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#include "soundmanagerimp.hpp"
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#include <iostream>
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#include <algorithm>
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#include <map>
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#include <osg/Matrixf>
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "sound_output.hpp"
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#include "sound_buffer.hpp"
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#include "sound_decoder.hpp"
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#include "sound.hpp"
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#include "openal_output.hpp"
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#define SOUND_OUT "OpenAL"
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#include "ffmpeg_decoder.hpp"
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#ifndef SOUND_IN
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#define SOUND_IN "FFmpeg"
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#endif
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namespace MWSound
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{
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SoundManager::SoundManager(const VFS::Manager* vfs, bool useSound)
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: mVFS(vfs)
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, mOutput(new DEFAULT_OUTPUT(*this))
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, mMasterVolume(1.0f)
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, mSFXVolume(1.0f)
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, mMusicVolume(1.0f)
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, mVoiceVolume(1.0f)
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, mFootstepsVolume(1.0f)
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, mSoundBuffers(new SoundBufferList::element_type())
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, mBufferCacheSize(0)
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, mListenerUnderwater(false)
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, mListenerPos(0,0,0)
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, mListenerDir(1,0,0)
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, mListenerUp(0,0,1)
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, mPausedSoundTypes(0)
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{
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mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
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mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
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mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
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mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
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mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
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mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
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mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
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mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f);
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mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
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mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f);
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mBufferCacheMin = std::max(Settings::Manager::getInt("buffer cache min", "Sound"), 1);
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mBufferCacheMax = std::max(Settings::Manager::getInt("buffer cache max", "Sound"), 1);
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mBufferCacheMax *= 1024*1024;
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mBufferCacheMin = std::min(mBufferCacheMin*1024*1024, mBufferCacheMax);
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if(!useSound)
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return;
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std::string hrtfname = Settings::Manager::getString("hrtf", "Sound");
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int hrtfstate = Settings::Manager::getInt("hrtf enable", "Sound");
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std::cout << "Sound output: " << SOUND_OUT << std::endl;
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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try {
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std::vector<std::string> names = mOutput->enumerate();
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std::cout <<"Enumerated output devices:"<< std::endl;
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for(size_t i = 0;i < names.size();i++)
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std::cout <<" "<<names[i]<< std::endl;
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std::string devname = Settings::Manager::getString("device", "Sound");
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try {
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mOutput->init(devname);
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}
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catch(std::exception &e) {
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if(devname.empty())
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throw;
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std::cerr <<"Failed to open device \""<<devname<<"\": " << e.what() << std::endl;
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mOutput->init();
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Settings::Manager::setString("device", "Sound", "");
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}
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names = mOutput->enumerateHrtf();
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if(!names.empty())
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{
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std::cout <<"Enumerated HRTF names:"<< std::endl;
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for(size_t i = 0;i < names.size();i++)
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std::cout <<" "<<names[i]<< std::endl;
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}
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if(hrtfstate == 0)
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mOutput->disableHrtf();
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else if(!hrtfname.empty())
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mOutput->enableHrtf(hrtfname, hrtfstate<0);
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}
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catch(std::exception &e) {
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std::cout <<"Sound init failed: "<<e.what()<< std::endl;
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}
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}
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SoundManager::~SoundManager()
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{
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clear();
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SoundBufferList::element_type::iterator sfxiter = mSoundBuffers->begin();
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for(;sfxiter != mSoundBuffers->end();++sfxiter)
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{
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if(sfxiter->mHandle)
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mOutput->unloadSound(sfxiter->mHandle);
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sfxiter->mHandle = 0;
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}
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mUnusedBuffers.clear();
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mOutput.reset();
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}
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// Return a new decoder instance, used as needed by the output implementations
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DecoderPtr SoundManager::getDecoder()
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{
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return DecoderPtr(new DEFAULT_DECODER (mVFS));
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}
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Sound_Buffer *SoundManager::insertSound(const std::string &soundId, const ESM::Sound *sound)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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static const float fAudioDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMinDistance")->getFloat();
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static const float fAudioDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMaxDistance")->getFloat();
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static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
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static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
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float volume, min, max;
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volume = static_cast<float>(pow(10.0, (sound->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0));
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if(sound->mData.mMinRange == 0 && sound->mData.mMaxRange == 0)
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{
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min = fAudioDefaultMinDistance;
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max = fAudioDefaultMaxDistance;
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}
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else
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{
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min = sound->mData.mMinRange;
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max = sound->mData.mMaxRange;
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}
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min *= fAudioMinDistanceMult;
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max *= fAudioMaxDistanceMult;
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min = std::max(min, 1.0f);
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max = std::max(min, max);
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Sound_Buffer *sfx = &*mSoundBuffers->insert(mSoundBuffers->end(),
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Sound_Buffer("Sound/"+sound->mSound, volume, min, max)
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);
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mVFS->normalizeFilename(sfx->mResourceName);
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mBufferNameMap.insert(std::make_pair(soundId, sfx));
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return sfx;
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}
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// Lookup a soundId for its sound data (resource name, local volume,
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// minRange, and maxRange)
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Sound_Buffer *SoundManager::lookupSound(const std::string &soundId) const
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{
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NameBufferMap::const_iterator snd = mBufferNameMap.find(soundId);
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if(snd != mBufferNameMap.end()) return snd->second;
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return 0;
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}
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// Lookup a soundId for its sound data (resource name, local volume,
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// minRange, and maxRange), and ensure it's ready for use.
