Commit Graph

19581 Commits (cd29c181cf59d421324ed17baaf7e65c964ca8eb)

Author SHA1 Message Date
florent.teppe 252550d86f Added records for ESM4s the throw std:: logic error ensures at compile time that there is no collision
static_assert doesn't work because the function can be called at run time
2 years ago
florent.teppe 0967c11128 mids and mStaticIds moved to mStoreImp
renamed recordid to storeid
2 years ago
florent.teppe 87224e3007 Fixes a bug with es3overrideRecord, esm3InsertStatic and esm3StoreInsert
This also comes with a change to the mapping from esm3 record name to Store to be more direct with a pointer
and the creation of a map from store pointer to esm3 record type
2 years ago
florent.teppe dbfbad575b Fixes GCC compilation, hopefully for good 2 years ago
florent.teppe 30549155e0 Removed extra ; that GCC didn't like (fixes pendantic warning treated as error) 2 years ago
florent.teppe 800ada37ae removed getId public function 2 years ago
florent.teppe c41c67b461 Fixed naming convention problems
removed 2 macros.
 - One is replaced by the underlying code
 - The second one ise replaced by a template function

removed tabulation used as indentation
used getWritable instead of a const_cast
used for( val : cont) loop
removed useless getId function
2 years ago
florent.teppe 0f41ae3b53 Oups forgot an extra ; not liked by Ubuntu GCC 2 years ago
florent.teppe ede46745b5 Fixed Linux compialtion 2 years ago
florent.teppe 0be4521291 Removed mistakenly added space 2 years ago
florent.teppe 1ced0c912e partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR

partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"

This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.

removed remaining references to storeSpecialization  CMakeLists.txt,  and landmanager.cpp
2 years ago
florent.teppe 3b6ac53be4 Store refactoring: more forgotten storeSpecialization.hpp 2 years ago
florent.teppe 5ee3cfed57 There is one less necessary macro, it was possible to make a template function that works for all StoreBase stores 2 years ago
florent.teppe 1ed2244298 Store refactor: Now way easier to create new stores, a good chunk of it is automated, only simple macros are used now
The case of indexedStores remains an issue, because they can't be stored with the rest because they don't inherit of store base
2 years ago
florent.teppe a78db85178 Store refactor: frogot a specialization include 2 years ago
florent.teppe ae24d62f27 ESM store: new structure that associates each record type to an id, will make it easier to add new stores 2 years ago
florent.teppe 3a62ef3a99 Store added storespecialization to cmakelist, and removed the captial first letter 2 years ago
florent.teppe 0d85e7db7d Store: moved all the template specialization to its own heaper file, included where it's needed
in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2 years ago
florent.teppe 0a0b301cc4 ESM Store: no more automatic function implementation that suppose a mId member
All the ESM3 store will continue to work the same, used a macro to quickly define the different functions
2 years ago
florent.teppe db2b4600aa ESM Store: removed a lot of declarations that became useless
the default implementation of the template<> get() threw a reuntime error, when it is a compile time issue
now all the implementations are in the cpp file
2 years ago
florent.teppe 6467e48be8 ESMStore: greatly simplified the store declaration with a macro 2 years ago
florent.teppe a4c1bff03d ESMStore: no longer necessary to include the type definitions in the header
For now there still needs to declare all the getters, but a macro may make that easier, or an different method entierly
2 years ago
elsid e2d566b89d
Store changed tiles in TileCachedRecastMeshManager 2 years ago
psi29a 52ca14d881 Merge branch 'cast_spell' into 'master'
Minor refactor of CastSpell

See merge request OpenMW/openmw!2365
2 years ago
Evil Eye 06d6de50e6 Remove redundant store lookups 2 years ago
Evil Eye 325081dc07 Reuse CastSpell for explosions 2 years ago
Evil Eye 8d66b2e75d Remove redundant params 2 years ago
Evil Eye 4eafe3696c Move explodeSpell out of World 2 years ago
psi29a 647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2 years ago
psi29a 71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2 years ago
psi29a 10b500da82 Merge branch 'we-use-c++-11-now' into 'master'
Eliminate &thing[0] pattern

