Marc Zinnschlag
923109b260
Issue #107 : DialogueManager is accessed only through the interface class from now on
2012-08-09 10:35:53 +02:00
Marc Zinnschlag
e6ede480c7
Issue #107 : fixed up some interfaces
2012-08-09 09:41:17 +02:00
greye
378fcc2460
fix DisablePlayerControl logic
2012-08-09 11:10:18 +04:00
greye
1511eb3549
implemented enable/disable player looking switch
2012-08-09 10:55:49 +04:00
greye
a2d87d5f5b
added camera flip control, fixed input rotation axis
2012-08-09 10:24:18 +04:00
greye
ec9cf4d3c6
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
Marc Zinnschlag
28ecfb4290
Issue #107 : ScriptManager is accessed only through the interface class from now on
2012-08-08 15:18:55 +02:00
Marc Zinnschlag
9b567e4ba6
Issue #107 : Removed a redundant function in world interface; added a comment
2012-08-08 14:54:35 +02:00
greye
b6f7f21bcf
fix player cell assertion fail, moveObject(Ptr&, CellStore&, f, f, f) added
2012-08-08 14:51:33 +04:00
greye
79b7487c87
fix using deleted objects
2012-08-07 22:21:46 +04:00
greye
d32a61b928
fix object moving
2012-08-06 18:20:48 +04:00
greye
ee97a204f2
fix npc animation key update
2012-08-06 15:26:37 +04:00
gugus
8a485e213b
first try of the Position script instruction. Still missing: check if overlapp with an object.
2012-08-05 16:44:56 +02:00
gugus
d850a3ee49
some correction
2012-08-05 16:21:53 +02:00
Marc Zinnschlag
f5ee5a5414
Merge remote branch 'edmondo/master'
2012-08-05 00:03:16 +02:00
Marc Zinnschlag
1db7978361
silenced a warning
2012-08-04 22:03:14 +02:00
Marc Zinnschlag
0c5f886683
Merge remote branch 'greye/player_control'
2012-08-04 21:55:13 +02:00
Jason Hooks
cacf0bd10d
Basic collision with npcs
2012-08-04 15:43:33 -04:00
greye
16ad97610d
add support for some scripting player control switches
2012-08-04 11:54:42 +04:00
Marc Zinnschlag
994e33e3d2
fixed object rotation code
2012-08-04 09:34:49 +02:00
Marc Zinnschlag
e4dc01832b
fixing object rotation script instructions (wrong argument type and missing error handling)
2012-08-04 09:18:20 +02:00
Edmondo Tommasina
11d0761528
terrainmaterial.cpp: fix std::runtime_error compile error
2012-08-03 22:42:28 +02:00
gugus
b2ce1dfd1a
getStartingPos
2012-08-03 18:20:51 +02:00
gugus
7d6ad6ad94
setPos and getPos Script instructions. Cell-crossing is not tested yet.
2012-08-03 18:14:05 +02:00
greye
ff62770657
World::isUnderwater(), World::isSwimming()
2012-08-03 14:42:09 +04:00
Marc Zinnschlag
c251fbdf23
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
libs/openengine/ogre/renderer.cpp
2012-08-02 14:57:35 +02:00
gugus
e9aac4512b
Build fix for Windows
...
Fixes a number of places where uint was used and not defined. This commit
was originally authored by gus. It rebased by Michael Mc Donnell to take
recent commit fixes into account.
2012-08-01 11:47:36 -04:00
gugus
ebd8b064f6
getStartingAngle script instruction
2012-08-01 12:21:42 +02:00
Marc Zinnschlag
f6d657a5f4
Merge branch 'osx_fix'
2012-08-01 09:09:29 +02:00
scrawl
15a16aeba1
Fixed DirectX HLSL shaders and re-enabled them in the gui
2012-08-01 04:11:16 +02:00
greye
f2a2e5f57d
remove MWWorld::Player::setPos()
2012-07-31 19:30:24 +04:00
greye
0e3f70413e
a very little comments
2012-07-31 16:52:21 +04:00
greye
288b63350c
fixed objects update, local script handling
2012-07-31 11:46:57 +04:00
Nikolay Kasyanov
defab0e4b5
Merge remote-tracking branch 'upstream/master' into osx_fix
...
Conflicts:
CMakeLists.txt
2012-07-31 01:06:18 +04:00
Nikolay Kasyanov
b05dfeae70
bug #348 : cleanup
...
moved files to appropriate component, moved function to namespace,
added docs
2012-07-31 01:01:00 +04:00
greye
37990b5133
fix player update
2012-07-30 23:54:26 +04:00
greye
d6150b7482
high-level implementation, unstable
2012-07-30 23:28:14 +04:00
gugus
d37d0b1947
build fix for windows
2012-07-30 19:45:40 +02:00
Marc Zinnschlag
db10baafe1
Merge branch 'scriptconsole'
2012-07-30 12:43:48 +02:00
Marc Zinnschlag
2ccecd839b
improved the help text for --script-run; updated readme.txt
2012-07-30 12:43:23 +02:00
Marc Zinnschlag
fd6c155118
Issue #352 : added --script-run switch
2012-07-30 12:37:46 +02:00
Marc Zinnschlag
23f8595b87
Issue #352 : refactored script execution in console
2012-07-30 11:57:19 +02:00
Marc Zinnschlag
90de02b901
Issue #350 : console only script instructions
2012-07-30 11:43:28 +02:00
Nikolay Kasyanov
0cdb651c5e
removed excess invocation
2012-07-28 02:05:06 +04:00
Nikolay Kasyanov
fbe9a94568
bug #348 : fixed OS X deployment
...
just enable CMake option "OPENMW_OSX_DEPLOYMENT" and it will search
plugins inside application bundle instead of Ogre prefix
2012-07-28 01:55:37 +04:00
Marc Zinnschlag
0da3f2cb59
Issue #314 : Playing drink sound when using a potion
2012-07-27 12:27:22 +02:00
Marc Zinnschlag
8b08928dae
Issue #351 : Added sound playing to Action
2012-07-27 12:19:25 +02:00
Marc Zinnschlag
78fe6fdce5
Issue #351 : Refactoring Action class
2012-07-27 12:00:10 +02:00
scrawl
7cf2fc4009
Merge branch 'master' into shadersystem
2012-07-26 23:11:16 +02:00
scrawl
6077965d27
fix the directx startup issue on windows
2012-07-26 23:09:46 +02:00
Marc Zinnschlag
7725190f89
removed some redundant code
2012-07-26 19:09:45 +02:00
greye
aa5f63ffcc
disabled items placing handling
2012-07-26 19:06:48 +04:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
b734460dc9
Merge branch 'master' of https://github.com/zinnschlag/openmw
2012-07-26 16:02:58 +04:00
scrawl
06bd2cd919
Merge branch 'master' into shadersystem
2012-07-25 23:54:22 +02:00
greye
cd04911f3c
dropping on the ground
2012-07-25 20:31:39 +04:00
greye
49b1d5e127
fix object placing
2012-07-25 20:31:39 +04:00
greye
e7666d3a7f
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
2012-07-25 20:31:39 +04:00
greye
bcc47cd5fb
local scripts, move placing to World::placeObject(Ptr, CellStore, Position)
2012-07-25 20:31:39 +04:00
greye
d5fe378a66
Revert "local script registration"
...
This reverts commit 0686399a306319a4c49e1009d10215a9c0e65ec2.
2012-07-25 20:31:39 +04:00
greye
aff05b9d36
local script registration
2012-07-25 20:31:39 +04:00
greye
e1c7d1f529
fixed item sinking
2012-07-25 20:31:39 +04:00
greye
6a3a728a56
Class::getModel implementation
2012-07-25 20:31:39 +04:00
greye
87050e48c8
physics getObjectHeight(), MWWorld::Class::getModel() definition
2012-07-25 20:31:39 +04:00
greye
71253c64ab
moving part 2, adding position parameter, stable
2012-07-25 20:31:39 +04:00
greye
61cb012ee7
moving Scene::insertObject to CellStore::insertObject, part 1
2012-07-25 20:31:39 +04:00
Chris Robinson
9f0c1eeb7b
Support playgroup mode 0
2012-07-24 14:54:12 -07:00
Chris Robinson
13ab2baef0
Use a struct to hold the current animation times and remaining loop count
2012-07-24 14:42:01 -07:00
Chris Robinson
fd1e3f6ec5
Add support for playgroup mode 2
2012-07-24 14:14:32 -07:00
Chris Robinson
20121f3b0a
Remove some unused stuff
2012-07-24 13:56:28 -07:00
Chris Robinson
9a7a629d0f
Add support for playing animation groups
2012-07-24 13:51:48 -07:00
Nikolay Kasyanov
94ce95c679
bug #348 : works again on OS X
2012-07-25 00:13:33 +04:00
Chris Robinson
f953d7f8c0
Store text keys from base NIF animations
2012-07-23 17:27:35 -07:00
Chris Robinson
36be1536d9
Return text keys from NIFs when creating entities
2012-07-23 17:20:47 -07:00
scrawl
8c8228a15c
fix terrain num lights setting
2012-07-24 00:08:53 +02:00
Chris Robinson
44975854e5
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/sky.cpp
2012-07-23 13:46:05 -07:00
Chris Robinson
f67983bbee
Don't assume one sub-entity for the night sky entities
2012-07-23 13:37:05 -07:00
Marc Zinnschlag
2d080ce4ef
compile fix
2012-07-23 21:47:53 +02:00
Marc Zinnschlag
483a6d8605
Merge remote branch 'scrawl/shadersystem'
2012-07-23 21:46:06 +02:00
scrawl
02a52c0ff1
fixed some more settings bugs
2012-07-23 21:39:22 +02:00
scrawl
3ebc6fd590
fixed a settings window bug
2012-07-23 20:50:56 +02:00
scrawl
a70f93b024
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
2012-07-23 20:12:42 +02:00
scrawl
ab35bfa32c
fixed a sky issue
2012-07-23 18:19:34 +02:00
scrawl
cfa0519721
Merge branch 'master' into nif-cleanup
2012-07-23 15:37:08 +02:00
scrawl
1fef086088
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
...
This reverts commit 546b640022
, reversing
changes made to fcaa8aae06
.
2012-07-23 15:36:12 +02:00
scrawl
f8d6a36196
Merge branch 'master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/sky.cpp
apps/openmw/mwrender/sky.hpp
components/nifogre/ogre_nif_loader.cpp
components/nifogre/ogre_nif_loader.hpp
2012-07-23 15:35:31 +02:00
Marc Zinnschlag
a24e7c9de2
Merge remote branch 'scrawl/shadersystem'
2012-07-23 15:25:11 +02:00
scrawl
2eca27bba9
fix horizon color of the sky reflection
2012-07-23 14:21:40 +02:00
Marc Zinnschlag
2c5d3d8df9
Merge remote branch 'scrawl/shadersystem' into shadersystem
...
Attention: We have submodules again. Don't forget to update!
Conflicts:
components/files/configurationmanager.cpp
2012-07-23 14:12:21 +02:00
scrawl
1dbfd60305
Merge branch 'nif-cleanup' of https://github.com/ChrisKCat/openmw into nif-cleanup
2012-07-23 13:48:12 +02:00
scrawl
afe7c41729
removed some unused code
2012-07-23 13:47:51 +02:00
greye
32b1350b63
CreatureStats class
2012-07-22 18:29:54 +04:00
Chris Robinson
77446a0d58
Fix skipAnim, only skip one animation update
2012-07-21 17:39:57 -07:00
Chris Robinson
e81fc42daa
Remove the beast-race special cases from updateParts
...
The special handling should happen at a much lower level, and prevent the
objects from being equipped in the first place.
2012-07-21 17:12:41 -07:00
Chris Robinson
c5b9098517
Remove an unused field from EntityList
2012-07-21 17:09:16 -07:00
scrawl
546b640022
Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup
2012-07-21 23:50:56 +02:00
Chris Robinson
81ce8dbe12
Combine animation handling into the base class
2012-07-21 14:41:26 -07:00
Chris Robinson
fcaa8aae06
Don't skip animation state updates for NPCs
2012-07-21 11:26:09 -07:00
scrawl
e7ab3544ac
removed some redundant code
2012-07-21 13:52:12 +02:00
scrawl
acc5c3bbbf
some fixes
2012-07-20 17:08:15 +02:00
scrawl
014396e80c
remove the plugins.cfg files, do not enforce CG plugin
2012-07-20 16:44:03 +02:00
scrawl
21728020f6
fixed the water on local map
2012-07-20 14:45:42 +02:00
Chris Robinson
2db80a1504
Rename a couple methods to match their scripting counterparts
2012-07-20 00:53:12 -07:00
Chris Robinson
66860825cf
Remove some unused and unneeded bits from the Animation class
2012-07-20 00:36:52 -07:00
Chris Robinson
8b5b74f9ee
Add a quick hack to let "playgroup all" work on creatures and NPCs
2012-07-19 22:34:26 -07:00
scrawl
f5ffea4d4b
new button, water timescale
2012-07-19 23:30:41 +02:00
scrawl
e077814a8c
water
2012-07-19 22:23:07 +02:00
Chris Robinson
a86ed46ec4
Use the race ID specified in the ref base's record instead of the race record
...
The latter is localized and doesn't match with international versions.
2012-07-19 11:00:26 -07:00
scrawl
739455e6f8
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
2012-07-19 16:23:30 +02:00
Chris Robinson
6caa39629d
Reimplement the skirt part
2012-07-18 22:32:26 -07:00
Chris Robinson
b505d4ace0
Fix feet and entity part detachment
2012-07-18 21:39:50 -07:00
Chris Robinson
4af1bce659
Restore and fix some missing parts
2012-07-18 20:14:23 -07:00
Chris Robinson
d9b64b77ec
Attach skinned parts to the scene node instead of the named bone
2012-07-18 18:38:55 -07:00
Chris Robinson
db948969c9
Attach NPC parts to the proper bone
2012-07-18 11:14:13 -07:00
Chris Robinson
04e496a6ca
Store the entity lists for NPC parts
2012-07-18 10:26:25 -07:00
Chris Robinson
6611b0b317
Use an array instead of a bunch of nearly-identical if blocks
2012-07-18 10:09:16 -07:00
Chris Robinson
02d39080c8
Destroy entities when they're done with.
2012-07-18 00:17:39 -07:00
Chris Robinson
4109d0d923
Destroy entities removed from the NPC
2012-07-17 22:47:56 -07:00
Chris Robinson
92546ca18d
Move the last bits of code to createEntities
2012-07-17 20:23:09 -07:00
Chris Robinson
94f3e7a6c0
Store the entity list in the object
2012-07-17 16:00:03 -07:00
Chris Robinson
a590db2cf4
Create entities when loading NIFs for the NPC base
2012-07-17 15:43:40 -07:00
Chris Robinson
3efd2030e2
Create entities when loading NIFs for creatures
2012-07-17 14:11:07 -07:00
Chris Robinson
3dedac5cb1
Create mesh entities for objects when loading the NIF
2012-07-17 13:40:03 -07:00
Chris Robinson
c6cc82a51a
Handle multiple entities per NPC part
2012-07-17 12:20:52 -07:00
Chris Robinson
89cfe778f0
Support multiple entities for the NPC base
2012-07-17 11:38:50 -07:00
Chris Robinson
0a4a141f2e
Support multiple meshes for creatures
2012-07-17 11:23:34 -07:00
Chris Robinson
6047dc6a0c
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/animation.hpp
apps/openmw/mwrender/creatureanimation.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
components/nifogre/ogre_nif_loader.hpp
2012-07-17 10:57:15 -07:00
scrawl
4434fb640e
Merge branch 'master' into shadersystem
2012-07-17 19:12:02 +02:00
Marc Zinnschlag
483b125aad
avoid locking up in case actor updates repeatedly throw exceptions
2012-07-17 18:37:20 +02:00
Marc Zinnschlag
6744375636
fixed a logic error in the auto equip code
2012-07-17 18:35:01 +02:00
Marc Zinnschlag
beb18282bb
Issue #342 : various fixes
2012-07-17 16:44:55 +02:00
Marc Zinnschlag
76de2f7360
Issue #342 : handle magic effects 79-82 and 17-20
2012-07-17 15:49:37 +02:00
Marc Zinnschlag
a3652f16ce
Issue #342 : factored out dynamic stats calculation into a separate function
2012-07-17 12:18:43 +02:00
Marc Zinnschlag
2c70a93553
Merge branch 'master' into potions
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
2012-07-17 10:32:18 +02:00
Marc Zinnschlag
0d3a7d482e
Merge remote branch 'modred11/master'
2012-07-17 10:21:46 +02:00
Marc Zinnschlag
4bfed952bc
Merge remote branch 'guidoj/master'
2012-07-17 10:17:06 +02:00
Marc Zinnschlag
e9b95d55cd
Revert "Proper way to find and use libtbb"
...
