, part 2
8 years ago
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
8 years ago
David Cernat
c62a575a9e
[Server] Change order of words in the names of script callbacks
8 years ago
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
8 years ago
David Cernat
f9feaf05f0
[Server] Add script callbacks for object placement and deletion
8 years ago
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
8 years ago
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
8 years ago
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
8 years ago
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
8 years ago
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
8 years ago
David Cernat
e7675d94d4
Make server script functions for spells consistent with those from items
8 years ago
David Cernat
6b14ca0775
Finish renaming of script functions for sending items and spells
8 years ago
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
8 years ago
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
8 years ago
Koncord
e92df0c465
Implement SetModname, SetHostname functions
8 years ago
Koncord
dbbdb1071c
Use default FindLua51 instead homebrew
8 years ago
Koncord
7595b33461
Implement spellbook
8 years ago
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
8 years ago
U-VirtualBox-PC\Admin
6229269506
Some patches for lua on windows
8 years ago
Koncord
804259b2c9
Change some printf to LOG_MESSAGE_SIMPLE
...
printf is not streamed to files
8 years ago
David Cernat
4e23fc0a5b
Send action parameter to OnPlayerChangeSpellbook
8 years ago
David Cernat
9e290ad799
Fix spacing irregularities
8 years ago
David Cernat
d4b5c826f8
Fix typo in spell script functions
8 years ago
David Cernat
c81b58e1be
Add spell script functions to tes3mp server
8 years ago
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
8 years ago
David Cernat
456aee65d9
Add and implement ClearInventory() script function
8 years ago