See merge request OpenMW/openmw!2361
2 years ago
psi29a a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2 years ago
Evil Eye bd4322360d Always create touch explosions for non-actors 2 years ago
unknown d5b42bc843 Reflect non-harmful effects as well 2 years ago
unknown f68e7ce0b5 Keep showing NPC health while dealing damage 2 years ago
Cédric Mocquillon 83ee25711e Use the pattern according to the esm version 2 years ago
Cédric Mocquillon 6a3d27ce82 Add a dictionary to retrieve the LOD mesh name of a mesh cache 2 years ago
AnyOldName3 4e8e2e1c60 Eliminate &thing[0] pattern 2 years ago
Alexei Kotov 10ffacc82f Update saved game dialog debug messages 2 years ago
Alexei Kotov a8e561d885 Avoid issues with saved games that have no screenshot data 2 years ago
Evil Eye fcb820f1f7 Appease the evil spirits of C++ 2 years ago
Evil Eye 68d185ad4d Remove forward declarations used by smart pointers 2 years ago
Evil Eye 3c8943c876 Use make_unique 2 years ago
Evil Eye f4bc06604a Use std::unique_ptr in WindowManager 2 years ago
Evil Eye 1b9da77455 Use std::unique_ptr in SpellWindow 2 years ago
Evil Eye 6d65885bd2 Use std::unique_ptr in QuickKeysMenu 2 years ago
Evil Eye 84911a300b Use std::unique_ptr in MessageBoxManager 2 years ago
Evil Eye 30d320f651 Use std::unique_ptr in MainMenu 2 years ago
Evil Eye 59fab4c9e2 Use std::unique_ptr in ItemView 2 years ago
Evil Eye 837183ec79 Use std::unique_ptr in ProxyItemModel 2 years ago
Evil Eye fd720c0a7b Use std::unique_ptr in HUD 2 years ago
Evil Eye b21c77a026 Use std::unique_ptr in EnchantingDialog 2 years ago
psi29a 58d08d402a Merge branch 'navigator_stats' into 'master'
Show stats for writing and reading navmesh db queue jobs

See merge request OpenMW/openmw!2346
2 years ago
psi29a 4ff7f8ddfb Merge branch 'string_viewing' into 'master'
Use string_view in yet more places

See merge request OpenMW/openmw!2348
2 years ago
psi29a fab5236fcd Merge branch 'fix_ai_wander' into 'master'
Limit AiWander destination by wander distance (#6937)

Closes #6937

See merge request OpenMW/openmw!2353
2 years ago
elsid 709baafd12
Limit AiWander destination by wander distance
From initial actor position.

findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.

Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2 years ago
Andrei Kortunov 3037f190be Implement per-font resolution 2 years ago
psi29a 945448cdf1 Merge branch 'font_fixes' into 'master'
Improve built-in default fonts

See merge request OpenMW/openmw!2302
2 years ago
Andrei Kortunov 3178868cc3 Improve built-in default fonts 2 years ago
psi29a a0029cb512 Merge branch 'load_menu' into 'master'
Enlarge character selection widget

See merge request OpenMW/openmw!2350
2 years ago
psi29a ca90b53c30 Merge branch 'no_shiny_rocks' into 'master'
Only reflect spells that have a caster

Closes #6969

See merge request OpenMW/openmw!2349
2 years ago
Andrei Kortunov 8bac073f9c Enlarge character selection menu to fit long character or class names 2 years ago
Evil Eye 7729ef2e5b Only reflect spells that have a caster 2 years ago
Evil Eye fb9bc5f535 Use string_view in Fallback::Map 2 years ago
Evil Eye 2222b47e3d Make Settings::Manager::getString return a reference 2 years ago
Evil Eye dfcd34372d Use more string_view 2 years ago
elsid c15848932b
Separate reading navigator stats and reporting 2 years ago
Evil Eye d2a80cf112 Use unique_ptr in MWGui::DialogueWindow 2 years ago
Evil Eye 534994b42a Use more string_view in the character controller 2 years ago
Evil Eye 19bd2f3c3d Use more string_view and const string& 2 years ago
psi29a d2d2282af5 Merge branch 'null_terminated' into 'master'
Improve format workaround and add unit tests

