1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-16 15:29:55 +00:00
Commit graph

22784 commits

Author SHA1 Message Date
Andrei Kortunov
aab2f4a5bb Do not disable controllers for melee weapons sheathes (bug 8191) 2024-10-16 17:13:33 +04:00
Dave Corley
dbb29b2391 FIX: Serialize journal records first when saving plugins 2024-10-16 02:01:58 -07:00
Petr Mikheev
bac0018a09 Merge branch 'unloadedcontainers' into 'master'
Fix Lua memory usage

See merge request OpenMW/openmw!4363
2024-10-15 21:18:13 +00:00
Evil Eye
68ebefc2dd Fix Lua memory usage 2024-10-15 21:18:13 +00:00
psi29a
34e32b7392 Merge branch 'thewickedmarkerofthewest' into 'master'
Emulate vanilla closest marker preference (#8187)

Closes #8187

See merge request OpenMW/openmw!4401
2024-10-15 07:43:00 +00:00
psi29a
3e3ff00c72 Merge branch 'dialoguestuff' into 'master'
Improve TESCS dialogue compatibility

Closes #8181

See merge request OpenMW/openmw!4396
2024-10-15 07:42:47 +00:00
Alexei Kotov
77d2f18f83 Emulate vanilla closest marker preference (#8187) 2024-10-14 02:59:56 +03:00
elsid
d1ccb4b804
Use normalized path for groundcover 2024-10-13 13:27:23 +02:00
psi29a
974c0ce158 Merge branch 'vfs_normalized_path_16' into 'master'
Use normalized path in multiple places and fix additional animation sources loading (#8138)

See merge request OpenMW/openmw!4398
2024-10-07 20:02:54 +00:00
psi29a
ef708c9cf0 Merge branch 'consistentcaptioncapitalization' into 'master'
Make OpenMW-CS preferences and OMWMusic lines more stylistically consistent

See merge request OpenMW/openmw!4394
2024-10-07 20:01:27 +00:00
AnyOldName3
6c8055134d Merge branch 'seaofnodesmorelike' into 'master'
Use more sensible types in pathgridutil

Closes #8172

See merge request OpenMW/openmw!4395
2024-10-07 12:23:27 +00:00
elsid
5532bc61c1
Support additional animation sources not only for 2 letter extensions
If extension is not 2 letters length (e.g. not .kf), replacing last 3 last
charaters leads to weird results like:
"meshes/basicplayer.dae" -> "animations/basicplayer./"

According to the doc this should be "animations/basicplayer/".
2024-10-06 16:33:59 +02:00
elsid
a6e075499b
Use normalize path in Animation::addAnimSource to change extension 2024-10-06 16:33:39 +02:00
elsid
7e7cf51ade
Use normalized path in NpcAnimation 2024-10-06 11:32:53 +02:00
elsid
52ab136dd6
Remove redundant reference for ESM::RefId variables 2024-10-06 11:32:53 +02:00
Evil Eye
ffe164b28d Add a test and address feedback 2024-10-06 11:32:24 +02:00
elsid
0665de4c09
Use normalized path for model in ProjectileManager 2024-10-06 11:26:06 +02:00
trav
3d2dd9201d Merge branch openmw:master into handtohand-tooltip 2024-10-05 17:24:17 +00:00
Evil Eye
c9ef03fdd1 Change INFO id generation to not exceed 31 characters 2024-10-03 22:24:08 +02:00
Evil Eye
df757b9e4d Count DIAL and INFO records in the HEDR 2024-10-03 22:23:37 +02:00
Evil Eye
6644a7f27b Use more sensible types in pathgridutil 2024-10-02 21:10:51 +02:00
Alexei Kotov
4dd11d91f3 Editor: Make setting captions stylistically consistent, improve grammar 2024-10-02 19:30:37 +03:00
psi29a
f27030a87c Merge branch 'uipointers' into 'master'
Prevent stale pointers in UI widgets

