Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2 years ago
Petr Mikheev
55db95d4cf
Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case)
2 years ago
Petr Mikheev
02a9069a0e
Lua Profiler
2 years ago
Evil Eye
a648e4cc11
Add option to restore non-MCP Calm spell behaviour
2 years ago
Joakim Berg
e3619e40fe
Some Swedish translations
2 years ago
Andrei Kortunov
1851a5afe0
Improve Mystic cards font
2 years ago
Andrei Kortunov
282f4cf9c3
Add missing translations
2 years ago
Andrei Kortunov
da5b442fcf
Improve postprocess HUD layout
2 years ago
uramer
1789160057
Clear storage of setting groups on reloadlua
2 years ago
Petr Mikheev
589d7e821d
Fix Lua settings UI not working after a save ( #7005 )
2 years ago
mpeco
e10b7e5c82
types.lua baseArmor comment
2 years ago
mpeco
fd2d9d7d1a
types.lua typo
2 years ago
mpeco
af3af6e091
update types.lua
2 years ago
Andrei Kortunov
7d23ad29e0
Make count input box larger to fit larger text
2 years ago
AnyOldName3
84f8a6848a
Renormalise line endings
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This should replace accidental CRLF with LF
2 years ago
psi29a
80d52e3da8
Merge branch 'cursor' into 'master'
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Support high-resolution cursor textures
Closes #6933
See merge request OpenMW/openmw!2262
2 years ago
psi29a
435eacdaad
Merge branch 'debug_draw_commands' into 'master'
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API to draw primitives
See merge request OpenMW/openmw!2345
2 years ago
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2 years ago
florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
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remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2 years ago
florent.teppe
21971c08ba
debug draw shader uses the generic functions
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renamed files
roundabout way to change case with windows noticing
fixed type
fix filename in cmakelist.txt
ported shader and c++ code so glsl 120 can be used instead of 330
new debug shader and old one are almost unified
for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR
remove useless const cast
2 years ago
florent.teppe
bd1bbc0ab8
removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread
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changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore
removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f
compile linux
compile ?
applied clang format to the new files
2 years ago
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
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Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2 years ago
florent.teppe
12b3424dd7
initial work to get lines in
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lines need the same synchronisation system as the other primitives
This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal
Lines are colored
didn't commit updated shader file
2 years ago
florent.teppe
76008e1ff8
Multiple shapes to draw
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adds wireCube primitive
scale of the command taken into account
shading light is more vertical
2 years ago
florent.teppe
93af569a68
can place a cube at 0,0,0 Useless for now
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Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else
2 years ago
psi29a
7e8a933be9
Merge branch 'doc_fix' into 'master'
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Remove deprecated setting from docs
See merge request OpenMW/openmw!2385
2 years ago
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2 years ago
glassmancody.info
137baa4f75
remove deprecated setting
2 years ago
Andrei Kortunov
cbe923eaa7
Revert changes in the progress bars layout
2 years ago
Abdu Sharif
7344a176b5
Fix bloomlinear options
2 years ago
Andrei Kortunov
3037f190be
Implement per-font resolution
2 years ago
psi29a
945448cdf1
Merge branch 'font_fixes' into 'master'
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Improve built-in default fonts
See merge request OpenMW/openmw!2302
2 years ago
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2 years ago
Andrei Kortunov
8bac073f9c
Enlarge character selection menu to fit long character or class names
2 years ago
Arnaud Dochain
5d089c9e46
Bloom shader (MR2313) french localisation
2 years ago
psi29a
d9ea6e36fa
Merge branch 'remove_forgotten_code' into 'master'
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Remove forgotten commented-out debugging code
See merge request OpenMW/openmw!2319
2 years ago
wareya
e7879e52df
Remove forgotten commented-out debugging code
2 years ago
elsid
ab1ddc690e
Do not check getPolyHeight status
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It may fail in some cases depending on a platform without obvious reason.