See merge request OpenMW/openmw!2338
2 years ago
Evil Eye 02bbb0be45 Improve format workaround and add unit tests 2 years ago
Joshua Barretto df7d2e46c0 Added a uniform to indicate whether rendering is occurring in a reflection 2 years ago
Evil Eye ac84027b90 Unify soulgems and restore soul text 2 years ago
psi29a e46be1c220 Merge branch 'rm_get_poly_height_status' into 'master'
Do not check getPolyHeight status (#6964)

Closes #6964

See merge request OpenMW/openmw!2334
2 years ago
psi29a c260a0d4c2 Merge branch 'string_me_along' into 'master'
Yet another string_view MR

See merge request OpenMW/openmw!2333
2 years ago
elsid 948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
These collision shapes are not used for actors movement physics simulation.
2 years ago
elsid ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2 years ago
Evil Eye 4e2e5ad002 Revert format change and ensure string_view args are null-terminated 2 years ago
Evil Eye 1d21330fcc Return string_view from getGameSettingString 2 years ago
jvoisin e0dbe976bc Merge branch 'qt_signalslot_syntax_update' into 'master'
Migrate to functor-based Qt signal-slot connection syntax

Closes #6948

See merge request OpenMW/openmw!2332
2 years ago
Evil Eye 0cded25033 Remove various string copies 2 years ago
Evil Eye 0df45a90b3 Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2 years ago
mpeco aa57d04b54 functor-based Qt signal-slot syntax launcher 2 years ago
mpeco 9040209046 functor-based Qt signal-slot syntax construction set: changing visibility of certain slots for connecting on external/derived classes 2 years ago
mpeco 78700eee57 functor-based Qt signal-slot syntax construction set 2 years ago
Mat 405a5c5d25 functor-based Qt signal-slot syntax wizard 2 years ago
Evil Eye 42e59878c5 Use string_view in more animation code 2 years ago
Evil Eye 262b29ed40 Use string_view in modifyBaseInventory 2 years ago
psi29a 1f5277349c Merge branch 'span' into 'master'
Replace Misc::Span by std::span

See merge request OpenMW/openmw!2324
2 years ago
psi29a 9c24d6b390 Merge branch 'ci_starts_with' into 'master'
Replace ciCompareLen with ciStartsWith where possible

See merge request OpenMW/openmw!2325
2 years ago
psi29a f1e95ad615 Merge branch 'scroll_indices' into 'master'
Properly transform item ID to enchantment ID

Closes #6959

See merge request OpenMW/openmw!2328
2 years ago
Evil Eye 2b9d475e50 Fix #6959 2 years ago
Evil Eye 150d1840d6 Use more string_view and const string& 2 years ago
elsid 5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.

`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2 years ago
elsid e4a254deb7
Replace Misc::Span by std::span 2 years ago
psi29a bf0865d03d Merge branch 'cherry-pick-0dacbaf31a5e0703c49eead6d6a977a28ec299f3' into 'master'
ActionManager::toggleMainMenu() should close PostProcessor HUD

See merge request OpenMW/openmw!2305
2 years ago
psi29a 36fbef1048 Merge branch 'apple-silicon-arm-build' into 'master'
Get build working on Apple Silicon

See merge request OpenMW/openmw!2286
2 years ago
psi29a 0889635dc7 Merge branch 'cherry-pick-31f0ef45d2bb53e0969962f23eb29350465993dd' into 'master'
Show a message if player attempts to access postprocessor hud when postprocessing is disabled.

See merge request OpenMW/openmw!2306
2 years ago
psi29a 5aa1ab2c62 Merge branch 'clean_includes' into 'master'
Cleanup includes

See merge request OpenMW/openmw!2307
2 years ago
psi29a 2a2268ea8b Merge branch 'optimize_navigator_update' into 'master'
Optimize navigator per frame update

See merge request OpenMW/openmw!2308
2 years ago
psi29a f36e13444e Merge branch 'font_loading' into 'master'
Cleanup fonts loading

See merge request OpenMW/openmw!2309
2 years ago
psi29a 857dca058b Merge branch 'fix_memory_leak' into 'master'
Fix memory leak on cell loading

