Dave Corley
bc662aeb63
Fix(CS): Fix minor issue in deleteSelectedInstances impl which caused it
...
to run twice
2023-12-13 16:06:46 -06:00
Dave Corley
7069a970ae
Feat(CS): Implement instance cloning
2023-12-13 16:06:46 -06:00
Dave Corley
2bb8ceef56
Fix(CS): Correct invalid refNum for cloned objects so they actually
...
appear ingame
2023-12-13 16:06:46 -06:00
Dave Corley
2a747529bb
Feat(CS): Add new shortcut for duplicating instances
2023-12-13 16:06:46 -06:00
Alexei Kotov
2628b02b4e
NpcAnimation: Assign parent animation time sources to body part controllers (bug #4822 )
2023-12-14 00:48:40 +03:00
Alexei Kotov
5b02b77a39
Base AiFollow activation range on follow distance (bug #7685 )
2023-12-13 20:18:20 +03:00
Alexei Kotov
4dfd2b0f46
Merge branch 'lessassertiveschooling' into 'master'
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Don't assert that spells have a school
See merge request OpenMW/openmw!3651
2023-12-13 17:14:29 +00:00
Alexei Kotov
7e3270abc9
Merge branch 'unsave' into 'master'
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Drop support for saves made prior to 0.40
See merge request OpenMW/openmw!3645
2023-12-13 00:33:20 +00:00
Evil Eye
a0694d4134
Don't assert that spells have a school
2023-12-12 22:11:32 +01:00
Evil Eye
f80cd06256
Don't count the actor we're following as siding with us if we're in combat with them but they aren't in combat with us
2023-12-12 22:06:52 +01:00
Evil Eye
78da1eb41f
Merge branch 'settings_values_editor_2' into 'master'
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Use settings values for editor (#6876 )
See merge request OpenMW/openmw!3633
2023-12-12 17:00:43 +00:00
Alexei Kotov
ad8392b7d1
Merge branch 'awholelottanothing' into 'master'
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Don't crash on spells or enchantments without effects
Closes #7712
See merge request OpenMW/openmw!3643
2023-12-11 13:02:51 +00:00
Alexei Kotov
21ca9ba34b
Merge branch 'crashtainer' into 'master'
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Use the right getContainerStore
Closes #7658
See merge request OpenMW/openmw!3644
2023-12-11 12:25:33 +00:00
Andrei Kortunov
ca19f7006c
Make hardcoded strings in Launcher and Wizard localizable
2023-12-11 12:02:43 +04:00
jvoisin
47b87f1ff2
Merge branch 'reanimaterescaling' into 'master'
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Restore animated collision shape rescaling (take 3)
See merge request OpenMW/openmw!3635
2023-12-10 12:55:57 +00:00
Mads Buvik Sandvei
76232c49df
clang format
2023-12-09 20:42:14 +01:00
Alexei Kotov
f269b25bd0
Remove unused field
2023-12-09 22:00:35 +03:00
Evil Eye
7b8c0d1d88
Remove dropped formats from tests
2023-12-09 19:00:42 +01:00
Evil Eye
41dc409238
Don't consider empty effect lists exceptional
2023-12-09 18:20:10 +01:00
Evil Eye
521cff08f8
Drop support for save game format 1
2023-12-09 17:22:11 +01:00
Mads Buvik Sandvei
c79446818e
Add a flag for jump when queueing movement, so inertia can be added accurately.
2023-12-09 16:48:04 +01:00
Evil Eye
4062f0225b
Use the right getContainerStore
2023-12-09 16:13:56 +01:00
Mads Buvik Sandvei
32d391f548
Revert accumulating movement in the reset accum root callback.
2023-12-09 15:50:17 +01:00
Evil Eye
0da620b3f9
Don't crash on spells or enchantments without effects
2023-12-09 15:40:23 +01:00
Mads Buvik Sandvei
af9312d869
clang format
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
15c143e272
Comment
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
26817e9cc5
Change the comparison of positions to avoid a problem if both positions are large numbers.