See merge request OpenMW/openmw!4393
2024-10-02 10:31:19 +00:00
Alexei Kotov
56e200f8ac Merge branch 'ripply-doll' into 'master'
Fix inventory doll when non-compute-shader ripples are used with FFP

See merge request OpenMW/openmw!4390
2024-10-02 08:43:41 +00:00
jvoisin
1bc130332e Merge branch 'catfight' into 'master'
Restore female/beast-specific first person animations (#8179)

Closes #8179

See merge request OpenMW/openmw!4392
2024-09-30 11:21:51 +00:00
Evil Eye
481e63ffa7 Prevent stale pointers in UI widgets 2024-09-29 22:36:31 +02:00
Alexei Kotov
963b7ec742 Unify first/third-person animation choice logic (#8179)
Re-enable first-person female/beast-specific animations
Use dehardcoded argonian swim animation path
2024-09-28 13:30:04 +03:00
Andrei Kortunov
8dc16f0a17 Improve screen detection for editor's widgets 2024-09-28 10:19:30 +04:00
elsid
63e984ba24
Use normalized path in BulletShapeManager 2024-09-27 23:33:58 +02:00
elsid
7a5c478e34
Use normalized path in PreloadItem 2024-09-27 23:33:57 +02:00
elsid
1d98b5c66b
Remove redundant toNormalized 2024-09-27 23:33:57 +02:00
psi29a
cb009db4bb Merge branch 'topicHighlighting' into 'master'
Topic Highlighting Mouse Over Fix

See merge request OpenMW/openmw!4113
2024-09-27 06:36:17 +00:00
psi29a
d1059aee8c Merge branch 'test_ptr' into 'master'
Add tests for MWWorld::Ptr

See merge request OpenMW/openmw!4344
2024-09-26 07:36:23 +00:00
AnyOldName3
bd8386459a Fix inventory doll when ripple fragment shader path is used
Basically don't abuse OSG as badly. We need to let it know we've bound a shader program so it doesn't assume the FFP is still used, but it doesn't have a built-in way to apply the uniforms when doing so, so we need to do it manually.
2024-09-25 16:14:19 +01:00
AnyOldName3
e7a31373c9 Partially fix inventory doll when non-compute-shader ripples are used with FFP 2024-09-25 01:50:31 +01:00
elsid
b6c1e33da6 Merge branch 'hammerthingstilltheybreak' into 'master'
Don't let the player repair items that are better than new

Closes #8171

See merge request OpenMW/openmw!4381
2024-09-22 18:23:12 +00:00
Evil Eye
772a0b3711 Merge branch 'vfs_normalized_path_14' into 'master'
Use normalized path in multiple places (#8138)

See merge request OpenMW/openmw!4383
2024-09-22 16:38:55 +00:00
Evil Eye
9de501a62c Merge branch 'local_static_init' into 'master'
Properly initialize local static pointers and collections

See merge request OpenMW/openmw!4386
2024-09-22 16:38:49 +00:00
Evil Eye
2546ce2b16 Don't allow items that are better than new to be repaired 2024-09-22 18:24:21 +02:00
AnyOldName3
f817ff01b4 Merge branch 'labelsforeveryone' into 'master'
Editor: Improve Models settings category layout

See merge request OpenMW/openmw!4384
2024-09-21 14:04:36 +00:00
elsid
cd6e49796e
Properly initialize local static pointers and collections
Static variables should be initalized once instead of initializing them with
nullptr and then doing actual initialization behind if condition. Otherwise a
race condition may happen leading to undefined behaviour.
2024-09-21 13:52:43 +02:00
trav5
16a691187c Tooltip for 'Factor Strength into Hand-to-Hand Combat'
Added the game launcher tooltip message for the setting
enabling the factoring of player strength into hand to
hand combat damage
2024-09-21 00:08:59 +02:00
jvoisin
e05b1fabd8 Merge branch 'compile-time' into 'master'
Remove duplicate compile items