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Sound_Buffer *SoundManager::loadSound(const std::string &soundId)
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{
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Sound_Buffer *sfx;
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NameBufferMap::const_iterator snd = mBufferNameMap.find(soundId);
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if(snd != mBufferNameMap.end())
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sfx = snd->second;
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else
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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const ESM::Sound *sound = world->getStore().get<ESM::Sound>().find(soundId);
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sfx = insertSound(soundId, sound);
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}
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if(!sfx->mHandle)
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{
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sfx->mHandle = mOutput->loadSound(sfx->mResourceName);
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mBufferCacheSize += mOutput->getSoundDataSize(sfx->mHandle);
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if(mBufferCacheSize > mBufferCacheMax)
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{
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do {
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if(mUnusedBuffers.empty())
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{
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std::cerr<< "No unused sound buffers to free, using "<<mBufferCacheSize<<" bytes!" <<std::endl;
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break;
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}
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Sound_Buffer *unused = mUnusedBuffers.back();
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mBufferCacheSize -= mOutput->getSoundDataSize(unused->mHandle);
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mOutput->unloadSound(unused->mHandle);
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unused->mHandle = 0;
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mUnusedBuffers.pop_back();
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} while(mBufferCacheSize > mBufferCacheMin);
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}
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mUnusedBuffers.push_front(sfx);
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}
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return sfx;
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}
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DecoderPtr SoundManager::loadVoice(const std::string &voicefile, Sound_Loudness **lipdata)
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{
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DecoderPtr decoder = getDecoder();
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// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
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if(mVFS->exists(voicefile))
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decoder->open(voicefile);
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else
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{
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std::string file = voicefile;
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std::string::size_type pos = file.rfind('.');
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if(pos != std::string::npos)
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file = file.substr(0, pos)+".mp3";
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decoder->open(file);
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}
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NameLoudnessRefMap::iterator lipiter = mVoiceLipNameMap.find(voicefile);
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if(lipiter != mVoiceLipNameMap.end())
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{
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*lipdata = lipiter->second;
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return decoder;
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}
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mVoiceLipBuffers.insert(mVoiceLipBuffers.end(), Sound_Loudness());
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lipiter = mVoiceLipNameMap.insert(
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std::make_pair(voicefile, &mVoiceLipBuffers.back())
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).first;
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mOutput->loadLoudnessAsync(decoder, lipiter->second);
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*lipdata = lipiter->second;
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return decoder;
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}
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MWBase::SoundStreamPtr SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
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static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
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static const float fAudioVoiceDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->getFloat();
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static const float fAudioVoiceDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->getFloat();
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static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
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static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
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MWBase::SoundStreamPtr sound;
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float basevol = volumeFromType(Play_TypeVoice);
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if(playlocal)
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{
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sound.reset(new Stream(1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice|Play_2D));
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mOutput->streamSound(decoder, sound);
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}