See merge request OpenMW/openmw!2318
2 years ago
psi29a 7c899364af Merge branch 'consistently_hostile' into 'master'
Clear the magic queue when unloading actors

Closes #6954

See merge request OpenMW/openmw!2317
2 years ago
psi29a aa8eba239a Merge branch 'animation_view' into 'master'
Use string_view in animation code

See merge request OpenMW/openmw!2321
2 years ago
psi29a a99c78c85f Merge branch 'animation_osg_ref_ptr' into 'master'
Avoid using owning raw pointer

See merge request OpenMW/openmw!2322
2 years ago
elsid 1e739ec741
Use std::unique_ptr to manage dialogs lifetime 2 years ago
elsid 838d75a2e2
Avoid using owning raw pointer 2 years ago
elsid 84944a7530
Store RefData::mBaseNode as osg::ref_ptr
Direct leak of 16197408 byte(s) in 56241 object(s) allocated from:
    #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42)
    #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42
    #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62
    #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21
    #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23
    #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9
    #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17
    #7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13
    #8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22
    #9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25
    #10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14
    #11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17
    #12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19
    #13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12
    #14 0x7fbf58a3f2cf  (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)

Direct leak of 396288 byte(s) in 1376 object(s) allocated from:
    #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42)
    #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42
    #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62
    #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21
    #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23
    #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9
    #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17
    #7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9
    #8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22
    #9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13
    #10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52
    #11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17
    #12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24
    #13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17
    #14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19
    #15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12
    #16 0x7fbf58a3f2cf  (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
2 years ago
unknown 206711876d Address feedback 2 years ago
elsid 3057fa6bee
Remove redundant components/esm/records.hpp include 2 years ago
unknown 827a2f0b77 Use string_view in animation code 2 years ago
Evil Eye 443420ea60 CI compare cells 2 years ago
psi29a 5ed9764f3b Merge branch 'effect_indices' into 'master'
Preserve effect indices when applying AoE and targeted spells

Closes #6957

See merge request OpenMW/openmw!2315
2 years ago
psi29a 8ec8e733a1 Merge branch 'unique_summons' into 'master'
Mark summon effects as applied if they have spawned a creature

Closes #6955

See merge request OpenMW/openmw!2316
2 years ago
Evil Eye afcbb3cb5e Clear the magic queue when unloading actors 2 years ago
Evil Eye a547608289 Preserve effect indices when applying AoE and targeted spells 2 years ago
Evil Eye 8b02c17ad4 Mark summon effects as applied if they have spawned a creature 2 years ago
Andrei Kortunov 9e1ab590f1 Cleanup fonts loading 2 years ago
psi29a 4078f19c74 Merge branch 'SHADER_HOT_RELOAD' into 'master'
Shaders: Hot reload, togglable by lua debug command

See merge request OpenMW/openmw!2238
2 years ago
elsid e1bed86d7e
Do single navigator update per frame
Primarily for crossing cell border case. Each Navigator::update call has a cost.
Doing it multiple times per frame increased frame duration on cell loading.

Call Navigator::wait only when cell has changed but do not use
Scene::hasCellChanged because it doesn't always indicates it.
2 years ago
AnyOldName3 17c1053777 Validate near and far clip distances 2 years ago
Mads Buvik Sandvei 5863790c74 Show a message if player attempts to access postprocessor hud when postprocessing is disabled 2 years ago
Mads Buvik Sandvei 642d0ad631 ActionManager::toggleMainMenu() should close PostProcessor HUD. 2 years ago
elsid 226f12528b
Remove redundant .cpp file 2 years ago
elsid 2a79a8074a
Use forward declarations 2 years ago
elsid 73f885db0e
Cleanup includes 2 years ago
elsid b3882777ab
Cleanup opencs includes 2 years ago
elsid bf1f4f2117
Mark private template functions defined in cpp as inline 2 years ago
psi29a ab2931223e Merge branch 'cleanup_openmw_includes_2' into 'master'
Cleanup openmw class and mechanics includes