See merge request OpenMW/openmw!4380
2024-09-20 13:30:45 +00:00
Jared Davenport
30a37b3fda Remove duplicate compile items 2024-09-20 13:30:44 +00:00
Alexei Kotov
0b1465446d Editor: Improve Models category layout
Increase minimum input field width and give proper labels to string settings
2024-09-20 05:12:38 +03:00
Alexei Kotov
e369ab941e Fix word-wrapping for dialogue topics with changed skin 2024-09-19 04:54:12 +03:00
jvoisin
879c23b4cb Merge branch 'enchantedimsure' into 'master'
Deselect magic item before selecting a spell

Closes #8162

See merge request OpenMW/openmw!4379
2024-09-19 01:50:36 +00:00
elsid
2ef5a8486d
Use normalized path in ObjectPaging::createChunk 2024-09-19 01:05:10 +02:00
elsid
7e453d491a
Remove redundant toNormalized 2024-09-19 00:53:27 +02:00
elsid
5f2582fe68
Use normalized path in SceneManager::checkLoaded 2024-09-19 00:51:17 +02:00
elsid
3475a166e5
Use normalized path for World::spawnEffect 2024-09-19 00:31:16 +02:00
elsid
320d376b95
Remove unused virtual specifier 2024-09-19 00:17:44 +02:00
elsid
8ba4ff9946
Remove redundant bool argument from ActorAnimation::attachMesh 2024-09-19 00:13:41 +02:00
elsid
d7e99f988b
Use normalized path in ActorAnimation::attachMesh 2024-09-19 00:07:36 +02:00
elsid
f1533c215d
Use normalized path in ActorAnimation::attach 2024-09-19 00:03:18 +02:00
Evil Eye
74d699c502 Merge branch 'vfs_normalized_path_13' into 'master'
Use normalized path in ImageManager (#8138)

See merge request OpenMW/openmw!4377
2024-09-18 18:47:27 +00:00
Evil Eye
d9c16328dd Deselect magic item before selecting a spell 2024-09-17 21:16:41 +02:00
elsid
1fd6ac6438
Use normalized path in ImageManager 2024-09-17 00:49:57 +02:00
Alexei Kotov
70187bb5ac niftest: parse BTO, BTR, RDT and PSA files 2024-09-16 23:50:36 +03:00
elsid
b4f77e8bd7
Store Lua script path as VFS normalized 2024-09-15 13:53:20 +02:00
psi29a
96ec3a8125 Merge branch 'testthevfs' into 'master'
Fix vfs bindings and add tests

Closes #8157

See merge request OpenMW/openmw!4371
2024-09-15 08:44:44 +00:00
Evil Eye
2978b32f51 Fix vfs bindings 2024-09-14 10:10:26 +02:00
elsid
d8189a5aa1
Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
psi29a
b32f68fcd2 Merge branch 'vfs_normalized_path_10' into 'master'
Use normalized path in LuaState (#8138)

See merge request OpenMW/openmw!4365
2024-09-13 08:17:46 +00:00
Dave Corley
2ea9d6ba20 FIX(windowmanagerimp): Don't remove a ui mode twice 2024-09-11 13:37:00 -07:00
AnyOldName3
0f74e0cca8 Merge branch 'add_frame_number' into 'master'
Add frame number to available postprocess uniforms

See merge request OpenMW/openmw!4355
2024-09-10 16:58:27 +00:00
Cody Glassman
b346a4a858 Add frame number to available postprocess uniforms 2024-09-10 16:58:27 +00:00
psi29a
f3dd6d0a42 Merge branch 'whatstatethisstate' into 'master'
Remove references to temporaries and this_state in properties

