florent.teppe
252550d86f
Added records for ESM4s the throw std:: logic error ensures at compile time that there is no collision
...
static_assert doesn't work because the function can be called at run time
2 years ago
florent.teppe
0967c11128
mids and mStaticIds moved to mStoreImp
...
renamed recordid to storeid
2 years ago
florent.teppe
87224e3007
Fixes a bug with es3overrideRecord, esm3InsertStatic and esm3StoreInsert
...
This also comes with a change to the mapping from esm3 record name to Store to be more direct with a pointer
and the creation of a map from store pointer to esm3 record type
2 years ago
florent.teppe
dbfbad575b
Fixes GCC compilation, hopefully for good
2 years ago
florent.teppe
30549155e0
Removed extra ; that GCC didn't like (fixes pendantic warning treated as error)
2 years ago
florent.teppe
800ada37ae
removed getId public function
2 years ago
florent.teppe
c41c67b461
Fixed naming convention problems
...
removed 2 macros.
- One is replaced by the underlying code
- The second one ise replaced by a template function
removed tabulation used as indentation
used getWritable instead of a const_cast
used for( val : cont) loop
removed useless getId function
2 years ago
florent.teppe
0f41ae3b53
Oups forgot an extra ; not liked by Ubuntu GCC
2 years ago
florent.teppe
ede46745b5
Fixed Linux compialtion
2 years ago
florent.teppe
0be4521291
Removed mistakenly added space
2 years ago
florent.teppe
1ced0c912e
partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
...
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR
partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"
This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.
removed remaining references to storeSpecialization CMakeLists.txt, and landmanager.cpp
2 years ago
florent.teppe
3b6ac53be4
Store refactoring: more forgotten storeSpecialization.hpp
2 years ago
florent.teppe
5ee3cfed57
There is one less necessary macro, it was possible to make a template function that works for all StoreBase stores
2 years ago
florent.teppe
1ed2244298
Store refactor: Now way easier to create new stores, a good chunk of it is automated, only simple macros are used now
...
The case of indexedStores remains an issue, because they can't be stored with the rest because they don't inherit of store base
2 years ago
florent.teppe
a78db85178
Store refactor: frogot a specialization include
2 years ago
florent.teppe
ae24d62f27
ESM store: new structure that associates each record type to an id, will make it easier to add new stores
2 years ago
florent.teppe
3a62ef3a99
Store added storespecialization to cmakelist, and removed the captial first letter
2 years ago
florent.teppe
0d85e7db7d
Store: moved all the template specialization to its own heaper file, included where it's needed
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in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2 years ago
florent.teppe
0a0b301cc4
ESM Store: no more automatic function implementation that suppose a mId member
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All the ESM3 store will continue to work the same, used a macro to quickly define the different functions
2 years ago
florent.teppe
db2b4600aa
ESM Store: removed a lot of declarations that became useless
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the default implementation of the template<> get() threw a reuntime error, when it is a compile time issue
now all the implementations are in the cpp file
2 years ago
florent.teppe
6467e48be8
ESMStore: greatly simplified the store declaration with a macro
2 years ago
florent.teppe
a4c1bff03d
ESMStore: no longer necessary to include the type definitions in the header
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For now there still needs to declare all the getters, but a macro may make that easier, or an different method entierly
2 years ago
elsid
e2d566b89d
Store changed tiles in TileCachedRecastMeshManager
2 years ago
psi29a
52ca14d881
Merge branch 'cast_spell' into 'master'
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Minor refactor of CastSpell
See merge request OpenMW/openmw!2365
2 years ago
Evil Eye
06d6de50e6
Remove redundant store lookups
2 years ago
Evil Eye
325081dc07
Reuse CastSpell for explosions
2 years ago
Evil Eye
8d66b2e75d
Remove redundant params
2 years ago
Evil Eye
4eafe3696c
Move explodeSpell out of World
2 years ago
psi29a
647b22e175
Merge branch 'DistantLOD' into 'master'
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Support for TES distant LOD