2 years ago
psi29a
f36e13444e
Merge branch 'font_loading' into 'master'
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Cleanup fonts loading
See merge request OpenMW/openmw!2309
2 years ago
psi29a
537c6e96ab
Merge branch 'bloom_shader' into 'master'
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Add wareya's linear bloom shader
See merge request OpenMW/openmw!2313
2 years ago
jvoisin
84c72b1c0a
Add dots at the end, and add the .ru translation
2 years ago
Andrei Kortunov
9e1ab590f1
Cleanup fonts loading
2 years ago
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
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Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2 years ago
jvoisin
534f0377d5
Add wareya's linear bloom shader
2 years ago
psi29a
7bb1856b74
Merge branch 'font_fixes' into 'master'
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Font fixes
See merge request OpenMW/openmw!2297
2 years ago
Andrei Kortunov
2cae8bea5d
Improve layout of Interface tab
2 years ago
Andrei Kortunov
2cd2b42e33
Improve handling of larger font size
2 years ago
Andrei Kortunov
c3d3f3140b
Allow to change font settings in the launcher
2 years ago
Alexei Kotov
15f4b5515d
Clarify object paging merge factor docs
2 years ago
psi29a
1e4dd46688
Merge branch 'fontconfig' into 'master'
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Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
2 years ago
Andrei Kortunov
43f552f48f
Allow users to decide if they need to import bitmap fonts
2 years ago
Joakim Berg
b3b1628439
Update BuiltInShaders/sv.yaml
2 years ago
Arnaud Dochain
19f4e58fed
French i10n translations
2 years ago
florent teppe
baadc06e98
Merge branch 'master' into 'SHADER_HOT_RELOAD'
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# Conflicts:
# apps/openmw/mwrender/postprocessor.hpp
2 years ago
cody glassman
ac4b29be08
cleanup default shaders and remove confusing main shader
2 years ago
florent.teppe
df69fc7659
Post processing shaders now use the same lua commands, no more launcher option to enable live reload
2 years ago
florent.teppe
15751c57a0
Lua debug api doc
2 years ago
Alexei Kotov
a50b0eccc0
Fix loading screen scene snapshot layer
2 years ago
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2 years ago
psi29a
c8e5b90ac4
Merge branch 'postpass_hotfix' into 'master'
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[Postprocessing[ Temporary fix for artifacts in transparent post-pass (#6919 )
See merge request OpenMW/openmw!2222
2 years ago
glassmancody.info
02ded8832c
temporary fix for artifacts in transparent post-pass
2 years ago
Petr Mikheev
9a4df75f3c
Merge branch 'luaIngredient' into 'master'
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Lua Bindings for Ingredient Records
See merge request OpenMW/openmw!2205
2 years ago
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2 years ago
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2 years ago
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
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Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2 years ago
Cody Glassman
89e0de2314
Bring back empty script message
2 years ago
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2 years ago
Matt
8ccadba799
German translation
2 years ago
psi29a
4c50073f41
Merge branch 'sv-post-proc-transl' into 'master'
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Swedish translations for built-in post processing shaders
See merge request OpenMW/openmw!2188
2 years ago
Joakim Berg
9d79fe6310
Added strings related to language settings menu
2 years ago
Andrei Kortunov
cb64f49ba1
Allow to configure locales via settings menu
2 years ago
psi29a
26bd907b0b
Merge branch 'hdr_quick' into 'master'
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Fix auto exposure
See merge request OpenMW/openmw!2174
2 years ago
Joakim Berg
0a22919820
Update files/data/l10n/BuiltInShaders/sv.yaml, files/data/CMakeLists.txt
2 years ago
Joakim Berg
be3fb651cf
Update files/data/l10n/PostProcessing/sv.yaml
2 years ago
Andrei Kortunov
e0c05a15fb
Post processing shaders localization
2 years ago
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2 years ago
Petr Mikheev
643e33c11a
Merge branch 'lua_pathfinding_bindings' into 'master'
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Add bindings for navigator utils functions (#6690 )
See merge request OpenMW/openmw!2128
2 years ago
elsid
27cc901e76
Add bindings for navigator utils functions
2 years ago
Joakim Berg
03b178c2eb
Swedish i10n translations
2 years ago
Andrei Kortunov
4e9a063de2
Fix MacOS build
2 years ago
Andrei Kortunov
6f6b5ba04b
Some refactoring
2 years ago
Andrei Kortunov
db686b25c2
Use fallback data from openmw.cfg to setup fonts
2 years ago
Andrei Kortunov
c47a48e25d
Inject layout files to VFS
2 years ago
Andrei Kortunov
4ddba5142e
Introduce font mappings
2 years ago
Andrei Kortunov
dd04bfccfb
Load fonts
2 years ago
psi29a
a1e7622a30
Merge branch 'sky_blending_multiview' into 'master'
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Support sky blending in multiview mode
See merge request OpenMW/openmw!2113
3 years ago
Andrei Kortunov
ccbb5e03fb
Use YAML files to translate MyGUI's localization tags
3 years ago
Cody Glassman
24749b066c
Add sky blending to launcher
3 years ago
Petr Mikheev
c1344c4765
Minor fix in move360.lua. Scrolling shouldn't toggle view mode when TAB is pressed.
3 years ago
Petr Mikheev
b3c8c8eb56
Support sky blending in multiview mode
3 years ago
psi29a
e70d2be1ee
Merge branch 'settings_input' into 'master'
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More responsive renderers for input events (#6827 )
Closes #6827
See merge request OpenMW/openmw!2093
3 years ago
glassmancody.info
05fedafd37
fixed mouse event for padded box
3 years ago
glassmancody.info
89bc756732
tmp_sun_fix
3 years ago
Abdu Sharif
c09648c349
Add a missing 0 in fog.glsl
3 years ago
psi29a
9da84480f0
Merge branch 'misc_ui' into 'master'
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Improved settings window
Closes #6780
See merge request OpenMW/openmw!2087
3 years ago
psi29a
1e56ac9878
Merge branch 'sizable' into 'master'
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Movable and resizable log window
See merge request OpenMW/openmw!2086
3 years ago
glassmancody.info
63d9fa55c6
settings window cleanup
3 years ago
jvoisin
0f649ce544
Merge branch 'fix-appstream-images' into 'master'
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Fix the screenshot URLs in the appstream XML
See merge request OpenMW/openmw!2081
3 years ago
glassmancody.info
fcab4fe1ab
make debug window a movable and resizable window
3 years ago
Petr Mikheev
cae7bc92d8
Merge branch 'locale_ru' into 'master'
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Add a Russian localization for built-in Lua content
See merge request OpenMW/openmw!2079
3 years ago