Closes #8152

See merge request OpenMW/openmw!4360
2024-09-10 06:58:16 +00:00
elsid
32ec92e71c
Use normalized path in LuaState 2024-09-08 11:53:57 +02:00
Cody Glassman
f849b0c90f update render targets during update instead of draw thread -- fixes a bug with <1 size ratios 2024-09-06 09:52:56 -07:00
Evil Eye
a32e006e1c Remove references to temporaries and this_state in properties 2024-09-06 16:57:36 +02:00
psi29a
1e94f53146 Merge branch 'is_starter_spell' into 'master'
Expose starter spells

See merge request OpenMW/openmw!4352
2024-09-06 07:25:09 +00:00
psi29a
8992a9fb8c Merge branch 'master' into 'master'
Navmeshtool as a Library

See merge request OpenMW/openmw!4354
2024-09-06 07:23:22 +00:00
psi29a
46cbee2f21 Merge branch 'input_bindings' into 'master'
Fix input bindings handling (#8115)

Closes #8115

See merge request OpenMW/openmw!4332
2024-09-05 14:52:54 +00:00
Ole Volbracht
e920325073 Build navmeshtool as a library 2024-09-05 16:30:11 +02:00
psi29a
4c28731f6a Merge branch 'optionallightfadeout' into 'master'
Make light attenuation fade optional

See merge request OpenMW/openmw!4267
2024-09-05 07:29:48 +00:00
psi29a
e1875d459a Merge branch 'boost-config-required' into 'master'
Modernise Boost CMake stuff

Closes #8100

See merge request OpenMW/openmw!4307
2024-09-04 19:04:57 +00:00
psi29a
b3677d07fd Merge branch 'pcallallthethings' into 'master'
Wrap all memory allocating Lua functions in protected calls

Closes #8099

See merge request OpenMW/openmw!4336
2024-09-04 07:22:26 +00:00
psi29a
da0e2e7f57 Merge branch 'fix_warning' into 'master'
Fix clang warning: -Wunused-but-set-variable

See merge request OpenMW/openmw!4353
2024-09-03 16:13:12 +00:00
psi29a
89976a9424 Merge branch 'vfs_normalized_path_9' into 'master'
Use normalized path for models settings (#8138)

See merge request OpenMW/openmw!4348
2024-09-02 07:26:53 +00:00
Mehdi Yousfi-Monod
767d7bfecd fixed indent 2024-09-01 15:36:53 +02:00
Mehdi Yousfi-Monod
cb2a8c74dd FEAT: Expose starter spells 2024-09-01 15:26:58 +02:00
elsid
262b31cf08
Fix clang warning: -Wunused-but-set-variable
apps/openmw/mwmechanics/spellcasting.cpp:45:13: warning: variable 'index' set but not used [-Wunused-but-set-variable]
   45 |         int index = -1;
      |             ^
2024-09-01 15:04:18 +02:00
elsid
9e36b3fc0b
Use normalized path for models settings 2024-08-30 20:50:59 +02:00
elsid
e01861140e
Add tests for MWWorld::Ptr 2024-08-30 20:46:56 +02:00
elsid
1cdbbef7ee
Use blank CellRef as default
Default constructed CellRef has some fields uninitialized.
2024-08-30 20:46:56 +02:00
elsid
d998faec1b
Deregister only registered LiveCellRefBase 2024-08-30 20:46:56 +02:00
elsid
4565152b3d
Define LiveCellRefBase functions inside MWWorld namespace block 2024-08-30 20:46:56 +02:00
elsid
ca8869042b
Move LiveCellRef where possible 2024-08-30 20:46:55 +02:00
Andrei Kortunov
b620b9b239 Do not make redundant copies 2024-08-30 17:27:40 +04:00
psi29a
f456978cc3 Merge branch 'blueshift' into 'master'
Launcher: Support extended selection for directories

See merge request OpenMW/openmw!4346
2024-08-30 10:23:08 +00:00
Alexei Kotov
176dec45a7 Make light attenuation fade optional
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
2024-08-30 10:03:37 +03:00
Alexei Kotov
073e4639bf Launcher: Support extended selection for directories 2024-08-29 04:18:07 +03:00
Alexei Kotov
f393c40cbd Launcher: Fix Insert Above behavior when the directory is added automatically 2024-08-29 03:54:26 +03:00
Evil Eye
5711a395af Merge branch 'bolt-is-not-a-static' into 'master'
[Lua] rename boltStatic to bolt in magic effect record bindings.