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
0037fd78c1
Use std::numeric_limits<float>::epsilon() instead of picking our own epsilon.
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
edf8c3b81c
mSteps should be an int.
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
aa30ec81d6
more clang format
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
18a6422c1c
clang format
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
28eeef59bc
Reduce movement solver same-position epsilon size. The previous value causes very stable idles to very slightly slide.
2023-12-09 14:50:02 +01:00
Mads Buvik Sandvei
81095686bf
Reset mPreviousAccumulatePosition when not accumulating to avoid an instant transition when resuming idle anims.
2023-12-09 14:49:58 +01:00
Mads Buvik Sandvei
cedc5289d7
Dejank movement solver vs animation movement accumulation
2023-12-09 14:49:42 +01:00
elsid
1a39ef07c8
Fix build with Lua 5.4.6
...
/home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp: In member function ‘void MWLua::LuaManager::update()’:
/home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp:127:19: error: use of deleted function ‘Settings::SettingValue<T>::SettingValue(const Settings::SettingValue<T>&) [with T = int]’
127 | lua_gc(mLua.sol(), LUA_GCSTEP, Settings::lua().mGcStepsPerFrame);
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from /home/elsid/dev/openmw/components/settings/categories/camera.hpp:5,
from /home/elsid/dev/openmw/components/settings/values.hpp:4,
from /home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp:16:
/home/elsid/dev/openmw/components/settings/settingvalue.hpp:355:9: note: declared here
355 | SettingValue(const SettingValue& other) = delete;
| ^~~~~~~~~~~~
2023-12-08 00:46:15 +01:00
Alexei Kotov
571a097be7
Merge branch 'avoid_copies' into 'master'
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Avoid redundant copies
See merge request OpenMW/openmw!3637
2023-12-07 18:42:42 +00:00
Andrei Kortunov
6f68df9ac2
Avoid redundant copies
2023-12-06 23:45:25 +04:00
jvoisin
b67d89f2e0
Merge branch 'saveformat' into 'master'
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Drop support for old saves
See merge request OpenMW/openmw!3629
2023-12-06 12:33:07 +00:00
Zackhasacat
0ff9831c92
Merge branch 'ondeath' into 'master'
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Add a death event to the Lua API
See merge request OpenMW/openmw!3555
2023-12-06 04:21:56 +00:00
Alexei Kotov
754c5a8e2a
Restore animated collision shape rescaling
2023-12-06 00:54:54 +03:00
Mads Buvik Sandvei
f6a6c278dd
More cleanup of scripted animations
2023-12-05 14:13:35 +00:00
Evil Eye
7cdf702a14
Merge branch 'niftestbsatool' into 'master'
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bsatool and NIF debugging improvements
See merge request OpenMW/openmw!3619
2023-12-04 19:24:10 +00:00
Evil Eye
efb819b9d2
Rename to Died
2023-12-04 17:50:18 +01:00
Evil Eye
ad68b7e18b
Turn onDeath the engine handler into OnDeath the regular event
2023-12-04 17:32:38 +01:00
Evil Eye
8cf99822ed
Add a death event to the Lua API
2023-12-04 17:11:51 +01:00
Alexei Kotov
b93291840e
BulletNifLoader: Handle NiSkinPartition
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Add NiSkinPartition recovery helper method
2023-12-04 15:53:24 +03:00
Alexei Kotov
53f5e4dd3c
Merge branch 'highlight_color' into 'master'
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Highlight new items in launcher by text formatting, not by color
See merge request OpenMW/openmw!3625
2023-12-03 20:29:25 +00:00
Alexei Kotov
98dfb68d4a
Merge branch 'ejaansalah' into 'master'
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Fix the spelling of expel in lua api
See merge request OpenMW/openmw!3608
2023-12-03 20:28:01 +00:00
elsid
e1a68d8cf5
Ignore absent default setting value
2023-12-03 17:18:26 +01:00
elsid
4c13ecea23
Use settings values for editor
2023-12-03 17:18:26 +01:00
elsid
88a6ecabae
Add lookup index to editor settings category
...