See merge request OpenMW/openmw!1861
2 years ago
psi29a
71cafeae38
Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
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Always create touch explosions for non-actors
Closes #5714
See merge request OpenMW/openmw!2364
2 years ago
psi29a
10b500da82
Merge branch 'we-use-c++-11-now' into 'master'
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Eliminate &thing[0] pattern
See merge request OpenMW/openmw!2361
2 years ago
psi29a
a247bba981
Merge branch 'damage_over_time' into 'master'
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Keep showing NPC health while dealing damage
Closes #6427
See merge request OpenMW/openmw!2362
2 years ago
Evil Eye
bd4322360d
Always create touch explosions for non-actors
2 years ago
unknown
d5b42bc843
Reflect non-harmful effects as well
2 years ago
unknown
f68e7ce0b5
Keep showing NPC health while dealing damage
2 years ago
Cédric Mocquillon
83ee25711e
Use the pattern according to the esm version
2 years ago
Cédric Mocquillon
6a3d27ce82
Add a dictionary to retrieve the LOD mesh name of a mesh cache
2 years ago
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2 years ago
Alexei Kotov
10ffacc82f
Update saved game dialog debug messages
2 years ago
Alexei Kotov
a8e561d885
Avoid issues with saved games that have no screenshot data
2 years ago
Evil Eye
fcb820f1f7
Appease the evil spirits of C++
2 years ago
Evil Eye
68d185ad4d
Remove forward declarations used by smart pointers
2 years ago
Evil Eye
3c8943c876
Use make_unique
2 years ago
Evil Eye
f4bc06604a
Use std::unique_ptr in WindowManager
2 years ago
Evil Eye
1b9da77455
Use std::unique_ptr in SpellWindow
2 years ago
Evil Eye
6d65885bd2
Use std::unique_ptr in QuickKeysMenu
2 years ago
Evil Eye
84911a300b
Use std::unique_ptr in MessageBoxManager
2 years ago
Evil Eye
30d320f651
Use std::unique_ptr in MainMenu
2 years ago
Evil Eye
59fab4c9e2
Use std::unique_ptr in ItemView
2 years ago
Evil Eye
837183ec79
Use std::unique_ptr in ProxyItemModel
2 years ago
Evil Eye
fd720c0a7b
Use std::unique_ptr in HUD
2 years ago
Evil Eye
b21c77a026
Use std::unique_ptr in EnchantingDialog
2 years ago
psi29a
58d08d402a
Merge branch 'navigator_stats' into 'master'
...
Show stats for writing and reading navmesh db queue jobs
See merge request OpenMW/openmw!2346
2 years ago
psi29a
4ff7f8ddfb
Merge branch 'string_viewing' into 'master'
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Use string_view in yet more places
See merge request OpenMW/openmw!2348
2 years ago
psi29a
fab5236fcd
Merge branch 'fix_ai_wander' into 'master'
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Limit AiWander destination by wander distance (#6937 )
Closes #6937
See merge request OpenMW/openmw!2353
2 years ago
elsid
709baafd12
Limit AiWander destination by wander distance
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From initial actor position.
findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.
Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2 years ago
Andrei Kortunov
3037f190be
Implement per-font resolution
2 years ago
psi29a
945448cdf1
Merge branch 'font_fixes' into 'master'
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Improve built-in default fonts
See merge request OpenMW/openmw!2302
2 years ago
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2 years ago
psi29a
a0029cb512
Merge branch 'load_menu' into 'master'
...
Enlarge character selection widget
See merge request OpenMW/openmw!2350
2 years ago
psi29a
ca90b53c30
Merge branch 'no_shiny_rocks' into 'master'
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Only reflect spells that have a caster
Closes #6969
See merge request OpenMW/openmw!2349
2 years ago
Andrei Kortunov
8bac073f9c
Enlarge character selection menu to fit long character or class names
2 years ago
Evil Eye
7729ef2e5b
Only reflect spells that have a caster
2 years ago
Evil Eye
fb9bc5f535
Use string_view in Fallback::Map
2 years ago
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2 years ago
Evil Eye
dfcd34372d
Use more string_view
2 years ago
elsid
c15848932b
Separate reading navigator stats and reporting
2 years ago
Evil Eye
d2a80cf112
Use unique_ptr in MWGui::DialogueWindow
2 years ago
Evil Eye
534994b42a
Use more string_view in the character controller
2 years ago
Evil Eye
19bd2f3c3d
Use more string_view and const string&
2 years ago
psi29a
d2d2282af5
Merge branch 'null_terminated' into 'master'
...