This reverts commit d6bf2b7d29
.
2012-07-17 09:49:52 +02:00
guidoj
a021165d9f
Changed standard C lib includes to C++ format
2012-07-17 09:44:24 +02:00
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
Dmitry Marakasov
d6bf2b7d29
Proper way to find and use libtbb
2012-07-17 00:11:56 +04:00
Dmitry Marakasov
0e934a52ca
Include soundmanager.hpp for Play_Normal enum
2012-07-16 23:54:24 +04:00
Dmitry Marakasov
1c53add6c4
Include boost/shared_ptr.hpp for boost:shared_ptr
2012-07-16 23:54:21 +04:00
Chris Robinson
a539e98274
Handle all meshes when inserting objects into the scene
2012-07-16 10:48:48 -07:00
scrawl
509e9d7034
Merge branch 'master' into shadersystem
2012-07-15 21:58:45 +02:00
Chris Robinson
b4c8375f3c
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
components/bsa/bsa_archive.cpp
2012-07-15 12:04:43 -07:00
Marc Zinnschlag
da916cecfb
fixed a bug in a cmake script that resulted in some files being compiled twice
2012-07-15 19:29:09 +02:00
scrawl
778e59ee37
terrain as it was before, with about 4x less code
2012-07-15 08:21:43 +02:00
scrawl
29f91753f7
correction
2012-07-14 18:44:03 +02:00
scrawl
93c641efa7
terrain albedo
2012-07-14 18:25:43 +02:00
scrawl
7d5b94709d
Merge branch 'master' into shadersystem
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
2012-07-14 11:16:35 +02:00
scrawl
16c2ea3a75
terrain colourmap
2012-07-14 11:13:38 +02:00
Chris Robinson
939d0d2fc5
Return a list of meshes and the skeleton from NIFLoader::load
2012-07-13 20:01:15 -07:00
Marc Zinnschlag
573d7e7e45
Issue #314 : fix to potion use function (was mixing up potion with potion user)
2012-07-13 15:51:57 +02:00
Marc Zinnschlag
782d417d5b
Issue #314 : potion usage
2012-07-13 13:09:22 +02:00
Marc Zinnschlag
182017b8e9
Issue #314 : Moved ingredients and potions to a different type of record list
2012-07-13 13:08:48 +02:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
scrawl
d2fbb11475
temp commit
2012-07-13 11:26:36 +02:00
Marc Zinnschlag
29b4a5e5f7
Issue #314 : added apply actions
2012-07-13 09:41:38 +02:00
Marc Zinnschlag
84d846cf07
Issue #314 : implemented apply and skillUsageSucceeded functions for MWClass::Npc
2012-07-13 09:16:27 +02:00
scrawl
7731e9a6fa
finished cleaning up sky
2012-07-13 09:13:12 +02:00
Marc Zinnschlag
805b81bf6e
Issue #314 : added skillUsageSucceeded function to Class
2012-07-13 09:03:17 +02:00
Marc Zinnschlag
7a2d613043
Issue #314 : extended Class::apply function to cover the actor
2012-07-13 08:50:46 +02:00
scrawl
b8384162b6
merge
2012-07-13 06:16:55 +02:00
Chris Robinson
ecdd4ee23f
Load NiMorphData and NiKeyframeData using proper key lists
2012-07-12 20:56:47 -07:00
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
...
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
scrawl
ad7383be43
sky
2012-07-11 09:08:55 +02:00
scrawl
e0a99f104b
settings tab "shadows"
2012-07-11 04:28:45 +02:00
scrawl
485adc8bdc
shader mode button in settingswindow
2012-07-11 03:19:51 +02:00
scrawl
865bfc6f47
sync mrt_output setting
2012-07-11 02:31:03 +02:00
Marc Zinnschlag
ec9ebe6b58
Merge branch 'skillgain' into potions
...
Conflicts:
apps/openmw/mwmechanics/activespells.cpp
2012-07-10 14:08:30 +02:00
Marc Zinnschlag
f11bf49a90
cmake fix; silenced some warnings
2012-07-10 13:23:41 +02:00
gugus
164a5c8fe4
rotation now also work with the physic representation
2012-07-10 12:10:50 +02:00
gugus
70c74ede05
changed rotation order
2012-07-10 11:53:12 +02:00
gugus
410b693555
setAngle improvement
2012-07-10 11:15:46 +02:00
scrawl
3537af051d
removed the old shader helper
2012-07-10 00:17:52 +02:00
scrawl
5d1e6b6bf6
remove cg profile check
2012-07-10 00:09:47 +02:00
scrawl
1a9f59d5d4
shadows
2012-07-10 00:07:33 +02:00
Marc Zinnschlag
0d8150f4bd
Issue #324 : added useSkill function to NpcStats (adjust skill level according to use)
2012-07-09 21:15:52 +02:00
Marc Zinnschlag
a207c86fd1
Issue #324 : added some range checks
2012-07-09 21:14:11 +02:00
Marc Zinnschlag
67c1c5ce18
Issue #324 : adjusted setSkill script instructions according to the recent research
2012-07-09 20:42:45 +02:00
Marc Zinnschlag
25a5657d80
Issue #324 : Modified the interface for modified stats
2012-07-09 20:34:12 +02:00
scrawl
07fd9986ef
accidently removed the map.
2012-07-09 20:14:07 +02:00
scrawl
b803d0e949
converted shadow caster shader
2012-07-09 19:46:36 +02:00
gugus
557e114992
clean-up + getScale/Angle script instructions
2012-07-09 19:28:44 +02:00
scrawl
81d30ff63a
temp commit
2012-07-09 19:20:41 +02:00
gugus
0a67f60a6e
Clean-up
2012-07-09 18:47:59 +02:00
gugus
e6716c25c3
little correction.
2012-07-09 15:41:19 +02:00
gugus
feec67094f
Merge branch 'physicsaedra3' of https://github.com/jhooks1/openmw.git into objectRotationScaling
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwworld/physicssystem.cpp
2012-07-09 15:23:26 +02:00
gugus
03f7740474
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/worldimp.hpp
2012-07-09 10:39:57 +02:00
Jason Hooks
b5edad790d
merge
2012-07-07 15:27:04 -04:00
Marc Zinnschlag
fe86ce5a2c
DrawState workaround
2012-07-07 20:53:19 +02:00
Marc Zinnschlag
6277e39216
Merge branch 'master' into skillgain
2012-07-07 20:27:56 +02:00
Alexander "Ace" Olofsson
113457d934
Fixed some windows issues and got rid of a few tiny warnings while at it.
2012-07-07 01:14:18 +02:00
Marc Zinnschlag
0f41cc499d
Issue #324 : Added skill gain calculation function
2012-07-06 21:07:04 +02:00
Marc Zinnschlag
10723a149b
Issue #324 : Change a forward declartion to avoid potential problems with pesky MSVC
2012-07-06 18:25:16 +02:00
Marc Zinnschlag
d30ba14a17
Issue #324 : Finished turning NpcStats into a proper class
2012-07-06 18:23:48 +02:00
Marc Zinnschlag
771863e73b
Issue #324 : Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue
2012-07-06 15:50:26 +02:00
scrawl
a095572205
fixed some textures, started with sky
2012-07-06 10:31:48 +02:00
scrawl
33c48b9481
update
2012-07-06 04:28:08 +02:00
scrawl
1a5203749f
fix "error in framelistener" when trying to pick up lights that can't be picked up
2012-07-05 17:13:23 +02:00
scrawl
4ea6530772
hello world.
2012-07-04 00:26:57 +02:00
scrawl
a1e48b0feb
builds now
2012-07-03 22:48:16 +02:00
scrawl
78efc31641
different default coordinates for container window to prevent it from going invsible when changing resolution (bug #308 ), fixed some windows not centering when resolution change
2012-07-03 16:51:29 +02:00
scrawl
085891879c
fixed another resolution change bug introduced recently
2012-07-03 16:44:20 +02:00
Marc Zinnschlag
205ed0ce5b
post merge fix
2012-07-03 15:53:42 +02:00
Marc Zinnschlag
cc7c6aa0ad
Merge branch 'decouple'
2012-07-03 15:47:57 +02:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Marc Zinnschlag
87667ab57e
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
Marc Zinnschlag
5a7b95bf7a
Issue #107 : cleaned up includes in apps/openmw/mwworld/class.hpp
2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
scrawl
d27863bf8e
rename layout files to .layout to get them recognized by layout editor
2012-07-03 11:34:20 +02:00
Marc Zinnschlag
035c1c4b6e
added World interface class; cleanup of World interface
2012-07-03 01:06:38 +02:00
Marc Zinnschlag
efb95e2f83
Issue #317 : check if spell actually exist in AddSpell
2012-07-02 14:25:46 +02:00
Pieter van der Kloet
2db6e4f4cf
Second try: added aspect ratios to the resolution combobox
2012-06-29 19:13:12 +02:00
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
2012-06-29 16:48:50 +02:00
Marc Zinnschlag
fc063472d0
Revert "Added aspect ratio info to the list of resolutions"
...
This reverts commit be5e047106
.
2012-06-29 14:41:19 +02:00
Chris Robinson
897622a511
Merge remote branch 'zini/master' into sound
2012-06-28 15:01:41 -07:00
Marc Zinnschlag
e5cdc988a6
Merge remote branch 'pvdk/launcher'
2012-06-28 10:14:03 +02:00
Pieter van der Kloet
dded604eca
Improved launcher images made by serpentine
2012-06-28 05:16:26 +02:00
Pieter van der Kloet
be5e047106
Added aspect ratio info to the list of resolutions
2012-06-28 02:06:42 +02:00
Marc Zinnschlag
70ac1c818d
Merge remote branch 'scrawl/settingswindow'
2012-06-27 09:02:29 +02:00
scrawl
b73b39f3c6
launcher bugfix, settings was not written when "Play" was selected
2012-06-27 00:55:25 +02:00
Chris Robinson
2f8056dfab
Merge remote branch 'zini/master' into sound
2012-06-26 14:59:01 -07:00
scrawl
232fe0be8c
fix for the directx crash
2012-06-26 18:03:52 +02:00
scrawl
c37b14f5f7
Merge pull request #5 from pvdk/master
...
Sorting of graphics values
2012-06-26 06:47:39 -07:00
scrawl
30e86e1b9d
settings window resolution sorting, aspect ratio
2012-06-26 15:41:13 +02:00
Pieter van der Kloet
e5159a1950
Modified sorting of the values in the Graphics Page
2012-06-26 15:37:40 +02:00
Pieter van der Kloet
77ac8760d1
Cleaned up the GUI of the Graphics page
2012-06-26 03:07:54 +02:00
Pieter van der Kloet
6fe471c1c6
Resolutions are now sorted descendingly and removed some debug stuff
2012-06-26 02:41:54 +02:00
Marc Zinnschlag
83c3972a89
Issue #314 : added return value to addSpell function
2012-06-24 16:23:43 +02:00
Marc Zinnschlag
aa827442e8
Issue #314 : Generalised ActiveSpells class so that it can handle lasting effects from potions too
2012-06-24 11:39:21 +02:00
scrawl
797c2c538d
fix some settings bugs
2012-06-23 12:25:28 +02:00
Marc Zinnschlag
2b68e4d489
Merge remote branch 'scrawl/trianglebatchcount'
2012-06-22 14:30:00 +02:00
scrawl
63ce143a04
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
scrawl
98f13ebcc0
Merge branch 'misc' of github.com:scrawl/openmw into misc
2012-06-21 12:15:43 +02:00
Marc Zinnschlag
ad251065f4
removed more cout spam
2012-06-21 12:00:56 +02:00
Marc Zinnschlag
89ac0fa232
Issue #312 : Implemented ID-search caching to speed up some badly written scripts
2012-06-21 11:43:18 +02:00
Pieter van der Kloet
6a2bcddef5
Changed the way the launcher exits and polished the error handling code
2012-06-20 23:25:22 +02:00
Jason Hooks
5c51674070
update
2012-06-20 13:14:27 -04:00
Marc Zinnschlag
1b368506d4
Merge remote branch 'pvdk/filedialog'
2012-06-20 16:05:20 +02:00
Pieter van der Kloet
d162445e68
Got rid of some unwanted warnings and did some cleanup on the launcher
2012-06-20 13:35:05 +02:00
Marc Zinnschlag
95d9c99d0d
Merge remote branch 'pvdk/filedialog'
2012-06-20 09:28:43 +02:00
Pieter van der Kloet
e21442f6cc
Fix for Bug #306 : launcher now creates the config dir and returns proper error codes
2012-06-20 02:28:49 +02:00
Jason Hooks
86d8a07fc7
Switching back to old scaling
2012-06-19 13:28:06 -04:00
Marc Zinnschlag
1f0efa9f7d
Merge remote branch 'scrawl/guifixes'
2012-06-19 19:06:18 +02:00
scrawl
15e959868c
make some of the gui mode changes a bit safer
2012-06-19 17:07:00 +02:00
Marc Zinnschlag
590dfe8d63
fixed the container fill problem on cell load
2012-06-19 16:42:10 +02:00
Marc Zinnschlag
511d0c0e1c
Merge remote branch 'scrawl/rendererselection'
2012-06-19 16:04:48 +02:00
scrawl
61ec56debc
don't add duplicate resolutions
2012-06-19 16:02:28 +02:00
scrawl
c9e76d3e90
remove extra tokens at the end of the resolution string, if present
2012-06-19 15:57:58 +02:00
scrawl
ff278ab4ec
chargen generate class: fix result not being shown in review dialog
2012-06-19 15:25:04 +02:00
scrawl
0aa01b93e2
don't put blue color on actions that are in the topic list, but are not topics (e.g. Barter)
2012-06-19 15:24:52 +02:00
Marc Zinnschlag
9a6f012578
Merge branch 'script'
2012-06-19 11:07:47 +02:00
Jason Hooks
4d55ecfdbe
Deleting scaled shapes; scaleObject()
2012-06-18 13:03:00 -04:00
Marc Zinnschlag
09057daac5
Merge remote branch 'scrawl/containerunlocking'
2012-06-18 09:57:22 +02:00
Jason Hooks
33fe80723c
btScaledBvhTriangleMeshShapes
2012-06-17 20:56:10 -04:00
scrawl
de3daf3dc1
allow the 'lock' and 'unlock' script commands to work on containers, like in morrowind
2012-06-18 00:21:55 +02:00
Marc Zinnschlag
4a726f272b
Merge remote branch 'pvdk/filedialog'
2012-06-17 09:58:39 +02:00
Marc Zinnschlag
badb20e5df
Merge remote branch 'scrawl/rendererselection'
2012-06-17 09:54:18 +02:00
Pieter van der Kloet
f81e127701
Created custom directory dialog which only accepts Data Files dirs
2012-06-17 06:48:32 +02:00
scrawl
b831c3313d
render system was not written on launcher exit
2012-06-17 00:47:45 +02:00
Marc Zinnschlag
3c42a71dae
removed some cout spam
2012-06-16 16:42:35 +02:00
Marc Zinnschlag
e2a77037eb
fixed a type in a script instruction
2012-06-16 16:38:54 +02:00
Marc Zinnschlag
8283f5f135
added setHello/Fight/Flee/Alarm instructions
2012-06-16 16:31:32 +02:00
Marc Zinnschlag
ea29b74bb4
added per NPC/creature basic AI-settings (hello, fight, flee, alarm)
2012-06-16 16:17:42 +02:00
Marc Zinnschlag
7454713a9b
addet provisional implementation of AiWander (doesn't do anything yet)
2012-06-16 16:06:15 +02:00
Marc Zinnschlag
b16157a618
documentation fix
2012-06-16 15:49:39 +02:00
Marc Zinnschlag
3167ae9473
added force/clearforce instructions for run and sneak
2012-06-16 15:49:03 +02:00
Marc Zinnschlag
0795730a19
Merge branch 'xdoty' into script
2012-06-16 14:57:13 +02:00
Marc Zinnschlag
10b27e582b
Issue #181 : various fixed to member variable access
2012-06-16 13:51:13 +02:00
Marc Zinnschlag
6c5b21fa42
Issue #181 : Member variable access in expressions; error reporting fix for the previous commit
2012-06-16 13:06:23 +02:00
Marc Zinnschlag
6a89d76321
Issue #181 : Improved script error reporting for local and global scripts
2012-06-16 11:52:35 +02:00
gugus
5397b9dba6
Merge branch 'physicsaedra3' of https://github.com/jhooks1/openmw.git into objectRotationScaling
2012-06-16 11:38:07 +02:00
gugus
974585d357
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
2012-06-15 14:53:58 +02:00
gugus
01fefca0a3
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-06-15 14:53:19 +02:00
scrawl
584ae30213
don't show diseases and curses in the spell list
2012-06-15 10:09:46 +02:00
Marc Zinnschlag
0f71439991
Merge remote branch 'garvek/master'
2012-06-15 08:22:56 +02:00
Jason Hooks
897a331244
NPC activation
2012-06-13 12:21:51 -04:00
Jason Hooks
20288de685
Post merge
2012-06-11 15:39:57 -04:00
Jason Hooks
b14c132a31
Merging in the latest master
2012-06-11 13:25:06 -04:00
Alexander "Ace" Olofsson
f675d8d039
Merge branch 'master'
2012-06-11 19:09:10 +02:00
Jason Hooks
595b0729da
Few things changed
2012-06-10 21:08:58 -04:00
Pieter van der Kloet
0bcec32c70
Changed launcher logo to the new one done by Necrod
2012-06-11 02:50:29 +02:00
Mark Siewert
bef4bef5d2
- Add support for loading multiple esm/esp files. Selection in omwlauncher is recognized and applied.