See merge request OpenMW/openmw!4342
2024-08-27 15:57:32 +00:00
psi29a
24a0e42594 Merge branch 'fargothsayshello' into 'master'
Don't turn to face the player to say hello if there is no hello response

Closes #8132

See merge request OpenMW/openmw!4339
2024-08-27 15:38:25 +00:00
Mads Buvik Sandvei
f7f282fc48 bolt is not a static 2024-08-26 13:28:29 +02:00
Dave Corley
daf82d40b9 FIX(CSVRender::Object): Clamp scale edits in render window too 2024-08-25 10:23:04 -07:00
Evil Eye
1f5c314022 Don't turn to face the player to say hello if there is no hello response 2024-08-25 11:48:14 +02:00
psi29a
50465a3cf2 Merge branch 'alternatingrowcolors' into 'master'
Launcher: Alternate row colors in directory and archive list

See merge request OpenMW/openmw!4338
2024-08-25 07:42:43 +00:00
Evil Eye
032d506aa7 Fix components_tests 2024-08-24 09:10:23 +02:00
Evil Eye
4529af9b7f Fix the tests 2024-08-23 22:40:39 +02:00
AnyOldName3
387b63909b Remove vestigial Boost libraries
Boost::zlib is basically part of Boost::iostreams, and depending on how you configure Boost, it can either be a separate library or get embedded into iostreams.
With the third-party-but-linked-on-Boost's-website package we've been using for years, it's a separate library.
Before https://gitlab.com/OpenMW/openmw/-/merge_requests/4307, we needed to explicitly link with it as CMake wasn't handling transitive dependencies for us.
With vcpkg, it's embedded, and doesn't have its own CMake config, so we couldn't explicitly link with it even if we wanted to.

Now CMake *is* handling transitive dependencies for us, we don't even need to think about this library.
It's all automatic.

Boost::locale, on the other hand, used to be something we used directly (I think for doing UTF-16/UTF-8 conversions when dealing with Windows paths).
However, it isn't anymore, and we just didn't purge it from our CMake when we should have.
It can go.
2024-08-23 14:06:13 +01:00
AnyOldName3
26be98966f Modernise Boost CMake stuff
Resolves https://gitlab.com/OpenMW/openmw/-/issues/8100

Also removes some old crud.
Hopefully the old crud is all:
* Handled automatically by CMake now we're using the modern approach.
* A hack-fix for a problem caused by not using the modern approach.
* Massively outdated so no longer necessary.

If it turns out this makes CI fail, I'll tweak things as necessary.

Changes that might not be wanted include:
* Getting rid of our BOOST_STATIC CMake option. In cases where the CMake config doesn't make the one correct choice from the build environment (i.e. because there's a choice) the CMake config exposes the option already.
  However, we were forcing this on for Windows, so that might matter.
  It seems to default to static on my machine even though I thought I read something suggesting otherwise, so we'll see how things go with that.
  If we eventually put CMake in charge of installing dependency DLLs this will be a moot point as we won't need to care.
* Bumping the minimum version of Boost to 1.70.0, as that's the first with working CMake config.
  It's from 2019, so plausibly there are distros too scared to use a library from five years ago as it can't legally drink in the US (although it could in limited quantities with parental supervision in the UK, as long as it's just something inconsequential like a single sip of beer).
2024-08-23 14:06:13 +01:00
Alexei Kotov
3a9e6de6fd Alternate row colors in directory and archive list 2024-08-23 14:28:26 +03:00
Alexei Kotov
951c440c8b Don't apply normal weapon resistance twice for NPCs (#8124) 2024-08-23 13:41:14 +03:00
Evil Eye
c9783344a0 Wrap all memory allocating Lua functions in protected calls 2024-08-22 22:22:28 +02:00
elsid
ca2bacd47a
Revert "Ability to unbind controls in settings menu"
This reverts commit 0836680e36.