Improve format workaround and add unit tests
See merge request OpenMW/openmw!2338
2 years ago
Evil Eye
02bbb0be45
Improve format workaround and add unit tests
2 years ago
Joshua Barretto
df7d2e46c0
Added a uniform to indicate whether rendering is occurring in a reflection
2 years ago
Evil Eye
ac84027b90
Unify soulgems and restore soul text
2 years ago
psi29a
e46be1c220
Merge branch 'rm_get_poly_height_status' into 'master'
...
Do not check getPolyHeight status (#6964 )
Closes #6964
See merge request OpenMW/openmw!2334
2 years ago
psi29a
c260a0d4c2
Merge branch 'string_me_along' into 'master'
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Yet another string_view MR
See merge request OpenMW/openmw!2333
2 years ago
elsid
948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
...
These collision shapes are not used for actors movement physics simulation.
2 years ago
elsid
ab1ddc690e
Do not check getPolyHeight status
...
It may fail in some cases depending on a platform without obvious reason.
2 years ago
Evil Eye
4e2e5ad002
Revert format change and ensure string_view args are null-terminated
2 years ago
Evil Eye
1d21330fcc
Return string_view from getGameSettingString
2 years ago
jvoisin
e0dbe976bc
Merge branch 'qt_signalslot_syntax_update' into 'master'
...
Migrate to functor-based Qt signal-slot connection syntax
Closes #6948
See merge request OpenMW/openmw!2332
2 years ago
Evil Eye
0cded25033
Remove various string copies
2 years ago
Evil Eye
0df45a90b3
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
2 years ago
mpeco
aa57d04b54
functor-based Qt signal-slot syntax launcher
2 years ago
mpeco
9040209046
functor-based Qt signal-slot syntax construction set: changing visibility of certain slots for connecting on external/derived classes
2 years ago
mpeco
78700eee57
functor-based Qt signal-slot syntax construction set
2 years ago
Mat
405a5c5d25
functor-based Qt signal-slot syntax wizard
2 years ago
Evil Eye
42e59878c5
Use string_view in more animation code
2 years ago
Evil Eye
262b29ed40
Use string_view in modifyBaseInventory
2 years ago
psi29a
1f5277349c
Merge branch 'span' into 'master'
...
Replace Misc::Span by std::span
See merge request OpenMW/openmw!2324
2 years ago
psi29a
9c24d6b390
Merge branch 'ci_starts_with' into 'master'
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Replace ciCompareLen with ciStartsWith where possible
See merge request OpenMW/openmw!2325
2 years ago
psi29a
f1e95ad615
Merge branch 'scroll_indices' into 'master'
...
Properly transform item ID to enchantment ID
Closes #6959
See merge request OpenMW/openmw!2328
2 years ago
Evil Eye
2b9d475e50
Fix #6959
2 years ago
Evil Eye
150d1840d6
Use more string_view and const string&
2 years ago
elsid
5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
...
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.
`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2 years ago
elsid
e4a254deb7
Replace Misc::Span by std::span
2 years ago
psi29a
bf0865d03d
Merge branch 'cherry-pick-0dacbaf31a5e0703c49eead6d6a977a28ec299f3' into 'master'
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ActionManager::toggleMainMenu() should close PostProcessor HUD
See merge request OpenMW/openmw!2305
2 years ago
psi29a
36fbef1048
Merge branch 'apple-silicon-arm-build' into 'master'
...
Get build working on Apple Silicon
See merge request OpenMW/openmw!2286
2 years ago
psi29a
0889635dc7
Merge branch 'cherry-pick-31f0ef45d2bb53e0969962f23eb29350465993dd' into 'master'
...
Show a message if player attempts to access postprocessor hud when postprocessing is disabled.
See merge request OpenMW/openmw!2306
2 years ago
psi29a
5aa1ab2c62
Merge branch 'clean_includes' into 'master'
...
Cleanup includes
See merge request OpenMW/openmw!2307
2 years ago
psi29a
2a2268ea8b
Merge branch 'optimize_navigator_update' into 'master'
...
Optimize navigator per frame update
See merge request OpenMW/openmw!2308
2 years ago
psi29a
f36e13444e
Merge branch 'font_loading' into 'master'
...