...
- Quick hack for multiple terrain palettes. Prevents crashes and/or wrong textures in masters/plugins beyond the first.
- Support deleting parent entries from the list.
2012-06-10 11:14:46 +02:00
Jason Hooks
fb0a52809d
Changing transformation processing
2012-06-09 15:19:15 -04:00
scrawl
447158e9d6
shutdown crash fix
2012-06-09 19:15:11 +02:00
Sylvain THESNIERES
fc3a3fc173
MSVC build compliance:
...
- static const float member is not ISO
- callback do not match DLL signature
2012-06-08 19:55:39 +02:00
Marc Zinnschlag
eb0be10e80
Merge branch 'script' into xdoty
2012-06-07 13:00:01 +02:00
Marc Zinnschlag
ff84fbbfa7
Added DontSaveObject script instruction
...
We are ignoring it for now and unless users protest we will probably keep it that way.
2012-06-07 12:36:51 +02:00
Marc Zinnschlag
72fca40090
Issue #181 : member variable access in interpreter context
2012-06-07 11:59:45 +02:00
scrawl
42e44ac1b5
fixed some leaks
2012-06-06 21:08:20 +02:00
scrawl
c85c794c86
fixed some cppcheck issues
2012-06-06 20:29:30 +02:00
scrawl
dfac5f26c3
fixed some issues:
...
- probes were not showing up in inventory category "misc"
- lights, probes, lockpicks were not equippable
- weapons could not be picked up
2012-06-04 21:48:20 +02:00
scrawl
ea8e3ca1c8
fix item duplication bug when picking up object with the mouse and immediately dropping again
2012-06-04 21:09:51 +02:00
scrawl
1ecc6f97ed
alchemy effect fix
2012-06-04 20:56:13 +02:00
scrawl
d56defd4f4
set input focus to console after selecting objects in console mode
2012-06-03 21:19:48 +02:00
scrawl
8e96871acd
remove something unused
2012-06-03 18:40:10 +02:00
gugus
0012d7eb58
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-06-03 12:53:23 +02:00
scrawl
b8464d4ce5
allow picking up objects from the gameworld with the mouse in inventory mode
2012-06-02 14:19:02 +02:00
scrawl
b886aea298
change console skin to MW_Window and set the selected object refID as window title
2012-06-02 12:31:23 +02:00
scrawl
0ba0b2122e
set the implicit object for script excution by clicking on it
2012-06-02 12:25:24 +02:00
scrawl
36d26e0681
set the camera orientation after using teleport doors
2012-05-30 15:52:39 +02:00
Marc Zinnschlag
2bbbff2b75
Merge remote branch 'scrawl/spellwindow'
2012-05-30 10:22:56 +02:00
scrawl
2c90654401
fix a typo that caused a crash when trying to disable an already disabled object
2012-05-30 09:21:41 +02:00
scrawl
72bb7a2d2c
fix a typo
2012-05-30 08:04:07 +02:00
Jason Hooks
fb4e7f02b9
code correction
2012-05-29 22:03:00 -04:00
scrawl
c5a685d11f
addition to last commit: show the selected weapon/spell names as inventory/spell window caption
2012-05-29 18:59:11 +02:00
scrawl
298ae4f7f8
HUD icons for selected weapon / selected spell / selected enchanted item
2012-05-29 18:33:01 +02:00
gugus
a711a3ebe1
Various fixes
2012-05-29 16:45:43 +02:00
gugus
f83ffecae5
SetAngle and SetScale script instruction
2012-05-29 15:57:13 +02:00
scrawl
8b7baa808e
fixed the hud icon positioning issues
2012-05-29 15:36:48 +02:00
scrawl
48ba293e88
added the success formula, and spell deleting (shift+click)
2012-05-29 15:13:44 +02:00
scrawl
30461438f6
still left: spell success formula
2012-05-29 12:35:03 +02:00
scrawl
5412d6ed9e
fixed a typo that prevented spells from getting added
2012-05-29 10:47:48 +02:00
gugus
d8051095d6
rotation are updated in the physis system
2012-05-29 10:36:12 +02:00
gugus
26d6c9453c
more work on rotation
2012-05-29 10:15:29 +02:00
scrawl
c7268233df
spell window layout & opening/closing/pinning logic
2012-05-29 09:02:22 +02:00
scrawl
1b561ce91f
Merge branch 'master' into next
2012-05-29 06:56:23 +02:00
scrawl
69e6bc6588
add water settings to settings window
2012-05-29 06:45:44 +02:00
scrawl
5d03e86613
added field of view and texture filtering to settings window
2012-05-29 04:54:54 +02:00
scrawl
6945afe95b
alchemy window layout
2012-05-29 02:57:19 +02:00
scrawl
8c7cb6909d
addition to c7010623fb
: apparently talking _is_ allowed during the starting sequence, it is only disabled via scripts for certain actors
2012-05-29 01:59:16 +02:00
scrawl
f75266e4ba
fixed race dialog bug
2012-05-29 01:47:49 +02:00
gugus
77084b27c0
some work for rotation/scaling
2012-05-28 16:01:35 +02:00
scrawl
0a17d6d710
more resolution switching fixes
2012-05-28 12:34:29 +02:00
Marc Zinnschlag
76b23ae864
Merge remote branch 'scrawl/buildplayerfix'
2012-05-28 11:44:43 +02:00
scrawl
a54623bcd2
reset attributes when building player
2012-05-28 11:37:56 +02:00
scrawl
e1ee45a6d6
Issue #297 : Make the stats review dialog show correct values for attributes/skills/health/magicka/fatigue
2012-05-28 10:50:00 +02:00
scrawl
6014a90002
added tooltip delay option
2012-05-28 09:46:05 +02:00
scrawl
14f4f09f83
proper resolution switching (reposition GUI & adjust mouse clipping region)
2012-05-28 09:19:25 +02:00
scrawl
3daf1ebc3f
small map tweak
2012-05-28 05:03:50 +02:00
scrawl
19c428e86c
delete fix
2012-05-28 02:04:00 +02:00
scrawl
8f667580bb
ogre 1.8 final release compability fixes
2012-05-27 23:12:45 +02:00
scrawl
f6a6684685
when the resolution changes, adjust camera aspect ratio and recreate compositors
2012-05-27 21:39:18 +02:00
scrawl
10cfe0f5bc
Issue #295 : Class creation dialogs tooltips; plus tons of other improvements
2012-05-27 06:39:10 +02:00
scrawl
f1d3978897
Issue #290 : Auto-Close MW-reference related GUI windows
2012-05-27 01:14:33 +02:00
scrawl
a7e6a142f9
blend fog of war into adjacent cells
2012-05-27 00:39:33 +02:00
scrawl
63213b36bf
Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind
2012-05-26 23:06:15 +02:00
scrawl
313a8e55b7
- Issue #296 : Clicking on HUD elements shows/hides the respective window
...
- Slightly redesigned the map window and minimap, the player arrow now isn't cut off at cell borders anymore
2012-05-26 21:09:21 +02:00
scrawl
3cba884f59
Issue #294 : show/hide HUD elements based on allowed windows
2012-05-26 05:46:46 +02:00
scrawl
738e107b52
Merge branch 'master' into next
2012-05-26 05:31:32 +02:00
scrawl
c7010623fb
Issue #294 : disallowed inventory prevents Talk, Open and Take actions
2012-05-25 18:45:17 +02:00
gugus
51b6d5cae0
Scale *should* work. (no script instruction yet)
2012-05-25 18:23:06 +02:00
Marc Zinnschlag
173820d29b
Merge branch 'enable'
2012-05-25 18:19:12 +02:00
scrawl
750259973e
potion creating works, most of the values are bogus
2012-05-25 18:00:13 +02:00
Marc Zinnschlag
6fe53aa320
Issue #277 : containers in cells were not filled up on cell load when the cell was preloaded before
2012-05-25 17:55:00 +02:00
Marc Zinnschlag
0131c53005
Issue #176 : removed enable/disable functions from MWWorld::Class
2012-05-25 17:28:27 +02:00
Marc Zinnschlag
36885b2e40
Issue #176 : removed enable/disable functions from Creature, Npc and Light
2012-05-25 17:04:33 +02:00
scrawl
63b3b82657
don't allow more than 4 potion effects
2012-05-25 16:23:49 +02:00
scrawl
1df1b521a4
show the list of potion effects
2012-05-25 16:20:57 +02:00
scrawl
6eb15f7680
auto-select the alchemy tools with highest quality
2012-05-25 15:24:33 +02:00
scrawl
3ba24aee0d
Merge branch 'alchemy' into next
2012-05-25 13:37:40 +02:00
scrawl
9b623a79ff
Merge branch 'master' into alchemy
2012-05-25 13:14:27 +02:00
scrawl
09c870ad68
first alchemy window layout (not pretty)
2012-05-25 12:58:28 +02:00
scrawl
51b8a76a68
merged by branches together, starting with alchemy window
...
Merge branch 'guimode_stacking' into next
Conflicts:
apps/openmw/mwgui/mode.hpp
2012-05-24 15:57:23 +02:00
scrawl
c2b818373e
adjust tooltip skin, now is never transparent
2012-05-24 15:11:45 +02:00
scrawl
a3a22e9096
ingredient tooltip shows possible effects
2012-05-24 14:47:57 +02:00
Chris Robinson
05fd8f0211
Update the actual sounds and music volume when settings change
2012-05-24 05:30:22 -07:00
Marc Zinnschlag
684208dfc9
Issue #176 : when deleting objects, don't go through disable to remove actors from the mechanics manager
2012-05-24 13:26:07 +02:00
Marc Zinnschlag
c0ee382c72
Issue #176 : made actor deregistration more robust
2012-05-24 13:21:52 +02:00
scrawl
57d834b14b
fixed an issue with interactive messagebox
2012-05-24 12:05:43 +02:00
scrawl
6ea7bdb224
vsync & fps buttons, sound volume apply fix
2012-05-24 11:50:48 +02:00
scrawl
cbe89f7e32
copy&paste mistake
2012-05-24 08:56:45 +02:00
scrawl
189b044392
small correction
2012-05-24 04:37:41 +02:00
scrawl
9b94edd561
audio tab with volume sliders
2012-05-24 04:34:53 +02:00
scrawl
cb35f4d208
some unrelated gui cleanup
2012-05-24 03:50:02 +02:00
scrawl
a1907e7b88
cleaning up mwgui/widgets part 1
2012-05-24 03:48:02 +02:00
scrawl
7ebbc099b3
allow stacking gui modes
2012-05-23 12:23:35 +02:00
scrawl
689cf7ce05
ConfirmationDialog
2012-05-23 05:28:25 +02:00
Jason Hooks
0066ef9b54
Some cleanup
2012-05-22 21:40:24 -04:00
scrawl
656a8f1be9
working menu transparency slider
2012-05-23 01:32:36 +02:00
scrawl
313294c522
settings window (hotkey F2) which does nothing. Yay!
2012-05-22 21:40:42 +02:00
scrawl
b25d62a7e2
rename antialiasing mode "MSAA 0" to "none" to avoid confusion.
2012-05-22 20:52:38 +02:00
scrawl
ad46049ee0
got the launcher working with the new settings system.
2012-05-22 20:37:18 +02:00
scrawl
355268dae1
make the launcher build and run again, but it doesn't change settings
2012-05-22 19:36:50 +02:00
scrawl
343bbaf0fd
integrated video settings in the settings file, the launcher is now useless
2012-05-22 03:36:03 +02:00
Marc Zinnschlag
7938566004
Merge remote branch 'scrawl/graphics'
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-05-21 11:24:36 +02:00
Marc Zinnschlag
76d733d2b3
Merge remote branch 'scrawl/inventoryGUI'
2012-05-21 11:17:11 +02:00
gugus
dac98b2213
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
2012-05-21 11:02:10 +02:00
scrawl
bda90b77bc
oops, forgot something
2012-05-21 10:59:06 +02:00
gugus
ca9224ed7f
starting scale function
2012-05-21 10:58:04 +02:00
scrawl
157dd81524
removed script instruction, will be in the settings window later
2012-05-21 10:57:49 +02:00
scrawl
5f6e8224f4
skill progress
2012-05-21 10:48:25 +02:00
Marc Zinnschlag
3e85151c9d
Merge remote branch 'scrawl/inventoryGUI'
...