See merge request OpenMW/openmw!2301
2 years ago
Kindi da4a72ab19 Sun Damage for QuasiExt 2 years ago
elsid a66c095ec3
Cleanup openmw class and mechanics includes 2 years ago
psi29a 9761ff14f9 Merge branch 'cleanup_openmw_lua_includes' into 'master'
Cleanup openmw lua includes

See merge request OpenMW/openmw!2293
2 years ago
psi29a 7bb1856b74 Merge branch 'font_fixes' into 'master'
Font fixes

See merge request OpenMW/openmw!2297
2 years ago
Andrei Kortunov 2cd2b42e33 Improve handling of larger font size 2 years ago
Andrei Kortunov c3d3f3140b Allow to change font settings in the launcher 2 years ago
Alexei Kotov d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2 years ago
elsid 552301c8fb
Cleanup openmw lua includes 2 years ago
psi29a 92f3b4ba82 Merge branch 'windows_save' into 'master'
[Postprocessing] Mitigate clashes with live reload and external saves on windows

See merge request OpenMW/openmw!2237
2 years ago
psi29a 1e4dd46688 Merge branch 'fontconfig' into 'master'
Allow users to decide if they need to import bitmap fonts

See merge request OpenMW/openmw!2270
2 years ago
psi29a bf40f9b287 Merge branch 'name_view' into 'master'
Make Class::getName return string_view

See merge request OpenMW/openmw!2289
2 years ago
psi29a 4f6c97fa10 Merge branch 'cleanup_openmw_includes' into 'master'
Cleanup openmw render, physics, world, dialogue, gui, input includes

See merge request OpenMW/openmw!2291
2 years ago
Andrei Kortunov 43f552f48f Allow users to decide if they need to import bitmap fonts 2 years ago
Alexei Kotov aee8150d65 Autoresize table subview columns (bug #6939)
Use the contents of the first 500 records, clamp the width to [100, 300]
2 years ago
elsid 5498c169e3
Cleanup openmw render, physics, world, dialogue, gui, input includes 2 years ago
Andrew Dunn a61237f265 Cleaned up macOS FFmpeg framework linking
I'm not sure why but CoreMedia, VideoToolbox, and AudioToolbox aren't
being found by find_library, so I've converted framework imports to a
standard link option. I really don't think this will be an issue given
that this change will only ever apply to Apple platforms.
2 years ago
psi29a 5b9acd0bb9 Merge branch 'esmstore-fixes' into 'master'
Some ESMStore fixes

See merge request OpenMW/openmw!2279
2 years ago
Andrew Dunn 808a2e587a Merge commit '5ee4ce1232b0f334f29dd702f811c58dccf5c00d' into apple-silicon-arm-build 2 years ago
psi29a 6346ffca72 Merge branch 'cleanup_components_includes' into 'master'
Cleanup components includes

See merge request OpenMW/openmw!2287
2 years ago
Evil Eye 4ff12d8945 Make Class::getName return string_view 2 years ago
elsid 274afbc7a0
Add missing include 2 years ago
elsid cc8c7002ea
Cleanup components includes 2 years ago
Andrew Dunn 1d7d3d5765 Get build working on Apple Silicon
Will validate issues with Intel OSX later
2 years ago
psi29a b382e92953 Merge branch 'please_dont_copy_my_nfts' into 'master'
Prevent various values from being copied

See merge request OpenMW/openmw!2267
2 years ago
psi29a 1f25f430d6 Merge branch 'swimhack' into 'master'
Remove 0.43.0 death animation backward compatibility hack (#5977)

Closes #5977

See merge request OpenMW/openmw!2274
2 years ago
psi29a 1d270e1683 Merge branch 'levelincrease' into 'master'
Update both instances of level detail text

See merge request OpenMW/openmw!2282
2 years ago
psi29a 823b8ebc22 Merge branch 'cleanup_detournavigator_includes' into 'master'
Cleanup detournavigator includes

See merge request OpenMW/openmw!2281
2 years ago
Alexei Kotov a4427235df Update both instances of level detail text 2 years ago
Alexei Kotov 1ce162a95c Correct follow animation attack strength dependence 2 years ago
elsid b1fb42a28c
Cleanup detournavigator includes 2 years ago
ζeh Matt cdcf1393fc
Fix increment of dynamic id when player is inserted 2 years ago
ζeh Matt 6abb96250f
Fix using the wrong id for insertStatic 2 years ago
psi29a 6756f4397e Merge branch 'aidisplay' into 'master'
Fix display for some package settings