Prevent adding duplicate settings there.
2023-12-03 17:18:25 +01:00
Alexei Kotov
7c63522870
Merge branch 'settings_values_editor_1' into 'master'
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Define editor settings as typed struct members (#6876 )
See merge request OpenMW/openmw!3597
2023-12-02 13:51:00 +00:00
Alexei Kotov
152a5aafdb
Merge branch 'Slidy-creep' into 'master'
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Update idle state when anim queue is not empty.
See merge request OpenMW/openmw!3602
2023-12-01 20:24:04 +00:00
Evil Eye
194bcb0187
Drop support for save game format 0 (pre 0.37)
2023-12-01 16:37:29 +01:00
Evil Eye
23aacbd914
Introduce a minimum supported save game format
2023-12-01 16:37:29 +01:00
Evil Eye
8d8e970aba
Merge branch 'message_formatting' into 'master'
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Do not include formatting spaces to localizable strings
See merge request OpenMW/openmw!3624
2023-12-01 15:36:22 +00:00
Mads Buvik Sandvei
f4cc16e469
feedback
2023-11-30 21:46:00 +01:00
Mads Buvik Sandvei
b7a4cb0c83
The anim queue should still update when underwater. CharState_SpecialIdle should be retained until the animation queue is done.
2023-11-30 21:45:59 +01:00
Alexei Kotov
b96600a7fb
Make niftest exceptions more informative
2023-11-30 22:35:46 +03:00
Andrei Kortunov
c5b16d1ba2
Do not include formatting spaces to localizable strings
2023-11-30 13:06:50 +04:00
Evil Eye
76172c73f3
Merge branch 'fix_restocking_remove' into 'master'
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Fix Lua remove interacting with restocking items
See merge request OpenMW/openmw!3615
2023-11-29 15:43:23 +00:00
jvoisin
d230c89a56
Merge branch 'rework_resolutions' into 'master'
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Rework resolution selection
Closes #7709
See merge request OpenMW/openmw!3622
2023-11-29 13:18:20 +00:00
Andrei Kortunov
5e96825e6b
Highlight new items in launcher by text formatting, not by color
2023-11-29 11:14:44 +04:00
Zackhasacat
ae3f9f8dcf
Merge branch 'lua_ui_child_element' into 'master'
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Lua Element as layout children
See merge request OpenMW/openmw!3582
2023-11-28 21:54:55 +00:00
Andrei Kortunov
623510c073
Use multiplication character in the launcher instead of 'x'
2023-11-28 22:47:27 +04:00
Andrei Kortunov
81a6a7cd2f
Rework resolution selection (feature 7709)
2023-11-28 22:22:34 +04:00
Alexei Kotov
3bf5b150c5
bsatool: Support extracting files with forward slash paths
2023-11-27 03:09:38 +03:00
Alexei Kotov
3be0ee824a
niftest updates
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Properly read archives within the supplied data directories
Don't print quote marks redundantly
Reduce code duplication
Improve logging
2023-11-27 03:09:38 +03:00
Andrei Kortunov
c945735f3b
Fix resolution dropdown in the launcher
2023-11-26 19:07:38 +04:00
uramer
1841341da2
Fix Lua remove interacting with restocking items
2023-11-25 17:39:00 +01:00
jvoisin
d1fc34a0d9
Merge branch 'sdl2_cmake' into 'master'
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Use SDL2 generate cmake files to find the package
See merge request OpenMW/openmw!3612
2023-11-25 15:02:47 +00:00
jvoisin
881f41cf79
Merge branch 'fix_hud' into 'master'
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Fix HUD cleanup from main menu
See merge request OpenMW/openmw!3596
2023-11-25 15:02:13 +00:00
uramer
22dbb3e09a
Merge branch 'ustringmestring' into 'master'
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Use MyGUI::UString's new string_view support
See merge request OpenMW/openmw!3610
2023-11-25 14:23:59 +00:00
uramer
416fa331f1
Implement UI Element tostring
2023-11-24 20:36:45 +01:00
elsid
f08ab9af56
Use SDL2 generate cmake files to find the package
2023-11-24 15:56:54 +01:00
Alexei Kotov
9873ab25df
Merge branch 'endoftheearth' into 'master'
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Don't try to escort to nowhere
See merge request OpenMW/openmw!3603
2023-11-24 11:30:18 +00:00
Zackhasacat
5623a5cf01
Merge branch 'lua_sgetcurrent_conditionofitem_itemdata_idea' into 'master'
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Lua API to get/set item condition
See merge request OpenMW/openmw!3421
2023-11-23 23:10:39 +00:00
Evil Eye
81b8328bdd
Include UString
2023-11-23 19:52:18 +01:00
Evil Eye
da9b0c5119
Use MyGUI::UString's new string_view support
2023-11-22 22:02:06 +01:00
Zackhasacat
a38d17a918
Merge branch 'api_inconsistencies' into 'master'
...