Conflicts:
apps/openmw/CMakeLists.txt
2012-05-21 10:13:27 +02:00
scrawl
8f2c8bbea4
Merge branch 'master' into graphics
2012-05-21 09:50:46 +02:00
scrawl
789dfe1c88
fix a bug with water reflection plane height
2012-05-21 09:50:02 +02:00
scrawl
40c52c5d09
max faction rank crashfix
2012-05-21 05:19:20 +02:00
scrawl
1079bb2677
finished tooltips for everything in the stats window, some gui refactoring
2012-05-21 05:14:07 +02:00
scrawl
76d71f86bc
fixed a faction case folding issue
2012-05-21 03:10:55 +02:00
scrawl
4a009fc2bb
faction tooltip (doesn't handle player having max. rank)
2012-05-21 02:58:06 +02:00
scrawl
8ce4727424
skill tooltips
2012-05-21 01:58:11 +02:00
scrawl
6518eb7794
some cleanup
2012-05-20 22:55:14 +02:00
scrawl
1c7110fbf5
birthsign tooltip
2012-05-20 22:45:30 +02:00
scrawl
8d52ee27dc
attribute tooltips now use a new system that allows complex tooltips to be defined entirely through layout files
2012-05-20 22:06:54 +02:00
Marc Zinnschlag
420cd53be0
Merge branch 'effects'
2012-05-19 17:41:47 +02:00
Marc Zinnschlag
be46f5a59c
various fixes
2012-05-19 17:39:24 +02:00
scrawl
876b369ca5
minor tooltip fix
2012-05-19 16:28:10 +02:00
scrawl
92d9e070fb
small tweak to getPlayerGold() method
2012-05-19 16:10:13 +02:00
scrawl
2a4c55f1ab
use Class::getInventoryStore instead of casting ContainerStore.
2012-05-19 16:04:34 +02:00
scrawl
4fb30544d4
more gui files cleanup
2012-05-19 16:00:00 +02:00
scrawl
7a4de0ed1d
changed more gui stuff to use the new tag system
2012-05-19 15:32:32 +02:00
Marc Zinnschlag
0dc412d44c
Merge remote branch 'scrawl/refid_case'
2012-05-19 15:07:12 +02:00
Marc Zinnschlag
9f1919a230
Issue #256 : added active spell management (completely untested)
2012-05-19 15:01:07 +02:00
scrawl
7ef0ad4e39
show faction & birthsign in the stats window
2012-05-19 14:55:09 +02:00
Marc Zinnschlag
635a89c35c
Issue #256 : RNG fix
2012-05-19 14:43:02 +02:00
scrawl
24ce88de2a
working mygui tag replacement system for GMST strings
2012-05-19 14:19:21 +02:00
scrawl
ee884634b9
fixed item refID handling in the dialogue manager and container script extensions.
2012-05-19 13:19:26 +02:00
Marc Zinnschlag
74ae3605e0
Issue #256 : added getTimeStamp function to World
2012-05-19 09:31:45 +02:00
scrawl
9ca579ba63
slightly revamped gold stacking, now always uses the gold_001 base object to be script-friendly
2012-05-19 00:36:01 +02:00
scrawl
1006411c02
small fix for mygui log being spammed with errors
2012-05-19 00:06:11 +02:00
scrawl
41466fc5fc
gold label fix, and don't allow selling gold
2012-05-18 23:00:31 +02:00
scrawl
656b08f620
removed the workaround for the ContainerStore bug.
2012-05-18 22:32:06 +02:00
scrawl
8a0c859c16
Merge branch 'iterator' of https://github.com/zinnschlag/openmw into inventoryGUI
2012-05-18 22:27:48 +02:00
scrawl
f28f36f262
added sounds to trade window
2012-05-18 22:27:27 +02:00
Marc Zinnschlag
498530fad7
container iterator fix
2012-05-18 22:24:19 +02:00
scrawl
c30b9e4bb9
add/remove gold from the player at the end of the transaction.
2012-05-18 22:21:44 +02:00
scrawl
c004f5d570
adjust the "total cost"/"total sold" value when trading items, added some checks with respective user notifications
2012-05-18 22:06:25 +02:00
Marc Zinnschlag
a4343bfa18
Issue #256 : added TimeStamp class
2012-05-18 22:04:22 +02:00
scrawl
db49e2c046
bought/sold items now use a separate ContainerStore, this fixes a stacking issue among other things
2012-05-18 20:53:24 +02:00
scrawl
fb47681fbd
fix a bug, some cleanup
2012-05-18 17:58:33 +02:00
scrawl
342a244e31
NPC now doesn't buy items of types that he shouldn't accept.
2012-05-18 17:36:20 +02:00
scrawl
50a8eb05d9
transfering items between player and merchant works and shows a red frame for bought/sold items.
2012-05-18 17:27:55 +02:00
scrawl
e2400ca7b2
only show items in the trade window that the NPC actually trades (services enum)
2012-05-18 15:51:33 +02:00
Marc Zinnschlag
124ea77612
Issue #256 : consider equipped items when calculating magic effects
2012-05-18 15:48:55 +02:00
Marc Zinnschlag
372efaafd7
Issue #256 : changed implementation of MagicEffects::operator+=
2012-05-18 15:27:41 +02:00
Marc Zinnschlag
40c58c1bb7
Issue #256 : fixed a capitalisation mistake
2012-05-18 15:26:08 +02:00
Marc Zinnschlag
5236bcb557
Issue #256 : added operator+= for MagicEffects
2012-05-18 15:12:11 +02:00
Marc Zinnschlag
79055e281d
Issue #256 : Force update after building the player character
2012-05-18 13:54:07 +02:00
Marc Zinnschlag
e1997b7f04
Issue #256 : added MagicEffects::add overload for EffectLists
2012-05-18 13:17:35 +02:00
scrawl
adf0550292
fixed a wrong label.
2012-05-18 00:14:31 +02:00
scrawl
52e5e14654
use GMST sDefaultCellname for the map window when cell has no region or name.
2012-05-17 23:42:09 +02:00
scrawl
3cacc8feec
add re-stocking items to containers (though restocking isn't implemented)
2012-05-17 23:22:41 +02:00
scrawl
9a3fd96a0c
display the merchant gold.
2012-05-17 22:24:47 +02:00
scrawl
41efea4c1d
in the trade window, don't show items that the merchant has equipped.
2012-05-17 21:56:16 +02:00
scrawl
6ae642aa06
complete trade window layout
2012-05-17 21:15:48 +02:00
scrawl
c9aa0ca1f4
don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region
2012-05-17 19:54:09 +02:00
scrawl
4213b4370f
trade window shows up and shows the vendor's inventory items.
2012-05-17 19:53:04 +02:00
scrawl
1f85475536
Merge branch 'master' into inventoryGUI
2012-05-17 19:03:41 +02:00
scrawl
375c198ebd
WeatherManager: fix for cells that have no region.
2012-05-17 18:21:05 +02:00
scrawl
0afda15ce9
fix for cells that have no region.
2012-05-17 18:14:33 +02:00
scrawl
ae77e7b0d8
don't try to retrieve land data from non-predefined cells.
2012-05-17 18:11:34 +02:00
scrawl
5da4da820e
beginnings of trade window layout.
2012-05-17 17:15:44 +02:00
Marc Zinnschlag
6b74fec8ed
don't do a half finished cell change, when trying to switch to an interior cell that does not exist
2012-05-17 17:13:41 +02:00
scrawl
0dc5e5919b
show the Barter entry in the dialogue gui for npcs/creatures that buy/sell stuff. doesn't work for the Creeper for some reason, but Mudcrab Merchant works.
2012-05-17 14:54:03 +02:00
scrawl
66abfd17ab
check the container's "Organic" flag before trying to place items inside.
2012-05-17 14:13:35 +02:00
scrawl
0c1d06d9f7
added some trade window stuff, which does nothing yet.
2012-05-17 13:36:25 +02:00
Marc Zinnschlag
e56ff9283d
Issue #256 : moved magic effects update from MechanicsManager to Actors
2012-05-17 13:21:49 +02:00
Marc Zinnschlag
1fddbf9a40
Issue #256 : moved dynamic stats update from MechanicsManager to Actors
2012-05-17 13:15:31 +02:00
scrawl
630241c8e2
load the AIDT (AI data) for creatures in the ESM loader, which also contains the Services enum.
2012-05-17 13:12:38 +02:00
scrawl
c5185cf2e4
drop item on avatar from external container bugfix
2012-05-17 12:09:53 +02:00
scrawl
fca9f1fc5f
gold dropping works without crash, but the code needs clean up.
2012-05-16 22:56:54 +02:00
scrawl
178ad876d7
fix for objects other than Miscellaneous.
2012-05-16 22:17:13 +02:00
scrawl
5875ce5128
select the correct gold base object (still crashing)
2012-05-16 22:13:56 +02:00
scrawl
f73d3ad33f
fix to the "drop object on ground" feature. still crashes for gold.
2012-05-16 21:27:02 +02:00
scrawl
6d34e61dbd
don't stack gold if it has a script (not used in MW, but some mods might)
2012-05-16 19:18:50 +02:00
scrawl
4b5d6ce311
allow stacking gold
2012-05-16 17:22:25 +02:00
scrawl
0f1e09d2c1
make Class::use method return an equip action for equippable items, add sound for equipping
2012-05-16 16:08:55 +02:00
scrawl
9c4243782e
sorting items
2012-05-16 15:17:55 +02:00
scrawl
9a01e18b29
fix some MessageBox code that was using deleted pointers sometimes
2012-05-16 15:00:20 +02:00
scrawl
398a7dc65c
crash fix (hopefully)
2012-05-16 14:32:48 +02:00
scrawl
6a0cb32b7e
removed unnecessary code
2012-05-16 14:30:02 +02:00
scrawl
c5d685c780
added an assert
2012-05-16 14:28:57 +02:00
scrawl
f8c20ef77f
don't allow putting items into a container if the weight is exceeded.
2012-05-16 00:20:24 +02:00
scrawl
2fa7ce0c19
equipping works also when the item wasn't in player inventory before.
2012-05-16 00:02:05 +02:00
scrawl
477f1b42ab
fixed another item dropping bug
2012-05-15 23:28:04 +02:00
scrawl
0f811edb47
fixed a bug with dropping items on the ground
2012-05-15 22:54:28 +02:00
scrawl
5a43fe3e5f
remove debug prints
2012-05-15 22:48:14 +02:00
scrawl
3f4ce32727
implemented player encumbrance bar
2012-05-15 22:45:46 +02:00
scrawl
e9ea1fba4e
fixed typo getCapacity method
2012-05-15 22:31:52 +02:00
scrawl
d3a53ae0b8
removed the _freeSlot method which is now unneeded
2012-05-15 22:01:09 +02:00
scrawl
0063387979
Merge branch 'master' into inventoryGUI
2012-05-15 21:48:05 +02:00
scrawl
175623bf22
change the drag&drop to not use a seperate containerstore
2012-05-15 21:44:57 +02:00
Marc Zinnschlag
fdfddc8be7
some todo comment cleanup
2012-05-15 21:34:32 +02:00
Marc Zinnschlag
7e00fea18b
added getEncumbrance function
2012-05-15 21:34:00 +02:00
Marc Zinnschlag
c6493fb133
added getCapacity function
2012-05-15 21:17:00 +02:00
scrawl
ca4fa21d64
removed the attempt to unify activation and use scripts which was incorrect
2012-05-15 20:51:19 +02:00
scrawl
71de10cb7e
equipping items works, but only if you have more than one of the item that you're equipping
2012-05-15 20:33:34 +02:00
scrawl
765881a61d
equipping items in the inventorywindow (there is no visual indication yet)
2012-05-15 18:20:32 +02:00
scrawl
ab6336b745
using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now)
2012-05-15 18:05:53 +02:00
scrawl
b18ee198b4
use a raycast to determine where to place object, if distance is too far
...
drop it on the ground
2012-05-15 16:47:23 +02:00
scrawl
7fbee0d488
use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift
2012-05-15 13:00:26 +02:00
scrawl
24a0fecd37
implemented item count selection dialog
2012-05-15 12:51:51 +02:00
scrawl
320cc7d020
implemented ctrl and shift-keys for item drag&drop (take all, take 1)
2012-05-15 11:02:50 +02:00
scrawl
933a40de14
better floating object label positioning.
2012-05-14 21:37:43 +02:00
scrawl
d3e162ec83
dropping items works
2012-05-14 17:41:17 +02:00
scrawl
6c9f75b322
some unfinished work for dropping objects into the gameworld
2012-05-13 18:35:56 +02:00
scrawl
967fb13fca
remove the old inventory code, split HUD, map and mainmenu into seperate implementation files
2012-05-13 18:14:03 +02:00
scrawl
f300a5621c
Merge branch 'master' into inventoryGUI
2012-05-13 17:45:57 +02:00
Marc Zinnschlag
2bf12a4839
Merge remote branch 'scrawl/itemstacking'
2012-05-13 17:22:18 +02:00
scrawl
82b9f835b1
make sure iterator is not end() before trying to get the equipped item
2012-05-13 16:54:18 +02:00
scrawl
a47d29c184
fix the inventory window overlapping with over windows in default layout
2012-05-13 16:41:00 +02:00
scrawl
8c458fc5ce
Merge branch 'master' into gui
2012-05-13 16:20:35 +02:00
scrawl
471f6467ec
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-05-13 16:18:22 +02:00
scrawl
e9a1ef4269
Merge branch 'master' into inventoryGUI
2012-05-13 16:16:54 +02:00
Marc Zinnschlag
73d19f9185
Merge remote branch 'scrawl/itemstacking'
2012-05-13 16:06:30 +02:00
scrawl
d341d2113c
fixed some issues
2012-05-13 14:58:38 +02:00
scrawl
ee7e482cba
implemented un-stacking
2012-05-13 11:52:17 +02:00
scrawl
3a93df8db4
dynamic inventory layout like morrowind
2012-05-13 11:25:35 +02:00
scrawl
d266b4fe87
hide the cursor during drag&drop and don't allow hotkeys that change guimode
2012-05-13 10:18:17 +02:00
scrawl
f31853d30b
mouse wheel works when mouse is over an item
2012-05-13 01:27:17 +02:00
scrawl
16522ddc59
InventoryStore re-stacking unequipped items
2012-05-12 23:09:03 +02:00
scrawl
78b06d0ebf
inventory window pinning
2012-05-12 22:44:12 +02:00
scrawl
822e5fbe1e
add indication which filter is selected
2012-05-12 22:00:15 +02:00
scrawl
902309a554
working filters
2012-05-12 21:44:33 +02:00
scrawl
0114bf948c
revised filters
2012-05-12 21:28:04 +02:00
scrawl
8e6c943400
"take all"-button sound (first item)
2012-05-12 20:39:21 +02:00
scrawl
fd18c95c5f
implemented filters (no gui yet)
2012-05-12 20:35:50 +02:00
scrawl
24e54a81bd
don't show icons in the inventory tooltips, exactly like MW does
2012-05-12 20:28:12 +02:00
scrawl
e6e50f4ad4
fix items getting cut off
2012-05-12 20:14:19 +02:00
scrawl
f3c88adc0b
items can now also be dropped on another item (and will be placed in
...
container)
2012-05-12 20:06:44 +02:00
scrawl
54c23c7422
show the background texture for enchanted items in inventory/container
2012-05-12 19:48:01 +02:00
scrawl
19e8e84f9a
more cleanup, removed the redundant ItemWidget and use widget userdata
2012-05-12 18:50:19 +02:00
scrawl
6ee4e8fb5a
Merge branch 'itemstacking' into inventoryGUI
...