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else
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{
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sound.reset(new Stream(pos, 1.0f, basevol, 1.0f, minDistance, maxDistance,
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Play_Normal|Play_TypeVoice|Play_3D));
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mOutput->streamSound3D(decoder, sound);
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}
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return sound;
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}
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// Gets the combined volume settings for the given sound type
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float SoundManager::volumeFromType(PlayType type) const
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{
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float volume = mMasterVolume;
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switch(type)
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{
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case Play_TypeSfx:
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volume *= mSFXVolume;
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break;
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case Play_TypeVoice:
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volume *= mVoiceVolume;
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break;
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case Play_TypeFoot:
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volume *= mFootstepsVolume;
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break;
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case Play_TypeMusic:
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volume *= mMusicVolume;
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break;
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case Play_TypeMask:
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break;
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default:
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break;
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}
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return volume;
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}
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void SoundManager::stopMusic()
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{
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if(mMusic)
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mOutput->finishStream(mMusic);
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mMusic.reset();
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}
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void SoundManager::streamMusicFull(const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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std::cout <<"Playing "<<filename<< std::endl;
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mLastPlayedMusic = filename;
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try {
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stopMusic();
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DecoderPtr decoder = getDecoder();
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decoder->open(filename);
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mMusic.reset(new Stream(1.0f, volumeFromType(Play_TypeMusic), 1.0f,
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Play_NoEnv|Play_TypeMusic|Play_2D));
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mOutput->streamSound(decoder, mMusic);
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}
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catch(std::exception &e) {
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std::cout << "Music Error: " << e.what() << "\n";
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mMusic.reset();
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}
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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streamMusicFull("Music/"+filename);
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}
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void SoundManager::startRandomTitle()
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{
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std::vector<std::string> filelist;
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if (mMusicFiles.find(mCurrentPlaylist) == mMusicFiles.end())
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{
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const std::map<std::string, VFS::File*>& index = mVFS->getIndex();
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std::string pattern = "Music/" + mCurrentPlaylist;
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mVFS->normalizeFilename(pattern);
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std::map<std::string, VFS::File*>::const_iterator found = index.lower_bound(pattern);
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while (found != index.end())
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{
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if (found->first.size() >= pattern.size() && found->first.substr(0, pattern.size()) == pattern)
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filelist.push_back(found->first);
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else
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break;
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++found;
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}
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|
|
mMusicFiles[mCurrentPlaylist] = filelist;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
filelist = mMusicFiles[mCurrentPlaylist];
|
|
|
|
|
|
|
|
if(filelist.empty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
int i = Misc::Rng::rollDice(filelist.size());
|
|
|
|
|
|
|
|
// Don't play the same music track twice in a row
|
|
|
|
if (filelist[i] == mLastPlayedMusic)
|
|
|
|
{
|
|
|
|
i = (i+1) % filelist.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
streamMusicFull(filelist[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SoundManager::isMusicPlaying()
|
|
|
|
{
|
|
|
|