Cleanup fonts loading
See merge request OpenMW/openmw!2309
2 years ago
psi29a
857dca058b
Merge branch 'fix_memory_leak' into 'master'
...
Fix memory leak on cell loading
See merge request OpenMW/openmw!2318
2 years ago
psi29a
7c899364af
Merge branch 'consistently_hostile' into 'master'
...
Clear the magic queue when unloading actors
Closes #6954
See merge request OpenMW/openmw!2317
2 years ago
psi29a
aa8eba239a
Merge branch 'animation_view' into 'master'
...
Use string_view in animation code
See merge request OpenMW/openmw!2321
2 years ago
psi29a
a99c78c85f
Merge branch 'animation_osg_ref_ptr' into 'master'
...
Avoid using owning raw pointer
See merge request OpenMW/openmw!2322
2 years ago
elsid
1e739ec741
Use std::unique_ptr to manage dialogs lifetime
2 years ago
elsid
838d75a2e2
Avoid using owning raw pointer
2 years ago
elsid
84944a7530
Store RefData::mBaseNode as osg::ref_ptr
...
Direct leak of 16197408 byte(s) in 56241 object(s) allocated from:
#0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42)
#1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42
#2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62
#3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21
#4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23
#5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9
#6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17
#7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13
#8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22
#9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25
#10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14
#11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17
#12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19
#13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12
#14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
Direct leak of 396288 byte(s) in 1376 object(s) allocated from:
#0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42)
#1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42
#2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62
#3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21
#4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23
#5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9
#6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17
#7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9
#8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22
#9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13
#10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52
#11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17
#12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24
#13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17
#14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19
#15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12
#16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
2 years ago
unknown
206711876d
Address feedback
2 years ago
elsid
3057fa6bee
Remove redundant components/esm/records.hpp include
2 years ago
unknown
827a2f0b77
Use string_view in animation code
2 years ago
Evil Eye
443420ea60
CI compare cells
2 years ago
psi29a
5ed9764f3b
Merge branch 'effect_indices' into 'master'
...
Preserve effect indices when applying AoE and targeted spells
Closes #6957
See merge request OpenMW/openmw!2315
2 years ago
psi29a
8ec8e733a1
Merge branch 'unique_summons' into 'master'
...
Mark summon effects as applied if they have spawned a creature
Closes #6955
See merge request OpenMW/openmw!2316
2 years ago
Evil Eye
afcbb3cb5e
Clear the magic queue when unloading actors
2 years ago
Evil Eye
a547608289
Preserve effect indices when applying AoE and targeted spells
2 years ago
Evil Eye
8b02c17ad4
Mark summon effects as applied if they have spawned a creature
2 years ago
Andrei Kortunov
9e1ab590f1
Cleanup fonts loading
2 years ago
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
...
Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2 years ago
elsid
e1bed86d7e
Do single navigator update per frame
...
Primarily for crossing cell border case. Each Navigator::update call has a cost.
Doing it multiple times per frame increased frame duration on cell loading.
Call Navigator::wait only when cell has changed but do not use
Scene::hasCellChanged because it doesn't always indicates it.
2 years ago
AnyOldName3
17c1053777
Validate near and far clip distances
2 years ago
Mads Buvik Sandvei
5863790c74
Show a message if player attempts to access postprocessor hud when postprocessing is disabled
2 years ago
Mads Buvik Sandvei
642d0ad631
ActionManager::toggleMainMenu() should close PostProcessor HUD.
2 years ago
elsid
226f12528b
Remove redundant .cpp file
2 years ago
elsid
2a79a8074a
Use forward declarations
2 years ago
elsid
73f885db0e
Cleanup includes
2 years ago
elsid
b3882777ab
Cleanup opencs includes
2 years ago
elsid
bf1f4f2117
Mark private template functions defined in cpp as inline
2 years ago
psi29a
ab2931223e
Merge branch 'cleanup_openmw_includes_2' into 'master'
...
Cleanup openmw class and mechanics includes
See merge request OpenMW/openmw!2301
2 years ago
Kindi
da4a72ab19
Sun Damage for QuasiExt
2 years ago
elsid
a66c095ec3
Cleanup openmw class and mechanics includes
2 years ago
psi29a
9761ff14f9
Merge branch 'cleanup_openmw_lua_includes' into 'master'
...