Conflicts:
apps/openmw/mwclass/armor.hpp
apps/openmw/mwclass/clothing.hpp
apps/openmw/mwclass/weapon.hpp
apps/openmw/mwworld/class.hpp
2012-05-12 18:32:06 +02:00
scrawl
e714b77df8
small fix
2012-05-12 18:28:14 +02:00
scrawl
1abf70692c
added a scrollbar to the item container, dynamic positioning of items, fixed the item count display bug
2012-05-12 18:24:47 +02:00
scrawl
9f2595183b
type
2012-05-12 16:30:27 +02:00
scrawl
5b0251b09f
item stacking
2012-05-12 16:17:03 +02:00
scrawl
a31a9e51d3
add the sound for item drag&drop
2012-05-12 14:29:49 +02:00
scrawl
722af60337
implemented the "Take all" button
2012-05-12 14:01:59 +02:00
scrawl
296dbce298
Merge branch 'master' into graphics
2012-05-12 13:47:56 +02:00
scrawl
d64fccec6f
display the item count in the tooltip
2012-05-12 13:46:03 +02:00
scrawl
7723044df0
added the item tooltips
2012-05-12 13:30:34 +02:00
scrawl
ed6ff0a94a
cleanup 3
2012-05-12 13:12:37 +02:00
scrawl
3a6fde5039
cleanup 2
2012-05-11 16:58:07 +02:00
scrawl
a1b86acc38
Merge branch 'master' into inventoryGUI
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
files/mygui/core.xml
2012-05-11 16:41:27 +02:00
scrawl
007a202deb
cleanup 1
2012-05-11 16:34:36 +02:00
scrawl
2d3cc014c9
Merge branch 'inventoryGUI' of https://github.com/gugus/openmw into inventoryGUI
...
Conflicts:
apps/openmw/mwgui/container.cpp
apps/openmw/mwgui/container.hpp
2012-05-11 16:27:24 +02:00
gugus
cfb7aa4343
Drag and drop works. There is a bug with item count when doing d&d. Clean-up time :p
2012-05-11 12:50:30 +02:00
gugus
9dd65dce30
Finished merging.
2012-05-11 11:52:07 +02:00
gugus
8e8f80807e
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/armor.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/clothing.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/light.cpp
apps/openmw/mwclass/lockpick.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/probe.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwclass/weapon.cpp
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
apps/openmw/mwworld/class.cpp
2012-05-11 10:40:40 +02:00
Chris Robinson
bcd371d37b
Merge remote branch 'zini/master' into sound
2012-05-11 01:15:37 -07:00
scrawl
83e434e2e9
small fix
2012-05-11 09:35:18 +02:00
scrawl
1f1edea6af
make it possible to use scroll wheel when mouse is over a skill in the stats window; set the correct track size for the scrollbar
2012-05-11 08:45:03 +02:00
scrawl
65ccfba191
resize both the left and the right pane of the stats window
2012-05-11 08:15:22 +02:00
scrawl
c4aae96d94
implemented "goodbye" script function that force-cancels dialogue
2012-05-11 07:18:41 +02:00
Marc Zinnschlag
37095b62c6
removed another include
2012-05-10 12:51:40 +02:00
Marc Zinnschlag
e906614170
Merge remote branch 'scrawl/gui'
2012-05-10 12:46:11 +02:00
scrawl
3d9e89c837
removed unnecessary include
2012-05-10 12:44:01 +02:00
Marc Zinnschlag
bee03b5180
Merge remote branch 'scrawl/gui'
2012-05-10 12:08:49 +02:00
scrawl
4ce50c503b
a few tweaks
2012-05-10 11:29:28 +02:00
scrawl
de995e3a69
adjust topic list on window resize
2012-05-10 11:19:22 +02:00
scrawl
8a9e05a96b
display text on the book window
2012-05-10 11:03:27 +02:00
scrawl
d69501b061
change daedric font to .zip resource
2012-05-09 02:16:10 +02:00
scrawl
e5e8663bb4
parse <div> <font> and <p>
2012-05-09 02:11:44 +02:00
scrawl
8e7ab09a25
scroll window image tags working
2012-05-09 01:34:32 +02:00
gugus
e9134717d6
the GUI part of drag and drop is working
2012-05-08 12:59:47 +02:00
scrawl
cd351ba3af
simple scroll text parsing (tags are ignored until now)
2012-05-08 00:39:52 +02:00
scrawl
2b584300d6
throw an exception when no default settings file is found, which indicates a packaging error
2012-05-07 23:16:29 +02:00
scrawl
3c69d26571
journal close sound
2012-05-07 19:42:04 +02:00
gugus
60ad6f01d4
another step towards drand and drop.
2012-05-06 11:04:07 +02:00
scrawl
d91129ed49
Merge branch 'master' into gui
2012-05-04 23:54:37 +02:00
scrawl
499dd26398
dialogue window topic list word-wrapping
2012-05-04 23:53:50 +02:00
Marc Zinnschlag
c227e4127c
Merge remote branch 'scrawl/tooltips'
2012-05-04 22:44:07 +02:00
scrawl
12453d4e9d
Merge branch 'master' into gui
2012-05-04 22:20:52 +02:00
scrawl
a4d6d1baff
added a utility for creating texture atlas at runtime
2012-05-04 18:09:45 +02:00
Marc Zinnschlag
e26f39e563
fixed exception handling during subsystem setup
2012-05-04 17:20:57 +02:00
scrawl
4ddd24fdfc
Merge branch 'master' into tooltips
2012-05-04 07:38:27 +02:00
scrawl
ee883446b5
Merge branch 'master' into graphics
2012-05-04 07:38:11 +02:00
scrawl
ad5753ba91
Merge branch 'master' of https://github.com/zinnschlag/openmw into gui
2012-05-04 07:34:38 +02:00
Chris Robinson
3cace264ed
Merge remote branch 'zini/master' into sound
2012-05-03 16:27:00 -07:00
Marc Zinnschlag
1149e282b8
Merge remote branch 'scrawl/physicsaedra2'
2012-05-03 14:59:36 +02:00
Marc Zinnschlag
e9f1c266bf
Merge remote branch 'scrawl/creaturedialogue'
2012-05-03 09:15:56 +02:00
scrawl
b653f047ac
removed a file that wasn't supposed to be there
2012-05-03 09:15:56 +02:00
scrawl
5028a83d11
fix stats window layout resizing
2012-05-03 07:03:04 +02:00
scrawl
dc378fc6cf
allow talking with creatures
2012-05-03 06:07:41 +02:00
scrawl
02dad448fe
make the wireframe mode not affect sky
2012-05-03 05:38:43 +02:00
scrawl
9fc1138a87
opening, closing and taking books/scrolls works
2012-05-03 05:26:05 +02:00
scrawl
0e6b82284f
book & scroll windows
2012-05-03 03:33:33 +02:00
scrawl
c0e12d0e56
class dialog fix
2012-05-03 01:11:49 +02:00
scrawl
387792bb57
Merge branch 'master' of https://github.com/zinnschlag/openmw into physicsaedra2
2012-05-03 00:42:24 +02:00
Chris Robinson
1627206d56
Remove an unused method
...
Best not to design something we don't yet know what's needed from it.
2012-05-02 13:59:03 -07:00
Chris Robinson
144d52cf49
Add voices to the chargen class questions
2012-05-01 20:30:31 -07:00
scrawl
dd8c66b479
notification when screenshot was taken
2012-05-01 21:54:30 +02:00
scrawl
e4b057be30
translated journal notification
2012-05-01 21:49:00 +02:00
scrawl
7f15385dc5
unrelated cleanup
2012-05-01 20:58:09 +02:00
scrawl
6acb777c5a
minimum framerate fix
2012-05-01 20:51:32 +02:00
Chris Robinson
b3caf82714
Avoid using vector<>::data(), which requires C++11
2012-05-01 10:12:45 -07:00
scrawl
86b6184f43
pMove in a seperate loop with fixed timestep to prevent frame-dependent movement
2012-04-30 23:55:22 +02:00
scrawl
bd132074af
some formatting tweaks
2012-04-30 22:37:23 +02:00
scrawl
48e3c43823
added the bloodmoon/tribunal spells
2012-04-30 21:36:45 +02:00
scrawl
9e6531a6c6
fix for dark corners bug on some cards
2012-04-30 21:22:26 +02:00
scrawl
6d21fe3115
fixed mygui leaking some stuff resulting in lower fps after looking at tooltips and low-quality text
2012-04-30 21:07:25 +02:00
scrawl
4655ec94f0
Merge branch 'master' into physicsaedra2 & fix warnings
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
aaa81397ed
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-30 18:24:05 +02:00
scrawl
cc365c5bcb
Merge branch 'master' into tooltips
2012-04-30 18:23:27 +02:00
scrawl
fc06dc72c9
small fix
2012-04-30 18:20:44 +02:00
scrawl
ea275a8aa8
extended the list of spells with no magnitude / no duration
2012-04-30 18:11:34 +02:00
gugus
5f8c08b18b
some work for dropping objects.
2012-04-30 13:01:18 +02:00
Marc Zinnschlag
53e77d4196
Merge remote branch 'scrawl/tooltips' into next
2012-04-30 10:21:21 +02:00
scrawl
2f0a69160c
small fix
2012-04-30 02:10:55 +02:00
scrawl
22f524f8d5
potion effects in tooltip
2012-04-30 01:53:22 +02:00
scrawl
b82c39c8be
renamed Widgets::MWEnchantment to Widgets::MWEffectList so it can be
...
reused for potion effects
2012-04-30 01:08:10 +02:00
scrawl
f733382f74
tooltip now contains info about item enchantment
2012-04-30 00:57:41 +02:00
scrawl
eca18f3e1d
dialogue topic and choice sorting independent of case
2012-04-29 18:13:03 +02:00
scrawl
50d79a8815
Merge branch 'next' into tooltips
2012-04-29 17:30:34 +02:00
Alexander "Ace" Olofsson
b1af18e98d
Merged next
2012-04-29 09:28:07 +02:00
Alexander "Ace" Olofsson
0c9dfcc017
Some changes
2012-04-29 09:26:03 +02:00
scrawl
9cf6f27f96
small fix
2012-04-29 03:38:00 +02:00
scrawl
11ebae3be2
toggleCompositors command useful for debugging
2012-04-29 03:33:10 +02:00
scrawl
af3ccd85e3
determine shield weight (tested with some light/medium/heavy shields)
2012-04-28 21:23:24 +02:00
Marc Zinnschlag
d1d21c8a0e
compile fix
2012-04-28 21:21:40 +02:00
scrawl
5d4d35a02c
Merge branch 'master' into graphics
2012-04-28 20:43:53 +02:00
scrawl
4ce83badc9
flickering lights
2012-04-28 20:42:53 +02:00
gugus
5603cb312c
Objects can now be selected and follow mouse movements.
2012-04-27 20:54:39 +02:00
gugus
a6419c3596
Clicking on an item is now detected.
...
Trying to have items follow the mouse position, but it doesn't work yet.
2012-04-26 19:35:45 +02:00
Marc Zinnschlag
d5e52e46ea
removing even more cout spam (thanks to scrawl for finding this one)
2012-04-24 09:19:41 +02:00
scrawl
1b5bfc52a1
Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
scrawl
e443455612
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2012-04-24 00:54:35 +02:00
Marc Zinnschlag
f4428097f9
removing more cout spam
2012-04-23 15:37:38 +02:00
Marc Zinnschlag
7ac9523e0c
Merge branch 'master' into next
2012-04-23 15:32:02 +02:00
Marc Zinnschlag
9f1199ee7e
removing a using directive from a header file
2012-04-23 15:29:15 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
Marc Zinnschlag
7102a825c2
Issue 255: moved global scripts into script manager (simplifying the environment class)
2012-04-23 11:15:47 +02:00
Marc Zinnschlag
2bfd90f3f9
Issue #255 : added new environment class (not in use yet)
2012-04-23 10:57:16 +02:00
scrawl
1b02b503a2
gcc compile fix
2012-04-22 21:06:08 +02:00
scrawl
2c89306306
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
2012-04-22 00:33:37 +02:00
Jason Hooks
8ebae0b706
Solid trace
2012-04-21 16:57:46 -04:00
Jason Hooks
16855291a7
Implementing snapping
2012-04-21 16:21:30 -04:00
gugus
25432d97d2
trying to get selected item. Doesn't work.
2012-04-21 20:35:45 +02:00
gugus
d4e9b62436
oups forgot to modify CMake
2012-04-21 11:11:40 +02:00
gugus
93ba773d2e
Merge branch 'inventoryGUI' of https://github.com/pchan3/openmw.git into inventoryGUI
...
Conflicts:
apps/openmw/mwgui/container.cpp
2012-04-21 11:08:10 +02:00
gugus
33654535c1
The inventory window now display the inventory of the player
2012-04-21 11:05:30 +02:00
gugus
1e8d894e1c
Starting inventory window
2012-04-21 10:51:01 +02:00
Marc Zinnschlag
cc86998281
removing some cout spam
2012-04-21 10:12:59 +02:00
scrawl
7400b7f313
fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water
2012-04-19 23:25:58 +02:00
scrawl
c6da3872b4
light improvements
2012-04-19 20:59:57 +02:00
Marc Zinnschlag
5f09f2bfc6
Merge remote branch 'scrawl/topic_case' into next
2012-04-19 10:36:34 +02:00
scrawl
934caf7a2b
removed --report-focus which is now useless
2012-04-19 01:16:41 +02:00
scrawl
fb0e649191
minor fix
2012-04-19 01:10:55 +02:00
scrawl
aa4a1b675f
fixed the sky reflection issue
2012-04-19 01:08:26 +02:00
scrawl
4889902b98
magic effect widget improvements, read name of effect from GMST and don't show duration/target for constant effects
2012-04-18 21:18:53 +02:00
scrawl
4949576984
disable some player controls in gui mode
2012-04-18 19:03:26 +02:00
scrawl
c7381d4491
adding widget MWEnchantment
2012-04-18 18:09:30 +02:00
scrawl
d568b27b92
spell widget i18n improvements (used e.g. in birth menu)
2012-04-18 16:53:56 +02:00
pchan3
215d4e1739
Made adjustments to keep container window within the viewscreen.
2012-04-18 23:09:13 +10:00
pchan3
f902c8fa6f
Fixes on Namespace issue & more.