To prevent crashes on empty input bindings config.
2024-08-21 00:14:22 +02:00
elsid
6a5bc9f992
Save and rename input bindings file
To reduce the chance of corrupting the file.
2024-08-20 23:59:44 +02:00
psi29a
527fa053c5 Merge branch 'actions_patchup' into 'master'
Lua Actions patchup

See merge request OpenMW/openmw!4311
2024-08-18 10:02:03 +00:00
uramer
2460b5f4ef Merge branch 'swizzle_bop_boom_bazingle_v2' into 'master'
lua - add swizzling to vector types

See merge request OpenMW/openmw!4304
2024-08-16 13:22:22 +00:00
psi29a
dc9c68f61b Merge branch 'fix_android_openmw' into 'master'
Keep separation between openmw and openmw-lib on Android

See merge request OpenMW/openmw!4221
2024-08-14 19:18:32 +00:00
psi29a
73ee8ccc4e Merge branch 'rewrite-vfx' into 'master'
[Lua] Rewrite addvfx and spawnvfx

See merge request OpenMW/openmw!4314
2024-08-13 12:27:12 +00:00
Mads Buvik Sandvei
cd7017e0e4 use string_view 2024-08-12 21:39:29 +02:00
Mads Buvik Sandvei
7f0f2373ea Use sol::optional for optional table instead of function overloading. 2024-08-12 21:24:50 +02:00
psi29a
c8c09b1905 Merge branch 'thirstytherana' into 'master'
Prevent spell priority skyrocketing in useless cases

Closes #8102

See merge request OpenMW/openmw!4310
2024-08-12 08:35:41 +00:00
psi29a
9234b5707f Merge branch 'breaklilacor' into 'master'
Allow GetEffect to detect 0 magnitude spells

Closes #8097

See merge request OpenMW/openmw!4297
2024-08-11 09:06:32 +00:00
Mads Buvik Sandvei
09f6daf155 Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx. 2024-08-10 14:56:35 +02:00
elsid
a376d20c30
Fix tests on windows 2024-08-09 16:58:10 +02:00
psi29a
761957d28c Merge branch 'less_strict_test' into 'master'
Make test for navmeshdb limit less strict

See merge request OpenMW/openmw!4306
2024-08-08 08:07:40 +00:00
uramer
ab628ea12a Fix memory safety of actions/triggers iteration 2024-08-08 00:09:08 +02:00
Sam Hellawell
ae0660db0a Use nodeMask... lets ignore the previous attempt 2024-08-08 00:08:48 +02:00
Sam Hellawell
de4d97826a Fix: castRenderingRay doesnt hit terrain 2024-08-08 00:08:48 +02:00
Evil Eye
45c7e45905 Prevent spell priority skyrocketing in useless cases 2024-08-07 22:49:23 +02:00
psi29a
e7fc20d279 Merge branch 'fix/render-raycast-doesnt-hit-terrain' into 'master'
Fix: castRenderingRay doesnt hit terrain

Closes #7912

See merge request OpenMW/openmw!4286
2024-08-07 13:17:07 +00:00
elsid
b56de5bcf9
Make test for navmeshdb limit less strict
To avoid rare test failures when tiles are added into the database in different
order.
2024-08-07 00:01:50 +02:00
elsid
20e3eeddde
Fix libavformat version check
2a68d945cd
added const version of a callback functions but didn't enable them. They were
guarded by a version check:

2a68d945cd/libavformat/version_major.h (L48)

So for anything LIBAVFORMAT_VERSION_MAJOR < 61 they are not enabled therefore
they are enabled for everything >= 61.0.100.