See merge request OpenMW/openmw!2271
2 years ago
Alexei Kotov c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2 years ago
psi29a be947bfcf6 Merge branch 'hackercenturions' into 'master'
Override non-biped follow animation by movement

See merge request OpenMW/openmw!2276
2 years ago
Alexei Kotov 6b07acbbae Override non-biped follow animation by movement 2 years ago
Alexei Kotov ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2 years ago
Alexei Kotov e537f2b6f3 Fix display for some package settings 2 years ago
Evil Eye eaa108d25d Return string_view from SoundId methods 2 years ago
Evil Eye 4e9335f10a Fix include 2 years ago
Alexei Kotov 7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2 years ago
Alexei Kotov 6c05192afa Fix swish sound volume and pitch (bug #5057) 2 years ago
Evil Eye 2deec591cd Use heterogenous maps for scripts 2 years ago
Evil Eye 51938f9ef7 Use string_view in Interpreter::Context 2 years ago
Evil Eye 4eb6c48285 Avoid copying in InputManager 2 years ago
florent.teppe decfbc5387 Fix threading issues 2 years ago
psi29a 8e7ddc7c0d Merge branch 'attackattackattack' into 'master'
Character controller, round 8: rewrite attack animation logic (bug #4127)

Closes #4127

See merge request OpenMW/openmw!2263
2 years ago
Evil Eye 685906afdf Make getScript return string_view 2 years ago
Alexei Kotov 3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2 years ago
psi29a 18dbf722eb Merge branch 'store_view' into 'master'
Allow string_view lookups in MWWorld::Store

See merge request OpenMW/openmw!2010
2 years ago
elsid bd91ced754
Move weapon types definition to .cpp file
Use template and switch instead of std::map to make sure all types are handled
and there is no lookup for a default value.
2 years ago
Alexei Kotov bd7ddada7b Cancel stagger when random attack animations end 2 years ago
Alexei Kotov af12736baf Cancel stagger and attack animations simultaneously 2 years ago
psi29a 10ee0e6e1b Merge branch 'sheerheartattackhasnoweaknesses' into 'master'
Animation regression fixes

See merge request OpenMW/openmw!2255
2 years ago
psi29a b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2 years ago
Alexei Kotov 083fda357b Fix creature attack swish pitch and invisibility break 2 years ago
Evil Eye de51525c76 Allow string_view lookups in MWWorld::Store and get some use out of that 2 years ago
psi29a bb9884c024 Merge branch 'split_stringops' into 'master'
Split components/misc/stringops.hpp into multiple headers

See merge request OpenMW/openmw!2233
2 years ago
Alexei Kotov c4881c8613 Move weapon equip sound logic to weapon equip animation logic 2 years ago
Alexei Kotov 9f39f6d48e Streamline attack body pitching 2 years ago
Alexei Kotov 2b167317da Clean up updateWeaponState inventory block 2 years ago
Alexei Kotov 1b3baa812a Streamline hit/follow animation key construction 2 years ago
Alexei Kotov 2e112847be Further updateWeaponState cleanup 2 years ago
Alexei Kotov ea78e904a9 Merge inventory blocks in updateWeaponState 2 years ago
florent teppe baadc06e98 Merge branch 'master' into 'SHADER_HOT_RELOAD'
# Conflicts:
#   apps/openmw/mwrender/postprocessor.hpp
2 years ago
Alexei Kotov ad62f5cda3 Move werewolf/ranged weapon swish logic to playSwishSound 2 years ago
Alexei Kotov 09141388ad Detangle attack start, knockdown attack cancel and on-going wind-up logic 2 years ago
Alexei Kotov 8f280c521c Play pick/probe animation in attack start animation logic 2 years ago
Alexei Kotov a4b5bfc051 Don't cancel the attack prematurely after running out of ammo 2 years ago
Alexei Kotov d280a29b18 Re-enable lower body crossbow animation playback 2 years ago