2012-04-18 22:35:35 +10:00
scrawl
75b336baea
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
apps/openmw/mwworld/player.cpp
libs/openengine/bullet/physic.cpp
2012-04-18 13:43:15 +02:00
Jason Hooks
4d07ae7fe0
Swimming working
2012-04-18 00:13:38 -04:00
Jason Hooks
5f9056c45d
Better no clip
2012-04-17 20:31:36 -04:00
scrawl
046ef39c4a
use camera-relative rendering to prevent precision artifacts when moving far from (0,0,0)
2012-04-18 01:10:00 +02:00
scrawl
51a76eda92
Merge branch 'master' into graphics
2012-04-18 01:09:55 +02:00
Jason Hooks
1ce759af06
Merging in master
2012-04-17 18:12:05 -04:00
scrawl
8231cab599
correct case for dialogue topics
2012-04-17 23:47:50 +02:00
scrawl
2e57cf5730
fixed the tooltip for doors leading to exteriors, fixed map window cell name
2012-04-17 18:47:51 +02:00
scrawl
94993b515c
clean up and tooltip padding
2012-04-17 16:49:28 +02:00
scrawl
8eb0636344
restored gui-mode tooltips
2012-04-17 16:00:13 +02:00
scrawl
1de1b3e40e
Merge branch 'master' into tooltips
2012-04-17 15:57:08 +02:00
scrawl
c2fdacc84f
show the creature name for soul gems (if any)
2012-04-17 15:51:02 +02:00
scrawl
c044fadcc3
show weapon type & damage in the tooltip
2012-04-17 15:31:16 +02:00
scrawl
a11c4da16c
vertex colour tweak
2012-04-17 14:22:03 +02:00
Marc Zinnschlag
14ddcc1204
Merge remote branch 'jhooks/clothingarmor'
2012-04-17 00:26:39 +02:00
Jason Hooks
950378ff65
Khajiit male foot fix
2012-04-16 17:25:55 -04:00
scrawl
cdd4d83d9e
moved the tooltip info to the appropriate MWWorld::Class classes
2012-04-16 22:58:16 +02:00
scrawl
13b67faf2f
adding more safety checks
2012-04-16 20:39:41 +02:00
scrawl
c4825cdb43
fixed gold pickup sound for international MW versions, fix npc tooltip
2012-04-16 20:20:18 +02:00
scrawl
282f37b1b7
fix compilation
2012-04-16 19:34:46 +02:00
scrawl
53b48196f9
add interface for tooltips to MWWorld::Class
2012-04-16 19:30:52 +02:00
scrawl
cfa37b0e77
fix another bunch of gui stuff, some strings were untranslated and buttons were not resized to fit their text
2012-04-16 19:14:05 +02:00
scrawl
424a90aa92
back & ok button caption
2012-04-16 17:46:54 +02:00
scrawl
14377ba789
window caption fix
2012-04-16 17:30:57 +02:00
scrawl
b3dc1931a9
general GUI refactoring, part 1
2012-04-16 15:48:01 +02:00
scrawl
f5ab127a39
toggleFullHelp
2012-04-16 15:00:44 +02:00
Marc Zinnschlag
7483c78b4a
Merge remote branch 'jhooks/clothingarmor'
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
2012-04-16 14:06:27 +02:00
scrawl
d1e298c2e1
Merge branch 'master' into tooltips
2012-04-16 13:15:50 +02:00
Jason Hooks
0c9c253778
Fix for some types of boots
2012-04-15 22:49:17 -04:00
scrawl
194ecf274c
attribute tooltips
2012-04-16 00:16:35 +02:00
scrawl
0a223196e8
Merge branch 'master' into tooltips
2012-04-15 22:23:16 +02:00
scrawl
268b7cd6fc
replaced typename checks
2012-04-15 22:05:33 +02:00
Marc Zinnschlag
afa859a6a6
Merge remote branch 'jhooks/clothingarmor'
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
scrawl
5d9648d645
fix const reference
2012-04-15 22:00:28 +02:00
Jason Hooks
65c9cf565c
Skirt and robe part blanking
2012-04-15 15:16:48 -04:00
scrawl
688e79e6d1
Merge branch 'master' into tooltips
2012-04-15 21:14:39 +02:00
scrawl
705d4c6d54
mostly complete
2012-04-15 21:14:14 +02:00
gugus
489261a6ae
Close button works.
2012-04-15 21:02:54 +02:00
gugus
58d05fa503
more clean-up. Container window shows up! But there is no working close button.
2012-04-15 20:56:45 +02:00
Jason Hooks
bc8bb9c57e
Reserve; skirts
2012-04-15 14:22:55 -04:00
gugus
78c8a22cd1
more clean up. The container GUI shows up now
2012-04-15 19:32:41 +02:00
gugus
a38db39e88
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
...
Conflicts:
apps/openmw/CMakeLists.txt
2012-04-15 17:54:13 +02:00
gugus
b309d245c5
cleaning up hircine work
2012-04-15 17:52:39 +02:00
scrawl
ab4e03f05f
Merge branch 'master' into tooltips
2012-04-15 17:11:14 +02:00
scrawl
d37bc9cba8
basic mouse-over info for in-game objects
2012-04-15 17:10:08 +02:00
Marc Zinnschlag
b5d12d0723
fixed ForceGreeting
2012-04-15 17:08:22 +02:00
Marc Zinnschlag
585ba41557
Merge remote branch 'gus/Factions2'
2012-04-15 17:05:38 +02:00
gugus
c24a85848f
forceGreeting script instruction
2012-04-15 15:56:36 +02:00
gugus
f68248e0d0
corrected a bug in getPCRank
2012-04-15 14:20:08 +02:00
gugus
45a5877b23
implement getPCRank. Does not work yet.
2012-04-15 12:05:46 +02:00
Jason Hooks
85ac658cac
Adding tons of skin body parts
2012-04-14 22:52:05 -04:00
Jason Hooks
5e1ac0cca1
Gloves, Gauntlets, Boots, Shoes
2012-04-14 20:32:46 -04:00
Jason Hooks
940a90e3ba
Pauldrons
2012-04-14 19:21:14 -04:00
Jason Hooks
e5becb1f50
Group add function;Greaves
2012-04-14 18:58:52 -04:00
Jason Hooks
5d4ad4cd81
Shirts and Cuirasses
2012-04-14 16:44:46 -04:00
scrawl
cac662ca98
basic tooltips
2012-04-14 17:47:44 +02:00
scrawl
4b0099fb5b
npc visibility flags fix
2012-04-14 16:10:47 +02:00
scrawl
fa5a1432c9
map lighting tweak, default settings tweak
2012-04-14 15:58:58 +02:00
scrawl
e05faa184f
Merge branch 'terrainshader' into graphics
2012-04-14 15:10:35 +02:00
scrawl
e04d127f30
terrain shader fixes
2012-04-14 15:10:26 +02:00
Jason Hooks
7551926afd
Adding helmets
2012-04-13 23:25:15 -04:00
Alexander "Ace" Olofsson
a74aeace73
Can now save strings with proper encoding, byte-perfect clones up until land records
2012-04-14 00:14:04 +02:00
scrawl
d861b8e45e
Merge branch 'master' into graphics
2012-04-13 16:16:09 +02:00
Alexander "Ace" Olofsson
0c6862e3e6
Undefining some windows defines
2012-04-13 15:09:38 +02:00
Marc Zinnschlag
3442ef17a8
fixed ModDisposition
2012-04-13 14:54:13 +02:00
Marc Zinnschlag
73df51695c
Merge remote branch 'gus/Factions2'
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/statsextensions.cpp
2012-04-13 14:49:37 +02:00
scrawl
f2fae770d4
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwworld/player.cpp
2012-04-13 13:55:13 +02:00
scrawl
a33ae35e94
some fixes
2012-04-13 13:28:31 +02:00
Marc Zinnschlag
e16daeed23
added GetSpell script function
2012-04-13 13:17:57 +02:00
scrawl
e3486931ae
F10 hotkey toggle FPS
2012-04-13 13:17:50 +02:00
Marc Zinnschlag
37f478b69a
Merge branch 'spells'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwmechanics/npcstats.hpp
2012-04-13 11:32:33 +02:00
Marc Zinnschlag
b099e1baf5
added addspell and removespell script instructions
2012-04-13 11:12:53 +02:00
Marc Zinnschlag
52c7ee3b6a
moved selected spell from NpcStats to Spells
2012-04-13 10:49:45 +02:00
Marc Zinnschlag
1e56acc3de
Merge remote branch 'scrawl/graphics'
2012-04-13 10:12:07 +02:00
Jason Hooks
e869433b07
Add or replace individual parts
2012-04-12 22:16:02 -04:00
Jason Hooks
1f566fc93a
Another remove function
2012-04-12 20:59:30 -04:00
Jason Hooks
a885f3e942
Remove part function
2012-04-12 20:40:11 -04:00
scrawl
fb78e853d4
removed 2 unneeded lines
2012-04-12 19:18:38 +02:00
Marc Zinnschlag
a4fb71a0fc
Merge remote branch 'scrawl/graphics'
2012-04-12 18:46:02 +02:00
scrawl
e2ec889d10
fixed a warning "implicit cast to float3"
2012-04-12 17:40:26 +02:00
gugus
7edc5c733c
corrected a bug about rank.
2012-04-12 17:29:05 +02:00
gugus
03d6d1fb82
NPC rank is correctly loaded now. Also corrected a potential bug (i think).
2012-04-12 17:08:57 +02:00
scrawl
a96ad7fb82
restored toggleWater
2012-04-12 16:46:56 +02:00
scrawl
800df7376c
use the cursors from morrowind.bsa and remove mwpointer.png
2012-04-12 14:26:21 +02:00
Alexander "Ace" Olofsson
f16a9ce5ed
Working on making output identical to input.
2012-04-12 14:00:58 +02:00
Jason Hooks
7fce57f335
Getting started with a new branch
2012-04-11 20:16:22 -04:00
scrawl
a727bcd4a4
override nif transparency settings (part 1)
2012-04-11 20:13:15 +02:00
Marc Zinnschlag
26a529111c
removed old known spell list from NpcStats
2012-04-11 19:45:56 +02:00
Marc Zinnschlag
77065390d7
simplifying Spells class
2012-04-11 19:40:42 +02:00
Marc Zinnschlag
e04ccfced0
replaced old abilities container in CreatureStats with a Spells object
2012-04-11 19:03:36 +02:00
Marc Zinnschlag
750d79eaf0
added spell container class
2012-04-11 19:03:06 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
gugus
0553227ee1
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into Factions2
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/player.cpp
apps/openmw/mwworld/player.hpp
2012-04-09 14:43:35 +02:00
gugus
dd9a88cee2
clean up
2012-04-09 14:32:07 +02:00
gugus
6ca212b9e9
script instruction: PCJoinFaction
2012-04-09 14:30:42 +02:00
gugus
aa8418634f
add PCLowerRank script instruction
2012-04-09 14:26:53 +02:00
gugus
45d11eaf14
fixed a bug in the dialogue manager.
2012-04-09 14:23:12 +02:00
scrawl
75dd651205
Merge branch 'terraincollision' into physicsterrain
...
Conflicts:
apps/openmw/mwworld/physicssystem.cpp
2012-04-09 13:56:09 +02:00
gugus
e5b1e27fa6
pcRaiseRank works. Player can now join factions.
2012-04-09 13:24:19 +02:00
Marc Zinnschlag
62908c9ef5
Merge remote branch 'scrawl/settingsfixes'
2012-04-09 10:47:13 +02:00
Jason Hooks
c0f52fef48
one more change
2012-04-09 00:51:10 -04:00
Jason Hooks
80afcb2eac
small change
2012-04-08 20:44:44 -04:00
Jason Hooks
74deb5588d
Post merge
2012-04-08 20:41:49 -04:00
scrawl
1df7be7fee
- fixes to texture filtering setting
...
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
Marc Zinnschlag
0aecb0ed5c
cmake fix
2012-04-08 23:44:40 +02:00
Marc Zinnschlag
5e9d209b21
Merge remote branch 'minty3/testbranch'
2012-04-08 23:40:48 +02:00
Jason Hooks
6bdfdf379b
Trying iterators
2012-04-08 17:27:56 -04:00
Marc Zinnschlag
e17a09e710
Merge remote branch 'scrawl/water'
2012-04-08 23:21:46 +02:00
Aleksandar Jovanov
db928dcb2f
put an opening bracket on a new line
2012-04-08 19:44:11 +02:00
Aleksandar Jovanov
9893e4b384
made player respect NpcStats for mDrawState
2012-04-08 19:43:04 +02:00
Marc Zinnschlag
9e3299cae8
Merge remote branch 'scrawl/water'
2012-04-08 18:40:19 +02:00
Alexander "Ace" Olofsson
290d09de64
Switching creature and npc to using the same id storage as the rest of the records
2012-04-08 18:32:40 +02:00
Alexander "Ace" Olofsson
00b8ce6b35
Fix linker error in windows.
2012-04-08 18:22:41 +02:00
Alexander "Ace" Olofsson
1d48781567
Forgot about the cell refs, oops
2012-04-08 17:52:55 +02:00
scrawl
a5c6207fe7
add setting to disable the underwater effect
2012-04-08 17:44:00 +02:00
Alexander "Ace" Olofsson
23f81e63dd
Nicer help text and error for not selecting a valid mode.
2012-04-08 17:14:56 +02:00
scrawl
9e1a9e5758
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
libs/openengine/bullet/physic.cpp
2012-04-08 17:08:36 +02:00
Alexander "Ace" Olofsson
fc8c75ab89
Esmtool can now clone an esm file in such a way that it can read it back again afterwards.
2012-04-08 17:04:52 +02:00
scrawl
b1c84f28a9
Merge branch 'master' into water
...
Conflicts:
files/settings-default.cfg
2012-04-08 16:11:16 +02:00
scrawl
113bbfa253
removed the now unneccesary SG for transparent objects
2012-04-08 14:37:36 +02:00
Aleksandar Jovanov
23cc1d17ca
missing ; added
2012-04-08 13:28:34 +02:00
Aleksandar Jovanov
c589cbd4ff
enum bug fix
2012-04-08 13:25:28 +02:00
Aleksandar Jovanov
15526d6110
only fists support lacks
2012-04-08 13:17:16 +02:00
Marc Zinnschlag
77604086e2
Merge branch 'autoequip'
2012-04-08 13:01:25 +02:00
Marc Zinnschlag
ab2a1297b0
exclude player from auto equip
2012-04-08 13:01:03 +02:00
Aleksandar Jovanov
c1afd534fc
all stuff added
2012-04-08 12:37:59 +02:00
Aleksandar Jovanov
b4ee01e691
missing file
2012-04-08 12:26:59 +02:00
Marc Zinnschlag
dcab6737e5
consider skills when auto equipping
2012-04-08 12:26:21 +02:00
Aleksandar Jovanov
b1259ca15c
added a 'backend' for NPC/Player draw state
2012-04-08 12:25:33 +02:00
Alexander "Ace" Olofsson
0fd48c4229
Extended the esmtool a bit and prepared all records for saving.
2012-04-08 11:51:52 +02:00
Aleksandar Jovanov
d5b8d4ef49
Revert "test commit"
...
This reverts commit 8c607870c0
.
reverting the test commit in the test branch
2012-04-08 11:30:17 +02:00
Aleksandar Jovanov
8c607870c0
test commit
2012-04-08 11:26:54 +02:00
Marc Zinnschlag
8e6c445111
Merge remote branch 'chris/sound'
2012-04-08 11:13:42 +02:00
Jason Hooks
ebab98a8a0
Restructuring things
2012-04-07 22:02:20 -04:00
Chris Robinson
59ccab0b2c
Add sound volume settings
2012-04-07 16:00:30 -07:00
Chris Robinson
752e89a268
Add a setting to select the sound device name
2012-04-07 15:28:38 -07:00
Chris Robinson
b8be867e6e
Work around a bug in the Windows OpenAL router
2012-04-07 14:58:52 -07:00
scrawl
c748252d33
weather fix again
2012-04-07 22:55:25 +02:00
scrawl
cdea19206c
Revert "more accurate fog, TODO: apply this to the terrain"
...
This reverts commit 96c37d3e7c
.
2012-04-07 22:47:39 +02:00
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
...
this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
Marc Zinnschlag
34a02fef45
consider item value when auto equipping
2012-04-07 20:09:09 +02:00
Marc Zinnschlag
d5a7d418dd
added getValue function to Class hierarchy
2012-04-07 19:53:49 +02:00
Marc Zinnschlag
f52b9cc162
Merge branch 'autoequip'
2012-04-07 18:48:30 +02:00
Marc Zinnschlag
c94d683014
fill in initial spell list from NPC record
2012-04-07 18:48:02 +02:00
Marc Zinnschlag
12f7bae526
added known spells and selected spell to NpcStats
2012-04-07 18:37:41 +02:00
scrawl
044d649edd
Merge branch 'master' into water
2012-04-07 17:16:35 +02:00
scrawl
96c37d3e7c
more accurate fog, TODO: apply this to the terrain
2012-04-07 16:55:32 +02:00
scrawl
dbf7547003
fixed first weather transition being instant
2012-04-07 16:33:03 +02:00
Roman Melnik
bdbb8a8d84
Merge remote-tracking branch 'upstream/master' into windowsPinning
...