return mMusic && mOutput->isStreamPlaying(mMusic);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::playPlaylist(const std::string &playlist)
|
|
|
|
{
|
|
|
|
mCurrentPlaylist = playlist;
|
|
|
|
startRandomTitle();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SoundManager::say(const MWWorld::ConstPtr &ptr, const std::string &filename)
|
|
|
|
{
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
std::string voicefile = "Sound/"+filename;
|
|
|
|
|
|
|
|
Sound_Loudness *loudness;
|
|
|
|
mVFS->normalizeFilename(voicefile);
|
|
|
|
DecoderPtr decoder = loadVoice(voicefile, &loudness);
|
|
|
|
|
|
|
|
if(!loudness->isReady())
|
|
|
|
mPendingSaySounds[ptr] = std::make_pair(decoder, loudness);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
|
|
|
|
|
|
|
|
SaySoundMap::iterator oldIt = mActiveSaySounds.find(ptr);
|
|
|
|
if (oldIt != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
mOutput->finishStream(oldIt->second.first);
|
|
|
|
mActiveSaySounds.erase(oldIt);
|
|
|
|
}
|
|
|
|
|
|
|
|
MWBase::SoundStreamPtr sound = playVoice(decoder, pos, (ptr == MWMechanics::getPlayer()));
|
|
|
|
|
|
|
|
mActiveSaySounds.insert(std::make_pair(ptr, std::make_pair(sound, loudness)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch(std::exception &e)
|
|
|
|
{
|
|
|
|
std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float SoundManager::getSaySoundLoudness(const MWWorld::ConstPtr &ptr) const
|
|
|
|
{
|
|
|
|
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
|
|
|
|
if(snditer != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
MWBase::SoundStreamPtr sound = snditer->second.first;
|
|
|
|
Sound_Loudness *loudness = snditer->second.second;
|
|
|
|
float sec = mOutput->getStreamOffset(sound);
|
|
|
|
return loudness->getLoudnessAtTime(sec);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::say(const std::string& filename)
|
|
|
|
{
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
std::string voicefile = "Sound/"+filename;
|
|
|
|
|
|
|
|
Sound_Loudness *loudness;
|
|
|
|
mVFS->normalizeFilename(voicefile);
|
|
|
|
DecoderPtr decoder = loadVoice(voicefile, &loudness);
|
|
|
|
|
|
|
|
if(!loudness->isReady())
|
|
|
|
mPendingSaySounds[MWWorld::ConstPtr()] = std::make_pair(decoder, loudness);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SaySoundMap::iterator oldIt = mActiveSaySounds.find(MWWorld::ConstPtr());
|
|
|
|
if (oldIt != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
mOutput->finishStream(oldIt->second.first);
|
|
|
|
mActiveSaySounds.erase(oldIt);
|
|
|
|
}
|
|
|
|
|
|
|
|
mActiveSaySounds.insert(std::make_pair(MWWorld::ConstPtr(),
|
|
|
|
std::make_pair(playVoice(decoder, osg::Vec3f(), true), loudness)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch(std::exception &e)
|
|
|
|
{
|
|
|
|
std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SoundManager::sayDone(const MWWorld::ConstPtr &ptr) const
|
|
|
|
{
|
|
|
|
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
|
|
|
|
if(snditer != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
if(mOutput->isStreamPlaying(snditer->second.first))
|
|
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return mPendingSaySounds.find(ptr) == mPendingSaySounds.end();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::stopSay(const MWWorld::ConstPtr &ptr)
|
|
|
|
{
|
|
|
|
SaySoundMap::iterator snditer = mActiveSaySounds.find(ptr);
|
|
|
|
if(snditer != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
mOutput->finishStream(snditer->second.first);
|
|
|
|
mActiveSaySounds.erase(snditer);
|
|
|
|
}
|
|
|
|
mPendingSaySounds.erase(ptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
MWBase::SoundStreamPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
|
|
|
|
{
|
|
|
|
MWBase::SoundStreamPtr track;
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return track;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
track.reset(new Stream(1.0f, volumeFromType(type), 1.0f, Play_NoEnv|type|Play_2D));
|
|
|
|
mOutput->streamSound(decoder, track);
|
|
|
|
|
|
|
|
TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), track);
|
|
|
|
mActiveTracks.insert(iter, track);
|
|
|
|
}
|
|
|
|
catch(std::exception &e)
|
|
|
|
{
|
|
|
|
std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
|
|
|
}
|
|
|
|
return track;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::stopTrack(MWBase::SoundStreamPtr stream)
|
|
|
|
{
|
|
|
|
mOutput->finishStream(stream);
|
|
|
|
TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), stream);
|
|
|
|
if(iter != mActiveTracks.end() && *iter == stream)
|
|
|
|
mActiveTracks.erase(iter);
|
|
|
|
}
|
|
|
|
|
|
|
|
double SoundManager::getTrackTimeDelay(MWBase::SoundStreamPtr stream)
|
|
|
|
{
|
|
|
|
return mOutput->getStreamDelay(stream);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayType type, PlayMode mode, float offset)
|
|
|
|
{
|
|
|
|
MWBase::SoundPtr sound;
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return sound;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
|
|
float basevol = volumeFromType(type);
|
|
|
|
|
|
|
|
sound.reset(new Sound(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D));
|
|
|
|
mOutput->playSound(sound, sfx->mHandle, offset);
|
|
|
|
if(sfx->mUses++ == 0)
|
|
|
|
{
|
|
|
|
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
|
|
|
|
if(iter != mUnusedBuffers.end())
|
|
|
|
mUnusedBuffers.erase(iter);
|
|
|
|
}
|
|
|
|
mActiveSounds[MWWorld::ConstPtr()].push_back(std::make_pair(sound, sfx));
|
|
|
|
}
|
|
|
|
catch(std::exception&)
|
|
|
|
{
|
|
|
|
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
|
|
|
sound.reset();
|
|
|
|
}
|
|
|
|
return sound;
|
|
|
|
}
|
|
|
|
|
|
|
|
MWBase::SoundPtr SoundManager::playSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId,
|
|
|
|
float volume, float pitch, PlayType type, PlayMode mode, float offset)
|
|
|
|
{
|
|
|
|
MWBase::SoundPtr sound;
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return sound;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
// Look up the sound in the ESM data
|
|
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
|
|
float basevol = volumeFromType(type);
|
|
|
|
const ESM::Position &pos = ptr.getRefData().getPosition();
|
|
|
|
const osg::Vec3f objpos(pos.asVec3());
|
|
|
|
|
|
|
|
if((mode&Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000)
|
|
|
|
return MWBase::SoundPtr();
|
|
|
|