Minor API inconsistencies
See merge request OpenMW/openmw!3601
2023-11-21 03:04:24 +00:00
uramer
c9eaeb47d5
Minor API inconsistencies
2023-11-21 03:04:24 +00:00
Zackhasacat
ad1d6c0d0f
Merge branch 'find_nearest_nav_mesh_position' into 'master'
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Add Navigator and Lua API function to find nearest position on navmesh
See merge request OpenMW/openmw!2681
2023-11-21 03:01:51 +00:00
Zackhasacat
f3770a2364
Merge branch 'i-know-what-time-it-is' into 'master'
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Fix(Log): Don't Put Timestamps Mid-Message
Closes #6982
See merge request OpenMW/openmw!3593
2023-11-21 03:00:36 +00:00
Dave Corley
5cc1b117ea
Fix(Log): Don't Put Timestamps Mid-Message
2023-11-21 03:00:36 +00:00
Zackhasacat
abd2c5326f
Merge branch 'makealchemygreatagain' into 'master'
...
Allow choosing different apparatus in alchemy window
Closes #7665
See merge request OpenMW/openmw!3580
2023-11-20 18:08:06 +00:00
kuyondo
9ebbdc3a22
expell->expel
2023-11-20 15:59:11 +08:00
Zackhasacat
6fb6c7a32f
Merge branch 'misisng_plugins' into 'master'
...
Display missing plugins upon savegame loading
Closes #7608
See merge request OpenMW/openmw!3594
2023-11-20 00:19:43 +00:00
kuyondo
a96c038f19
prefer previous tools over best tools
2023-11-19 19:10:12 +08:00
Evil Eye
8ca6f1ad49
Use destination cell
2023-11-19 10:53:50 +01:00
Evil Eye
1b820b980a
Don't try to escort to nowhere
2023-11-19 10:25:20 +01:00
elsid
94b085af9e
Add Navigator and Lua API function to find nearest position on navmesh
2023-11-18 23:54:37 +01:00
elsid
1322f7b75b
Deduplicate height field data definition
2023-11-18 22:38:00 +01:00
elsid
9c526b6639
Add Navigator test for zero distance path
2023-11-18 22:35:10 +01:00
Evil Eye
5a1a54b959
Merge branch 'lua_class_data' into 'master'
...
Add class records to lua
See merge request OpenMW/openmw!3515
2023-11-18 20:55:45 +00:00
Andrei Kortunov
9bbb89e268
Allow to set default focus for interactive messagebox
2023-11-18 18:00:40 +04:00
Andrei Kortunov
ff418f16f2
Do not wait one frame for blocking messageboxes
2023-11-18 16:47:06 +04:00
Andrei Kortunov
f88b99201a
Display missing plugins upon savegame loading (feature 7608)
2023-11-18 14:12:18 +04:00
Evil Eye
63875a7954
Merge branch 'concepts' into 'master'
...
Use concepts for some argument types
See merge request OpenMW/openmw!3598
2023-11-18 09:59:39 +00:00
jvoisin
2150e4cae6
Merge branch 'warningfixes' into 'master'
...