Conflicts:
apps/openmw/mwgui/window_manager.cpp (keep both changes)
2012-04-07 17:30:20 +03:00
Roman Melnik
72b3f6121d
Windows Pinning: add files to CMakeLists.txt
...
Add new files (map_window and window_pinnable_base)
2012-04-07 12:37:15 +03:00
Marc Zinnschlag
b7614dd0ce
Merge remote branch 'chris/sound'
2012-04-06 22:09:34 +02:00
scrawl
dbde8405f7
Merge branch 'master' into water
2012-04-06 21:21:57 +02:00
scrawl
50702c5e84
Merge branch 'master' into water
2012-04-06 20:58:50 +02:00
Chris Robinson
87e8917c4d
Don't try to play sounds when no sound output is initialized
2012-04-06 10:43:14 -07:00
scrawl
c49d5dd40b
another sky tweak
2012-04-06 19:23:19 +02:00
scrawl
f008ca166b
restored moons like they were
2012-04-06 19:21:28 +02:00
scrawl
c0f991ac0a
underwater depth effect
2012-04-06 18:51:30 +02:00
scrawl
456eb95209
reversed sun and moon paths (sunrise at east)
2012-04-06 18:22:37 +02:00
scrawl
8316a4c2ec
add mrt dummy output to sky shaders
2012-04-06 17:21:56 +02:00
scrawl
c169f9e171
underwater tweaks
2012-04-06 16:11:08 +02:00
scrawl
2976625b00
better underwater
2012-04-06 15:51:57 +02:00
scrawl
ec3fe1ef00
no sun glare in the reflection
2012-04-06 15:17:54 +02:00
scrawl
393530e671
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
2012-04-06 15:05:17 +02:00
scrawl
a41eee9a72
specular lighting
2012-04-06 14:07:52 +02:00
Marc Zinnschlag
8bf9b371c7
removed remains of input framelistener
2012-04-06 10:39:55 +02:00
Roman Melnik
ef0a185e11
Pinnable windows: hide hud elements
...
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.
Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
2012-04-06 01:17:23 +03:00
scrawl
e718d4b6f0
another sky fix
2012-04-05 22:36:48 +02:00
scrawl
b36c0d95b8
night transition fix
2012-04-05 22:11:04 +02:00
scrawl
e492a69c8f
Merge branch 'inputfix' into water
2012-04-05 21:27:59 +02:00
scrawl
a3151fe525
fixed input handling priority in the main loop
2012-04-05 21:16:51 +02:00
scrawl
8bfc81f398
Merge branch 'master' into water
2012-04-05 20:09:38 +02:00
scrawl
622fb568cf
removed MRT setting and figure it out automatically
2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd
put transparent objects in a seperate render queue, in order to not mess up the mrt textures
2012-04-05 19:07:21 +02:00
Marc Zinnschlag
000cfad82d
Merge remote branch 'scrawl/gamesettings'
2012-04-05 18:07:47 +02:00
scrawl
88c50c5171
Merge branch 'master' into water
2012-04-05 15:38:46 +02:00
scrawl
1b89a9e203
various fixes
2012-04-05 15:30:55 +02:00
Dmitry Marakasov
84b475130a
Add missing include
2012-04-05 15:03:28 +02:00
scrawl
e1bde415f5
typo
2012-04-05 14:22:44 +02:00
scrawl
43fd0352f4
removed unneeded lines
2012-04-05 14:21:57 +02:00
scrawl
f49131e1b8
renamed setting, automatically disable MRT when unsupported
2012-04-05 13:09:59 +02:00
Marc Zinnschlag
1201c271b2
Merge remote branch 'swick/initocfg'
2012-04-05 12:43:00 +02:00
scrawl
f6342cfd60
fixed viewport background color, fixed indentation of some old functions
2012-04-05 11:52:06 +02:00
scrawl
5664d879a5
fixed some sky objects
2012-04-05 11:40:56 +02:00
scrawl
ab8b74dcac
forgot adding a file
2012-04-05 08:58:21 +02:00
Jason Hooks
ca4de0606e
Some planning
2012-04-04 23:23:24 -04:00
scrawl
3f05aba76d
got MRT working, some minor quirks to solve (black viewport background)
2012-04-05 01:21:36 +02:00
Sebastian Wick
f7bfea5861
typo 2 -.-
2012-04-05 00:16:44 +02:00
Sebastian Wick
56c9992b29
typo
2012-04-04 23:52:42 +02:00
Sebastian Wick
8c84f68dab
fix for older boost versions; unsigned warning
2012-04-04 23:51:22 +02:00
Marc Zinnschlag
6fd3d5c776
Merge remote branch 'lgro/master'
2012-04-04 23:19:30 +02:00
gugus
aaa5368fe9
added script instruction pcraiserank. Does not work yet.
2012-04-04 22:14:38 +02:00
gugus
2c7c945208
check playerfaction during dialogue
2012-04-04 22:13:57 +02:00
Lukasz Gromanowski
cd2789b15a
Revert "Issue #225 : Correction to commit ae98904."
...
This reverts commit 0e5c90d3e7
.
2012-04-04 21:05:19 +02:00
Sebastian Wick
5dd65c11ee
forgot to save the file
2012-04-04 21:04:52 +02:00
Sebastian Wick
57ae1bdc43
Merge branch 'master' of https://github.com/zinnschlag/openmw into initocfg
...
Conflicts:
apps/openmw/main.cpp
2012-04-04 20:58:02 +02:00
scrawl
eb67afe552
added MRT output to terrain material
2012-04-04 20:18:08 +02:00
Sebastian Wick
6ccb32d26c
import nosound option
2012-04-04 20:06:31 +02:00
Sebastian Wick
d3a6484bbc
set the default value for --fallback the right way
2012-04-04 19:59:46 +02:00
Sebastian Wick
a974d88cf1
Revert "set a default value for --fallback"
...
This reverts commit 94a220dcdd
.
2012-04-04 19:58:04 +02:00
Sebastian Wick
94a220dcdd
set a default value for --fallback
2012-04-04 19:52:07 +02:00
scrawl
6442d49e16
render queue groups, sky fix
2012-04-04 18:53:40 +02:00
Sebastian Wick
48b7b03453
typo; World::getFallback(std::string key, std::string def)
2012-04-04 16:15:15 +02:00
Sebastian Wick
16e7bf353a
remove debug message
2012-04-04 16:08:46 +02:00
Sebastian Wick
de510d445b
throw an error if the --fallback syntax is wrong
2012-04-04 15:23:14 +02:00
Sebastian Wick
329ba24eab
streamlined command line options
2012-04-04 15:11:30 +02:00
scrawl
cc4076d42a
basic noise
2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
2012-04-03 19:10:02 +02:00
Marc Zinnschlag
e403c7158a
Merge remote branch 'gus/DialogueSystem'
2012-04-03 18:27:36 +02:00
Marc Zinnschlag
cc9696cc2c
Merge remote branch 'scrawl/minimap'
2012-04-03 18:26:20 +02:00
gugus
a268b89239
changed the way NPC faction is checked. Should be the same way for the player.
2012-04-03 17:31:41 +02:00
gugus
be4af711af
NPC rank was not loaded. Not sure if it's the right way, but it seems to work.
2012-04-03 17:30:19 +02:00
gugus
07ea63c10c
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into Factions2
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-03 17:29:00 +02:00
scrawl
6481cf87fc
cleanup resources
2012-04-03 17:07:16 +02:00
scrawl
052cc47ee9
fixed waterAdded
2012-04-03 16:53:33 +02:00
scrawl
b3a186e729
simple water without shaders that uses original MW textures
2012-04-03 16:37:54 +02:00
scrawl
c1693a0c63
Merge branch 'minimap' into water
2012-04-03 15:37:11 +02:00
scrawl
51e33cc090
fixed map of some interiors
2012-04-03 15:34:13 +02:00
scrawl
8aea311797
added visibility flags for everything
2012-04-03 15:13:47 +02:00
scrawl
fd45208196
re-added code for reflection & refraction rendering
2012-04-03 14:23:23 +02:00
scrawl
d393f2dd4b
Merge branch 'master' into water
2012-04-03 14:06:14 +02:00
Jason Hooks
57299571d5
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
Sebastian Wick
329d59e52b
typo
2012-04-03 02:17:15 +02:00
Sebastian Wick
73705dadf6
parse fallback with boost program option custom validators
2012-04-03 02:14:39 +02:00
Sebastian Wick
d87dffa948
should work... but does not even compile
2012-04-03 01:47:43 +02:00
Sebastian Wick
2d23d79fd5
allways merge fallback; better syntax
2012-04-03 00:44:26 +02:00
Marc Zinnschlag
26371a82a5
Merge remote branch 'scrawl/crashfix'
2012-04-02 23:53:07 +02:00
Lukasz Gromanowski
0e5c90d3e7
Issue #225 : Correction to commit ae98904
.
...
Changed pointer to LandData struct to simple member variable.
2012-04-02 23:50:53 +02:00
Sebastian Wick
ab9c430632
fallback in apps/openmw; fix for apps/mwiniimporter
2012-04-02 20:47:09 +02:00
scrawl
d4a2bdfa3d
fix crash when hardware occlusion queries unsupporetd
2012-04-02 20:46:42 +02:00
scrawl
c0af3c7241
Merge branch 'master' into terraincollision
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Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-02 19:57:58 +02:00
scrawl
bd9e165e3f
Merge branch 'master' into water
2012-04-02 19:44:25 +02:00
scrawl
16481b0594
Merge branch 'master' into minimap
2012-04-02 19:38:36 +02:00
scrawl
342464530d
rotated map working
2012-04-02 19:37:24 +02:00
scrawl
ff15f28787
options for texture filtering and mipmaps
2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8
setting for field of view
2012-04-02 17:51:51 +02:00
Sebastian Wick
6e19076dc5
fallback for ini importer
2012-04-02 17:07:18 +02:00
scrawl
5f2a674d93
fixed a typo
2012-04-02 16:14:39 +02:00
scrawl
00cc45c537
FPS is now a setting instead of commandline option
2012-04-02 16:10:54 +02:00
scrawl
fd662f937a
add settings for viewing distance and fog
2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0
added settings for rendering distance of small objects
2012-04-02 15:30:29 +02:00
scrawl
2b4b941192
Merge branch 'master' into gamesettings
2012-04-02 15:21:10 +02:00
Sebastian Wick
16674ad141
open file for writing AFTER reading it :)
2012-04-02 14:42:01 +02:00
scrawl
e0631dd9be
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
Sebastian Wick
89565bacd1
since the default method is not available in older boost we should check by ourselfs if the options are given and dont use notify
2012-04-02 14:34:21 +02:00
scrawl
b380e71832
fixed underwater wireframe mode
2012-04-02 14:32:21 +02:00
scrawl
1445ae992d
adding a setting to disable static geometry
2012-04-02 14:24:16 +02:00
scrawl
5accca385c
fix crash on exit when no user settings exist
2012-04-02 13:47:25 +02:00
Marc Zinnschlag
6022d3ab13
Merge remote branch 'corristo/pgrd-rendering'
...
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Marc Zinnschlag
fb44a5da10
Merge remote branch 'ace/win-fix'
2012-04-02 11:46:09 +02:00
Marc Zinnschlag
eccb983c44
Merge remote branch 'chris/sound'
2012-04-02 11:34:48 +02:00
Marc Zinnschlag
cdd0182912
Merge remote branch 'scrawl/occlusionquery'
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Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
Jason Hooks
07d0203a3c
Merge remote-tracking branch 'upstream/master'
2012-04-02 00:08:12 -04:00
Chris Robinson
63e0e82049
Implement an Audiere-based decoder
2012-04-01 15:02:07 -07:00
Roman Melnik
91a377df86
Fix behaviour of the MapWindow
...
The map now will track player's position/rotation when
pinned, and will not update if position/rotation didn't
change since last frame.
2012-04-01 23:51:49 +03:00
Chris Robinson
2147210ad7
Don't set an underwater environment when there's no water
2012-04-01 12:46:49 -07:00
Lukasz Gromanowski
ae989040e5
Issue #225 : Fix for memleak when loading terrain.
2012-04-01 21:29:49 +02:00
Alexander "Ace" Olofsson
cec9562282
Fixing an ambigous symbol
2012-04-01 20:29:00 +02:00
scrawl
0a5757791c
Merge branch 'master' into minimap
2012-04-01 20:17:07 +02:00
scrawl
c2a82c3d89
Merge branch 'master' into gamesettings
2012-04-01 20:06:18 +02:00
Roman Melnik
911ca4be89
Move MapWindow to separate files
...
Separate MapWindow from bunch of classes in layouts.cpp/hpp
Inherit it from WindowPinnableBase.
TODO: map arrow (player position) updates orientation only
when you open the inventory. When the map window is pinned,
the arrow direction is not updated.
2012-04-01 20:39:53 +03:00
Roman Melnik
d09f0610ea
Add basic windows pinning
...
Create WindowPinnableBase class for windows which should be
allowed to be pinned.
Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).
Handle clicking on PinToggle button (pinning/unpinning a window).
2012-04-01 20:36:57 +03:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6
settings-default.cfg
2012-04-01 17:14:49 +02:00
Marc Zinnschlag
de41e1118a
Merge remote branch 'scrawl/weather'
2012-04-01 17:10:30 +02:00
scrawl
6091a0504d
first settings test (config file has to be created manually)
2012-04-01 16:59:35 +02:00
Nikolay Kasyanov
30d6c880ff
Feature #37 (In Progress) Render Path Grid
...
tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225
Feature #37 (In Progress) Render Path Grid
...
optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
scrawl
9a261a02aa
changed the cloud movement direction like suggested on the forum
2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c
don't create sky until entering an exterior cell
2012-04-01 15:07:41 +02:00
scrawl
df8e0bbff2
player check
2012-04-01 14:53:41 +02:00
scrawl
80456778be
fix for pickup up transparent objects, workaround for doors
2012-04-01 14:22:04 +02:00
scrawl
30407d3a2c
Merge branch 'master' into occlusionquery
2012-04-01 14:16:25 +02:00
scrawl
4e63f89829
silence an error regarding faced handle
2012-04-01 13:09:30 +02:00
Marc Zinnschlag
8aa4001937
compile fix
2012-04-01 10:34:51 +02:00
Marc Zinnschlag
38066d9ecb
Merge remote branch 'swick/initocfg'
2012-04-01 10:26:26 +02:00
Jason Hooks
0021ccf862
Merge remote-tracking branch 'upstream/master'
2012-03-31 20:48:42 -04:00
Chris Robinson
9c06bfc8fc
Merge remote branch 'zini/master' into sound
2012-03-31 14:26:21 -07:00
Sebastian Wick
a2a7539fd5
fix for more than 10 game files; delete both master and plugin settings if called with --game-files
2012-03-31 23:15:33 +02:00
Sebastian Wick
1d596d6c72
use std::map<std::string, std::vector<std::string> > instead of std::map<std::string, std::string>
2012-03-31 22:48:50 +02:00
Marc Zinnschlag
40310f3663
Merge remote branch 'scrawl/occlusionquery'
2012-03-31 22:09:47 +02:00
Marc Zinnschlag
b5b40e2623
Merge remote branch 'lgro/master'
2012-03-31 21:45:15 +02:00
Lukasz Gromanowski
bdc4c79b4e
Fix for segfault when doing 'coc "seyda neen"'.