Cleanup openmw lua includes
See merge request OpenMW/openmw!2293
2 years ago
psi29a
7bb1856b74
Merge branch 'font_fixes' into 'master'
...
Font fixes
See merge request OpenMW/openmw!2297
2 years ago
Andrei Kortunov
2cd2b42e33
Improve handling of larger font size
2 years ago
Andrei Kortunov
c3d3f3140b
Allow to change font settings in the launcher
2 years ago
Alexei Kotov
d458894868
Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816 )
2 years ago
elsid
552301c8fb
Cleanup openmw lua includes
2 years ago
psi29a
92f3b4ba82
Merge branch 'windows_save' into 'master'
...
[Postprocessing] Mitigate clashes with live reload and external saves on windows
See merge request OpenMW/openmw!2237
2 years ago
psi29a
1e4dd46688
Merge branch 'fontconfig' into 'master'
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Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
2 years ago
psi29a
bf40f9b287
Merge branch 'name_view' into 'master'
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Make Class::getName return string_view
See merge request OpenMW/openmw!2289
2 years ago
psi29a
4f6c97fa10
Merge branch 'cleanup_openmw_includes' into 'master'
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Cleanup openmw render, physics, world, dialogue, gui, input includes
See merge request OpenMW/openmw!2291
2 years ago
Andrei Kortunov
43f552f48f
Allow users to decide if they need to import bitmap fonts
2 years ago
Alexei Kotov
aee8150d65
Autoresize table subview columns (bug #6939 )
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Use the contents of the first 500 records, clamp the width to [100, 300]
2 years ago
elsid
5498c169e3
Cleanup openmw render, physics, world, dialogue, gui, input includes
2 years ago
Andrew Dunn
a61237f265
Cleaned up macOS FFmpeg framework linking
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I'm not sure why but CoreMedia, VideoToolbox, and AudioToolbox aren't
being found by find_library, so I've converted framework imports to a
standard link option. I really don't think this will be an issue given
that this change will only ever apply to Apple platforms.
2 years ago
psi29a
5b9acd0bb9
Merge branch 'esmstore-fixes' into 'master'
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Some ESMStore fixes
See merge request OpenMW/openmw!2279
2 years ago
Andrew Dunn
808a2e587a
Merge commit '5ee4ce1232b0f334f29dd702f811c58dccf5c00d' into apple-silicon-arm-build
2 years ago
psi29a
6346ffca72
Merge branch 'cleanup_components_includes' into 'master'
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Cleanup components includes
See merge request OpenMW/openmw!2287
2 years ago
Evil Eye
4ff12d8945
Make Class::getName return string_view
2 years ago
elsid
274afbc7a0
Add missing include
2 years ago
elsid
cc8c7002ea
Cleanup components includes
2 years ago
Andrew Dunn
1d7d3d5765
Get build working on Apple Silicon
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Will validate issues with Intel OSX later
2 years ago
psi29a
b382e92953
Merge branch 'please_dont_copy_my_nfts' into 'master'
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Prevent various values from being copied
See merge request OpenMW/openmw!2267
2 years ago
psi29a
1f25f430d6
Merge branch 'swimhack' into 'master'
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Remove 0.43.0 death animation backward compatibility hack (#5977 )
Closes #5977
See merge request OpenMW/openmw!2274
2 years ago
psi29a
1d270e1683
Merge branch 'levelincrease' into 'master'
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Update both instances of level detail text
See merge request OpenMW/openmw!2282
2 years ago
psi29a
823b8ebc22
Merge branch 'cleanup_detournavigator_includes' into 'master'
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Cleanup detournavigator includes
See merge request OpenMW/openmw!2281
2 years ago
Alexei Kotov
a4427235df
Update both instances of level detail text
2 years ago
Alexei Kotov
1ce162a95c
Correct follow animation attack strength dependence
2 years ago
elsid
b1fb42a28c
Cleanup detournavigator includes
2 years ago
ζeh Matt
cdcf1393fc
Fix increment of dynamic id when player is inserted
2 years ago
ζeh Matt