Fix warnings
See merge request OpenMW/openmw!3587
2023-11-17 23:41:47 +00:00
Zackhasacat
3e3a39539c
Reorder, remove comment
2023-11-17 14:51:19 -06:00
Zackhasacat
13deb0fba8
Merge branch 'imod' into 'master'
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Fill out item modification records and add them to the scene
See merge request OpenMW/openmw!3540
2023-11-17 18:22:17 +00:00
kuyondo
d2d99a4348
give gcc satisfaction
2023-11-18 01:04:31 +08:00
kuyondo
f3ad16620a
refactor and maintenance alchemywindow and alchemy
2023-11-18 00:41:44 +08:00
kuyondo
60711cedb0
use std::distance
2023-11-17 23:20:20 +08:00
Kindi
6d0dceae34
Allow choosing different apparatus in alchemy window
2023-11-17 23:16:09 +08:00
Andrei Kortunov
99939022bd
Remove redundant code
2023-11-17 11:18:59 +04:00
Andrei Kortunov
fa8f92b5ab
Do not keep outdated references in the UserData
2023-11-17 11:13:13 +04:00
Andrei Kortunov
1440bcaf2a
Fix HUD cleanup from main menu
2023-11-17 10:38:58 +04:00
elsid
b17afc4641
Use concepts for some argument types
2023-11-16 22:22:46 +01:00
elsid
fb0b95a2dd
Define editor settings as typed struct members
2023-11-16 22:14:58 +01:00
elsid
755fef62f7
Mark State copy constructor and assignment operators as delete
2023-11-16 22:05:05 +01:00
elsid
e07d8f3066
Add separate setting type for subcategory
2023-11-16 22:05:05 +01:00
elsid
fb6e429dad
Remove "separators" from cs settings
...
Those are just empty widgets which do not make significant visible difference in
the UI.
2023-11-16 22:05:05 +01:00
elsid
335dbffe6e
Avoid std::string to QString conversion for label
2023-11-16 22:05:05 +01:00
Zackhasacat
35da9578ca
Merge gitlab.com:openmw/openmw into lua_class_data
2023-11-16 11:33:44 -06:00
Zackhasacat
bc63737488
Update Formatting
2023-11-16 11:20:08 -06:00
uramer
6484e2e411
Merge branch 'serices_are_readonly' into 'master'
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Make actor.providedServices read only
See merge request OpenMW/openmw!3570
2023-11-16 15:23:09 +00:00
Zackhasacat
cbfcd21d98
Make actor.providedServices read only
2023-11-16 15:23:09 +00:00
Andrei Kortunov
ba71eefbae
Fix GCC warnings
2023-11-16 18:53:46 +04:00
Zackhasacat
16f178b80e
Remove character
2023-11-16 07:43:45 -06:00
Zackhasacat
10030a55e0
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-11-16 07:37:03 -06:00
Zackhasacat
a2b47f44d2
Fix misspelling
2023-11-16 07:36:40 -06:00
Alexei Kotov
d495e5af62
Merge branch 'missing_settings_values' into 'master'
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Use settings values for missed cases (#6876 )
See merge request OpenMW/openmw!3589
2023-11-16 11:54:04 +00:00
jvoisin
edd69885ce
Merge branch 'fixpartialequipagain' into 'master'
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Properly reset variable for partial equipping
See merge request OpenMW/openmw!3586
2023-11-15 22:39:34 +00:00
jvoisin
9b1cb99b1a
Merge branch 'ncroot' into 'master'
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Improve BulletNifLoader handling of extra data
See merge request OpenMW/openmw!3590
2023-11-15 22:37:57 +00:00
jvoisin
710b560f91
Merge branch 'dont_reset_luminance' into 'master'
...
consistent average scene luminance (#7679 )
See merge request OpenMW/openmw!3579
2023-11-14 10:56:26 +00:00
Alexei Kotov
c7d5ea9fbf
Improve BulletNifLoader handling of extra data
...