|
|
|
|
if(!(mode&Play_NoPlayerLocal) && ptr == MWMechanics::getPlayer())
|
|
|
|
{
|
|
|
|
sound.reset(new Sound(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D));
|
|
|
|
mOutput->playSound(sound, sfx->mHandle, offset);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sound.reset(new Sound(objpos, volume * sfx->mVolume, basevol, pitch,
|
|
|
|
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D));
|
|
|
|
mOutput->playSound3D(sound, sfx->mHandle, offset);
|
|
|
|
}
|
|
|
|
if(sfx->mUses++ == 0)
|
|
|
|
{
|
|
|
|
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
|
|
|
|
if(iter != mUnusedBuffers.end())
|
|
|
|
mUnusedBuffers.erase(iter);
|
|
|
|
}
|
|
|
|
mActiveSounds[ptr].push_back(std::make_pair(sound, sfx));
|
|
|
|
}
|
|
|
|
catch(std::exception&)
|
|
|
|
{
|
|
|
|
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
|
|
|
sound.reset();
|
|
|
|
}
|
|
|
|
return sound;
|
|
|
|
}
|
|
|
|
|
|
|
|
MWBase::SoundPtr SoundManager::playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
|
|
|
|
float volume, float pitch, PlayType type, PlayMode mode, float offset)
|
|
|
|
{
|
|
|
|
MWBase::SoundPtr sound;
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return sound;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
// Look up the sound in the ESM data
|
|
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
|
|
float basevol = volumeFromType(type);
|
|
|
|
|
|
|
|
sound.reset(new Sound(initialPos, volume * sfx->mVolume, basevol, pitch,
|
|
|
|
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D));
|
|
|
|
mOutput->playSound3D(sound, sfx->mHandle, offset);
|
|
|
|
if(sfx->mUses++ == 0)
|
|
|
|
{
|
|
|
|
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
|
|
|
|
if(iter != mUnusedBuffers.end())
|
|
|
|
mUnusedBuffers.erase(iter);
|
|
|
|
}
|
|
|
|
mActiveSounds[MWWorld::ConstPtr()].push_back(std::make_pair(sound, sfx));
|
|
|
|
}
|
|
|
|
catch(std::exception &)
|
|
|
|
{
|
|
|
|
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
|
|
|
sound.reset();
|
|
|
|
}
|
|
|
|
return sound;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::stopSound(MWBase::SoundPtr sound)
|
|
|
|
{
|
|
|
|
if (sound.get())
|
|
|
|
mOutput->finishSound(sound);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId)
|
|
|
|
{
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr);
|
|
|
|
if(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
|
|
for(;sndidx != snditer->second.end();++sndidx)
|
|
|
|
{
|
|
|
|
if(sndidx->second == sfx)
|
|
|
|
mOutput->finishSound(sndidx->first);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr)
|
|
|
|
{
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr);
|
|
|
|
if(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
|
|
for(;sndidx != snditer->second.end();++sndidx)
|
|
|
|
mOutput->finishSound(sndidx->first);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::stopSound(const MWWorld::CellStore *cell)
|
|
|
|
{
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
|
|
while(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
if(snditer->first != MWWorld::ConstPtr() &&
|
|
|
|
snditer->first != MWMechanics::getPlayer() &&
|
|
|
|
snditer->first.getCell() == cell)
|
|
|
|
{
|
|
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
|
|
for(;sndidx != snditer->second.end();++sndidx)
|
|
|
|
mOutput->finishSound(sndidx->first);
|
|
|
|
}
|
|
|
|
++snditer;
|
|
|
|
}
|
|
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
|
|
|
while(sayiter != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
if(sayiter->first != MWWorld::ConstPtr() &&
|
|
|
|
sayiter->first != MWMechanics::getPlayer() &&
|
|
|
|
sayiter->first.getCell() == cell)
|
|
|
|
{
|
|
|
|
mOutput->finishStream(sayiter->second.first);
|
|
|
|
}
|
|
|
|
++sayiter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::stopSound(const std::string& soundId)
|
|
|
|
{
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.find(MWWorld::ConstPtr());
|
|
|
|
if(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
|
|
for(;sndidx != snditer->second.end();++sndidx)
|
|
|
|
{
|
|
|
|
if(sndidx->second == sfx)
|
|
|
|
mOutput->finishSound(sndidx->first);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr &ptr,
|
|
|
|
const std::string& soundId, float duration)
|
|
|
|
{
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr);
|
|
|
|
if(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
|
|
for(;sndidx != snditer->second.end();++sndidx)
|
|
|
|
{
|
|
|
|
if(sndidx->second == sfx)
|
|
|
|
sndidx->first->setFadeout(duration);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SoundManager::getSoundPlaying(const MWWorld::ConstPtr &ptr, const std::string& soundId) const
|
|
|
|
{
|
|
|
|
SoundMap::const_iterator snditer = mActiveSounds.find(ptr);
|
|
|
|
if(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
Sound_Buffer *sfx = lookupSound(Misc::StringUtils::lowerCase(soundId));
|
|
|
|
SoundBufferRefPairList::const_iterator sndidx = snditer->second.begin();
|
|
|
|
for(;sndidx != snditer->second.end();++sndidx)
|
|
|
|
{
|
|
|
|
if(sndidx->second == sfx && mOutput->isSoundPlaying(sndidx->first))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SoundManager::pauseSounds(int types)
|
|
|
|
{
|
|
|
|
if(mOutput->isInitialized())
|
|
|
|
{
|
|
|
|
types &= Play_TypeMask;
|
|
|
|
mOutput->pauseSounds(types);
|
|
|
|
mPausedSoundTypes |= types;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::resumeSounds(int types)
|
|
|
|
{
|
|
|
|
if(mOutput->isInitialized())
|
|
|
|
{
|
|
|
|
types &= types&Play_TypeMask&mPausedSoundTypes;
|
|
|
|
mOutput->resumeSounds(types);
|
|
|
|
mPausedSoundTypes &= ~types;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SoundManager::updateRegionSound(float duration)
|
|
|
|
{
|
|
|
|
static float sTimeToNextEnvSound = 0.0f;
|
|
|
|
static int total = 0;
|
|
|
|
static std::string regionName = "";
|
|
|
|
static float sTimePassed = 0.0;
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
const MWWorld::ConstPtr player = world->getPlayerPtr();
|
|
|
|
const ESM::Cell *cell = player.getCell()->getCell();
|
|
|
|
|
|
|
|
sTimePassed += duration;
|
|
|
|
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
|
|
|
|
return;
|
|
|
|
|
|
|
|
float a = Misc::Rng::rollClosedProbability();
|
|
|
|
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
|
|
|
|
// "Maximum Time Between Environmental Sounds" fallback settings here.