...
This is a fix for segfault:
==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683== Access not within mapped region at address 0x0
==8683== at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683== by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683== by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683== by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683== by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683== by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683== by 0x51CECB: main (main.cpp:254)
==8683== If you believe this happened as a result of a stack
==8683== overflow in your program's main thread (unlikely but
==8683== possible), you can try to increase the size of the
==8683== main thread stack using the --main-stacksize= flag.
==8683== The main thread stack size used in this run was 8388608.
when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
2012-03-31 21:34:40 +02:00
Marc Zinnschlag
89fb3146ab
Merge remote branch 'ace/win-fix'
2012-03-31 21:31:16 +02:00
Marc Zinnschlag
ca4ad74151
more cleanup
2012-03-31 21:29:46 +02:00
Sebastian Wick
6d875dfd54
handle master/plugin properly
2012-03-31 21:06:48 +02:00
Alexander "Ace" Olofsson
64f792c01d
Fix a value defined at the wrong place
2012-03-31 21:05:33 +02:00
Alexander "Ace" Olofsson
4ef921c43f
Prevent internal classes from being marked dllimport
2012-03-31 20:50:22 +02:00
scrawl
13efe68fc3
disabled some debug output
2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1
fix 6
2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723
change queue
2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3
fix 5
2012-03-31 20:05:23 +02:00
Chris Robinson
e8e8d3fb1b
Fully reset the music before starting the next track
2012-03-31 10:59:29 -07:00
Eli2
3cc81d74bc
Cleanup, replaced if with switch
2012-03-31 19:50:21 +02:00
Chris Robinson
3a57746ee4
Remove an unneeded volume special-case
2012-03-31 10:43:55 -07:00
Chris Robinson
4944a29b21
Keep track of the sound pitch
2012-03-31 10:41:12 -07:00
scrawl
c9067249dd
fix 4
2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942
fix 3
2012-03-31 19:12:02 +02:00
scrawl
909abb480d
fix 2
2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52
fix #1
2012-03-31 19:08:05 +02:00
Chris Robinson
cbf6c0404a
Implement a basic underwater sound environment
2012-03-31 10:06:12 -07:00
Sebastian Wick
092de45924
std::map to std::multimap
2012-03-31 18:28:48 +02:00
Sebastian Wick
653fbdd10c
master/plugin support; needs multimap instead of map
2012-03-31 18:24:43 +02:00
Marc Zinnschlag
751e7d2199
basic auto-equipping (picks the first matching item
2012-03-31 17:26:15 +02:00
Chris Robinson
575474ff69
Pass the mode flags to the sound output play methods
2012-03-31 08:14:39 -07:00
Sebastian Wick
ceedae4a1a
technical corrections
2012-03-31 16:54:53 +02:00
Chris Robinson
b2d7dca8c3
Merge remote branch 'zini/master' into sound
2012-03-31 07:46:56 -07:00
Chris Robinson
977e7ac9a3
Remove the Play_Single flag. It's not correct.
2012-03-31 07:41:26 -07:00
Chris Robinson
ae308b9b5f
Use a set of flags instead of separate booleans
2012-03-31 07:31:55 -07:00
Chris Robinson
e48d125a84
Only allow one instance of a given tracked soundid
...
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
2012-03-31 05:57:03 -07:00
Sebastian Wick
b7635b3d4a
pass maps by reference
2012-03-31 14:34:00 +02:00
Sebastian Wick
e35670c6cb
ignore syntax errors and empty lines; fixed merge function
2012-03-31 14:28:19 +02:00
Nikolay Kasyanov
5e829362cb
Feature #37 (In Progress) Render Path Grid
...
more similar to vanilla path grid rendering
2012-03-31 16:22:55 +04:00
Nikolay Kasyanov
006e1cde85
some updates after terrain merge
2012-03-31 14:56:54 +04:00
Nikolay Kasyanov
523648dbb1
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/debugging.cpp
2012-03-31 14:56:18 +04:00
Chris Robinson
bfac946878
Finally "fix" --nosound
...
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
2012-03-31 03:31:41 -07:00
Chris Robinson
7541e08909
Don't reset the sound Output device if init fails
2012-03-31 02:48:14 -07:00
Nikolay Kasyanov
057c2f2e2a
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-03-31 13:42:13 +04:00
Marc Zinnschlag
509650d5f3
Merge remote branch 'ace/fs-fix'
2012-03-31 11:37:18 +02:00
Marc Zinnschlag
6eb3281c4c
boost fix
2012-03-31 11:36:51 +02:00
Chris Robinson
28378c063b
Minor OpenAL_SoundStream cleanups
2012-03-31 02:22:23 -07:00
Marc Zinnschlag
222f0e20bc
Merge remote branch 'swick/initocfg' into initcfg
2012-03-31 11:20:05 +02:00
Chris Robinson
4e908aa095
Add a method to set the sound's position
2012-03-31 01:34:26 -07:00
Chris Robinson
b01289128b
Split OpenAL_Sound into separate classes for 2D and 3D sounds
2012-03-31 01:15:27 -07:00
Chris Robinson
5adeee20fd
Mute sounds that go outside the max distance
2012-03-31 00:57:29 -07:00
Sebastian Wick
849c3a9bec
add the section to the ini-keys
2012-03-30 23:12:52 +02:00
Sebastian Wick
c160bc7080
works, sort of
2012-03-30 22:58:54 +02:00
Sebastian Wick
fbd626baf6
mwiniimporter
2012-03-30 20:59:44 +02:00
Chris Robinson
fc167dbc83
Pass Ogre Vector3s to playSound3D and updateListener
2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab
Remove the unused streamSound3D method
2012-03-30 11:11:07 -07:00
Chris Robinson
c33349a774
Merge remote branch 'zini/master' into sound
2012-03-30 08:36:01 -07:00
Marc Zinnschlag
0892df0ad3
framework for gamemechanics-realted actor updated
2012-03-30 17:01:55 +02:00
Marc Zinnschlag
a1d3516e0a
constness fix
2012-03-30 17:01:23 +02:00
scrawl
fc5cd703bb
maps are now rendered with correct rotation, however for interiors the arrow is wrong
2012-03-30 16:34:36 +02:00
Chris Robinson
1ee8b963d0
Store the sound listener position as well
2012-03-30 07:30:17 -07:00
Marc Zinnschlag
d717b7b9dd
factored out actor related game mechanics code into a separate class
2012-03-30 16:18:58 +02:00
Chris Robinson
fad27d99e6
Update the actual sound volume with the position
2012-03-30 07:10:34 -07:00
scrawl
a4576f043d
fixed the physics debug rendering now activates/deactivates properly
2012-03-30 16:02:41 +02:00
Chris Robinson
479df78ea1
Update the actual sound position after the listener
2012-03-30 07:01:37 -07:00
Marc Zinnschlag
8d7bf34348
Merge branch 'terrain'
2012-03-30 15:52:27 +02:00
Marc Zinnschlag
557e97bab4
fixed a terrain-related Redemption crash
2012-03-30 15:52:09 +02:00
Chris Robinson
71d9d7e943
Store the current sound position with the Sound object
2012-03-30 06:41:06 -07:00
Marc Zinnschlag
46279a001b
Merge remote branch 'scrawl/dialogue'
2012-03-30 15:39:56 +02:00
Marc Zinnschlag
2d2af4b28a
Merge remote branch 'scrawl/terrain18' into terrain
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
scrawl
521b9eec6c
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/world.cpp
2012-03-30 15:31:07 +02:00
Chris Robinson
de102cd274
Simplify broken OpenAL workaround
2012-03-30 06:28:40 -07:00
Chris Robinson
33a63d88a5
Merge remote branch 'zini/master' into sound
2012-03-30 06:22:19 -07:00
scrawl
30d27fa83f
Merge branch 'master' into occlusionquery
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-30 15:00:04 +02:00
scrawl
26bdbf77f3
Merge branch 'master' into occlusionquery
2012-03-30 14:49:06 +02:00
Alexander "Ace" Olofsson
4a9a416d46
Can find files even if no .bsa file exists now
2012-03-30 14:45:32 +02:00
scrawl
4a6d034591
Merge branch 'master' into occlusionquery
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 14:39:42 +02:00
scrawl
4bbedeb3e7
made all dialogs semi transparent (like in morrowind)
2012-03-30 14:01:43 +02:00
scrawl
d3f31c3498
dialogue window enhancements
2012-03-30 13:53:35 +02:00
Marc Zinnschlag
a90c3b9f23
Merge remote branch 'scrawl/water'
2012-03-30 13:07:47 +02:00
Marc Zinnschlag
cc9a874f2b
Merge remote branch 'corristo/openal'
2012-03-30 10:45:31 +02:00
scrawl
d5c49fa036
getWaterLevel use CellStore ; attempted fix for morrowind without tribunal
2012-03-30 10:12:28 +02:00
Chris Robinson
6a16e33f82
Merge remote branch 'zini/master' into sound
2012-03-29 21:17:59 -07:00
Nikolay Kasyanov
b21a6291f7
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
Nikolay Kasyanov
aab79599a9
Merge branch 'openal' into pgrd-rendering
2012-03-30 02:43:40 +04:00
Nikolay Kasyanov
b6aa8925f4
(Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources
2012-03-30 00:12:38 +04:00
Marc Zinnschlag
647c0e4df3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 21:27:25 +02:00
Marc Zinnschlag
eec135c040
Merge remote branch 'scrawl/water'
2012-03-29 21:20:16 +02:00
Chris Robinson
3d5384e2bb
Remove some unneeded casts
2012-03-29 11:28:33 -07:00
scrawl
8d224f009f
toggleFogOfWar script command
2012-03-29 19:45:19 +02:00
scrawl
0c2317ce9d
player arrow works again
2012-03-29 19:20:09 +02:00
scrawl
79c2a2e465
implemented toggleWater (twa); formatting again
2012-03-29 18:33:08 +02:00
scrawl
01ecf3e0be
attempt at rotation (BROKEN)
2012-03-29 18:16:11 +02:00
scrawl
35f40b99ad
remove the bounding box hack, not needed because calculation is correct now
2012-03-29 18:10:01 +02:00
scrawl
0332a8df96
Merge branch 'renderingdistance' into minimap
2012-03-29 18:09:24 +02:00
Marc Zinnschlag
10b4c1d904
silenced a warning
2012-03-29 18:04:52 +02:00
Marc Zinnschlag
ea79d9b7c3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 18:02:30 +02:00
scrawl
e22ae7c840
bounds fix (again)
2012-03-29 17:30:13 +02:00
scrawl
b2bdf0ebf3
Merge branch 'master' into minimap
2012-03-29 17:08:32 +02:00
scrawl
37e6db69d8
fix
2012-03-29 17:07:59 +02:00
scrawl
19c801f538
disabled rendering distance for now
2012-03-29 16:56:30 +02:00
scrawl
f45c650975
bounds fix
2012-03-29 16:47:59 +02:00
scrawl
2f096e131d
throw exception if water level is attempted to be modified in exterior
2012-03-29 16:23:02 +02:00
scrawl
5a19d4ec45
implement water script functions and save water height in CellStore
2012-03-29 15:50:15 +02:00
scrawl
f497813043
formatting, added Water::setHeight
2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
Nikolay Kasyanov
0897a2a4cb
Merge branch 'master' into openal
2012-03-29 13:09:54 +04:00
scrawl
39b3afb98f
use camera height instead of player height for underwater check
2012-03-29 05:03:34 +02:00
Nikolay Kasyanov
20f976ddc7
probably openal initialization fix
2012-03-29 03:02:26 +04:00
Pieter van der Kloet
4488be33ce
Added missing slash to launcher CMakeLists.txt
2012-03-29 00:12:34 +02:00
scrawl
e5a19209a4
remove the timeout stuff
2012-03-29 00:05:48 +02:00
scrawl
c5f044eb0d
fixed compilation
2012-03-28 22:46:29 +02:00
scrawl
cb72e812f9
Merge branch 'master' into renderingdistance
2012-03-28 21:47:26 +02:00
scrawl
58f7a03626
Merge branch 'terrain18' into terraincollision
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-03-28 21:46:52 +02:00
Marc Zinnschlag
a0c5ccf974
Merge remote branch 'lgro/valgrind'
2012-03-28 21:46:47 +02:00
scrawl
47c3e92db1
removed the unused ray scene query
2012-03-28 21:42:41 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Lukasz Gromanowski
f86d53636d
Issue #225 : Correction to commit fa4c4b8
.
...
Correction to commit fa4c4b8
- memeber mChanged should be
set to true, otherwise the map won't display if the game
is started in (0, 0) cell.
2012-03-28 21:36:38 +02:00
scrawl
6bea08157e
Merge branch 'master' into terrain18
2012-03-28 21:30:15 +02:00
scrawl
ecf99f3309
Merge branch 'master' into minimap
2012-03-28 21:29:46 +02:00
scrawl
29acb057b3
Merge branch 'master' into occlusionquery
2012-03-28 21:04:42 +02:00
scrawl
cc7d3af701
Merge branch 'terrain18' into occlusionquery
2012-03-28 21:03:55 +02:00
Marc Zinnschlag
34d9ad0cbd
Merge remote branch 'chris/sound' into next
2012-03-28 18:14:35 +02:00
Marc Zinnschlag
2b2eb34f8f
Merge remote branch 'corristo/master' into next
2012-03-28 18:07:21 +02:00
Chris Robinson
bedf56a237
Merge remote branch 'zini/next' into sound
2012-03-28 06:27:34 -07:00
Chris Robinson
be337ef7cc
Return SoundPtr objects from playSound[3D]
...
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
2012-03-28 06:08:25 -07:00
Chris Robinson
293f33914e
Use a deque fpr OpenAL's free sources
2012-03-28 05:35:51 -07:00
Chris Robinson
a3291ef360
Add a sound method to update the volume
2012-03-28 05:19:35 -07:00
Chris Robinson
7008bd2fe1
Store some sound properties in the Sound class
2012-03-28 04:58:47 -07:00
Chris Robinson
c072babd17
Better handle bad OpenAL source counts
2012-03-28 04:56:40 -07:00
Chris Robinson
089c340935
Switch the map so the SoundPtr is used as a key
2012-03-28 04:37:00 -07:00
gugus
ddb35b77ff
Merge branch 'next' of https://github.com/zinnschlag/openmw.git into Factions2
2012-03-28 11:46:39 +02:00
gugus
0c61f0d294
test stuff
2012-03-28 11:45:46 +02:00
Nikolay Kasyanov
66b31d3d43
Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces
2012-03-28 12:04:42 +04:00
scrawl
4249d2c536
add getNorthVector method
2012-03-28 03:15:10 +02:00
Jason Hooks
b9fabce9c4
Awesome, working
2012-03-27 20:17:54 -04:00
scrawl
72ff7ec030
Merge branch 'next' into occlusionquery
...
Conflicts:
apps/openmw/mwrender/sky.cpp
2012-03-27 23:46:48 +02:00
Lukasz Gromanowski
fa4c4b8f21
Issue #225 : Initialize members in class constructor.
2012-03-27 23:07:25 +02:00
scrawl
43b1f896f4
fix object pickup when player is very close to object
2012-03-27 22:36:02 +02:00
scrawl
8f6d10f229
fix uninitalised stuff
2012-03-27 20:59:58 +02:00