Only handle extra data for the root node(s)
Properly handle MRK flag editor marker filtering
Fix BSXFlags test
2023-11-14 01:30:36 +03:00
elsid
1fa5d2ca98
Use settings values for GUI tags
2023-11-12 16:33:48 +01:00
elsid
8f27178a0b
Use settings values for navigator in the launcher
2023-11-12 16:33:44 +01:00
elsid
01316f15b8
Avoid redundant conversion to string
2023-11-12 16:33:38 +01:00
Andrei Kortunov
155b07f341
Do not update WindowManager by world data when there is no game
2023-11-12 12:23:29 +04:00
kuyondo
a2de470804
minor partial equipping fix
2023-11-12 12:22:35 +08:00
uramer
fe68ff7807
Merge branch 'controller_can_tab' into 'master'
...
Allow Shoulder Buttons on Controller to act as Tab and Shift Tab in menus
Closes #7554
See merge request OpenMW/openmw!3397
2023-11-11 16:30:16 +00:00
Zackhasacat
96178a2605
Allow Shoulder Buttons on Controller to act as Tab and Shift Tab in menus
2023-11-11 16:30:16 +00:00
Cody Glassman
85fcfbafda
apply same logic to render targets, remove UB
2023-11-10 21:22:11 -08:00
Cody Glassman
dec120f38c
consistent average scene luminance
2023-11-10 21:00:47 -08:00
Alexei Kotov
49f13c53c0
Merge branch 'makeunlocksoundwhenlocking' into 'master'
...
Play a sound when lock spell succeeds
See merge request OpenMW/openmw!3578
2023-11-09 20:00:55 +00:00
jvoisin
9fb5fe26e6
Merge branch 'render_target_fixes' into 'master'
...
[Postprocessing] Fix dirty flag and share luminance calculator between frames
See merge request OpenMW/openmw!3566
2023-11-08 22:50:51 +00:00
Cody Glassman
cdaa44f24c
[Postprocessing] Fix dirty flag and share luminance calculator between frames
2023-11-08 22:50:50 +00:00
jvoisin
32a9581394
Merge branch 'deepdepths' into 'master'
...
Depth flag handling fixes (bug #7380 )
See merge request OpenMW/openmw!3568
2023-11-08 22:47:29 +00:00
AnyOldName3
9b6d82566f
Merge branch 'unbound' into 'master'
...
Don't use Bounding Box node bounds as the original collision shape
See merge request OpenMW/openmw!3562
2023-11-08 16:33:16 +00:00
Kindi
a7a48aaa91
make successful lockspell play unlock sound
2023-11-09 00:27:07 +08:00
Zackhasacat
ec81bd7f1b
rename specilizationIndexToLuaId
2023-11-07 12:01:54 -06:00
Zackhasacat
cb705ff02a
Revert redundant changes
2023-11-07 11:52:53 -06:00
Zackhasacat
ae4eafdfd4
Move classes to types.NPC
2023-11-07 11:50:09 -06:00
Zackhasacat
81da58478d
Remove test use
2023-11-07 11:41:14 -06:00
Zackhasacat
76f872aaa2
use std:;array
2023-11-07 11:40:43 -06:00
Evil Eye
76843aff19
Merge branch 'getcellnametes4' into 'master'
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Use the display name instead of the editor ID for World::getCellName
See merge request OpenMW/openmw!3564
2023-11-07 16:45:55 +00:00
Evil Eye
5356f54526
Merge branch 'savedgamehealth' into 'master'
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Cast displayed health to int in saved game dialog (#7656 )
Closes #7656
See merge request OpenMW/openmw!3563
2023-11-07 16:45:42 +00:00
Alexei Kotov
48c1c2cf08
Merge branch 'partialequippingp2' into 'master'
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Fix partial ammo equipping
See merge request OpenMW/openmw!3434
2023-11-07 03:55:58 +00:00
Zackhasacat
5a0de322a3
Merge branch 'fix_use_item' into 'master'
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Fix #7674