|
|
|
|
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
|
|
|
|
sTimePassed = 0;
|
|
|
|
|
|
|
|
if(regionName != cell->mRegion)
|
|
|
|
{
|
|
|
|
regionName = cell->mRegion;
|
|
|
|
total = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const ESM::Region *regn = world->getStore().get<ESM::Region>().search(regionName);
|
|
|
|
if(regn == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
std::vector<ESM::Region::SoundRef>::const_iterator soundIter;
|
|
|
|
if(total == 0)
|
|
|
|
{
|
|
|
|
soundIter = regn->mSoundList.begin();
|
|
|
|
while(soundIter != regn->mSoundList.end())
|
|
|
|
{
|
|
|
|
total += (int)soundIter->mChance;
|
|
|
|
++soundIter;
|
|
|
|
}
|
|
|
|
if(total == 0)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int r = Misc::Rng::rollDice(total);
|
|
|
|
int pos = 0;
|
|
|
|
|
|
|
|
soundIter = regn->mSoundList.begin();
|
|
|
|
while(soundIter != regn->mSoundList.end())
|
|
|
|
{
|
|
|
|
if(r - pos < soundIter->mChance)
|
|
|
|
{
|
|
|
|
playSound(soundIter->mSound.toString(), 1.0f, 1.0f);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
pos += soundIter->mChance;
|
|
|
|
|
|
|
|
++soundIter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::updateSounds(float duration)
|
|
|
|
{
|
|
|
|
static float timePassed = 0.0;
|
|
|
|
|
|
|
|
timePassed += duration;
|
|
|
|
if(timePassed < (1.0f/30.0f))
|
|
|
|
return;
|
|
|
|
duration = timePassed;
|
|
|
|
timePassed = 0.0f;
|
|
|
|
|
|
|
|
// Make sure music is still playing
|
|
|
|
if(!isMusicPlaying())
|
|
|
|
startRandomTitle();
|
|
|
|
|
|
|
|
Environment env = Env_Normal;
|
|
|
|
if (mListenerUnderwater)
|
|
|
|
env = Env_Underwater;
|
|
|
|
else if(mUnderwaterSound)
|
|
|
|
{
|
|
|
|
mOutput->finishSound(mUnderwaterSound);
|
|
|
|
mUnderwaterSound.reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
mOutput->startUpdate();
|
|
|
|
mOutput->updateListener(
|
|
|
|
mListenerPos,
|
|
|
|
mListenerDir,
|
|
|
|
mListenerUp,
|
|
|
|
env
|
|
|
|
);
|
|
|
|
|
|
|
|
// Check if any sounds are finished playing, and trash them
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
|
|
while(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
|
|
while(sndidx != snditer->second.end())
|
|
|
|
{
|
|
|
|
MWWorld::ConstPtr ptr = snditer->first;
|
|
|
|
MWBase::SoundPtr sound = sndidx->first;
|
|
|
|
if(!ptr.isEmpty() && sound->getIs3D())
|
|
|
|
{
|
|
|
|
const ESM::Position &pos = ptr.getRefData().getPosition();
|
|
|
|
const osg::Vec3f objpos(pos.asVec3());
|
|
|
|
sound->setPosition(objpos);
|
|
|
|
|
|
|
|
if(sound->getDistanceCull())
|
|
|
|
{
|
|
|
|
if((mListenerPos - objpos).length2() > 2000*2000)
|
|
|
|
mOutput->finishSound(sound);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!mOutput->isSoundPlaying(sound))
|
|
|
|
{
|
|
|
|
mOutput->finishSound(sound);
|
|
|
|
Sound_Buffer *sfx = sndidx->second;
|
|
|
|
if(sfx->mUses-- == 1)
|
|
|
|
mUnusedBuffers.push_front(sfx);
|
|
|
|
sndidx = snditer->second.erase(sndidx);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sound->updateFade(duration);
|
|
|
|
|
|
|
|
mOutput->updateSound(sound);
|
|
|
|
++sndidx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(snditer->second.empty())
|
|
|
|
mActiveSounds.erase(snditer++);
|
|
|
|
else
|
|
|
|
++snditer;
|
|
|
|
}
|
|
|
|
|
|
|
|
SayDecoderMap::iterator penditer = mPendingSaySounds.begin();
|
|
|
|
while(penditer != mPendingSaySounds.end())
|
|
|
|
{
|
|
|
|
Sound_Loudness *loudness = penditer->second.second;
|
|
|
|
if(loudness->isReady())
|
|
|
|
{
|
|
|
|
try {
|
|
|
|
DecoderPtr decoder = penditer->second.first;
|
|
|
|
decoder->rewind();
|
|
|
|
|
|
|
|
MWBase::SoundStreamPtr sound;
|
|
|
|
MWWorld::ConstPtr ptr = penditer->first;
|
|
|
|
|
|
|
|
SaySoundMap::iterator old = mActiveSaySounds.find(ptr);
|
|
|
|
if (old != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
mOutput->finishStream(old->second.first);
|
|
|
|
mActiveSaySounds.erase(old);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ptr == MWWorld::ConstPtr())
|
|
|
|
sound = playVoice(decoder, osg::Vec3f(), true);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
|
|
|
|