See https://github.com/elsid/openmw/actions/runs/10255993574/job/28374152796 as
example of failure when building with 60.16.100.
2024-08-05 23:52:30 +02:00
Evil Eye
fe50b1a22b Allow GetEffect to detect 0 magnitude spells 2024-08-05 20:01:38 +02:00
psi29a
5d57ad7e85 Merge branch 'fix-ffmpeg-latest-version' into 'master'
Support compiling with FFMpeg 5 and greater

See merge request OpenMW/openmw!4281
2024-08-05 15:28:11 +00:00
Cody Glassman
a53d002262 lua - add swizzling to vector types 2024-08-05 06:53:59 -07:00
elsid
ec02e2ba1d Revert "Merge branch 'swizzle_bop_boom_bazingle' into 'master'"
This reverts merge request !4288
2024-08-05 09:08:17 +00:00
Cody Glassman
9951fd8a1a support 0/1 constant swizzles 2024-08-04 11:56:34 -07:00
Cody Glassman
7186b8febc generate all swizzle bindings at API initialization 2024-08-04 11:56:34 -07:00
Cody Glassman
19c0cebb27 lua - add swizzling to vector types 2024-08-04 11:56:34 -07:00
psi29a
6cc2b8de27 Merge branch 'distortion_clear' into 'master'
distortion - make sure color mask is enabled for clear to have an effect (#8082)

See merge request OpenMW/openmw!4294
2024-08-04 08:48:40 +00:00
psi29a
8d290dd581 Merge branch 'launcher' into 'master'
Don't check subdirectories of valid content directories (#8085)

Closes #8085

See merge request OpenMW/openmw!4279
2024-08-03 22:42:05 +00:00
Sam Hellawell
61cb5b4da6 Support compiling with ffmpeg 5 and greater 2024-08-03 21:05:00 +01:00
Jared Davenport
6946d22505 fix sourcetype 2024-08-03 16:54:08 +00:00
Cody Glassman
24452e2c3a distortion - make sure color mask is enabled for clear to have an effect 2024-08-02 11:33:46 -07:00
psi29a
e8fcdae99e Merge branch 'no-more-oversized-demons' into 'master'
Don't apply scale in RotateController

See merge request OpenMW/openmw!4284
2024-08-01 17:38:46 +00:00
psi29a
488a05d14c Merge branch 'lua-add-is-fleeing' into 'master'
lua - add isFleeing() to AI interface

See merge request OpenMW/openmw!4256
2024-08-01 09:55:50 +00:00
psi29a
028ac2354e Merge branch 'controller_tab_type' into 'master'
Allow shoulder buttons to work in menus when text input is active

See merge request OpenMW/openmw!4010
2024-08-01 09:55:15 +00:00
Sebastian Fieber
234476bdae lua - add isFleeing() to lua AI interface 2024-07-31 20:29:33 +02:00
Dave Corley
a4f1e7d918 FIX(rotatecontroller): Actually accounting for scale breaks biped creatures 2024-07-31 05:02:52 -05:00
Sam Hellawell
1b3509d0ad Use nodeMask... lets ignore the previous attempt 2024-07-31 00:30:06 +01:00
Sam Hellawell
dd77c81557 Fix: castRenderingRay doesnt hit terrain 2024-07-30 23:21:10 +01:00
psi29a
30a844ae71 Merge branch 'how-do-you-ambulate' into 'master'
FEAT(types): Expose creature flags

See merge request OpenMW/openmw!4280
2024-07-29 08:07:36 +00:00
psi29a
765d55208f Merge branch 'axis-lock' into 'master'
Feat(CS): Add shortcuts for axis locking, submode selection, switching camera, and fix render arrows

See merge request OpenMW/openmw!3675
2024-07-29 08:04:48 +00:00
Dave Corley
42060be65c FEAT: Add essential and respawning flags for both NPC and Creature types 2024-07-28 17:14:09 -05:00
Dave Corley
ef9d5270a1 FEAT(types): Expose creature flags 2024-07-28 17:14:05 -05:00