Closes #7674
See merge request OpenMW/openmw!3567
2023-11-07 03:07:43 +00:00
Alexei Kotov
bdc019647a
Merge branch 'figure-skaters' into 'master'
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Use accumulated movement when possible
Closes #5062
See merge request OpenMW/openmw!3549
2023-11-07 03:01:56 +00:00
Alexei Kotov
d5dbbfb570
Merge branch '75_chameleon' into 'master'
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Make "isTargetMagicallyHidden" include 75% Chameleon
See merge request OpenMW/openmw!3565
2023-11-07 02:59:37 +00:00
Abdu Sharif
0f3dba28a7
Consider 75% Chameleon magical invisibility as well
2023-11-07 02:59:37 +00:00
Alexei Kotov
116ef1c62b
Depth flag handling fixes (bug #7380 )
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Properly disable depth test while allowing depth writes to happen
Remove NiStencilProperty interaction
Don't set up depth flags for BSShaderPPLightingProperty
2023-11-06 02:19:56 +03:00
Petr Mikheev
a60726ce35
Fix #7674
2023-11-05 21:32:18 +01:00
Zackhasacat
231803c6ea
Merge branch 'sunvisibility' into 'master'
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Make sun specularity behavior more intuitive (bug #6190 )
Closes #6190
See merge request OpenMW/openmw!3535
2023-11-05 17:55:27 +00:00
jvoisin
e88f8e09c3
Merge branch 'fixed' into 'master'
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Replace more variable width integers in ESM code
See merge request OpenMW/openmw!3518
2023-11-05 16:36:13 +00:00
jvoisin
e4c5c1bc43
Merge branch 'govna' into 'master'
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Expose governing attributes to Lua
See merge request OpenMW/openmw!3556
2023-11-05 16:35:27 +00:00
jvoisin
44dc29e675
Merge branch 'forurm' into 'master'
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Add types.Actor.isDead
See merge request OpenMW/openmw!3557
2023-11-05 16:35:09 +00:00
Mads Buvik Sandvei
acf6178ea5
movement = movementFromAnimation;
also when speed is 0.
2023-11-05 16:46:11 +01:00
Evil Eye
9fe0e4c035
Merge branch 'bsshaderdepth' into 'master'
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Support BSShader/BSLightingShader depth flags
See merge request OpenMW/openmw!3560
2023-11-05 09:03:31 +00:00
Evil Eye
776677fd70
Merge branch 'enchantmenttooltips' into 'master'
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Validate enchantment records (bug #7654 )
Closes #7654
See merge request OpenMW/openmw!3531
2023-11-05 09:02:14 +00:00
Alexei Kotov
88749b03d4
Use display name instead of editor ID for World::getCellName
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Doesn't affect Morrowind cells, but allows TES4+ cells to have legible names
2023-11-05 05:07:04 +03:00
Mads Buvik Sandvei
e86a4ebafe
Fixes based on comments by capo
2023-11-04 21:01:06 +01:00
Alexei Kotov
255d509c84
Merge branch 'fix_esmtool_output' into 'master'
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Print uint8_t as unsigned in esmtool
See merge request OpenMW/openmw!3561
2023-11-04 18:51:06 +00:00
Mads Buvik Sandvei
9ebec27daf
use const.
2023-11-04 16:18:36 +01:00
Mads Buvik Sandvei
c7c3a52e6a
Clang
2023-11-04 14:41:08 +01:00
Mads Buvik Sandvei
475bb1af65
Move calculating the animation direction into its own function to help simplify update(). Eliminate a pointless epsilon.