sound = playVoice(decoder, pos, (ptr == MWMechanics::getPlayer()));
|
|
|
|
}
|
|
|
|
mActiveSaySounds.insert(std::make_pair(ptr, std::make_pair(sound, loudness)));
|
|
|
|
}
|
|
|
|
catch(std::exception &e) {
|
|
|
|
std::cerr<< "Sound Error: "<<e.what() <<std::endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
mPendingSaySounds.erase(penditer++);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
++penditer;
|
|
|
|
}
|
|
|
|
|
|
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
|
|
|
while(sayiter != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
MWWorld::ConstPtr ptr = sayiter->first;
|
|
|
|
MWBase::SoundStreamPtr sound = sayiter->second.first;
|
|
|
|
if(!ptr.isEmpty() && sound->getIs3D())
|
|
|
|
{
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
|
|
|
|
sound->setPosition(pos);
|
|
|
|
|
|
|
|
if(sound->getDistanceCull())
|
|
|
|
{
|
|
|
|
if((mListenerPos - pos).length2() > 2000*2000)
|
|
|
|
mOutput->finishStream(sound);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!mOutput->isStreamPlaying(sound))
|
|
|
|
{
|
|
|
|
mOutput->finishStream(sound);
|
|
|
|
mActiveSaySounds.erase(sayiter++);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sound->updateFade(duration);
|
|
|
|
|
|
|
|
mOutput->updateStream(sound);
|
|
|
|
++sayiter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TrackList::iterator trkiter = mActiveTracks.begin();
|
|
|
|
for(;trkiter != mActiveTracks.end();++trkiter)
|
|
|
|
{
|
|
|
|
MWBase::SoundStreamPtr sound = *trkiter;
|
|
|
|
if(!mOutput->isStreamPlaying(sound))
|
|
|
|
{
|
|
|
|
mOutput->finishStream(sound);
|
|
|
|
trkiter = mActiveTracks.erase(trkiter);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sound->updateFade(duration);
|
|
|
|
|
|
|
|
mOutput->updateStream(sound);
|
|
|
|
++trkiter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mListenerUnderwater)
|
|
|
|
{
|
|
|
|
// Play underwater sound (after updating sounds)
|
|
|
|
if(!(mUnderwaterSound && mOutput->isSoundPlaying(mUnderwaterSound)))
|
|
|
|
mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
|
|
|
|
}
|
|
|
|
mOutput->finishUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SoundManager::update(float duration)
|
|
|
|
{
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (MWBase::Environment::get().getStateManager()->getState()!=
|
|
|
|
MWBase::StateManager::State_NoGame)
|
|
|
|
{
|
|
|
|
updateSounds(duration);
|
|
|
|
updateRegionSound(duration);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
|
|
|
|
{
|
|
|
|
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
|
|
|
|
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
|
|
|
|
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
|
|
|
|
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
|
|
|
|
mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
|
|
|
|
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return;
|
|
|
|
mOutput->startUpdate();
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
|
|
for(;snditer != mActiveSounds.end();++snditer)
|
|
|
|
{
|
|
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
|
|
for(;sndidx != snditer->second.end();++sndidx)
|
|
|
|
{
|
|
|
|
MWBase::SoundPtr sound = sndidx->first;
|
|
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
|
|
mOutput->updateSound(sound);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
|
|
|
for(;sayiter != mActiveSaySounds.end();++sayiter)
|
|
|
|
{
|
|
|
|
MWBase::SoundStreamPtr sound = sayiter->second.first;
|
|
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
|
|
mOutput->updateStream(sound);
|
|
|
|
}
|
|
|
|
TrackList::iterator trkiter = mActiveTracks.begin();
|
|
|
|
for(;trkiter != mActiveTracks.end();++trkiter)
|
|
|
|
{
|
|
|
|
MWBase::SoundStreamPtr sound = *trkiter;
|
|
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
|
|
mOutput->updateStream(sound);
|
|
|
|
}
|
|
|
|
if(mMusic)
|
|
|
|
{
|
|
|
|
mMusic->setBaseVolume(volumeFromType(mMusic->getPlayType()));
|
|
|
|
mOutput->updateStream(mMusic);
|
|
|
|
}
|
|
|
|
mOutput->finishUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::setListenerPosDir(const osg::Vec3f &pos, const osg::Vec3f &dir, const osg::Vec3f &up, bool underwater)