6abb96250f
Fix using the wrong id for insertStatic
2 years ago
psi29a
6756f4397e
Merge branch 'aidisplay' into 'master'
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Fix display for some package settings
See merge request OpenMW/openmw!2271
2 years ago
Alexei Kotov
c857346f7b
Remove 0.43.0 death animation backward compatibility hack ( #5977 )
2 years ago
psi29a
be947bfcf6
Merge branch 'hackercenturions' into 'master'
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Override non-biped follow animation by movement
See merge request OpenMW/openmw!2276
2 years ago
Alexei Kotov
6b07acbbae
Override non-biped follow animation by movement
2 years ago
Alexei Kotov
ff5a042f5b
Remove cooldown for ranged back up (bug #5129 )
2 years ago
Alexei Kotov
e537f2b6f3
Fix display for some package settings
2 years ago
Evil Eye
eaa108d25d
Return string_view from SoundId methods
2 years ago
Evil Eye
4e9335f10a
Fix include
2 years ago
Alexei Kotov
7f3d2c18e1
Evaluate melee hits on weapon release (bug #5057 )
2 years ago
Alexei Kotov
6c05192afa
Fix swish sound volume and pitch (bug #5057 )
2 years ago
Evil Eye
2deec591cd
Use heterogenous maps for scripts
2 years ago
Evil Eye
51938f9ef7
Use string_view in Interpreter::Context
2 years ago
Evil Eye
4eb6c48285
Avoid copying in InputManager
2 years ago
florent.teppe
decfbc5387
Fix threading issues
2 years ago
psi29a
8e7ddc7c0d
Merge branch 'attackattackattack' into 'master'
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Character controller, round 8: rewrite attack animation logic (bug #4127 )
Closes #4127
See merge request OpenMW/openmw!2263
2 years ago
Evil Eye
685906afdf
Make getScript return string_view
2 years ago
Alexei Kotov
3e34d5e9f2
Rewrite attack animation logic (bug #4127 )
2 years ago
psi29a
18dbf722eb
Merge branch 'store_view' into 'master'
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Allow string_view lookups in MWWorld::Store
See merge request OpenMW/openmw!2010
2 years ago
elsid
bd91ced754
Move weapon types definition to .cpp file
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Use template and switch instead of std::map to make sure all types are handled
and there is no lookup for a default value.
2 years ago
Alexei Kotov
bd7ddada7b
Cancel stagger when random attack animations end
2 years ago
Alexei Kotov
af12736baf
Cancel stagger and attack animations simultaneously
2 years ago
psi29a
10ee0e6e1b
Merge branch 'sheerheartattackhasnoweaknesses' into 'master'
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Animation regression fixes
See merge request OpenMW/openmw!2255
2 years ago
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2 years ago
Alexei Kotov
083fda357b
Fix creature attack swish pitch and invisibility break
2 years ago
Evil Eye
de51525c76
Allow string_view lookups in MWWorld::Store and get some use out of that
2 years ago
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
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Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2 years ago
Alexei Kotov
c4881c8613
Move weapon equip sound logic to weapon equip animation logic
2 years ago
Alexei Kotov
9f39f6d48e
Streamline attack body pitching
2 years ago
Alexei Kotov
2b167317da
Clean up updateWeaponState inventory block
2 years ago
Alexei Kotov
1b3baa812a
Streamline hit/follow animation key construction
2 years ago
Alexei Kotov
2e112847be
Further updateWeaponState cleanup
2 years ago
Alexei Kotov
ea78e904a9
Merge inventory blocks in updateWeaponState
2 years ago
florent teppe
baadc06e98
Merge branch 'master' into 'SHADER_HOT_RELOAD'
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# Conflicts:
# apps/openmw/mwrender/postprocessor.hpp
2 years ago
Alexei Kotov
ad62f5cda3
Move werewolf/ranged weapon swish logic to playSwishSound
2 years ago
Alexei Kotov
09141388ad
Detangle attack start, knockdown attack cancel and on-going wind-up logic
2 years ago
Alexei Kotov
8f280c521c
Play pick/probe animation in attack start animation logic
2 years ago
Alexei Kotov
a4b5bfc051
Don't cancel the attack prematurely after running out of ammo
2 years ago
Alexei Kotov
d280a29b18
Re-enable lower body crossbow animation playback
2 years ago