2023-11-04 14:34:41 +01:00
Mads Buvik Sandvei
1edc82062d
Account for strafing when draw state is not nothing, and "turn to movement direction" is true
2023-11-04 14:13:02 +01:00
Mads Buvik Sandvei
68fe1361f1
Attempt at clarifying the code
2023-11-04 14:00:13 +01:00
Alexei Kotov
515a90e9e0
Cast displayed health to int in saved game dialog ( #7656 )
2023-11-04 04:30:40 +03:00
Zackhasacat
c311caef9a
Redo specialization field
2023-11-03 17:19:53 -05:00
Alexei Kotov
2c1db92d04
Don't use Bounding Box node bounds as the original collision shape
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Bounding Box node bounds are not used for non-actor collision in Morrowind and the generated box isn't actually used for actor collision in OpenMW
Preserving btBoxShape cloning code because it might get used in the future
2023-11-04 00:56:14 +03:00
elsid
7a0d1a0868
Print uint8_t as unsigned
2023-11-03 21:23:37 +01:00
Cody Glassman
9a5fa9b8d6
fix persistent buffers and glsl_version
2023-11-03 12:59:23 -07:00
AnyOldName3
e67135a517
Merge branch 'expiredborders' into 'master'
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Fix #7621
Closes #7621
See merge request OpenMW/openmw!3533
2023-11-03 18:13:02 +00:00
Evil Eye
eb0ddf72d8
Merge branch 'fix_my_errors' into 'master'
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Fix minor doc error, throw error when attempting to assign a value to a non-existing global variable in lua
See merge request OpenMW/openmw!3548
2023-11-03 16:31:23 +00:00
Zackhasacat
dd87d01f06
Fix minor doc error, throw error when attempting to assign a value to a non-existing global variable in lua
2023-11-03 16:31:23 +00:00
Alexei Kotov
af08205f19
Support BSShader/BSLightingShader depth flags
2023-11-03 18:38:01 +03:00
Alexei Kotov
876f6ea2da
Validate enchantment records (bug #7654 )
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Clean up spell validation
Fix a flaw in spell effect tooltip code
2023-11-03 15:08:16 +03:00
AnyOldName3
07594037ca
Merge branch 'settings_values_shadows' into 'master'
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Use settings values for Shadows settings (#6876 )
See merge request OpenMW/openmw!3550
2023-11-03 11:35:58 +00:00
Alexei Kotov
410fc17159
Merge branch 'fo4_abc' into 'master'
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Use correct template flags for FO4 NPCs
See merge request OpenMW/openmw!3544
2023-11-03 01:30:08 +00:00
Evil Eye
1e06d74f82
Fix #7621
2023-11-02 21:53:22 +01:00
Mads Buvik Sandvei
9c93d907dc
Settings page entry for the "player movement ignores animation" setting.
2023-11-02 19:30:51 +01:00
Evil Eye
2d90176fe9
Add types.Actor.isDead
2023-11-02 19:29:26 +01:00
Zackhasacat
ea3eeb6bad
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-11-02 13:00:20 -05:00
Zackhasacat
859b6c823f
Fix includes
2023-11-02 12:21:59 -05:00
Zackhasacat
25fe42de10
Spacing
2023-11-02 12:17:55 -05:00
Zackhasacat
3c0c699e42
Do not use const
2023-11-02 12:15:48 -05:00
Zackhasacat
685c02bd73
Re-add missing line
2023-11-02 12:10:52 -05:00
Zackhasacat
e54eba7043
Formatting fixes
2023-11-02 12:08:07 -05:00
Evil Eye
a88f0ecc95
Expose governing attributes to Lua
2023-11-02 17:43:09 +01:00
Evil Eye
3baefdf29e
Merge branch 'invisibilityagain' into 'master'
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Improve invisibility breaking consistency (bug #7660 )
Closes #7660
See merge request OpenMW/openmw!3539
2023-11-02 16:00:41 +00:00
elsid
f4efbcc1c4
Use settings values for Shadows settings
2023-11-02 16:36:44 +01:00
Alexei Kotov
4445a55084
Merge branch 'font_fix' into 'master'
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Fix TrueType fonts scaling
See merge request OpenMW/openmw!3541
2023-11-02 13:09:17 +00:00
Mads Buvik Sandvei
452f7a470e
fabsf -> abs
2023-11-01 23:19:13 +01:00
Mads Buvik Sandvei
a0f8bbc621
Bad merge
2023-11-01 20:34:39 +01:00
Mads Buvik Sandvei
f41de6b02d
Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement.
2023-11-01 20:31:57 +01:00
Mads Buvik Sandvei
93b723a066
Apply legs yaw to accumulated movement.
2023-11-01 20:30:26 +01:00