|
|
|
|
{
|
|
|
|
mListenerPos = pos;
|
|
|
|
mListenerDir = dir;
|
|
|
|
mListenerUp = up;
|
|
|
|
|
|
|
|
mListenerUnderwater = underwater;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::updatePtr(const MWWorld::ConstPtr &old, const MWWorld::ConstPtr &updated)
|
|
|
|
{
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.find(old);
|
|
|
|
if(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
SoundBufferRefPairList sndlist = snditer->second;
|
|
|
|
mActiveSounds.erase(snditer);
|
|
|
|
mActiveSounds[updated] = sndlist;
|
|
|
|
}
|
|
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.find(old);
|
|
|
|
if(sayiter != mActiveSaySounds.end())
|
|
|
|
{
|
|
|
|
SoundLoudnessPair sndlist = sayiter->second;
|
|
|
|
mActiveSaySounds.erase(sayiter);
|
|
|
|
mActiveSaySounds[updated] = sndlist;
|
|
|
|
}
|
|
|
|
SayDecoderMap::iterator penditer = mPendingSaySounds.find(old);
|
|
|
|
if(penditer != mPendingSaySounds.end())
|
|
|
|
{
|
|
|
|
DecoderLoudnessPair dl = penditer->second;
|
|
|
|
mPendingSaySounds.erase(penditer);
|
|
|
|
mPendingSaySounds[updated] = dl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Default readAll implementation, for decoders that can't do anything
|
|
|
|
// better
|
|
|
|
void Sound_Decoder::readAll(std::vector<char> &output)
|
|
|
|
{
|
|
|
|
size_t total = output.size();
|
|
|
|
size_t got;
|
|
|
|
|
|
|
|
output.resize(total+32768);
|
|
|
|
while((got=read(&output[total], output.size()-total)) > 0)
|
|
|
|
{
|
|
|
|
total += got;
|
|
|
|
output.resize(total*2);
|
|
|
|
}
|
|
|
|
output.resize(total);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char *getSampleTypeName(SampleType type)
|
|
|
|
{
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case SampleType_UInt8: return "U8";
|
|
|
|
case SampleType_Int16: return "S16";
|
|
|
|
case SampleType_Float32: return "Float32";
|
|
|
|
}
|
|
|
|
return "(unknown sample type)";
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *getChannelConfigName(ChannelConfig config)
|
|
|
|
{
|
|
|
|
switch(config)
|
|
|
|
{
|
|
|
|
case ChannelConfig_Mono: return "Mono";
|
|
|
|
case ChannelConfig_Stereo: return "Stereo";
|
|
|
|
case ChannelConfig_Quad: return "Quad";
|
|
|
|
case ChannelConfig_5point1: return "5.1 Surround";
|
|
|
|
case ChannelConfig_7point1: return "7.1 Surround";
|
|
|
|
}
|
|
|
|
return "(unknown channel config)";
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
|
|
|
|
{
|
|
|
|
switch(config)
|
|
|
|
{
|
|
|
|
case ChannelConfig_Mono: frames *= 1; break;
|
|
|
|
case ChannelConfig_Stereo: frames *= 2; break;
|
|
|
|
case ChannelConfig_Quad: frames *= 4; break;
|
|
|
|
case ChannelConfig_5point1: frames *= 6; break;
|
|
|
|
case ChannelConfig_7point1: frames *= 8; break;
|
|
|
|
}
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case SampleType_UInt8: frames *= 1; break;
|
|
|
|
case SampleType_Int16: frames *= 2; break;
|
|
|
|
case SampleType_Float32: frames *= 4; break;
|
|
|
|
}
|
|
|
|
return frames;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
|
|
|
|
{
|
|
|
|
return bytes / framesToBytes(1, config, type);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::clear()
|
|
|
|
{
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
|
|
for(;snditer != mActiveSounds.end();++snditer)
|
|
|
|
{
|
|
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
|
|
for(;sndidx != snditer->second.end();++sndidx)
|
|
|
|
{
|
|
|
|
mOutput->finishSound(sndidx->first);
|
|
|
|
Sound_Buffer *sfx = sndidx->second;
|
|
|
|
if(sfx->mUses-- == 1)
|
|
|
|
mUnusedBuffers.push_front(sfx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mActiveSounds.clear();
|
|
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
|
|
|
for(;sayiter != mActiveSaySounds.end();++sayiter)
|
|
|
|
mOutput->finishStream(sayiter->second.first);
|
|
|
|
mActiveSaySounds.clear();
|
|
|
|
TrackList::iterator trkiter = mActiveTracks.begin();
|
|
|
|
for(;trkiter != mActiveTracks.end();++trkiter)
|
|
|
|
mOutput->finishStream(*trkiter);
|
|
|
|
mActiveTracks.clear();
|
|
|
|
mPendingSaySounds.clear();
|
|
|
|
mUnderwaterSound.reset();
|
|
|
|
stopMusic();
|
|
|
|
}
|
|
|
|
}
|